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Pop4484's Edited Good Cop Bad Cop AKA. Good Maajoo Bad Maajo

Pop4484 Sep 21st, 2019 (edited) 117 Never
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  1. --//====================================================\\--
  2. --||         GOOD COP BAD COP BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",RootPart)
  28.  
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45.  
  46. --//=================================\\
  47. --||          USEFUL VALUES
  48. --\\=================================//
  49.  
  50. Animation_Speed = 3
  51. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  52. local Speed = 20
  53. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  56. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  57. local DAMAGEMULTIPLIER = 1
  58. local ANIM = "Idle"
  59. local ATTACK = false
  60. local EQUIPPED = false
  61. local HOLD = false
  62. local COMBO = 1
  63. local Rooted = false
  64. local SINE = 0
  65. local KEYHOLD = false
  66. local CHANGE = 2 / Animation_Speed
  67. local WALKINGANIM = false
  68. local VALUE1 = false
  69. local VALUE2 = false
  70. local ROBLOXIDLEANIMATION = IT("Animation")
  71. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  72. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  73. --ROBLOXIDLEANIMATION.Parent = Humanoid
  74. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  75. WEAPONGUI.Name = "Weapon GUI"
  76. local Weapon = IT("Model")
  77. Weapon.Name = "Adds"
  78. local Effects = IT("Folder", Weapon)
  79. Effects.Name = "Effects"
  80. local ANIMATOR = Humanoid.Animator
  81. local ANIMATE = Character.Animate
  82. local UNANCHOR = true
  83. local MODE = "GoodCop"
  84.  
  85. --//=================================\\
  86. --\\=================================//
  87.  
  88.  
  89. --//=================================\\
  90. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  91. --\\=================================//
  92.  
  93. ArtificialHB = Instance.new("BindableEvent", script)
  94. ArtificialHB.Name = "ArtificialHB"
  95.  
  96. script:WaitForChild("ArtificialHB")
  97.  
  98. frame = Frame_Speed
  99. tf = 0
  100. allowframeloss = false
  101. tossremainder = false
  102. lastframe = tick()
  103. script.ArtificialHB:Fire()
  104.  
  105. game:GetService("RunService").Heartbeat:connect(function(s, p)
  106.     tf = tf + s
  107.     if tf >= frame then
  108.         if allowframeloss then
  109.             script.ArtificialHB:Fire()
  110.             lastframe = tick()
  111.         else
  112.             for i = 1, math.floor(tf / frame) do
  113.                 script.ArtificialHB:Fire()
  114.             end
  115.         lastframe = tick()
  116.         end
  117.         if tossremainder then
  118.             tf = 0
  119.         else
  120.             tf = tf - frame * math.floor(tf / frame)
  121.         end
  122.     end
  123. end)
  124.  
  125. --//=================================\\
  126. --\\=================================//
  127.  
  128. --//=================================\\
  129. --||          SOME FUNCTIONS
  130. --\\=================================//
  131.  
  132. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  133.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  134. end
  135.  
  136. function PositiveAngle(NUMBER)
  137.     if NUMBER >= 0 then
  138.         NUMBER = 0
  139.     end
  140.     return NUMBER
  141. end
  142.  
  143. function NegativeAngle(NUMBER)
  144.     if NUMBER <= 0 then
  145.         NUMBER = 0
  146.     end
  147.     return NUMBER
  148. end
  149.  
  150. function Swait(NUMBER)
  151.     if NUMBER == 0 or NUMBER == nil then
  152.         ArtificialHB.Event:wait()
  153.     else
  154.         for i = 1, NUMBER do
  155.             ArtificialHB.Event:wait()
  156.         end
  157.     end
  158. end
  159.  
  160. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  161.     local NEWMESH = IT(MESH)
  162.     if MESH == "SpecialMesh" then
  163.         NEWMESH.MeshType = MESHTYPE
  164.         if MESHID ~= "nil" and MESHID ~= "" then
  165.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  166.         end
  167.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  168.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  169.         end
  170.     end
  171.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  172.     NEWMESH.Scale = SCALE
  173.     NEWMESH.Parent = PARENT
  174.     return NEWMESH
  175. end
  176.  
  177. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  178.     local NEWPART = IT("Part")
  179.     NEWPART.formFactor = FORMFACTOR
  180.     NEWPART.Reflectance = REFLECTANCE
  181.     NEWPART.Transparency = TRANSPARENCY
  182.     NEWPART.CanCollide = false
  183.     NEWPART.Locked = true
  184.     NEWPART.Anchored = true
  185.     if ANCHOR == false then
  186.         NEWPART.Anchored = false
  187.     end
  188.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  189.     NEWPART.Name = NAME
  190.     NEWPART.Size = SIZE
  191.     NEWPART.Position = Torso.Position
  192.     NEWPART.Material = MATERIAL
  193.     NEWPART:BreakJoints()
  194.     NEWPART.Parent = PARENT
  195.     return NEWPART
  196. end
  197.  
  198.     local function weldBetween(a, b)
  199.         local weldd = Instance.new("ManualWeld")
  200.         weldd.Part0 = a
  201.         weldd.Part1 = b
  202.         weldd.C0 = CFrame.new()
  203.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  204.         weldd.Parent = a
  205.         return weldd
  206.     end
  207.  
  208.  
  209. function QuaternionFromCFrame(cf)
  210.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  211.     local trace = m00 + m11 + m22
  212.     if trace > 0 then
  213.         local s = math.sqrt(1 + trace)
  214.         local recip = 0.5 / s
  215.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  216.     else
  217.         local i = 0
  218.         if m11 > m00 then
  219.             i = 1
  220.         end
  221.         if m22 > (i == 0 and m00 or m11) then
  222.             i = 2
  223.         end
  224.         if i == 0 then
  225.             local s = math.sqrt(m00 - m11 - m22 + 1)
  226.             local recip = 0.5 / s
  227.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  228.         elseif i == 1 then
  229.             local s = math.sqrt(m11 - m22 - m00 + 1)
  230.             local recip = 0.5 / s
  231.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  232.         elseif i == 2 then
  233.             local s = math.sqrt(m22 - m00 - m11 + 1)
  234.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  235.         end
  236.     end
  237. end
  238.  
