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- SNAGGER:-----------------------------------------------------------------------------------------------------------
- Removed: Shadow Blaze, Berserk, Bolt, Chill, Smash
- Changed: Rescuer, Snag Machine Upgrade, Snag!, Hate Seeker
- Added: Shadow Tutor
- Snagger - Advanced Feature
- Prerequisites: Capture Specialist, Snag Machine (1500)
- Cross-class Prerequisites: Unique to the Capture Specialist
- Ability Bonus: +1 INT
- Base Features:--------------------------------------------------------------------------------------------
- Loyalty Meter TA TL
- At-Will
- Target: An Owned Pokemon.
- Effect: By pointing your Snag Machine at an owned Pokemon, you may determine the Loyalty of that Pokemon. Loyalty is measured from 0 to 4. Pokemon with Loyalty 0 dislike their trainer, and/or are commonly used for attacking defenseless Pokemon or people. Pokemon with Loyalty 1 are newly caught, previously wild, Pokemon who don’t trust their trainer and/or are used to commit crimes. Pokemon with Loyalty 2 like their trainer or were traded to their trainer but are used to commit crimes. Pokemon with Loyalty 3 love their trainers and/or were hatched by their trainers. Pokemon with Loyalty 4 have unbreakable bonds with their trainer.
- Snag! TA TI
- Daily - Every 5 levels gained, you may perform this Feature another time per day
- Target: An Owned Pokemon with loyalty 0 or 1.
- Effect: Throw a Poke Ball using your Snag Machine as if the target is a wild Pokemon and roll your 1d100 capture roll, subtracting an additional 5 from your check. If you beat the target’s Capture Rate you have captured the target. The Pokemon is mistrustful towards you but just as mistrusting and just as trainable as any wild you would have caught in the wild.
- Class Features:--------------------------------------------------------------------------------------------
- Aura Reader S TL
- Prerequisites: Snagger, Aura Reader Eyepiece (2500)
- Static
- Effect: When looking at a Pokemon, you can see a percentage that represents how much of their total HP they have remaining. In addition, you can see their Aura.
- Convincing Savior FA TI
- Prerequisites: Snagger, 22 INT, an owned Pokemon with Loyalty 4 who you've Snagged, Subtle Break
- Daily
- Target: A Pokemon you have failed to capture with Snag!
- Effect: The Pokemon will refuse to obey its Trainer for the rest of the encounter. If you ever attempt to Snag the Pokemon again, subtract an additional 10 from your roll.
- Convincing Savior + FA TI
- Prerequisites: Snagger, 26 INT, Convincing Savior
- Daily - Every 15 levels gained, you may perform this Feature another time per day.
- Target: A Pokemon you have failed to capture with Snag!
- Effect: The Pokemon will refuse to obey its Trainer for the rest of the encounter. If you ever attempt to Snag the Pokemon again, subtract an additional 10 from your roll. If you have ever previously targeted the Pokemon with Convincing Savior or Convincing Savior +, the Pokemon will obey your orders for the rest of the encounter, and any Snag attempts you make toward the Pokemon will automatically succeed. Convincing Savior + may not target Legendary Pokemon. This Feature does not replace Convincing Savior.
- Hate Seeker S TL
- Prerequisites: Snagger, 17 INT
- Static
- Effect: When using Snag!, subtract an additional 5 from your roll if your target has Loyalty 1 or subtract an additional 10 from your roll if your target has Loyalty 0.
- Rescued Resolve S TL
- Prerequisites: Snagger, an owned Pokemon with Loyalty 4 who you've Snagged
- Static
- Target: Your Pokemon with Loyalty 4 who you’ve Snagged.
- Effect: Whenever a Target deals damage, they deal an additional X damage, where X is your INT modifier.
- Rescuer S TL
- Prerequisites: Snagger, an owned Pokemon with Loyalty 4 who you've Snagged
- Static
- Effect: When you capture a Pokemon using Snag!, it may have Loyalty 2 if you want it to.
