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  1. # These are Global Settings for Residence.
  2. Global:
  3. # Starts UUID conversion on plugin startup
  4. # DONT change this if you are not sure what you doing
  5. UUIDConvertion: false
  6. # If you running offline server, better to check this as true. This will help to solve issues with changing players UUID.
  7. OfflineMode: true
  8. # Players with residence.versioncheck permission node will be noticed about new residence version on login
  9. versionCheck: true
  10. # This loads the <language>.yml file in the Residence Language folder
  11. # All Residence text comes from this file. (NOT DONE YET)
  12. Language: cestina
  13. # Wooden Hoe is the default selection tool for Residence.
  14. # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
  15. SelectionToolId: WOODEN_HOE
  16. Selection:
  17. # By setting this to true, all selections will be made from bedrock to sky ignoring Y coordinates
  18. IgnoreY: true
  19. # When this set to true, selections inside existing residence will be from bottom to top of that residence
  20. # When this set to false, selections inside existing residence will be exactly as they are
  21. IgnoreYInSubzone: false
  22. # Defines height of nether when creating residences. This mostly applies when performing commands like /res select vert or /res auto which will expand residence to defined height
  23. # This cant be higher than 255 or lower than 1
  24. netherHeight: 128
  25. # By setting this to true, player will only pay for x*z blocks ignoring height
  26. # This will lower residence price by up to 255 times, so adjust block price BEFORE enabling this
  27. NoCostForYBlocks: false
  28. # This determins which tool you can use to see info on residences, default is String.
  29. # Simply equip this tool and hit a location inside the residence and it will display the info for it.
  30. InfoToolId: STRING
  31. Optimizations:
  32. # When enabled we will load data from every single world file even if world doesn't exist but might be loaded later on
  33. # Usually only useful when you have multiverse plugin which loads worlds durring server work time
  34. LoadEveryWorld: false
  35. # This will slightly change behavior of groups file CanTeleport section which will include server owner into check
  36. # When this is set to false and CanTeleport set to false, players will not have option to teleport to other player residences, only to their own
  37. # When this is set to true and CanTeleport set to false, players will not have option to teleport to residences in general
  38. # Keep in mind that this only applies for commands like /res tp
  39. CanTeleportIncludeOwner: false
  40. # Name of your main residence world. Usually normal starting world 'World'. Capitalization essential
  41. DefaultWorld: world
  42. DisabledWorlds:
  43. # List Of Worlds where this plugin is disabled
  44. List: []
  45. # Disables all listeners in included worlds
  46. DisableListeners: true
  47. # Disabled any command usage in included worlds
  48. DisableCommands: true
  49. # Delay in seconds between item pickups after residence flag prevents it
  50. # Keep it at arround 10 sec to lower unesecery checks
  51. ItemPickUpDelay: 10
  52. AutomaticResidenceCreation:
  53. # When set to true /res auto command will check for new area collision with other residences to avoid overlapping.
  54. # Set it to false to gain some performace but new residence can often overlap with old ones
  55. CheckCollision: true
  56. # Defines new residence name increment when using automatic residence creation command if residence with that name already exist
  57. IncrementFormat: _[number]
  58. Size:
  59. # Value between 1 and 100 which will define size of residence we will create in percentage depending on players permission group
  60. Percentage: 50
  61. # Value in blocks. While previous percentage will determine general size, this can be used to avoid having tiny residences
  62. # For example if player has access to 30x30 residence and Percentage is set to 50% then instead of using 15 block size we will use 20 (default)
  63. # Keep in mind that this will not override actual max/min residence sizes player can have
  64. Min: 20
  65. # Value in blocks. While previous percentage will determine general size, this can be used to avoid having huge residences
  66. # For example if player has access to 500x500 residence and Percentage is set to 50% then instead of using 250 block size we will use 100 (default)
  67. # Keep in mind that this will not override actual max/min residence sizes player can have
  68. Max: 100
  69. GlobalChat:
  70. # Enables or disables chat modification by including players main residence name
  71. Enabled: false
  72. # Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {residence} to your chat format and disable this.