  239. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  240.     local xs, ys, zs = x + x, y + y, z + z
  241.     local wx, wy, wz = w * xs, w * ys, w * zs
  242.     local xx = x * xs
  243.     local xy = x * ys
  244.     local xz = x * zs
  245.     local yy = y * ys
  246.     local yz = y * zs
  247.     local zz = z * zs
  248.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  249. end
  250.  
  251. function QuaternionSlerp(a, b, t)
  252.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  253.     local startInterp, finishInterp;
  254.     if cosTheta >= 0.0001 then
  255.         if (1 - cosTheta) > 0.0001 then
  256.             local theta = ACOS(cosTheta)
  257.             local invSinTheta = 1 / SIN(theta)
  258.             startInterp = SIN((1 - t) * theta) * invSinTheta
  259.             finishInterp = SIN(t * theta) * invSinTheta
  260.         else
  261.             startInterp = 1 - t
  262.             finishInterp = t
  263.         end
  264.     else
  265.         if (1 + cosTheta) > 0.0001 then
  266.             local theta = ACOS(-cosTheta)
  267.             local invSinTheta = 1 / SIN(theta)
  268.             startInterp = SIN((t - 1) * theta) * invSinTheta
  269.             finishInterp = SIN(t * theta) * invSinTheta
  270.         else
  271.             startInterp = t - 1
  272.             finishInterp = t
  273.         end
  274.     end
  275.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  276. end
  277.  
  278. function Clerp(a, b, t)
  279.     local qa = {QuaternionFromCFrame(a)}
  280.     local qb = {QuaternionFromCFrame(b)}
  281.     local ax, ay, az = a.x, a.y, a.z
  282.     local bx, by, bz = b.x, b.y, b.z
  283.     local _t = 1 - t
  284.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  285. end
  286.  
  287. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  288.     local frame = IT("Frame")
  289.     frame.BackgroundTransparency = TRANSPARENCY
  290.     frame.BorderSizePixel = BORDERSIZEPIXEL
  291.     frame.Position = POSITION
  292.     frame.Size = SIZE
  293.     frame.BackgroundColor3 = COLOR
  294.     frame.BorderColor3 = BORDERCOLOR
  295.     frame.Name = NAME
  296.     frame.Parent = PARENT
  297.     return frame
  298. end
  299.  
  300. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  301.     local label = IT("TextLabel")
  302.     label.BackgroundTransparency = 1
  303.     label.Size = UD2(1, 0, 1, 0)
  304.     label.Position = UD2(0, 0, 0, 0)
  305.     label.TextColor3 = TEXTCOLOR
  306.     label.TextStrokeTransparency = STROKETRANSPARENCY
  307.     label.TextTransparency = TRANSPARENCY
  308.     label.FontSize = TEXTFONTSIZE
  309.     label.Font = TEXTFONT
  310.     label.BorderSizePixel = BORDERSIZEPIXEL
  311.     label.TextScaled = false
  312.     label.Text = TEXT
  313.     label.Name = NAME
  314.     label.Parent = PARENT
  315.     return label
  316. end
  317.  
  318. function NoOutlines(PART)
  319.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  320. end
  321.  
  322. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  323.     local NEWWELD = IT(TYPE)
  324.     NEWWELD.Part0 = PART0
  325.     NEWWELD.Part1 = PART1
  326.     NEWWELD.C0 = C0
  327.     NEWWELD.C1 = C1
  328.     NEWWELD.Parent = PARENT
  329.     return NEWWELD
  330. end
  331.  
  332. local S = IT("Sound")
  333. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  334.     local NEWSOUND = nil
  335.     coroutine.resume(coroutine.create(function()
  336.         NEWSOUND = S:Clone()
  337.         NEWSOUND.Parent = PARENT
  338.         NEWSOUND.Volume = VOLUME
  339.         NEWSOUND.Pitch = PITCH
  340.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  341.         NEWSOUND:play()
  342.         if DOESLOOP == true then
  343.             NEWSOUND.Looped = true
  344.         else
  345.             repeat wait(1) until NEWSOUND.Playing == false
  346.             NEWSOUND:remove()
  347.         end
  348.     end))
  349.     return NEWSOUND
  350. end
  351.  
  352. function CFrameFromTopBack(at, top, back)
  353.     local right = top:Cross(back)
  354.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  355. end
  356.  
