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  1. # Configuration file
  2.  
  3. ##########################################################################################################
  4. # blockprotector
  5. #--------------------------------------------------------------------------------------------------------#
  6. # Settings for the block protector machine
  7. ##########################################################################################################
  8.  
  9. blockprotector {
  10. # Maximum RF storage that the block protector can hold
  11. I:blockProtectorMaxRF=500000
  12.  
  13. # RF per tick that the block protector can receive
  14. I:blockProtectorRFPerTick=20000
  15.  
  16. # The maximum distance between the protector and the protected blocks (on one axis)
  17. I:maxProtectDistance=10
  18.  
  19. # The RF that is consumed to protect a block right next to the explosion with a radius of 8 (standard TNT). Further distances will reduce power usage, bigger radius will increase power usage.
  20. I:rfForExplosionProtection=10000
  21.  
  22. # The RF that is consumed to protect against a single harvest attempt
  23. I:rfForHarvestAttempt=2000
  24.  
  25. # Amount of passive RF/tick used for every protected block
  26. I:rfPerProtectedBlock=5
  27. }
  28.  
  29.  
  30. ##########################################################################################################
  31. # crafter
  32. #--------------------------------------------------------------------------------------------------------#
  33. # Settings for the automatic crafter machine
  34. ##########################################################################################################
  35.  
  36. crafter {
  37. # Maximum RF storage that the crafter can hold
  38. I:crafterMaxRF=50000
  39.  
  40. # RF per tick that the crafter can receive
  41. I:crafterRFPerTick=500
  42.  
  43. # Amount of RF used per crafting operation
  44. I:rfPerOperation=100
  45.  
  46. # How many operations to do at once in fast mode
  47. I:speedOperations=5
  48. }
  49.  
  50.  
  51. ##########################################################################################################
  52. # dimletconstruction
  53. #--------------------------------------------------------------------------------------------------------#
  54. # Settings for the dimlet construction system
  55. ##########################################################################################################
  56.  
  57. dimletconstruction {
  58. # Maximum RF storage that the dimlet workbench can hold
  59. I:dimletWorkbenchMaxRF=32000
  60.  
  61. # RF that the dimlet workbench needs for extracting one dimlet
  62. I:dimletWorkbenchRFPerOperation=200
  63.  
  64. # RF per tick that the the dimlet workbench can receive
  65. I:dimletWorkbenchRFPerTick=80
  66.  
  67. # Amount of ticks needed to fully absorb a biome essence
  68. I:maxBiomeAbsorbtion=5000
  69.  
  70. # Amount of blocks needed to fully absorb material essence
  71. I:maxBlockAbsorbtion=128
  72.  
  73. # Amount of liquid blocks needed to fully absorb liquid essence
  74. I:maxLiquidAbsorbtion=128
  75.  
  76. # Amount of injections needed to get a fully absorbed mob essence
  77. I:maxMobInjections=10
  78.  
  79. # Amount of ticks needed to absorb the correct time
  80. I:maxTimeAbsorbtion=10
  81. }
  82.  
  83.  
  84. ##########################################################################################################
  85. # dimlets
  86. #--------------------------------------------------------------------------------------------------------#
  87. # Settings for the dimlet/dimension system
  88. ##########################################################################################################
  89.  
  90. dimlets {
  91. # If the dimension turns out to be more expensive after creation you get a factor of the actual cost extra to the RF/tick maintenance cost. If this is 0 there is no such cost. If this is 1 then you get the full cost
  92. D:afterCreationCostFactor=0.10000000149011612
  93.  
  94. # Behaviour when sleeping in an RFTools dimension: 0 = do nothing, 1 = explode, 2 = set spawn
  95. I:bedBehaviour=0
  96.  
  97. # The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation
  98. I:bedrockLayer=1
  99.  
  100. # How much stronger mobs should be if spawned in a dimension with the brutal mobs dimlet
  101. D:brutalMobsFactor=5.0
  102.  
  103. # Maximum height of the caverns. 0=64, 1=128, 2=196, 3=256
  104. I:cavernHeightLimit=1
  105.  
