Alanim

SMRPG Peach Chart v1.07a

Dec 14th, 2016
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  1. 0 Death, Fight Pandorite, Peach Chart
  2. Original Version 1.07 by Claude, 1.07a by Alanim, last updated December 16th, 2016
  3.  
  4. ***** THERE IS A WIKI NOW - CLICK BELOW *****
  5.  
  6. https://sites.google.com/site/supermariorpgspeedruns/
  7.  
  8. ***** THERE IS A WIKI NOW - CLICK ABOVE *****
  9.  
  10. Table of Contents:
  11. I: Intro
  12. II: Main Route
  13. III: Miscellaneous Info
  14. IV: Trade Consistency for Speed
  15. V: Backup Strategies
  16. VI: To Do
  17.  
  18. ===== SECTION I: INTRO =====
  19.  
  20. *** CLICK THE BELOW IMAGE, IT IS VERY IMPORTANT ***
  21.  
  22. http://i.imgur.com/yhZWsey.jpg
  23.  
  24. *** CLICK THE ABOVE IMAGE, IT IS VERY IMPORTANT ***
  25.  
  26. This route has overtaken the old 1 Death + Mallow route, and will likely be the mainstay for SMRPG Any% in one form or another. It involves getting the Experience Booster as soon as possible, skipping the death abuse, and using ability swap to put Shocker & Geno Blast onto Peach (obsoleting Mallow entirely past Punchinello).
  27.  
  28. If followed correctly, this EXP route will get you Level 11 Peach by Yaridovich (allowing for a much stronger Shocker during that fight), and Level 15 Mario by Czar Dragon (making the fight much safer).
  29.  
  30. Note 1: This route plans for consistency over speed. To complete the game with minimal time loss using this route, you only need 1 Fire Bomb freebie OR 1 Ice Bomb freebie. If you would like to plan around getting better luck, there are a list of options you can explore at the end of this document.
  31.  
  32. Note 2: This route now contains backup strategies for some of the difficult things you will encounter in your SMRPG Any% journey. If you're a beginner, please consult the appendix at the end of this document beforehand, so you'll prepared if something bad happens to you.
  33.  
  34. Note 3: This pastebin is extremely detailed. It is recommended you copy it to your own notes, and then delete things as you become more familiar with it.
  35.  
  36. Note 4: This route assumes you are playing on the Japanese version. However, almost everything will work on the English version as well.
  37.  
  38. Credits to 0xwas, Alanim, Albrecht, iateyourpie, lackattack, millnium, and everyone else in #mariorpg for helping me refine the route to its current point. Special shoutouts to cyghfer for distributing his Excel spreadsheets that I modified to construct the EXP / Coin charts for this route.
  39.  
  40. Old route (Skip Pandorite):
  41. http://pastebin.com/n4SkJFGW
  42.  
  43. Old route (Fight Pandorite):
  44. http://pastebin.com/TvpKgU6h
  45.  
  46. Excel Spreadhsheet showing a general timing comparison between this route and the old route:
  47.  
  48. https://drive.google.com/file/d/0B3yPRhL2ylswUU9nZW1ta1RRRTA/view?usp=sharing
  49.  
  50. Excel Spreadsheet showing the Coin Chart / EXP Chart for this route, as well as some notes from cyghfer (last 3 tabs are the most important):
  51.  
  52. https://drive.google.com/file/d/0B3yPRhL2ylswam9BNC1OQ29Pc2M/view?usp=sharing
  53.  
  54. Final Note: The Super Jump numbers in this document do NOT count the initial jump (as it has different base damage than the others). This is different from other versions of this route, so keep this in mind.
  55.  
  56. *** HERE IS A LINK TO THE WIKI AGAIN (Work in Progress) ***
  57.  
  58. https://sites.google.com/site/supermariorpgspeedruns/
  59.  
  60. It covers everything in here (and much, much more)
  61.  
  62. *** SAVESTATE PACK HERE ***
  63.  
  64. https://drive.google.com/file/d/0B3yPRhL2ylswQnJ1RzRnQzVGNTA/view?pref=2&pli=1
  65.  
  66. So you can practice movement, menus, timings, etc. (just not Super Jumps)
  67.  
  68. -----------------------------
  69.  
  70. ===== SECTION II: MAIN ROUTE =====
  71.  
  72. - File name = LCC (Shikuku)
  73.  
  74. ***Koopa's Keep**
  75.  
  76. TERRAPINS
  77.  
  78. - Attempt Terrapin manipulation on the first round (no penalty for missing it):
  79. http://www.twitch.tv/millnium/v/47941768
  80.  
  81. - 1 untimed attack, 3 untimed jumps
  82.  
  83. KOOPA
  84.  
  85. (Advance in-battle dialogue with D-pad rotations)
  86.  
  87. - 2 untimed jumps to Kinklink
  88.  
  89. ***Mario's Pad***
  90.  
  91. - Talk to Toad
  92. - Attempt to leave
  93. - Mash through Save tutorial
  94. - Leave
  95.  
  96. - Cutscenes
  97. - 2nd option for both text prompts
  98.  
  99. ***Mushroom Way***
  100.  
  101. - In the second screen, get the flower in the chest by jumping slightly left of the Goomba on the rotating flower
  102.  
  103. HAMMER BROS
  104.  
  105. - Jump (43 damage)
  106. - Jump on other (45 damage)
  107. - Untimed attack (if 43 on 1st jump. Timed otherwise)
  108. - Untimed jump
  109.  
  110. ***Mushroom Kingdom***
  111.  
  112. Sell:
  113. 1 Mushroom
  114. 1 Flower Jar
  115. Buy:
  116. 5 Honey Syrups
  117. 4 Pick Me Ups
  118. 4 Able Juices
  119. 1 Shirt
  120. 1 Jump Shoes (Kaiten Shuzu)
  121. Equip (In Shop menu):
  122. Hammer, Shirt, Jump Shoes
  123. - Get frog coin in castle
  124. - [CAMERA: Down right, down after leaving castle]
  125. - [CAMERA: After getting Mallow, walk in center of walkway and jump constantly until reaching Toad]
  126.  
  127. [Cutscenes]
  128. - Pick top option
  129.  
  130. ***Bandit's Way***
  131.  
  132. - Jump straight down and land on left petal of the rotating flower
  133. - Skipping stepping on very first platform
  134. - Don't get platform coins, they lag
  135. - Get KeroKeroCola in 2nd screen
  136. - Use star, attempt enemy jump (doge jump) for the flower
  137. - Kill 10 K-9s (No need to count, just leave as soon as Mario levels up)
  138. * Note: You can opt to kill 15 K9s here instead, if you don't want to worry about the Flame Orb RNG during the Moleville Mines Star
  139.  
  140. [Optimal 10 Dogs: http://puu.sh/hsHku/54e3f185d8.gif ]
  141.  
  142. [LEVEL]
  143. Mario [2] : SP
  144.  
  145. CROCO 1 (11 FP)
  146.  
  147. - Jump (46) / Defend
  148. - Jump (46) / Defend
  149. - Jump (48) / Honey Syrup
  150. - Jump (48) / Defend
  151. - Jump (49) / Defend
  152. - Jump (49) / Honey Syrup
  153. - Jump (51) / Defend
  154. - Jump (51)
  155.  
  156. CROCO 1 (12 FP)
  157.  
  158. - Jump (46) / Defend
  159. - Jump (46) / Defend
  160. - Jump (48) / Honey Syrup
  161. - Jump (48) / Honey Syrup
  162. [Let Mallow die if Mario has not taken damage yet]
  163. - Jump (49) / Defend
  164. - Jump (49) / Defend
  165. - Jump (51) / Defend
  166. - Jump (51)
  167.  
  168. *Use Pick-Me-Ups if need be.
  169.  
  170. [LEVEL]
  171. Mallow [3] : SP
  172.  
  173. - Save before going into Mushroom Kingdom 2 in case you miss Mack Skip
  174.  
  175. ***Mushroom's Kingdom 2***
  176.  
  177. - Enter from Mushroom Way, not Bandit's Way
  178. - Mack Skip (Video: www.youtube.com/watch?v=WhjNbMW7P10 )
  179. - Leave through the left path of Mushroom Kingdom (do not get Cricket Pie)
  180.  
  181. ***Kero Sewers***
  182.  
  183. PANDORITE
  184.  
  185. - Jump / Defend
  186. - Jump / Defend
  187. - Jump if alive and not feared (Pandorite dies)
  188.  
  189. * Use Able Juice / Mushroom / Pick-Me Up if Mario is feared or dies. If you got enemy jump and have 12 FP, Mario can Jump twice through fear to kill Pandorite without Mallow having to use an Able Juice.
  190.  
  191. ---
  192.  
  193. - Get Flower in same room as Pandorite if you did not get the enemy jump in Bandit's Way
  194. - Use star, kill 8 rats (or 7 rats + boo if you prefer)
  195.  
  196. [LEVEL]
  197. Mario [3] : SP
  198.  
  199. - Get recovery mushroom from chest before save point
  200.  
  201. BELOME
  202.  
  203. *Note - this assumes an ideal fight (i.e., no Sleep Sauce used on Belome's 2nd turn).
  204.  
  205. Turn 1:
  206. Jump / Thunderbolt
  207.  
  208. [Half-block Belome's 1st attack is optimal so you can choose when Mallow dies. Full block is safe]
  209.  
  210. Turn 2:
  211. Jump / Honey Syrup
  212. Turn 3:
  213. Jump / Thunderbolt
  214.  
  215. [Scarecrow]
  216.  
  217. Turn 4:
  218. Jump / Honey Syrup
  219.  
  220. [Swallow]
  221.  