  357. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  358. function WACKYEFFECT(Table)
  359.     local TYPE = (Table.EffectType or "Sphere")
  360.     local SIZE = (Table.Size or VT(1,1,1))
  361.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  362.     local TRANSPARENCY = (Table.Transparency or 0)
  363.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  364.     local CFRAME = (Table.CFrame or Torso.CFrame)
  365.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  366.     local ROTATION1 = (Table.RotationX or 0)
  367.     local ROTATION2 = (Table.RotationY or 0)
  368.     local ROTATION3 = (Table.RotationZ or 0)
  369.     local MATERIAL = (Table.Material or "Neon")
  370.     local COLOR = (Table.Color or C3(1,1,1))
  371.     local TIME = (Table.Time or 45)
  372.     local SOUNDID = (Table.SoundID or nil)
  373.     local SOUNDPITCH = (Table.SoundPitch or nil)
  374.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  375.     coroutine.resume(coroutine.create(function()
  376.         local PLAYSSOUND = false
  377.         local SOUND = nil
  378.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  379.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  380.             PLAYSSOUND = true
  381.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  382.         end
  383.         EFFECT.Color = COLOR
  384.         local MSH = nil
  385.         if TYPE == "Sphere" then
  386.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  387.         elseif TYPE == "Block" or TYPE == "Box" then
  388.             MSH = IT("BlockMesh",EFFECT)
  389.             MSH.Scale = SIZE
  390.         elseif TYPE == "Wave" then
  391.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  392.         elseif TYPE == "Ring" then
  393.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  394.         elseif TYPE == "Slash" then
  395.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  396.         elseif TYPE == "Round Slash" then
  397.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  398.         elseif TYPE == "Swirl" then
  399.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  400.         elseif TYPE == "Skull" then
  401.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  402.         elseif TYPE == "Crystal" then
  403.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  404.         end
  405.         if MSH ~= nil then
  406.             local MOVESPEED = nil
  407.             if MOVEDIRECTION ~= nil then
  408.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  409.             end
  410.             local GROWTH = SIZE - ENDSIZE
  411.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  412.             if TYPE == "Block" then
  413.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  414.             else
  415.                 EFFECT.CFrame = CFRAME
  416.             end
  417.             for LOOP = 1, TIME+1 do
  418.                 Swait()
  419.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  420.                 if TYPE == "Wave" then
  421.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  422.                 end
  423.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  424.                 if TYPE == "Block" then
  425.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  426.                 else
  427.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  428.                 end
  429.                 if MOVEDIRECTION ~= nil then
  430.                     local ORI = EFFECT.Orientation
  431.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  432.                     EFFECT.Orientation = ORI
  433.                 end
  434.             end
  435.             if PLAYSSOUND == false then
  436.                 EFFECT:remove()
  437.             else
  438.                 repeat Swait() until SOUND.Playing == false
  439.                 EFFECT:remove()
  440.             end
  441.         else
  442.             if PLAYSSOUND == false then
  443.                 EFFECT:remove()
  444.             else
  445.                 repeat Swait() until SOUND.Playing == false
  446.                 EFFECT:remove()
  447.             end
  448.         end
  449.     end))
  450. end
  451.  
  452. function MakeForm(PART,TYPE)
  453.     if TYPE == "Cyl" then
  454.         local MSH = IT("CylinderMesh",PART)
  455.     elseif TYPE == "Ball" then
  456.         local MSH = IT("SpecialMesh",PART)
  457.         MSH.MeshType = "Sphere"
  458.     elseif TYPE == "Wedge" then
  459.         local MSH = IT("SpecialMesh",PART)
  460.         MSH.MeshType = "Wedge"
  461.     elseif TYPE == "Head" then
  462.         local MSH = IT("SpecialMesh",PART)
  463.         MSH.Scale = VT(1.25,1.25,1.25)
  464.     end
  465. end
  466.  
  467. Debris = game:GetService("Debris")
  468.  
  469. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  470.     local DIRECTION = CF(StartPos,EndPos).lookVector
  471.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  472. end
  473.  
  474. function CharacterFade(COLOR,TIMER)
  475.     coroutine.resume(coroutine.create(function()
  476.         local FADE = IT("Model",Effects)
  477.         FADE.Name = "FadingEffect"
  478.         for _, c in pairs(Character:GetChildren()) do
  479.             if c.ClassName == "Part" and c ~= RootPart then
  480.                 local FADER = c:Clone()
  481.                 FADER.Color = COLOR
  482.                 FADER.CFrame = c.CFrame
  483.                 FADER.Parent = FADE
  484.                 FADER.Anchored = true
  485.                 FADER.Transparency = 0.25+c.Transparency
  486.                 FADER:BreakJoints()
  487.                 FADER.Material = "Neon"
  488.                 if FADER.Name == "Head" then
  489.                     FADER:ClearAllChildren()
  490.                     FADER.Size = VT(1,1,1)
  491.                 end
  492.                 FADER.CanCollide = false
  493.             end
  494.         end
  495.         local TRANS = 0.75/TIMER
  496.         for i = 1, TIMER do
  497.             Swait()
  498.             for _, c in pairs(FADE:GetChildren()) do
  499.                 if c.ClassName == "Part" then
  500.                     c.Transparency = c.Transparency + TRANS
  501.                 end
  502.             end
  503.         end
  504.         FADE:remove()
  505.     end))
  506. end
  507.  
  508. function Chatter(Text,Timer)
  509.     local chat = coroutine.wrap(function()
  510.         if Character:FindFirstChild("SpeechBoard")~= nil then
  511.             Character:FindFirstChild("SpeechBoard"):destroy()
  512.         end
  513.         local naeeym2 = IT("BillboardGui",Character)
  514.         naeeym2.Size = UD2(0,100,0,40)
  515.         naeeym2.StudsOffset = Vector3.new(0,2,0)
  516.         naeeym2.Adornee = Character.Head
  517.         naeeym2.Name = "SpeechBoard"
  518.         naeeym2.AlwaysOnTop = true
  519.         local tecks2 = IT("TextLabel",naeeym2)
  520.         tecks2.BackgroundTransparency = 1
  521.         tecks2.BorderSizePixel = 0
  522.         tecks2.Text = ""
  523.         tecks2.Font = "Legacy"
  524.         tecks2.TextSize = 15
  525.         tecks2.TextStrokeTransparency = 0
  526.         tecks2.TextColor3 = Color3.new(1,1,1)
  527.         tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  528.         tecks2.Size = UDim2.new(1,0,0.5,0)
  529.         for i = 1,string.len(Text),1 do
  530.             CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  531.             tecks2.Text = string.sub(Text,1,i)
  532.             wait(Timer)
  533.         end
  534.         wait(1)
  535.         naeeym2:Destroy()
  536.     end)
  537.     chat()
  538. end
  539.  