  73. SelfModify: true
  74. Format: '&c[&e%1&c]'
  75. # When this set to true, any teleportation to residence where player dont have tp flag, action will be denyied
  76. # This can prevent from teleporting players to residence with 3rd party plugins like esentials /tpa
  77. BlockAnyTeleportation: true
  78. # By setting this to true, regular pvp flag will be acting as overridepvp flag
  79. # Overridepvp flag tries to ignore any pvp protection in that residence by any other plugin
  80. OverridePvp: false
  81. KickLocation:
  82. # By setting this to true, when player kicks another player from residence, he will be teleported to this location instead of getting outside residence
  83. Use: false
  84. World: world
  85. X: 0.5
  86. Y: 63.0
  87. Z: 0.5
  88. # Less than 0 - head up, more than 0 - head down. Range from -90 to 90
  89. Pitch: 0.0
  90. # Head position to left and right. Range from -180 to 180
  91. Yaw: 0.0
  92. FlyLandLocation:
  93. # Used when players fly state is being turned to false because of fly flag and there is no solid land where to land for player
  94. World: world
  95. X: 0.5
  96. Y: 63.0
  97. Z: 0.5
  98. # Less than 0 - head up, more than 0 - head down. Range from -90 to 90
  99. Pitch: 0.0
  100. # Head position to left and right. Range from -180 to 180
  101. Yaw: 0.0
  102. InfoCommand:
  103. # By setting this to true, when checking residence info with /res info, you will get only names in list, by hovering on them, you will get flag list
  104. ShortInformation: true
  105. # When set to true default residence flags set in flags.yml file will get excluded from info command output and will not be shown
  106. # If flag gets different state then it will be shown
  107. ExcludeDefaultFlags: false
  108. Vote:
  109. # Range players can vote to, by default its from 0 to 10 points
  110. RangeFrom: 0
  111. RangeTo: 10
  112. # If this true, players can only give like for shop instead of point voting
  113. OnlyLike: false
  114. ConsoleLogs:
  115. # If this true, flag changes throw GUI will be recorded in console
  116. ShowFlagChanges: true
  117. Intervals:
  118. # How often in seconds to heal/feed players in residence with appropriate flag
  119. # Bigger numbers can save some resources
  120. Heal: 1
  121. Feed: 5
  122. # Potions containing one of thos effects will be ignored if residence dont have pvp true flag set
  123. NegativePotionEffects:
  124. - blindness
  125. - confusion
  126. - harm
  127. - hunger
  128. - poison
  129. - slow
  130. - slow_digging
  131. - weakness
  132. - wither
  133. NegativeLingeringPotions:
  134. - slowness
  135. - instant_damage
  136. - poison
  137. - slowness
  138. # Defines speed for particular wspeed1 and wspeed2 flags. It can be from 0 up to 5
  139. WalkSpeed:
  140. '1': 0.5
  141. '2': 2.0
  142. # The interval, in milliseconds, between movement checks.
  143. # Reducing this will increase the load on the server.
  144. # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
  145. MoveCheckInterval: 500
  146. Tp:
  147. # The interval, in seconds, for teleportation.
