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MagicalWitchAshley

Remar's future proposed changes

Oct 22nd, 2018
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  1. RemarToday at 12:03 PM
  2. I'm going through the feedback now and these are the changes I'm guessing most people will be OK with for the next real patch based on the test build. Please tell me if I'm on the wrong track. It's a bit late for big changes now, or the next patch will never come out. :p
  3.  
  4. Ittle:
  5. -Reduce grab range a little (tweak the animation)
  6. -Change Bair animation length from 40 to 35 frames
  7. -Change Bair DI from 0.3 to 0.35 (makes a bigger difference than it may sound)
  8. -Change Uair second hit knockback gain from 3.4 to 3.2
  9.  
  10. Jenny:
  11. -Dtilt can be jump cancelled on hit and whiff, but not on shield
  12. -Dtilt has 25 floorbreak on hit or whiff, but 55 on shield
  13. -Dtilt has 1.0 hitstun again instead of 0.9
  14. -Thrown axes should not interact with other axes thrown by the same Jenny
  15. -Regular Ustrong axes take 5 or more total damage to break (stops Remedy's pills etc. from destroying them easily, but still allow Fishbun to Dair through them if they're not on fire)
  16. Remedy:
  17. -Remove the extra fuel cost (and the increased base fuel) of Uspecial, due to other nerfs to Uspecial and her other moves
  18. -Change Jab shieldstun from 0.7 to 0.85 because it was lowered too much
  19. -Dspecial plants the mine on frame 8 as previously but the animation is still 45 frames long. I don't know yet how I will change the animation so it makes sense, also it might just make it look awkward because she'll float away helplessly for 45 frames when it's not clutched. Maybe it should halt her momentum once per mid-air session like Finisher? I'm just going with the timing/animation change for now to see how it feels.
  20.  
  21. GoE:
  22. -Change Nspecial whiff increased endlag from +15 frames to +10
  23.  
  24. Everyone:
  25. -Grabs should only be able to hit characters whose centerpoint is in front of the grabber's centerpoint when the grab hitbox connects (there's already an implementation for this that's never been used)
  26.  
  27. Not sure:
  28. Should Jenny Dspecial still have superarmor? Consensus seems to point to no due to its increased versatility, but then what about her ability to escape stuff like Fishbun Uspecial?
  29. People still seem divided on BCMan's Uthrow>Dair business. I've no clue what's best here. Also not sure if he should make money on Dthrow actually.
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