  222. Turn 5:
  223. Jump
  224. Turn 6:
  225. Jump / Thunderbolt
  226. Turn 7:
  227. Jump
  228.  
  229. * If Mario is slept on turn 2, Thunderbolt with Mallow and let Belome wake up Mario.
  230. * If Mallow is slept on Turn 2, Mario uses an Able Juice on Mallow, and then Mallow uses Thunderbolt
  231. * No matter what, just remember to always alternate between using Thunderbolt & Honey Syrup with Mallow, until Mallow has used 3 Thunderbolts. Then either defend with him, or let him die. If Mallow is slept / unable to use his 3rd Thunderbolt, just Jump with Mario.
  232.  
  233. ---
  234.  
  235. [LEVEL]
  236. Mallow [4] : ATK
  237.  
  238. ***Midas River***
  239.  
  240. Waterfall Section
  241.  
  242. - 2nd Option
  243. - Go left at branching path
  244. - Go right of the hole
  245. - Bounce off rock to get Frog Coin
  246. - Go right at branching path
  247. [Collect 4 frog coins during waterfall segment]
  248.  
  249. Barrel Section
  250.  
  251. - 2nd Option
  252. - Bounce off 1st barrel
  253. - Jump on rest
  254.  
  255. - Get at least 60 coins in mini-game for Frog Coin (Exactly 60 is preferable to skip one text box)
  256. - Notes from old pastebin on how to get 60
  257. coins:
  258. "There is a specific pattern to easily ensure the obtainment of 60 regular coins every time, which skips a line of text during the coming cutscene. Collect 13 regular coins during waterfall segment. Proceed as normal in river section, but skip the 4th coin of every cluster of 4 coins during which a fish does NOT jump out underneath the 4th coin. There are 8 of these such clusters assuming you do not get hit by any fish."
  259. - Automatically receive NokNok Shell
  260.  
  261. ***Tadpole Pond***
  262.  
  263. [CAMERA: Approach stone from upper right]
  264. [Cutscenes]
  265. - Pick 2nd option
  266. - Go to Juice Bar (right Tadpole)
  267. - Buy:
  268. 2 Froggie Drinks
  269. - Go to Frog Coin Emporium (left Tadpole)
  270. - Buy:
  271. 2 Sleepy Bombs (#1)
  272. 1 Energizer (#3)
  273.  
  274. ***Rose Way***
  275.  
  276. - Get 10-coin on the way to upper right
  277. - Get 10-coin on the way to lower right
  278. - Hit 5 coin chests twice each (optional if you get good small item freebie luck)
  279.  
  280. [Cutscenes]
  281.  
  282. ***Rose Town***
  283.  
  284. - Enter shop through chimney and get the flower in the invisible chest.
  285. - Get Frog coin in upper left of the shop
  286. - Go to elevated house and get frog coin (above bed) and 2 flowers
  287. - 2nd option for text prompt preceding Geno cutscene (in Rose Town inn)
  288.  
  289. ***Forest Maze***
  290.  
  291. - Get KeroKeroCola in 1st room (leftside)
  292. - Jump on Wiggler 7x for 63 coins & 7 Frog Coins
  293.  
  294. WIGGLER JUMPIN'
  295.  
  296. - Align Mario by running right towards the nook in the bushes (This image: http://puu.sh/ngo39/7e16f91f49.png )
  297. - Slightly after the Wiggler turns his head (going either up or down), jump on his head. After this initial jump, hit slight left. Ride the Wiggler for about 5 more jumps, then adjust inputs accordingly based on the position of Mario's shadow.
  298.  
  299. *Note - it is slightly faster to jump on one of the Wigglers in the Wiggler hoard area, but it is not recommended due to the randomness of their patterns
  300.  
  301. - Get frog coin in room after 1st underground section (upper left)
  302. - Get KeroKeroCola behind sleeping Wiggler
  303. - Get Red Essence right after save box (upper right)
  304. - Bottom right
  305. - Upper right
  306. - Upper right
  307. - Bottom right
  308. - Upper right
  309. - Upper left
  310.  
  311. [CAMERA: Up-right, then up-left entering Bowyer cutscene]
  312.  
  313. BOWYER
  314.  
  315. Turn 1:
  316. - Attack (40)
  317. - Jump (39)
  318. - Energizer Geno (hit right on item menu)
  319. Turn 2:
  320. - Attack (60)
  321. - Jump (39) (or 40 if Mario jumped 8+ times during Belome)
  322. - Timed Attack (2) IF Mario only did 39 damage with his 2nd Jump; Untimed attack otherwise (1)
  323. Turn 3:
  324. - Geno Beam (90)
  325. - Froggie Drink (Geno & at least 1 other character are damaged) OR Mushroom Geno (Only Geno is damaged) OR Defend (Only 1 non-Geno character is damaged)
  326. - Honey Syrup
  327. Turn 4 (Note: If both Mario & Mallow are alive and Geno needs healing, Mario should defend & Mallow should heal, as he has a faster item use animation):
  328. - Geno Beam
  329. - Mushroom Geno OR Defend
  330. - Mushroom Geno OR Defend
  331. Turn 5:
  332. - Geno Beam
  333. - Defend
  334. - Defend
  335. Turn 6:
  336. - Geno Beam
  337. - Defend
  338. - Defend
  339. Turn 7:
  340. - Geno Beam (Or Attack if Mario is alive)
  341. - Jump
  342. - Defend
  343. Turn 8:
  344. - Geno Beam (Or Attack if Mario is alive)
  345. - Jump
  346. - [Defend]
  347. [Turn 9:
  348. - Attack with Geno (if messed up a timing)]
  349.  
  350. [LEVEL]
  351. Mario [4] : SP
  352.  
  353. ***Moleville***
  354.  
  355. - Go to shop and...
  356. - Buy:
  357. - 1 Punch Glove
  358. - 1 Finger Shot
  359. - 1 Cymbals
  360. - 4 Work Pants (last armor)
  361. - Equip:
  362. - Mario: Punch Glove, Work Pants
  363. - Mallow: Cymbals, Work Pants
  364. - Geno: Finger Shot, Work Pants
  365.  
  366. [Cutscenes]
  367.  
  368. - Top option for both promps
  369. - Chase Croco
  370.  
  371. CROCO 2 (Check guidelines listed below to ensure a cleaner fight)
  372.  
  373. Turn 1:
  374. - Attack (~64)
  375. - Jump
  376. - Energizer Geno if possible; Attack otherwise (~34)
  377. Rest of turns:
  378. - Attack
  379. - Jump
  380. - Attack
  381. - (Croco 2 randomly causes misses)
  382. - (25% chance of Flower Box)
  383.  
  384. **Croco 2 Guidelines (Assumes no Misses before Croco steals your items)**
  385.  
  386. - Pick-Me-Up Mallow with Mario if Mallow dies Turn 1
  387. - Pick-Me-Up Mario with Mallow if Mario dies Turn 1
  388. - Do NOT Pick-Me-Up Mallow or Mario if they die on Turn 2
  389. - EXCEPTION: Pick-Me-Up Mario with Mallow if Mallow died on Turn 1 and was revived
  390. - Do not revive anyone past Croco's 3rd turn (even if this means using solo Geno once your items are stolen)
  391. - If you use the Energizer on Geno, do not revive anyone
  392.  
  393. ---
  394.  
  395. - Go backwards and towards the railroad tracks
  396. - Use star, kill 7 enemies (6 bombs + Flame Orb)
  397.  
  398. * Note - there is a chance the Flame Orb will not spawn in time for you to kill him with the star. If you're afraid of this, kill 1 bomb in the next room if you don't see the orb spawn, and then backtrack for the coin chest (or kill 15 K9s during the Bandit's Way star)
  399.  
  400. [LEVEL]
  401. Mario [5] : SP
  402. Mallow [5] : ATK
  403. Geno [7] : HP
  404.  
  405. - Get 150 Coin chest no matter what
  406. - Get Flower before Punchinello
  407. - Jump at Punchinello after you pass the bomb on the right to avoid being pushed back
  408.  
  409. PUNCHINELLO
  410.  
  411. - Geno Attack (~90)
  412. - Mario Attack (~58)
  413. - Mallow Energizer Geno if possible; Attack otherwise (~56)
  414.  
  415. **Punchinello Guidelines (Assumes no Energizer)**
  416.  
  417. - If Punchinello uses Sandstorm, all 3 characters use an Able Juice on themselves
  418. - EXCEPTION: If Punchinello Sandstorms on his last turn, only Geno & Mallow use Able Juices on themselves (Mario attacks with Punch Glove through Fear on his final 2 turns)
  419. - NOTE: To be safe, you want at least 1 Able Juice for Bundt. If you are low on Able Juices, skip either Mario or Mallow's self-Able Juice
  420.  
  421. * Note: These guidelines assume no one dies, which is possible by perfect blocking every attack
  422.  
  423. ---
  424.  
  425. - Mine Cart minigame (pick 2nd option to skip instructions)
  426. - In the 2nd screen of the minigame, you can take the bottom path instead of the top path (extra coins aren't needed, and bottom path is slightly faster)
  427. - Good minecart tape: http://www.twitch.tv/thelcc/v/47768376
  428.  
  429. ***Booster Pass***
  430.  
  431. - Get Frog Coin from first plant on the right
  432. - Get Rock Candy in upper left corner near top exit in 1st area
  433.  
  434. ***Booster Tower***
  435.  
  436. [Cutscenes]
  437.  
