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Aug 7th, 2017
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  1. --------- beginning of /dev/log/main
  2. --------- beginning of /dev/log/system
  3. I/Unity   ( 1305): SystemInfo CPU = Intel x86 SSE3, Cores = 4, Memory = 965mb
  4. I/Unity   ( 1305): ApplicationInfo com.edueditorial.edumobile version 1.0.2 build 7a51657a-458f-4fc5-81c7-1dfdf48e6940
  5. E/Unity   ( 1305): Unable to find AudioPluginMsHRTF
  6. E/Unity   ( 1305): Unable to find AudioPluginOculusSpatializer
  7. E/Unity   ( 1305): Unable to find libAudioPluginOculusSpatializer
  8. D/Unity   ( 1305): GL_EXT_debug_marker GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL
  9. _OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1
  10. _RGB8_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_
  11. program_binary GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync GL_EXT
  12. _multi_draw_arrays GL_EXT_texture_format_BGRA8888 GL_EXT_discard_framebuffer GL_EXT_shader_texture_lod GL_IMG_shader_bin
  13. ary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_npot GL_IMG_texture_format_BGRA888
  14. 8 GL_IMG_read_format GL_IMG_program_binary GL_IMG_uniform_buffer_object GL_IMG_multisampled_render_to_texture
  15. D/Unity   ( 1305): #version 100
  16. D/Unity   ( 1305): #extension GL_EXT_frag_depth : enable
  17. D/Unity   ( 1305): precision highp float;
  18. D/Unity   ( 1305): uniform highp vec4 _ProjectionParams;
  19. D/Unity   ( 1305): uniform highp vec4 _ZBufferParams;
  20. D/Unity   ( 1305): uniform highp mat4 unity_CameraToWorld;
  21. D/Unity   ( 1305): uniform highp mat4 _NonJitteredVP;
  22. D/Unity   ( 1305): uniform highp mat4 _PreviousVP;
  23. D/Unity   ( 1305): uniform highp sampler2D _CameraDepthTexture;
  24. D/Unity   ( 1305): varying highp vec2 xlv_TEXCOORD0;
  25. D/Unity   ( 1305): varying highp vec3 xlv_TEXCOORD1;
  26. D/Unity   ( 1305): void main ()
  27. D/Unity   ( 1305): {
  28. D/Unity   ( 1305):   highp vec4 tmpvar_1;
  29. D/Unity   ( 1305):   tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0);
  30. D/Unity   ( 1305):   mediump vec2 tmpvar_2;
  31. D/Unity   ( 1305):   highp vec4 tmpvar_3;
  32. D/Unity   ( 1305):   tmpvar_3.w = 1.0;
  33. D/Unity   ( 1305):   tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/((
  34. D/Unity   ( 1305):     (_ZBufferParams.x * tmpvar_1.x)
  35. D/Unity   ( 1305):    + _ZBufferParams.y))));
  36. D/Unity   ( 1305):   highp vec4 tmpvar_4;
  37. D/Unity   ( 1305):   tmpvar_4 = (unity_CameraToWorld * tmpvar_3);
  38. D/Unity   ( 1305):   highp vec4 tmpvar_5;
  39. D/Unity   ( 1305):   tmpvar_5 = (_PreviousVP * tmpvar_4);
  40. D/Unity   ( 1305):   highp vec4 tmpvar_6;
  41. D/Unity   ( 1305):   tmpvar_6 = (_NonJitteredVP * tmpvar_4);
  42. D/Unity   ( 1305):   highp vec2 tmpvar_7;
  43. D/Unity   ( 1305):   tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0);
  44. D/Unity   ( 1305):   highp vec2 tmpvar_8;
  45. D/Unity   ( 1305):   tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0);
  46. D/Unity   ( 1305):   tmpvar_2 = (tmpvar_8 - tmpvar_7);
  47. D/Unity   ( 1305):   mediump vec4 tmpvar_9;
  48. D/Unity   ( 1305):   tmpvar_9.zw = vec2(0.0, 1.0);
  49. D/Unity   ( 1305):   tmpvar_9.xy = tmpvar_2;
  50. D/Unity   ( 1305):   gl_FragDepthEXT = tmpvar_1.x;
  51. D/Unity   ( 1305):   gl_FragData[0] = tmpvar_9;
