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- 0 Death, Fight Pandorite, Peach Chart
- Original Version 1.07 by Claude, 1.07a by Alanim, last updated December 16th, 2016
- ***** THERE IS A WIKI NOW - CLICK BELOW *****
- https://sites.google.com/site/supermariorpgspeedruns/
- ***** THERE IS A WIKI NOW - CLICK ABOVE *****
- Table of Contents:
- I: Intro
- II: Main Route
- III: Miscellaneous Info
- IV: Trade Consistency for Speed
- V: Backup Strategies
- VI: To Do
- ===== SECTION I: INTRO =====
- *** CLICK THE BELOW IMAGE, IT IS VERY IMPORTANT ***
- http://i.imgur.com/yhZWsey.jpg
- *** CLICK THE ABOVE IMAGE, IT IS VERY IMPORTANT ***
- This route has overtaken the old 1 Death + Mallow route, and will likely be the mainstay for SMRPG Any% in one form or another. It involves getting the Experience Booster as soon as possible, skipping the death abuse, and using ability swap to put Shocker & Geno Blast onto Peach (obsoleting Mallow entirely past Punchinello).
- If followed correctly, this EXP route will get you Level 11 Peach by Yaridovich (allowing for a much stronger Shocker during that fight), and Level 15 Mario by Czar Dragon (making the fight much safer).
- Note 1: This route plans for consistency over speed. To complete the game with minimal time loss using this route, you only need 1 Fire Bomb freebie OR 1 Ice Bomb freebie. If you would like to plan around getting better luck, there are a list of options you can explore at the end of this document.
- Note 2: This route now contains backup strategies for some of the difficult things you will encounter in your SMRPG Any% journey. If you're a beginner, please consult the appendix at the end of this document beforehand, so you'll prepared if something bad happens to you.
- Note 3: This pastebin is extremely detailed. It is recommended you copy it to your own notes, and then delete things as you become more familiar with it.
- Note 4: This route assumes you are playing on the Japanese version. However, almost everything will work on the English version as well.
- Credits to 0xwas, Alanim, Albrecht, iateyourpie, lackattack, millnium, and everyone else in #mariorpg for helping me refine the route to its current point. Special shoutouts to cyghfer for distributing his Excel spreadsheets that I modified to construct the EXP / Coin charts for this route.
- Old route (Skip Pandorite):
- http://pastebin.com/n4SkJFGW
- Old route (Fight Pandorite):
- http://pastebin.com/TvpKgU6h
- Excel Spreadhsheet showing a general timing comparison between this route and the old route:
- https://drive.google.com/file/d/0B3yPRhL2ylswUU9nZW1ta1RRRTA/view?usp=sharing
- Excel Spreadsheet showing the Coin Chart / EXP Chart for this route, as well as some notes from cyghfer (last 3 tabs are the most important):
- https://drive.google.com/file/d/0B3yPRhL2ylswam9BNC1OQ29Pc2M/view?usp=sharing
- Final Note: The Super Jump numbers in this document do NOT count the initial jump (as it has different base damage than the others). This is different from other versions of this route, so keep this in mind.
- *** HERE IS A LINK TO THE WIKI AGAIN (Work in Progress) ***
- https://sites.google.com/site/supermariorpgspeedruns/
- It covers everything in here (and much, much more)
- *** SAVESTATE PACK HERE ***
- https://drive.google.com/file/d/0B3yPRhL2ylswQnJ1RzRnQzVGNTA/view?pref=2&pli=1
- So you can practice movement, menus, timings, etc. (just not Super Jumps)
- -----------------------------
- ===== SECTION II: MAIN ROUTE =====
- - File name = LCC (Shikuku)
- ***Koopa's Keep**
- TERRAPINS
- - Attempt Terrapin manipulation on the first round (no penalty for missing it):
- http://www.twitch.tv/millnium/v/47941768
- - 1 untimed attack, 3 untimed jumps
- KOOPA
- (Advance in-battle dialogue with D-pad rotations)
- - 2 untimed jumps to Kinklink
- ***Mario's Pad***
- - Talk to Toad
- - Attempt to leave
- - Mash through Save tutorial
- - Leave
- - Cutscenes
- - 2nd option for both text prompts
- ***Mushroom Way***
- - In the second screen, get the flower in the chest by jumping slightly left of the Goomba on the rotating flower
- HAMMER BROS
- - Jump (43 damage)
- - Jump on other (45 damage)
- - Untimed attack (if 43 on 1st jump. Timed otherwise)
- - Untimed jump
- ***Mushroom Kingdom***
- Sell:
- 1 Mushroom
- 1 Flower Jar
- Buy:
- 5 Honey Syrups
- 4 Pick Me Ups
- 4 Able Juices
- 1 Shirt
- 1 Jump Shoes (Kaiten Shuzu)
- Equip (In Shop menu):
- Hammer, Shirt, Jump Shoes
- - Get frog coin in castle
- - [CAMERA: Down right, down after leaving castle]
- - [CAMERA: After getting Mallow, walk in center of walkway and jump constantly until reaching Toad]
- [Cutscenes]
- - Pick top option
- ***Bandit's Way***
- - Jump straight down and land on left petal of the rotating flower
- - Skipping stepping on very first platform
- - Don't get platform coins, they lag
- - Get KeroKeroCola in 2nd screen
- - Use star, attempt enemy jump (doge jump) for the flower
- - Kill 10 K-9s (No need to count, just leave as soon as Mario levels up)
- * Note: You can opt to kill 15 K9s here instead, if you don't want to worry about the Flame Orb RNG during the Moleville Mines Star
- [Optimal 10 Dogs: http://puu.sh/hsHku/54e3f185d8.gif ]
- [LEVEL]
- Mario [2] : SP
- CROCO 1 (11 FP)
- - Jump (46) / Defend
- - Jump (46) / Defend
- - Jump (48) / Honey Syrup
- - Jump (48) / Defend
- - Jump (49) / Defend
- - Jump (49) / Honey Syrup
- - Jump (51) / Defend
- - Jump (51)
- CROCO 1 (12 FP)
- - Jump (46) / Defend
- - Jump (46) / Defend
- - Jump (48) / Honey Syrup
- - Jump (48) / Honey Syrup
- [Let Mallow die if Mario has not taken damage yet]
- - Jump (49) / Defend
- - Jump (49) / Defend
- - Jump (51) / Defend
- - Jump (51)
- *Use Pick-Me-Ups if need be.
- [LEVEL]
- Mallow [3] : SP
- - Save before going into Mushroom Kingdom 2 in case you miss Mack Skip
- ***Mushroom's Kingdom 2***
- - Enter from Mushroom Way, not Bandit's Way
- - Mack Skip (Video: www.youtube.com/watch?v=WhjNbMW7P10 )
- - Leave through the left path of Mushroom Kingdom (do not get Cricket Pie)
- ***Kero Sewers***
- PANDORITE
- - Jump / Defend
- - Jump / Defend
- - Jump if alive and not feared (Pandorite dies)
- * Use Able Juice / Mushroom / Pick-Me Up if Mario is feared or dies. If you got enemy jump and have 12 FP, Mario can Jump twice through fear to kill Pandorite without Mallow having to use an Able Juice.
- ---
- - Get Flower in same room as Pandorite if you did not get the enemy jump in Bandit's Way
- - Use star, kill 8 rats (or 7 rats + boo if you prefer)
- [LEVEL]
- Mario [3] : SP
- - Get recovery mushroom from chest before save point
- BELOME
- *Note - this assumes an ideal fight (i.e., no Sleep Sauce used on Belome's 2nd turn).
- Turn 1:
- Jump / Thunderbolt
- [Half-block Belome's 1st attack is optimal so you can choose when Mallow dies. Full block is safe]
- Turn 2:
- Jump / Honey Syrup
- Turn 3:
- Jump / Thunderbolt
- [Scarecrow]
- Turn 4:
- Jump / Honey Syrup
- [Swallow]
- Turn 5:
- Jump
- Turn 6:
- Jump / Thunderbolt
- Turn 7:
- Jump
- * If Mario is slept on turn 2, Thunderbolt with Mallow and let Belome wake up Mario.
