Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // Add renderer
- const renderer = new THREE.WebGLRenderer( { antialias: true, logarithmicDepthBuffer: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setClearColor( 0xeeeeee, 1.0 );
- renderer.shadowMap.enabled = true;
- renderer.shadowMap.type = THREE.VSMShadowMap;
- this.renderer = renderer;
- this.container.appendChild( renderer.domElement );
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement