Advertisement
Guest User

for fearless

a guest
Jun 22nd, 2018
69
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 26.66 KB | None | 0 0
  1. "sv_maxspeed" = "1000" ( def. "320" ) client notify replicated
  2. "cl_use_opens_buy_menu" = "0" ( def. "1" ) client archive user ss - Pressing the +use key will open the buy menu if in a buy zone (just as if you pr
  3. "cl_crosshair_drawoutline" = "0" ( def. "1" ) client archive ss - Draws a black outline around the crosshair for better visibility
  4. "cl_crosshairdot" = "0" ( def. "1" ) client archive ss
  5. "joy_autoaimdampen" = "0.4" ( def. "0" ) client archive - How much to scale user stick input when the gun is pointing at a valid target.
  6. "cl_hud_playercount_pos" = "1" ( def. "0" ) client archive - 0 = default (top), 1 = bottom
  7. "bot_autodifficulty_threshold_high" = "0" ( def. "5.0" ) min. -20.000000 max. 20.000000 client replicated - Upper bound above Average Human Contribution Score that a bot must be above to c
  8. "cash_team_win_by_defusing_bomb" = "2700" ( def. "3250" ) client notify replicated
  9. "joy_advanced" = "1" ( def. "0" ) client archive
  10. "joy_pitchsensitivity" = "-2.000000" ( def. "-1" ) min. -5.000000 max. -0.100000 client archive ss - joystick pitch sensitivity
  11. "mp_match_restart_delay" = "3" ( def. "15" ) min. 1.000000 max. 120.000000 client replicated - Time (in seconds) until a match restarts.
  12. "mp_force_pick_time" = "0" ( def. "15" ) client replicated - The amount of time a player has on the team screen to make a selection before be
  13. "mp_ggtr_bomb_pts_for_upgrade" = "2" ( def. "2.0" ) min. 1.000000 max. 10.000000 client replicated - Kill points required to upgrade a player's weapon
  14. "name" = "Gonzalo" ( def. "unnamed" ) archive server_can_execute user ss - Current user name
  15. "sv_cheats" = "1" ( def. "0" ) notify replicated - Allow cheats on server
  16. "mp_weapons_allow_zeus" = "0" ( def. "1" ) client replicated - Determines how many Zeus purchases a player can make per round (0 to disallow, -
  17. "weapon_recoil_decay2_lin" = "1000" ( def. "18" ) client cheat replicated - Decay factor (linear term) for weapon recoil
  18. "weapon_reticle_knife_show" = "1" ( def. "0" ) client replicated - When enabled will show knife reticle on clients. Used for game modes requiring t
  19. "mp_startmoney" = "0" ( def. "800" ) min. 0.000000 client replicated - amount of money each player gets when they reset
  20. "bot_quota" = "1" ( def. "10" ) game replicated - Determines the total number of bots in the game.
  21. "cl_detail_max_sway" = "5" ( def. "0" ) client archive - Amplitude of the detail prop sway
  22. "ff_damage_reduction_bullets" = "0" ( def. "0.1" ) client replicated - How much to reduce damage done to teammates when shot. Range is from 0 - 1 (wit
  23. "bot_allow_pistols" = "0" ( def. "1" ) game replicated - If nonzero, bots may use pistols.
  24. "mm_dedicated_search_maxping" = "200.000000" ( def. "150" ) min. 25.000000 max. 350.000000 archive - Longest preferred ping to dedicated servers for games
  25. "sv_staminarecoveryrate" = "0" ( def. "60" ) min. 0.000000 client replicated - Rate at which stamina recovers (units/sec)
  26. "mp_weapons_allow_typecount" = "2" ( def. "5" ) client replicated - Determines how many purchases of each weapon type allowed per player per round (
  27. "sv_ladder_scale_speed" = "1" ( def. "0.78" ) min. 0.000000 max. 1.000000 client replicated - Scale top speed on ladders
  28. "sv_full_alltalk" = "1" ( def. "0" ) client replicated - Any player (including Spectator team) can speak to any other player
  29. "player_last_medalstats_category" = "1.000000" ( def. "0" ) client archive ss - Last selected category on the Medals panel in the Medals & Stats screen
  30. "sys_aspectratio" = "2" ( def. "-1" ) client archive - Convar used exclusively by the options screen to set aspect ratio. Changing this
  31. "voice_threshold" = "2000" ( def. "4000" ) client archive
  32. "mat_monitorgamma_tv_enabled" = "1" ( def. "0" ) archive
  33. "cl_disablehtmlmotd" = "1" ( def. "0" ) client archive - Disable HTML motds.