  540. --//=================================\\
  541. --||         WEAPON CREATION
  542. --\\=================================//
  543. local top = Instance.new("Shirt")
  544. top.ShirtTemplate = "rbxassetid://382538058"
  545. top.Parent = Character
  546. top.Name = "Cloth"
  547. local bottom = Instance.new("Pants")
  548. bottom.PantsTemplate = "rbxassetid://144076759"
  549. bottom.Parent = Character
  550. bottom.Name = "Cloth"
  551. local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
  552. CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
  553. local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  554. local A = IT("Attachment",BATON)
  555. local B = IT("Attachment",BATON)
  556. B.Position = VT(0,0,-0.4)
  557. A.Position = VT(0,0,1)
  558. local Trail = IT("Trail",BATON)
  559. Trail.Attachment0 = A
  560. Trail.Attachment1 = B
  561. Trail.Lifetime = 0.1
  562. Trail.Color = ColorSequence.new(C3(0,0,0))
  563. Trail.Transparency = NumberSequence.new(0, 1)
  564. Trail.Enabled = false
  565. Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
  566. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  567. CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  568. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  569.  
  570. for _, c in pairs(Weapon:GetChildren()) do
  571.     if c.ClassName == "Part" then
  572.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  573.     end
  574. end
  575.  
  576. Weapon.Parent = Character
  577.  
  578. local SKILLTEXTCOLOR = C3(1,1,1)
  579. local SKILLFONT = "Legacy"
  580. local SKILLTEXTSIZE = 4
  581.  
  582. local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
  583. local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
  584. local GOODUI = {}
  585. local BADUI = {}
  586.  
  587. for i = 1, #ATTACKSGOODCOP do
  588.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  589.     local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  590.     SKILLTEXT.TextXAlignment = "Right"
  591.     table.insert(GOODUI,SKILLTEXT)
  592. end
  593.  
  594. for i = 1, #ATTACKSBADCOP do
  595.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  596.     local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  597.     SKILLTEXT.TextXAlignment = "Left"
  598.     table.insert(BADUI,SKILLTEXT)
  599. end
  600.  
  601. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  602. local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  603.  
  604. --//=================================\\
  605. --||            DAMAGING
  606. --\\=================================//
  607.  
  608. function ApplyDamage(Humanoid,Damage)
  609.     Damage = Damage * DAMAGEMULTIPLIER
  610.     local DEAD = false
  611.     if Humanoid.Health < 2000 then
  612.         if Humanoid.Health - Damage > 0 then
  613.             Humanoid.Health = Humanoid.Health - Damage
  614.         else
  615.             DEAD = true
  616.             Humanoid.Parent:BreakJoints()
  617.         end
  618.     else
  619.         DEAD = true
  620.         Humanoid.Parent:BreakJoints()
  621.     end
  622.     if DEAD == true then
  623.         if MODE == "GoodCop" then
  624.             local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
  625.             Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  626.         elseif MODE == "BadCop" then
  627.             local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
  628.             Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  629.         end
  630.     end
  631. end
  632.  
  633. --//=================================\\
  634. --||        TRANSFORMATIONS
  635. --\\=================================//
  636.  
  637. function Switch()
  638.     ATTACK = true
  639.     Rooted = true
  640.     if MODE == "GoodCop" then
  641.         for i=0, 0.3, 0.1 / Animation_Speed do
  642.             Swait()
  643.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  644.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  645.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  646.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  647.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  648.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  649.         end
  650.         for i=0, 1, 0.1 / Animation_Speed do
  651.             Swait()
  652.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  653.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  654.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  655.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  656.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  657.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  658.         end
  659.         CreateSound(363808674, Torso, 6, 1, false)
  660.         for i=0, 0.6, 0.1 / Animation_Speed do
  661.             Swait()
  662.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  663.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  664.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  665.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  666.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  667.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  668.         end
  669.         CreateSound(363808674, Torso, 6, 1, false)
  670.         for i=0, 0.6, 0.1 / Animation_Speed do
  671.             Swait()
  672.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  673.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  674.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  675.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  676.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  677.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  678.         end
  679.         MODE = "BadCop"
  680.     elseif MODE == "BadCop" then
  681.         CreateSound(147722227, Torso, 4, 1.3, false)
  682.         for i=0, 0.3, 0.1 / Animation_Speed do
  683.             Swait()
  684.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  685.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  686.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  687.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  688.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  689.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  690.         end
  691.         MODE = "GoodCop"
  692.     end
  693.     ATTACK = false
  694.     Rooted = false
  695. end
  696.  
  697. --//=================================\\
  698. --||       ATTACK GOOD COP
  699. --\\=================================//
  700.  