- * If Mallow is slept on Turn 2, Mario uses an Able Juice on Mallow, and then Mallow uses Thunderbolt
- * No matter what, just remember to always alternate between using Thunderbolt & Honey Syrup with Mallow, until Mallow has used 3 Thunderbolts. Then either defend with him, or let him die. If Mallow is slept / unable to use his 3rd Thunderbolt, just Jump with Mario.
- ---
- [LEVEL]
- Mallow [4] : ATK
- ***Midas River***
- Waterfall Section
- - 2nd Option
- - Go left at branching path
- - Go right of the hole
- - Bounce off rock to get Frog Coin
- - Go right at branching path
- [Collect 4 frog coins during waterfall segment]
- Barrel Section
- - 2nd Option
- - Bounce off 1st barrel
- - Jump on rest
- - Get at least 60 coins in mini-game for Frog Coin (Exactly 60 is preferable to skip one text box)
- - Notes from old pastebin on how to get 60
- coins:
- "There is a specific pattern to easily ensure the obtainment of 60 regular coins every time, which skips a line of text during the coming cutscene. Collect 13 regular coins during waterfall segment. Proceed as normal in river section, but skip the 4th coin of every cluster of 4 coins during which a fish does NOT jump out underneath the 4th coin. There are 8 of these such clusters assuming you do not get hit by any fish."
- - Automatically receive NokNok Shell
- ***Tadpole Pond***
- [CAMERA: Approach stone from upper right]
- [Cutscenes]
- - Pick 2nd option
- - Go to Juice Bar (right Tadpole)
- - Buy:
- 2 Froggie Drinks
- - Go to Frog Coin Emporium (left Tadpole)
- - Buy:
- 2 Sleepy Bombs (#1)
- 1 Energizer (#3)
- ***Rose Way***
- - Get 10-coin on the way to upper right
- - Get 10-coin on the way to lower right
- - Hit 5 coin chests twice each (optional if you get good small item freebie luck)
- [Cutscenes]
- ***Rose Town***
- - Enter shop through chimney and get the flower in the invisible chest.
- - Get Frog coin in upper left of the shop
- - Go to elevated house and get frog coin (above bed) and 2 flowers
- - 2nd option for text prompt preceding Geno cutscene (in Rose Town inn)
- ***Forest Maze***
- - Get KeroKeroCola in 1st room (leftside)
- - Jump on Wiggler 7x for 63 coins & 7 Frog Coins
- WIGGLER JUMPIN'
- - Align Mario by running right towards the nook in the bushes (This image: http://puu.sh/ngo39/7e16f91f49.png )
- - Slightly after the Wiggler turns his head (going either up or down), jump on his head. After this initial jump, hit slight left. Ride the Wiggler for about 5 more jumps, then adjust inputs accordingly based on the position of Mario's shadow.
- *Note - it is slightly faster to jump on one of the Wigglers in the Wiggler hoard area, but it is not recommended due to the randomness of their patterns
- - Get frog coin in room after 1st underground section (upper left)
- - Get KeroKeroCola behind sleeping Wiggler
- - Get Red Essence right after save box (upper right)
- - Bottom right
- - Upper right
- - Upper right
- - Bottom right
- - Upper right
- - Upper left
- [CAMERA: Up-right, then up-left entering Bowyer cutscene]
- BOWYER
- Turn 1:
- - Attack (40)
- - Jump (39)
- - Energizer Geno (hit right on item menu)
- Turn 2:
- - Attack (60)
- - Jump (39) (or 40 if Mario jumped 8+ times during Belome)
- - Timed Attack (2) IF Mario only did 39 damage with his 2nd Jump; Untimed attack otherwise (1)
- Turn 3:
- - Geno Beam (90)
- - Froggie Drink (Geno & at least 1 other character are damaged) OR Mushroom Geno (Only Geno is damaged) OR Defend (Only 1 non-Geno character is damaged)
- - Honey Syrup
- Turn 4 (Note: If both Mario & Mallow are alive and Geno needs healing, Mario should defend & Mallow should heal, as he has a faster item use animation):
- - Geno Beam
- - Mushroom Geno OR Defend
- - Mushroom Geno OR Defend
- Turn 5:
- - Geno Beam
- - Defend
- - Defend
- Turn 6:
- - Geno Beam
- - Defend
- - Defend
- Turn 7:
- - Geno Beam (Or Attack if Mario is alive)
- - Jump
- - Defend
- Turn 8:
- - Geno Beam (Or Attack if Mario is alive)
- - Jump
- - [Defend]
- [Turn 9:
- - Attack with Geno (if messed up a timing)]
- [LEVEL]
- Mario [4] : SP
- ***Moleville***
- - Go to shop and...
- - Buy:
- - 1 Punch Glove
- - 1 Finger Shot
- - 1 Cymbals
- - 4 Work Pants (last armor)
- - Equip:
- - Mario: Punch Glove, Work Pants
- - Mallow: Cymbals, Work Pants
- - Geno: Finger Shot, Work Pants
- [Cutscenes]
- - Top option for both promps
- - Chase Croco
- CROCO 2 (Check guidelines listed below to ensure a cleaner fight)
- Turn 1:
- - Attack (~64)
- - Jump
- - Energizer Geno if possible; Attack otherwise (~34)
- Rest of turns:
- - Attack
- - Jump
- - Attack
- - (Croco 2 randomly causes misses)
- - (25% chance of Flower Box)
- **Croco 2 Guidelines (Assumes no Misses before Croco steals your items)**
- - Pick-Me-Up Mallow with Mario if Mallow dies Turn 1
- - Pick-Me-Up Mario with Mallow if Mario dies Turn 1
- - Do NOT Pick-Me-Up Mallow or Mario if they die on Turn 2
- - EXCEPTION: Pick-Me-Up Mario with Mallow if Mallow died on Turn 1 and was revived
- - Do not revive anyone past Croco's 3rd turn (even if this means using solo Geno once your items are stolen)
- - If you use the Energizer on Geno, do not revive anyone
- ---
- - Go backwards and towards the railroad tracks
- - Use star, kill 7 enemies (6 bombs + Flame Orb)
- * Note - there is a chance the Flame Orb will not spawn in time for you to kill him with the star. If you're afraid of this, kill 1 bomb in the next room if you don't see the orb spawn, and then backtrack for the coin chest (or kill 15 K9s during the Bandit's Way star)
- [LEVEL]
- Mario [5] : SP
- Mallow [5] : ATK
- Geno [7] : HP
- - Get 150 Coin chest no matter what
- - Get Flower before Punchinello
- - Jump at Punchinello after you pass the bomb on the right to avoid being pushed back
- PUNCHINELLO
- - Geno Attack (~90)
- - Mario Attack (~58)
- - Mallow Energizer Geno if possible; Attack otherwise (~56)
- **Punchinello Guidelines (Assumes no Energizer)**
- - If Punchinello uses Sandstorm, all 3 characters use an Able Juice on themselves
- - EXCEPTION: If Punchinello Sandstorms on his last turn, only Geno & Mallow use Able Juices on themselves (Mario attacks with Punch Glove through Fear on his final 2 turns)
- - NOTE: To be safe, you want at least 1 Able Juice for Bundt. If you are low on Able Juices, skip either Mario or Mallow's self-Able Juice
