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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\name\Desktop\foldername\newmap\textured.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jun 14 2017)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\name\Desktop\foldername\newmap\textured.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...done (0)
  18. Merging details...done (0)
  19. FixTjuncs...
  20. PruneNodes...
  21. WriteBSP...
  22. done (0)
  23. writing C:\Users\name\Desktop\foldername\newmap\textured.prt...Building visibility clusters...
  24. done (0)
  25. Creating default LDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_badlands_01*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Creating default HDR cubemaps for env_cubemap using skybox materials:
  29. skybox/sky_badlands_01*.vmt
  30. ! Run buildcubemaps in the engine to get the correct cube maps.
  31. Finding displacement neighbors...
  32. Finding lightmap sample positions...
  33. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  34. Building Physics collision data...
  35. done (0) (107430 bytes)
  36. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  37. Compacting texture/material tables...
  38. Reduced 190 texinfos to 115
  39. Reduced 27 texdatas to 25 (617 bytes to 545)
  40. Writing C:\Users\name\Desktop\foldername\newmap\textured.bsp
  41. Wrote ZIP buffer, estimated size 212177, actual size 211561
  42. 1 second elapsed
  43.  
  44. ** Executing...
  45. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  46. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\name\Desktop\foldername\newmap\textured"
  47.  
  48. Valve Software - vvis.exe (Jun 14 2017)
  49. 4 threads
  50. reading c:\users\name\desktop\foldername\newmap\textured.bsp
  51. reading c:\users\name\desktop\foldername\newmap\textured.prt
  52. 479 portalclusters
  53. 1510 numportals
  54. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  55. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (20)
  56. Optimized: 1577 visible clusters (1.18%)
  57. Total clusters visible: 134032
  58. Average clusters visible: 279
  59. Building PAS...
  60. Average clusters audible: 476
  61. visdatasize:60286 compressed from 61312
  62. writing c:\users\name\desktop\foldername\newmap\textured.bsp
  63. 20 seconds elapsed
  64.  
  65. ** Executing...
  66. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  67. ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\name\Desktop\foldername\newmap\textured"
  68.  
  69. Valve Software - vrad.exe SSE (Jun 14 2017)
  70.  
  71. Valve Radiosity Simulator
  72. 4 threads
  73. [Reading texlights from 'lights.rad']
  74. unknown light specifier type - lights
  75.  
  76. [56 texlights parsed from 'lights.rad']
  77.  
  78. Loading c:\users\name\desktop\foldername\newmap\textured.bsp
  79. Setting up ray-trace acceleration structure... Done (0.22 seconds)
  80. 1715 faces
  81. 599683 square feet [86354488.00 square inches]
  82. 0 Displacements
  83. 0 Square Feet [0.00 Square Inches]
  84. 1715 patches before subdivision
  85. zero area child patch
  86. zero area child patch
  87. zero area child patch
  88. zero area child patch
  89. zero area child patch
  90. zero area child patch
  91. zero area child patch
  92. zero area child patch
  93. zero area child patch
  94. zero area child patch
  95. zero area child patch
  96. zero area child patch
  97. zero area child patch
  98. zero area child patch
  99. zero area child patch
  100. zero area child patch
  101. zero area child patch
  102. zero area child patch
  103. zero area child patch
  104. zero area child patch
  105. zero area child patch
  106. zero area child patch
  107. zero area child patch
  108. zero area child patch
  109. zero area child patch
  110. zero area child patch
  111. 44911 patches after subdivision
  112. sun extent from map=0.000000
  113. 25 direct lights
  114. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
  115. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
  116. transfers 4162984, max 563
  117. transfer lists: 31.8 megs
  118. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  119. Bounce #1 added RGB(nan, nan, nan)
  120. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  121. Bounce #2 added RGB(nan, nan, nan)
  122. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  123. Bounce #3 added RGB(nan, nan, nan)
  124. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  125. Bounce #4 added RGB(nan, nan, nan)
  126. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  127. Bounce #5 added RGB(nan, nan, nan)
  128. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  129. Bounce #6 added RGB(nan, nan, nan)
  130. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  131. Bounce #7 added RGB(nan, nan, nan)