  438. - 2nd option for switch allies text prompt
  439. - Get Frog Coin in upper right corner of 2nd room
  440. - Get Flower Tab in back corner of 3rd room
  441. - Press green exclamation switch if you are going to Booster Pass
  442. - Get Frog Coin in lower left corner of room after Thwomp see-saw room
  443. - Get Frog Coin in the crevice in same area
  444. - Get all Frog Coins in checkerboard room
  445. - Get Zoom Shoes
  446. - Get Goody Bag and Frog Coin in last room before curtain room (hidden chest above visible one)
  447. - Do not fail curtain minigame and automatically receive Amulet
  448.  
  449. Switch:
  450. - Mallow -> Geno -> Bowser
  451. Equip:
  452. - Geno: Amulet
  453. - Koopa: Work Pants, Zoom Shoes
  454.  
  455. KNIFE GUY & GRATE GUY [700 HP / 900 HP]
  456.  
  457. Turn 1
  458. - Terrorize
  459. - Attack KG
  460. - Fire Orb KG
  461. Turn 2:
  462. - Attack GG
  463. - Attack GG OR use Able Juice on Mario
  464. - Fire Orb KG
  465. Rest of turns:
  466. - Attack with Bowser / Geno until GG dies
  467. - Defend with Mario unless you miss a timing or had to Able Juice Mario with Koopa
  468.  
  469. * If Terrorize misses Grate Guy, you can still follow the notes (you'll only lose a bit of time from Grate Guy living longer)
  470. ** If Terrorize misses Knife Guy, all characters physically attack Grate Guy until he dies (they will team up, but they will not perform a Double Tech). Then Mario uses Fire Orb + other 2 characters attack until KG dies
  471. ** If Terrorize misses both Guys, use a Honey Syrup with Geno and Terrorize again (assumes you freebie 1 Honey Syrup)
  472.  
  473. ***Booster Hill***
  474.  
  475. - 2nd option
  476. - 12 Flowers is ideal to be set for the rest of the run (You need 24 by Yaridovich; 27 is useful if you want to Jump on him if you mistime a Shocker. 28 is required by Countdown)
  477.  
  478. ***Marrymore***
  479.  
  480. [CAMERA: Walk along the rightmost side of center staircase, jump over flower bushes]
  481. - Talk to rightmost Toad in front of chapel
  482. - Take back entrance
  483. [CAMERA: Enter the cutscene with the Snifit by walking on the 2nd black circle on the front of the carpet]
  484.  
  485. [Cutscenes]
  486.  
  487. - After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Koopa again after his little speech (this is faster than talking to the door)
  488.  
  489. - Get items quickly to be kissed by Peach
  490. - If you don't get the kiss, reset
  491.  
  492. BUNDT
  493.  
  494. Turn 1:
  495. - Attack
  496. - Attack
  497. - Attack
  498. Turn 2:
  499. - Attack
  500. - Attack (Dialogue)
  501. - Red Essence (Red Yoshi) on Mario
  502. Turn 3:
  503. - Attack (Candle phase starts)
  504. - Untimed attack
  505. - Untimed attack
  506. Turn 4+:
  507. - Untimed attack with all characters until Raspberry phase starts (if Geno dies, revive him with Koopa)
  508. Rest of turns (during Raspberry phase):
  509. - Attack
  510. - Attack
  511. - Jump
  512.  
  513. * If Koopa is feared during Raspberry phase, Geno cures it with an Able Juice (if alive)
  514. * If Geno dies during Raspberry phase...
  515. - Safe: Use a Pick-Me-Up with Koopa to revive him
  516. - Optimal: Continue the fight and hope no one else dies / gets feared
  517. * If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with
  518.  
  519. [LEVEL]
  520. Mallow [6] : HP
  521.  
  522. ***Mushroom Kingdom 3***
  523.  
  524. - Get Cricket Pie in the shop on the way to the cutscenes
  525.  
  526. [Cutscenes]
  527.  
  528. - After the "Mario!" textbox, where Peach begins her descent after escaping the castle, go back inside the castle, then leave, then go talk to her.
  529.  
  530. ***Tadpole Pond 2***
  531.  
  532. [CAMERA: Jump onto the stone that triggers the tadpoles, instead of walking onto it]
  533. - Give Cricket Pie to Frogfucius
  534. - Talk to Frogfucius again to learn about the star on Star Hill
  535.  
  536. ***Booster Pass Secret***
  537.  
  538. - Get KeroKeroCola, frog coin, & Flower (if you have less than 28 FP)
  539.  
  540. ***Star Hill***
  541.  
  542. - Section 1
  543. - Bottom middle
  544. - Rightmost
  545. - Bottom left
  546. - Upper left
  547. - Upper right
  548. - Section 2
  549. - Upper right
  550. - Bottom right
  551. - Bottom middle
  552. - Lower left
  553. - Middle
  554. - Upper left
  555. - Section 3
  556. - Bottom middle
  557. - Lower left
  558. - Middle
  559. - Upper left
  560. - Upper middle (Interact with top left of star and walk up right for good camera)
  561. - STAR (Upper right of screen)
  562. - Middle right
  563.  
  564. ***Seaside Town***
  565.  
  566. - Talk to Fake Elder (upper right house)
  567. - Buy Experience Booster from Frog Disciple on top floor
  568.  
  569. *1. Sell (Until 999 coins, then proceed):
  570. - All Mushrooms
  571. - All Honey Syrups
  572. - All Pick-Me Ups (can choose not to sell for safety, but very likely you won't need these)
  573. - Leave 1 Able Juice for King Calamari
  574. - All KeroKeroColas
  575. - All Flower Tabs / Jars / Boxes
  576. - The Goody Bag
  577. - The Wallet
  578. - The Red Essence (if freebied)
  579. - (Leave 1 Froggie Drink for Yaridovich)
  580. 2. Equip:
  581. - Mario:
  582. - Experience Booster over Jump Shoes
  583. - Geno: Unequip weapon
  584. - Peach: Unequip weapon
  585. - Peach & Mallow swap armor (Polka Dress on Mallow to get Work Pants on Peach)
  586. 3. Sell all equipment (Sells for 401 Coins) (Can sell Punch Glove too if need more coins)
  587. 4. If no FB or RE, Buy: (3530 coins worth of bombs)
  588. - 1 Bad Mushroom
  589. - 1 Fright Bomb (Bibiri Bomb)
  590. - 7 Fire Bombs (Kaendama)
  591. - 8 Ice Bombs (Koridama)
  592. *** If FB, buy 2 more Ice Bombs (or consult Section IV for an alt strat)
  593. *** If Red Essence, buy 1 more Fire Bomb
  594.  
  595. Optimal Selling / Buying for no RE / FB
  596.  
  597. - *SELL*
  598. SMALL ITEMS + 2 COLAS+WALLET
  599. - *BUY*
  600. 1 BAD | 3 ICE | 1 FIRE
  601. - *SELL*
  602. 2 COLA, GOODIE BAG
  603. - *BUY*
  604. 3 ICE | 1 FIRE
  605. - *SELL*
  606. 1 BOX, 1 JAR, 1 TAB
  607. - *BUY*
  608. 2 ICE | 2 FIRE
  609. - *SELL*
  610. 1 TAB, 1 JAR, ALL EQ
  611. - *BUY*
  612. 3 FIRE | 1 FRIGHT
  613.  
  614. ***Sea***
  615.  
  616. - Get underneath Star, jump, then IMMEDIATELY PRESS X:
  617. - Switch:
  618. - Mallow & Peach
  619. - Kill every Starslap
  620.  
  621. [LEVEL]
  622. Mario [6] : ATK
  623. Mario [7] : SP
  624. Mario [8] : SP
  625. Geno [8] : HP
  626. Koopa [9] : ATK
  627. Mallow (NOT PEACH) [7] : HP
  628. Peach (NOT MALLOW) [10] : SP
  629.  
  630. ***IMPORTANT NOTE*** - In the level-up screen, the character that looks like Peach is actually Mallow, and the character that looks like Mallow is actually Peach. Make sure to choose level-ups correctly.
  631.  
  632. - Equip:
  633. - - Mario:
  634. - Jump Shoes over experience booster.
  635. - Peach: Equip EXP Booster
  636. - Switch Geno and Bowser
  637.  
  638.  
  639. ***Sunken Ship***
  640.  
  641. - Left door
  642. - Straight through 2 rooms
  643. - Get Flower in crates in corner of next room if you have less than 28
  644.  
  645. ---Password hit pattern---
  646. 0 3 2
  647. 4 2 0
  648.  
  649. KING CALAMARI
  650.  
  651. - Phase 1:
  652. - Untimed Boost Koopa
  653. - Fire Bomb
  654. - Phase 2:
  655. - Fire Bomb
  656. - Untimed Attack
  657. - Phase 3:
  658. - Fire Bomb with Koopa
  659. - Timed Jump
  660. - Defend
  661. - Fire Bomb
  662.  
  663. - Top path
  664. - Get KeroKeroCola in Clone room
  665. - Get Safety Ring in room attached to Blooper room
  666.  
  667. - Switch:
  668. - Koopa -> Peach
  669. -Equip:
  670. - Mario & Peach swap accessories (Jump Shoes on Peach)
  671. - Equip Safety Ring on Peach
  672.  
  673. BANDANDA REDS 1
  674.  
  675. - Use Fire Bomb
  676.  
  677. BANDANA REDS 2
  678.  
  679. - Use Fire Bomb
  680.  
  681. [LEVEL]
  682. Mario [9] : ATK
  683. Geno [9] : ATK
  684. Koopa [10] : ATK
  685. Mallow [8] : HP
  686.  
  687. - Equip:
  688. - Mario & Geno swap accessories (Experience Booster on Geno)
  689.  
  690. JOHNNY
  691.  
  692. Turn 1:
  693. - Untimed Boost Mario
  694. - Sleepy Bomb
  695. - 100 SJs (866)
  696.  
  697. [LEVEL]
  698. Peach [11] : SP
  699.  