- Shadow Attunement EX TI
- Prerequisites: Snagger, 2 owned Pokemon with Loyalty 4 who you've Snagged
- Weekly - Every 5 levels gained, you may perform this Feature another time per week.
- Target: A Pokemon who you've Snagged.
- Effect: Pay 1500, then roll 1d20 and add your INT modifier. If you roll 15 or higher, the target gains one of Shadow Rush, Shadow Blitz, Shadow Break, Shadow Squall, or Shadow Tag, in addition to the abilities they already have. Unsuccessful uses of this Feature do not count against the Frequency. Shadow Attunement may not target that Pokemon ever again.
- Shadow Tutor EX TI
- Prerequisites: Snagger, an owned Pokemon with Loyalty 4 which you've Snagged
- At-Will
- Target: A Pokemon who you've Snagged.
- Effect: Pay 600, then roll 1d20 and add your INT modifier. If you roll 15 or higher, that Pokemon learns the Move Shadow Down, Shadow Panic, Shadow Sky, Shadow Storm, or Shadow Rave.
- Snag Machine Upgrade S TL
- Prerequisites: Snagger, (2000)
- Static
- Effect: The Feature Snag! now has "Daily - Every 2 levels gained, you may perform this Feature another time per day." instead of "Daily - Every 5 levels gained, you may perform this Feature another time per day."
- Subtle Break FA TI
- Prerequisites: Snagger, a Pokemon who was once another Trainer’s Pokemon
- Daily
- Target: A Pokemon with Loyalty 2.
- Effect: Roll 1d20 and add your INT modifier. If you roll 20 or higher, you may target the Pokemon with Loyalty 2 for the next 3 rounds with Snag! If you do, subtract an additional 5 from your roll.
- WATCHER:-----------------------------------------------------------------------------------------------------------
- Removed: Berrydex, Odor Sleuth Tutor, Silent Study, Type Finder
- Changed: Close Watch, Family Finder, Treacherous Research, Shiny Hunt, Improved Tracking(now Tracking Master), Quick Draw, Watchful Tactician/+
- Added: Nature Savant, Nature Tutor, Master Sketch Artist
- Watcher - Advanced Feature
- Prerequisites: Researcher, 16 WIS
- Cross-class Prerequisites: Pokemon Trainer, 20 WIS, Drawing Pad (50)
- Ability Bonus: +1 WIS
- Base Features:-----------------------------------------------------------------------------
- Family Finder EX TI
- Daily – Every 5 levels gained, you may perform this Feature another time per day.
- Target: Wild Pokemon.
- Effect: Roll 1d20 and add your INT and WIS modifiers. If the total exceeds 10, you track where this pokemon lives in the area. If there are other pokemon of the same type in the area, you will either find them there or hints to where they may be. If the total exceeds 15, you locate food sources and other resources pokemon of this type rely upon, which may include berry plants, vegetation, sources of water and other things depending on GM discretion.
- Close Watch TA TI
- Daily – Every 3 levels gained, you may perform this Feature another time per day.
- Target: Wild Pokemon.
- Effect: Multiply your WIS modifier by 5m. This is the farthest you may move without alerting a Wild's attention. You may approach a Wild Pokemon without alerting it to your presence. As long as you do not make it obvious you are there, the Wild will not know you are there. You may attempt to befriend the Wild as long as you don't provoke it.
- Class Features:---------------------------------------------
- Applied Psychology FA TL
- Prerequisites: Watcher
- At-Will
- Target: A person that you suspect may be willing to lie.
- Effect: When you declare the use of this feature, specify a statement made by the target and you will immediately know whether or not it is completely truthful. This feature may be used on recorded information. If they target is saying something that they believe is true, then they do not appear to be lying.
- Discriminating Gaze TA TL
- Prerequisites: Watcher, 18 WIS
- Daily - Every 5 levels gained, you may perform this Feature another time per day.
