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Any% US/PAL BTS

Oct 22nd, 2019
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  1. Before starting your run, it's recommended that you enable debug mode by pressing X, B, R, B, Y, L on the title screen.
  2.  
  3. Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
  4.  
  5. [section=Prologue]
  6.  
  7. **Lord Crump**
  8. ● Mario: Jump x2
  9. ● Superguard
  10. ● Mario: Jump x2
  11. Level = 1.09
  12.  
  13. Note It's always faster to fail the action command for the 2nd jump.
  14.  
  15. Goombella joins your party
  16. Break Contact Lens
  17.  
  18. **Toad Bros. Bazaar**
  19. ● Order Contact Lens
  20. ● Buy 6 Fright Masks (7 if you are not doing GTS)
  21. ● Buy 3 Fire Flowers
  22.  
  23. Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
  24.  
  25. Robbed by Bandit
  26. Meet Frankly
  27. Say No to the action command tutorial
  28.  
  29. GTS (or Fright Mask)
  30.  
  31. Star Piece behind block
  32. Get the **Pretty Lucky** from invisible block (directly south of Puni hole)
  33. Get the Black Key and Plane Curse
  34. Use HRG to get to the Petal Meadows pipe early
  35.  
  36.  
  37. [section=Petal Meadows]
  38.  
  39. Grab **Close Call**
  40.  
  41. Perform Bridge Skip (impossible on PAL)
  42.  
  43. Go to Petalburg
  44. Talk to Mayor Kroop
  45. E-mail on the way to the gate (Don't check it yet, it is faster to do so later)
  46. **Star Piece** from behind the bush east of Petalburg
  47.  
  48. Get the POW block in box
  49.  
  50. **Bald Clefts**
  51. ● Mario: POW Block
  52. Level = 1.19
  53.  
  54. Get the POW Block from bush
  55.  
  56. **Bristles**
  57. ● Mario: POW Block
  58. Level = 1.33
  59.  
  60. Grab the **Fire Flower** in the yellow block
  61. Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3)
  62. Get the Moon Stone
  63.  
  64. **Fuzzy Battle**
  65. ● Mario: Fire Flower
  66. Level = 1.49
  67.  
  68. Get the Sun Stone
  69.  
  70. **Fuzzy Battle**
  71. ● Mario Fire Flower
  72. Level = 1.65
  73.  
  74. **Gold Fuzzy Battle**
  75. ● Mario: Jump x2
  76. ● Goombella Headbonk x2
  77. ● (Fuzzy horde appears)
  78. ● Guard Fuzzy horde
  79. ● Superguard Gold Fuzzy
  80. ● Mario: Jump x2 on Gold Fuzzy
  81. ● Goombella: Fire Flower
  82. Level = 1.87
  83.  
  84. Get the **Multibounce** from block
  85. Go Back to Petal Meadows
  86. Koops joins your party
  87. Get the **Fire Flower** in the yellow block
  88. Go to Hooktail Castle
  89.  
  90.  
  91. [section=Hooktail Castle]
  92.  
  93. Get **Power Bounce** in first hall from block
  94. Koops’ Dad's letter (don’t read, mash B )
  95.  
  96. **Red Bones Battle**
  97. ● Mario: Fire Flower
  98. ● Koops: Fire Flower
  99. Level = 2.20 // FP = 10
  100.  
  101. Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
  102. Get the Star Piece while doing Flip Skip
  103. Go all the way to the right and get Black Key from chest
  104. Get the Paper Curse
  105. Get the **Attack FX R**
  106.  
  107. As you unspin from bars (pause menu will cut this animation short)
  108. ● Equip Attack FX R
  109. ● Equip Power Bounce
  110. ● Check the E-mail
  111.  
  112. Backtrack to Red Bones room and get Castle Key
  113. Go back to Big Green block room and ride the block up to unlock the door
  114. In Upper Hallway, hit first “!” block
  115. Use Koops to hit 2nd “!” block
  116.  