- * Note: These guidelines assume no one dies, which is possible by perfect blocking every attack
- ---
- - Mine Cart minigame (pick 2nd option to skip instructions)
- - In the 2nd screen of the minigame, you can take the bottom path instead of the top path (extra coins aren't needed, and bottom path is slightly faster)
- - Good minecart tape: http://www.twitch.tv/thelcc/v/47768376
- ***Booster Pass***
- - Get Frog Coin from first plant on the right
- - Get Rock Candy in upper left corner near top exit in 1st area
- ***Booster Tower***
- [Cutscenes]
- - 2nd option for switch allies text prompt
- - Get Frog Coin in upper right corner of 2nd room
- - Get Flower Tab in back corner of 3rd room
- - Press green exclamation switch if you are going to Booster Pass
- - Get Frog Coin in lower left corner of room after Thwomp see-saw room
- - Get Frog Coin in the crevice in same area
- - Get all Frog Coins in checkerboard room
- - Get Zoom Shoes
- - Get Goody Bag and Frog Coin in last room before curtain room (hidden chest above visible one)
- - Do not fail curtain minigame and automatically receive Amulet
- Switch:
- - Mallow -> Geno -> Bowser
- Equip:
- - Geno: Amulet
- - Koopa: Work Pants, Zoom Shoes
- KNIFE GUY & GRATE GUY [700 HP / 900 HP]
- Turn 1
- - Terrorize
- - Attack KG
- - Fire Orb KG
- Turn 2:
- - Attack GG
- - Attack GG OR use Able Juice on Mario
- - Fire Orb KG
- Rest of turns:
- - Attack with Bowser / Geno until GG dies
- - Defend with Mario unless you miss a timing or had to Able Juice Mario with Koopa
- * If Terrorize misses Grate Guy, you can still follow the notes (you'll only lose a bit of time from Grate Guy living longer)
- ** If Terrorize misses Knife Guy, all characters physically attack Grate Guy until he dies (they will team up, but they will not perform a Double Tech). Then Mario uses Fire Orb + other 2 characters attack until KG dies
- ** If Terrorize misses both Guys, use a Honey Syrup with Geno and Terrorize again (assumes you freebie 1 Honey Syrup)
- ***Booster Hill***
- - 2nd option
- - 12 Flowers is ideal to be set for the rest of the run (You need 24 by Yaridovich; 27 is useful if you want to Jump on him if you mistime a Shocker. 28 is required by Countdown)
- ***Marrymore***
- [CAMERA: Walk along the rightmost side of center staircase, jump over flower bushes]
- - Talk to rightmost Toad in front of chapel
- - Take back entrance
- [CAMERA: Enter the cutscene with the Snifit by walking on the 2nd black circle on the front of the carpet]
- [Cutscenes]
- - After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Koopa again after his little speech (this is faster than talking to the door)
- - Get items quickly to be kissed by Peach
- - If you don't get the kiss, reset
- BUNDT
- Turn 1:
- - Attack
- - Attack
- - Attack
- Turn 2:
- - Attack
- - Attack (Dialogue)
- - Red Essence (Red Yoshi) on Mario
- Turn 3:
- - Attack (Candle phase starts)
- - Untimed attack
- - Untimed attack
- Turn 4+:
- - Untimed attack with all characters until Raspberry phase starts (if Geno dies, revive him with Koopa)
- Rest of turns (during Raspberry phase):
- - Attack
- - Attack
- - Jump
- * If Koopa is feared during Raspberry phase, Geno cures it with an Able Juice (if alive)
- * If Geno dies during Raspberry phase...
- - Safe: Use a Pick-Me-Up with Koopa to revive him
- - Optimal: Continue the fight and hope no one else dies / gets feared
- * If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with
- [LEVEL]
- Mallow [6] : HP
- ***Mushroom Kingdom 3***
- - Get Cricket Pie in the shop on the way to the cutscenes
- [Cutscenes]
- - After the "Mario!" textbox, where Peach begins her descent after escaping the castle, go back inside the castle, then leave, then go talk to her.
- ***Tadpole Pond 2***
- [CAMERA: Jump onto the stone that triggers the tadpoles, instead of walking onto it]
- - Give Cricket Pie to Frogfucius
- - Talk to Frogfucius again to learn about the star on Star Hill
- ***Booster Pass Secret***
- - Get KeroKeroCola, frog coin, & Flower (if you have less than 28 FP)
- ***Star Hill***
- - Section 1
- - Bottom middle
- - Rightmost
- - Bottom left
- - Upper left
- - Upper right
- - Section 2
- - Upper right
- - Bottom right
- - Bottom middle
- - Lower left
- - Middle
- - Upper left
- - Section 3
- - Bottom middle
- - Lower left
- - Middle
- - Upper left
- - Upper middle (Interact with top left of star and walk up right for good camera)
- - STAR (Upper right of screen)
- - Middle right
- ***Seaside Town***
- - Talk to Fake Elder (upper right house)
- - Buy Experience Booster from Frog Disciple on top floor
- *1. Sell (Until 999 coins, then proceed):
- - All Mushrooms
- - All Honey Syrups
- - All Pick-Me Ups (can choose not to sell for safety, but very likely you won't need these)
- - Leave 1 Able Juice for King Calamari
- - All KeroKeroColas
- - All Flower Tabs / Jars / Boxes
- - The Goody Bag
- - The Wallet
- - The Red Essence (if freebied)
- - (Leave 1 Froggie Drink for Yaridovich)
- 2. Equip:
- - Mario:
- - Experience Booster over Jump Shoes
- - Geno: Unequip weapon
- - Peach: Unequip weapon
- - Peach & Mallow swap armor (Polka Dress on Mallow to get Work Pants on Peach)
- 3. Sell all equipment (Sells for 401 Coins) (Can sell Punch Glove too if need more coins)
- 4. If no FB or RE, Buy: (3530 coins worth of bombs)
- - 1 Bad Mushroom
- - 1 Fright Bomb (Bibiri Bomb)
- - 7 Fire Bombs (Kaendama)
- - 8 Ice Bombs (Koridama)
- *** If FB, buy 2 more Ice Bombs (or consult Section IV for an alt strat)
- *** If Red Essence, buy 1 more Fire Bomb
- Optimal Selling / Buying for no RE / FB
- - *SELL*
- SMALL ITEMS + 2 COLAS+WALLET
- - *BUY*
- 1 BAD | 3 ICE | 1 FIRE
- - *SELL*
- 2 COLA, GOODIE BAG
- - *BUY*
- 3 ICE | 1 FIRE
- - *SELL*
- 1 BOX, 1 JAR, 1 TAB
- - *BUY*
- 2 ICE | 2 FIRE
- - *SELL*
- 1 TAB, 1 JAR, ALL EQ
- - *BUY*
- 3 FIRE | 1 FRIGHT
- ***Sea***
- - Get underneath Star, jump, then IMMEDIATELY PRESS X:
- - Switch:
- - Mallow & Peach
- - Kill every Starslap
- [LEVEL]
- Mario [6] : ATK
- Mario [7] : SP
- Mario [8] : SP
- Geno [8] : HP
- Koopa [9] : ATK
- Mallow (NOT PEACH) [7] : HP
- Peach (NOT MALLOW) [10] : SP
- ***IMPORTANT NOTE*** - In the level-up screen, the character that looks like Peach is actually Mallow, and the character that looks like Mallow is actually Peach. Make sure to choose level-ups correctly.
- - Equip:
- - - Mario:
- - Jump Shoes over experience booster.
