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Good!! BOOM GUN

Dec 27th, 2019
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  1. wait(0.2)
  2.  
  3. Player = owner
  4. PlayerGui = Player.PlayerGui
  5. Cam = workspace.CurrentCamera
  6. Backpack = Player.Backpack
  7. Character = Player.Character
  8. Humanoid = Character.Humanoid
  9. Mouse = Player:GetMouse()
  10. RootPart = Character["HumanoidRootPart"]
  11. Torso = Character["Torso"]
  12. Head = Character["Head"]
  13. RightArm = Character["Right Arm"]
  14. LeftArm = Character["Left Arm"]
  15. RightLeg = Character["Right Leg"]
  16. LeftLeg = Character["Left Leg"]
  17. RootJoint = RootPart["RootJoint"]
  18. Neck = Torso["Neck"]
  19. RightShoulder = Torso["Right Shoulder"]
  20. LeftShoulder = Torso["Left Shoulder"]
  21. RightHip = Torso["Right Hip"]
  22. LeftHip = Torso["Left Hip"]
  23.  
  24. IT = Instance.new
  25. CF = CFrame.new
  26. VT = Vector3.new
  27. RAD = math.rad
  28. C3 = Color3.new
  29. UD2 = UDim2.new
  30. BRICKC = BrickColor.new
  31. ANGLES = CFrame.Angles
  32. EULER = CFrame.fromEulerAnglesXYZ
  33. COS = math.cos
  34. ACOS = math.acos
  35. SIN = math.sin
  36. ASIN = math.asin
  37. ABS = math.abs
  38. MRANDOM = math.random
  39. FLOOR = math.floor
  40.  
  41. --//=================================\\
  42. --|| USEFUL VALUES
  43. --\\=================================//
  44.  
  45. Animation_Speed = 2.5
  46. Frame_Speed = 1 / 100 -- (1 / 30) OR (1 / 60)
  47. local Speed = 40
  48. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  49. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  50. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  51. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  52. local DAMAGEMULTIPLIER = 1
  53. local ANIM = "Idle"
  54. local ATTACK = false
  55. local EQUIPPED = true
  56. local HOLD =true
  57. local COMBO = 999999999999999999999999
  58. local Rooted = false
  59. local SINE = 0
  60. local KEYHOLD = true
  61. local CHANGE = 10 / Animation_Speed
  62. local WALKINGANIM = false
  63. local VALUE1 = false
  64. local VALUE2 = false
  65. local ROBLOXIDLEANIMATION = IT("Animation")
  66. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  67. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  68. --ROBLOXIDLEANIMATION.Parent = Humanoid
  69. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  70. WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
  71. local Effects = IT("Folder", Character)
  72. Effects.Name = "Effects"
  73. local ANIMATOR = Humanoid.Animator
  74. local ANIMATE = Character.Animate
  75. local UNANCHOR = true
  76. local TRIPWIRE = false
  77.  
  78. --//=================================\\
  79. --\\=================================//
  80.  
  81.  
  82. --//=================================\\
  83. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  84. --\\=================================//
  85.  
  86. ArtificialHB = Instance.new("BindableEvent", script)
  87. ArtificialHB.Name = "ArtificialHB"
  88.  
  89. script:WaitForChild("ArtificialHB")
  90.  
  91. frame = Frame_Speed
  92. tf = 0
  93. allowframeloss = false
  94. tossremainder = false
  95. lastframe = tick()
  96. script.ArtificialHB:Fire()
  97.  
  98. game:GetService("RunService").Heartbeat:connect(function(s, p)
  99. tf = tf + s
  100. if tf >= frame then
  101. if allowframeloss then
  102. ArtificialHB:Fire()
  103. lastframe = tick()
  104. else
  105. for i = 1, math.floor(tf / frame) do
  106. ArtificialHB:Fire()
  107. end
  108. lastframe = tick()
  109. end
  110. if tossremainder then
  111. tf = 0
  112. else
  113. tf = tf - frame * math.floor(tf / frame)
  114. end
  115. end
  116. end)
  117.  