  117. Note You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
  118.  
  119. Get the **Life Shroom** with Koops while riding the block up
  120.  
  121. Ms. Mowz Cutscene
  122. Get the Castle Key
  123.  
  124. **Dull Bones**
  125. ● Mario Run Away
  126.  
  127. Go through the locked door
  128. Get the last Castle Key and go through big locked door
  129.  
  130. **Boss Hooktail**
  131. ● Mario: Power Bounce x9
  132. ● Koops: Shell Toss
  133. ● Guard Hooktail Fire
  134. ● Mario: Power Bounce x8
  135. ● Koops: Shell Toss
  136. ● Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
  137. ● Mario: Power Bounce x8
  138. ● Koops: Shell Toss
  139. Level = 2.51
  140.  
  141.  
  142. [section=Pre-Chapter 2]
  143.  
  144. Peach Segment
  145. ● Enter the shower area and leave immediately to open the door (you don’t have to take a shower)
  146. ● Visit TEC
  147.  
  148. Bowser Segment
  149. ● Walk to the end of the hall
  150.  
  151. (Peach E-mail before bridge in Petal Meadows)
  152.  
  153. **Star Piece** from tree before leaving Chapter 1
  154. Optional Speed Swap to skip waiting for the last platform to move to the pipe
  155.  
  156. Go back to the Thousand-Year Door
  157. **Star Piece** from behind pillar in Dazzle's room
  158. Get **Item Hog** from Dazzle
  159. Go down the pipe, and get the **Fire Flower** in the yellow block to the right of the next pipe
  160. Go to Boggly Woods
  161.  
  162. [section=Boggly Woods]
  163.  
  164. Go right for the Shadow Sirens cutscene
  165.  
  166. Get first stuck by the right most Piranha
  167. Take damage until you are in peril (HP =1)
  168. Go to the Great Tree
  169. Talk to Punio by the door
  170. Head over to the right to get **FP Plus**
  171. Talk to Punio again
  172.  
  173. Leave the Great Tree for the Flurrie cutscene
  174. Go to Flurrie’s House
  175. Save & Quit to copy a save file over for later
  176.  
  177. Get the **P-Down, D-Up P** in the hidden block on the way to Flurrie’s
  178. Raise the Plane Panel
  179.  
  180. Talk to Flurrie
  181. Leave Flurrie’s house for the Shadow Sirens cutscene
  182. Go back to the Shadow Sirens
  183. Grab **Quake Hammer** in the block on the way to the Shadow Sirens
  184.  
  185. It’s ok if you die, Life Shroom will be used
  186.  
  187. **Shadow Sirens**
  188. ● Mario: Jump x2 on Marilyn
  189. ● Koops: Power Shell
  190. ● try to superguard Vivian and Marilyn
  191. ● Mario: Full Earth Tremor (4-bar if you got **both** superguards)
  192. ● Koops: Power Shell
  193. Level = 2.87
  194.  
  195. Use Life Shroom if you didn’t in the fight
  196.  
  197. Grab the Necklace
  198. Go back to Flurrie’s House
  199. Flurrie joins your party
  200. Go back to the Great Tree
  201. (E-mail on screen with great tree)
  202. Blow away the secret entrance and enter the Great Tree
  203.  
  204.  
  205. [section=The Great Tree]
  206.  
  207. **X-Nauts**
  208. ● Mario: Fright Mask
  209. Level = 2.88
  210.  
  211. Go to the top of the tree (where the cells are)
  212. Enter the Storage Room
  213.  
  214. **X-Naut**
  215. ● Mario: Power Bounce x4
  216. Level = 2.93
  217.  
  218. Get the Red Key and free the Elder
  219. Get the **Power Punch** on the way back to Tree Entrance
  220. Get the 10 Punies and the Puni Orb
  221. Use the Puni Orb to make the Pipe appear
  222.  
  223. Punie glitch across the bubble room
  224.  