  700. Equip:
  701. - Mario & Geno swap accessories (EXP Booster on Mario)
  702. - Geno & Peach swap accessories (Amulet on Peach)
  703.  
  704. ***Seaside Town 2***
  705.  
  706. - Pick top option
  707.  
  708. YARIDOVICH [1500 HP]
  709.  
  710. Shocker should do 243 damage - if it does 202, it was mistimed. Shocker is a 6 frame timing window around when the sound effect ends (~3 seconds after selecting the target)
  711.  
  712. Optimal bomb order is Fire -> Ice -> Ice (2 of these bombs must be boosted). If you are forced to use a Froggie Drink, the optimal order is Ice -> Ice -> Fire (Again, 2 of those bombs must be boosted)
  713.  
  714. Turn 1:
  715. - Timed Boost Peach
  716. - Defend
  717. - Shocker (243)
  718. - Turn 2:
  719. - Timed Boost Mario
  720. - Use Kero-Kero Cola (if freebied, skip the one in Koopa's Keep 2)
  721. - Shocker
  722. - Turn 3:
  723. - Froggie Drink if he used Water Blast, Mushroom if Mario or Peach were Willy Wisp'd or if Mario was Flame Stoned (if no Mushrooms available, use Froggie Drink); Fire Bomb otherwise
  724. - Ice Bomb if Geno just used a Fire Bomb; Fire Bomb otherwise
  725. - Shocker
  726. - Turn 4:
  727. - Ice Bomb (Defend if Geno Fire Bombed previous turn)
  728. - Ice Bomb
  729. - Shocker
  730.  
  731. * Note #1: Geno may die before being able to use a Fire Bomb. If this happens, you will have to use one with either character (boosted or unboosted) during the Mirage Form phase
  732. * Note #2: If you mistime a Shocker, use another Ice Bomb to kill him (risk not having one for Megasmilax / Axems). If you only mistime only one Shocker, you can use a Jump to kill him (requires 27 FP), or a Bad Mushroom (risk not having one for Birdo).
  733.  
  734. [LEVEL]
  735. Geno [10] : ATK
  736.  
  737. - Get Shed Key, go to shed, and automatically receive Flower Box
  738. - Go to Elder's house and talk to Elder
  739. - Go to shop (middle door)
  740. - Buy
  741. - 1 Troopa Shell
  742. - 1 Hurly Glove (Bunnage Gloves)
  743. - 1 Super Double Punch
  744. - Sell
  745. - All Mushrooms
  746. - Flower Box
  747. - Froggie Drink if unused / freebied
  748. - Equip:
  749. - Mario: Troopa Shell
  750. - Geno: Super Double Punch
  751. - Peach & Geno swap accessories (Amulet on Geno)
  752.  
  753.  
  754. ***Land's End***
  755.  
  756. - Skip Red Essence in first screen (fire all the way forward with the cannon)
  757. [*Note: You can grab this for safety if you want, and use it during Czar, Countdown, or Smithy 2]
  758. - Jump at rotating flowers from the bottom, and wait for one "tick" before jumping
  759. - Can skip first 2 platforms after flower section with an angled jump
  760.  
  761. ARMORED ANTS
  762.  
  763. - Use 1 Ice Bomb per Armored Ant battle
  764.  
  765. [LEVEL]
  766. Mario [10] : SP
  767. Mallow [9] : HP
  768. Koopa [11] : ATK
  769.  
  770. - Don't save
  771. - Kill all the enemies on the top floor + 1 gecko on bottom floor
  772.  
  773. [LEVEL]
  774. Mario [11] : SP
  775. Mario [12] : ATK
  776. Peach [12] : SP
  777. Geno [11] : ATK
  778. Koopa [12] : ATK
  779. Mallow [10] : HP
  780.  
  781. - 2nd star: Kill the rest of the geckos
  782.  
  783. [LEVEL]
  784. Mario [13] : SP
  785. Mallow [11] : HP
  786.  
  787. * (Note: If you fail to kill the gecko with the 1st star, kill him with the 2nd star instead. Then kill 8 blue birds + Dodo with the Nimbus Palace star, instead of 6 + Dodo)
  788.  
  789. - Pay 100 coins to trampoline Shaman
  790. - Talk to fortune teller man
  791. - The correct statue order when receiving your fortune is Left -> Middle -> Right
  792. - Reset fortune until it displays: http://puu.sh/jFoA0/65a7267991.png
  793.  
  794. BELOME 2 (1200 HP)
  795.  
  796. - Fright Bomb (Same page or 1 right in the menu)
  797. - Attack (170 - 200 damage range)
  798. - Super Jumps (See below) (114 base, 14 damage a Super Jump)
  799.  
  800. Geno's Attack = 170 - 173 : 59 SJs (940)
  801. Geno's Attack = 174 - 187 : 58 SJs (926)
  802. Geno's Attack = 188 - 200 : 57 SJs (912)
  803.  
  804. [LEVEL]
  805. Geno [12] : ATK
  806.  
  807. (Clones alter total experience gained, but should not matter in this route)
  808.  
  809. ***Monstro Town***
  810.  
  811. - Talk to Melody Star and then talk to Monstermama
  812. - Get Super Suit and Jumper's Scarf (Attack Scarf) from dog next door
  813. - Scale the cliff and automatically obtain Patapata Medal (Troopa Pin) if your time is better than 12.00 seconds
  814.  
  815. - Switch:
  816. - Peach -> Koopa
  817. - Equip:
  818. - Koopa: Hurly Glove
  819. - Geno: Super Suit, Patapata Medal
  820. - Peach & Koopa swap accessories (Safety Ring on Koopa)
  821.  
  822. ***Bean Valley***
  823.  
  824. - Screen 1
  825. - Hold up right until underneath bee's shadow, then slight left and into pipe
  826. - Screen 2
  827. - Hug northern wall
  828.  
  829. MEGASMILAX
  830.  
  831. Phase 1:
  832. - Attack
  833. Phase 2:
  834. - Attack
  835. - Attack
  836. - Attack
  837. Phase 3:
  838. - Ice Bomb
  839. Phase 4:
  840. - Ice Bomb
  841. - Attack until dead (2 Geno attacks + 1 Koopa attack with good rolls; 2 Geno attacks + 2 Koopa attacks otherwise)
  842.  
  843. [LEVEL]
  844. Peach [13] : SP
  845.  
  846. - Climb the vines quickly
  847.  
  848. ***Nimbus Land***
  849.  
  850. - Sell:
  851. - Punch Glove
  852. -Finger Shot
  853. - Work Pants
  854. -Jump Shoes
  855. - Amulet
  856. - Buy:
  857. - 2 Mid Mushrooms (Super Mushrooms)
  858. - 2 Maple Syrups
  859. - [1 Pick-Me-Up if none dropped during Armored Ants]
  860. - [1 Able Juice if you want to be 100% safe for Czar]
  861. - 1 Mega Glove (Deka Panchi Gurobu)
  862.  
  863. - Equip:
  864. - Mario: Mega Glove, Jumper's Scarf
  865. - Mario & Geno swap armor (Work Pants on Geno)
  866. - Geno & Koopa swap accessories (Patapata Medal on Koopa)
  867. - Peach: EXP Booster
  868.  
  869. - Go to Garro's house (upper right)
  870. - Talk to Mallow statue from the upper left
  871. - Talk to Garro from the front
  872.  
  873. - Massive cutscene sequence
  874.  
  875. - Get Feather
  876. - Hop over gap and then run along rightmost tiles in next room with enemies
  877. - In room right before key, hug lower walls
  878. - Get Castle Key from cloud guy in upper left (Can talk to blue cloud guy for a Flower Jar if you really need more FP)
  879. - During return trip in next room, hold up + left
  880. - For Heavy Troopa room, run in a "V" shape, jump over Shaman, and open door (you want to skip the Heavy Troopa guarding the door)
  881.  
  882. BIRDO
  883.  
  884. Mario damage range: 230 - 266
  885.  
  886. Turn 1:
  887. - Untimed Attack
  888. - Untimed Attack
  889. - Untimed Boost Mario
  890. Turn 2:
  891. - Untimed Attack
  892. - Untimed Attack
  893. - Untimed Attack
  894.  
  895. (Birdo phase starts)
  896.  
  897. Turn 3:
  898. - Attack
  899. - Defend
  900. - Defend
  901. Turn 4:
  902. - Attack
  903. - Defend
  904. - Defend
  905. Turn 5:
  906. - Attack
  907. - Bad Mushroom
  908. - (Attack if you got the world's worst damage rolls)
  909.  
  910. - Go left of Birdo egg
  911. - In fan room, hold Y going in (but don't move). When it loads, tap right, then full jump up and right over him
  912. - For fork man, get as close to the form as possible, then as soon as it retracts, run up + right
  913. - For blue bird room with save point, hold up until corner, then down right until next corner, then up right
  914. - In star room, quick down right to avoid first bird
  915. - Get Star, kill 6 Blue Birds + Dodo
  916.  
  917. [LEVEL]
  918. Mario [14] : SP
  919.  
  920. VALENTINA
  921.  
  922. Dodo (400 HP)
  923.  
  924. If Fire Bomb:
  925. - Fire Bomb
  926. - Untimed Attack
  927.  
  928. If no Fire Bomb and Bad Mushroom was freebied during Birdo:
  929. - Bad Mushroom
  930. - Attack
  931. - Attack
  932.  
  933. Otherwise:
  934. - Just attack
  935.  
  936. Valentina (2000 HP)
  937.  
  938. Turn 1:
  939. - Untimed Boost Mario
  940. - Mario Attack
  941. Turn 2:
  942. - Geno Attack
  943. - Mario Attack (Dodo is summoned)
  944. - Koopa Attack
  945. - Geno Attack
  946.  