  132. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  133. Bounce #8 added RGB(nan, nan, nan)
  134. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  135. Bounce #9 added RGB(nan, nan, nan)
  136. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  137. Bounce #10 added RGB(nan, nan, nan)
  138. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  139. Bounce #11 added RGB(nan, nan, nan)
  140. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  141. Bounce #12 added RGB(nan, nan, nan)
  142. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  143. Bounce #13 added RGB(nan, nan, nan)
  144. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  145. Bounce #14 added RGB(nan, nan, nan)
  146. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  147. Bounce #15 added RGB(nan, nan, nan)
  148. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  149. Bounce #16 added RGB(nan, nan, nan)
  150. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  151. Bounce #17 added RGB(nan, nan, nan)
  152. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  153. Bounce #18 added RGB(nan, nan, nan)
  154. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  155. Bounce #19 added RGB(nan, nan, nan)
  156. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  157. Bounce #20 added RGB(nan, nan, nan)
  158. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  159. Bounce #21 added RGB(nan, nan, nan)
  160. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  161. Bounce #22 added RGB(nan, nan, nan)
  162. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  163. Bounce #23 added RGB(nan, nan, nan)
  164. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  165. Bounce #24 added RGB(nan, nan, nan)
  166. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  167. Bounce #25 added RGB(nan, nan, nan)
  168. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  169. Bounce #26 added RGB(nan, nan, nan)
  170. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  171. Bounce #27 added RGB(nan, nan, nan)
  172. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  173. Bounce #28 added RGB(nan, nan, nan)
  174. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  175. Bounce #29 added RGB(nan, nan, nan)
  176. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  177. Bounce #30 added RGB(nan, nan, nan)
  178. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  179. Bounce #31 added RGB(nan, nan, nan)
  180. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  181. Bounce #32 added RGB(nan, nan, nan)
  182. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  183. Bounce #33 added RGB(nan, nan, nan)
  184. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  185. Bounce #34 added RGB(nan, nan, nan)
  186. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  187. Bounce #35 added RGB(nan, nan, nan)
  188. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  189. Bounce #36 added RGB(nan, nan, nan)
  190. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  191. Bounce #37 added RGB(nan, nan, nan)
  192. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  193. Bounce #38 added RGB(nan, nan, nan)
  194. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  195. Bounce #39 added RGB(nan, nan, nan)
  196. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  197. Bounce #40 added RGB(nan, nan, nan)
  198. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  199. Bounce #41 added RGB(nan, nan, nan)
  200. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  201. Bounce #42 added RGB(nan, nan, nan)
  202. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  203. Bounce #43 added RGB(nan, nan, nan)
  204. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  205. Bounce #44 added RGB(nan, nan, nan)
  206. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  207. Bounce #45 added RGB(nan, nan, nan)
  208. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  209. Bounce #46 added RGB(nan, nan, nan)
  210. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  211. Bounce #47 added RGB(nan, nan, nan)
  212. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  213. Bounce #48 added RGB(nan, nan, nan)
  214. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  215. Bounce #49 added RGB(nan, nan, nan)
  216. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  217. Bounce #50 added RGB(nan, nan, nan)
  218. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  219. Bounce #51 added RGB(nan, nan, nan)
  220. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  221. Bounce #52 added RGB(nan, nan, nan)
  222. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  223. Bounce #53 added RGB(nan, nan, nan)
  224. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  225. Bounce #54 added RGB(nan, nan, nan)
  226. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  227. Bounce #55 added RGB(nan, nan, nan)
