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- --------- beginning of /dev/log/main
- --------- beginning of /dev/log/system
- I/Unity ( 1305): SystemInfo CPU = Intel x86 SSE3, Cores = 4, Memory = 965mb
- I/Unity ( 1305): ApplicationInfo com.edueditorial.edumobile version 1.0.2 build 7a51657a-458f-4fc5-81c7-1dfdf48e6940
- E/Unity ( 1305): Unable to find AudioPluginMsHRTF
- E/Unity ( 1305): Unable to find AudioPluginOculusSpatializer
- E/Unity ( 1305): Unable to find libAudioPluginOculusSpatializer
- D/Unity ( 1305): GL_EXT_debug_marker GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL
- _OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1
- _RGB8_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_
- program_binary GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync GL_EXT
- _multi_draw_arrays GL_EXT_texture_format_BGRA8888 GL_EXT_discard_framebuffer GL_EXT_shader_texture_lod GL_IMG_shader_bin
- ary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_npot GL_IMG_texture_format_BGRA888
- 8 GL_IMG_read_format GL_IMG_program_binary GL_IMG_uniform_buffer_object GL_IMG_multisampled_render_to_texture
- D/Unity ( 1305): #version 100
- D/Unity ( 1305): #extension GL_EXT_frag_depth : enable
- D/Unity ( 1305): precision highp float;
- D/Unity ( 1305): uniform highp vec4 _ProjectionParams;
- D/Unity ( 1305): uniform highp vec4 _ZBufferParams;
- D/Unity ( 1305): uniform highp mat4 unity_CameraToWorld;
- D/Unity ( 1305): uniform highp mat4 _NonJitteredVP;
- D/Unity ( 1305): uniform highp mat4 _PreviousVP;
- D/Unity ( 1305): uniform highp sampler2D _CameraDepthTexture;
- D/Unity ( 1305): varying highp vec2 xlv_TEXCOORD0;
- D/Unity ( 1305): varying highp vec3 xlv_TEXCOORD1;
- D/Unity ( 1305): void main ()
- D/Unity ( 1305): {
- D/Unity ( 1305): highp vec4 tmpvar_1;
- D/Unity ( 1305): tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0);
- D/Unity ( 1305): mediump vec2 tmpvar_2;
- D/Unity ( 1305): highp vec4 tmpvar_3;
- D/Unity ( 1305): tmpvar_3.w = 1.0;
- D/Unity ( 1305): tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/((
- D/Unity ( 1305): (_ZBufferParams.x * tmpvar_1.x)
- D/Unity ( 1305): + _ZBufferParams.y))));
- D/Unity ( 1305): highp vec4 tmpvar_4;
- D/Unity ( 1305): tmpvar_4 = (unity_CameraToWorld * tmpvar_3);
- D/Unity ( 1305): highp vec4 tmpvar_5;
- D/Unity ( 1305): tmpvar_5 = (_PreviousVP * tmpvar_4);
- D/Unity ( 1305): highp vec4 tmpvar_6;
- D/Unity ( 1305): tmpvar_6 = (_NonJitteredVP * tmpvar_4);
- D/Unity ( 1305): highp vec2 tmpvar_7;
- D/Unity ( 1305): tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0);
- D/Unity ( 1305): highp vec2 tmpvar_8;
- D/Unity ( 1305): tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0);
- D/Unity ( 1305): tmpvar_2 = (tmpvar_8 - tmpvar_7);
- D/Unity ( 1305): mediump vec4 tmpvar_9;
- D/Unity ( 1305): tmpvar_9.zw = vec2(0.0, 1.0);
- D/Unity ( 1305): tmpvar_9.xy = tmpvar_2;
- D/Unity ( 1305): gl_FragDepthEXT = tmpvar_1.x;
- D/Unity ( 1305): gl_FragData[0] = tmpvar_9;