  34. "bot_allow_shotguns" = "0" ( def. "1" ) game replicated - If nonzero, bots may use shotguns.
  35. "joy_autoaimdampenrange" = "0.99" ( def. "0" ) client archive - The stick range where autoaim dampening is applied. 0 = off
  36. "cash_player_interact_with_hostage" = "300" ( def. "150" ) client notify replicated
  37. "sv_alltalk" = "1" ( def. "0" ) client notify replicated - Deprecated. Replaced with sv_talk_enemy_dead and sv_talk_enemy_living.
  38. "weapon_accuracy_nospread" = "1" ( def. "0" ) client replicated - Disable weapon inaccuracy spread
  39. "ammo_grenade_limit_total" = "0" ( def. "3" ) client replicated
  40. "mp_spectators_max" = "1337" ( def. "2" ) min. 0.000000 client replicated - How many spectators are allowed in a match.
  41. "mp_round_restart_delay" = "5" ( def. "7.0" ) min. 0.000000 max. 14.000000 client replicated - Number of seconds to delay before restarting a round after a win
  42. "mp_ignore_round_win_conditions" = "1" ( def. "0" ) game replicated - Ignore conditions which would end the current round
  43. "player_botdifflast_s" = "3.000000" ( def. "2" ) client archive ss
  44. "skill" = "1.000000" ( def. "1" ) min. 1.000000 max. 3.000000 archive - Game skill level (1-3).
  45. "spec_replay_autostart" = "0" ( def. "1" ) client archive - Auto-start Killer Replay when available
  46. "bot_zombie" = "1" ( def. "0" ) game cheat replicated - If nonzero, bots will stay in idle mode and not attack.
  47. "net_graph" = "1" ( def. "0" ) client archive - Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,
  48. "player_medalstats_most_recent_time" = "1425525554" ( def. "0" ) client archive ss - Timestamp of most recently earned achievement displayed on Medals & Stats screen
  49. "cl_crosshairgap" = "-2" ( def. "1" ) client archive ss
  50. "volume" = "0.310000" ( def. "1.0" ) min. 0.000000 max. 1.000000 archive - Sound volume
  51. "voice_scale" = "1" ( def. "1.0" ) archive - Overall volume of voice over IP
  52. "mp_maxmoney" = "0" ( def. "16000" ) min. 0.000000 client replicated - maximum amount of money allowed in a player's account
  53. "econ_highest_baseitem_seen" = "64" ( def. "59" ) min. 59.000000 max. 256.000000 client archive
  54. "cash_team_elimination_bomb_map" = "2700" ( def. "3250" ) client notify replicated
  55. "cl_bobamt_lat" = "0.33" ( def. "0.4" ) min. 0.100000 max. 2.000000 client archive - The amount the viewmodel moves side to side when running
  56. "mp_respawn_immunitytime" = "0" ( def. "4.0" ) client replicated - How many seconds after respawn immunity lasts.
  57. "sv_talk_enemy_dead" = "1" ( def. "0" ) client replicated - Dead players can hear all dead enemy communication (voice, chat)
  58. "joy_accelscalepoly" = "0.5" ( def. "0.4" ) client archive
  59. "cl_hud_healthammo_style" = "1" ( def. "0" ) client archive
  60. "mp_ggprogressive_round_restart_delay" = "15" ( def. "15.0" ) min. 0.000000 max. 90.000000 client replicated - Number of seconds to delay before restarting a round after a win in gungame prog
  61. "sv_airaccelerate" = "1000.00" ( def. "12" ) client notify replicated
  62. "hostname" = "Gonzalo" ( def. "" ) - Hostname for server.