  118. --//=================================\\
  119. --\\=================================//
  120.  
  121. --//=================================\\
  122. --|| SOME FUNCTIONS
  123. --\\=================================//
  124.  
  125. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  126. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  127. end
  128.  
  129. function PositiveAngle(NUMBER)
  130. if NUMBER >= 0 then
  131. NUMBER = 0
  132. end
  133. return NUMBER
  134. end
  135.  
  136. function NegativeAngle(NUMBER)
  137. if NUMBER <= 0 then
  138. NUMBER = 0
  139. end
  140. return NUMBER
  141. end
  142.  
  143. function Swait(NUMBER)
  144. if NUMBER == 0 or NUMBER == nil then
  145. ArtificialHB.Event:wait()
  146. else
  147. for i = 1, NUMBER do
  148. ArtificialHB.Event:wait()
  149. end
  150. end
  151. end
  152.  
  153. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  154. local NEWMESH = IT(MESH)
  155. if MESH == "SpecialMesh" then
  156. NEWMESH.MeshType = MESHTYPE
  157. if MESHID ~= "nil" and MESHID ~= "" then
  158. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  159. end
  160. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  161. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  162. end
  163. end
  164. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  165. NEWMESH.Scale = SCALE
  166. NEWMESH.Parent = PARENT
  167. return NEWMESH
  168. end
  169.  
  170. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  171. local NEWPART = IT("Part")
  172. NEWPART.formFactor = FORMFACTOR
  173. NEWPART.Reflectance = REFLECTANCE
  174. NEWPART.Transparency = TRANSPARENCY
  175. NEWPART.CanCollide = false
  176. NEWPART.Locked = true
  177. NEWPART.Anchored = true
  178. if ANCHOR == false then
  179. NEWPART.Anchored = false
  180. end
  181. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  182. NEWPART.Name = NAME
  183. NEWPART.Size = SIZE
  184. NEWPART.Position = Torso.Position
  185. NEWPART.Material = MATERIAL
  186. NEWPART:BreakJoints()
  187. NEWPART.Parent = PARENT
  188. return NEWPART
  189. end
  190.  
  191. local function weldBetween(a, b)
  192. local weldd = Instance.new("ManualWeld")
  193. weldd.Part0 = a
  194. weldd.Part1 = b
  195. weldd.C0 = CFrame.new()
  196. weldd.C1 = b.CFrame:inverse() * a.CFrame
  197. weldd.Parent = a
  198. return weldd
  199. end
  200.  
  201.  
  202. function QuaternionFromCFrame(cf)
  203. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  204. local trace = m00 + m11 + m22
  205. if trace > 0 then
  206. local s = math.sqrt(1 + trace)
  207. local recip = 0.5 / s
  208. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  209. else
  210. local i = 0
  211. if m11 > m00 then
  212. i = 1
  213. end
  214. if m22 > (i == 0 and m00 or m11) then
  215. i = 2
  216. end
  217. if i == 0 then
  218. local s = math.sqrt(m00 - m11 - m22 + 1)
  219. local recip = 0.5 / s
  220. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  221. elseif i == 1 then
  222. local s = math.sqrt(m11 - m22 - m00 + 1)
  223. local recip = 0.5 / s
  224. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  225. elseif i == 2 then
  226. local s = math.sqrt(m22 - m00 - m11 + 1)
  227. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  228. end
  229. end
  230. end
  231.  
  232. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  233. local xs, ys, zs = x + x, y + y, z + z
  234. local wx, wy, wz = w * xs, w * ys, w * zs
  235. local xx = x * xs
  236. local xy = x * ys
  237. local xz = x * zs
  238. local yy = y * ys
  239. local yz = y * zs
  240. local zz = z * zs
  241. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  242. end
  243.  