  148. # Use 0 to disable
  149. TeleportDelay: 3
  150. # Show aditional message in title message area when player is teleporting to residence
  151. TeleportTitleMessage: true
  152. RandomTeleportation:
  153. Worlds:
  154. # World name to use this feature. Add annother one with appropriate name to enable random teleportation
  155. world_nether:
  156. Enabled: true
  157. # Max coordinate to teleport, setting to 1000, player can be teleported between -1000 and 1000 coordinates
  158. MaxCoord: 1000
  159. # If maxcoord set to 1000 and mincoord to 500, then player can be teleported between -1000 to -500 and 500 to 1000 coordinates
  160. MinCoord: 500
  161. CenterX: 0
  162. CenterZ: 0
  163. world:
  164. Enabled: true
  165. MaxCoord: 1000
  166. MinCoord: 500
  167. CenterX: 0
  168. CenterZ: 0
  169. world_the_end:
  170. Enabled: true
  171. MaxCoord: 1000
  172. MinCoord: 500
  173. CenterX: 0
  174. CenterZ: 0
  175. Aquarius:
  176. Enabled: true
  177. MaxCoord: 1000
  178. MinCoord: 500
  179. CenterX: 0
  180. CenterZ: 0
  181. Aquarius_the_end:
  182. Enabled: true
  183. MaxCoord: 1000
  184. MinCoord: 500
  185. CenterX: 0
  186. CenterZ: 0
  187. Aquarius_nether:
  188. Enabled: true
  189. MaxCoord: 1000
  190. MinCoord: 500
  191. CenterX: 0
  192. CenterZ: 0
  193. sky:
  194. Enabled: true
  195. MaxCoord: 1000
  196. MinCoord: 500
  197. CenterX: 0
  198. CenterZ: 0
  199. olymp:
  200. Enabled: true
  201. MaxCoord: 1000
  202. MinCoord: 500
  203. CenterX: 0
  204. CenterZ: 0
  205. premiumShop:
  206. Enabled: true
  207. MaxCoord: 1000
  208. MinCoord: 500
  209. CenterX: 0
  210. CenterZ: 0
  211. # How long force player to wait before using command again.
  212. Cooldown: 5
  213. # How many times to try find correct location for teleportation.
  214. # Keep it at low number, as player always can try again after delay
  215. MaxTries: 20
  216. # The interval, in minutes, between residence saves.
  217. SaveInterval: 10
  218. # New save mechanic can minimize save file couple times and speedup save/load time in general
  219. # Bigger files have bigger impact
  220. NewSaveMechanic: true
  221. Backup:
  222. AutoCleanUp:
  223. # Do you want to automatically remove backup files from main backup folder if they are older than defined day amount
  224. Use: false
  225. Days: 30
  226. # Do you want to backup files by creating zip files in main residence folder in backup folder
  227. # This wont have effect on regular backuped files made in save folder
  228. UseZip: true
  229. IncludeFiles:
  230. Worlds: true
  231. forsale: true
  232. leases: true
  233. permlists: true
  234. rent: true
  235. flags: true
  236. groups: true
  237. config: true
  238. AutoCleanUp:
  239. # HIGHLY EXPERIMENTAL residence cleaning on server startup if player is offline for x days.
  240. # Players can bypass this with residence.cleanbypass permission node
  241. Use: false
  242. # For how long player should be offline to delete hes residence
  243. Days: 60
  244. # Do you want to regenerate old residence area
  245. # This requires world edit to be present
  246. Regenerate: false
  247. # Worlds to be included in check list
  248. Worlds:
  249. - world
  250. Lwc:
  251. # Removes lwc protection from all defined objects when removing residence
  252. OnDelete: true
  253. # Removes lwc protection from all defined objects when buying residence
  254. OnBuy: true
  255. # Removes lwc protection from all defined objects when unrenting residence
  256. OnUnrent: true
  257. # List of blocks you want to remove protection from
  258. MaterialList:
  259. - CHEST
  260. - TRAPPED_CHEST
  261. - furnace
  262. - dispenser
  263. AntiGreef:
  264. TNT:
  265. # When set to true will allow tnt and minecart with tnt to explode below 62 (default) level outside of residence
  266. # This will allow mining with tnt and more vanilla play
  267. ExplodeBelow: false
  268. level: 62
  269. Creeper:
  270. # When set to true will allow Creeper explode below 62 (default) level outside of residence