  228. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  229. Bounce #56 added RGB(nan, nan, nan)
  230. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  231. Bounce #57 added RGB(nan, nan, nan)
  232. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  233. Bounce #58 added RGB(nan, nan, nan)
  234. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  235. Bounce #59 added RGB(nan, nan, nan)
  236. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  237. Bounce #60 added RGB(nan, nan, nan)
  238. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  239. Bounce #61 added RGB(nan, nan, nan)
  240. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  241. Bounce #62 added RGB(nan, nan, nan)
  242. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  243. Bounce #63 added RGB(nan, nan, nan)
  244. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  245. Bounce #64 added RGB(nan, nan, nan)
  246. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  247. Bounce #65 added RGB(nan, nan, nan)
  248. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  249. Bounce #66 added RGB(nan, nan, nan)
  250. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  251. Bounce #67 added RGB(nan, nan, nan)
  252. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  253. Bounce #68 added RGB(nan, nan, nan)
  254. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  255. Bounce #69 added RGB(nan, nan, nan)
  256. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  257. Bounce #70 added RGB(nan, nan, nan)
  258. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  259. Bounce #71 added RGB(nan, nan, nan)
  260. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  261. Bounce #72 added RGB(nan, nan, nan)
  262. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  263. Bounce #73 added RGB(nan, nan, nan)
  264. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  265. Bounce #74 added RGB(nan, nan, nan)
  266. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  267. Bounce #75 added RGB(nan, nan, nan)
  268. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  269. Bounce #76 added RGB(nan, nan, nan)
  270. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  271. Bounce #77 added RGB(nan, nan, nan)
  272. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  273. Bounce #78 added RGB(nan, nan, nan)
  274. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  275. Bounce #79 added RGB(nan, nan, nan)
  276. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  277. Bounce #80 added RGB(nan, nan, nan)
  278. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  279. Bounce #81 added RGB(nan, nan, nan)
  280. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  281. Bounce #82 added RGB(nan, nan, nan)
  282. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  283. Bounce #83 added RGB(nan, nan, nan)
  284. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  285. Bounce #84 added RGB(nan, nan, nan)
  286. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  287. Bounce #85 added RGB(nan, nan, nan)
  288. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  289. Bounce #86 added RGB(nan, nan, nan)
  290. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  291. Bounce #87 added RGB(nan, nan, nan)
  292. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  293. Bounce #88 added RGB(nan, nan, nan)
  294. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  295. Bounce #89 added RGB(nan, nan, nan)
  296. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  297. Bounce #90 added RGB(nan, nan, nan)
  298. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  299. Bounce #91 added RGB(nan, nan, nan)
  300. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  301. Bounce #92 added RGB(nan, nan, nan)
  302. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  303. Bounce #93 added RGB(nan, nan, nan)
  304. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  305. Bounce #94 added RGB(nan, nan, nan)
  306. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  307. Bounce #95 added RGB(nan, nan, nan)
  308. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  309. Bounce #96 added RGB(nan, nan, nan)
  310. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  311. Bounce #97 added RGB(nan, nan, nan)
  312. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  313. Bounce #98 added RGB(nan, nan, nan)
  314. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  315. Bounce #99 added RGB(nan, nan, nan)
  316. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  317. Bounce #100 added RGB(nan, nan, nan)
  318. Build Patch/Sample Hash Table(s).....Done<0.0140 sec>
  319. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  320. FinalLightFace Done
  321. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  322. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  323. Writing leaf ambient...done
  324. Ready to Finish
  325.  
