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Jampire

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Aug 21st, 2019
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  1.  
  2. /**
  3. * A particle effect which is displayed by exploding tnt and creepers:
  4. * <ul>
  5. * <li>It looks like a white cloud
  6. * <li>The speed value influences the velocity at which the particle flies off
  7. * </ul>
  8. */
  9. EXPLOSION_NORMAL("explode", 0, -1, ParticleProperty.DIRECTIONAL),
  10. /**
  11. * A particle effect which is displayed by exploding ghast fireballs and wither skulls:
  12. * <ul>
  13. * <li>It looks like a gray ball which is fading away
  14. * <li>The speed value slightly influences the size of this particle effect
  15. * </ul>
  16. */
  17. EXPLOSION_LARGE("largeexplode", 1, -1),
  18. /**
  19. * A particle effect which is displayed by exploding tnt and creepers:
  20. * <ul>
  21. * <li>It looks like a crowd of gray balls which are fading away
  22. * <li>The speed value has no influence on this particle effect
  23. * </ul>
  24. */
  25. EXPLOSION_HUGE("hugeexplosion", 2, -1),
  26. /**
  27. * A particle effect which is displayed by launching fireworks:
  28. * <ul>
  29. * <li>It looks like a white star which is sparkling
  30. * <li>The speed value influences the velocity at which the particle flies off
  31. * </ul>
  32. */
  33. FIREWORKS_SPARK("fireworksSpark", 3, -1, ParticleProperty.DIRECTIONAL),
  34. /**
  35. * A particle effect which is displayed by swimming entities and arrows in water:
  36. * <ul>
  37. * <li>It looks like a bubble
  38. * <li>The speed value influences the velocity at which the particle flies off
  39. * </ul>
  40. */
  41. WATER_BUBBLE("bubble", 4, -1, ParticleProperty.DIRECTIONAL, ParticleProperty.REQUIRES_WATER),
  42. /**
  43. * A particle effect which is displayed by swimming entities and shaking wolves:
  44. * <ul>
  45. * <li>It looks like a blue drop
  46. * <li>The speed value has no influence on this particle effect
  47. * </ul>
  48. */
  49. WATER_SPLASH("splash", 5, -1, ParticleProperty.DIRECTIONAL),
  50. /**
  51. * A particle effect which is displayed on water when fishing:
  52. * <ul>
  53. * <li>It looks like a blue droplet
  54. * <li>The speed value influences the velocity at which the particle flies off
  55. * </ul>
  56. */
  57. WATER_WAKE("wake", 6, 7, ParticleProperty.DIRECTIONAL),
  58. /**
  59. * A particle effect which is displayed by water:
  60. * <ul>
  61. * <li>It looks like a tiny blue square
  62. * <li>The speed value has no influence on this particle effect
  63. * </ul>
  64. */
  65. SUSPENDED("suspended", 7, -1, ParticleProperty.REQUIRES_WATER),
  66. /**
  67. * A particle effect which is displayed by air when close to bedrock and the in the void:
  68. * <ul>
  69. * <li>It looks like a tiny gray square
  70. *
  71. *
  72. *
  73. * <p>
  74. * <p>
  75. * <p>
  76. * <p>
  77. * <p>
  78. * <p>
  79. * <p>
  80. * <p>
  81. * <p>
  82. * <p>
  83. * <p>
  84. * <p>
  85. * <p>
  86. * <li>The speed value has no influence on this particle effect
  87. * </ul>
  88. */
  89. SUSPENDED_DEPTH("depthSuspend", 8, -1, ParticleProperty.DIRECTIONAL),
  90. /**
  91. * A particle effect which is displayed when landing a critical hit and by arrows:
  92. * <ul>
  93. * <li>It looks like a light brown cross
  94. * <li>The speed value influences the velocity at which the particle flies off
  95. * </ul>
  96. */
  97. CRIT("crit", 9, -1, ParticleProperty.DIRECTIONAL),
  98. /**
  99. * A particle effect which is displayed when landing a hit with an enchanted weapon:
  100. * <ul>
  101. * <li>It looks like a cyan star
  102. * <li>The speed value influences the velocity at which the particle flies off
  103. * </ul>
  104. */
  105. CRIT_MAGIC("magicCrit", 10, -1, ParticleProperty.DIRECTIONAL),
  106. /**
  107. * A particle effect which is displayed by primed tnt, torches, droppers, dispensers, end portals, brewing stands and monster spawners:
  108. * <ul>
  109. * <li>It looks like a little gray cloud
  110. * <li>The speed value influences the velocity at which the particle flies off
  111. * </ul>
  112. */
  113. SMOKE_NORMAL("smoke", 11, -1, ParticleProperty.DIRECTIONAL),
  114. /**
  115. * A particle effect which is displayed by fire, minecarts with furnace and blazes:
  116. * <ul>
  117. * <li>It looks like a large gray cloud
  118. * <li>The speed value influences the velocity at which the particle flies off
  119. * </ul>
  120. */
  121. SMOKE_LARGE("largesmoke", 12, -1, ParticleProperty.DIRECTIONAL),
  122. /**
