VoidScriptPlayer

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May 17th, 2019
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  1. --void Script bbuilder fe script converter V2
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7.  
  8. local me = game:service("Players").LocalPlayer
  9. local char = me.Character
  10. local Modelname = "LemonadeModel"
  11. local Toolname = "Lemonade"
  12. script.Name = "bin"
  13. if char:FindFirstChild(Modelname) then
  14. char[Modelname].Parent = nil
  15. end
  16. for _, v in pairs(me.Backpack:GetChildren()) do
  17. if v:FindFirstChild("tooltype") then
  18. if v.tooltype.Value == Toolname then
  19. v.Parent = nil
  20. end
  21. end
  22. end
  23. local aing
  24. local phpos
  25. local hpos
  26. local bin = Instance.new("HopperBin", me.Backpack)
  27. bin.Name = Toolname
  28. local tooltype = Instance.new("StringValue", bin)
  29. tooltype.Name = "tooltype"
  30. tooltype.Value = Toolname
  31. script.Parent = bin
  32. local able = true
  33. local sable1 = true
  34. local surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
  35. if char:FindFirstChild("Torso") and char:FindFirstChild("Right Arm") and char:FindFirstChild("Left Arm") then
  36.  
  37. else
  38. script:remove()
  39. end
  40. torso = char.Torso
  41. neck = torso.Neck
  42. human = char.Humanoid
  43. Rarm = char["Right Arm"]
  44. Larm = char["Left Arm"]
  45. local Sounds = {
  46. drink = Instance.new("Sound"),
  47. swing = Instance.new("Sound"),
  48. hitsound = Instance.new("Sound")
  49. }
  50. Sounds["drink"].SoundId = "http://www.roblox.com/asset/?id=10722059"
  51. Sounds["drink"].Volume = 1
  52. Sounds["swing"].SoundId = "http://www.roblox.com/asset/?id=10209645"
  53. Sounds["swing"].Volume = 1
  54. Sounds["hitsound"].SoundId = "http://www.roblox.com/asset/?id=10209590"
  55. Sounds["hitsound"].Volume = 0.5
  56. function PlaySound(soundname, pitch)
  57. Sounds[soundname].Parent = handle
  58. Sounds[soundname].Pitch = pitch
  59. Sounds[soundname]:Play()
  60. local oldsound = Sounds[soundname]
  61. coroutine.resume(coroutine.create(function()
  62. wait(4)
  63. oldsound:Destroy()
  64. end))
  65. Sounds[soundname] = Sounds[soundname]:clone()
  66. end
  67. function Weld(p0, p1, x, y, z, a, b, c)
  68. local w = Instance.new("Weld")
  69. w.Parent = p0
  70. w.Part0 = p0
  71. w.Part1 = p1
  72. w.C1 = CFrame.new(x, y, z) * CFrame.Angles(a, b, c)
  73. return w
  74. end
  75. function Part(parent, anchor, collide, tran, ref, color, x, y, z, Break, lifetime)
  76. local p = Instance.new("Part")
  77. p.formFactor = "Custom"
  78. p.Anchored = anchor
  79. p.CanCollide = collide
  80. p.Transparency = tran
  81. p.Reflectance = ref
  82. p.BrickColor = BrickColor.new(color)
  83. for _, Surf in pairs(surfaces) do
  84. p[Surf] = "Smooth"
  85. end
  86. p.Size = Vector3.new(x, y, z)
  87. if Break then
  88. p:BreakJoints()
  89. else
  90. p:MakeJoints()
  91. end
  92. p.Parent = parent
  93. p.Locked = true
  94. if lifetime then
  95. game:GetService("Debris"):AddItem(p, lifetime)
  96. end
  97. return p
  98. end
  99. function getHum(c)
  100. local h = nil
  101. for i,v in pairs(c:GetChildren()) do
  102. if v:IsA("Humanoid") and c ~= char then
  103. if v.Health > 0 then
  104. h = v
  105. end
  106. end
  107. end
  108. return h
  109. end
  110. function Heal(hum)
  111. coroutine.resume(coroutine.create(function()
  112. hum:TakeDamage(-20)
  113. end))
  114. end
  115. function CreateModel()
  116. if char:FindFirstChild(Modelname) then
  117. char[Modelname].Parent = nil
  118. end
  119.  
  120. Mo = Instance.new("Model")
  121. Mo.Name = Modelname
  122.  