  326. Object names Objects/Maxobjs Memory / Maxmem Fullness
  327. ------------ --------------- --------------- --------
  328. models 19/1024 912/49152 ( 1.9%)
  329. brushes 259/8192 3108/98304 ( 3.2%)
  330. brushsides 1667/65536 13336/524288 ( 2.5%)
  331. planes 1192/65536 23840/1310720 ( 1.8%)
  332. vertexes 2954/65536 35448/786432 ( 4.5%)
  333. nodes 1097/65536 35104/2097152 ( 1.7%)
  334. texinfos 115/12288 8280/884736 ( 0.9%)
  335. texdata 25/2048 800/65536 ( 1.2%)
  336. dispinfos 0/0 0/0 ( 0.0%)
  337. disp_verts 0/0 0/0 ( 0.0%)
  338. disp_tris 0/0 0/0 ( 0.0%)
  339. disp_lmsamples 0/0 0/0 ( 0.0%)
  340. faces 1715/65536 96040/3670016 ( 2.6%)
  341. hdr faces 0/65536 0/3670016 ( 0.0%)
  342. origfaces 669/65536 37464/3670016 ( 1.0%)
  343. leaves 1117/65536 35744/2097152 ( 1.7%)
  344. leaffaces 1899/65536 3798/131072 ( 2.9%)
  345. leafbrushes 1340/65536 2680/131072 ( 2.0%)
  346. areas 2/256 16/2048 ( 0.8%)
  347. surfedges 11056/512000 44224/2048000 ( 2.2%)
  348. edges 6196/256000 24784/1024000 ( 2.4%)
  349. LDR worldlights 25/8192 2200/720896 ( 0.3%)
  350. HDR worldlights 0/8192 0/720896 ( 0.0%)
  351. leafwaterdata 0/32768 0/393216 ( 0.0%)
  352. waterstrips 192/32768 1920/327680 ( 0.6%)
  353. waterverts 0/65536 0/786432 ( 0.0%)
  354. waterindices 2928/65536 5856/131072 ( 4.5%)
  355. cubemapsamples 0/1024 0/16384 ( 0.0%)
  356. overlays 0/512 0/180224 ( 0.0%)
  357. LDR lightdata [variable] 4000232/0 ( 0.0%)
  358. HDR lightdata [variable] 0/0 ( 0.0%)
  359. visdata [variable] 60286/16777216 ( 0.4%)
  360. entdata [variable] 25630/393216 ( 6.5%)
  361. LDR ambient table 1117/65536 4468/262144 ( 1.7%)
  362. HDR ambient table 1117/65536 4468/262144 ( 1.7%)
  363. LDR leaf ambient 5539/65536 155092/1835008 ( 8.5%)
  364. HDR leaf ambient 1117/65536 31276/1835008 ( 1.7%)
  365. occluders 0/0 0/0 ( 0.0%)
  366. occluder polygons 0/0 0/0 ( 0.0%)
  367. occluder vert ind 0/0 0/0 ( 0.0%)
  368. detail props [variable] 1/12 ( 8.3%)
  369. static props [variable] 1/13150 ( 0.0%)
  370. pakfile [variable] 211561/0 ( 0.0%)
  371. physics [variable] 107430/4194304 ( 2.6%)
  372. physics terrain [variable] 2/1048576 ( 0.0%)
  373.  
  374. Level flags = 0
  375.  
  376. Total triangle count: 4922
  377. Writing c:\users\name\desktop\foldername\newmap\textured.bsp
  378. 14 seconds elapsed
  379. Valve Software - vrad.exe SSE (Jun 14 2017)
  380.  
  381. Valve Radiosity Simulator
  382. 4 threads
  383. [Reading texlights from 'lights.rad']
  384. unknown light specifier type - lights
  385.  
  386. [56 texlights parsed from 'lights.rad']
  387.  