- - Peach: Equip EXP Booster
- - Switch Geno and Bowser
- ***Sunken Ship***
- - Left door
- - Straight through 2 rooms
- - Get Flower in crates in corner of next room if you have less than 28
- ---Password hit pattern---
- 0 3 2
- 4 2 0
- KING CALAMARI
- - Phase 1:
- - Untimed Boost Koopa
- - Fire Bomb
- - Phase 2:
- - Fire Bomb
- - Untimed Attack
- - Phase 3:
- - Fire Bomb with Koopa
- - Timed Jump
- - Defend
- - Fire Bomb
- - Top path
- - Get KeroKeroCola in Clone room
- - Get Safety Ring in room attached to Blooper room
- - Switch:
- - Koopa -> Peach
- -Equip:
- - Mario & Peach swap accessories (Jump Shoes on Peach)
- - Equip Safety Ring on Peach
- BANDANDA REDS 1
- - Use Fire Bomb
- BANDANA REDS 2
- - Use Fire Bomb
- [LEVEL]
- Mario [9] : ATK
- Geno [9] : ATK
- Koopa [10] : ATK
- Mallow [8] : HP
- - Equip:
- - Mario & Geno swap accessories (Experience Booster on Geno)
- JOHNNY
- Turn 1:
- - Untimed Boost Mario
- - Sleepy Bomb
- - 100 SJs (866)
- [LEVEL]
- Peach [11] : SP
- Equip:
- - Mario & Geno swap accessories (EXP Booster on Mario)
- - Geno & Peach swap accessories (Amulet on Peach)
- ***Seaside Town 2***
- - Pick top option
- YARIDOVICH [1500 HP]
- Shocker should do 243 damage - if it does 202, it was mistimed. Shocker is a 6 frame timing window around when the sound effect ends (~3 seconds after selecting the target)
- Optimal bomb order is Fire -> Ice -> Ice (2 of these bombs must be boosted). If you are forced to use a Froggie Drink, the optimal order is Ice -> Ice -> Fire (Again, 2 of those bombs must be boosted)
- Turn 1:
- - Timed Boost Peach
- - Defend
- - Shocker (243)
- - Turn 2:
- - Timed Boost Mario
- - Use Kero-Kero Cola (if freebied, skip the one in Koopa's Keep 2)
- - Shocker
- - Turn 3:
- - Froggie Drink if he used Water Blast, Mushroom if Mario or Peach were Willy Wisp'd or if Mario was Flame Stoned (if no Mushrooms available, use Froggie Drink); Fire Bomb otherwise
- - Ice Bomb if Geno just used a Fire Bomb; Fire Bomb otherwise
- - Shocker
- - Turn 4:
- - Ice Bomb (Defend if Geno Fire Bombed previous turn)
- - Ice Bomb
- - Shocker
- * Note #1: Geno may die before being able to use a Fire Bomb. If this happens, you will have to use one with either character (boosted or unboosted) during the Mirage Form phase
- * Note #2: If you mistime a Shocker, use another Ice Bomb to kill him (risk not having one for Megasmilax / Axems). If you only mistime only one Shocker, you can use a Jump to kill him (requires 27 FP), or a Bad Mushroom (risk not having one for Birdo).
- [LEVEL]
- Geno [10] : ATK
- - Get Shed Key, go to shed, and automatically receive Flower Box
- - Go to Elder's house and talk to Elder
- - Go to shop (middle door)
- - Buy
- - 1 Troopa Shell
- - 1 Hurly Glove (Bunnage Gloves)
- - 1 Super Double Punch
- - Sell
- - All Mushrooms
- - Flower Box
- - Froggie Drink if unused / freebied
- - Equip:
- - Mario: Troopa Shell
- - Geno: Super Double Punch
- - Peach & Geno swap accessories (Amulet on Geno)
- ***Land's End***
- - Skip Red Essence in first screen (fire all the way forward with the cannon)
- [*Note: You can grab this for safety if you want, and use it during Czar, Countdown, or Smithy 2]
- - Jump at rotating flowers from the bottom, and wait for one "tick" before jumping
- - Can skip first 2 platforms after flower section with an angled jump
- ARMORED ANTS
- - Use 1 Ice Bomb per Armored Ant battle
- [LEVEL]
- Mario [10] : SP
- Mallow [9] : HP
- Koopa [11] : ATK
- - Don't save
- - Kill all the enemies on the top floor + 1 gecko on bottom floor
- [LEVEL]
- Mario [11] : SP
- Mario [12] : ATK
- Peach [12] : SP
- Geno [11] : ATK
- Koopa [12] : ATK
- Mallow [10] : HP
- - 2nd star: Kill the rest of the geckos
- [LEVEL]
- Mario [13] : SP
- Mallow [11] : HP
- * (Note: If you fail to kill the gecko with the 1st star, kill him with the 2nd star instead. Then kill 8 blue birds + Dodo with the Nimbus Palace star, instead of 6 + Dodo)
- - Pay 100 coins to trampoline Shaman
- - Talk to fortune teller man
- - The correct statue order when receiving your fortune is Left -> Middle -> Right
- - Reset fortune until it displays: http://puu.sh/jFoA0/65a7267991.png
- BELOME 2 (1200 HP)
- - Fright Bomb (Same page or 1 right in the menu)
- - Attack (170 - 200 damage range)
- - Super Jumps (See below) (114 base, 14 damage a Super Jump)
- Geno's Attack = 170 - 173 : 59 SJs (940)
- Geno's Attack = 174 - 187 : 58 SJs (926)
- Geno's Attack = 188 - 200 : 57 SJs (912)
- [LEVEL]
- Geno [12] : ATK
- (Clones alter total experience gained, but should not matter in this route)
- ***Monstro Town***
- - Talk to Melody Star and then talk to Monstermama
- - Get Super Suit and Jumper's Scarf (Attack Scarf) from dog next door
- - Scale the cliff and automatically obtain Patapata Medal (Troopa Pin) if your time is better than 12.00 seconds
- - Switch:
- - Peach -> Koopa
- - Equip:
- - Koopa: Hurly Glove
- - Geno: Super Suit, Patapata Medal
- - Peach & Koopa swap accessories (Safety Ring on Koopa)
- ***Bean Valley***
- - Screen 1
- - Hold up right until underneath bee's shadow, then slight left and into pipe
- - Screen 2
- - Hug northern wall
- MEGASMILAX
- Phase 1:
- - Attack
- Phase 2:
- - Attack
- - Attack
- - Attack
- Phase 3:
- - Ice Bomb
- Phase 4:
- - Ice Bomb
- - Attack until dead (2 Geno attacks + 1 Koopa attack with good rolls; 2 Geno attacks + 2 Koopa attacks otherwise)
- [LEVEL]
- Peach [13] : SP
- - Climb the vines quickly
- ***Nimbus Land***
- - Sell:
- - Punch Glove
- -Finger Shot
- - Work Pants
- -Jump Shoes
- - Amulet
- - Buy:
- - 2 Mid Mushrooms (Super Mushrooms)
- - 2 Maple Syrups
- - [1 Pick-Me-Up if none dropped during Armored Ants]
- - [1 Able Juice if you want to be 100% safe for Czar]
- - 1 Mega Glove (Deka Panchi Gurobu)
- - Equip:
- - Mario: Mega Glove, Jumper's Scarf
- - Mario & Geno swap armor (Work Pants on Geno)
- - Geno & Koopa swap accessories (Patapata Medal on Koopa)
- - Peach: EXP Booster
- - Go to Garro's house (upper right)
- - Talk to Mallow statue from the upper left
- - Talk to Garro from the front
- - Massive cutscene sequence
- - Get Feather
- - Hop over gap and then run along rightmost tiles in next room with enemies
- - In room right before key, hug lower walls
- - Get Castle Key from cloud guy in upper left (Can talk to blue cloud guy for a Flower Jar if you really need more FP)
- - During return trip in next room, hold up + left
- - For Heavy Troopa room, run in a "V" shape, jump over Shaman, and open door (you want to skip the Heavy Troopa guarding the door)
- BIRDO
- Mario damage range: 230 - 266
- Turn 1:
- - Untimed Attack
- - Untimed Attack
- - Untimed Boost Mario
- Turn 2:
- - Untimed Attack
- - Untimed Attack
- - Untimed Attack
- (Birdo phase starts)
- Turn 3:
- - Attack
- - Defend
- - Defend
- Turn 4:
- - Attack
- - Defend
- - Defend
- Turn 5:
- - Attack
- - Bad Mushroom
- - (Attack if you got the world's worst damage rolls)
- - Go left of Birdo egg
- - In fan room, hold Y going in (but don't move). When it loads, tap right, then full jump up and right over him
- - For fork man, get as close to the form as possible, then as soon as it retracts, run up + right
- - For blue bird room with save point, hold up until corner, then down right until next corner, then up right
- - In star room, quick down right to avoid first bird
- - Get Star, kill 6 Blue Birds + Dodo
- [LEVEL]
- Mario [14] : SP
- VALENTINA
- Dodo (400 HP)
- If Fire Bomb:
- - Fire Bomb
- - Untimed Attack
- If no Fire Bomb and Bad Mushroom was freebied during Birdo:
- - Bad Mushroom
- - Attack
- - Attack
- Otherwise:
- - Just attack
- Valentina (2000 HP)
- Turn 1:
- - Untimed Boost Mario
- - Mario Attack
- Turn 2:
- - Geno Attack
- - Mario Attack (Dodo is summoned)
- - Koopa Attack
- - Geno Attack
- [Do not guard any attacks during the next phase & let Koopa + Geno die if possible]
- Turn 3:
- - Mario Attack
- - Defend
- - Defend
- Turn 4:
- - Mario Attack
- [LEVEL]
- Koopa [13] : ATK
- - Cutscenes, leave through top door
- - Go straight right in hot springs room and jump over the water
- ***Barrel Volcano***
- - Get underneath Star in the Volcano, jump and then IMMEDIATELY OPEN THE MENU!
