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- /*========================================================================================
- Visit:
- www.gamedeception.net
- www.mafiacoders.com
- http://sraeg.net/wordpress/
- Credits:
- Gp3| TehKiller - Writing this class
- sreaG - his aimbot tutorial rules <3
- This file may be used and/or spread on teh
- internetz as long as you keep these credits intact
- Usage:
- CAimbot mybot;
- mybot.CalcAim(MyX, MyY, MyZ, EnemyX, EnemyY, EnemyZ, true) for aiming in degrees
- mybot.CalcAim(MyX, MyY, MyZ, EnemyX, EnemyY, EnemyZ, false) for aiming in radians
- after CalcAim you can write mybot.rX and mybot.rY to your rotation
- ========================================================================================*/
- #ifndef CAimbot_H
- #define CAimbot_H
- #include <math.h>
- #define M_PI 3.14159265359f
- #define RadToDeg 57.2957795130f
- class CAimbot
- {
- public:
- void CalcAim(float pX, float pY, float pZ, float eX, float eY, float eZ, bool degrees)
- {
- float dX, dY;
- /*Sector 1 = South-East of our position*/
- if(pX > eX && pY <= eY)
- {
- dX = (eX-pX);
- dY = (pY-eY);
- rX = (M_PI-atan(dY/dX));
- }
- /*Sector 2 = South-West of our position*/
- else if(pX >= eX && pY > eY)
- {
- dX = (pX-eX);
- dY = (pY-eY);
- rX = (M_PI+atan(dY/dX));
- }
- /*Sector 3 = North-West of our position*/
- else if(pX < eX && pY >= eY)
- {
- dX = (pX-eX);
- dY = (eY-pY);
- rX = (M_PI*2-atan(dY/dX));
- }
- /*Sector 4 = North-East of our position*/
- else if(pX <= eX && pY < eY)
- {
- dX = (eX-pX);
- dY = (eY-pY);
- rX = (0.0f+atan(dY/dX));
- }
- float distance;
- distance = sqrt((dX*dX)+(dY*dY));
- if(pZ <= eZ)
- {
- rY = 0.0f+atan((eZ-pZ)/distance);
- }
- else if(pZ > eZ)
- {
- rY = 0.0f-atan((pZ-eZ)/distance);
- }
- if(degrees==true)
- {
- rX = (rX * RadToDeg);
- rY = (rY * RadToDeg);
- }
- }
- float rX, rY;
- };
- #endif
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