  701. function Warning()
  702.     local TARGET = Mouse.Target
  703.     if TARGET ~= nil then
  704.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  705.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  706.             local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
  707.             if LEG and HUM.Health > 0 then
  708.                 Speed = 6
  709.                 ATTACK = true
  710.                 Rooted = false
  711.                 local GYRO = IT("BodyGyro",RootPart)
  712.                 GYRO.D = 2
  713.                 GYRO.P = 2000
  714.                 GYRO.MaxTorque = VT(0,4000000,0)
  715.                 coroutine.resume(coroutine.create(function()
  716.                     repeat
  717.                         Swait()
  718.                         GYRO.CFrame = CF(RootPart.Position,LEG.Position)
  719.                     until ATTACK == false
  720.                     GYRO:Remove()
  721.                 end))
  722.                 local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  723.                 local PASS = true
  724.                 for i=0, 0.2, 0.1 / Animation_Speed do
  725.                     Swait()
  726.                     HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  727.                     if HIT == nil then
  728.                         PASS = false
  729.                         break
  730.                     else
  731.                         if HIT.Parent ~= TARGET.Parent then
  732.                             PASS = false
  733.                             break
  734.                         end
  735.                     end
  736.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  737.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  738.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  739.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  740.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  741.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  742.                 end
  743.                 CreateSound(147722227, GUN, 6, 1.3, false)
  744.                 GUNWELD.Part0 = LeftArm
  745.                 GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  746.                 for i=0, 0.4, 0.1 / Animation_Speed do
  747.                     Swait()
  748.                     HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  749.                     if HIT == nil then
  750.                         PASS = false
  751.                         break
  752.                     else
  753.                         if HIT.Parent ~= TARGET.Parent then
  754.                             PASS = false
  755.                             break
  756.                         end
  757.                     end
  758.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  759.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  760.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  761.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  762.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  763.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  764.                 end
  765.                 if PASS == true then
  766.                     local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  767.                     local DISTANCE = (LEG.Position - GUNPOS).Magnitude
  768.                     CreateSound(160432334, LEG, 10, 1, false)
  769.                     local HEAD = HUM.Parent:FindFirstChild("Head")
  770.                     if HEAD then
  771.                         CreateSound(535690488, HEAD, 7, 1, false)
  772.                     end
  773.                     ApplyDamage(HUM,15)
  774.                     HUM.WalkSpeed = HUM.WalkSpeed - 3
  775.                     HUM.PlatformStand = true
  776.                     coroutine.resume(coroutine.create(function()
  777.                         wait(0.1)
  778.                         if HUM.WalkSpeed > 0 then
  779.                             HUM.PlatformStand = false
  780.                         end
  781.                     end))
  782.                     WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  783.                     WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  784.                     for i=0, 1, 0.1 / Animation_Speed do
  785.                         Swait()
  786.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  787.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  788.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  789.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  790.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  791.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  792.                     end
  793.                 end
  794.                 for i=0, 0.3, 0.1 / Animation_Speed do
  795.                     Swait()
  796.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  797.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  798.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  799.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  800.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  801.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  802.                 end
  803.                 GUNWELD.Part0 = Torso
  804.                 GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  805.                 ATTACK = false
  806.                 Rooted = false
  807.                 Speed = 20
  808.             end
  809.         end
  810.     end
  811. end
  812. function BatonStun()
  813.     ATTACK = true
  814.     Rooted = false
  815.     Speed = 4
  816.     for i=0, 0.2, 0.1 / Animation_Speed do
  817.         Swait()
  818.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  819.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  820.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  821.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  822.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  823.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  824.     end
  825.     BATONWELD.Part0 = RightArm
  826.     BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  827.     for i=0, 0.2, 0.1 / Animation_Speed do
  828.         Swait()
  829.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  830.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  831.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  832.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  833.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  834.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  835.     end
  836.     Speed = 25
  837.     CreateSound(147722227, BATON, 6, 1.2, false)
  838.     Trail.Enabled = true
  839.     BATON.CanCollide = true
  840.     local SPEAKING = false
  841.     local HITS = {}
  842.     local TOUCH = BATON.Touched:Connect(function(hit)
  843.         if hit.Parent:FindFirstChildOfClass("Humanoid") then
  844.             local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  845.             local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  846.             if TORSO and HUM.Health > 0 then
  847.                 local PASS = true
  848.                 for i = 1, #HITS do
  849.                     if HITS[i] == hit.Parent then
  850.                         PASS = false
  851.                     end
  852.                 end
  853.                 table.insert(HITS,hit.Parent)
  854.                 if PASS == true then
  855.                     HUM.PlatformStand = true
  856.                     ApplyDamage(HUM,20)
  857.                     local bv = Instance.new("BodyVelocity",TORSO)
  858.                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  859.                     bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
  860.                     Debris:AddItem(bv,0.05)
  861.                     CreateSound(260430079, BATON, 6, 1, false)
  862.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  863.                     coroutine.resume(coroutine.create(function()
  864.                         wait(1)
  865.                         if HUM.WalkSpeed > 0 then
  866.                             HUM.PlatformStand = false
  867.                         end
  868.                     end))
  869.                     if SPEAKING == false and MRANDOM(1,5) == 1 then
  870.                         SPEAKING = true
  871.                         Chatter("Let that be a warning.",0)
  872.                     end
  873.                 end
  874.             end
  875.         end
  876.     end)
  877.     for i=0, 0.35, 0.1 / Animation_Speed do
  878.         Swait()
  879.         BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  880.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  881.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  882.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  883.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  884.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  885.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  886.     end
  887.     TOUCH:Disconnect()
  888.     BATON.CanCollide = false
  889.     Speed = 20
  890.     Trail.Enabled = false
  891.     for i=0, 0.2, 0.1 / Animation_Speed do
  892.         Swait()
  893.         BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  894.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  895.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  896.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  897.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  898.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  899.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  900.     end
  901.     BATONWELD.Part0 = Torso
  902.     BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  903.     ATTACK = false
  904.     Rooted = false
  905. end
  906. function Cuffs()
  907.     local TARGET = Mouse.Target