- Target: Pokemon
- Effect: Roll 1d20 and add your WIS modifier. If the total exceeds 10, you identify whether the target pokemon has an elemental typing, ability, capability or move not natural to its species. If the total exceeds 20, you know all the specific differences between that pokemon and a normal member of its species.
- Nature Savant S TL
- Prerequisites: Watcher
- Static
- Target: Naturally-occuring items.
- Effect: You can identify any natural items, such as Berries, Apricorns, shards, Big Roots, Dragon Scales, and fossils. You know their functions and properties. When you are making Poffins, Aprijuice or PokeBlocks, or using any natural item, add +2 to your rolls.
- Nature Tutor
- Prerequisites: Watcher, 22 Wis
- Daily - Every 5 levels gained, you may perform this Feature another time per day.
- Target: A pokemon who is leveling up to a level evenly divisible by 5.
- Effect: Roll 1d20 and add your WIS modifier. If the total exceeds 15, the pokemon learns the move Camouflage, Odor Sleuth, Natural Gift, Nature Power, or Secret Power.
- Master Sketch Artist
- Prerequisites: Watcher, Level 10, 24 Wis
- One Time Use Only - After taking Master Sketch Artist, you gain one additional use, per 15 levels gained.
- Target: One of your owned Pokemon.
- Effect: Pick one move without a damage dice roll that the target knows. Use the move Sketch, copying that move. You may use the move at its normal frequency.
- Quick Draw S TL
- Prerequisites: Watcher, 18 WIS
- Static/At-Will
- Effect: It takes you less than a minute to sketch anything you see. Once per encounter, you may use or give your Pokemon a berry, Aprijuice, evolutionary stone, natural held item, or other natural item as a free action.
- Shiny Hunt TA TI
- Prerequisites: Watcher, 24 WIS
- Daily - Every 10 levels gained, you may perform this Feature another time per day.
- Target: Anywhere on a route.
- Effect: Roll 1d100. If you rolled under your WIS modifier multiplied by 3, a shiny pokemon will appear in the next wild encounter.
- Tracking Master S TL
- Prerequisites: Watcher, 18 Wis
- Static
- Effect: You gain the Tracker capability. Whenever you or your Pokemon roll to use the Tracker capability, add 5 to the roll.
- Treacherous Research EX TL
- Prerequisites: Watcher, 22 WIS
- Daily - Every 15 levels gained, you may perform this Feature another time per day.
- Target: An area, trainer or organization
- Effect: Spend at least 15 minutes studying research material about or watching the target. Choose up to three Moves. For the rest of the day, you may use the move Spite as a trainer action against the target trainer or a pokemon or trainer from or owned by the target as if their last used Move was one of the chosen Moves.
- Watchful Tactician TA TL
- Prerequisites: Watcher, Game Plan
- Daily - Every 5 levels gained, you may perform this Feature another time per day.
- Trigger: You start an encounter of any sort
- Effect: You may, as a free action, use Game Plan, Game Plan+, or Sabotage at the beginning of this encounter before any other trainers or pokemon take actions. You must have the corresponding Feature to use it via Watchful Tactician. Using a Feature in such a way depletes both a use of that Feature and of Watchful Tactician. You may only activate Watchful Tactician once per trigger.
- Watchful Tactician+ TA TL
- Prerequisites: Watcher, Watchful Tactician
- Daily - Every 10 levels gained, you may perform this Feature another time per day.
- Effect: You may, as a free action, use Game Plan, Game Plan+, or Sabotage at the beginning of this encounter before any other trainers or pokemon take actions. Alternatively, you may, as a free action, use any of these Features on your turn. You must have the corresponding Feature to use it via Watchful Tactician+. Using a Feature through Watchful Tactician+ does not deplete a use of that Feature. You may only activate Watchful Tactician+ once per encounter. This Feature does not replace Watchful Tactician.
