leafbladie

Slot Machine and Pendulum Machine

Sep 21st, 2017 (edited)
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  1. Space Megatron
  2. Machine/DARK/Level 4/ATK 2000/DEF 2000
  3. If you do not control another DARK Machine monster, destroy this card. You can only use each of the following effects of “Space Megatron” once per turn.
  4. * If this card is Normal or Special Summoned: You can add 1 monster that has a coin tossing effect from your Deck to your hand, or, if “Heavy Metal Raiders” is in your Field Zone, you can add 1 DARK Machine monster instead.
  5. * If this card is destroyed by a card effect and sent to the GY: You can toss a coin 2 times and destroy cards on the field, up to the number of heads, then if the result was 2 heads, add this card to your hand.
  6.  
  7. Metalmorphed Blast Sphere
  8. Machine/DARK/Level 4/ATK 2900/DEF 1400
  9. Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. During the Damage Step, when a DARK Machine monster you control battles (Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. The equipped monster loses ATK equal to this card’s original ATK. During the End Phase, if the equipped monster’s ATK is 0: Destroy it. If this card is sent to the GY because the equipped monster is destroyed: You can inflict damage to your opponent equal to half the original ATK of the equipped monster. You can only use this effect of “Metalmorphed Blast Sphere” once per turn.
  10.  
  11. Slot Machine 7
  12. Machine/DARK/Level 7/ATK 2000/DEF 2300
  13. You can only control 1 "Slot Machine 7". If a coin is tossed while this card is in your hand or GY (except during the Damage Step): You can banish 2 other cards that have a coin tossing effect from your hand, field, and/or GY; Special Summon this card. Once per turn: You can toss a coin 3 times and add "7" Spells from your Deck to your hand up to the number of heads, then if the result was 3 heads, this card gains 700 ATK/DEF. This card gains effects based on the number of "7" Spells you control. ● 1+: "7" Spells you control cannot be targeted by your opponent's card effects. ● 2+: Once per turn, if your opponent activates a Spell/Trap effect or monster effect: You can have the activated effect become "Your opponent sends 1 Spell/Trap from their Deck to the GY". ● 3+: Unaffected by other cards' effects, except for "7" Spells.
  14.  
  15. Rare Metalzoa
  16. Machine/DARK/Level 8/ATK 3000/DEF 2300
  17. Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is in your hand (Quick Effect): You can reveal this card in your hand; destroy 1 monster equipped with your “Metalmorph” card, and if you do, Special Summon this card. Unaffected by your opponent's Spell/Trap effects. Once per turn, when this card declares an attack: You can toss a coin 3 times and this card gains ATK equal to the number of heads x 700 (until the end of your opponent’s turn), then if the result was 3 heads, you can destroy 1 monster on the field, and if you do, inflict damage to your opponent equal to half that monster’s ATK on the field.
  18.  
  19. Pendulum Machination
  20. Machine/DARK/Level 6/ATK 1750/DEF 2000 Scale: 3/3
  21. Pendulum: Once per turn, if an effect tosses 2 or more coins, you can choose 1 result, and treat it as the opposite result. If all monsters you control are DARK Machine monsters (min. 1): You can Special Summon this card from the Pendulum Zone.
  22.  
  23. Monster: You can only Special Summon “Pendulum Machination(s) once per turn. Once per turn, if a monster you control that was originally a DARK Machine destroys an opponent's monster(s) by battle or card effect: You can add 1 DARK Machine monster from your Deck to your hand. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. If this card is Normal or Special Summoned: You can toss a coin 2 times and apply the appropriate effect.
  24. ● 2 Heads: Destroy all other cards in this card's column.
  25. ● 1 Head: Destroy 1 card on each side of the field.
  26. ● 2 Tails: Destroy this card.
  27.  
  28. Pillager
  29. Normal Spell
  30. Pay 1000 LP and reveal all cards in your hand; toss a coin 2 times and apply the appropriate effect.
  31. ● 2 Heads: Look at your opponent’s hand, then add 1 card from their hand to your hand.
  32. ● 1 Head: Look at your opponent’s hand.
  33. ● 2 Tails: Add 1 card from your hand to your opponent’s hand.
  34. You can banish this card from your GY; add 1 monster with a coin tossing effect from your Deck to your hand, or, if “Heavy Metal Raiders” is in your Field Zone, you can add 1 DARK Machine monster from your Deck to your hand instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except DARK Machine monsters. You can only use each effect of “Pillager” once per turn.
  35.  
  36. Metalmorph 7
  37. Equip Spell
  38. If the equipped monster attacks a monster, it gains 700 ATK during damage calculation only. Once per turn, if the equipped monster destroys a monster by battle: You can Special Summon 1 DARK Machine monster from your hand or Deck, ignoring its Summoning conditions, and if you do, equip this card to it. If “Heavy Metal Raiders” is not in your Field Zone at activation, you can only Special Summon a monster that specifically lists “Metalmorph” in its text. Once while this face-up card is on the field, when the equipped monster would activate an effect that tosses a coin 2 or more times: You can treat all results as heads.
  39.  
  40.  
  41.  
  42.  
  43.  
  44.  
  45. Search Heavy Metal Raiders instead?
  46.  
  47.  
  48. Comma?
  49.  
  50. Need a hand, Flip 2 coins
  51. 2 heads: look and take 1 card
  52. 1 head: both players reveal hands
  53. 2 tails: you give 1 card to your opponent from your hand
  54. Search effect in grave?
  55.  
  56.  
  57.  
  58. Metalmorph 7
  59. Normal Trap
  60. If the equipped monster destroys a monster, attack again
  61. Machines or non-machine
  62. Ince while on field, change result to 3 heads?
  63.  