  63. "mp_timelimit" = "37" ( def. "5" ) client notify replicated - game time per map in minutes
  64. "cl_predict" = "1" ( def. "1.0" ) client notconnected user - Perform client side prediction.
  65. "mp_warmuptime" = "5" ( def. "30" ) min. 5.000000 client replicated - How long the warmup period lasts. Changing this value resets warmup.
  66. "cash_team_loser_bonus" = "2400" ( def. "1400" ) client notify replicated
  67. "sv_deadtalk" = "1" ( def. "0" ) client notify replicated - Dead players can speak (voice, text) to the living
  68. "mp_randomspawn_los" = "0" ( def. "1" ) client replicated - If using mp_randomspawn, determines whether to test Line of Sight when spawning.
  69. "weapon_recoil_variance" = "0" ( def. "0.55" ) min. 0.000000 max. 1.000000 client cheat replicated - Amount of variance per recoil impulse
  70. "player_gamemodelast_s" = "1.000000" ( def. "0" ) client archive ss
  71. "player_gamemodelast_m" = "1.000000" ( def. "0" ) client archive ss
  72. "cl_overdraw_test" = "0" client cheat
  73. "mp_endmatch_votenextmap" = "0" ( def. "1" ) client replicated - Whether or not players vote for the next map at the end of the match when the fi
  74. "weapon_recoil_scale" = "0" ( def. "2.0" ) client replicated - Overall scale factor for recoil. Used to reduce recoil on specific platforms
  75. "joy_advaxisx" = "3" ( def. "0" ) client archive
  76. "bot_stop" = "1" ( def. "0" ) game cheat replicated - If nonzero, immediately stops all bot processing.
  77. "joy_curvepoint_2" = "0.1" ( def. "0.4" ) min. 0.001000 max. 5.000000 client archive
  78. "joy_curvepoint_1" = "0.005" ( def. "0.001" ) min. 0.001000 max. 5.000000 client archive
  79. "con_logfile" = "cvars.log" ( def. "" ) - Console output gets written to this file
  80. "sv_mincmdrate" = "128" ( def. "64" ) replicated - This sets the minimum value for cl_cmdrate. 0 == unlimited.
  81. "sv_vote_to_changelevel_before_match_point" = "1" ( def. "0" ) game replicated - Restricts vote to change level to rounds prior to match point (default 0, vote i
  82. "bot_allow_rifles" = "0" ( def. "1" ) game replicated - If nonzero, bots may use rifles.
  83. "player_nevershow_communityservermessage" = "1" ( def. "0" ) client archive ss
  84. "cash_player_killed_enemy_default" = "200" ( def. "300" ) client notify replicated
  85. "weapon_near_empty_sound" = "0" ( def. "1" ) client cheat replicated
  86. "player_gametypelast_s" = "0.000000" ( def. "0" ) client archive ss
  87. "player_gametypelast_m" = "0.000000" ( def. "0" ) client archive ss
  88. "mp_autokick" = "0" ( def. "1" ) game replicated - Kick idle/team-killing/team-damaging players
  89. "joy_advaxisu" = "4" ( def. "0" ) client archive
  90. "joy_accelscale" = "4.0" ( def. "3.5" ) client archive
  91. "sv_minrate" = "128000" ( def. "16000" ) min. 0.000000 max. 786432.000000 replicated - Min bandwidth rate allowed on server, 0 == unlimited
  92. "weapon_recoil_decay2_exp" = "1000" ( def. "8" ) client cheat replicated - Decay factor exponent for weapon recoil
  93. "mp_damage_headshot_only" = "1" ( def. "0" ) game replicated - Determines whether non-headshot hits do any damage.
  94. "cl_rebuy" = "Armor PrimaryWeapon Flashbang SmokeGrenade Defuser HEGrenade Flashbang SecondaryWeapon Molotov IncGrenade Decoy Taser" ( def. "" ) client - The order in which rebuy will attempt to repurchase items
  95. "bot_allow_grenades" = "0" ( def. "1" ) game replicated - If nonzero, bots may use grenades.