  123. RABrick = Part(Mo, false, false, 1, 0, tostring(Rarm.BrickColor), 1, 2, 1, true)
  124. LABrick = Part(Mo, false, false, 1, 0, tostring(Larm.BrickColor), 1, 2, 1, true)
  125. RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  126. LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  127. gripBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  128. gripBrick2 = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  129. Weld(Rarm, gripBrick, 0, 1, 0, 0, 0, 0)
  130. Weld(Larm, gripBrick2, 0, 1, 0, 0, 0, 0)
  131. RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
  132. LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
  133. RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
  134. LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
  135. TH = Weld(torso, nil, -1, 0.6, 0.7, 0, 0, 0)
  136. RABW2 = Weld(RABrick, nil, 0.2, 1.2, 0, math.rad(-90), math.rad(-30), 0)
  137. LABW2 = Weld(LABrick, nil, -0.2, 1.2, 0, math.rad(-90), math.rad(30), 0)
  138. RLBW2 = Weld(RLBrick, nil, 0, 0.77, 0, 0, 0, 0)
  139. LLBW2 = Weld(LLBrick, nil, 0, 0.77, 0, 0, 0, 0)
  140.  
  141. local modc = Instance.new("Model", Mo)
  142. modc.Name = "Lemonade"
  143.  
  144. handle = Part(modc, false, false, 0.8, 0.2, "Medium stone gray", 1, 1.3, 1, true)
  145. handle.Name = "Handle"
  146. Instance.new("CylinderMesh", handle)
  147.  
  148. handle2 = Part(modc, false, false, 0, 0, "Bright yellow", 1, 1.15, 1, true)
  149. handle2.Name = "Handle2"
  150. Instance.new("CylinderMesh", handle2).Scale = Vector3.new(0.9, 0.9, 0.9)
  151.  
  152. tip = Part(modc, false, false, 1, 0, "Bright yellow", 0.2, 0.2, 0.2, true)
  153. tip.Name = "Tip"
  154.  
  155. grip = Weld(gripBrick, nil, 0, -0.2, -0.1, math.rad(80), 0, -math.rad(60))
  156. liq = Weld(handle, handle2, 0, 0.1, 0, 0, 0, 0)
  157. Weld(handle, tip, 0, -0.65, 0, 0, 0, 0)
  158.  
  159. Mo.Parent = char
  160. TH.Part1 = handle
  161.  
  162. fps = Instance.new("Model", workspace.CurrentCamera)
  163. local fpra = Rarm:clone()
  164. fpra.Parent = fps
  165. local fpt = modc:clone()
  166. fpt.Parent = fps
  167. Weld(Rarm, fpra, 0, 0, 0, 0, 0, 0)
  168. Weld(handle, fpt.Handle, 0, 0, 0, 0, 0, 0)
  169.  
  170. for _,v in pairs(modc:GetChildren()) do
  171. v.Parent = Mo
  172. end
  173.  
  174. modc:Destroy()
  175. end
  176. function sheath()
  177. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), -math.rad(20), 0)
  178. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), math.rad(45), 0)
  179. wait()
  180. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), -math.rad(20), 0)
  181. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), math.rad(45), 0)
  182. wait()
  183. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), -math.rad(20), 0)
  184. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), math.rad(45), 0)
  185. wait()
  186. LABW2.C1 = CFrame.new(-0.2, 0.7, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), math.rad(45), 0)
  187. RABW2.C1 = CFrame.new(0.2, 1.5, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), -math.rad(20), 0)
  188. wait()
  189. end
  190. function unsheath()
  191. LABW2.C1 = CFrame.new(-0.2, 0.7, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), math.rad(45), 0)
  192. RABW2.C1 = CFrame.new(0.2, 1.5, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), -math.rad(20), 0)
  193. wait()
  194. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), -math.rad(20), 0)
  195. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), math.rad(45), 0)
  196. wait()
  197. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), -math.rad(20), 0)
  198. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), math.rad(45), 0)
  199. wait()
  200. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), -math.rad(20), 0)
  201. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), math.rad(45), 0)
  202. wait()
  203. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  204. LABW2.C1 = CFrame.new(-0.2, 1.5, 0) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
  205. end
  206. function drink()
  207. if able then
  208. able = false
  209. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(30), 0)
  210. wait()
  211. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(35), 0)
  212. wait()
  213. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(40), 0)
  214. wait()
  215. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-92), -math.rad(40), 0)
  216. wait()
  217. RABW2.C1 = CFrame.new(0.2, 0.75, 0) * CFrame.Angles(math.rad(-94), -math.rad(39), 0)
  218. wait()
  219. RABW2.C1 = CFrame.new(0.2, 0.8, 0) * CFrame.Angles(math.rad(-96), -math.rad(38), 0)
  220. wait()
  221. RABW2.C1 = CFrame.new(0.2, 0.85, 0) * CFrame.Angles(math.rad(-98), -math.rad(37), 0)
  222. wait()
  223. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-100), -math.rad(36), 0)
  224. wait()
  225. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  226. workspace.CurrentCamera.CoordinateFrame = workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad(2.5), 0, 0)