- - Switch:
- - Geno -> Peach
- - Equip:
- - Mario & Peach swap accessories (Jumper's Scarf on Peach to get EXP Booster on Mario)
- - Peach & Mario swap armor (Work Pants on Mario to get Super Suit on Peach)*
- *NOTE - If you have 3+ Ice Bombs remaining (and at least 1 Fire Bomb for Axems), do not swap Peach & Mario's Armor, since you will kill the Jitanda with an Ice Bomb instead
- - Kill 8 enemies
- - For 3rd room w/ star, hold up in the corner until skeleton on the left walks toward you, then straight jump up
- [LEVEL]
- Geno (NOT PEACH) [13] : ATK
- Peach (NOT GENO) [14] : SP
- Mallow [12] : HP
- - *Note 1: "Geno" is actually Peach in the level-up screen. Remember this when choosing your level-ups
- - *Note 2: If you missed an enemy and Geno does not level with Peach & Mallow, it's okay. Peach will still have Geno Blast.
- - In fireball room after star runs out, hug leftmost wall for good alignment, and then just jump across (you can't get hit)
- - Get flower in room with save box if you have 28 or less
- - In room before Jitanda, hug rightmost wall and jump over
- JITANDA
- - If 3+ Ice Bombs remaining (with Fire Bomb for Axems):
- - Defend
- - Ice Bomb
- Otherwise:
- - Geno Blast
- [LEVEL]
- Mario [15] : ATK
- - After the Jitanda...
- - Equip:
- - Jumper's Scarf on Mario
- - [Mario & Peach swap armor (Work Pants on Peach)]*
- - Peach: Experience Booster
- - Geno: Feather
- - Switch:
- Peach -> Geno
- * If you swapped armor before the Volcano star
- - [If you failed to follow the EXP route perfectly until this point, Mario will not be Level 15 for Czar. However, it's faster to just continue the run without trying to fix your EXP]
- - [Use Maple Syrup in the menu if you're low on Ice Bombs and aren't confident in Super Jumps]
- - Talk to Hinopio from the upper-left to enter his cave, don't buy anything, then proceed across the bridge...
- CZAR DRAGON (SJs = 190 base, 23 damage a jump)
- 2 ICE BOMB STRAT
- Turn 1:
- - Mario: Attack
- - Geno: Boost Mario
- - Koopa: Ice Bomb
- Turn 2:
- - Mario: Attack
- - Geno: Defend (OR Pick Me Up Koopa if he's dead OR Able Juice Koopa if he's feared)
- - Koopa: Ice Bomb
- Zombone Phase:
- - Attack
- - Attack
- - 11 Ultra Jumps if 977 damage with first 2 punches; 12 otherwise
- 1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied)
- Turn 1:
- - Mario: Attack
- - Geno: Boost Mario
- - Koopa: Ice Bomb
- Turn 2:
- - Mario: 24 SJs (do a few more if Mario is Level 14)
- - Geno: Defend (attack if you dropped Super Jumps)
- - Koopa: Defend (attack if you dropped Super Jumps)
- Zombone Phase:
- - Attack until dead, Super Mushroom if in danger of dying
- [- Alt strat if you had 34 FP going into the Volcano or used a Maple Syrup in the menu:
- - 11 Ultra Jumps if 977 damage with first 2 punches; 12 otherwise]
- 0 ICE BOMB STRAT
- Turn 1:
- - Mario: Attack
- - Geno: Boost Mario
- - Koopa: Defend
- Turn 2:
- - Mario: 42 SJs if Mario's attack was 244 or higher; 43 otherwise (do a few more if Mario is Level 14)
- - Geno: Defend (can attack if dropped Super Jumps and close to death)
- - Koopa: Defend (can attack if dropped Super Jumps and close to death)
- Zombone Phase:
- - Attack until dead, Super Mushroom if in danger of dying
- [- Alt strat if you had 34 FP going into the Volcano or used a Maple Syrup in the menu:
- - 11 Ultra Jumps if 977 damage with first 2 punches; 12 otherwise]
- *Note - You MUST have at least 1 Ice Bomb for Axem Rangers if you do not have a Fire Bomb
- ***
- Post Czar Dragon...
- - Equip:
- - Mario & Koopa exchange armor (Super Suit on Koopa)
- - Koopa: Remove Hurly Glove
- AXEM RANGERS
- Ship = 999
- Axem Red = 800
- Axem Pink = 400
- Axem Black = 550
- Axem Yellow = 600
- Axem Green = 450
- FIRE BOMB & ICE BOMB
- Turn 1:
- - Rock Candy (Skip to Rock Candy freebie strats if freebied)
- - Fire Bomb
- - Ultra Jump Axem Black; hit all 4 Rangers at least once
- Turn 2:
- - Ice Bomb
- - Geno Boost Mario
- - Attack
- Rest of Turns:
- Attack until dead
- ICE BOMB ONLY:
- Turn 1:
- - Rock Candy (Skip to Rock Candy freebie strats if freebied)
- - Ice Bomb
- - Ultra Jump Axem Pink; you must land on her at least 4 times (and all other Rangers at least once)
- Turn 2:
- - Attack Red
- - Geno Boost Mario
- - Attack
- Rest of turns:
- - Attack until dead
- FIRE BOMB ONLY
- Turn 1:
- - Rock Candy (Skip to Rock Candy freebie strats if freebied)
- - Fire Bomb
- - Ultra Jump Axem Black, hit every ranger at least once
- Turn 2:
- - Attack Red
- - Geno Boost Mario
- - Untimed Attack Red
- Turn 3:
- - Attack Red (Blade phase starts)
- - Heal Mario if he has 60 HP or less OR Heal Koopa if he is not at full HP; Defend otherwise
- - Attack
- Rest of turns:
- - Attack until dead
- ROCK CANDY FREEBIE*:
- Turn 1:
- - Rock Candy
- - Geno Boost Mario
- - Rock Candy
- Turn 2:
- - Attack Red
- - Untimed Attack Red
- - Attack Ship
- Rest of turns:
- - Attack until dead
- * The Rock Candy freebie strat conserves an Ice Bomb, which is more useful on Gunyolk
- * NOTE: If Mario deals ~490 damage or more to the Axem Ship with his first 2 punches (very likely at Level 15), you do not have to time Koopa's final attack (saves ~0.6 seconds). However, you must be confident that you can perfectly time Mario's final attack
- - Left path getting back to Throne Room
- - [CAMERA: Slight up right, the hold right going into the cutscene with the King & Queen]
- [Cutscenes]
- - [Go back to the save point near where you fought Dodo and save if you are doing Nimbus manip (ignore if doing Mario's Pad)]
- [- Save & soft reset if you are doing Nimbus manip]
- - Leave the same way you entered the castle
- - Take Jugemu's Bus (Royal Bus)
- *MARIO'S PAD MANIP*
- - Leave Koopa's Keep, go to Mario's Pad, save, and soft reset
- - Hold Y, down, and right, then do a quick down input to manipulate Battle Doors to 3 & 6
- *NIMBUS MANIP (JP Version; NA Version is not covered)*
- - If you are good at using audio cues, simply listen to the cue described in the below flowchart:
- Flowchart: http://i.imgur.com/M9Wmtby.png
- - If you're bad at audio cues, follow this tutorial and press the button at the right time (flowchart is still used):
- http://www.twitch.tv/claude/v/4837000
- - Go in Door 5
- - Coin Box
- - 4
- - Invis
- - 2, 3
- - Platform
- - 1, 3
- - Quiz
- - 6
- - Invis
- - 1
- - Platform
- - 2
- - Quiz
- - 3
- - Invis
- - 2, 6
- - Platform
- - 1, 6
- Full Chart (in case you mistime it so bad you can still recover):
- http://i.imgur.com/qOvn49h.png
- ***Koopa's Keep 2***
- - 2nd option to all tutorials
- - Trivia Room
- Dr. Topper Questions / Race Answers:
- http://pastebin.com/E8rpirmg
- Barrel Puzzle:
- 1. 12 Base (just add the different colored barrels to this number for your final answer)
- 2. 43 Base (just add the different colored barrels to this number for your final answer)
- Race Puzzle:
- - Talk to Goomba, then talk to Dry Bones, then talk to Cheep Cheep to figure out the order
- - Take Rock Candy
- - Puzzle Room
- - For Coin Puzzle, count total coins and take 4 at a time until 10, then until 15.