  947. [Do not guard any attacks during the next phase & let Koopa + Geno die if possible]
  948.  
  949. Turn 3:
  950. - Mario Attack
  951. - Defend
  952. - Defend
  953. Turn 4:
  954. - Mario Attack
  955.  
  956. [LEVEL]
  957. Koopa [13] : ATK
  958.  
  959. - Cutscenes, leave through top door
  960. - Go straight right in hot springs room and jump over the water
  961.  
  962. ***Barrel Volcano***
  963.  
  964. - Get underneath Star in the Volcano, jump and then IMMEDIATELY OPEN THE MENU!
  965. - Switch:
  966. - Geno -> Peach
  967. - Equip:
  968. - Mario & Peach swap accessories (Jumper's Scarf on Peach to get EXP Booster on Mario)
  969. - Peach & Mario swap armor (Work Pants on Mario to get Super Suit on Peach)*
  970.  
  971. *NOTE - If you have 3+ Ice Bombs remaining (and at least 1 Fire Bomb for Axems), do not swap Peach & Mario's Armor, since you will kill the Jitanda with an Ice Bomb instead
  972.  
  973. - Kill 8 enemies
  974. - For 3rd room w/ star, hold up in the corner until skeleton on the left walks toward you, then straight jump up
  975.  
  976. [LEVEL]
  977. Geno (NOT PEACH) [13] : ATK
  978. Peach (NOT GENO) [14] : SP
  979. Mallow [12] : HP
  980.  
  981. - *Note 1: "Geno" is actually Peach in the level-up screen. Remember this when choosing your level-ups
  982. - *Note 2: If you missed an enemy and Geno does not level with Peach & Mallow, it's okay. Peach will still have Geno Blast.
  983.  
  984. - In fireball room after star runs out, hug leftmost wall for good alignment, and then just jump across (you can't get hit)
  985. - Get flower in room with save box if you have 28 or less
  986. - In room before Jitanda, hug rightmost wall and jump over
  987.  
  988. JITANDA
  989.  
  990. - If 3+ Ice Bombs remaining (with Fire Bomb for Axems):
  991. - Defend
  992. - Ice Bomb
  993.  
  994. Otherwise:
  995. - Geno Blast
  996.  
  997. [LEVEL]
  998. Mario [15] : ATK
  999.  
  1000. - After the Jitanda...
  1001. - Equip:
  1002. - Jumper's Scarf on Mario
  1003. - [Mario & Peach swap armor (Work Pants on Peach)]*
  1004. - Peach: Experience Booster
  1005. - Geno: Feather
  1006. - Switch:
  1007. Peach -> Geno
  1008.  
  1009. * If you swapped armor before the Volcano star
  1010.  
  1011. - [If you failed to follow the EXP route perfectly until this point, Mario will not be Level 15 for Czar. However, it's faster to just continue the run without trying to fix your EXP]
  1012. - [Use Maple Syrup in the menu if you're low on Ice Bombs and aren't confident in Super Jumps]
  1013.  
  1014. - Talk to Hinopio from the upper-left to enter his cave, don't buy anything, then proceed across the bridge...
  1015.  
  1016. CZAR DRAGON (SJs = 190 base, 23 damage a jump)
  1017.  
  1018. 2 ICE BOMB STRAT
  1019.  
  1020. Turn 1:
  1021. - Mario: Attack
  1022. - Geno: Boost Mario
  1023. - Koopa: Ice Bomb
  1024. Turn 2:
  1025. - Mario: Attack
  1026. - Geno: Defend (OR Pick Me Up Koopa if he's dead OR Able Juice Koopa if he's feared)
  1027. - Koopa: Ice Bomb
  1028. Zombone Phase:
  1029. - Attack
  1030. - Attack
  1031. - 11 Ultra Jumps if 977 damage with first 2 punches; 12 otherwise
  1032.  
  1033. 1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied)
  1034.  
  1035. Turn 1:
  1036. - Mario: Attack
  1037. - Geno: Boost Mario
  1038. - Koopa: Ice Bomb
  1039. Turn 2:
  1040. - Mario: 24 SJs (do a few more if Mario is Level 14)
  1041. - Geno: Defend (attack if you dropped Super Jumps)
  1042. - Koopa: Defend (attack if you dropped Super Jumps)
  1043. Zombone Phase:
  1044. - Attack until dead, Super Mushroom if in danger of dying
  1045. [- Alt strat if you had 34 FP going into the Volcano or used a Maple Syrup in the menu:
  1046. - 11 Ultra Jumps if 977 damage with first 2 punches; 12 otherwise]
  1047.  
  1048. 0 ICE BOMB STRAT
  1049.  
  1050. Turn 1:
  1051. - Mario: Attack
  1052. - Geno: Boost Mario
  1053. - Koopa: Defend
  1054. Turn 2:
  1055. - Mario: 42 SJs if Mario's attack was 244 or higher; 43 otherwise (do a few more if Mario is Level 14)
  1056. - Geno: Defend (can attack if dropped Super Jumps and close to death)
  1057. - Koopa: Defend (can attack if dropped Super Jumps and close to death)
  1058. Zombone Phase:
  1059. - Attack until dead, Super Mushroom if in danger of dying
  1060. [- Alt strat if you had 34 FP going into the Volcano or used a Maple Syrup in the menu:
  1061. - 11 Ultra Jumps if 977 damage with first 2 punches; 12 otherwise]
  1062.  
  1063. *Note - You MUST have at least 1 Ice Bomb for Axem Rangers if you do not have a Fire Bomb
  1064.  
  1065. ***
  1066.  
  1067. Post Czar Dragon...
  1068. - Equip:
  1069. - Mario & Koopa exchange armor (Super Suit on Koopa)
  1070. - Koopa: Remove Hurly Glove
  1071.  
  1072. AXEM RANGERS
  1073.  
  1074. Ship = 999
  1075. Axem Red = 800
  1076. Axem Pink = 400
  1077. Axem Black = 550
  1078. Axem Yellow = 600
  1079. Axem Green = 450
  1080.  
  1081. FIRE BOMB & ICE BOMB
  1082.  
  1083. Turn 1:
  1084. - Rock Candy (Skip to Rock Candy freebie strats if freebied)
  1085. - Fire Bomb
  1086. - Ultra Jump Axem Black; hit all 4 Rangers at least once
  1087.  
  1088. Turn 2:
  1089. - Ice Bomb
  1090. - Geno Boost Mario
  1091. - Attack
  1092.  
  1093. Rest of Turns:
  1094. Attack until dead
  1095.  
  1096. ICE BOMB ONLY:
  1097.  
  1098. Turn 1:
  1099. - Rock Candy (Skip to Rock Candy freebie strats if freebied)
  1100. - Ice Bomb
  1101. - Ultra Jump Axem Pink; you must land on her at least 4 times (and all other Rangers at least once)
  1102.  
  1103. Turn 2:
  1104. - Attack Red
  1105. - Geno Boost Mario
  1106. - Attack
  1107.  
  1108. Rest of turns:
  1109. - Attack until dead
  1110.  
  1111. FIRE BOMB ONLY
  1112.  
  1113. Turn 1:
  1114. - Rock Candy (Skip to Rock Candy freebie strats if freebied)
  1115. - Fire Bomb
  1116. - Ultra Jump Axem Black, hit every ranger at least once
  1117. Turn 2:
  1118. - Attack Red
  1119. - Geno Boost Mario
  1120. - Untimed Attack Red
  1121. Turn 3:
  1122. - Attack Red (Blade phase starts)
  1123. - Heal Mario if he has 60 HP or less OR Heal Koopa if he is not at full HP; Defend otherwise
  1124. - Attack
  1125. Rest of turns:
  1126. - Attack until dead
  1127.  
  1128. ROCK CANDY FREEBIE*:
  1129.  
  1130. Turn 1:
  1131. - Rock Candy
  1132. - Geno Boost Mario
  1133. - Rock Candy
  1134.  
  1135. Turn 2:
  1136. - Attack Red
  1137. - Untimed Attack Red
  1138. - Attack Ship
  1139.  
  1140. Rest of turns:
  1141. - Attack until dead
  1142.  
  1143. * The Rock Candy freebie strat conserves an Ice Bomb, which is more useful on Gunyolk
  1144.  
  1145. * NOTE: If Mario deals ~490 damage or more to the Axem Ship with his first 2 punches (very likely at Level 15), you do not have to time Koopa's final attack (saves ~0.6 seconds). However, you must be confident that you can perfectly time Mario's final attack
  1146.  
  1147. - Left path getting back to Throne Room
  1148. - [CAMERA: Slight up right, the hold right going into the cutscene with the King & Queen]
  1149.  
  1150. [Cutscenes]
  1151.  
  1152. - [Go back to the save point near where you fought Dodo and save if you are doing Nimbus manip (ignore if doing Mario's Pad)]
  1153. [- Save & soft reset if you are doing Nimbus manip]
  1154. - Leave the same way you entered the castle
  1155. - Take Jugemu's Bus (Royal Bus)
  1156.  
  1157. *MARIO'S PAD MANIP*
  1158.  
  1159. - Leave Koopa's Keep, go to Mario's Pad, save, and soft reset
  1160. - Hold Y, down, and right, then do a quick down input to manipulate Battle Doors to 3 & 6
  1161.  
  1162. *NIMBUS MANIP (JP Version; NA Version is not covered)*
  1163.  
  1164. - If you are good at using audio cues, simply listen to the cue described in the below flowchart:
  1165.  
  1166. Flowchart: http://i.imgur.com/M9Wmtby.png
  1167.  
  1168. - If you're bad at audio cues, follow this tutorial and press the button at the right time (flowchart is still used):
  1169.  
