Kappy321

MQ LC BP Only LAVA PIRANHA EX

May 19th, 2020
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  1. 90 HP, 12 ATK (16 ATK in Phase 2), 6 DEF (3 per bud)
  2. 30 HP, 11 ATK, 0 DEF Lava Bud
  3. 1 HP, 13 ATK, 0 DEF Petite Piranha
  4.  
  5. - Lava Buds are stunned indefinitely during Phase 1 if they run out of HP
  6. - If no Petite Piranhas are out, the Lava Buds are stunned for 2 turns in Phase 2 when hit with water
  7. - If Petite Piranhas are out, the Lava Buds are stunned for 3 turns in Phase 2 when hit with water
  8.  
  9. STATS
  10. 10 HP 5 FP
  11. BADGES: Defend Plus x2, Fire Shield, Hold Fast, Last Stand, Damage Dodge x2, Power Rush, Ice Power, Multibounce, All or Nothing, Power Plus, HP Drain, Flower Saver x2, Flower Fanatic
  12. ITEMS: Hustle Drink, Egg Missile x2, Dried Pasta x2, Shooting Star
  13.  
  14. T1: Shooting Star, Water Block (Both LB: 24, LP: 84, M: 1, FP: 4) *Don't guard Buds
  15. T2: Jump LB L, Belly Flop LB R (miss AC) (LB L: 12, LB R: 21, LP: 84, M: 3, FP: 4)
  16. T3: Jump LB L, Belly Flop LB R (miss AC) [LB L KO] (LB R: 18, LP: 84, M: 2, FP: 4) *Don't guard Bud
  17. T4: Jump LP, Belly Flop LB R (miss AC) (LB R: 15, LP: 78, M: 1, FP: 4) *Don't guard Bud
  18. T5: Jump LB R, Water Block (LB R: 3, LP: 78, M: 3, FP: 3)
  19. T6: Belly Flop LB R (miss AC), Jump [LB R KO] (LP: 66, M: 3, FP: 3) [Merlee DEF spell kicks in here because I was too lazy to get rid of it (LOL) so I had to not guard to keep my HP at 3 to continue my loop]
  20. T7: Jump, Belly Flop (miss AC) (LP: 51, M: 2, FP: 3) *Don't guard
  21. T8: Jump, Belly Flop (miss AC) (LP: 36, M: 1, FP: 3) *Don't guard
  22. T9: Jump, Water Block (LP: 24, M: 3, FP: 2)
  23. T10: Jump, Belly Flop (miss AC) (LP: 9, M: 2, FP: 2) *Don't guard
  24. T11: Dried Pasta, Belly Flop (miss AC) (LP: 6, M: 2, FP: 4) *Don't guard
  25. T12: Belly Flop (miss AC), Do Nothing (LP: 3, M: 2, FP: 4)
  26. T13: Water Block, Dried Pasta (LP: 3, M: 5, FP: 5)
  27. T14: Hustle Drink, Belly Flop (miss AC) [PHASE 1 END]
  28.  
  29. T15: Egg Missile x2, Do Nothing (LP: 74, M: 3, FP: 5)
  30. T16: Squirt LB L, Star Storm (LP: 67, M: 1, FP: 4)
  31. T17: Jump LP, Water Block (LP: 57, M: 1, FP: 3)
  32. T18: Squirt LB R, Multibounce (LP: 49, M: 3, FP: 1) ***
  33. T19: Squirt LB L, Jump (LP: 33, M: 3, FP: 0)
  34. T20: Jump, Do Nothing (LP: 17, M: 3, FP: 0)
  35. T21: Jump, Do Nothing (LP: 11, M: 2, FP: 0)
  36. T22: Refresh, Water Block (LP: 11, M: 1, FP: 4)
  37. T23: Squirt LB L, Multibounce (LP: 6, M: 2, FP: 2)
  38. T24: Multibounce, Squirt LP [AC for exact damage if possible, otherwise just Star Storm for KO]
  39.  
  40. ***Donlee came for an ATK boost here that I didn't want to keep re-recording to reset RNG for, so I stuck with it and kept going. This, in turn, made my last few turns written out here out of sync with what's shown in the video.
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