  96. "bot_chatter" = "off" ( def. "normal" ) game replicated - Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
  97. "m_customaccel" = "3" ( def. "0" ) client archive - Custom mouse acceleration:
  98. 0: custom accelaration disabled
  99. 1: mouse_acceleration
  100. "mat_show_texture_memory_usage" = "0" cheat - Display the texture memory usage on the HUD.
  101. "joy_forwardthreshold" = "0.1" ( def. "0.15" ) client archive
  102. "viewmodel_offset_z" = "-1" ( def. "0.0" ) client archive
  103. "joy_lowmap" = "0.1" ( def. "1" ) client archive
  104. "mp_buytime" = "45" ( def. "90" ) min. 0.000000 client replicated - How many seconds after round start players can buy items for.
  105. "spec_replay_enable" = "1" ( def. "0" ) replicated - Enable Killer Replay, requires hltv server running.
  106. "mp_freezetime" = "0" ( def. "6" ) min. 0.000000 max. 60.000000 game notify replicated - how many seconds to keep players frozen when the round starts
  107. "viewmodel_offset_x" = "1" ( def. "0.0" ) client archive
  108. "joy_yawsensitivity" = "-2.000000" ( def. "-1" ) min. -5.000000 max. -0.100000 client archive ss - joystick yaw sensitivity
  109. "sv_accelerate_use_weapon_speed" = "0" ( def. "1" ) client notify replicated
  110. "mp_defuser_allocation" = "2" ( def. "0" ) min. 0.000000 max. 2.000000 client replicated - How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
  111. "mp_solid_teammates" = "0" ( def. "1" ) client replicated - Determines whether teammates are solid or not.
  112. "ff_damage_reduction_grenade_self" = "0" ( def. "1" ) client replicated - How much to damage a player does to himself with his own grenade. Range is from
  113. "cl_autobuy" = "vesthelm vest m4a1 ak47 famas galilar mp7 nova defuser" ( def. "" ) client - The order in which autobuy will attempt to purchase items
  114. "weapon_recoil_cooldown" = "0" ( def. "0.55" ) client cheat replicated - DEPRECATED. Recoil now decays using weapon_recoil_decay_coefficient
  115. "sys_antialiasing" = "2" ( def. "0" ) client archive - Convar used exclusively by the options screen to set anti aliasing levels. Chang
  116. "cl_inv_showdividerline" = "2" ( def. "0" ) client archive ss - If 1, will show a divider line above the grenades in the inventory panel.
  117. "sv_skyname" = "blacksky" ( def. "sky_urb01" ) client archive replicated - Current name of the skybox texture
  118. "spec_freeze_panel_extended_time" = "0" ( def. "0.0" ) client replicated - Time spent with the freeze panel still up after observer freeze cam is done.
  119. "cash_team_win_by_time_running_out_bomb" = "2700" ( def. "3250" ) client notify replicated
  120. "cash_player_killed_enemy_factor" = "0.5" ( def. "1" ) client notify replicated
  121. "player_teamplayedlast" = "2" ( def. "3" ) client archive ss
  122. "sv_downloadurl" = "http://fastdl.eoreality.net/8374/" ( def. "" ) replicated - Location from which clients can download missing files
  123. "mat_queue_mode" = "0" ( def. "-1" ) - The queue/thread mode the material system should use: -1=default, 0=synchronous
  124. "ff_damage_reduction_other" = "0" ( def. "0.25" ) client replicated - How much to reduce damage done to teammates by things other than bullets and gre
  125. "sv_clamp_unsafe_velocities" = "0" ( def. "1" ) client replicated - Whether the server will attempt to clamp velocities that could cause physics bug
  126. "joy_lowend" = "0.35" ( def. "1" ) client archive
  127. "mp_free_armor" = "2" ( def. "0" ) client replicated - Determines whether kevlar (1+) and/or helmet (2+) are given automatically.