  227. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-102), -math.rad(35), 0)
  228. wait()
  229. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  230. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-104), -math.rad(34), 0)
  231. wait()
  232. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  233. wait()
  234. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  235. grip.C1 = CFrame.new(0, -0.2, -0.1) * CFrame.Angles(math.rad(75), 0, -math.rad(65))
  236. wait()
  237. grip.C1 = CFrame.new(0, -0.25, -0.1) * CFrame.Angles(math.rad(70), 0, -math.rad(70))
  238. wait()
  239. grip.C1 = CFrame.new(0, -0.3, -0.1) * CFrame.Angles(math.rad(60), 0, -math.rad(80))
  240. PlaySound("drink", 1)
  241. wait(1.5)
  242. Heal(human)
  243. wait(1.5)
  244. grip.C1 = CFrame.new(0, -0.25, -0.1) * CFrame.Angles(math.rad(70), 0, -math.rad(70))
  245. wait()
  246. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  247. grip.C1 = CFrame.new(0, -0.2, -0.1) * CFrame.Angles(math.rad(75), 0, -math.rad(65))
  248. wait()
  249. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  250. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-100), -math.rad(36), 0)
  251. wait()
  252. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  253. RABW2.C1 = CFrame.new(0.2, 0.75, 0) * CFrame.Angles(math.rad(-94), -math.rad(39), 0)
  254. wait()
  255. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  256. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(35), 0)
  257. wait()
  258. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  259. able = true
  260. end
  261. end
  262. function loopray()
  263. coroutine.resume(coroutine.create(function()
  264. phpos = handle.CFrame
  265. wait()
  266. while true do
  267. hpos = handle.CFrame.p
  268. if aing then
  269. raydmg()
  270. raytrace()
  271. end
  272. phpos = handle.CFrame.p
  273. wait()
  274. end
  275. end))
  276. end
  277. function raydmg()
  278. local dray = Ray.new(hpos, (phpos - hpos).unit*(phpos - hpos).magnitude)
  279. local hit = workspace:FindPartOnRay(dray, char)
  280. if hit then
  281. if hit.Parent:FindFirstChild("Humanoid") then
  282. local ko = Instance.new("ObjectValue", hit.Parent.Humanoid)
  283. ko.Name = "creator"
  284. ko.Value = me
  285. hit.Parent.Humanoid:TakeDamage(10)
  286. PlaySound("hitsound", 1)
  287. end
  288. end
  289. end
  290. function raytrace()
  291. local dis = (phpos - hpos).magnitude
  292. local trace = Part(workspace, true, false, 0.2, 0, "White", 0.5, 0.5, dis, true)
  293. trace.Name = "Trace"
  294. trace.CFrame = CFrame.new(phpos, hpos) * CFrame.new(0, 0, -dis/2)
  295. local tracem = Instance.new("BlockMesh", trace)
  296. coroutine.resume(coroutine.create(function()
  297. for i = 0.2, 1, 0.1 do
  298. trace.Transparency = i
  299. wait()
  300. end
  301. trace:Destroy()
  302. end))
  303. coroutine.resume(coroutine.create(function()
  304. for i = 1, 0, -0.125 do
  305. tracem.Scale = Vector3.new(i, i, 1)
  306. wait()
  307. end
  308. end))
  309. end
  310. function swing()
  311. if able then
  312. able = false
  313. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  314. wait()
  315. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-95), -math.rad(10), 0)
  316. wait()
  317. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-110), -math.rad(2), 0)
  318. wait()
  319. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-120), 0, 0)
  320. wait()
  321. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-135), 0, 0)
  322. wait()
  323. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-145), 0, 0)
  324. wait()
  325. PlaySound("swing", 2)
  326. aing = true
  327. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-150), 0, 0)
  328. wait()
  329. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-140), 0, 0)
  330. wait()
  331. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-110), 0, 0)
  332. wait()
  333. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-60), 0, 0)
  334. wait()
  335. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, 0)
  336. wait()
  337. aing = false
  338. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-25), 0, 0)
  339. wait()
  340. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-35), 0, 0)
  341. wait()
  342. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-50), -math.rad(2), 0)
  343. wait()
  344. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-75), -math.rad(5), 0)
  345. wait()
  346. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-85), -math.rad(10), 0)
  347. wait()
  348. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  349. able = true
  350. end
  351. end
  352. function splem(p, w)
  353. local slem = Part(Mo, true, false, 0.3, 0.1, "Bright yellow", w, 0.2, w, true)
  354. Instance.new("CylinderMesh", slem)
  355. slem.Mesh.Scale = Vector3.new(1, 0.05, 1)
  356. slem.CFrame = CFrame.new(p)
  357. game:service("Debris"):AddItem(slem, 5)
  358.  