  908.     if TARGET ~= nil then
  909.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  910.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  911.             local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  912.             if ROOT and HUM.Health > 0 then
  913.                 local FOE = Mouse.Target.Parent
  914.                 ATTACK = true
  915.                 Rooted = true
  916.                 CharacterFade(C3(1,1,1),70)
  917.                 RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  918.                 ROOT.Anchored = true
  919.                 CreateSound(289556450, RootPart, 5, 1.4, false)
  920.                 Chatter("You have the right to remain silent.",0)
  921.                 for i=0, 2, 0.1 / Animation_Speed do
  922.                     Swait()
  923.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  924.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  925.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  926.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  927.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  928.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  929.                 end
  930.                 local RIGHTCUFF = nil
  931.                 local LEFTCUFF = nil
  932.                 local ChainLink = nil
  933.                 CreateSound(1279090548, ROOT, 10, 1.4, false)
  934.                 for _, c in pairs(FOE:GetChildren()) do
  935.                     if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  936.                         LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  937.                         LEFTCUFF.CFrame = c.CFrame
  938.                         weldBetween(c,LEFTCUFF)
  939.                     end
  940.                 end
  941.                 for _, c in pairs(FOE:GetChildren()) do
  942.                     if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  943.                         RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  944.                         RIGHTCUFF.CFrame = c.CFrame
  945.                         weldBetween(c,RIGHTCUFF)
  946.                     end
  947.                 end
  948.                 if RIGHTCUFF and LEFTCUFF then
  949.                     local A = IT("Attachment",RIGHTCUFF)
  950.                     local B = IT("Attachment",LEFTCUFF)
  951.                     ChainLink = IT("Beam",FOE)
  952.                     ChainLink.Texture = "rbxassetid://73042633"
  953.                     ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  954.                     ChainLink.TextureSpeed = 0
  955.                     ChainLink.Width0 = 1
  956.                     ChainLink.Width1 = 1
  957.                     ChainLink.Segments = 25
  958.                     ChainLink.TextureLength = 3
  959.                     ChainLink.Attachment0 = B
  960.                     ChainLink.Attachment1 = A
  961.                     ChainLink.FaceCamera = true
  962.                     ChainLink.Transparency = NumberSequence.new(0)
  963.                 end
  964.                 coroutine.resume(coroutine.create(function()
  965.                     wait(4)
  966.                     if RIGHTCUFF and LEFTCUFF then
  967.                         RIGHTCUFF:remove()
  968.                         LEFTCUFF:remove()
  969.                         ChainLink:remove()
  970.                         local bv = Instance.new("BodyVelocity",ROOT)
  971.                         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  972.                         bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  973.                         Debris:AddItem(bv,0.05)
  974.                         ApplyDamage(HUM,70)
  975.                         HUM.PlatformStand = false
  976.                         WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  977.                         WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  978.                     end
  979.                 end))
  980.                 for i=0, 1.5, 0.1 / Animation_Speed do
  981.                     Swait()
  982.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  983.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  984.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  985.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  986.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  987.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  988.                 end
  989.                 HUM.PlatformStand = true
  990.                 ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  991.                 ROOT.Anchored = false
  992.                 Chatter("Anything you say can and WILL be used against you.",0)
  993.                 for i=0, 3, 0.1 / Animation_Speed do
  994.                     Swait()
  995.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  996.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  997.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  998.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  999.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001.                 end
  1002.                 ATTACK = false
  1003.                 Rooted = false
  1004.             end
  1005.         end
  1006.     end
  1007. end
  1008.  
  1009. --//=================================\\
  1010. --||        ATTACK BAD COP
  1011. --\\=================================//
  1012.  
  1013. function Silence()
  1014.     Speed = 6
  1015.     ATTACK = true
  1016.     Rooted = false
  1017.     local GYRO = IT("BodyGyro",RootPart)
  1018.     GYRO.D = 2
  1019.     GYRO.P = 20000
  1020.     GYRO.MaxTorque = VT(0,4000000,0)
  1021.     coroutine.resume(coroutine.create(function()
  1022.         repeat
  1023.             Swait()
  1024.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1025.         until ATTACK == false
  1026.         GYRO:Remove()
  1027.     end))
  1028.     for i=0, 0.2, 0.1 / Animation_Speed do
  1029.         Swait()
  1030.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1031.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1032.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1033.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1034.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1035.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1036.     end
  1037.     local AMMO = 6
  1038.     local FIRING = true
  1039.     local SHOOTING = false
  1040.     local TIMER = 70
  1041.     CreateSound(147722227, GUN, 6, 1.3, false)
  1042.     GUNWELD.Part0 = LeftArm
  1043.     GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1044.     local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
  1045.         if SHOOTING == false and AMMO > 0 then
  1046.             SHOOTING = true
  1047.             AMMO = AMMO - 1
  1048.             local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1049.             local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
  1050.             local DISTANCE = (POS - GUNPOS).Magnitude
  1051.             if HIT then
  1052.                 if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1053.                     if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1054.                         CreateSound(160432334, HIT, 10, 1, false)
  1055.                         ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
  1056.                     end
  1057.                 end
  1058.             end
  1059.             TIMER = 55
  1060.             WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1061.             WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1062.             for i=0, 0.3, 0.1 / Animation_Speed do
  1063.                 Swait()
  1064.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1065.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1066.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1067.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1068.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070.             end
  1071.             if AMMO <= 0 then
  1072.                 FIRING = false
  1073.             end
  1074.             SHOOTING = false
  1075.         end
  1076.     end)
  1077.     repeat
  1078.         Swait()
  1079.         if SHOOTING == false then
  1080.             TIMER = TIMER - 1
  1081.             if TIMER <= 0 then
  1082.                 FIRING = false
  1083.             end
  1084.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1085.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1086.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1087.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1088.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090.         end
  1091.     until FIRING == false and SHOOTING == false
  1092.     MOUSE:Disconnect()
  1093.     for i=0, 0.3, 0.1 / Animation_Speed do
  1094.         Swait()
  1095.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1097.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1098.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1099.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101.     end
  1102.     GUNWELD.Part0 = Torso
  1103.     GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1104.     Speed = 20
  1105.     ATTACK = false
  1106.     Rooted = false
  1107. end
  1108. function BatonBreaker()
  1109.     ATTACK = true
  1110.     Rooted = false
  1111.     Speed = 4
  1112.     Chatter("I'll break you!",0)
  1113.     for i=0, 0.2, 0.1 / Animation_Speed do
  1114.         Swait()
  1115.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1117.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1118.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1119.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1121.     end
  1122.     BATONWELD.Part0 = RightArm