  271. # This will give more realistic game play
  272. ExplodeBelow: false
  273. level: 62
  274. Flow:
  275. # Level from which one to start lava and water flow blocking
  276. # This dont have effect in residence area
  277. Level: 63
  278. # With this set to true, lava flow outside residence is blocked
  279. NoLavaFlow: false
  280. # With this set to true, water flow outside residence is blocked
  281. NoWaterFlow: false
  282. Worlds:
  283. - world
  284. Place:
  285. # Level from which one to start block lava and water place
  286. # This don't have effect in residence area
  287. Level: 63
  288. # With this set to true, playrs cant place lava outside residence
  289. NoLavaPlace: false
  290. # With this set to true, playrs cant place water outside residence
  291. NoWaterPlace: false
  292. Worlds:
  293. - world
  294. BlockFall:
  295. # With this set to true, falling blocks will be deleted if they will land in different area
  296. Use: false
  297. # Level from which one to start block block's fall
  298. # This don't have effect in residence area or outside
  299. Level: 62
  300. Worlds:
  301. - world
  302. ResCleaning:
  303. # With this set to true, after player removes its residence, all blocks listed below, will be replaced with air blocks
  304. # Effective way to prevent residence creating near greefing target and then remove it
  305. # ATTENTION! Bigger residence areas could want to create bigger loads on server when cleaning up areas. So dont use this if regular player have access to huge residences. 15 million blocks would be a max limit
  306. Use: false
  307. # Level from whichone you want to replace blocks
  308. Level: 63
  309. # Block list to be replaced
  310. # By default only water and lava will be replaced
  311. Blocks:
  312. - WATER
  313. - LAVA
  314. Worlds:
  315. - world
  316. Flags:
  317. # By setting this to true flags from list will be protected from change while there is some one inside residence besides owner
  318. # Protects in example from people inviting some one and changing pvp flag to true to kill them
  319. Prevent: true
  320. list:
  321. - pvp
  322. # The default group to use if Permissions fails to attach or your not using Permissions.
  323. DefaultGroup: default
  324. # Enable / Disable the Lease System.
  325. UseLeaseSystem: false
  326. # Sets date format when shown in example lease or rent expire date
  327. # How to use it properly, more information can be found at http://www.tutorialspoint.com/java/java_date_time.htm
  328. DateFormat: E yyyy.MM.dd 'at' hh:mm:ss a zzz
  329. # Sets date format when shown in example lease or rent expire date
  330. # How to use it properly, more information can be found at http://www.tutorialspoint.com/java/java_date_time.htm
  331. DateFormatShort: MM.dd hh:mm
  332. # Sets time zone for showing date, useful when server is in different country then main server player base
  333. # Full list of possible time zones can be found at http://www.mkyong.com/java/java-display-list-of-timezone-with-gmt/
  334. TimeZone: Europe/Berlin
  335. # Enable / Disable money returning on residence removal.
  336. ResMoneyBack: false
  337. # The interval, in minutes, between residence lease checks (if leases are enabled).
  338. LeaseCheckInterval: 10
  339. # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
  340. LeaseAutoRenew: true
  341. # Whether or not to use the Permissions system in conjunction with this config.
  342. EnablePermissions: true
  343. # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
  344. EnableEconomy: false
  345. # Defaults to None which will start by looking to default economy engine throw vault API and if it fails to any supported economy engine
  346. # Custom economy engines can be defined to access economy directly
  347. # Supported variables: Vault, iConomy, Essentials, RealEconomy, CMIEconomy, None
  348. Type: None
  349. # When enabled extra message will appear in chat if residence is for rent or for sell to inform how he can rent/buy residence with basic information.