  1170. http://www.twitch.tv/claude/v/4837000
  1171.  
  1172. - Go in Door 5
  1173. - Coin Box
  1174. - 4
  1175. - Invis
  1176. - 2, 3
  1177. - Platform
  1178. - 1, 3
  1179. - Quiz
  1180. - 6
  1181. - Invis
  1182. - 1
  1183. - Platform
  1184. - 2
  1185. - Quiz
  1186. - 3
  1187. - Invis
  1188. - 2, 6
  1189. - Platform
  1190. - 1, 6
  1191.  
  1192. Full Chart (in case you mistime it so bad you can still recover):
  1193. http://i.imgur.com/qOvn49h.png
  1194.  
  1195. ***Koopa's Keep 2***
  1196.  
  1197. - 2nd option to all tutorials
  1198. - Trivia Room
  1199. Dr. Topper Questions / Race Answers:
  1200. http://pastebin.com/E8rpirmg
  1201. Barrel Puzzle:
  1202. 1. 12 Base (just add the different colored barrels to this number for your final answer)
  1203. 2. 43 Base (just add the different colored barrels to this number for your final answer)
  1204. Race Puzzle:
  1205. - Talk to Goomba, then talk to Dry Bones, then talk to Cheep Cheep to figure out the order
  1206. - Take Rock Candy
  1207. - Puzzle Room
  1208. - For Coin Puzzle, count total coins and take 4 at a time until 10, then until 15.
  1209. - For Button Puzzle...
  1210.  
  1211. 0 1 2 3
  1212. 4 5 6 7
  1213. 8 9 10 11
  1214. 12 13 14 15
  1215.  
  1216. - Hit buttons 13, 11, 4, and 2 (in that order)
  1217.  
  1218. - For Ball Puzzle...
  1219.  
  1220. 0 1 2* 3
  1221. 4 5 6 7
  1222. 8 9 10 11
  1223. 12 13 14 15
  1224.  
  1225. 10 UP
  1226. 4 RIGHT
  1227. 12 UP
  1228. 13 UP
  1229. 1 DOWN
  1230. 3 LEFT
  1231. 7 LEFT
  1232. 15 LEFT
  1233. 0 RIGHT
  1234. 4 RIGHT
  1235. 13 UP
  1236. 5 RIGHT
  1237. 11 UP
  1238. 3 LEFT
  1239.  
  1240. - Take Rock Candy
  1241.  
  1242. - Donkey Room
  1243. - Get Fright Bomb (if you don't already have one), get Ice Bomb, and get Rock Candy (all 3 chests on left side) in 1st room
  1244. - Can skip Donkey if you're really far left on the edge running towards him (saves 2 - 3 seconds)
  1245. - Get Super Slap
  1246.  
  1247. - Platform Room
  1248. - In cannonball/bob-ombs room, get Rock Candy (middle right chest)
  1249. - In paired rotating platforms room, get Royal Syrup if you want it & KeroKeroCola (last 2 chests in middle column)
  1250. - Do NOT get Sonic Cymbals
  1251.  
  1252. - Right before Magikoopa...
  1253. - Go into your Items, then immediately back out (Item Sort)
  1254. - Equip:
  1255. - Mario & Koopa swap armor (Work Pants on Koopa)
  1256. - Koopa & Geno swap accessories (Patapata Medal on Geno)
  1257. - Peach: Super Slap
  1258. - Swap:
  1259. - Koopa -> Peach
  1260.  
  1261. [*NOTE - You must time all attacks perfectly to kill Magikoopa. If you have trouble with this, move the equipment + swap menu to after Magikoopa, and perform Item Sort then)]
  1262.  
  1263. MAGIKOOPA (1600 HP)
  1264.  
  1265. Turn 1:
  1266. - Mario Attack
  1267. - Geno Attack
  1268. - Peach Fright Bomb (page left if you performed Item Sort)
  1269. Turn 2:
  1270. - Mario Attack
  1271. - Geno Attack
  1272. - Peach Attack
  1273.  
  1274. BOOMER
  1275.  
  1276. Turn 1:
  1277. - Jump (~250 damage)
  1278. - Untimed Boost to Mario
  1279. - Defend
  1280. Turn 2:
  1281. - 47 Super Jumps (1760)
  1282.  
  1283. EXOR
  1284.  
  1285. - Jump on Left Eye (As in, the eye on the rightmost side of the screen)
  1286. - Use Geno Whirl on Exor
  1287.  
  1288. [LEVEL]
  1289. Peach [15] : SP
  1290.  
  1291. **ABYSS**
  1292.  
  1293. - Get Ultra Hammer
  1294. - Equip:
  1295. - Mario: Ultra Hammer
  1296. - Mario & Peach exchange armor (Super Suit on Peach)
  1297. - Peach & Geno exchange accessories (Experience Booster on Geno)
  1298. - Geno: Safety Ring
  1299.  
  1300. COUNT DOWN (2400 HP)
  1301.  
  1302. Turn 1:
  1303. - Geno Blast
  1304. - Rock Candy
  1305. - Self Geno Boost
  1306. Turn 2:
  1307. - Geno Blast
  1308. - Attack Countdown (Or attack Ding-A-Ling if healed (Jump if you have 31 FP))
  1309. - Rock Candy (both Ding-a-Lings die if not healed)
  1310. Rest of Turns:
  1311. - If Mario is alive & Ding-A-Ling wasn't healed:
  1312. - Attack until dead
  1313. - If Mario died or Ding-A-Ling was healed:
  1314. - Attack until dead (May need to use Group Hug if you have the FP for it / heal with Super Mushrooms)
  1315.  
  1316. [LEVEL]
  1317. Koopa [14] : HP
  1318. Mallow [13] : HP
  1319.  
  1320. ***
  1321.  
  1322. - After Countdown:
  1323. Equip:
  1324. - Mario & Peach swap armor (Work Pants on Peach)
  1325.  
  1326. MACHINE MADE YARIDOVICH (147 Damage base, 18 damage per SJ)
  1327.  
  1328. If you freebied a Rock Candy off Countdown (or got double Rock Candy freebie off Axem Rangers):
  1329.  
  1330. - 20 SJs (507)
  1331. - Rock Candy
  1332.  
  1333. Otherwise:
  1334.  
  1335. - 25 SJs (597)
  1336. - Shocker (211)
  1337.  
  1338. (Can also kill with 37 SJs, but this is very slightly slower)
  1339.  
  1340. [LEVEL]
  1341. Geno [14] : ATK
  1342.  
  1343. CLOAKER (1200) & DOMINO (900) + EARTH LINK (2500)
  1344.  
  1345. Turn 1:
  1346. - Attack Domino
  1347. - Geno Boost Mario
  1348. Turn 2:
  1349. - Attack Domino
  1350. - Attack Domino
  1351. - Untimed attack Domino if Mario & Peach dealt 831 damage or more; Timed attack otherwise (Earth Link phase start)
  1352. Turn 3:
  1353. - 64 SJs on Earth Link (2520)
  1354.  
  1355. Before Clerk....
  1356.  
  1357. Equip:
  1358. - Mario & Peach exchange Super Suit & Work Pants (Super Suit on Peach)
  1359.  
  1360. MAD MALLETS
  1361.  
  1362. If 4+ Ice Bombs remaining:
  1363. - Ice Bomb
  1364.  
  1365. If 4+ Rock Candy remaining:
  1366. - Rock Candy
  1367.  
  1368. Otherwise:
  1369. - Geno Blast
  1370.  
  1371. CLERK [500 HP]
  1372.  
  1373. - Geno Blast
  1374. - Attack
  1375.  
  1376. [LEVEL]
  1377. Mario [16] : SP
  1378.  
  1379. MANAGER [800 HP]
  1380.  
  1381. Turn 1:
  1382. - Geno Blast
  1383. - Attack
  1384. - Untimed attack if Mario did 175 damage or less; Defend otherwise
  1385. Turn 2:
  1386. - Geno Blast
  1387.  
  1388. - After Manager....
  1389. - Equip:
  1390. - Mario & Peach swap Super Suit & Work Pants (Super Suit on Mario)
  1391. - Peach & Geno swap accessories (Patapata Medal on Geno)
  1392.  
  1393. - [CAMERA: Slight left, then up doing into the Director fight]
  1394.  
  1395. DIRECTOR [1000 HP]
  1396.  
  1397. - 39 Super Jumps (707)
  1398. - Rock Candy
  1399.  
  1400. [LEVEL]
  1401. Peach [16] : HP
  1402. Koopa [15] : HP
  1403. Mallow [14] : HP
  1404.  
  1405. [CAMERA: Enter the Gunyolk fight by going as left as possible into the battle trigger]
  1406.  
  1407. GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP)
  1408.  
  1409. 3 Ice Bombs / 2 Rock Candies
  1410.  
  1411. Turn 1:
  1412. - Sleepy Bomb
  1413. - Ice Bomb
  1414. - Ice Bomb
  1415. Turn 2:
  1416. - Defend
  1417. - Ice Bomb
  1418. - Rock Candy
  1419. Turn 3:
  1420. - Defend
  1421. - Rock Candy
  1422.  
  1423. 3 Ice Bombs / 1 Rock Candy
  1424.  
  1425. Turn 1:
  1426. - Sleepy Bomb
  1427. - Ice Bomb
  1428. - Ice Bomb
  1429. Turn 2:
  1430. - Jump on Gunyolk
  1431. - Ice Bomb
  1432. - Defend
  1433. Turn 3:
  1434. - Attack Factory Chief
  1435. - Rock Candy
  1436.  
  1437. 2 Ice Bombs / 2 Rock Candy
  1438.  