  1123.     BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1124.     for i=0, 0.5, 0.1 / Animation_Speed do
  1125.         Swait()
  1126.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1127.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1128.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1129.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1130.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132.     end
  1133.     Speed = 30
  1134.     CreateSound(147722227, BATON, 6, 1, false)
  1135.     Trail.Enabled = true
  1136.     BATON.CanCollide = true
  1137.     local SPEAKING = false
  1138.     local HITS = {}
  1139.     local TOUCH = BATON.Touched:Connect(function(hit)
  1140.         if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1141.             local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1142.             local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1143.             if TORSO and HUM.Health > 0 then
  1144.                 local PASS = true
  1145.                 for i = 1, #HITS do
  1146.                     if HITS[i] == hit.Parent then
  1147.                         PASS = false
  1148.                     end
  1149.                 end
  1150.                 table.insert(HITS,hit.Parent)
  1151.                 if PASS == true then
  1152.                     CreateSound(260430079, BATON, 6, 0.8, false)
  1153.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1154.                     TORSO.Anchored = true
  1155.                     local POS = TORSO.CFrame
  1156.                     coroutine.resume(coroutine.create(function()
  1157.                         for i = 1, 15 do
  1158.                             Swait()
  1159.                             TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
  1160.                         end
  1161.                         local HEAD = HUM.Parent:FindFirstChild("Head")
  1162.                         HUM.Parent:BreakJoints()
  1163.                         if HEAD then
  1164.                             CreateSound(363808674, HEAD, 10, 0.8, false)
  1165.                             local bv = Instance.new("BodyVelocity",TORSO)
  1166.                             bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1167.                             bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
  1168.                             Debris:AddItem(bv,0.05)
  1169.                             local TEXTS = {"Criminals should leave this world!","And stay down!"}
  1170.                             Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1171.                         end
  1172.                         TORSO.Anchored = false
  1173.                     end))
  1174.                 end
  1175.             end
  1176.         end
  1177.     end)
  1178.     for i=0, 0.45, 0.1 / Animation_Speed do
  1179.         Swait()
  1180.         RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
  1181.         BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1182.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1183.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1184.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1185.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1186.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188.     end
  1189.     TOUCH:Disconnect()
  1190.     BATON.CanCollide = false
  1191.     Speed = 20
  1192.     Trail.Enabled = false
  1193.     for i=0, 0.2, 0.1 / Animation_Speed do
  1194.         Swait()
  1195.         BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1196.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1197.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1198.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1199.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1200.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202.     end
  1203.     BATONWELD.Part0 = Torso
  1204.     BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1205.     ATTACK = false
  1206.     Rooted = false
  1207. end
  1208. function TheRightToRemainSilent()
  1209.     local TARGET = Mouse.Target
  1210.     if TARGET ~= nil then
  1211.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1212.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1213.             local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1214.             if ROOT and HUM.Health > 0 then
  1215.                 local FOE = Mouse.Target.Parent
  1216.                 ATTACK = true
  1217.                 Rooted = true
  1218.                 CharacterFade(C3(1,1,1),70)
  1219.                 RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1220.                 ROOT.Anchored = true
  1221.                 CreateSound(289556450, RootPart, 5, 1.4, false)
  1222.                 Chatter("You are to remain silent and DEAD!",0)
  1223.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1224.                     Swait()
  1225.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1228.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1229.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231.                 end
  1232.                 HUM.PlatformStand = true
  1233.                 ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1234.                 CreateSound(260430117, ROOT, 6, 1.3, false)
  1235.                 coroutine.resume(coroutine.create(function()
  1236.                     Swait()
  1237.                     ROOT.Anchored = true
  1238.                 end))
  1239.                 RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1240.                 for i=0, 0.2, 0.1 / Animation_Speed do
  1241.                     Swait()
  1242.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1243.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1244.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1245.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1246.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248.                 end
  1249.                 local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
  1250.                 CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
  1251.                 for i=0, 0.2, 0.1 / Animation_Speed do
  1252.                     Swait()
  1253.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1255.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1256.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1257.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259.                 end
  1260.                 local AMMO = 6
  1261.                 local FIRING = true
  1262.                 local SHOOTING = false
  1263.                 local TIMER = 70
  1264.                 CreateSound(147722227, GUN, 6, 1.3, false)
  1265.                 GUNWELD.Part0 = LeftArm
  1266.                 GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1267.                 for i=0, 0.2, 0.1 / Animation_Speed do
  1268.                     Swait()
  1269.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1271.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1272.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1273.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1275.                 end
  1276.                 for i = 1, 6 do
  1277.                     local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1278.                     local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  1279.                     WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1280.                     WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1281.                     HUM.Health = HUM.Health/1.5
  1282.                     for i=0, 0.2, 0.1 / Animation_Speed do
  1283.                         Swait()
  1284.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1286.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1287.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1288.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290.                     end
  1291.                     for i=0, 0.2, 0.1 / Animation_Speed do
  1292.                         Swait()
  1293.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1295.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1296.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1297.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299.                     end
  1300.                 end
  1301.                 FOE:BreakJoints()
  1302.                 ROOT.Anchored = false
  1303.                 for i=0, 0.3, 0.1 / Animation_Speed do
  1304.                     Swait()
  1305.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1307.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1308.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1309.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311.                 end
  1312.                 GUNWELD.Part0 = Torso
  1313.                 GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1314.                 ATTACK = false
  1315.                 Rooted = false
  1316.             end
  1317.         end
  1318.     end
  1319. end
  1320.  
  1321. --//=================================\\
  1322. --||      ASSIGN THINGS TO KEYS
  1323. --\\=================================//
  1324.  
  1325. function MouseDown(Mouse)
  1326.     if ATTACK == false then
  1327.         if MODE == "GoodCop" then
  1328.             Warning()
  1329.         elseif MODE == "BadCop" then
  1330.             Silence()
  1331.         end
  1332.     end
  1333. end
  1334.  
  1335. function MouseUp(Mouse)
  1336. HOLD = false
  1337. end
  1338.  
  1339. function KeyDown(Key)
  1340.     KEYHOLD = true
  1341.     if Key == "q" and ATTACK == false then
  1342.         if MODE == "GoodCop" then
  1343.             BatonStun()
  1344.         elseif MODE == "BadCop" then
  1345.             BatonBreaker()
  1346.         end
  1347.     end
  1348.  