  388. Loading c:\users\name\desktop\foldername\newmap\textured.bsp
  389. Setting up ray-trace acceleration structure... Done (0.22 seconds)
  390. 1715 faces
  391. 599683 square feet [86354488.00 square inches]
  392. 0 Displacements
  393. 0 Square Feet [0.00 Square Inches]
  394. 1715 patches before subdivision
  395. zero area child patch
  396. zero area child patch
  397. zero area child patch
  398. zero area child patch
  399. zero area child patch
  400. zero area child patch
  401. zero area child patch
  402. zero area child patch
  403. zero area child patch
  404. zero area child patch
  405. zero area child patch
  406. zero area child patch
  407. zero area child patch
  408. zero area child patch
  409. zero area child patch
  410. zero area child patch
  411. zero area child patch
  412. zero area child patch
  413. zero area child patch
  414. zero area child patch
  415. zero area child patch
  416. zero area child patch
  417. zero area child patch
  418. zero area child patch
  419. zero area child patch
  420. zero area child patch
  421. 44911 patches after subdivision
  422. sun extent from map=0.000000
  423. 25 direct lights
  424. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
  425. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
  426. transfers 4162984, max 563
  427. transfer lists: 31.8 megs
  428. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  429. Bounce #1 added RGB(nan, nan, nan)
  430. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  431. Bounce #2 added RGB(nan, nan, nan)
  432. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  433. Bounce #3 added RGB(nan, nan, nan)
  434. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  435. Bounce #4 added RGB(nan, nan, nan)
  436. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  437. Bounce #5 added RGB(nan, nan, nan)
  438. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  439. Bounce #6 added RGB(nan, nan, nan)
  440. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  441. Bounce #7 added RGB(nan, nan, nan)
  442. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  443. Bounce #8 added RGB(nan, nan, nan)
  444. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  445. Bounce #9 added RGB(nan, nan, nan)
  446. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  447. Bounce #10 added RGB(nan, nan, nan)
  448. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  449. Bounce #11 added RGB(nan, nan, nan)
  450. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  451. Bounce #12 added RGB(nan, nan, nan)
  452. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  453. Bounce #13 added RGB(nan, nan, nan)
  454. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  455. Bounce #14 added RGB(nan, nan, nan)
  456. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  457. Bounce #15 added RGB(nan, nan, nan)
  458. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  459. Bounce #16 added RGB(nan, nan, nan)
  460. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  461. Bounce #17 added RGB(nan, nan, nan)
  462. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  463. Bounce #18 added RGB(nan, nan, nan)
  464. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  465. Bounce #19 added RGB(nan, nan, nan)
  466. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  467. Bounce #20 added RGB(nan, nan, nan)
  468. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  469. Bounce #21 added RGB(nan, nan, nan)
  470. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  471. Bounce #22 added RGB(nan, nan, nan)
  472. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  473. Bounce #23 added RGB(nan, nan, nan)
  474. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  475. Bounce #24 added RGB(nan, nan, nan)
  476. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  477. Bounce #25 added RGB(nan, nan, nan)
  478. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  479. Bounce #26 added RGB(nan, nan, nan)
  480. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  481. Bounce #27 added RGB(nan, nan, nan)
  482. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  483. Bounce #28 added RGB(nan, nan, nan)
  484. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  485. Bounce #29 added RGB(nan, nan, nan)
  486. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  487. Bounce #30 added RGB(nan, nan, nan)
  488. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  489. Bounce #31 added RGB(nan, nan, nan)
  490. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  491. Bounce #32 added RGB(nan, nan, nan)
  492. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  493. Bounce #33 added RGB(nan, nan, nan)
  494. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  495. Bounce #34 added RGB(nan, nan, nan)
  496. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  497. Bounce #35 added RGB(nan, nan, nan)
  498. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  499. Bounce #36 added RGB(nan, nan, nan)
  500. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  501. Bounce #37 added RGB(nan, nan, nan)
  502. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  503. Bounce #38 added RGB(nan, nan, nan)
  504. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  505. Bounce #39 added RGB(nan, nan, nan)
  506. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  507. Bounce #40 added RGB(nan, nan, nan)
  508. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  509. Bounce #41 added RGB(nan, nan, nan)
  510. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  511. Bounce #42 added RGB(nan, nan, nan)
  512. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  513. Bounce #43 added RGB(nan, nan, nan)
  514. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  515. Bounce #44 added RGB(nan, nan, nan)
  516. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  517. Bounce #45 added RGB(nan, nan, nan)