  359. slem.Touched:connect(function(tp)
  360. if getHum(tp.Parent) then
  361. getHum(tp.Parent).PlatformStand = true
  362. coroutine.resume(coroutine.create(function()
  363. wait(3)
  364. getHum(tp.Parent).PlatformStand = false
  365. end))
  366. end
  367. end)
  368. end
  369. function rayspill(p)
  370. local dray = Ray.new(p.CFrame.p + Vector3.new(0, -1, 0), ((p.CFrame + Vector3.new(0, -20, 0)).p - p.CFrame.p).unit*((p.CFrame + Vector3.new(0, -20, 0)).p - p.CFrame.p).magnitude)
  371. local _, dpos = workspace:FindPartOnRay(dray, char)
  372. if dpos then
  373. splem(dpos, math.random() + 2)
  374. end
  375. end
  376. function spill()
  377. if able and sable1 then
  378. able = false
  379. sable1 = false
  380. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(2))
  381. wait()
  382. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(5))
  383. wait()
  384. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(10))
  385. wait()
  386. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(20))
  387. wait()
  388. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(35))
  389. wait()
  390. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(45))
  391. wait()
  392. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(50))
  393. wait()
  394. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(52))
  395. wait()
  396. local slem = Part(Mo, false, false, 0.3, 0.1, "Bright yellow", 0.2, 0.2, 0.2, true)
  397. local slemm = Instance.new("BlockMesh", slem)
  398. slemm.Scale = Vector3.new(0.2, 100, 0.2)
  399. slemm.Offset = Vector3.new(0, -10, 0)
  400. local slemw = Weld(torso, slem, -0.04, 0.1, 1.35, 0, 0, 0)
  401. wait()
  402. slemm.Scale = Vector3.new(0.2, 100, 0.5)
  403. wait()
  404. slemm.Scale = Vector3.new(0.2, 100, 0.8)
  405. wait()
  406. slemm.Scale = Vector3.new(0.2, 100, 1)
  407. wait()
  408. slemm.Scale = Vector3.new(0.2, 100, 1.2)
  409. wait()
  410. rayspill(slem)
  411. slemm.Scale = Vector3.new(0.2, 100, 1.4)
  412. wait()
  413. slemm.Scale = Vector3.new(0.2, 100, 1.45)
  414. wait(.1)
  415. rayspill(slem)
  416. wait(.1)
  417. rayspill(slem)
  418. wait(.1)
  419. rayspill(slem)
  420. wait(.1)
  421. rayspill(slem)
  422. wait(.1)
  423. rayspill(slem)
  424. wait(.1)
  425. rayspill(slem)
  426. wait(.1)
  427. rayspill(slem)
  428. wait(.1)
  429. rayspill(slem)
  430. wait(.1)
  431. rayspill(slem)
  432. wait(.1)
  433. rayspill(slem)
  434. wait(.1)
  435. rayspill(slem)
  436. wait(.1)
  437. rayspill(slem)
  438. wait(.1)
  439. rayspill(slem)
  440. slemm.Scale = Vector3.new(0.2, 100, 1.3)
  441. wait()
  442. slemm.Scale = Vector3.new(0.2, 100, 1)
  443. wait()
  444. slemm.Scale = Vector3.new(0.2, 100, 0.4)
  445. wait()
  446. slem:Destroy()
  447. slemw:Destroy()
  448. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(50))
  449. wait()
  450. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(45))
  451. wait()
  452. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(20))
  453. wait()
  454. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(10))
  455. wait()
  456. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(5))
  457. wait()
  458. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  459. able = true
  460. coroutine.resume(coroutine.create(function()
  461. wait(15)
  462. sable1 = true
  463. end))
  464. end
  465. end
  466. function Select(mouse)
  467. RABW2.Part1 = char["Right Arm"]
  468. TH.Part1 = nil
  469. grip.Part1 = handle
  470. unsheath()
  471. mouse.Button1Down:connect(function()
  472. drink()
  473. end)
  474. mouse.KeyDown:connect(function(key)
  475. if key:lower() == "q" then
  476. if mouse.Target then
  477. if getHum(mouse.Target.Parent) then
  478. newLocalScript(script.DSource.Value, mouse.Target.Parent)
  479. Mo:Destroy()
  480. fps:Destroy()
  481. script.Parent:Destroy()
  482. end
  483. end
  484. elseif key:lower() == "e" then
  485. swing()
  486. elseif key:lower() == "r" then
  487. spill()
  488. end
  489. end)
  490. end
  491. function Deselect()
  492. sheath()
  493. TH.Part1 = handle
  494. grip.Part1 = nil
  495. RABW2.Part1 = nil
  496. fps.Parent = nil
  497. CreateModel()
  498. end
  499. bin.Selected:connect(Select)
  500. bin.Deselected:connect(Deselect)
  501. human.Died:connect(function()
  502. fps.Parent = nil
  503. end)
  504. char.AncestryChanged:connect(function()
  505. fps.Parent = nil
  506. end)
  507. CreateModel()
  508. loopray()
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