fiji13100

Untitled

Aug 15th, 2020
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  1. ####Phase Transition Transitions
  2. ONSPAWN1:
  3. Skills:
  4. - sendtitle{fadein=20;fadeout=20;duration=100;title="&1&lMarin perdu";subtitle="&7Vous noyez ?"} @PIR{r=10}
  5.  
  6. ONEND1:
  7. Skills:
  8. - effect:itemspray{item=quartz;duration=100;a=5;force=1} @Self ~onTimer:1
  9. - effect:itemspray{item=redstone;duration=100;a=5;force=1} @Self ~onTimer:1
  10. - effect:particles{particle=snowshovel;amount=30;vSpread=.5;hSpread=.5;Speed=.01;yOffset=.1} @self ~onTimer:1
  11. - effect:particles{particle=reddust;amount=10;vSpread=.5;hSpread=.5;Speed=.01;yOffset=.1} @self ~onTimer:1
  12. - effect:particles{particle=instantSpell;amount=10;vSpread=.5;hSpread=.5;Speed=.01;yOffset=.1} @self ~onTimer:1
  13. - effect:sound{s=mob.enderdragon.end;volume=3;p=1} @PIR{r=60}
  14. - sendtitle{fadein=20;fadeout=20;duration=100;title="&1&lWater";subtitle="&7wôdər, Not wah ter"} @PIR{r=10}
  15.  
  16. ####Skills
  17. Levitate:
  18. Cooldown: 1
  19. Conditions:
  20. - targetwithin 15
  21. - targetinlineofsight true
  22. Skills:
  23. - message{m="&2&lMarin perdu&f &eva lancer un tir de lévitation."} @PIR{r=20}
  24. - potion{type=SLOW;d=80;level=7;} @self
  25. - delay 40
  26. - projectile{onTick=Levitate-Tick;onHit=Levitate-Hit;v=8;i=1;hR=1;vR=1}
  27. - sound{s=item.firecharge.use;p=0.1.0;v=0.4} @self ~onDamaged
  28. Levitate-Tick:
  29. Skills:
  30. - effect:particles{p=reddust;color=#5a27c1;amount=200;speed=0;hS=0.2;vS=2} @origin
  31. Levitate-Hit:
  32. Skills:
  33. - damage{a=10}
  34. - potion{type=LEVITATION;duration=120;lvl=0}
  35. #-------------
  36. SS: #Splash spell (Potion splash spell)
  37. Skills:
  38. - message{m="&2&lMarin perdu&f &eva lancer un tir de zone."} @PIR{r=20}
  39. - potion{type=SLOW;d=40;level=7;} @self
  40. - delay 40
  41. - shoot{type=potion;velocity=5} @target
  42. - summon{type=WaterAS} @target
  43. #-------------
  44. SummonWater: #(Summoning vanilla drowned)
  45. Skills:
  46. - message{m="&2&lMarin perdu&f &einvoque des moussaillons."} @PIR{r=20}
  47. - delay 40
  48. - summon{type=WaterSummon;amount=3;radius=5} @Origin
  49. Remove: #(Removing the mobs)
  50. Skills:
  51. - delay 200 #delay before removing
  52. - remove @self
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