  518. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  519. Bounce #46 added RGB(nan, nan, nan)
  520. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  521. Bounce #47 added RGB(nan, nan, nan)
  522. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  523. Bounce #48 added RGB(nan, nan, nan)
  524. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  525. Bounce #49 added RGB(nan, nan, nan)
  526. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  527. Bounce #50 added RGB(nan, nan, nan)
  528. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  529. Bounce #51 added RGB(nan, nan, nan)
  530. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  531. Bounce #52 added RGB(nan, nan, nan)
  532. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  533. Bounce #53 added RGB(nan, nan, nan)
  534. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  535. Bounce #54 added RGB(nan, nan, nan)
  536. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  537. Bounce #55 added RGB(nan, nan, nan)
  538. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  539. Bounce #56 added RGB(nan, nan, nan)
  540. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  541. Bounce #57 added RGB(nan, nan, nan)
  542. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  543. Bounce #58 added RGB(nan, nan, nan)
  544. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  545. Bounce #59 added RGB(nan, nan, nan)
  546. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  547. Bounce #60 added RGB(nan, nan, nan)
  548. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  549. Bounce #61 added RGB(nan, nan, nan)
  550. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  551. Bounce #62 added RGB(nan, nan, nan)
  552. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  553. Bounce #63 added RGB(nan, nan, nan)
  554. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  555. Bounce #64 added RGB(nan, nan, nan)
  556. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  557. Bounce #65 added RGB(nan, nan, nan)
  558. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  559. Bounce #66 added RGB(nan, nan, nan)
  560. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  561. Bounce #67 added RGB(nan, nan, nan)
  562. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  563. Bounce #68 added RGB(nan, nan, nan)
  564. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  565. Bounce #69 added RGB(nan, nan, nan)
  566. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  567. Bounce #70 added RGB(nan, nan, nan)
  568. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  569. Bounce #71 added RGB(nan, nan, nan)
  570. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  571. Bounce #72 added RGB(nan, nan, nan)
  572. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  573. Bounce #73 added RGB(nan, nan, nan)
  574. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  575. Bounce #74 added RGB(nan, nan, nan)
  576. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  577. Bounce #75 added RGB(nan, nan, nan)
  578. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  579. Bounce #76 added RGB(nan, nan, nan)
  580. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  581. Bounce #77 added RGB(nan, nan, nan)
  582. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  583. Bounce #78 added RGB(nan, nan, nan)
  584. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  585. Bounce #79 added RGB(nan, nan, nan)
  586. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  587. Bounce #80 added RGB(nan, nan, nan)
  588. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  589. Bounce #81 added RGB(nan, nan, nan)
  590. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  591. Bounce #82 added RGB(nan, nan, nan)
  592. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  593. Bounce #83 added RGB(nan, nan, nan)
  594. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  595. Bounce #84 added RGB(nan, nan, nan)
  596. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  597. Bounce #85 added RGB(nan, nan, nan)
  598. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  599. Bounce #86 added RGB(nan, nan, nan)
  600. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  601. Bounce #87 added RGB(nan, nan, nan)
  602. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  603. Bounce #88 added RGB(nan, nan, nan)
  604. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  605. Bounce #89 added RGB(nan, nan, nan)
  606. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  607. Bounce #90 added RGB(nan, nan, nan)
  608. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  609. Bounce #91 added RGB(nan, nan, nan)
  610. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  611. Bounce #92 added RGB(nan, nan, nan)
  612. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  613. Bounce #93 added RGB(nan, nan, nan)
  614. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  615. Bounce #94 added RGB(nan, nan, nan)
  616. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  617. Bounce #95 added RGB(nan, nan, nan)
  618. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  619. Bounce #96 added RGB(nan, nan, nan)
  620. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  621. Bounce #97 added RGB(nan, nan, nan)
  622. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  623. Bounce #98 added RGB(nan, nan, nan)
  624. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  625. Bounce #99 added RGB(nan, nan, nan)
  626. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  627. Bounce #100 added RGB(nan, nan, nan)
  628. Build Patch/Sample Hash Table(s).....Done<0.0153 sec>
  629. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  630. FinalLightFace Done
  631. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  632. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  633. Writing leaf ambient...done
  634. Ready to Finish
  635.  