- - For Button Puzzle...
- 0 1 2 3
- 4 5 6 7
- 8 9 10 11
- 12 13 14 15
- - Hit buttons 13, 11, 4, and 2 (in that order)
- - For Ball Puzzle...
- 0 1 2* 3
- 4 5 6 7
- 8 9 10 11
- 12 13 14 15
- 10 UP
- 4 RIGHT
- 12 UP
- 13 UP
- 1 DOWN
- 3 LEFT
- 7 LEFT
- 15 LEFT
- 0 RIGHT
- 4 RIGHT
- 13 UP
- 5 RIGHT
- 11 UP
- 3 LEFT
- - Take Rock Candy
- - Donkey Room
- - Get Fright Bomb (if you don't already have one), get Ice Bomb, and get Rock Candy (all 3 chests on left side) in 1st room
- - Can skip Donkey if you're really far left on the edge running towards him (saves 2 - 3 seconds)
- - Get Super Slap
- - Platform Room
- - In cannonball/bob-ombs room, get Rock Candy (middle right chest)
- - In paired rotating platforms room, get Royal Syrup if you want it & KeroKeroCola (last 2 chests in middle column)
- - Do NOT get Sonic Cymbals
- - Right before Magikoopa...
- - Go into your Items, then immediately back out (Item Sort)
- - Equip:
- - Mario & Koopa swap armor (Work Pants on Koopa)
- - Koopa & Geno swap accessories (Patapata Medal on Geno)
- - Peach: Super Slap
- - Swap:
- - Koopa -> Peach
- [*NOTE - You must time all attacks perfectly to kill Magikoopa. If you have trouble with this, move the equipment + swap menu to after Magikoopa, and perform Item Sort then)]
- MAGIKOOPA (1600 HP)
- Turn 1:
- - Mario Attack
- - Geno Attack
- - Peach Fright Bomb (page left if you performed Item Sort)
- Turn 2:
- - Mario Attack
- - Geno Attack
- - Peach Attack
- BOOMER
- Turn 1:
- - Jump (~250 damage)
- - Untimed Boost to Mario
- - Defend
- Turn 2:
- - 47 Super Jumps (1760)
- EXOR
- - Jump on Left Eye (As in, the eye on the rightmost side of the screen)
- - Use Geno Whirl on Exor
- [LEVEL]
- Peach [15] : SP
- **ABYSS**
- - Get Ultra Hammer
- - Equip:
- - Mario: Ultra Hammer
- - Mario & Peach exchange armor (Super Suit on Peach)
- - Peach & Geno exchange accessories (Experience Booster on Geno)
- - Geno: Safety Ring
- COUNT DOWN (2400 HP)
- Turn 1:
- - Geno Blast
- - Rock Candy
- - Self Geno Boost
- Turn 2:
- - Geno Blast
- - Attack Countdown (Or attack Ding-A-Ling if healed (Jump if you have 31 FP))
- - Rock Candy (both Ding-a-Lings die if not healed)
- Rest of Turns:
- - If Mario is alive & Ding-A-Ling wasn't healed:
- - Attack until dead
- - If Mario died or Ding-A-Ling was healed:
- - Attack until dead (May need to use Group Hug if you have the FP for it / heal with Super Mushrooms)
- [LEVEL]
- Koopa [14] : HP
- Mallow [13] : HP
- ***
- - After Countdown:
- Equip:
- - Mario & Peach swap armor (Work Pants on Peach)
- MACHINE MADE YARIDOVICH (147 Damage base, 18 damage per SJ)
- If you freebied a Rock Candy off Countdown (or got double Rock Candy freebie off Axem Rangers):
- - 20 SJs (507)
- - Rock Candy
- Otherwise:
- - 25 SJs (597)
- - Shocker (211)
- (Can also kill with 37 SJs, but this is very slightly slower)
- [LEVEL]
- Geno [14] : ATK
- CLOAKER (1200) & DOMINO (900) + EARTH LINK (2500)
- Turn 1:
- - Attack Domino
- - Geno Boost Mario
- Turn 2:
- - Attack Domino
- - Attack Domino
- - Untimed attack Domino if Mario & Peach dealt 831 damage or more; Timed attack otherwise (Earth Link phase start)
- Turn 3:
- - 64 SJs on Earth Link (2520)
- Before Clerk....
- Equip:
- - Mario & Peach exchange Super Suit & Work Pants (Super Suit on Peach)
- MAD MALLETS
- If 4+ Ice Bombs remaining:
- - Ice Bomb
- If 4+ Rock Candy remaining:
- - Rock Candy
- Otherwise:
- - Geno Blast
- CLERK [500 HP]
- - Geno Blast
- - Attack
- [LEVEL]
- Mario [16] : SP
- MANAGER [800 HP]
- Turn 1:
- - Geno Blast
- - Attack
- - Untimed attack if Mario did 175 damage or less; Defend otherwise
- Turn 2:
- - Geno Blast
- - After Manager....
