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Jan 14th, 2019
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  1. ;----------------------------------------------------------------------------------
  2. ; Hitspark
  3. [Statedef 8200]
  4. type    = A
  5. movetype= I
  6. physics = N
  7. VelSet = 0,0
  8. ctrl = 0
  9. anim = 1
  10. sprpriority = 7
  11.  
  12. [State 8200, Normal Hit]
  13. type = VarSet
  14. triggerall = !Time
  15. trigger1 = isHelper(8200) || isHelper(8201) || isHelper(8202) || isHelper(8203)
  16. var(0) = ifElse(isHelper(8204),8203,ifElse(isHelper(8202),8202,ifElse(isHelper(8201),8201,8200)))
  17.  
  18. [State 8200, Guard]
  19. type = VarSet
  20. triggerall = !Time
  21. trigger1 = isHelper(8100) || isHelper(8105)
  22. var(0) = ifElse(isHelper(8100),8100,8105)
  23.  
  24. [State 8200, Armor]
  25. type = VarSet
  26. triggerall = !Time
  27. trigger1 = isHelper(8110)
  28. var(0) = 8110
  29.  
  30. [State 0, AssertSpecial]
  31. type = AssertSpecial
  32. trigger1 = 1
  33. flag = noShadow
  34. [State 0, NotHitBy]
  35. type = NotHitBy
  36. trigger1 = 1
  37. value = SCA
  38.  
  39. [State 0, Explod]
  40. type = Explod
  41. trigger1 = !Time
  42. anim = var(0)
  43. ID = 8200
  44. pos = 0,0
  45. postype = p1
  46. removetime = -2
  47. scale = const(Size.Xscale),const(Size.Xscale)
  48. ontop = 1
  49. shadow = 0,0,0
  50. ownpal = 0
  51. removeongethit = 0
  52.  
  53. [State 1150, ChangeState]
  54. type = DestroySelf
  55. trigger1 = Time = 1
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