  128. "joy_forwardsensitivity" = "-1.0" ( def. "-1" ) client archive
  129. "sv_talk_enemy_living" = "1" ( def. "0" ) client replicated - Living players can hear all living enemy communication (voice, chat)
  130. "sv_allow_wait_command" = "0" ( def. "1" ) replicated - Allow or disallow the wait command on clients connected to this server.
  131. "mp_spawnprotectiontime" = "0" ( def. "5" ) game replicated - Kick players who team-kill within this many seconds of a round restart.
  132. "joystick" = "0" ( def. "1" ) min. 0.000000 max. 1.000000 client archive - True if the joystick is enabled, false otherwise.
  133. "mp_molotovusedelay" = "0" ( def. "15.0" ) min. 0.000000 max. 30.000000 client replicated - Number of seconds to delay before the molotov can be used after acquiring it
  134. "weapon_air_spread_scale" = "0" ( def. "1.0" ) min. 0.000000 client replicated - Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to
  135. "bot_allow_sub_machine_guns" = "0" ( def. "1" ) game replicated - If nonzero, bots may use sub-machine guns.
  136. "sv_timebetweenducks" = "0" ( def. "0.4" ) min. 0.000000 max. 2.000000 client replicated - Minimum time before recognizing consecutive duck key
  137. "sv_staminajumpcost" = "0" ( def. ".080" ) min. 0.000000 client replicated - Stamina penalty for jumping
  138. "cl_color" = "2" ( def. "0" ) min. 0.000000 max. 4.000000 archive user - Preferred teammate color
  139. "joy_autoAimDampenMethod" = "1" ( def. "0" ) client archive
  140. "cl_detail_avoid_radius" = "64" ( def. "0" ) client archive - radius around detail sprite to avoid players
  141. "cl_teamid_overhead_name_fadetime" = "0.5" ( def. "1.0" ) client archive ss - How long it takes for the overhad name to fade out once your crosshair has left
  142. "mp_limitteams" = "0" ( def. "2" ) min. 0.000000 max. 30.000000 game notify replicated - Max # of players 1 team can have over another (0 disables check)
  143. "sv_staminalandcost" = "0" ( def. ".050" ) min. 0.000000 client replicated - Stamina penalty for landing
  144. "mp_do_warmup_period" = "0" ( def. "1" ) min. 0.000000 max. 1.000000 client replicated - Whether or not to do a warmup period at the start of a match.
  145. "weapon_recoil_vel_decay" = "1000" ( def. "4.5" ) client cheat replicated - Decay factor for weapon recoil velocity
  146. "sv_minupdaterate" = "128" ( def. "64" ) replicated - Minimum updates per second that the server will allow
  147. "cl_teammate_colors_show" = "2" ( def. "1" ) client archive - In competitive, 1 = show teammates as separate colors in the radar, scoreboard,
  148. "player_last_medalstats_panel" = "1.000000" ( def. "0" ) client archive ss - Last opened panel in the Medals & Stats screen
  149. "cl_bobamt_vert" = "0.14" ( def. "0.25" ) min. 0.100000 max. 2.000000 client archive - The amount the viewmodel moves up and down when running
  150. "joy_gamma" = "0.1" ( def. "0.2" ) client archive
  151. "snd_musicvolume" = "0.020000" ( def. "0.7" ) min. 0.000000 max. 1.000000 archive - Overall music volume
  152. "mp_forcecamera" = "0" ( def. "1" ) client replicated - Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 =
  153. "joy_curvepoint_4" = "0.8" ( def. "1" ) min. 0.001000 max. 5.000000 client archive
  154. "cash_team_terrorist_win_bomb" = "2700" ( def. "3500" ) client notify replicated
  155. "cash_team_elimination_hostage_map_t" = "2000" ( def. "1000" ) client notify replicated
  156. "cash_team_win_by_time_running_out_hostage" = "2000" ( def. "3250" ) client notify replicated
  157. "cl_crosshairsize" = "3" ( def. "5" ) client archive ss
  158. "joy_advaxisy" = "1" ( def. "0" ) client archive
  159. "cash_player_bomb_planted" = "200" ( def. "300" ) client notify replicated
  160. "weapon_recoil_decay_coefficient" = "1000" ( def. "2.0" ) client cheat replicated
  161. "cl_crosshairstyle" = "4" ( def. "2" ) client archive ss - 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feed
  162. "sv_disable_immunity_alpha" = "1" ( def. "0" ) client replicated - If set, clients won't slam the player model render settings each frame for immun
  163. "password" = "eddyisgay" ( def. "" ) archive - Current server access password
  164. "sv_client_cmdrate_difference" = "1" ( def. "0" ) replicated - cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterat
  165. "sv_maxrate" = "786432" ( def. "0" ) min. 0.000000 max. 786432.000000 replicated - Max bandwidth rate allowed on server, 0 == unlimited
  166. "cash_player_bomb_defused" = "200" ( def. "300" ) client notify replicated
  167. "hostip" = "-1062731438" ( def. "" ) - Host game server ip
  168. "mp_roundtime" = "22" ( def. "5" ) min. 1.000000 max. 60.000000 game notify replicated - How many minutes each round takes.