  244. function QuaternionSlerp(a, b, t)
  245. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  246. local startInterp, finishInterp;
  247. if cosTheta >= 0.0001 then
  248. if (1 - cosTheta) > 0.0001 then
  249. local theta = ACOS(cosTheta)
  250. local invSinTheta = 1 / SIN(theta)
  251. startInterp = SIN((1 - t) * theta) * invSinTheta
  252. finishInterp = SIN(t * theta) * invSinTheta
  253. else
  254. startInterp = 1 - t
  255. finishInterp = t
  256. end
  257. else
  258. if (1 + cosTheta) > 0.0001 then
  259. local theta = ACOS(-cosTheta)
  260. local invSinTheta = 1 / SIN(theta)
  261. startInterp = SIN((t - 1) * theta) * invSinTheta
  262. finishInterp = SIN(t * theta) * invSinTheta
  263. else
  264. startInterp = t - 1
  265. finishInterp = t
  266. end
  267. end
  268. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  269. end
  270.  
  271. function Clerp(a, b, t)
  272. local qa = {QuaternionFromCFrame(a)}
  273. local qb = {QuaternionFromCFrame(b)}
  274. local ax, ay, az = a.x, a.y, a.z
  275. local bx, by, bz = b.x, b.y, b.z
  276. local _t = 1 - t
  277. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  278. end
  279.  
  280. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  281. local frame = IT("Frame")
  282. frame.BackgroundTransparency = TRANSPARENCY
  283. frame.BorderSizePixel = BORDERSIZEPIXEL
  284. frame.Position = POSITION
  285. frame.Size = SIZE
  286. frame.BackgroundColor3 = COLOR
  287. frame.BorderColor3 = BORDERCOLOR
  288. frame.Name = NAME
  289. frame.Parent = PARENT
  290. return frame
  291. end
  292.  
  293. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  294. local label = IT("TextLabel")
  295. label.BackgroundTransparency = 1
  296. label.Size = UD2(1, 0, 1, 0)
  297. label.Position = UD2(0, 0, 0, 0)
  298. label.TextColor3 = TEXTCOLOR
  299. label.TextStrokeTransparency = STROKETRANSPARENCY
  300. label.TextTransparency = TRANSPARENCY
  301. label.FontSize = TEXTFONTSIZE
  302. label.Font = TEXTFONT
  303. label.BorderSizePixel = BORDERSIZEPIXEL
  304. label.TextScaled = false
  305. label.Text = TEXT
  306. label.Name = NAME
  307. label.Parent = PARENT
  308. return label
  309. end
  310.  
  311. function NoOutlines(PART)
  312. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  313. end
  314.  
  315. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  316. local NEWWELD = IT(TYPE)
  317. NEWWELD.Part0 = PART0
  318. NEWWELD.Part1 = PART1
  319. NEWWELD.C0 = C0
  320. NEWWELD.C1 = C1
  321. NEWWELD.Parent = PARENT
  322. return NEWWELD
  323. end
  324.  
  325. local S = IT("Sound")
  326. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  327. local NEWSOUND = nil
  328. coroutine.resume(coroutine.create(function()
  329. NEWSOUND = S:Clone()
  330. NEWSOUND.Parent = PARENT
  331. NEWSOUND.Volume = VOLUME
  332. NEWSOUND.Pitch = PITCH
  333. NEWSOUND.SoundId = "rbxassetid://"..ID
  334. NEWSOUND:play()
  335. if DOESLOOP == true then
  336. NEWSOUND.Looped = true
  337. else
  338. repeat wait(1) until NEWSOUND.Playing == false
  339. NEWSOUND:remove()
  340. end
  341. end))
  342. return NEWSOUND
  343. end
  344.  
  345. function CFrameFromTopBack(at, top, back)
  346. local right = top:Cross(back)
  347. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  348. end
  349.  