  350. ExtraEnterMessage: true
  351. Sell:
  352. # If set to true, this will allow to sell subzones. Its recommended to keep it false tho
  353. Subzone: false
  354. # Enables or disables the Rent System
  355. EnableRentSystem: false
  356. Rent:
  357. # Prevents residence/subzone removal if its subzone is still rented by some one
  358. PreventRemoval: true
  359. # When set to true residence rent can be renewed from residence bank
  360. DeductFromBank: false
  361. # When set to true residence rent can be renewed from residence bank and if there is not enough money then we will deduct rest of it from player
  362. # This will override behavior of DeductFromBank
  363. DeductFromBankThenPlayer: false
  364. Inform:
  365. # Informs players on rent time ending
  366. OnEnding: true
  367. # Time range in minutes when to start informing about ending rent
  368. Before: 1440
  369. # Time range in seconds for how long to wait after player logs in to inform about ending rents
  370. Delay: 60
  371. DefaultValues:
  372. # Default values used when putting residence for rent
  373. AllowRenewing: true
  374. StayInMarket: true
  375. AllowAutoPay: true
  376. # If set to true, when player is not defining auto pay on renting, then this value will be used
  377. PlayerAutoPay: true
  378. Schematics:
  379. # EXPERIMENTAL!!! If set to true, residence will be restored to state it was when backup flag was set to true
  380. # For securoty reassons only players with aditional residence.backup permission node can set backup flag
  381. RestoreAfterRentEnds: true
  382. # When set to true, area state will be saved only when setting backup to true value
  383. # When set to false, area state will be saved before each renting to have always up to date area look
  384. # Keep in mind that when its set to false, there is slightly bigger server load as it has to save area each time when some one rents it
  385. SaveOnFlagChange: true
  386. # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
  387. RentCheckInterval: 10
  388. Messages:
  389. # Defines where you want to send residence enter/leave/deny move and similar messages. Possible options: ActionBar, TitleBar, ChatBox
  390. # TitleBar can have %subtitle% variable to define second line
  391. GeneralMessages: ChatBox
  392. ActionBar:
  393. ShowOnSelection: true
  394. # Enable or disable residence chat channels.
  395. ResidenceChatEnable: false
  396. # Color of residence chat.
  397. ResidenceChatColor: DARK_PURPLE
  398. # When enabled players with access to chat flag will be able to listen to residence chat without joining it
  399. ResidenceChatListening: false
  400. # Max lenght of residence chat prefix including color codes
  401. ResidenceChatPrefixLength: 16
  402. # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
  403. AdminOnlyCommands: false
  404. # Setting this to true makes server OPs admins.
  405. AdminOPs: true
  406. # Setting this to true server administration wont need to use /resadmin command to access admin command if they are op or have residence.admin permission node.
  407. AdminFullAccess: false
  408. # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
  409. # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
  410. MultiWorldPlugin: Multiverse-Core
  411. # Setting this to true causes subzones to inherit flags from their parent zones.
  412. ResidenceFlagsInherit: true
  413. # Setting this to false will allow rented residences to be modified by the renting player.
  414. PreventRentModify: true
  415. # Setting this to true will prevent subzone deletion when subzone owner is not same as parent zone owner.
  416. PreventSubZoneRemoval: true
  417. # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
  418. StopOnSaveFault: true
  419. ResidenceNameRegex: '[^a-zA-Z0-9\-\_]'
  420. # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
  421. ShowIntervalMessages: false
  422. # Setting this to true sends a tutorial message to the new player when he places chest on ground.
  423. ShowNoobMessage: true
  424. # Setting this to true creates residence around players placed chest if he don't have any.
  425. # Only once every server restart if he still don't have any residence
  426. NewPlayer:
  427. Use: false
  428. # Setting this to true, residence will be created for free
  429. # By setting to false, money will be taken from player, if he has them
  430. Free: true
  431. # Range from placed chest o both sides. By setting to 5, residence will be 5+5+1 = 11 blocks wide
  432. Range:
  433. X: 5
  434. Y: 5
  435. Z: 5
  436. # Experimental - The following settings are lists of block IDs to be used as part of the checks for the 'container' and 'use' flags when using mods.
