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  1. --- 1 ---
  2. Failed running C:\Program Files\Unity\Hub\Editor\2019.3.0b3\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Users\mrrix\Projects\cm\CrazyMaze (1)\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Users\mrrix\Projects\cm\CrazyMaze (1)\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.0b3/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.0b3/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.3.0b3/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.3.0b3/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/mrrix/Projects/cm/CrazyMaze (1)/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="C:/Users/mrrix/Projects/cm/CrazyMaze (1)/Temp/StagingArea/Il2Cpp/il2cppOutput"
  3.  
  4. stdout:
  5. Building libil2cpp.so with AndroidToolChain
  6. Output directory: C:\Users\mrrix\Projects\cm\CrazyMaze (1)\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
  7. Cache directory: C:\Users\mrrix\Projects\cm\CrazyMaze (1)\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
  8. il2cpp.exe didn't catch exception: System.AggregateException: One or more errors occurred. ---> System.ComponentModel.Win32Exception: The specified executable is not a valid application for this OS platform.
  9. at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
  10. at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
  11. at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
  12. at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
  13. --- End of inner exception stack trace ---
  14. at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data, Func`2 action)
  15. at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
  16. at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
  17. at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
  18. at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
  19. at il2cpp.Program.Main(String[] args)
  20. ---> (Inner Exception #0) System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform.
  21. at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
  22. at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
  23. at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
  24. at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
  25.  
  26. ---> (Inner Exception #1) System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform.
  27. at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
  28. at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
  29. at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
  30. at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
  31.  
  32. ---> (Inner Exception #2) System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform.
  33. at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
  34. at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
  35. at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
  36. at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
  37.  
  38. ---> (Inner Exception #3) System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform.
  39. at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
  40. at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
  41. at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
  42. at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
  43.  
  44. ---> (Inner Exception #4) System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform.
  45. at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
  46. at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
  47. at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
  48. at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
  49.  
  50. ---> (Inner Exception #5) System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform.
  51. at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
  52. at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
  53. at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
  54. at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
  55.  
  56. ---> (Inner Exception #6) System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform.
  57. at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
  58. at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
  59. at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
  60. at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
  61.  
  62. ---> (Inner Exception #7) System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform.
  63. at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
  64. at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
  65. at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
  66. at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
  67.  
  68. stderr:
  69.  
  70. Unhandled Exception: System.AggregateException: One or more errors occurred. ---> System.ComponentModel.Win32Exception: The specified executable is not a valid application for this OS platform.
  71. at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
  72. at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
  73. at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
  74. at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
  75. --- End of inner exception stack trace ---
  76. at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data, Func`2 action)
  77. at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
  78. at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
  79. at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
  80. at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
  81. at il2cpp.Program.Main(String[] args)
  82.  
  83. UnityEngine.Debug:LogError(Object)
  84. UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
  85. UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1)
  86. UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String)
  87. UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean)
  88. UnityEditorInternal.IL2CPPBuilder:Run()
  89. UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
  90. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
  91.  
  92. --- 2 ---
  93. Exception: C:\Program Files\Unity\Hub\Editor\2019.3.0b3\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
  94. UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <55cdba1bd6e14fba9b722ea76fea516b>:0)
  95. UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <55cdba1bd6e14fba9b722ea76fea516b>:0)
  96. UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <55cdba1bd6e14fba9b722ea76fea516b>:0)
  97. UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <55cdba1bd6e14fba9b722ea76fea516b>:0)
  98. UnityEditorInternal.IL2CPPBuilder.Run () (at <55cdba1bd6e14fba9b722ea76fea516b>:0)
  99. UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <55cdba1bd6e14fba9b722ea76fea516b>:0)
  100. UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <bee7d0dbf61e4812b06e80b0be0ee4a3>:0)
  101. UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <bee7d0dbf61e4812b06e80b0be0ee4a3>:0)
  102. UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <bee7d0dbf61e4812b06e80b0be0ee4a3>:0)
  103. UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <bee7d0dbf61e4812b06e80b0be0ee4a3>:0)
  104. UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <55cdba1bd6e14fba9b722ea76fea516b>:0)
  105. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
  106.  
  107. --- 3 ---
  108. Build completed with a result of 'Failed'
  109. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
  110.  
  111. --- 4 ---
  112. UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
  113. at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00275] in <55cdba1bd6e14fba9b722ea76fea516b>:0
  114. at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <55cdba1bd6e14fba9b722ea76fea516b>:0
  115. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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