  350. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  351. function WACKYEFFECT(Table)
  352. local TYPE = (Table.EffectType or "Sphere")
  353. local SIZE = (Table.Size or VT(1,1,1))
  354. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  355. local TRANSPARENCY = (Table.Transparency or 0)
  356. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  357. local CFRAME = (Table.CFrame or Torso.CFrame)
  358. local MOVEDIRECTION = (Table.MoveToPos or nil)
  359. local ROTATION1 = (Table.RotationX or 0)
  360. local ROTATION2 = (Table.RotationY or 0)
  361. local ROTATION3 = (Table.RotationZ or 0)
  362. local MATERIAL = (Table.Material or "Neon")
  363. local COLOR = (Table.Color or C3(1,1,1))
  364. local TIME = (Table.Time or 45)
  365. local SOUNDID = (Table.SoundID or nil)
  366. local SOUNDPITCH = (Table.SoundPitch or nil)
  367. local SOUNDVOLUME = (Table.SoundVolume or nil)
  368. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  369. local BOOMERANG = (Table.Boomerang or 0)
  370. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  371. coroutine.resume(coroutine.create(function()
  372. local PLAYSSOUND = false
  373. local SOUND = nil
  374. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  375. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  376. PLAYSSOUND = true
  377. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  378. end
  379. EFFECT.Color = COLOR
  380. local MSH = nil
  381. if TYPE == "Sphere" then
  382. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  383. elseif TYPE == "Block" or TYPE == "Box" then
  384. MSH = IT("BlockMesh",EFFECT)
  385. MSH.Scale = SIZE
  386. elseif TYPE == "Wave" then
  387. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  388. elseif TYPE == "Ring" then
  389. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  390. elseif TYPE == "Slash" then
  391. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  392. elseif TYPE == "Round Slash" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  394. elseif TYPE == "Swirl" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  396. elseif TYPE == "Skull" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  398. elseif TYPE == "Crystal" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  400. end
  401. if MSH ~= nil then
  402. local BOOMR1 = 1+BOOMERANG/50
  403. local BOOMR2 = 1+SIZEBOOMERANG/50
  404. local MOVESPEED = nil
  405. if MOVEDIRECTION ~= nil then
  406. if USEBOOMERANGMATH == true then
  407. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  408. else
  409. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  410. end
  411. end
  412. local GROWTH = nil
  413. if USEBOOMERANGMATH == true then
  414. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  415. else
  416. GROWTH = (SIZE - ENDSIZE)
  417. end
  418. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  419. if TYPE == "Block" then
  420. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  421. else
  422. EFFECT.CFrame = CFRAME
  423. end
  424. if USEBOOMERANGMATH == true then
  425. for LOOP = 1, TIME+1 do
  426. Swait()
  427. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  428. if TYPE == "Wave" then
  429. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  430. end
  431. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  432. if TYPE == "Block" then
  433. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  434. else
  435. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  436. end
  437. if MOVEDIRECTION ~= nil then
  438. local ORI = EFFECT.Orientation
  439. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  440. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  441. end
  442. end
  443. else
  444. for LOOP = 1, TIME+1 do
  445. Swait()
  446. MSH.Scale = MSH.Scale - GROWTH/TIME
  447. if TYPE == "Wave" then
  448. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  449. end
  450. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  451. if TYPE == "Block" then
  452. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  453. else
  454. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  455. end
  456. if MOVEDIRECTION ~= nil then
  457. local ORI = EFFECT.Orientation
  458. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  459. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  460. end
  461. end
  462. end
  463. EFFECT.Transparency = 1
  464. if PLAYSSOUND == false then
  465. EFFECT:remove()
  466. else
  467. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  468. EFFECT:remove()
  469. end
  470. else
  471. if PLAYSSOUND == false then
  472. EFFECT:remove()
  473. else
  474. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  475. EFFECT:remove()
  476. end
  477. end
  478. end))
  479. end
  480.  
  481. function MakeForm(PART,TYPE)
  482. if TYPE == "Cyl" then
  483. local MSH = IT("CylinderMesh",PART)
  484. elseif TYPE == "Ball" then
  485. local MSH = IT("SpecialMesh",PART)
  486. MSH.MeshType = "Sphere"
  487. elseif TYPE == "Wedge" then
  488. local MSH = IT("SpecialMesh",PART)
  489. MSH.MeshType = "Wedge"
  490. end
  491. end
  492.  
  493. Debris = game:GetService("Debris")
  494.  
  495. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  496. local DIRECTION = CF(StartPos,EndPos).lookVector
  497. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  498. end
  499.  
