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- onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, lifeId )
- {
- if ( isDefined( attacker ) && isPlayer( attacker ) && attacker != self && attacker.team == "allies")
- {
- attacker notify("Cash", minusMoney);
- }
- }
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