  1439. Turn 1:
  1440. - Sleepy Bomb
  1441. - Untimed Boost Peach
  1442. - Ice Bomb
  1443. Turn 2:
  1444. - Defend
  1445. - Ice Bomb
  1446. - Rock Candy
  1447. Turn 3:
  1448. - Untimed Attack Gunyolk
  1449. - Rock Candy
  1450.  
  1451. 2 Ice Bombs / 1 Rock Candy
  1452.  
  1453. Turn 1:
  1454. - Sleepy Bomb
  1455. - Ice Bomb
  1456. - Shocker Gunyolk
  1457. Turn 2:
  1458. - Jump on Gunyolk
  1459. - Ice Bomb
  1460. - Attack Factory Chief
  1461. Turn 3:
  1462. - Attack Factory Chief
  1463. - Rock Candy
  1464.  
  1465. 1 Ice Bomb / 2 Rock Candy
  1466.  
  1467. Turn 1:
  1468. - Sleepy Bomb
  1469. - Ice Bomb
  1470. - Shocker Gunyolk
  1471. Turn 2:
  1472. - Jump on Gunyolk
  1473. - Rock Candy
  1474. - Shocker Gunyolk
  1475. Turn 3:
  1476. - Attack Factory Chief
  1477. - Rock Candy
  1478.  
  1479. 1 Ice Bomb / 1 Rock Candy
  1480.  
  1481. Turn 1:
  1482. - Use Sleepy Bomb
  1483. - Untimed Boost Peach
  1484. - Geno Blast
  1485. Turn 2:
  1486. - Timed Jump Gunyolk
  1487. - Rock Candy
  1488. - Ice Bomb
  1489. Turn 3:
  1490. - Attack Factory Chief
  1491. - Attack Factory Chief
  1492. - Shocker Gunyolk
  1493. Turn 4:
  1494. - Attack Gunyolk
  1495.  
  1496. * Note: You MUST have at least 1 Rock Candy for Smithy 1
  1497.  
  1498. SMITHY 1 (2000 HP) [1 SJ = 19 DMG]
  1499.  
  1500. Turn 1:
  1501. - Attack / Boost Mario / Defend
  1502. Turn 2:
  1503. - 236 Damage:
  1504. 69 SJs / Boost Peach / Rock Candy
  1505. - 218 Damage:
  1506. 70 SJs / Boost Peach / Rock Candy
  1507. - Any other value (assuming properly timed hammer):
  1508. 71 SJs / Boost Peach / Rock Candy
  1509.  
  1510. SMITHY 2 (8000 HP)
  1511.  
  1512. - Attack
  1513. - Attack OR Geno Boost Self (Safe)
  1514. - Attack
  1515.  
  1516. [* Note - Geno boosting himself is just for defense. Only do this if you want him to be able to survive a bullet from Tank Head, or to survive Mage Head's spells.]
  1517.  
  1518. TANKHEAD
  1519.  
  1520. - 100 SJs (3028)
  1521. - Kero Kero Cola / Rock Candy / misc. healing + bombs
  1522. - Shocker
  1523.  
  1524. MAGEHEAD
  1525.  
  1526. - Attack
  1527. - Attack
  1528. - Group Hug OR Attack
  1529.  
  1530. CHESTHEAD
  1531.  
  1532. - Super Flame
  1533. - Attack OR Fire Bomb / Rock Candy / Fright Bomb OR FP Restoral
  1534. - Group Hug OR Fire Bomb / Rock Candy / Fright Bomb
  1535.  
  1536. SAFEHEAD
  1537.  
  1538. - Attack
  1539. - Geno Boost Mario (after Shredder) OR Ice Bomb / Rock Candy / Fright Bomb OR Defend
  1540. - Ice Bomb / Rock Candy / Fright Bomb OR Defend
  1541.  
  1542. ---
  1543.  
  1544. OPTIMAL SMITHY 2 FIGHT:
  1545.  
  1546. Turn 1:
  1547. - Attack
  1548. - Attack
  1549. - Attack (~900 total damage to unformed Smithy head)
  1550.  
  1551. Turn 2:
  1552. - 100 SJs (3028)
  1553. - Kero Kero Cola
  1554. - Shocker (441)
  1555. Turn 3:
  1556. - 96 SJs (2916) [95 SJs (2888) with good damage rolls]
  1557. - Rock Candy (300)
  1558. - Shocker (441)
  1559.  
  1560. ***
  1561.  
  1562. You win!
  1563.  
  1564. ***
  1565.  
  1566. ===== SECTION III: MISCELLANEOUS INFO =====
  1567.  
  1568. - Shocker consumes 2 FP once it is on the 2nd page of abilities (it uses the FP cost of Therapy). However, you still need 8 FP stocked in order to use it.
  1569.  
  1570. - If you opt to learn Poison Gas (swap Peach & Koopa during the 1st Land's End star), Geno Blast will cost 2 FP during Countdown, and Shocker will cost 4 FP.
  1571.  
  1572. ---
  1573.  
  1574. Smithy Head Info (Taken from SDA forums):
  1575.  
  1576. - There's a 50% chance the body will use its turn to transform the head. It won't transform two turns in a row.
  1577. - Exception 1: the body will always transform the chest head after it has performed one status ailment attack
  1578. - Exception 2: it will always transform on its first turn
  1579. - being stunned (0 HP) will not prevent it from transforming -- it only prevents it from hammering/shooting you
  1580.  
  1581. Whenever Smithy's HP drops below a threshold, he changes to a new head cycle (starting with the first in the cycle).
  1582. - starting: tank -> magic -> shield -> repeat
  1583. - HP under 6000: magic -> shield -> shield -> chest -> repeat
  1584. - HP under 4000: chest -> tank -> chest -> shield -> repeat
  1585. - HP under 2000: randomly any of the 4 heads (can repeat)
  1586.  
  1587. ---
  1588.  
  1589. Frame count of item use per character:
  1590.  
  1591. [Fastest]
  1592. Koopa: 177
  1593. Mallow: 185
  1594. Peach: 188
  1595. Mario: 209
  1596. Geno: 220
  1597. [Slowest]
  1598.  
  1599. ---
  1600.  
  1601. Relevant Boss Evasion (according to the SMRPG patcher, may not translate to actual miss chance):
  1602.  
  1603. Hammer Bro: 10%
  1604. Croco: 20%
  1605. Valentina: 10%
  1606. Czar Dragon: 20%
  1607. Axem Red: 10%
  1608.  
  1609. ---
  1610.  
  1611. - Some physical attacks appears to have a ~1/256 chance to miss any enemy in the game. If this happens to you in a run, you are truly never lucky.
  1612.  
  1613. ----------------------------
  1614.  
  1615. ===== SECTION IV: TRADE CONSISTENCY FOR SPEED =====
  1616.  
  1617. - (J version only) Jump on the Wiggler one less time in the Forest Maze. Then return the Wallet to the Toad in Mushroom Kingdom before you enter the long cutscene sequence, and then talk to him again for a Frog Coin. This saves 2 - 3 seconds with J text compared to jumping on a Wiggler. -23 coins from selling a Flower Tab instead of the Wallet, and -9 coins from not jumping on another Wiggler (Buy 1 less Bad Mushroom OR skip Punch Glove).
  1618.  
  1619. - Jump on the Wiggler one extra time and skip Booster Pass Secret (1 more Fire Bomb freebie required, saves ~13 seconds. +9 coins from Wiggler, -200 from no KeroKeroCola)
  1620.  
  1621. - Skip Sleepy Bomb by jumping on the Wiggler one less time (Saves ~10 seconds, 1 more Fire Bomb freebie required since one will be used on Johnny (Or you can just watch the Bandana Blue attacks). -9 coins from one less Wiggler).
  1622. *NOTE - If you Fire Bomb Johnny, fail to get 100 SJs, and Johnny invites Mario to the 1 on 1 duel, you will gain less EXP from the fight. This means Peach will not be Level 11 for Yaridovich, and your entire EXP route will be messed up. Only do this if you are confident in your jumps.
  1623.  
  1624. - Skip Wake-Up Pins (Saves ~5-6 seconds from not talking to Rose Town shopkeeper + buying them + equipping them. Due to the way the coin chart works out in this current route, this currently can't be used to buy an extra meaningful (Fire / Ice) bomb. +42 coins)
  1625.  
  1626. - 0xwas Flower Box Strat (Saves ~21 - 23 seconds):
  1627. - If you get the Flower Box from Croco 2...
  1628. - Skip the 150 Coin Chest in Moleville Mines (~5 seconds saved)
  1629. - Skip hitting the switch in Booster Tower (~1.3 seconds saved)
  1630. - Skip Booster Pass (~22 seconds saved)
  1631. - Return the Wallet (~7 seconds lost)
  1632. - Do not buy 2 more Ice Bombs at Seaside (you will have ~130 extra coins)
  1633. - It's up to you if would like to do this strat, or simply take the extra 2 Ice Bombs.
  1634.  
  1635. - Alternate Flower Box Strat (Slightly slower, but more consistent)
  1636. - Do everything listed above, except DO get the 150 Coin Chest in Moleville Mines. Then buy 1 extra Ice Bomb instead of 0. You only need ~130 of the 150 coins.
  1637.  
  1638. - Skip Pandorite (Coming soon! However, the route will be so different, it will have its own set of notes)
  1639.  
  1640. ----------------------------
  1641.  
  1642. ===== SECTION V: BACKUP STRATEGIES ===== (Not listed elsewhere in the route)
  1643.  
  1644. =INESCAPABLE ENCOUNTERS=
  1645.  
  1646. *Fireballs* (Blue Orbs in Booster's Tower checkerboard room)
  1647.  
