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Nov 25th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101. RenderStepped1_Remote = instance.new("RemoteEvent",script)
  102. RenderStepped1_Remote.Name = "RemoteRender"
  103. RenderStepped1_Remote.Parent = XD
  104. XD = NLS([==[local render = script:WaitForChild("RemoteRender")
  105. game:GetService("RunService").RenderStepped:Connect(function(step)render:FireServer(step)end) ]==],script)
  106. RenderStepped_Bindable_Event=instance.new("BindableEvent",script)
  107. RenderStepped_Bindable_Event.Name = "RenderStepped"
  108. RenderStepped1_Remote.OnServerEvent(function(_,step)RenderStepped_Bindable_Event:Fire(step)end)
  109. RenderStepped2_Remote.OnServerEvent(function(_,step)RenderStepped_Bindable_Event:Fire(step)end)
  110. RenderStepped3_Remote.OnServerEvent(function(_,step)RenderStepped_Bindable_Event:Fire(step)end)
  111. RenderStepped4_Remote.OnServerEvent(function(_,step)RenderStepped_Bindable_Event:Fire(step)end)
  112. RenderStepped5_Remote.OnServerEvent(function(_,step)RenderStepped_Bindable_Event:Fire(step)end)
  113. RenderStepped6_Remote.OnServerEvent(function(_,step)RenderStepped_Bindable_Event:Fire(step)end)
  114. RenderStepped7_Remote.OnServerEvent(function(_,step)RenderStepped_Bindable_Event:Fire(step)end)
  115. RenderStepped8_Remote.OnServerEvent(function(_,step)RenderStepped_Bindable_Event:Fire(step)end)
  116. RenderStepped9_Remote.OnServerEvent(function(_,step)RenderStepped_Bindable_Event:Fire(step)end)
  117. RenderStepped10_Remote.OnServerEvent(function(_,step)RenderStepped_Bindable_Event:Fire(step)end)
  118. ----Sandboxed game object that allows the usage of client-side methods and services
  119. --Real game object
  120. local RealGame = game
  121.  
  122. --Metatable for fake service
  123. local FakeService_Metatable = {
  124. __index = function(self,k)
  125. local s = rawget(self,"_RealService")
  126. if s then
  127. return typeof(s[k])=="function"
  128. and function(_,...)return s[k](s,...)end or s[k]
  129. end
  130. end,
  131. __newindex = function(self,k,v)
  132. local s = rawget(self,"_RealService")
  133. if s then s[k]=v end
  134. end
  135. }
  136. local function FakeService(t,RealService)
  137. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  138. return setmetatable(t,FakeService_Metatable)
  139. end
  140.  
  141. --Fake game object
  142. local FakeGame = {
  143. GetService = function(self,s)
  144. return rawget(self,s) or RealGame:GetService(s)
  145. end,
  146. Players = FakeService({
  147. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  148. },"Players"),
  149. UserInputService = FakeService(UIS,"UserInputService"),
  150. ContextActionService = FakeService(CAS,"ContextActionService"),
  151. RunService = FakeService({
  152. _btrs = {},
  153. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  154. BindToRenderStep = function(self,name,_,fun)
  155. self._btrs[name] = self.Heartbeat:Connect(fun)
  156. end,
  157. UnbindFromRenderStep = function(self,name)
  158. self._btrs[name]:Disconnect()
  159. end,
  160. },"RunService")
  161. }
  162. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  163. FakeGame.service = FakeGame.GetService
  164. FakeService(FakeGame,game)
  165. --Changing owner to fake player object to support owner:GetMouse()
  166. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  167. end
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