  500. function OhnoItsAShotgun()
  501. local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
  502. CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  503. return SHOOTgun
  504. end
  505.  
  506. function CamShake(SHAKE,TIMER)
  507. coroutine.resume(coroutine.create(function()
  508. local FADER = SHAKE/TIMER
  509. for i = 1, TIMER do
  510. wait()
  511. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  512. end
  513. Humanoid.CameraOffset = VT(0,0,0)
  514. end))
  515. end
  516.  
  517. --//=================================\\
  518. --|| GUIS AND MISC
  519. --\\=================================//
  520.  
  521. local SKILLTEXTCOLOR = C3(1,1,1)
  522. local SKILLFONT = "SciFi"
  523. local SKILLTEXTSIZE = 4
  524.  
  525. local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
  526.  
  527. for i = 1, #ATTACKS do
  528. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  529. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  530. SKILLTEXT.TextXAlignment = "Right"
  531. SKILLTEXT.Rotation = i*3
  532. end
  533.  
  534. local BMUSIC = IT("Sound",RootPart)
  535. local VOLUME = 10
  536. local PITCH = 1.3
  537. local SONGID = 932923622
  538.  
  539. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  540. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  541. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  542. Character.Health:remove()
  543. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  544. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  545. WHOAMI.Rotation = (#ATTACKS*3)+3
  546. CreateLabel(WHOAMI, "Gunjourer: The Revenge", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  547.  
  548. Humanoid.MaxHealth = math.huge
  549. Humanoid.Health = math.huge
  550.  
  551. Humanoid.Died:Connect(function()
  552. RootPart:remove()
  553. CreateSound(160718677, Head, 4, 1, false)
  554. BMUSIC:remove()
  555. Effects:remove()
  556. WEAPONGUI:remove()
  557. end)
  558. local GRUNTS = {1146556975,1146556706,1278006076}
  559.  
  560. --//=================================\\
  561. --|| DAMAGING
  562. --\\=================================//
  563.  
  564. function ApplyDamage(Humanoid,Damage)
  565. Damage = Damage * DAMAGEMULTIPLIER
  566. if Humanoid.Health < 2000 then
  567. if Humanoid.Health - Damage > 0 then
  568. Humanoid.Health = Humanoid.Health - Damage
  569. else
  570. Humanoid.Parent:BreakJoints()
  571. end
  572. else
  573. Humanoid.Parent:BreakJoints()
  574. end
  575. end
  576.  
  577. function PAW_HAHA(LOC,AIMTO,OUCH)
  578. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  579. for i = 1, 4 do
  580. local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  581. local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  582. local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  583. local DISTANCE = (POS - LOC).Magnitude
  584. if HIT then
  585. local HUM = nil
  586. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  587. HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  588. elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  589. HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  590. end
  591. if HUM then
  592. ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  593. end
  594. end
  595. WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  596. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  597. end
  598. end
  599.  
  600. --//=================================\\
  601. --|| ATTACK FUNCTIONS AND STUFF
  602. --\\=================================//
  603.  
