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Kerbal Space Program Update v1 0 2-CODEX

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May 3rd, 2015
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  1. Update v1.0.2:
  2.  
  3. Bug Fixes and Tweaks:
  4.  
  5. Thermal:
  6.  
  7. - Fixed ships potentially overheating when splashed down.
  8.  
  9. Parts:
  10.  
  11. - Small tweak to Mk16 parachute drag.
  12.  
  13.  
  14. Update v1.0.1:
  15.  
  16. Bug Fixes and Tweaks:
  17.  
  18. Thermal:
  19.  
  20. - Temperature gauge system.
  21. - Vessels which are splashed will now have much higher convective coefficients making them cool to ambient temperature faster.
  22. - Removed node size from being taken into account for stack occlusion. Added custom drag cubes for remaining hollow parts.
  23. - Parachute heating/burning.
  24. - Fix for bug in FI dealing with unpacking vessels at analytic warp (>=1000) rates.
  25. - Fixed conduction on service bays. Added Module Conduction Modifier to help service bays not incinerate their contents & configs updated
  26. - Updated emissivity for spaceplane configs.
  27. - Lowered heat production on LV-N.
  28.  
  29. Resources:
  30.  
  31. - Replaced overheat mechanic of the ISRU and drills with a skill-based mechanic.
  32. - Removed Overheat Throttle mechanic.
  33. - Increased mass of Ore tanks to match wet/dry ratio of stock tanks.
  34. - Aerodynamics
  35. - New values for physics global drag and lift multipliers.
  36. - Added a CoP offset calculation to procedural fairings
  37. - Fix for the aero debug drag arrows switching directions. Added body lift arrows (cyan)
  38. - Fixed occlusion on mk2 docking port.
  39. - Fix for Laythe's atmosphere.
  40.  
  41. Solar Panels:
  42.  
  43. - Solar panels now use the proper inv square from FI's solar flux.
  44. - Removed obsolete power curves from solar panels.
  45. - Rebalanced solar panels against each other.
  46.  
  47. Career:
  48.  
  49. - Doing science at the flagPOLe, the north POLe, or the south POLe, will no longer mark Pol as visited with the progress tracker.
  50. - Science contracts and science World Firsts can no longer be triggered with science gained by reverse engineering recovered vessels. You have to transmit or recover an actual experiment.
  51. - Ensured that if a grand tour contract includes Kerbin, that Kerbin is chosen as the final stop on the tour.
  52. - Capped amount of recovery contracts that can generate, but increased caps on station and base to increase contract variety.
  53. - Fixed "On Wheels" optional side objective not triggering on outposts when utilizing the new fixed landing gears.
  54. - ISRU contracts round their capacities up, to handle cases where the player brings exactly enough resource capacity.
  55. - Use the word "spaceflight" instead of "flight" when appropriate, to prevent player mistaking certain things for atmospheric flight.
  56. - If the game cannot find an agent listed in the save file, it will pick a random agent.
  57. - Remove some debug information from survey waypoint generation.
  58.  
  59. Parts:
  60.  
  61. - Added Tier 0 rocket fin.
  62. - Added RescaleFactor to the RT-5 (preventing a potential regression bug).
  63. - Removed the allowstack option from the NBS and orbital scanners to fix a bug if they were used as the root part.
  64. - Fixed an issue where the physicsSignificance flag was set to 1 for heat shields.
  65. - Added an option to clamp the lower bound of the deploy pressure of parachutes.
  66. - Adjusted parachutes to open at a slightly higher atmospheric pressure.
  67. - Fixed fairings not initializing their masses in flight properly.
  68. - Added module info section for fairings.
  69. - Rebalanced engine entry costs.
  70.  
  71. Miscellaneous:
  72.  
  73. - Moved all Part Loader part info code into a separate method which is run after drag cubes are loaded/created. Thus modules can access the part’s drag cube information in their info.
  74. - MapSO and CBAttributeMapSO methods made virtual and member variables protected.
  75. - Made physics-less part mass effect KB mass value.
  76. - Zero part count vessels will not be run through Flight Integrator.
  77. - Increased mass on some wings.
  78. - Fixed a nullref being caused when clicking between vessels and empty space in map view.
  79. - Vessels that blow up in atmosphere properly kill off their crew members.
  80. - Added Part temperature gauges/highlighting (toggle with F10).
  81. - Part temperature overlay can now be toggled with F11
  82. - Part aerodynamic forces overlay can now be toggled with F12
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