  437. CustomContainers: []
  438. CustomBothClick: []
  439. CustomRightClick: []
  440. Visualizer:
  441. # With this enabled player will see particle effects to mark selection boundaries
  442. Use: true
  443. # Range in blocks to draw particle effects for player
  444. # Keep it no more as 30, as player cant see more than 16 blocks
  445. Range: 16
  446. # For how long in miliseconds (5000 = 5sec) to show particle effects
  447. ShowFor: 5000
  448. # How often in ticks to update particles for player
  449. updateInterval: 20
  450. # Spacing in blocks between particle effects for rows
  451. RowSpacing: 2
  452. # Spacing in blocks between particle effects for collums
  453. CollumnSpacing: 2
  454. # Defines by how many particles we need to skip
  455. # This will create moving particle effect and will improve overall look of selection
  456. # By increasing this number, you can decrease update interval
  457. SkipBy: 5
  458. # Maximum amount of frame particles to show for one player
  459. FrameCap: 500
  460. # Maximum amount of sides particles to show for one player
  461. SidesCap: 2000
  462. # Particle effect names. possible: explode, largeexplode, hugeexplosion, fireworksSpark, splash, wake, crit, magicCrit
  463. # smoke, largesmoke, spell, instantSpell, mobSpell, mobSpellAmbient, witchMagic, dripWater, dripLava, angryVillager, happyVillager, townaura
  464. # note, portal, enchantmenttable, flame, lava, footstep, cloud, reddust, snowballpoof, snowshovel, slime, heart, barrier
  465. # droplet, take, mobappearance
  466.  
  467. # If using spigot based server different particles can be used:
  468. # click2, click1, bow_fire, door_toggle, iron_door_toggle, trapdoor_toggle, iron_trapdoor_toggle, fence_gate_toggle, door_close, iron_door_close, trapdoor_close, iron_trapdoor_close, fence_gate_close, extinguish, record_play, ghast_shriek, ghast_shoot, blaze_shoot, zombie_chew_wooden_door, zombie_chew_iron_door, zombie_destroy_door, smoke, step_sound, potion_break, instant_potion_break, ender_signal, mobspawner_flames, brewing_stand_brew, chorus_flower_grow, chorus_flower_death, portal_travel, endereye_launch, firework_shoot, villager_plant_grow, dragon_breath, anvil_break, anvil_use, anvil_land, enderdragon_shoot, wither_break_block, wither_shoot, zombie_infect, zombie_converted_villager, bat_takeoff, end_gateway_spawn, enderdragon_growl, wither_spawned, ender_dragon_death, end_portal_created_in_overworld, phantom_bites, zombie_converts_to_drowned, husk_converts_to_zombie, grindstone_used, book_page_turned, composter_composts, lava_converts_block, redstone_torch_burns_out, ender_eye_placed, ender_dragon_destroys_block, wet_sponge_vaporizes_in_nether,
  469. Selected:
  470. Frame: happyVillager
  471. Sides: reddust
  472. Overlap:
  473. Frame: FLAME
  474. Sides: FLAME
  475. # Shows particle effect when player enters residence. Only applies to main residence area
  476. EnterAnimation: true
  477. # Shows particle effect when player are being pushed back
  478. BounceAnimation: true
  479. GUI:
  480. # Enable or disable flag GUI
  481. Enabled: true
  482. # Item id and data to use when flag is set to true
  483. setTrue: GREEN_WOOL
  484. # Item id and data to use when flag is set to false
  485. setFalse: RED_WOOL
  486. # Item id and data to use when flag is set to remove
  487. setRemove: LIGHT_GRAY_WOOL
  488. # Default = false. Enabling this, residences with flag nomobs will be cleared from monsters in regular intervals.