  604. function Conjour()
  605. local SHOOT = OhnoItsAShotgun()
  606. local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  607. local ORI = 90
  608. SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  609. local GOODRIDDANCE = false
  610. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  611. coroutine.resume(coroutine.create(function()
  612. repeat
  613. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  614. Swait()
  615. until GOODRIDDANCE == true
  616. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  617. SHOOT.CanCollide = true
  618. SHOOT.Anchored = false
  619. SHOOT.Parent = workspace
  620. local bv = Instance.new("BodyVelocity",SHOOT)
  621. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  622. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  623. Debris:AddItem(bv,0.1)
  624. wait(5)
  625. for i = 1, 45 do
  626. Swait()
  627. SHOOT.Transparency = SHOOT.Transparency + 1/45
  628. end
  629. SHOOT:remove()
  630. end))
  631. for i = 1, 15 do
  632. Swait()
  633. SHOOT.Transparency = SHOOT.Transparency - 1/15
  634. ORI = ORI - 3
  635. end
  636. for i = 1, 15 do
  637. Swait()
  638. ORI = ORI - 3
  639. end
  640. wait(MRANDOM(2,8)/10)
  641. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  642. CamShake(4,4)
  643. GOODRIDDANCE = true
  644. end
  645. function Aerial_Bombardament()
  646. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  647. if HITFLOOR then
  648. ATTACK = true
  649. Rooted = true
  650. local bv = Instance.new("BodyVelocity")
  651. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  652. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  653. bv.Parent = RootPart
  654. local GYRO = IT("BodyGyro",RootPart)
  655. GYRO.D = 2
  656. GYRO.P = 20000
  657. GYRO.MaxTorque = VT(0,4000000,0)
  658. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  659. CreateSound(145486992,Torso,10,0.85,false)
  660. for i=0, 0.05, 0.1 / Animation_Speed do
  661. Swait()
  662. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  666. if ANIM == "Fall" or ANIM == "Jump" then
  667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  669. else
  670. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  672. end
  673. end
  674. bv:Remove()
  675. local E = 360/15
  676. for i = 1, 15 do
  677. Swait()
  678. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  679. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  680. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  681. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  683. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  685. end
  686. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  687. for i = 1, 15 do
  688. coroutine.resume(coroutine.create(function()
  689. Conjour()
  690. end))
  691. end
  692. local LANDED = nil
  693. local POS = nil
  694. coroutine.resume(coroutine.create(function()
  695. repeat
  696. Swait()
  697. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  701. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  703. until LANDED ~= nil
  704. end))
  705. repeat
  706. Swait()
  707. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  708. if HITFLOOR then
  709. LANDED = HITFLOOR
  710. POS = HITPOS
  711. end
  712. until LANDED ~= nil
  713. GYRO:remove()
  714. CamShake(6,3)
  715. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  716. ATTACK = false
  717. Rooted = false
  718. end
  719. end
  720. function Point_Blank()
  721. ATTACK = true
  722. Rooted = true
  723. local HIT = nil
  724. local HUMAN = nil
  725. local ROOT = nil
  726. CreateSound(145486992,Torso,10,0.85,false)
  727. for i=0, 0.5, 0.1 / Animation_Speed do
  728. Swait()
  729. if HIT ~= nil then
  730. break
  731. end
  732. for index, CHILD in pairs(workspace:GetDescendants()) do
  733. if CHILD.ClassName == "Model" and CHILD ~= Character then
  734. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  735. if HUM then
  736. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  737. if TORSO and HUM.Health > 0 then
  738. if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  739. ROOT = TORSO
  740. HUMAN = HUM
  741. HIT = CHILD
  742. end
  743. end
  744. end
  745. end
  746. end
  747. RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  748. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  749. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  750. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  751. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  752. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  753. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  754. end
  755. if HIT then
  756. local bv = Instance.new("BodyVelocity")
  757. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  758. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  759. bv.Parent = RootPart
  760. Debris:AddItem(bv,0.1)
  761. coroutine.resume(coroutine.create(function()
  762. local GUNS = {}
  763. for i = 1, 4 do
  764. local SHOOT = OhnoItsAShotgun()
  765. local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  766. SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  767. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  768. table.insert(GUNS,SHOOT)
  769. end
  770. for i = 1, 25 do