  123. * A particle effect which is displayed when splash potions or bottles o' enchanting hit something:
  124. * <ul>
  125. * <li>It looks like a white swirl
  126. * <li>The speed value causes the particle to only move upwards when set to 0
  127. * <li>Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
  128. * </ul>
  129. */
  130. SPELL("spell", 13, -1),
  131. /**
  132. * A particle effect which is displayed when instant splash potions hit something:
  133. * <ul>
  134. * <li>It looks like a white cross
  135. * <li>The speed value causes the particle to only move upwards when set to 0
  136. * <li>Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
  137. * </ul>
  138. */
  139. SPELL_INSTANT("instantSpell", 14, -1),
  140. /**
  141. * A particle effect which is displayed by entities with active potion effects:
  142. * <ul>
  143. * <li>It looks like a colored swirl
  144. * <li>The speed value causes the particle to be colored black when set to 0
  145. * <li>The particle color gets lighter when increasing the speed and darker when decreasing the speed
  146. * </ul>
  147. */
  148. SPELL_MOB("mobSpell", 15, -1, ParticleProperty.COLORABLE),
  149. /**
  150. * A particle effect which is displayed by entities with active potion effects applied through a beacon:
  151. * <ul>
  152. * <li>It looks like a transparent colored swirl
  153. * <li>The speed value causes the particle to be always colored black when set to 0
  154. * <li>The particle color gets lighter when increasing the speed and darker when decreasing the speed
  155. * </ul>
  156. */
  157. SPELL_MOB_AMBIENT("mobSpellAmbient", 16, -1, ParticleProperty.COLORABLE),
  158. /**
  159. * A particle effect which is displayed by witches:
  160. * <ul>
  161. * <li>It looks like a purple cross
  162. * <li>The speed value causes the particle to only move upwards when set to 0
  163. * <li>Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
  164. * </ul>
  165. */
  166. SPELL_WITCH("witchMagic", 17, -1),
  167. /**
  168. * A particle effect which is displayed by blocks beneath a water source:
  169. * <ul>
  170. * <li>It looks like a blue drip
  171. * <li>The speed value has no influence on this particle effect
  172. * </ul>
  173. */
  174. DRIP_WATER("dripWater", 18, -1),
  175. /**
  176. * A particle effect which is displayed by blocks beneath a lava source:
  177. * <ul>
  178. * <li>It looks like an orange drip
  179. * <li>The speed value has no influence on this particle effect
  180. * </ul>
  181. */
  182. DRIP_LAVA("dripLava", 19, -1),
  183. /**
  184. * A particle effect which is displayed when attacking a villager in a village:
  185. * <ul>
  186. * <li>It looks like a cracked gray heart
  187. * <p>
  188. * <li>The speed value has no influence on this particle effect
  189. * </ul>
  190. */
  191. VILLAGER_ANGRY("angryVillager", 20, -1),
  192. /**
  193. * A particle effect which is displayed when using bone meal and trading with a villager in a village:
  194. * <ul>
  195. * <li>It looks like a green star
  196. * <li>The speed value has no influence on this particle effect
  197. * </ul>
  198. */
  199. VILLAGER_HAPPY("happyVillager", 21, -1, ParticleProperty.DIRECTIONAL),
  200. /**
  201. * A particle effect which is displayed by mycelium:
  202. * <ul>
  203. * <li>It looks like a tiny gray square
  204. * <li>The speed value has no influence on this particle effect
  205. * </ul>
  206. */
  207. TOWN_AURA("townaura", 22, -1, ParticleProperty.DIRECTIONAL),
  208. /**
  209. * A particle effect which is displayed by note blocks:
  210. * <ul>
  211. * <li>It looks like a colored note
  212. * <li>The speed value causes the particle to be colored green when set to 0
  213. * </ul>
  214. */
  215. NOTE("note", 23, -1, ParticleProperty.COLORABLE),
  216. /**
  217. * A particle effect which is displayed by nether portals, endermen, ender pearls, eyes of ender, ender chests and dragon eggs:
  218. * <ul>
  219. * <li>It looks like a purple cloud
  220. * <p>
  221. * <li>The speed value influences the spread of this particle effect
  222. * </ul>
  223. */
  224. PORTAL("portal", 24, -1, ParticleProperty.DIRECTIONAL),
  225. /**
  226. * A particle effect which is displayed by enchantment tables which are nearby bookshelves:
  227. * <ul>
  228. * <li>It looks like a cryptic white letter
  229. * <li>The speed value influences the spread of this particle effect
  230. * </ul>
  231. */
  232. ENCHANTMENT_TABLE("enchantmenttable", 25, -1, ParticleProperty.DIRECTIONAL),
  233. /**
  234. * A particle effect which is displayed by torches, active furnaces, magma cubes and monster spawners:
  235. * <ul>
  236. * <li>It looks like a tiny flame
  237. * <li>The speed value influences the velocity at which the particle flies off
  238. * </ul>
  239. */
  240. FLAME("flame", 26, -1, ParticleProperty.DIRECTIONAL),
  241. /**
  242. * A particle effect which is displayed by lava:
  243. * <ul>
  244. * <li>It looks like a spark
  245. * <li>The speed value has no influence on this particle effect
  246. * </ul>
  247. */
  248. LAVA("lava", 27, -1),
  249. /**
  250. * A particle effect which is currently unused:
  251. * <ul>
  252. * <li>It looks like a transparent gray square
  253. * <li>The speed value has no influence on this particle effect
  254. * </ul>
  255. */
  256. FOOTSTEP("footstep", 28, -1),
  257. /**
  258. * A particle effect which is displayed when a mob dies:
  259. * <ul>
  260. * <li>It looks like a large white cloud
  261. * <li>The speed value influences the velocity at which the particle flies off
  262. * </ul>
  263. */
  264. CLOUD("cloud", 29, -1, ParticleProperty.DIRECTIONAL),
  265. /**
  266. * A particle effect which is displayed by redstone ore, powered redstone, redstone torches and redstone repeaters:
  267. * <ul>
  268. * <li>It looks like a tiny colored cloud
  269. * <li>The speed value causes the particle to be colored red when set to 0
  270. * </ul>
  271. */
  272. REDSTONE("reddust", 30, -1, ParticleProperty.COLORABLE),
  273. /**
  274. * A particle effect which is displayed when snowballs hit a block:
  275. * <ul>
  276. * <li>It looks like a little piece with the snowball texture
  277. * <li>The speed value has no influence on this particle effect
  278. * </ul>
  279. */
  280. SNOWBALL("snowballpoof", 31, -1),
  281. /**
  282. * A particle effect which is currently unused:
  283. * <ul>
  284. * <li>It looks like a tiny white cloud
  285. * <li>The speed value influences the velocity at which the particle flies off
  286. * </ul>
  287. */
  288. SNOW_SHOVEL("snowshovel", 32, -1, ParticleProperty.DIRECTIONAL),
  289. /**
  290. * A particle effect which is displayed by slimes:
  291. * <ul>
  292. * <li>It looks like a tiny part of the slimeball icon
  293. * <li>The speed value has no influence on this particle effect
  294. * </ul>
  295. */
  296. SLIME("slime", 33, -1),
  297. /**
  298. * A particle effect which is displayed when breeding and taming animals:
  299. * <ul>
  300. * <li>It looks like a red heart
  301. * <li>The speed value has no influence on this particle effect
  302. * </ul>
  303. */
  304. HEART("heart", 34, -1),
  305. /**
  306. * A particle effect which is displayed by barriers:
  307. * <ul>
  308. * <li>It looks like a red box with a slash through it
  309. * <li>The speed value has no influence on this particle effect
  310. * </ul>
  311. */
  312. BARRIER("barrier", 35, 8),
  313. /**
  314. * A particle effect which is displayed when breaking a tool or eggs hit a block:
  315. * <ul>
  316. * <li>It looks like a little piece with an item texture
  317. * </ul>
  318. */
  319. ITEM_CRACK("iconcrack", 36, -1, ParticleProperty.DIRECTIONAL, ParticleProperty.REQUIRES_DATA),
  320. /**
  321. * A particle effect which is displayed when breaking blocks or sprinting:
  322. * <ul>
  323. * <li>It looks like a little piece with a block texture
  324. * <li>The speed value has no influence on this particle effect
  325. * </ul>
  326. */
  327. BLOCK_CRACK("blockcrack", 37, -1, ParticleProperty.REQUIRES_DATA),
  328. /**
  329. * A particle effect which is displayed when falling:
  330. * <ul>
  331. * <li>It looks like a little piece with a block texture
  332. * </ul>
  333. */
  334. BLOCK_DUST("blockdust", 38, 7, ParticleProperty.DIRECTIONAL, ParticleProperty.REQUIRES_DATA),
  335. /**
  336. * A particle effect which is displayed when rain hits the ground:
  337. * <ul>
  338. * <li>It looks like a blue droplet
  339. * <li>The speed value has no influence on this particle effect
  340. * </ul>
  341. */
  342. WATER_DROP("droplet", 39, 8),
  343. /**
  344. * A particle effect which is currently unused:
  345. * <ul>
  346. * <li>It has no visual effect
  347. * </ul>
  348. */
  349. ITEM_TAKE("take", 40, 8),
  350. /**
  351. * A particle effect which is displayed by elder guardians:
  352. * <ul>
  353. * <li>It looks like the shape of the elder guardian
  354. * <li>The speed value has no influence on this particle effect
  355. * <li>The offset values have no influence on this particle effect
  356. * </ul>
  357. */
  358. MOB_APPEARANCE("mobappearance", 41, 8);
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