  64. Equip Spell
  65. Equip only to a Machine Monster, it gains 700 ATK when it attacks a monster
  66. unaffected by monster effects
  67. If it destroys a monster by battle or card effect: Special Summon 1 DARK Machine monster that cannot be Normal Summoned/Set from your Deck, then equip it with this card. HOPT
  68. Once while this card is on the field, change result of equipped monster to 3 heads
  69.  
  70.  
  71.  
  72. Metalmorph new trap
  73.  
  74. Scrapped:
  75.  
  76. Pendulum Machine: Cannot be destroyed by battle.
  77.  
  78. but if the result is 3 Tails, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had on the field
  79.  
  80. Pendulum Machine
  81.  
  82. If a DARK Machine monster you control is destroyed by battle or card effect: You can Special Summon this card from your hand.
  83.  
  84. Instead: Tribute 1 Machine monster from either field equpped with an equip card, exceot Rare Metalzoa?
  85.  
  86.  
  87.  
  88.  
  89. Pendulum Machination
  90. Machine/DARK/Level 6/ATK 1750/DEF 2000 Scale: 3/3
  91. Pendulum: Once per turn, if a coin toss with 2 or more coin tosses is performed, you can treat one of the results as heads.
  92. Word more like that six
  93.  
  94. Monster: If a monster you control that was originally a DARK Machine destroys an opponent's monster(s) by battle or card effect: You can add 1 DARK Machine monster from your Deck to your hand. If you control a DARK Machine monster while this card is in your hand: You can toss a coin 2 times and apply the appropriate effect.
  95. ● 2 Heads: Special Summon this card, and if you do, destroy all other cards in this card's column.
  96. ● 1 Head: Special Summon this card, and if you do, destroy 1 card on each side of the field.
  97. ● 2 Tails: Special Summon this card, and if you do, destroy it.
  98. You can only use each effect of "Pendulum Machination" once per turn.
  99.  
  100. DARK Machine monster from your Deck to your hand,
  101.  
  102.  
  103. also if you control no other DARK Machine monsters, destroy this card. If this card is destroyed by battle or card effect: You can Toss a coin 2 times
  104. Destroy cards on the field up to the number of heads
  105. You can only use each effect op
  106.  
  107. you control no other DARK Machine monsters: Destroy this card. On
  108. Comma after also?
  109.  
  110.  
  111. More restrictive search? Hopt
  112.  
  113. Space Megatron
  114. When Summoned can search a Dark Machine monster
  115. If you control no other Dark machines it destroys itself
  116. When destroyed by card effect: Flip 2 coins to possibly destroy an opponent’s monsters
  117.  
  118. Machination
  119.  
  120. Numbr 67, Once per turn, if either player tosses 2 or more coins, you can treat one of the results as Heads.
  121.  
  122. Oendulum Machine bounces between the two zones? Can SS from Pendulum Zone through Coin Flip, and when destroyed on field can go back to Pendulum Zone
  123. If all konsters you control DARK Machine (min. 1) can SS
  124.  
  125. Searchable by Duelist Alliance
  126.  
  127. Search effects?
  128.  
  129.  
  130. At the start of the Damage Step, if this card battles a monster: You can toss a coin 3 times and apply the appropriate effect.
  131. ● 3 Heads: Destroy that monster, and if you do, inflict 3000 damage to your opponent.
  132. ● 1 or 2 Heads: This card gains ATK equal to the half the current ATK of the opponent's monster it is battling during that damage calculation only.
  133. ● 3 Tails: Destroy this card, and if you do, you take 1500 damage.
  134.  
  135. Should happen during damage calculation?
  136. 1 or 2 heads should be a 1500 ATK boost?
  137. This card gains 700 ATK x the numbers of heads during that damage calculation only.
  138. When this card declares an attack: You can toss a coin 3 times,
  139. This card gains 700 ATK x number of heads until end of next turn, then if 3 heads, you can destroy 1 monster your opponent controls, and inflict damage equal to that monster’s atk.
  140.  
  141. and if you do, inflict damage to your opponent equal to its original ATK.
  142. Remove? If a monster you control that was originally a DARK Machine destroys an opponent’s monster(s) by battle or card effect: You can banish this card from your GY; inflict damage to your opponent equal to the orignal ATK of that DARK Machine monster. You can only use this effect of "BM-4 Blast Sphere" once per turn.
  143.  
  144. Edit the SS effect?
  145. Change 2+ effect? Make it like Hamon Spell?
  146. To activate and resolve these effects?
  147.  
  148. If a coin is tossed while this card is in your hand or GY (except during the Damage Step): You can banish 2 other cards that have a coin tossing effect from your hand, field, and/or GY; Special Summon this card. You can only use this effect of "Slot Machine 7" once per turn. Once per turn: You can toss a coin 3 times and add "7" Spells from your Deck to your hand up to the number of heads, then if the result was 3 heads, this card gains 700 ATK/DEF. This card gains effects based on the number of "7" Spells you control. ● 1+: "7" Spells you control cannot be targeted by your opponent's card effects. ● 2+: Once per turn, if you control this Attack Position monster, you can make any monster effect or Spell/Trap effect activated by your opponent become “Your opponent sends 1 Spell/Trap from their Deck to the GY”, then change all “Slot Machine 7” you control to Defense Position. ● 3+: Unaffected by other cards' effects, except for "7" Spells and “Slot Machine 7”.
  149.  
  150. Once per turn, when a monster effect is activated on the field OR when a Normal Spell/Trap Card is activated: You can make the activated effect become "Your opponent sends 1 Spell/Trap from their Deck to the GY".
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