  771. Swait()
  772. for E = 1, #GUNS do
  773. GUNS[E].Transparency = GUNS[E].Transparency - 1/25
  774. end
  775. end
  776. wait(0.1)
  777. CamShake(8,15)
  778. for E = 1, #GUNS do
  779. local SHOOT = GUNS[E]
  780. coroutine.resume(coroutine.create(function()
  781. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  782. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  783. SHOOT.CanCollide = true
  784. SHOOT.Anchored = false
  785. SHOOT.Parent = workspace
  786. local bv = Instance.new("BodyVelocity",SHOOT)
  787. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  788. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  789. Debris:AddItem(bv,0.1)
  790. wait(5)
  791. for i = 1, 45 do
  792. Swait()
  793. SHOOT.Transparency = SHOOT.Transparency + 1/45
  794. end
  795. end))
  796. wait()
  797. end
  798. end))
  799. CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
  800. for i=0, 1, 0.1 / Animation_Speed do
  801. Swait()
  802. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  806. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  808. end
  809. end
  810. ATTACK = false
  811. Rooted = false
  812. end
  813. function Tripwire()
  814. ATTACK = true
  815. Rooted = true
  816. TRIPWIRE = true
  817. coroutine.resume(coroutine.create(function()
  818. repeat
  819. Swait()
  820. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  824. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  826. until ATTACK == false
  827. end))
  828. local SHOOT = OhnoItsAShotgun()
  829. local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  830. SHOOT.CFrame = Torso.CFrame*CFRAME
  831. coroutine.resume(coroutine.create(function()
  832. repeat
  833. SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  834. Swait()
  835. until HOLD == true
  836. TRIPWIRE = false
  837. local LOC = SHOOT.CFrame*CF(0,3,0).p
  838. for i = 1, 15 do
  839. Swait()
  840. SHOOT.Transparency = SHOOT.Transparency - 1/15
  841. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  842. end
  843. SHOOT.Transparency = 0
  844. for i = 1, 2 do
  845. Swait()
  846. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  847. end
  848. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  849. CamShake(8,9)
  850. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  851. SHOOT.CanCollide = true
  852. SHOOT.Anchored = false
  853. SHOOT.Parent = workspace
  854. local bv = Instance.new("BodyVelocity",SHOOT)
  855. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  856. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  857. Debris:AddItem(bv,0.1)
  858. wait(5)
  859. for i = 1, 45 do
  860. Swait()
  861. SHOOT.Transparency = SHOOT.Transparency + 1/45
  862. end
  863. end))
  864. CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  865. for i = 1, 15 do
  866. Swait()
  867. SHOOT.Transparency = SHOOT.Transparency - 1/150
  868. end
  869. ATTACK = false
  870. Rooted = false
  871. end
  872. function Mend()
  873. if Humanoid.Health < Humanoid.MaxHealth - 150 then
  874. ATTACK = true
  875. Rooted = true
  876. for i=0, 0.25, 0.1 / Animation_Speed do
  877. Swait()
  878. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  882. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  884. end
  885. local LOOP = 0
  886. repeat
  887. LOOP = LOOP + 1
  888. Swait()
  889. Humanoid.Health = Humanoid.Health + 1
  890. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  894. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  897. for i=0, 0.15, 0.1 / Animation_Speed do
  898. Swait()
  899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  903. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. end
  906. ATTACK = false
  907. Rooted = false
  908. end
  909. end
  910. function Taunt()
  911. ATTACK = true
  912. Rooted = true
  913. local L = CreateSound(1278007556,Head,8,1.1,false)
  914. L.EmitterSize = 25
  915. for i = 1, 20 do
  916. Swait()
  917. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  923. end
  924. for i = 1, 40 do
  925. Swait()
  926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  932. end
  933. ATTACK = false
  934. Rooted = false
  935. end
  936. function DoubleJump()
  937. ATTACK = true
  938. Rooted = false
  939. Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  940. CreateSound(159882477, Head, 4, 1, false)
  941. CreateSound(1112042117, Torso, 2, 1, false)
  942. local E = 360/12
  943. for i=1, 12 do
  944. Swait()
  945. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  949. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  951. end
  952. ATTACK = false
  953. Rooted = false
  954. end
  955.  
  956. --//=================================\\
  957. --|| ASSIGN THINGS TO KEYS
  958. --\\=================================//
  959.  
  960. function MouseDown(Mouse)
  961. HOLD = true
  962. if ATTACK == false then
  963. end
  964. end
  965.  
  966. function MouseUp(Mouse)
  967. HOLD = false
  968. end
  969.  
  970. local READYTODOUBLE = false
  971. local DOUBLED = false
  972.  
  973. function KeyDown(Key)
  974. KEYHOLD = true
  975. if Key == "c" and ATTACK == false then
  976. Conjour()
  977. end
  978.  
  979. if Key == "v" and ATTACK == false then
  980. Aerial_Bombardament()
  981. end
  982.  