- - Equip:
- - Mario & Peach swap Super Suit & Work Pants (Super Suit on Mario)
- - Peach & Geno swap accessories (Patapata Medal on Geno)
- - [CAMERA: Slight left, then up doing into the Director fight]
- DIRECTOR [1000 HP]
- - 39 Super Jumps (707)
- - Rock Candy
- [LEVEL]
- Peach [16] : HP
- Koopa [15] : HP
- Mallow [14] : HP
- [CAMERA: Enter the Gunyolk fight by going as left as possible into the battle trigger]
- GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP)
- 3 Ice Bombs / 2 Rock Candies
- Turn 1:
- - Sleepy Bomb
- - Ice Bomb
- - Ice Bomb
- Turn 2:
- - Defend
- - Ice Bomb
- - Rock Candy
- Turn 3:
- - Defend
- - Rock Candy
- 3 Ice Bombs / 1 Rock Candy
- Turn 1:
- - Sleepy Bomb
- - Ice Bomb
- - Ice Bomb
- Turn 2:
- - Jump on Gunyolk
- - Ice Bomb
- - Defend
- Turn 3:
- - Attack Factory Chief
- - Rock Candy
- 2 Ice Bombs / 2 Rock Candy
- Turn 1:
- - Sleepy Bomb
- - Untimed Boost Peach
- - Ice Bomb
- Turn 2:
- - Defend
- - Ice Bomb
- - Rock Candy
- Turn 3:
- - Untimed Attack Gunyolk
- - Rock Candy
- 2 Ice Bombs / 1 Rock Candy
- Turn 1:
- - Sleepy Bomb
- - Ice Bomb
- - Shocker Gunyolk
- Turn 2:
- - Jump on Gunyolk
- - Ice Bomb
- - Attack Factory Chief
- Turn 3:
- - Attack Factory Chief
- - Rock Candy
- 1 Ice Bomb / 2 Rock Candy
- Turn 1:
- - Sleepy Bomb
- - Ice Bomb
- - Shocker Gunyolk
- Turn 2:
- - Jump on Gunyolk
- - Rock Candy
- - Shocker Gunyolk
- Turn 3:
- - Attack Factory Chief
- - Rock Candy
- 1 Ice Bomb / 1 Rock Candy
- Turn 1:
- - Use Sleepy Bomb
- - Untimed Boost Peach
- - Geno Blast
- Turn 2:
- - Timed Jump Gunyolk
- - Rock Candy
- - Ice Bomb
- Turn 3:
- - Attack Factory Chief
- - Attack Factory Chief
- - Shocker Gunyolk
- Turn 4:
- - Attack Gunyolk
- * Note: You MUST have at least 1 Rock Candy for Smithy 1
- SMITHY 1 (2000 HP) [1 SJ = 19 DMG]
- Turn 1:
- - Attack / Boost Mario / Defend
- Turn 2:
- - 236 Damage:
- 69 SJs / Boost Peach / Rock Candy
- - 218 Damage:
- 70 SJs / Boost Peach / Rock Candy
- - Any other value (assuming properly timed hammer):
- 71 SJs / Boost Peach / Rock Candy
- SMITHY 2 (8000 HP)
- - Attack
- - Attack OR Geno Boost Self (Safe)
- - Attack
- [* Note - Geno boosting himself is just for defense. Only do this if you want him to be able to survive a bullet from Tank Head, or to survive Mage Head's spells.]
- TANKHEAD
- - 100 SJs (3028)
- - Kero Kero Cola / Rock Candy / misc. healing + bombs
- - Shocker
- MAGEHEAD
- - Attack
- - Attack
- - Group Hug OR Attack
- CHESTHEAD
- - Super Flame
- - Attack OR Fire Bomb / Rock Candy / Fright Bomb OR FP Restoral
- - Group Hug OR Fire Bomb / Rock Candy / Fright Bomb
- SAFEHEAD
- - Attack
- - Geno Boost Mario (after Shredder) OR Ice Bomb / Rock Candy / Fright Bomb OR Defend
- - Ice Bomb / Rock Candy / Fright Bomb OR Defend
- ---
- OPTIMAL SMITHY 2 FIGHT:
- Turn 1:
- - Attack
- - Attack
- - Attack (~900 total damage to unformed Smithy head)
- Turn 2:
- - 100 SJs (3028)
- - Kero Kero Cola
- - Shocker (441)
- Turn 3:
- - 96 SJs (2916) [95 SJs (2888) with good damage rolls]
- - Rock Candy (300)
- - Shocker (441)
- ***
- You win!
- ***
- ===== SECTION III: MISCELLANEOUS INFO =====
- - Shocker consumes 2 FP once it is on the 2nd page of abilities (it uses the FP cost of Therapy). However, you still need 8 FP stocked in order to use it.
- - If you opt to learn Poison Gas (swap Peach & Koopa during the 1st Land's End star), Geno Blast will cost 2 FP during Countdown, and Shocker will cost 4 FP.
- ---
- Smithy Head Info (Taken from SDA forums):
- - There's a 50% chance the body will use its turn to transform the head. It won't transform two turns in a row.
- - Exception 1: the body will always transform the chest head after it has performed one status ailment attack
- - Exception 2: it will always transform on its first turn
- - being stunned (0 HP) will not prevent it from transforming -- it only prevents it from hammering/shooting you
- Whenever Smithy's HP drops below a threshold, he changes to a new head cycle (starting with the first in the cycle).
- - starting: tank -> magic -> shield -> repeat
- - HP under 6000: magic -> shield -> shield -> chest -> repeat
- - HP under 4000: chest -> tank -> chest -> shield -> repeat
- - HP under 2000: randomly any of the 4 heads (can repeat)
- ---
- Frame count of item use per character:
- [Fastest]
- Koopa: 177
- Mallow: 185
- Peach: 188
- Mario: 209
- Geno: 220
- [Slowest]
- ---
- Relevant Boss Evasion (according to the SMRPG patcher, may not translate to actual miss chance):
- Hammer Bro: 10%
- Croco: 20%
- Valentina: 10%
- Czar Dragon: 20%
- Axem Red: 10%
- ---
- - Some physical attacks appears to have a ~1/256 chance to miss any enemy in the game. If this happens to you in a run, you are truly never lucky.
- ----------------------------
- ===== SECTION IV: TRADE CONSISTENCY FOR SPEED =====
- - (J version only) Jump on the Wiggler one less time in the Forest Maze. Then return the Wallet to the Toad in Mushroom Kingdom before you enter the long cutscene sequence, and then talk to him again for a Frog Coin. This saves 2 - 3 seconds with J text compared to jumping on a Wiggler. -23 coins from selling a Flower Tab instead of the Wallet, and -9 coins from not jumping on another Wiggler (Buy 1 less Bad Mushroom OR skip Punch Glove).
- - Jump on the Wiggler one extra time and skip Booster Pass Secret (1 more Fire Bomb freebie required, saves ~13 seconds. +9 coins from Wiggler, -200 from no KeroKeroCola)
- - Skip Sleepy Bomb by jumping on the Wiggler one less time (Saves ~10 seconds, 1 more Fire Bomb freebie required since one will be used on Johnny (Or you can just watch the Bandana Blue attacks). -9 coins from one less Wiggler).
- *NOTE - If you Fire Bomb Johnny, fail to get 100 SJs, and Johnny invites Mario to the 1 on 1 duel, you will gain less EXP from the fight. This means Peach will not be Level 11 for Yaridovich, and your entire EXP route will be messed up. Only do this if you are confident in your jumps.
- - Skip Wake-Up Pins (Saves ~5-6 seconds from not talking to Rose Town shopkeeper + buying them + equipping them. Due to the way the coin chart works out in this current route, this currently can't be used to buy an extra meaningful (Fire / Ice) bomb. +42 coins)
- - 0xwas Flower Box Strat (Saves ~21 - 23 seconds):
- - If you get the Flower Box from Croco 2...
- - Skip the 150 Coin Chest in Moleville Mines (~5 seconds saved)
- - Skip hitting the switch in Booster Tower (~1.3 seconds saved)
- - Skip Booster Pass (~22 seconds saved)
- - Return the Wallet (~7 seconds lost)
- - Do not buy 2 more Ice Bombs at Seaside (you will have ~130 extra coins)
- - It's up to you if would like to do this strat, or simply take the extra 2 Ice Bombs.
- - Alternate Flower Box Strat (Slightly slower, but more consistent)
- - Do everything listed above, except DO get the 150 Coin Chest in Moleville Mines. Then buy 1 extra Ice Bomb instead of 0. You only need ~130 of the 150 coins.
