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- Update v1.0.2:
- Bug Fixes and Tweaks:
- Thermal:
- - Fixed ships potentially overheating when splashed down.
- Parts:
- - Small tweak to Mk16 parachute drag.
- Update v1.0.1:
- Bug Fixes and Tweaks:
- Thermal:
- - Temperature gauge system.
- - Vessels which are splashed will now have much higher convective coefficients making them cool to ambient temperature faster.
- - Removed node size from being taken into account for stack occlusion. Added custom drag cubes for remaining hollow parts.
- - Parachute heating/burning.
- - Fix for bug in FI dealing with unpacking vessels at analytic warp (>=1000) rates.
- - Fixed conduction on service bays. Added Module Conduction Modifier to help service bays not incinerate their contents & configs updated
- - Updated emissivity for spaceplane configs.
- - Lowered heat production on LV-N.
- Resources:
- - Replaced overheat mechanic of the ISRU and drills with a skill-based mechanic.
- - Removed Overheat Throttle mechanic.
- - Increased mass of Ore tanks to match wet/dry ratio of stock tanks.
- - Aerodynamics
- - New values for physics global drag and lift multipliers.
- - Added a CoP offset calculation to procedural fairings
- - Fix for the aero debug drag arrows switching directions. Added body lift arrows (cyan)
- - Fixed occlusion on mk2 docking port.
- - Fix for Laythe's atmosphere.
- Solar Panels:
- - Solar panels now use the proper inv square from FI's solar flux.
- - Removed obsolete power curves from solar panels.
- - Rebalanced solar panels against each other.
- Career:
- - Doing science at the flagPOLe, the north POLe, or the south POLe, will no longer mark Pol as visited with the progress tracker.
- - Science contracts and science World Firsts can no longer be triggered with science gained by reverse engineering recovered vessels. You have to transmit or recover an actual experiment.
- - Ensured that if a grand tour contract includes Kerbin, that Kerbin is chosen as the final stop on the tour.
- - Capped amount of recovery contracts that can generate, but increased caps on station and base to increase contract variety.
- - Fixed "On Wheels" optional side objective not triggering on outposts when utilizing the new fixed landing gears.
- - ISRU contracts round their capacities up, to handle cases where the player brings exactly enough resource capacity.
- - Use the word "spaceflight" instead of "flight" when appropriate, to prevent player mistaking certain things for atmospheric flight.
- - If the game cannot find an agent listed in the save file, it will pick a random agent.
- - Remove some debug information from survey waypoint generation.
- Parts:
- - Added Tier 0 rocket fin.
- - Added RescaleFactor to the RT-5 (preventing a potential regression bug).
- - Removed the allowstack option from the NBS and orbital scanners to fix a bug if they were used as the root part.
- - Fixed an issue where the physicsSignificance flag was set to 1 for heat shields.
- - Added an option to clamp the lower bound of the deploy pressure of parachutes.
- - Adjusted parachutes to open at a slightly higher atmospheric pressure.
- - Fixed fairings not initializing their masses in flight properly.
- - Added module info section for fairings.
- - Rebalanced engine entry costs.
- Miscellaneous:
- - Moved all Part Loader part info code into a separate method which is run after drag cubes are loaded/created. Thus modules can access the part’s drag cube information in their info.
- - MapSO and CBAttributeMapSO methods made virtual and member variables protected.
- - Made physics-less part mass effect KB mass value.
- - Zero part count vessels will not be run through Flight Integrator.
- - Increased mass on some wings.
- - Fixed a nullref being caused when clicking between vessels and empty space in map view.
- - Vessels that blow up in atmosphere properly kill off their crew members.
- - Added Part temperature gauges/highlighting (toggle with F10).
- - Part temperature overlay can now be toggled with F11
- - Part aerodynamic forces overlay can now be toggled with F12
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