- RANGER:---------------------------------------------------------------------------------------------------------------------
- Ranger - Base Feature
- Prerequisite: 13 DEX, 13 CHA
- Bonuses: +1 Dex, +1 Cha
- Penalty: -2 CON
- Removed: Dragonite Bus, Perfect Practice(now auto-included in Befriend), Resources(covered by AF), Safe Passage
- Changed: Befriend, Companion, Dizzy, Specialist Befriender(now Specialist Hunt)
- Added: Area Ranger, Fine Styler, Poke Assist+
- Base Features:---------------------------------------------------------
- Restrain Mechanic: To Restrain a Pokemon, roll 1d100 and subtract 10 + 3x your DEX or CHA mod. If the result is less than the Pokemon’s base Capture Rate, the Pokemon is Restrained.
- Befriend TA TI
- At-Will
- Trigger: You successfully restrain a wild Pokemon with the Styler.
- Effect: Give the Pokemon the Helpful title. This ally will remain under the Ranger's guidance until it is hit by an attack, severely distracted, or has helped the Ranger in a significant manner once, such as by making an attack. You are given a partial list of moves known by the Pokemon, and know of all available capabilities. The Pokemon cannot be taken from the area you found it in or it will run away. You may only give the Helpful title to one Pokemon at a time.
- Companion TA TL
- At-Will
- Trigger: You successfully restrain a wild Pokemon with the Styler.
- Effect: Give the Pokemon the Companion title. You may only have one Companion at a time. If you give a new Pokemon the Companion title, you free the other Pokemon and replace it with your new Companion. To make the wild a Companion you must sacrifice half an hour upon giving it the Companion title to bond with the wild. This process starts the Companion at Loyalty 2 at least and obedient towards the Ranger, regardless of circumstances before Befriending. The Companion gains experience and levels exactly like a Captured Pokemon, as well as counting as Owned for the purposes of levels and features. The Pokemon does not have a Poke Ball. Companions are considered Helpful, but act in combat as if they were owned.
- Class Features:
- Area Ranger S TI
- Prerequisites: Ranger, spent at least a week in your chosen Environ
- Static
- Effect: When you take this Feature, pick one Environment from the Environ Keyword chart. While in this Environment, subtract an additional 10 from all Restrain rolls. You may pass through Routes that fall into your Environ category without any hostile encounters from routine Wild Pokemon. In addition, your CHA or DEX modifier is increased by 5 while in your chosen Environ. You may take this Feature multiple times, each time choosing a new Environment.
- Authority Figure S TI
- Prerequisites: Ranger, 18 CHA, recognized as having performed distinguished service
- Static
- Effect: You take on the responsibilities of a ranking Ranger officer. You may give orders to Rangers and police officers. A police chief may overrule your orders to police, but none may overrule your orders to Rangers. When requesting assistance from a local Ranger station on an important issue, you are obligated to receive help in some form except for in extraordinary circumstances.
- Befriender S TI
- Prerequisites: Ranger
- Static
- Effect: You may subtract an additional 10 from your Restrain rolls, and you may give the Helpful title to two additional Pokemon. You may take this feature up to two times, for a total of -30 on Restrain Rolls and 5 Helpful Pokemon.
- Dizzy TA TI
- Prerequisites: Ranger, 17 DEX or 17 CHA
- Daily - Every 5 levels gained, you may perform this Feature another time per day.
- Target: A Pokemon or trainer.
- Effect: Roll 1d20 and add your DEX or CHA modifier. If the total is 10 or higher, the Target is Confused. Use of this feature requires your Capture Styler.
- Fine Styler S TL
- Prerequisites: Ranger, Authority Figure, Styler Upgrade (2000)
- Static
- Effect: Your Capture Styler has been upgraded to include a built-in Pokedex, phone, navigational system, voice program, and AI. It is connected to a database containing information on and the phone numbers of important Ranger and League figures. Subtract an additional 5 from all Restrain Checks.
- Part Of The Team EX TI
- Prerequisites: Ranger, a Companion that has been with you for two months.
- One Time Use Only - After taking Part of the Team, you gain one additional use, per 10 levels gained.
- Target: Your Companion that has been with you for at least a month.