  489. # This is quite heavy on server side, so enable only if you really need this feature
  490. AutoMobRemoval:
  491. Use: false
  492. # How often in seconds to check for monsters in residences. Keep it at reasonable amount
  493. Interval: 3
  494. EnforceAreaInsideArea: false
  495. EnableSpout: false
  496. EnableLeaseMoneyAccount: true
  497. # By setting this to true, partial compatibility for kCouldron servers will be enabled. Action bar messages and selection visualizer will be disabled automatically as off incorrect compatibility
  498. Couldroncompatibility: false
  499. DynMap:
  500. # Enables or disable DynMap Support
  501. Use: false
  502. # When set to true we will hide residence areas by default on dynmap window
  503. # Residences can still be enabled throw provided DynMap option on left top side
  504. HideByDefault: false
  505. # Shows or hides residence flags
  506. ShowFlags: true
  507. # When enabled default flags will not be included in residence overview
  508. ExcludeDefaultFlags: true
  509. # If set true, residence with hidden flag set to true will be hidden from dynmap
  510. HideHidden: true
  511. Layer:
  512. # Enables 3D zones
  513. 3dRegions: true
  514. # How deep to go into subzones to show
  515. SubZoneDepth: 2
  516. Border:
  517. # Color of border. Pick color from this page http://www.w3schools.com/colors/colors_picker.asp
  518. Color: '#FF0000'
  519. # Transparency. 0.3 means that only 30% of color will be visible
  520. Opacity: 0.3
  521. # Border thickness
  522. Weight: 3
  523. Fill:
  524. Opacity: 0.3
  525. Color: '#FFFF00'
  526. ForRent: '#33cc33'
  527. Rented: '#99ff33'
  528. ForSale: '#0066ff'
  529. # Shows only regions on this list
  530. VisibleRegions: []
  531. # Hides region on map even if its not hidden in game
  532. HiddenRegions: []
  533. # In development
  534. Raid:
  535. # Determines if you want to enable raid feature for your server
  536. # When residence is under raid, attackers can move inside residence even if residence has move false flag
  537. Enabled: false
  538. # Time in seconds before raid starts
  539. # This will allow defenders to get back to residence and prepare for attack
  540. PreTimer: 120
  541. # Time in seconds raid should be
  542. # During this time attackers can steal and kill defenders
  543. Timer: 120
  544. # Time in seconds residence is immune for next raid
  545. # Default is 79200 seconds which results into 22 hours, this might reset if you have server restart
  546. Cooldown: 79200
  547. # Time in seconds player is immune for next raid
  548. # In case player has more than one residence, this can prevent player from being attacked again
  549. # Default is 79200 seconds which results into 22 hours, this might reset if you have server restart
  550. PlayerCooldown: 79200
  551. Allow:
  552. Attacker:
  553. # Allows to break blocks inside raided residence even if it has destroy false
  554. # This only applies for attackers and for raid time
  555. blockBreak: true
  556. # Allows to place blocks inside raided residence even if it has place false
  557. # This only applies for attackers and for raid time
  558. blockPlace: true
  559. Defender:
  560. # Allows to break blocks inside raided residence even if it has destroy false
  561. # This only applies for defenders and for raid time
  562. blockBreak: true
  563. # Allows to place blocks inside raided residence even if it has place false
  564. # This only applies for defenders and for raid time
  565. blockPlace: true
  566. # Allows to teleport into raided residence, includes /res tp and other 3rd party teleport commands
  567. # This only applies for defenders and for raid time
  568. # keep in mind that attackers will not have this option and will be prevented from teleporting inside raided residence
  569. Teleport: false
  570. # Allows to use containers, such as chests, during raid time
  571. # This only applies for defenders and for raid time
  572. # Keeping this at false might prevent from players moving their items to another residence which is not in raid
  573. # Attackers will have access to any container in your residence during raid
  574. containerUsage: false
  575. # When set to false players in same teams (attackers or defenders) will not cause each other damage
  576. FriendlyFire: true
  577.  
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