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- if (mc.thePlayer.motionY < 0){
- mc.thePlayer.motionY += 0.01;
- }
- if (mc.thePlayer.onGround) {
- u.setGround(true);
- mc.thePlayer.createAndSendC04(mc.thePlayer.posX, mc.thePlayer.posY +45, mc.thePlayer.posZ, false);
- mc.thePlayer.createAndSendC04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false);
- mc.thePlayer.motionY = 45;
- return;
- }
- Speed.setSpeed(1);
- mc.thePlayer.jumpMovementFactor = 0.7;
- mc.timer.timerSpeed = 1;
- }
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