  52. D/Unity   ( 1305): }
  53. D/Unity   ( 1305): fragment evaluation shader
  54. D/Unity   ( 1305): #version 100
  55. D/Unity   ( 1305): #extension GL_EXT_frag_depth : enable
  56. D/Unity   ( 1305): precision highp float;
  57. D/Unity   ( 1305): uniform highp vec4 _ProjectionParams;
  58. D/Unity   ( 1305): uniform highp vec4 _ZBufferParams;
  59. D/Unity   ( 1305): uniform highp mat4 unity_CameraToWorld;
  60. D/Unity   ( 1305): uniform highp mat4 _NonJitteredVP;
  61. D/Unity   ( 1305): uniform highp mat4 _PreviousVP;
  62. D/Unity   ( 1305): uniform highp sampler2D _CameraDepthTexture;
  63. D/Unity   ( 1305): varying highp vec2 xlv_TEXCOORD0;
  64. D/Unity   ( 1305): varying highp vec3 xlv_TEXCOORD1;
  65. D/Unity   ( 1305): void main ()
  66. D/Unity   ( 1305): {
  67. D/Unity   ( 1305):   highp vec4 tmpvar_1;
  68. D/Unity   ( 1305):   tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0);
  69. D/Unity   ( 1305):   mediump vec2 tmpvar_2;
  70. D/Unity   ( 1305):   highp vec4 tmpvar_3;
  71. D/Unity   ( 1305):   tmpvar_3.w = 1.0;
  72. D/Unity   ( 1305):   tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/((
  73. D/Unity   ( 1305):     (_ZBufferParams.x * tmpvar_1.x)
  74. D/Unity   ( 1305):    + _ZBufferParams.y))));
  75. D/Unity   ( 1305):   highp vec4 tmpvar_4;
  76. D/Unity   ( 1305):   tmpvar_4 = (unity_CameraToWorld * tmpvar_3);
  77. D/Unity   ( 1305):   highp vec4 tmpvar_5;
  78. D/Unity   ( 1305):   tmpvar_5 = (_PreviousVP * tmpvar_4);
  79. D/Unity   ( 1305):   highp vec4 tmpvar_6;
  80. D/Unity   ( 1305):   tmpvar_6 = (_NonJitteredVP * tmpvar_4);
  81. D/Unity   ( 1305):   highp vec2 tmpvar_7;
  82. D/Unity   ( 1305):   tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0);
  83. D/Unity   ( 1305):   highp vec2 tmpvar_8;
  84. D/Unity   ( 1305):   tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0);
  85. D/Unity   ( 1305):   tmpvar_2 = (tmpvar_8 - tmpvar_7);
  86. D/Unity   ( 1305):   mediump vec4 tmpvar_9;
  87. D/Unity   ( 1305):   tmpvar_9.zw = vec2(0.0, 1.0);
  88. D/Unity   ( 1305):   tmpvar_9.xy = tmpvar_2;
  89. D/Unity   ( 1305):   gl_FragDepthEXT = tmpvar_1.x;
  90. D/Unity   ( 1305):   gl_FragData[0] = tmpvar_9;
  91. D/Unity   ( 1305): }
  92. D/Unity   ( 1305): fragment evaluation shader
  93. E/Unity   ( 1305): java.net.UnknownHostException: Unable to resolve host "config.uca.cloud.unity3d.com": No address asso
  94. ciated with hostname
  95. E/Unity   ( 1305):
  96. E/Unity   ( 1305): (Filename:  Line: 393)
  97. E/Unity   ( 1305):
  98. E/Unity   ( 1305): java.net.UnknownHostException: Unable to resolve host "cdp.cloud.unity3d.com": No address associated
  99. with hostname
  100. E/Unity   ( 1305):
  101. E/Unity   ( 1305): (Filename:  Line: 393)
  102. E/Unity   ( 1305):
  103. E/Unity   ( 1305): java.net.UnknownHostException: Unable to resolve host "cdp.cloud.unity3d.com": No address associated
  104. with hostname
  105. E/Unity   ( 1305):
  106. E/Unity   ( 1305): (Filename:  Line: 393)
  107. E/Unity   ( 1305):
  108. I/Unity   ( 1305): [DoozyUI] Could not find the EventSystem in the Hierarchy. As Unity's default EventSystem is missing,
  109. please add it to fix this issue.
  110. I/Unity   ( 1305):
  111. I/Unity   ( 1305): (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  112. I/Unity   ( 1305):
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