- - Skip Pandorite (Coming soon! However, the route will be so different, it will have its own set of notes)
- ----------------------------
- ===== SECTION V: BACKUP STRATEGIES ===== (Not listed elsewhere in the route)
- =INESCAPABLE ENCOUNTERS=
- *Fireballs* (Blue Orbs in Booster's Tower checkerboard room)
- - Geno Defend
- - Mario Defend
- - Mallow untimed Thunderbolt
- *Note 1: You will have to get the invisible Mushroom chest in the lower right corner of the room directly before the curtain game to replenish your FP
- *Note 2: Winning this battle will mess up the EXP route, since it may cause an extra pause during the first Land's End star. It's currently unknown if this can be fixed
- *Apprentice* (Blue Snifit in Booster Pass Secret)
- - Geno Attack
- - Koopa Attack
- *Mr. Kipper* (Fish in the stairway in Sunken Ship)*
- - Geno uses Fire Bomb
- *Note 1: This is technically not inescapable, but if he traps you in a corner, it may be impossible to avoid repeated encounters with him unless you actually win the fight
- *Note 2: This also really messes up your EXP route
- *Stumpet*
- Turn 1:
- - Mario untimed attack Mite (or Ice Bomb if one is available)
- - Geno uses Geno Whirl on Stumpet
- - Bowser defend
- Turn 2:
- - Mario attacks Mite after Valor up
- *Note: Do not double your coins / EXP
- ---------------------------------
- =COINS=
- - If you are 1 - 18 coins short, sell the Punch Glove at Seaside instead of keeping it. Mario times his unarmed attack against the Tentacle during the King Calamari fight.
- - If you are 19 - 50 coins short, get the Zoom Shoes in Booster's Tower and then sell them at Seaside.
- ---------------------------------
- ==FROG COINS==
- Afraid of the Wiggler or forget a Frog Coin? Here are some other (slower) coins you can use (REMEMBER - 1 less jump on the Wiggler is also 9 less regular coins!)
- - Moleville Mines Shy Guy minecart (right before the room with the invincibility star, take the bottom path all the way to the end)
- - 2nd floor of Marrymore Inn (in an invisible chest above the bookcase)
- - Return the Wallet to the Toad in Mushroom Kingdom after Bundt (talk to him once for the Flower Tab, then again for the Frog Coin)*
- * Note: This is actually faster than a Wiggler on the J version, but loses you 32 coins (9 from the Wiggler, 23 from selling the Flower Tab instead of Wallet)
- ---------------------------------
- =OVERWORLD STARS=
- - If you are inconsistent with killing the "swag rat" in Kero Sewers, kill 12 K9s during the Bandit's Way Star and then skip the rat.
- - If the Flame Orb doesn't spawn in Moleville Mines, IMMEDIATELY run to the next room and kill a bomb instead. Then backtrack to deplete the coin chest.
- - If you miss one of the Starslaps during the Sea star, get into an encounter with the Starslap you missed, and then use a Fire Bomb to instantly win the fight. This will fix the EXP route and make Peach the correct level for Yaridovich.
- - If you miss the Gecko on the 2nd floor with the 1st invincibility star in Land's End, kill 2 extra birds during the Nimbus star. This fixes the EXP route completely.
- - If you did not kill 8 enemies with the Volcano star, it's faster to complete the rest of the game with your current EXP route rather than trying to fix it. Mario will not be Level 15 for Czar, but other battles will be unaffected (as long as Mario reaches Level 15 after Axem Rangers).
- ---------------------------------
- =BOSS BATTLES=
- *Punchinello*
- - If you get low damage rolls during the first round of attacks on Punchinello, use Jump with Mario on the 2nd round for a little extra damage (assumes you are attacking with Punch Glove otherwise).
- *Bundt*
- - If you mistime an attack during the 1st phase, Defend with Mario & Bowser as needed, and then kill on Geno's next turn (to ensure you get as many free hits during the Candle phase as possible).
- *Note: With Punch Glove, there is a chance you can mistime 1 attack and still enter the Candle Phase on the proper turn
- *Belome 2*
- - If you drop SJs and are forced to fight clones...
- *Peach Clone*
- - Peach Defend
- - Geno timed attack clone
- - Mario SJs Belome until dead (or normal attack with Troopa Shell if he is close to dying)
- *Mario or Geno Clone*
- - Peach Shocker clone
- - Geno timed attack clone
- - Mario SJs Belome until dead (or normal attack with Troopa Shell if he is close to dying)
- *Megasmilax*
- - If you mistime Koopa's Hurly Glove attack during the 2nd phase of Megasmilax, do 8 SJs with Mario to kill it
- - If for some reason you do not have 2 Ice Bombs for Megasmilax, you can use a Fire Bomb on the 3rd phase instead. Then attack with Mario, then with Geno, and then finish the 3rd cycle with Koopa like you normally would.
- - If the Smilax puts Mario to sleep during the 2nd phase, kill the Smilax with Geno instead. Then use an Ice Bomb on Koopa's next 2 turns, and then attack on his 3rd turn (Geno still attacks Megasmilax throughout).
- *Valentina / Dodo*
- - If you are afraid of dying to Dodo's attacks during the 1 on 1 battle, you can use either a Fright Bomb or Bowser's Terrorize ability to lower Dodo's damage. You can heal with Super Mushrooms as well.
- *Countdown*
- - If Peach dies to Fear Roulette / 2x Dark Star, immediately use a Pick-Me-Up with Mario (if alive) or Geno. Peach then uses Geno Blast on her next turn, and Mario / Geno may have to heal with Super Mushrooms.
- - Be aware of the different phases of the clock:
- 1:00: Crystal or Ice Rock (Ice Rock instantly kills Mario)
- 3:00: 170 HP heal on either Countdown or a Ding-A-Ling (Countdown will not take an action next turn)
- 5:00: Aurora Flash (Note: This will put Mario to sleep. Consider using Group Hug if you have the FP for it)
- 6:00: 320 HP heal (Countdown will not take an action next turn)
- 7:00: Water Blast
- 9:00: Nothing
- 10:00: Petal Blast
- 12:00: Corona (if you see this something has gone terribly wrong)
- *Cloaker / Domino*
- - If Peach dies before being able to attack Domino, just attack with both characters until Domino dies
- - If Peach gets feared, and you have a spare Rock Candy, she should use that instead of attacking
- - Peach can use Group Hug if you want to be able to survive more attacks, or Shocker to deal 301 damage to Earthlink
- *Director*
- - If you drop Super Jumps, AND you freebied the Sleepy Bomb against Johnny...
- - Geno uses Sleepy Bomb
- - Peach uses Geno Blast
- - Mario uses SJs until dead (or attacks if very close to dead)
- (This conserves a Rock Candy, which can be used against either Gunyolk or Smithy)
- *Smithy 1*
- - If you drop Super Jumps...
- - Geno uses Geno Boost on Peach
- - Peach uses Group Hug
- (Smithy does either a physical, Meteor Swarm, or Mega Drain, and spawns a machine made Shy Guy)
- - Mario does Super Jumps until Smithy has less than 300 HP left
- - (Geno uses Maple Syrup / Kero Kero Cola if alive)
- - Peach uses Rock Candy
- *Note - if you took heavy damage going into Smithy 2, you should consider using Group Hug / Kero Kero Cola with Peach during the unformed Smithy phase
- ---------------------------------
- =SUPER SUIT=
- - If you fail SJs on Johnny, you can either try SJs on him again, or use Mario's Jump + Bombs to kill him (make sure Johnny does NOT get a turn when the Bandana Blues are defeated, or it will mess up the EXP route).
- - If you did not get the Super Suit off of Johnny, you can get it off of Belome. If that's the case...
- - Peach Defend
- - Geno untimed boost Mario
- - Mario does 100 SJs (1514 damage)
- (This conserves a Fright Bomb, which you can either use against Birdo, or keep (so you can skip the one in Koopa's Keep 2))
- - If you did not get the Super Suit off of Johnny or Belome, you have infinite tries to get it off of Jagger. Go through the door on the 2nd floor in Monstro Town, perform Super Jumps, and then run away when you either succeed, or need more FP (HP / FP is automatically restored on run away).
- ---------------------------------
- ===== SECTION VI: TO DO =====
- List of things to do for 1.08 (which may never happen):
- - Figure out Punchinello backups if Energizer is used
- - Fix minor typos / grammatical errors
- (From this point onwards, however, almost all effort will go towards Skip Pandorite)
- ---------------------------------
- Pastebin over! Play FFT instead!
- - Claude
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