  225. Head left to the 100 Jabbi fight, don’t loose the punies
  226. Grab **Damage Dodge P** if it goes left
  227.  
  228. Get jump storage with Koops off the 100 Jabbi cutscene
  229.  
  230. Super jump to the floor below in the cage room
  231.  
  232. Go and get the Super Boots (Sun, Moon, Puni, Star)
  233.  
  234. Get Damage Dodge P now if you missed it before
  235.  
  236. Leave chapter 2 (get the **Thunder Rage** on the way out)
  237.  
  238. [section=Garnet Star]
  239.  
  240. Get **Damage Dodge**
  241.  
  242. HRG in the sewers to open the chapter 6 pipe
  243. Get **FP Plus**
  244. Enter chapter 6
  245.  
  246. Get jump storage with previous save, and load up run file
  247.  
  248. Super jump to open the sanctum pipe
  249. Obtain Garnet Star
  250.  
  251. Save after Bowser’s intermission to get jump storage
  252.  
  253. Fall onto the tracks and super jump to the pipe
  254. Take the blimp to Glitzville
  255.  
  256. [section=Minor League]
  257.  
  258. Take the blimp back to Rogueport (This is necessary)
  259. Go back to Glitzville
  260.  
  261. Move backwards against the Minor League door to be able to open it
  262.  
  263. Note: Showstopper does give star points. All chances are 95% unless otherwise listed (% KO), use it if the situation could benefit from it. Fastest way to use a special move is a failed showstopper. (i’m assuming this, need confirmation)
  264.  
  265. Note 2: Jumping while waiting for the guard delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges or changing partners.
  266.  
  267. Note 3: You need to obtain 4 extra star points (3 if you didn't do GTS) on these fights (NOT including Piranha, route assumes you kill this enemy)
  268. The upper cap is huge (48) so kill enemies if it's faster. Default strat would be to kill a Green Bandit at the end.
  269.  
  270. [4, 48] extra star points if GTS
  271. [3, 48] extra star points if no GTS
  272.  
  273. **#19 Goomba Bros (5 Goombas)**
  274. **150% KO**
  275. ● Standard: Power Shell
  276. Level = 3.08 // BP = 6
  277.  
  278. **#18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)**
  279. ● Standard: Koops Fright Mask
  280. Level = 3.09
  281.  
  282. **#17 Pokey Triplets (3 Pokeys)**
  283. **100% KO**
  284. ● Standard: Fright Mask
  285. Level = 3.10
  286.  
  287. **#16 Dead Bones (3 Dull Bones)**
  288. **50% KO**
  289. ● Standard: Power Shell (or Multibounce if you're saving FP)
  290. Level = 3.19
  291.  
  292. **#15 Spike Storm (2 Spinies and 1 Lakitu)**
  293. ● Standard: Fright Mask
  294. Level = 3.20
  295.  
  296. **#14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)**
  297. ● Mario: Fright Mask
  298. If the Piranha doesn't run:
  299. ● Koops: Shell Toss
  300. Superguard
  301. ● Mario: Failed Hammer
  302. Level = 3.24 (assumes you kill the Piranha)
  303.  
  304. **#13 Punk Rocks (3 Hyper Bald Clefts)**
  305. ● Standard: Thunder Rage
  306. Level = 3.36
  307.  
  308. **#12 Bomb Squad (4 Bob-ombs)**
  309. ● Standard: Fire Flower
  310. Level = 3.56
  311.  
  312. **#11 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)**
  313. ● Standard: Fright Mask
  314. Level = 3.61 (usually obtain the 4 extra star points here)
  315.  
  316. **#10 Armored Harriers (before the Yoshi egg hatches)**
  317. ● Mario Run
  318.  
  319. 43 coins obtained
  320.  
  321. Yoshi hatches and joins your party
  322.  
  323. Sleep in bed
  324.  
