FutureIswap

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Feb 25th, 2019
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  1. if (mc.thePlayer.motionY < 0){
  2. mc.thePlayer.motionY += 0.01;
  3. }
  4. if (mc.thePlayer.onGround) {
  5. u.setGround(true);
  6. mc.thePlayer.createAndSendC04(mc.thePlayer.posX, mc.thePlayer.posY +45, mc.thePlayer.posZ, false);
  7. mc.thePlayer.createAndSendC04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false);
  8. mc.thePlayer.motionY = 45;
  9. return;
  10. }
  11. Speed.setSpeed(1);
  12. mc.thePlayer.jumpMovementFactor = 0.7;
  13. mc.timer.timerSpeed = 1;
  14.  
  15.  
  16. }
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