- Effect: Spend one hour talking and negotiating with the target and roll 1d100, subtracting half of your Charisma stat from the roll. If you roll under the Pokemon’s Loyalty multiplied by 10, then the target will agree to being captured by you. After capturing, the Pokemon is still considered your Companion for the purposes of features. You may designate a new Companion as if the previous one had been released without removing the Companion title from the target. If Part of The Team fails, its use is not depleted.
- Poke-Assist FA TI
- Prerequisites: Ranger, one Advanced Class with Ranger as a prerequisite, Level 10.
- Daily - Every 10 levels, you may perform this Feature another time per day.
- Target: Your Companion or a Helpful Pokemon.
- Effect: For a number of rounds equal to half of either your DEX or CHA modifiers, the target acts on its own in combat, attacking opponents of its own free will without requiring orders. The GM controls Pokemon under the effect of this feature. The target does not flee or retreat if injured while under the effects of this feature. Only one Pokemon may be under the effects of this feature at any given time. This feature may not be active while its user is currently using Dual Wielding.
- Poke-Assist+ FA TI
- Prerequisites: Ranger, Poke-Assist
- Daily
- Target: Your Companion.
- Effect: The Pokemon may instantly use one of its Moves that matches its type and targets only one Pokemon, without consuming your Command Action for the turn. If the move is successful, inflict one of the following conditions on the Move's target, depending on your Companion's type: Dark, Psychic, or Ghost: Confusion. Fire or Dragon: Burn. Grass or Electric: Paralysis. Ice: Freeze. Normal or Water: Infatuation, disregarding gender. Poison or Bug: Poison. Flying or Fighting: Flinch. If the Pokemon is Rock, Steel, or Ground-type, the Move is a Critical Hit. If more than one effect is applicable, choose only one. If the Pokemon has no moves fitting the criteria, it may use a Column, Pass, Blast, Burst, or Pass move as a 1-target move for the purposes of this Feature only. The move's type must still match the Pokemon's. Use of this Feature still consumes the Pokemon's Move Action.
- Specialist Hunt
- Prerequisites: Ranger, used Befriend on a Pokemon with the chosen Capability or Type.
- Daily - Every 5 levels gained, you may perform this Feature another time per day
- Target: Any Route, Town, City, Mountain, etc.
- Effect: Chose one of the following capabilities: Alluring, Amorphous, Chilled, Firestarter, Fountain, Freezer, Gilled, Glow, Groundshaper, Guster, Heater, Icestep, Inflatable, Magnetic, Shrinkable, Sinker, Sprouter, Threaded. You may instead choose a Pokemon Type. Roll 1d20 and add your DEX or CHA modifier, if the total is 15 or higher, a Pokemon with the chosen Capability or Type appears nearby. Any attempt at attacking or capturing the Pokemon results in the Pokemon fleeing without fail. The Pokemon must still be made Helpful or Companion to use.
- Styler Master TA TI
- Prerequisites: Ranger, DEX 18, CHA 18
- Daily - Every 10 levels gained, you may perform this Class Feature another time per day.
- Target: An Owned Pokemon
- Effect: Make a Restrain Check. You may target the owned Pokemon with Befriend. Owned Pokemon will not attack their own trainer unless they are Loyalty 2 or lower. Pokemon of Loyalty 3 or higher will not attack allies of their trainer. Owned Pokemon are Helpful until having been returned by their trainer, or until they have attacked a valid target. Attempting to force a high loyalty Pokemon to attack their allies will negate the restrain. You do not learn the Pokemon's Loyalty value upon restraining.
- Ward TA TI
- Prerequisites: Ranger
- Daily - Every 10 levels gained, you may perform this Feature another time per day.
- Trigger: You successfully restrain a wild Pokemon.
- Effect: The wild Pokemon flees without fail. Roll 1d20 and add your DEX and CHA modifiers, if the total is higher than 20, the restrained Pokemon and any wild Pokemon of a lower level than the target who are its allies flee without fail.
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