  325. **Souvenir Shop**
  326. Buy 1 Power Punch (receive Mushroom)
  327. Buy at least 2 Point Swaps
  328. Buy more Point Swaps up to 9 items (usually 6 total)
  329.  
  330. Hit the switch to get **Power Plus P** (or get Jump Storage off of the floor panel star piece and Super Jump up there)
  331.  
  332. Leave Glitzville
  333.  
  334. [section=Pianta Parlor]
  335.  
  336. **Howz of Badges**
  337. ● Sell all of your badges except for Power Bounce, Multibounce, and Item Hog
  338. ● Buy Power Rush
  339.  
  340. **Toad Bros Bazaar**
  341. ● Buy the Contact Lens
  342.  
  343. **Charlieton**
  344. ● Buy Boo’s Sheet
  345.  
  346. Check Charlieton for Boo's Sheet if you don’t have it
  347. If you still don’t have Boo's Sheet, keep going 2 loads zones away while doing this segment
  348.  
  349. Flurrie super slide to get **Double Dip**
  350. Fall in the water and hold up to enter the Trouble Center
  351. Take on Frankie’s trouble (<other language names>) (take the pipe if Boo's Sheet is needed)
  352. Charlieton check
  353.  
  354. Talk to Frankie (load blimp area if Boo's Sheet is needed)
  355. Charlieton check
  356.  
  357. Hover across the gap and get the wedding ring (take the pipe if Boo's Sheet is needed)
  358. Charlieton check
  359.  
  360. Give Frankie the wedding ring for gold card
  361.  
  362. Go to Pianta Parlor and buy exactly 238 piantas
  363. Buy 7 Power Rushes from the Pianta Parlor (714 coins)
  364.  
  365. Save in the Central area if you are not confident at getting Jump Storage first try
  366.  
  367. Note: Game has a chance of crashing in chapter 7, enter and leave westside goods to prevent this if you want. Looses 10s.
  368.  
  369. Equip 3 Power Rushes while going into paper mode above the vent
  370.  
  371. Get Jump Storage from a Star Piece and perform Super Jump TRE
  372.  
  373. [section=X-Naut Fortress]
  374.  
  375. Go two rooms to the right
  376. Read the Red Note
  377.  
  378. Go right to Grodus’ office and get the Card Key
  379. Go into the far left room and get the Card Key
  380. Go in the first elevator on the left and go to Sublevel 1
  381.  
  382. Go right and enter the access code (014029) ("excuse" on the French version)
  383. Super Fun Quirk Quiz 66 (3, 4, 2, 3, 1)
  384.  
  385. Get the Elevator Key
  386. Take the elevator back to Sublevel 2
  387.  
  388. Go right and use the Elevator Key to go to Sublevel 3
  389. Go left to the third electric tile room and get the Card Key
  390. Note You can use Yoshi to make the tiles move quickly. Just hop on Yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
  391. Get Jump Storage from the HP Drain using Yoshi. Toss one of your Point Swaps.
  392.  
  393. Go right and use the 3 Card Keys
  394. Perform Super Jump CBS and grab the Card Key
  395.  
  396. Navigate the room and hit the stairs switch
  397.  
  398. Use Card Key to enter the final room
  399.  
  400. Enter fight with 5HP or more
  401.  
  402. **Magnus Von Grapple 2.0**
  403. ● Mario: Swap to Yoshi (Defend if at 5 HP)
  404. ● Koops: Power Punch on Mario
  405. Guard attack if needed
  406. ● Mario: Power Bounce x6
  407. ● Yoshi: HP Drain
  408. ● Mario: Power Bounce x6
  409. Level = 4.02 // BP = 9
  410.  
  411. Bowser Segment
  412. ● Go into Poshley Sanctum
  413.  
  414. Intermission
  415. Go to Sublevel 4 and talk to TEC
  416. Head to Sublevel 2 and go two rooms to the left
  417. Leave X-Naut Fortress via teleport
  418.  