- D/Unity ( 1305): }
- D/Unity ( 1305): fragment evaluation shader
- D/Unity ( 1305): #version 100
- D/Unity ( 1305): #extension GL_EXT_frag_depth : enable
- D/Unity ( 1305): precision highp float;
- D/Unity ( 1305): uniform highp vec4 _ProjectionParams;
- D/Unity ( 1305): uniform highp vec4 _ZBufferParams;
- D/Unity ( 1305): uniform highp mat4 unity_CameraToWorld;
- D/Unity ( 1305): uniform highp mat4 _NonJitteredVP;
- D/Unity ( 1305): uniform highp mat4 _PreviousVP;
- D/Unity ( 1305): uniform highp sampler2D _CameraDepthTexture;
- D/Unity ( 1305): varying highp vec2 xlv_TEXCOORD0;
- D/Unity ( 1305): varying highp vec3 xlv_TEXCOORD1;
- D/Unity ( 1305): void main ()
- D/Unity ( 1305): {
- D/Unity ( 1305): highp vec4 tmpvar_1;
- D/Unity ( 1305): tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0);
- D/Unity ( 1305): mediump vec2 tmpvar_2;
- D/Unity ( 1305): highp vec4 tmpvar_3;
- D/Unity ( 1305): tmpvar_3.w = 1.0;
- D/Unity ( 1305): tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/((
- D/Unity ( 1305): (_ZBufferParams.x * tmpvar_1.x)
- D/Unity ( 1305): + _ZBufferParams.y))));
- D/Unity ( 1305): highp vec4 tmpvar_4;
- D/Unity ( 1305): tmpvar_4 = (unity_CameraToWorld * tmpvar_3);
- D/Unity ( 1305): highp vec4 tmpvar_5;
- D/Unity ( 1305): tmpvar_5 = (_PreviousVP * tmpvar_4);
- D/Unity ( 1305): highp vec4 tmpvar_6;
- D/Unity ( 1305): tmpvar_6 = (_NonJitteredVP * tmpvar_4);
- D/Unity ( 1305): highp vec2 tmpvar_7;
- D/Unity ( 1305): tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0);
- D/Unity ( 1305): highp vec2 tmpvar_8;
- D/Unity ( 1305): tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0);
- D/Unity ( 1305): tmpvar_2 = (tmpvar_8 - tmpvar_7);
- D/Unity ( 1305): mediump vec4 tmpvar_9;
- D/Unity ( 1305): tmpvar_9.zw = vec2(0.0, 1.0);
- D/Unity ( 1305): tmpvar_9.xy = tmpvar_2;
- D/Unity ( 1305): gl_FragDepthEXT = tmpvar_1.x;
- D/Unity ( 1305): gl_FragData[0] = tmpvar_9;
- D/Unity ( 1305): }
- D/Unity ( 1305): fragment evaluation shader
- E/Unity ( 1305): java.net.UnknownHostException: Unable to resolve host "config.uca.cloud.unity3d.com": No address asso
- ciated with hostname
- E/Unity ( 1305):
- E/Unity ( 1305): (Filename: Line: 393)
- E/Unity ( 1305):
- E/Unity ( 1305): java.net.UnknownHostException: Unable to resolve host "cdp.cloud.unity3d.com": No address associated
- with hostname
- E/Unity ( 1305):
- E/Unity ( 1305): (Filename: Line: 393)
- E/Unity ( 1305):
- E/Unity ( 1305): java.net.UnknownHostException: Unable to resolve host "cdp.cloud.unity3d.com": No address associated
- with hostname
- E/Unity ( 1305):
- E/Unity ( 1305): (Filename: Line: 393)
- E/Unity ( 1305):
- I/Unity ( 1305): [DoozyUI] Could not find the EventSystem in the Hierarchy. As Unity's default EventSystem is missing,
- please add it to fix this issue.
- I/Unity ( 1305):
- I/Unity ( 1305): (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- I/Unity ( 1305):
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