  1648. - Geno Defend
  1649. - Mario Defend
  1650. - Mallow untimed Thunderbolt
  1651.  
  1652. *Note 1: You will have to get the invisible Mushroom chest in the lower right corner of the room directly before the curtain game to replenish your FP
  1653. *Note 2: Winning this battle will mess up the EXP route, since it may cause an extra pause during the first Land's End star. It's currently unknown if this can be fixed
  1654.  
  1655. *Apprentice* (Blue Snifit in Booster Pass Secret)
  1656.  
  1657. - Geno Attack
  1658. - Koopa Attack
  1659.  
  1660. *Mr. Kipper* (Fish in the stairway in Sunken Ship)*
  1661.  
  1662. - Geno uses Fire Bomb
  1663.  
  1664. *Note 1: This is technically not inescapable, but if he traps you in a corner, it may be impossible to avoid repeated encounters with him unless you actually win the fight
  1665. *Note 2: This also really messes up your EXP route
  1666.  
  1667. *Stumpet*
  1668.  
  1669. Turn 1:
  1670. - Mario untimed attack Mite (or Ice Bomb if one is available)
  1671. - Geno uses Geno Whirl on Stumpet
  1672. - Bowser defend
  1673. Turn 2:
  1674. - Mario attacks Mite after Valor up
  1675.  
  1676. *Note: Do not double your coins / EXP
  1677.  
  1678. ---------------------------------
  1679.  
  1680. =COINS=
  1681.  
  1682. - If you are 1 - 18 coins short, sell the Punch Glove at Seaside instead of keeping it. Mario times his unarmed attack against the Tentacle during the King Calamari fight.
  1683. - If you are 19 - 50 coins short, get the Zoom Shoes in Booster's Tower and then sell them at Seaside.
  1684.  
  1685. ---------------------------------
  1686.  
  1687. ==FROG COINS==
  1688.  
  1689. Afraid of the Wiggler or forget a Frog Coin? Here are some other (slower) coins you can use (REMEMBER - 1 less jump on the Wiggler is also 9 less regular coins!)
  1690.  
  1691. - Moleville Mines Shy Guy minecart (right before the room with the invincibility star, take the bottom path all the way to the end)
  1692. - 2nd floor of Marrymore Inn (in an invisible chest above the bookcase)
  1693. - Return the Wallet to the Toad in Mushroom Kingdom after Bundt (talk to him once for the Flower Tab, then again for the Frog Coin)*
  1694. * Note: This is actually faster than a Wiggler on the J version, but loses you 32 coins (9 from the Wiggler, 23 from selling the Flower Tab instead of Wallet)
  1695.  
  1696. ---------------------------------
  1697.  
  1698. =OVERWORLD STARS=
  1699.  
  1700. - If you are inconsistent with killing the "swag rat" in Kero Sewers, kill 12 K9s during the Bandit's Way Star and then skip the rat.
  1701. - If the Flame Orb doesn't spawn in Moleville Mines, IMMEDIATELY run to the next room and kill a bomb instead. Then backtrack to deplete the coin chest.
  1702. - If you miss one of the Starslaps during the Sea star, get into an encounter with the Starslap you missed, and then use a Fire Bomb to instantly win the fight. This will fix the EXP route and make Peach the correct level for Yaridovich.
  1703. - If you miss the Gecko on the 2nd floor with the 1st invincibility star in Land's End, kill 2 extra birds during the Nimbus star. This fixes the EXP route completely.
  1704. - If you did not kill 8 enemies with the Volcano star, it's faster to complete the rest of the game with your current EXP route rather than trying to fix it. Mario will not be Level 15 for Czar, but other battles will be unaffected (as long as Mario reaches Level 15 after Axem Rangers).
  1705.  
  1706. ---------------------------------
  1707.  
  1708. =BOSS BATTLES=
  1709.  
  1710. *Punchinello*
  1711.  
  1712. - If you get low damage rolls during the first round of attacks on Punchinello, use Jump with Mario on the 2nd round for a little extra damage (assumes you are attacking with Punch Glove otherwise).
  1713.  
  1714. *Bundt*
  1715.  
  1716. - If you mistime an attack during the 1st phase, Defend with Mario & Bowser as needed, and then kill on Geno's next turn (to ensure you get as many free hits during the Candle phase as possible).
  1717.  
  1718. *Note: With Punch Glove, there is a chance you can mistime 1 attack and still enter the Candle Phase on the proper turn
  1719.  
  1720. *Belome 2*
  1721.  
  1722. - If you drop SJs and are forced to fight clones...
  1723. *Peach Clone*
  1724. - Peach Defend
  1725. - Geno timed attack clone
  1726. - Mario SJs Belome until dead (or normal attack with Troopa Shell if he is close to dying)
  1727. *Mario or Geno Clone*
  1728. - Peach Shocker clone
  1729. - Geno timed attack clone
  1730. - Mario SJs Belome until dead (or normal attack with Troopa Shell if he is close to dying)
  1731.  
  1732. *Megasmilax*
  1733.  
  1734. - If you mistime Koopa's Hurly Glove attack during the 2nd phase of Megasmilax, do 8 SJs with Mario to kill it
  1735. - If for some reason you do not have 2 Ice Bombs for Megasmilax, you can use a Fire Bomb on the 3rd phase instead. Then attack with Mario, then with Geno, and then finish the 3rd cycle with Koopa like you normally would.
  1736. - If the Smilax puts Mario to sleep during the 2nd phase, kill the Smilax with Geno instead. Then use an Ice Bomb on Koopa's next 2 turns, and then attack on his 3rd turn (Geno still attacks Megasmilax throughout).
  1737.  
  1738. *Valentina / Dodo*
  1739.  
  1740. - If you are afraid of dying to Dodo's attacks during the 1 on 1 battle, you can use either a Fright Bomb or Bowser's Terrorize ability to lower Dodo's damage. You can heal with Super Mushrooms as well.
  1741.  
  1742. *Countdown*
  1743.  
  1744. - If Peach dies to Fear Roulette / 2x Dark Star, immediately use a Pick-Me-Up with Mario (if alive) or Geno. Peach then uses Geno Blast on her next turn, and Mario / Geno may have to heal with Super Mushrooms.
  1745. - Be aware of the different phases of the clock:
  1746. 1:00: Crystal or Ice Rock (Ice Rock instantly kills Mario)
  1747. 3:00: 170 HP heal on either Countdown or a Ding-A-Ling (Countdown will not take an action next turn)
  1748. 5:00: Aurora Flash (Note: This will put Mario to sleep. Consider using Group Hug if you have the FP for it)
  1749. 6:00: 320 HP heal (Countdown will not take an action next turn)
  1750. 7:00: Water Blast
  1751. 9:00: Nothing
  1752. 10:00: Petal Blast
  1753. 12:00: Corona (if you see this something has gone terribly wrong)
  1754.  
  1755. *Cloaker / Domino*
  1756.  
  1757. - If Peach dies before being able to attack Domino, just attack with both characters until Domino dies
  1758. - If Peach gets feared, and you have a spare Rock Candy, she should use that instead of attacking
  1759. - Peach can use Group Hug if you want to be able to survive more attacks, or Shocker to deal 301 damage to Earthlink
  1760.  
  1761. *Director*
  1762.  
  1763. - If you drop Super Jumps, AND you freebied the Sleepy Bomb against Johnny...
  1764. - Geno uses Sleepy Bomb
  1765. - Peach uses Geno Blast
  1766. - Mario uses SJs until dead (or attacks if very close to dead)
  1767. (This conserves a Rock Candy, which can be used against either Gunyolk or Smithy)
  1768.  
  1769. *Smithy 1*
  1770.  
  1771. - If you drop Super Jumps...
  1772. - Geno uses Geno Boost on Peach
  1773. - Peach uses Group Hug
  1774. (Smithy does either a physical, Meteor Swarm, or Mega Drain, and spawns a machine made Shy Guy)
  1775. - Mario does Super Jumps until Smithy has less than 300 HP left
  1776. - (Geno uses Maple Syrup / Kero Kero Cola if alive)
  1777. - Peach uses Rock Candy
  1778.  
  1779. *Note - if you took heavy damage going into Smithy 2, you should consider using Group Hug / Kero Kero Cola with Peach during the unformed Smithy phase
  1780.  
  1781. ---------------------------------
  1782.  
  1783. =SUPER SUIT=
  1784.  
  1785. - If you fail SJs on Johnny, you can either try SJs on him again, or use Mario's Jump + Bombs to kill him (make sure Johnny does NOT get a turn when the Bandana Blues are defeated, or it will mess up the EXP route).
  1786. - If you did not get the Super Suit off of Johnny, you can get it off of Belome. If that's the case...
  1787. - Peach Defend
  1788. - Geno untimed boost Mario
  1789. - Mario does 100 SJs (1514 damage)
  1790. (This conserves a Fright Bomb, which you can either use against Birdo, or keep (so you can skip the one in Koopa's Keep 2))
  1791. - If you did not get the Super Suit off of Johnny or Belome, you have infinite tries to get it off of Jagger. Go through the door on the 2nd floor in Monstro Town, perform Super Jumps, and then run away when you either succeed, or need more FP (HP / FP is automatically restored on run away).
  1792.  
  1793. ---------------------------------
  1794.  
  1795. ===== SECTION VI: TO DO =====
  1796.  
  1797. List of things to do for 1.08 (which may never happen):
  1798.  
  1799. - Figure out Punchinello backups if Energizer is used
  1800. - Fix minor typos / grammatical errors
  1801.  
  1802. (From this point onwards, however, almost all effort will go towards Skip Pandorite)
  1803.  
  1804. ---------------------------------
  1805.  
  1806. Pastebin over! Play FFT instead!
  1807.  
  1808. - Claude
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