  983. if Key == "b" and ATTACK == false then
  984. Point_Blank()
  985. end
  986.  
  987. if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
  988. Tripwire()
  989. end
  990.  
  991. if Key == "m" and ATTACK == false then
  992. Mend()
  993. end
  994.  
  995. if Key == "t" and ATTACK == false then
  996. Taunt()
  997. end
  998.  
  999. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1000. READYTODOUBLE = false
  1001. DOUBLED = true
  1002. DoubleJump()
  1003. end
  1004. end
  1005.  
  1006. function KeyUp(Key)
  1007. KEYHOLD = false
  1008. end
  1009.  
  1010. Mouse.Button1Down:connect(function(NEWKEY)
  1011. MouseDown(NEWKEY)
  1012. end)
  1013. Mouse.Button1Up:connect(function(NEWKEY)
  1014. MouseUp(NEWKEY)
  1015. end)
  1016. Mouse.KeyDown:connect(function(NEWKEY)
  1017. KeyDown(NEWKEY)
  1018. end)
  1019. Mouse.KeyUp:connect(function(NEWKEY)
  1020. KeyUp(NEWKEY)
  1021. end)
  1022.  
  1023. --//=================================\\
  1024. --\\=================================//
  1025.  
  1026. function unanchor()
  1027. for _, c in pairs(Character:GetChildren()) do
  1028. if c:IsA("BasePart") and c ~= RootPart then
  1029. c.Anchored = false
  1030. end
  1031. end
  1032. if UNANCHOR == true then
  1033. RootPart.Anchored = false
  1034. else
  1035. RootPart.Anchored = true
  1036. end
  1037. end
  1038.  
  1039. --//=================================\\
  1040. --|| WRAP THE WHOLE SCRIPT UP
  1041. --\\=================================//
  1042.  
  1043. Humanoid.Changed:connect(function(Jump)
  1044. if Jump == "Jump" and (Disable_Jump == true) then
  1045. Humanoid.Jump = false
  1046. elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1047. wait(0.1)
  1048. READYTODOUBLE = true
  1049. end
  1050. end)
  1051.  
  1052. while true do
  1053. Swait()
  1054. script.Parent = WEAPONGUI
  1055. ANIMATE.Parent = nil
  1056. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1057. v:Stop();
  1058. end
  1059. SINE = SINE + CHANGE
  1060. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1061. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1062. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1063. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1064. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1065. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1066. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1067. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1068. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1069. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1070. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1071. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1072. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1073. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1074. end
  1075. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1076. ANIM = "Jump"
  1077. if ATTACK == false then
  1078. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. end
  1085. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1086. ANIM = "Fall"
  1087. if ATTACK == false then
  1088. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1092. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. end
  1095. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1096. ANIM = "Idle"
  1097. DOUBLED = false
  1098. READYTODOUBLE = false
  1099. if ATTACK == false then
  1100. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1104. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1106. end
  1107. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1108. ANIM = "Walk"
  1109. DOUBLED = false
  1110. READYTODOUBLE = false
  1111. if ATTACK == false then
  1112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1116. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1118. end
  1119. end
  1120. unanchor()
  1121. if Rooted == false then
  1122. Disable_Jump = false
  1123. Humanoid.WalkSpeed = Speed
  1124. elseif Rooted == true then
  1125. Disable_Jump = true
  1126. Humanoid.WalkSpeed = 0
  1127. end
  1128. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1129. BMUSIC.Looped = true
  1130. BMUSIC.Pitch = PITCH
  1131. BMUSIC.Volume = VOLUME
  1132. BMUSIC.Playing = true
  1133. if BMUSIC.Parent ~= RootPart then
  1134. BMUSIC = IT("Sound",RootPart)
  1135. end
  1136. Humanoid.Name = "NONHUM"
  1137. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1138. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1139. end
  1140.  
  1141. --//=================================\\
  1142. --\\=================================//
  1143.  
  1144.  
  1145.  
  1146.  
  1147.  
  1148. --//====================================================\\--
  1149. --|| END OF SCRIPT
  1150. --\\====================================================//--
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