  636. Object names Objects/Maxobjs Memory / Maxmem Fullness
  637. ------------ --------------- --------------- --------
  638. models 19/1024 912/49152 ( 1.9%)
  639. brushes 259/8192 3108/98304 ( 3.2%)
  640. brushsides 1667/65536 13336/524288 ( 2.5%)
  641. planes 1192/65536 23840/1310720 ( 1.8%)
  642. vertexes 2954/65536 35448/786432 ( 4.5%)
  643. nodes 1097/65536 35104/2097152 ( 1.7%)
  644. texinfos 115/12288 8280/884736 ( 0.9%)
  645. texdata 25/2048 800/65536 ( 1.2%)
  646. dispinfos 0/0 0/0 ( 0.0%)
  647. disp_verts 0/0 0/0 ( 0.0%)
  648. disp_tris 0/0 0/0 ( 0.0%)
  649. disp_lmsamples 0/0 0/0 ( 0.0%)
  650. faces 1715/65536 96040/3670016 ( 2.6%)
  651. hdr faces 1715/65536 96040/3670016 ( 2.6%)
  652. origfaces 669/65536 37464/3670016 ( 1.0%)
  653. leaves 1117/65536 35744/2097152 ( 1.7%)
  654. leaffaces 1899/65536 3798/131072 ( 2.9%)
  655. leafbrushes 1340/65536 2680/131072 ( 2.0%)
  656. areas 2/256 16/2048 ( 0.8%)
  657. surfedges 11056/512000 44224/2048000 ( 2.2%)
  658. edges 6196/256000 24784/1024000 ( 2.4%)
  659. LDR worldlights 25/8192 2200/720896 ( 0.3%)
  660. HDR worldlights 25/8192 2200/720896 ( 0.3%)
  661. leafwaterdata 0/32768 0/393216 ( 0.0%)
  662. waterstrips 192/32768 1920/327680 ( 0.6%)
  663. waterverts 0/65536 0/786432 ( 0.0%)
  664. waterindices 2928/65536 5856/131072 ( 4.5%)
  665. cubemapsamples 0/1024 0/16384 ( 0.0%)
  666. overlays 0/512 0/180224 ( 0.0%)
  667. LDR lightdata [variable] 4000232/0 ( 0.0%)
  668. HDR lightdata [variable] 4000232/0 ( 0.0%)
  669. visdata [variable] 60286/16777216 ( 0.4%)
  670. entdata [variable] 25630/393216 ( 6.5%)
  671. LDR ambient table 1117/65536 4468/262144 ( 1.7%)
  672. HDR ambient table 1117/65536 4468/262144 ( 1.7%)
  673. LDR leaf ambient 5539/65536 155092/1835008 ( 8.5%)
  674. HDR leaf ambient 5539/65536 155092/1835008 ( 8.5%)
  675. occluders 0/0 0/0 ( 0.0%)
  676. occluder polygons 0/0 0/0 ( 0.0%)
  677. occluder vert ind 0/0 0/0 ( 0.0%)
  678. detail props [variable] 1/12 ( 8.3%)
  679. static props [variable] 1/13150 ( 0.0%)
  680. pakfile [variable] 211561/0 ( 0.0%)
  681. physics [variable] 107430/4194304 ( 2.6%)
  682. physics terrain [variable] 2/1048576 ( 0.0%)
  683.  
  684. Level flags = 0
  685.  
  686. Total triangle count: 4922
  687. Writing c:\users\name\desktop\foldername\newmap\textured.bsp
  688. 14 seconds elapsed
  689.  
  690. ** Executing...
  691. ** Command: Copy File
  692. ** Parameters: "C:\Users\name\Desktop\foldername\newmap\textured.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\textured.bsp"
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