  169. "sv_enablebunnyhopping" = "1" ( def. "0" ) client replicated - Allow player speed to exceed maximum running speed
  170. "mp_playercashawards" = "0" ( def. "1" ) client replicated - Players can earn money by performing in-game actions
  171. "cash_team_planted_bomb_but_defused" = "200" ( def. "800" ) client notify replicated
  172. "cl_crosshairthickness" = "1" ( def. "0.5" ) client archive ss
  173. "player_last_leaderboards_filter" = "2.000000" ( def. "0" ) client archive ss - Last mode setting in the Leaderboards screen
  174. "mp_ggtr_bomb_respawn_delay" = "0" ( def. "0.0" ) min. 0.000000 max. 30.000000 client replicated - Number of seconds to delay before making the bomb available to a respawner in gu
  175. "sv_staminamax" = "0" ( def. "80" ) min. 0.000000 max. 100.000000 client replicated - Maximum stamina penalty
  176. "sv_autobunnyhopping" = "1" ( def. "0" ) client replicated - Players automatically re-jump while holding jump button
  177. "viewmodel_fov" = "60" ( def. "54" ) client archive
  178. "con_enable" = "1" ( def. "0" ) archive - Allows the console to be activated.
  179. "weapon_recoil_decay1_exp" = "1000" ( def. "3.5" ) client cheat replicated - Decay factor exponent for weapon recoil
  180. "bot_allow_snipers" = "0" ( def. "1" ) game replicated - If nonzero, bots may use sniper rifles.
  181. "joy_curvepoint_3" = "0.4" ( def. "0.75" ) min. 0.001000 max. 5.000000 client archive
  182. "mp_respawn_on_death_ct" = "1" ( def. "0" ) client replicated - When set to 1, counter-terrorists will respawn after dying.
  183. "joy_advaxisr" = "2" ( def. "0" ) client archive
  184. "think_limit" = "0" ( def. "10" ) client replicated - Maximum think time in milliseconds, warning is printed if this is exceeded.
  185. "sv_infinite_ammo" = "1" ( def. "0" ) client replicated - Player's active weapon will never run out of ammo. If set to 2 then player has i
  186. "bot_allow_machine_guns" = "0" ( def. "1" ) game replicated - If nonzero, bots may use the machine gun.
  187. "sf_ui_tint" = "2" ( def. "8" ) archive - The current tint applied to the Scaleform UI
  188. "cl_detail_avoid_recover_speed" = "0.25" ( def. "0" ) client archive - how fast to recover position after avoiding players
  189. "sv_accelerate" = "5" ( def. "5.5" ) client notify replicated - Linear acceleration amount (old value is 5.6)
  190. "cl_teamid_overhead_name_alpha" = "240" ( def. "100" ) client archive ss - The max alpha the overhead ID names will draw as.
  191. "ff_damage_reduction_grenade" = "0" ( def. "0.25" ) client replicated - How much to reduce damage done to teammates by a thrown grenade. Range is from
  192. "weapon_recoil_view_punch_extra" = "0" ( def. "0.055" ) client cheat replicated - Additional (non-aim) punch added to view from recoil
  193. "cash_team_elimination_hostage_map_ct" = "2300" ( def. "2000" ) client notify replicated
  194. "sv_maxvelocity" = "100000" ( def. "3500" ) client replicated - Maximum speed any ballistically moving object is allowed to attain per axis.