  1349.     if Key == "e" and ATTACK == false then
  1350.         if MODE == "GoodCop" then
  1351.             Cuffs()
  1352.         elseif MODE == "BadCop" then
  1353.             TheRightToRemainSilent()
  1354.         end
  1355.     end
  1356.  
  1357.     if Key == "t" and ATTACK == false then
  1358.         if MODE == "GoodCop" then
  1359.             Chatter("You should obey the law.",0.01)
  1360.         elseif MODE == "BadCop" then
  1361.             Chatter("I don't think so, Criminal!",0.01)
  1362.         end
  1363.     end
  1364.  
  1365.     if Key == "f" and ATTACK == false then
  1366.         Switch()
  1367.     end
  1368.  
  1369.     if Key == "0" and ATTACK == false then
  1370.         if sick.Parent ~= RootPart then
  1371.             sick = IT("Sound",RootPart)
  1372.         end
  1373.     end
  1374. end
  1375.  
  1376. function KeyUp(Key)
  1377.     KEYHOLD = false
  1378. end
  1379.  
  1380.     Mouse.Button1Down:connect(function(NEWKEY)
  1381.         MouseDown(NEWKEY)
  1382.     end)
  1383.     Mouse.Button1Up:connect(function(NEWKEY)
  1384.         MouseUp(NEWKEY)
  1385.     end)
  1386.     Mouse.KeyDown:connect(function(NEWKEY)
  1387.         KeyDown(NEWKEY)
  1388.     end)
  1389.     Mouse.KeyUp:connect(function(NEWKEY)
  1390.         KeyUp(NEWKEY)
  1391.     end)
  1392.  
  1393. --//=================================\\
  1394. --\\=================================//
  1395.  
  1396. function unanchor()
  1397.     for _, c in pairs(Character:GetChildren()) do
  1398.         if c:IsA("BasePart") and c ~= RootPart then
  1399.             c.Anchored = false
  1400.         end
  1401.     end
  1402.     for _, c in pairs(Weapon:GetChildren()) do
  1403.         if c:IsA("BasePart") and c ~= RootPart then
  1404.             c.Anchored = false
  1405.         end
  1406.     end
  1407.     if UNANCHOR == true then
  1408.         RootPart.Anchored = false
  1409.     else
  1410.         RootPart.Anchored = true
  1411.     end
  1412. end
  1413.  
  1414. --//=================================\\
  1415. --||    WRAP THE WHOLE SCRIPT UP
  1416. --\\=================================//
  1417.  
  1418. Humanoid.Changed:connect(function(Jump)
  1419.     if Jump == "Jump" and (Disable_Jump == true) then
  1420.         Humanoid.Jump = false
  1421.     end
  1422. end)
  1423.  
  1424. while true do
  1425.     Swait()
  1426.     script.Parent = WEAPONGUI
  1427.     ANIMATE.Parent = nil
  1428.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1429.         v:Stop();
  1430.     end
  1431.     SINE = SINE + CHANGE
  1432.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1433.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1434.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1435.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1436.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1437.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1438.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1439.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1440.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1441.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1442.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1443.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1444.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1445.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1446.     end
  1447.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1448.         ANIM = "Jump"
  1449.         if ATTACK == false then
  1450.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1451.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1452.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1453.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1454.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1455.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1456.         end
  1457.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1458.         ANIM = "Fall"
  1459.         if ATTACK == false then
  1460.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1461.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1462.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1463.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1464.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1465.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1466.         end
  1467.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1468.         ANIM = "Idle"
  1469.         if ATTACK == false then
  1470.             if MODE == "GoodCop" then
  1471.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1472.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1473.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1474.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1475.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1476.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1477.             elseif MODE == "BadCop" then
  1478.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1479.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1480.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1481.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1482.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1483.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1484.             end
  1485.         end
  1486.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1487.         ANIM = "Walk"
  1488.         if ATTACK == false then
  1489.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1490.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1491.             if MODE == "GoodCop" then
  1492.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1493.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1494.             elseif MODE == "BadCop" then
  1495.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1496.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1497.             end
  1498.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  1499.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  1500.         end
  1501.     end
  1502.     unanchor()
  1503.     Humanoid.MaxHealth = 3e3
  1504.     Humanoid.Health = 3e3
  1505.     if Rooted == false then
  1506.         Disable_Jump = false
  1507.         Humanoid.WalkSpeed = Speed
  1508.     elseif Rooted == true then
  1509.         Disable_Jump = true
  1510.         Humanoid.WalkSpeed = 0
  1511.     end
  1512.     for _, c in pairs(Character:GetChildren()) do
  1513.         if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1514.             c:remove()
  1515.         end
  1516.     end
  1517.     sick.SoundId = "rbxassetid://488579168"
  1518.     sick.Looped = true
  1519.     sick.Pitch = 1
  1520.     sick.Volume = 4
  1521.     sick.Playing = true
  1522.     if MODE == "GoodCop" then
  1523.         for E = 1, #GOODUI do
  1524.             GOODUI[E].TextStrokeTransparency = 0
  1525.             GOODUI[E].TextTransparency = 0
  1526.         end
  1527.         for E = 1, #BADUI do
  1528.             BADUI[E].TextStrokeTransparency = 1
  1529.             BADUI[E].TextTransparency = 0.5
  1530.         end
  1531.     elseif MODE == "BadCop" then
  1532.         for E = 1, #GOODUI do
  1533.             GOODUI[E].TextStrokeTransparency = 1
  1534.             GOODUI[E].TextTransparency = 0.5
  1535.         end
  1536.         for E = 1, #BADUI do
  1537.             BADUI[E].TextStrokeTransparency = 0
  1538.             BADUI[E].TextTransparency = 0
  1539.         end
  1540.     end
  1541. end
  1542.  
  1543. --//=================================\\
  1544. --\\=================================//
  1545.  
  1546.  
  1547.  
  1548.  
  1549.  
  1550. --//====================================================\\--
  1551. --||                     END OF SCRIPT
  1552. --\\====================================================//--
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