  419. **When going into paper mode**
  420. Unequip Power Bounce
  421. Equip 5 Power Rushes, Multibounce
  422.  
  423. Open The Thousand-Year Door
  424.  
  425. [section=Palace of Shadow]
  426.  
  427. Run past the Swoopulas on first staircase
  428. Get the **Shooting Star** from the yellow block
  429.  
  430. Get first stuck by a Bullet Bill, guard to take 5 damage
  431. Use i-frames to run past Gold Cannons
  432.  
  433. Go through the Spike Room
  434. HRG to get the **Boo's Sheet** in the Fire Bar room
  435.  
  436. Use Koops to first strike the ember, i-frames to get past the fire bars
  437.  
  438. **Dark Bones**
  439. ● Mario: Multibounce
  440. ● Yoshi: Shooting Star
  441. Level = 5.00 // BP = 12
  442.  
  443. Get the Palace Key
  444. Run between the Bombshell Bills
  445.  
  446. **During a Paper Mode**
  447. ● Equip Item Hog
  448.  
  449. Bombshell Bill Blasters
  450. ● Mario Run Away
  451.  
  452. Get back in danger with the second Bombshell Bills (guard it for 5HP)
  453. Use i-frames to run past the Gold Cannons
  454.  
  455. Pick up the **Jammin Jelly** from the rightmost block
  456.  
  457. Endless Room
  458. Down - Down - Up - Up - Down - Up - Down
  459. Go right to the room before Gloomtail
  460.  
  461. Save the game to start Palace Skip
  462.  
  463. **Phantom Ember**
  464. ● Mario: Failed Hammer
  465. Level = 5.12
  466.  
  467. Perform Palace Skip (Use Jammin’ Jelly)
  468.  
  469. Hit the red “!” switch and use Yoshi to get to the Palace Key
  470.  
  471. Hover with Yoshi to get **Life Shroom** and the **Shooting Star**
  472.  
  473. Fall down and use the spring to get back up to the Plane Panel
  474. Fly across the room and unlock the door
  475. Enter the throne room
  476.  
  477. [section=Grodus, Bowser, and Shadow Queen]
  478.  
  479. Unequip Item Hog
  480. Equip Power Bounce
  481.  
  482. **Grodus**
  483. ● Yoshi: Shooting Star
  484. ● Mario: Power Bounce x4
  485. Level 5.52
  486.  
  487. **Bowser + Kammy Koopa**
  488. ● Mario: Power Bounce x5 on Bowser
  489. ● Yoshi: Defend
  490. Guard Kammy’s attack
  491. ● Mario: Power Bounce x3
  492. Level 6.04 // BP = 15
  493.  
  494. Equip Double Dip
  495.  
  496. **Shadow Queen 61 damage required**
  497. ● Mario: Failed Power Bounce
  498. ● Yoshi: Failed Gulp
  499.  
  500. **If Mario is targeted:**
  501. ● Mario: Power Bounce x4
  502. ● Yoshi: Swap to Koops
  503.  
  504. **If Yoshi is targeted:**
  505. ● Yoshi: Point Swap on Mario
  506. ● Mario: Power Bounce x4
  507.  
  508. **Phase 2 starts**
  509. ● Mario: Failed Jump
  510. ● Partner: Boo's Sheet on Mario
  511. ● Mario: Failed Jump
  512. ● Partner: Defend / Swap to Koops
  513.  
  514. Have Koops out after this fight
  515.  
  516. Crystal Stars Cutscene
  517. **Shadow Queen**
  518. ● Koops: Failed Power Shell (or failed gulp / gale force if necessary)
  519. ● Mario: Double Dip Boo’s Sheet + Point Swap on Mario
  520. ● Koops: Power Punch on Mario
  521. ● Mario: Power Bounce x5+
  522. ● Mario: Power Bounce x5+
  523.  
  524.  
  525. Aftermath
  526. Timing ends on the circular fade to black before credits start (first fully black frame)
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