  195. "viewmodel_offset_y" = "1" ( def. "0.0" ) client archive
  196. "mp_respawn_on_death_t" = "1" ( def. "0" ) client replicated - When set to 1, terrorists will respawn after dying.
  197. "sensitivity" = "15" ( def. "2.5" ) min. 0.000100 max. 1000.000000 client archive - Mouse sensitivity.
  198. "cash_team_win_by_hostage_rescue" = "3000" ( def. "3500" ) client notify replicated
  199. "bot_join_after_player" = "0" ( def. "1" ) game replicated - If nonzero, bots wait until a player joins before entering the game.
  200. "cl_detail_avoid_force" = "0.4" ( def. "0" ) client archive - force with which to avoid players ( in units, percentage of the width of the det
  201. "cl_interp" = "0.031000" ( def. "0.03125" ) min. 0.000000 max. 0.500000 client notconnected user - Sets the interpolation amount (bounded on low side by server interp ratio settin
  202. "cash_team_loser_bonus_consecutive_rounds" = "0" ( def. "500" ) client notify replicated
  203. "sv_maxupdaterate" = "128" ( def. "64" ) replicated - Maximum updates per second that the server will allow
  204. "snd_musicvolume_multiplier_inoverlay" = "0.030000" ( def. "0.1" ) min. 0.000000 max. 1.000000 archive - Music volume multiplier when Steam Overlay is active
  205. "cl_autowepswitch" = "0" ( def. "1" ) client archive user ss - Automatically switch to picked up weapons (if more powerful)
  206. "cl_spec_mode" = "4" ( def. "0" ) client archive server_can_execute user ss - Saves the last viewed spectator mode for use next time we start to spectate
  207. *SPEC* [WEEABOO KING] sG | KiD Fearless [ADV] : rtv
  208. [Epic] -Olmon : !pannycakes
  209. Voice channel 0 circular buffer overflow!
  210. Voice channel 0 circular buffer overflow!
  211. Voice channel 0 circular buffer overflow!
  212. Voice channel 0 circular buffer overflow!
  213. Voice channel 0 circular buffer overflow!
  214. Voice channel 0 circular buffer overflow!
  215. Voice channel 0 circular buffer overflow!
  216. Voice channel 0 circular buffer overflow!
  217. Voice channel 0 circular buffer overflow!
  218. Voice channel 0 circular buffer overflow!
  219. Voice channel 0 circular buffer overflow!
  220. Voice channel 0 circular buffer overflow!
  221. Voice channel 0 circular buffer overflow!
  222. SendNetMsg 216.105.171.126:27018: stream[netchan_t::reliabledata] buffer overflow (maxsize = 4000)!
  223. SendNetMsg 216.105.171.126:27018: stream[netchan_t::reliabledata] buffer overflow (maxsize = 4000)!
  224. SendNetMsg 216.105.171.126:27018: stream[netchan_t::reliabledata] buffer overflow (maxsize = 4000)!
  225. SendNetMsg 216.105.171.126:27018: stream[netchan_t::reliabledata] buffer overflow (maxsize = 4000)!
  226. SendNetMsg 216.105.171.126:27018: stream[netchan_t::reliabledata] buffer overflow (maxsize = 4000)!
  227. Voice channel 0 circular buffer overflow!
  228. Voice channel 0 circular buffer overflow!
  229. Voice channel 0 circular buffer overflow!
  230. Voice channel 0 circular buffer overflow!
  231. Voice channel 0 circular buffer overflow!
  232. Voice channel 0 circular buffer overflow!
  233. Voice channel 0 circular buffer overflow!
  234. Voice channel 0 circular buffer overflow!
  235. Voice channel 0 circular buffer overflow!
  236. Voice channel 0 circular buffer overflow!
  237. Voice channel 0 circular buffer overflow!
  238. Tried to look up command say as if it were a variable.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement