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- Before starting your run, it's recommended that you enable debug mode by pressing X, B, R, B, Y, L on the title screen.
- Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
- [section=Prologue]
- **Lord Crump**
- ● Mario: Jump x2
- ● Superguard
- ● Mario: Jump x2
- Level = 1.09
- Note It's always faster to fail the action command for the 2nd jump.
- Goombella joins your party
- Break Contact Lens
- **Toad Bros. Bazaar**
- ● Order Contact Lens
- ● Buy 6 Fright Masks (7 if you are not doing GTS)
- ● Buy 3 Fire Flowers
- Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
- Robbed by Bandit
- Meet Frankly
- Say No to the action command tutorial
- GTS (or Fright Mask)
- Star Piece behind block
- Get the **Pretty Lucky** from invisible block (directly south of Puni hole)
- Get the Black Key and Plane Curse
- Use HRG to get to the Petal Meadows pipe early
- [section=Petal Meadows]
- Grab **Close Call**
- Perform Bridge Skip (impossible on PAL)
- Go to Petalburg
- Talk to Mayor Kroop
- E-mail on the way to the gate (Don't check it yet, it is faster to do so later)
- **Star Piece** from behind the bush east of Petalburg
- Get the POW block in box
- **Bald Clefts**
- ● Mario: POW Block
- Level = 1.19
- Get the POW Block from bush
- **Bristles**
- ● Mario: POW Block
- Level = 1.33
- Grab the **Fire Flower** in the yellow block
- Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3)
- Get the Moon Stone
- **Fuzzy Battle**
- ● Mario: Fire Flower
- Level = 1.49
- Get the Sun Stone
- **Fuzzy Battle**
- ● Mario Fire Flower
- Level = 1.65
- **Gold Fuzzy Battle**
- ● Mario: Jump x2
- ● Goombella Headbonk x2
- ● (Fuzzy horde appears)
- ● Guard Fuzzy horde
- ● Superguard Gold Fuzzy
- ● Mario: Jump x2 on Gold Fuzzy
- ● Goombella: Fire Flower
- Level = 1.87
- Get the **Multibounce** from block
- Go Back to Petal Meadows
- Koops joins your party
- Get the **Fire Flower** in the yellow block
- Go to Hooktail Castle
- [section=Hooktail Castle]
- Get **Power Bounce** in first hall from block
- Koops’ Dad's letter (don’t read, mash B )
- **Red Bones Battle**
- ● Mario: Fire Flower
- ● Koops: Fire Flower
- Level = 2.20 // FP = 10
- Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
- Get the Star Piece while doing Flip Skip
- Go all the way to the right and get Black Key from chest
- Get the Paper Curse
- Get the **Attack FX R**
- As you unspin from bars (pause menu will cut this animation short)
- ● Equip Attack FX R
- ● Equip Power Bounce
- ● Check the E-mail
- Backtrack to Red Bones room and get Castle Key
- Go back to Big Green block room and ride the block up to unlock the door
- In Upper Hallway, hit first “!” block
- Use Koops to hit 2nd “!” block
- Note You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
- Get the **Life Shroom** with Koops while riding the block up
- Ms. Mowz Cutscene
- Get the Castle Key
- **Dull Bones**
- ● Mario Run Away
- Go through the locked door
- Get the last Castle Key and go through big locked door
- **Boss Hooktail**
- ● Mario: Power Bounce x9
- ● Koops: Shell Toss
- ● Guard Hooktail Fire
- ● Mario: Power Bounce x8
- ● Koops: Shell Toss
- ● Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
- ● Mario: Power Bounce x8
- ● Koops: Shell Toss
- Level = 2.51
- [section=Pre-Chapter 2]
- Peach Segment
- ● Enter the shower area and leave immediately to open the door (you don’t have to take a shower)
- ● Visit TEC
- Bowser Segment
- ● Walk to the end of the hall
- (Peach E-mail before bridge in Petal Meadows)
- **Star Piece** from tree before leaving Chapter 1
- Optional Speed Swap to skip waiting for the last platform to move to the pipe
- Go back to the Thousand-Year Door
- **Star Piece** from behind pillar in Dazzle's room
- Get **Item Hog** from Dazzle
- Go down the pipe, and get the **Fire Flower** in the yellow block to the right of the next pipe
- Go to Boggly Woods
- [section=Boggly Woods]
- Go right for the Shadow Sirens cutscene
- Get first stuck by the right most Piranha
- Take damage until you are in peril (HP =1)
- Go to the Great Tree
- Talk to Punio by the door
- Head over to the right to get **FP Plus**
- Talk to Punio again
- Leave the Great Tree for the Flurrie cutscene
- Go to Flurrie’s House
- Save & Quit to copy a save file over for later
- Get the **P-Down, D-Up P** in the hidden block on the way to Flurrie’s
- Raise the Plane Panel
- Talk to Flurrie
- Leave Flurrie’s house for the Shadow Sirens cutscene
- Go back to the Shadow Sirens
- Grab **Quake Hammer** in the block on the way to the Shadow Sirens
- It’s ok if you die, Life Shroom will be used
- **Shadow Sirens**
- ● Mario: Jump x2 on Marilyn
- ● Koops: Power Shell
- ● try to superguard Vivian and Marilyn
- ● Mario: Full Earth Tremor (4-bar if you got **both** superguards)
- ● Koops: Power Shell
- Level = 2.87
- Use Life Shroom if you didn’t in the fight
- Grab the Necklace
- Go back to Flurrie’s House
- Flurrie joins your party
- Go back to the Great Tree
- (E-mail on screen with great tree)
- Blow away the secret entrance and enter the Great Tree
- [section=The Great Tree]
- **X-Nauts**
- ● Mario: Fright Mask
- Level = 2.88
- Go to the top of the tree (where the cells are)
- Enter the Storage Room
- **X-Naut**
- ● Mario: Power Bounce x4
- Level = 2.93
- Get the Red Key and free the Elder
- Get the **Power Punch** on the way back to Tree Entrance
- Get the 10 Punies and the Puni Orb
- Use the Puni Orb to make the Pipe appear
- Punie glitch across the bubble room
- Head left to the 100 Jabbi fight, don’t loose the punies
- Grab **Damage Dodge P** if it goes left
- Get jump storage with Koops off the 100 Jabbi cutscene
- Super jump to the floor below in the cage room
- Go and get the Super Boots (Sun, Moon, Puni, Star)
- Get Damage Dodge P now if you missed it before
- Leave chapter 2 (get the **Thunder Rage** on the way out)
- [section=Garnet Star]
- Get **Damage Dodge**
- HRG in the sewers to open the chapter 6 pipe
- Get **FP Plus**
- Enter chapter 6
- Get jump storage with previous save, and load up run file
- Super jump to open the sanctum pipe
- Obtain Garnet Star
- Save after Bowser’s intermission to get jump storage
- Fall onto the tracks and super jump to the pipe
- Take the blimp to Glitzville
- [section=Minor League]
- Take the blimp back to Rogueport (This is necessary)
- Go back to Glitzville
- Move backwards against the Minor League door to be able to open it
- Note: Showstopper does give star points. All chances are 95% unless otherwise listed (% KO), use it if the situation could benefit from it. Fastest way to use a special move is a failed showstopper. (i’m assuming this, need confirmation)
- Note 2: Jumping while waiting for the guard delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges or changing partners.
- Note 3: You need to obtain 4 extra star points (3 if you didn't do GTS) on these fights (NOT including Piranha, route assumes you kill this enemy)
- The upper cap is huge (48) so kill enemies if it's faster. Default strat would be to kill a Green Bandit at the end.
- [4, 48] extra star points if GTS
- [3, 48] extra star points if no GTS
- **#19 Goomba Bros (5 Goombas)**
- **150% KO**
- ● Standard: Power Shell
- Level = 3.08 // BP = 6
- **#18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)**
- ● Standard: Koops Fright Mask
- Level = 3.09
- **#17 Pokey Triplets (3 Pokeys)**
- **100% KO**
- ● Standard: Fright Mask
- Level = 3.10
- **#16 Dead Bones (3 Dull Bones)**
- **50% KO**
- ● Standard: Power Shell (or Multibounce if you're saving FP)
- Level = 3.19
- **#15 Spike Storm (2 Spinies and 1 Lakitu)**
- ● Standard: Fright Mask
- Level = 3.20
- **#14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)**
- ● Mario: Fright Mask
- If the Piranha doesn't run:
- ● Koops: Shell Toss
- Superguard
- ● Mario: Failed Hammer
- Level = 3.24 (assumes you kill the Piranha)
- **#13 Punk Rocks (3 Hyper Bald Clefts)**
- ● Standard: Thunder Rage
- Level = 3.36
- **#12 Bomb Squad (4 Bob-ombs)**
- ● Standard: Fire Flower
- Level = 3.56
- **#11 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)**
- ● Standard: Fright Mask
- Level = 3.61 (usually obtain the 4 extra star points here)
- **#10 Armored Harriers (before the Yoshi egg hatches)**
- ● Mario Run
- 43 coins obtained
- Yoshi hatches and joins your party
- Sleep in bed
- **Souvenir Shop**
- Buy 1 Power Punch (receive Mushroom)
- Buy at least 2 Point Swaps
- Buy more Point Swaps up to 9 items (usually 6 total)
- Hit the switch to get **Power Plus P** (or get Jump Storage off of the floor panel star piece and Super Jump up there)
- Leave Glitzville
- [section=Pianta Parlor]
- **Howz of Badges**
- ● Sell all of your badges except for Power Bounce, Multibounce, and Item Hog
- ● Buy Power Rush
- **Toad Bros Bazaar**
- ● Buy the Contact Lens
- **Charlieton**
- ● Buy Boo’s Sheet
- Check Charlieton for Boo's Sheet if you don’t have it
- If you still don’t have Boo's Sheet, keep going 2 loads zones away while doing this segment
- Flurrie super slide to get **Double Dip**
- Fall in the water and hold up to enter the Trouble Center
- Take on Frankie’s trouble (<other language names>) (take the pipe if Boo's Sheet is needed)
- Charlieton check
- Talk to Frankie (load blimp area if Boo's Sheet is needed)
- Charlieton check
- Hover across the gap and get the wedding ring (take the pipe if Boo's Sheet is needed)
- Charlieton check
- Give Frankie the wedding ring for gold card
- Go to Pianta Parlor and buy exactly 238 piantas
- Buy 7 Power Rushes from the Pianta Parlor (714 coins)
- Save in the Central area if you are not confident at getting Jump Storage first try
- Note: Game has a chance of crashing in chapter 7, enter and leave westside goods to prevent this if you want. Looses 10s.
- Equip 3 Power Rushes while going into paper mode above the vent
- Get Jump Storage from a Star Piece and perform Super Jump TRE
- [section=X-Naut Fortress]
- Go two rooms to the right
- Read the Red Note
- Go right to Grodus’ office and get the Card Key
- Go into the far left room and get the Card Key
- Go in the first elevator on the left and go to Sublevel 1
- Go right and enter the access code (014029) ("excuse" on the French version)
- Super Fun Quirk Quiz 66 (3, 4, 2, 3, 1)
- Get the Elevator Key
- Take the elevator back to Sublevel 2
- Go right and use the Elevator Key to go to Sublevel 3
- Go left to the third electric tile room and get the Card Key
- Note You can use Yoshi to make the tiles move quickly. Just hop on Yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
- Get Jump Storage from the HP Drain using Yoshi. Toss one of your Point Swaps.
- Go right and use the 3 Card Keys
- Perform Super Jump CBS and grab the Card Key
- Navigate the room and hit the stairs switch
- Use Card Key to enter the final room
- Enter fight with 5HP or more
- **Magnus Von Grapple 2.0**
- ● Mario: Swap to Yoshi (Defend if at 5 HP)
- ● Koops: Power Punch on Mario
- Guard attack if needed
- ● Mario: Power Bounce x6
- ● Yoshi: HP Drain
- ● Mario: Power Bounce x6
- Level = 4.02 // BP = 9
- Bowser Segment
- ● Go into Poshley Sanctum
- Intermission
- Go to Sublevel 4 and talk to TEC
- Head to Sublevel 2 and go two rooms to the left
- Leave X-Naut Fortress via teleport
- **When going into paper mode**
- Unequip Power Bounce
- Equip 5 Power Rushes, Multibounce
- Open The Thousand-Year Door
- [section=Palace of Shadow]
- Run past the Swoopulas on first staircase
- Get the **Shooting Star** from the yellow block
- Get first stuck by a Bullet Bill, guard to take 5 damage
- Use i-frames to run past Gold Cannons
- Go through the Spike Room
- HRG to get the **Boo's Sheet** in the Fire Bar room
- Use Koops to first strike the ember, i-frames to get past the fire bars
- **Dark Bones**
- ● Mario: Multibounce
- ● Yoshi: Shooting Star
- Level = 5.00 // BP = 12
- Get the Palace Key
- Run between the Bombshell Bills
- **During a Paper Mode**
- ● Equip Item Hog
- Bombshell Bill Blasters
- ● Mario Run Away
- Get back in danger with the second Bombshell Bills (guard it for 5HP)
- Use i-frames to run past the Gold Cannons
- Pick up the **Jammin Jelly** from the rightmost block
- Endless Room
- Down - Down - Up - Up - Down - Up - Down
- Go right to the room before Gloomtail
- Save the game to start Palace Skip
- **Phantom Ember**
- ● Mario: Failed Hammer
- Level = 5.12
- Perform Palace Skip (Use Jammin’ Jelly)
- Hit the red “!” switch and use Yoshi to get to the Palace Key
- Hover with Yoshi to get **Life Shroom** and the **Shooting Star**
- Fall down and use the spring to get back up to the Plane Panel
- Fly across the room and unlock the door
- Enter the throne room
- [section=Grodus, Bowser, and Shadow Queen]
- Unequip Item Hog
- Equip Power Bounce
- **Grodus**
- ● Yoshi: Shooting Star
- ● Mario: Power Bounce x4
- Level 5.52
- **Bowser + Kammy Koopa**
- ● Mario: Power Bounce x5 on Bowser
- ● Yoshi: Defend
- Guard Kammy’s attack
- ● Mario: Power Bounce x3
- Level 6.04 // BP = 15
- Equip Double Dip
- **Shadow Queen 61 damage required**
- ● Mario: Failed Power Bounce
- ● Yoshi: Failed Gulp
- **If Mario is targeted:**
- ● Mario: Power Bounce x4
- ● Yoshi: Swap to Koops
- **If Yoshi is targeted:**
- ● Yoshi: Point Swap on Mario
- ● Mario: Power Bounce x4
- **Phase 2 starts**
- ● Mario: Failed Jump
- ● Partner: Boo's Sheet on Mario
- ● Mario: Failed Jump
- ● Partner: Defend / Swap to Koops
- Have Koops out after this fight
- Crystal Stars Cutscene
- **Shadow Queen**
- ● Koops: Failed Power Shell (or failed gulp / gale force if necessary)
- ● Mario: Double Dip Boo’s Sheet + Point Swap on Mario
- ● Koops: Power Punch on Mario
- ● Mario: Power Bounce x5+
- ● Mario: Power Bounce x5+
- Aftermath
- Timing ends on the circular fade to black before credits start (first fully black frame)
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