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- --- 1 ---
- Failed running C:\Program Files\Unity\Hub\Editor\2019.3.0b3\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Users\mrrix\Projects\cm\CrazyMaze (1)\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Users\mrrix\Projects\cm\CrazyMaze (1)\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.0b3/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.0b3/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.3.0b3/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.3.0b3/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/mrrix/Projects/cm/CrazyMaze (1)/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="C:/Users/mrrix/Projects/cm/CrazyMaze (1)/Temp/StagingArea/Il2Cpp/il2cppOutput"
- stdout:
- Building libil2cpp.so with AndroidToolChain
- Output directory: C:\Users\mrrix\Projects\cm\CrazyMaze (1)\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
- Cache directory: C:\Users\mrrix\Projects\cm\CrazyMaze (1)\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
- il2cpp.exe didn't catch exception: System.AggregateException: One or more errors occurred. ---> System.ComponentModel.Win32Exception: The specified executable is not a valid application for this OS platform.
- at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
- at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
- at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
- at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
- --- End of inner exception stack trace ---
- at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data, Func`2 action)
- at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
- at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
- at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
- at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
- at il2cpp.Program.Main(String[] args)
- ---> (Inner Exception #0) System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform.
- at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
- at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
- at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
- at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
- ---> (Inner Exception #1) System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform.
- at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
- at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
- at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
- at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
- ---> (Inner Exception #2) System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform.
- at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
- at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
- at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
- at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
- ---> (Inner Exception #3) System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform.
- at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
- at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
- at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
- at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
- ---> (Inner Exception #4) System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform.
- at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
- at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
- at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
- at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
- ---> (Inner Exception #5) System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform.
- at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
- at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
- at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
- at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
- ---> (Inner Exception #6) System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform.
- at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
- at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
- at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
- at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
- ---> (Inner Exception #7) System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform.
- at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
- at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
- at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
- at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
- stderr:
- Unhandled Exception: System.AggregateException: One or more errors occurred. ---> System.ComponentModel.Win32Exception: The specified executable is not a valid application for this OS platform.
- at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
- at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
- at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
- at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
- --- End of inner exception stack trace ---
- at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data, Func`2 action)
- at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
- at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
- at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
- at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
- at il2cpp.Program.Main(String[] args)
- UnityEngine.Debug:LogError(Object)
- UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
- UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1)
- UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String)
- UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean)
- UnityEditorInternal.IL2CPPBuilder:Run()
- UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
- --- 2 ---
- Exception: C:\Program Files\Unity\Hub\Editor\2019.3.0b3\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
- UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <55cdba1bd6e14fba9b722ea76fea516b>:0)
- UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <55cdba1bd6e14fba9b722ea76fea516b>:0)
- UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <55cdba1bd6e14fba9b722ea76fea516b>:0)
- UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <55cdba1bd6e14fba9b722ea76fea516b>:0)
- UnityEditorInternal.IL2CPPBuilder.Run () (at <55cdba1bd6e14fba9b722ea76fea516b>:0)
- UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <55cdba1bd6e14fba9b722ea76fea516b>:0)
- UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <bee7d0dbf61e4812b06e80b0be0ee4a3>:0)
- UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <bee7d0dbf61e4812b06e80b0be0ee4a3>:0)
- UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <bee7d0dbf61e4812b06e80b0be0ee4a3>:0)
- UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <bee7d0dbf61e4812b06e80b0be0ee4a3>:0)
- UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <55cdba1bd6e14fba9b722ea76fea516b>:0)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
- --- 3 ---
- Build completed with a result of 'Failed'
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
- --- 4 ---
- UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
- at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00275] in <55cdba1bd6e14fba9b722ea76fea516b>:0
- at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <55cdba1bd6e14fba9b722ea76fea516b>:0
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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