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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\name\Desktop\foldername\newmap\textured.vmf"
- Valve Software - vbsp.exe (Jun 14 2017)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\name\Desktop\foldername\newmap\textured.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\name\Desktop\foldername\newmap\textured.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_badlands_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_badlands_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (107430 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 190 texinfos to 115
- Reduced 27 texdatas to 25 (617 bytes to 545)
- Writing C:\Users\name\Desktop\foldername\newmap\textured.bsp
- Wrote ZIP buffer, estimated size 212177, actual size 211561
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\name\Desktop\foldername\newmap\textured"
- Valve Software - vvis.exe (Jun 14 2017)
- 4 threads
- reading c:\users\name\desktop\foldername\newmap\textured.bsp
- reading c:\users\name\desktop\foldername\newmap\textured.prt
- 479 portalclusters
- 1510 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (20)
- Optimized: 1577 visible clusters (1.18%)
- Total clusters visible: 134032
- Average clusters visible: 279
- Building PAS...
- Average clusters audible: 476
- visdatasize:60286 compressed from 61312
- writing c:\users\name\desktop\foldername\newmap\textured.bsp
- 20 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\name\Desktop\foldername\newmap\textured"
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\name\desktop\foldername\newmap\textured.bsp
- Setting up ray-trace acceleration structure... Done (0.22 seconds)
- 1715 faces
- 599683 square feet [86354488.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1715 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
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- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- 44911 patches after subdivision
- sun extent from map=0.000000
- 25 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
- transfers 4162984, max 563
- transfer lists: 31.8 megs
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- Build Patch/Sample Hash Table(s).....Done<0.0140 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 19/1024 912/49152 ( 1.9%)
- brushes 259/8192 3108/98304 ( 3.2%)
- brushsides 1667/65536 13336/524288 ( 2.5%)
- planes 1192/65536 23840/1310720 ( 1.8%)
- vertexes 2954/65536 35448/786432 ( 4.5%)
- nodes 1097/65536 35104/2097152 ( 1.7%)
- texinfos 115/12288 8280/884736 ( 0.9%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1715/65536 96040/3670016 ( 2.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 669/65536 37464/3670016 ( 1.0%)
- leaves 1117/65536 35744/2097152 ( 1.7%)
- leaffaces 1899/65536 3798/131072 ( 2.9%)
- leafbrushes 1340/65536 2680/131072 ( 2.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 11056/512000 44224/2048000 ( 2.2%)
- edges 6196/256000 24784/1024000 ( 2.4%)
- LDR worldlights 25/8192 2200/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 192/32768 1920/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2928/65536 5856/131072 ( 4.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4000232/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 60286/16777216 ( 0.4%)
- entdata [variable] 25630/393216 ( 6.5%)
- LDR ambient table 1117/65536 4468/262144 ( 1.7%)
- HDR ambient table 1117/65536 4468/262144 ( 1.7%)
- LDR leaf ambient 5539/65536 155092/1835008 ( 8.5%)
- HDR leaf ambient 1117/65536 31276/1835008 ( 1.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/13150 ( 0.0%)
- pakfile [variable] 211561/0 ( 0.0%)
- physics [variable] 107430/4194304 ( 2.6%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 4922
- Writing c:\users\name\desktop\foldername\newmap\textured.bsp
- 14 seconds elapsed
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\name\desktop\foldername\newmap\textured.bsp
- Setting up ray-trace acceleration structure... Done (0.22 seconds)
- 1715 faces
- 599683 square feet [86354488.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1715 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
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- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- 44911 patches after subdivision
- sun extent from map=0.000000
- 25 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
- transfers 4162984, max 563
- transfer lists: 31.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(nan, nan, nan)
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- Build Patch/Sample Hash Table(s).....Done<0.0153 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 19/1024 912/49152 ( 1.9%)
- brushes 259/8192 3108/98304 ( 3.2%)
- brushsides 1667/65536 13336/524288 ( 2.5%)
- planes 1192/65536 23840/1310720 ( 1.8%)
- vertexes 2954/65536 35448/786432 ( 4.5%)
- nodes 1097/65536 35104/2097152 ( 1.7%)
- texinfos 115/12288 8280/884736 ( 0.9%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1715/65536 96040/3670016 ( 2.6%)
- hdr faces 1715/65536 96040/3670016 ( 2.6%)
- origfaces 669/65536 37464/3670016 ( 1.0%)
- leaves 1117/65536 35744/2097152 ( 1.7%)
- leaffaces 1899/65536 3798/131072 ( 2.9%)
- leafbrushes 1340/65536 2680/131072 ( 2.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 11056/512000 44224/2048000 ( 2.2%)
- edges 6196/256000 24784/1024000 ( 2.4%)
- LDR worldlights 25/8192 2200/720896 ( 0.3%)
- HDR worldlights 25/8192 2200/720896 ( 0.3%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 192/32768 1920/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2928/65536 5856/131072 ( 4.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4000232/0 ( 0.0%)
- HDR lightdata [variable] 4000232/0 ( 0.0%)
- visdata [variable] 60286/16777216 ( 0.4%)
- entdata [variable] 25630/393216 ( 6.5%)
- LDR ambient table 1117/65536 4468/262144 ( 1.7%)
- HDR ambient table 1117/65536 4468/262144 ( 1.7%)
- LDR leaf ambient 5539/65536 155092/1835008 ( 8.5%)
- HDR leaf ambient 5539/65536 155092/1835008 ( 8.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/13150 ( 0.0%)
- pakfile [variable] 211561/0 ( 0.0%)
- physics [variable] 107430/4194304 ( 2.6%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 4922
- Writing c:\users\name\desktop\foldername\newmap\textured.bsp
- 14 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\name\Desktop\foldername\newmap\textured.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\textured.bsp"
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