  106. # Difficulty level for the dimension system. -1 means dimensions don't consume power. 0 means that you will not get killed but kicked out of the dimension when it runs out of power. 1 means certain death
  107. I:difficulty=1
  108.  
  109. # Maximum RF storage that the dimension builder can hold
  110. I:dimensionBuilderMaxRF=10000000
  111.  
  112. # If this is enabled then the dimension builder needs a correct owner before you can create dimensions with it
  113. B:dimensionBuilderNeedsOwner=true
  114.  
  115. # RF per tick that the dimension builder can receive
  116. I:dimensionBuilderRFPerTick=50000
  117.  
  118. # Maximum RF storage that the dimension editor can hold
  119. I:dimensionEditorMaxRF=5000000
  120.  
  121. # RF per tick that the dimension editor can receive
  122. I:dimensionEditorRFPerTick=50000
  123.  
  124. # If this is enabled the /rftdim safedel <id> command will also delete the DIM<id> folder. If false then this has to be done manually
  125. B:dimensionFolderIsDeletedWithSafeDel=true
  126.  
  127. # The internal RF buffer for every dimension
  128. I:dimensionPower=40000000
  129.  
  130. # The zero level at which power warning signs are starting to happen. This is only used for lighting level. No other debuffs occur at this level.
  131. I:dimensionPowerWarn0=6000000
  132.  
  133. # The first level at which power warning signs are starting to happen
  134. I:dimensionPowerWarn1=4000000
  135.  
  136. # The second level at which power warning signs are starting to become worse
  137. I:dimensionPowerWarn2=1000000
  138.  
  139. # The third level at which power warning signs are starting to be very bad
  140. I:dimensionPowerWarn3=500000
  141.  
  142. # The level at which the teleportation system will consider a destination to be dangerous
  143. I:dimensionPowerWarnTP=500000
  144.  
  145. # Set this to true if you want a recipe for dimensional shards. Useful on servers that disallow dimensions
  146. B:dimensionalShardRecipe=false
  147.  
  148. # Maximum RF storage that the dimlet researcher can hold
  149. I:dimletResearcherMaxRF=32000
  150.  
  151. # RF that the dimlet researcher needs for researching a single unknown dimlet
  152. I:dimletResearcherRFPerOperation=100
  153.  
  154. # RF per tick that the dimlet researcher can receive
  155. I:dimletResearcherRFPerTick=80
  156.  
  157. # Maximum RF storage that the dimlet scrambler can hold
  158. I:dimletScramblerMaxRF=32000
  159.  
  160. # RF that the machine infuser needs for one operation
  161. I:dimletScramblerRFPerOperation=100
  162.  
  163. # RF per tick that the dimlet scrambler can receive
  164. I:dimletScramblerRFPerTick=80
  165.  
  166. # Stack limit for dimlets
  167. I:dimletStackSize=16
  168.  
  169. # The chance for a dungeon to spawn in a chunk. Higher numbers mean less chance (1 in 'dungeonChance' chance)
  170. I:dungeonChance=200
  171.  
  172. # If this is enabled then a dimension editor can delete a dimension that is owned by the same player as the dimension editor's player. This works by sending over a block of TNT
  173. B:editorCanDeleteDimensions=true
  174.  
  175. # The chance that you get an unknown dimlet when killing an enderman. Set to 0 to disable
  176. D:endermanUnknownDimletDrop=0.009999999776482582
  177.  
  178. # Maximum RF storage that the energy extractor can hold
  179. I:energyExtractorMaxRF=50000
  180.  
  181. # RF per tick that the energy extractor can send
  182. I:energyExtractorRFPerTick=1000
  183.  
  184. # If this flag is true RFTools will freeze all entities and machines in a dimension when the power runs out
  185. B:freezeUnpoweredDimension=true
  186.  
  187. # Maximum RF storage that the machine infuser can hold
  188. I:machineInfuserMaxRF=60000
  189.  
  190. # RF per tick that the the machine infuser can receive
  191. I:machineInfuserRFPerTick=200
  192.  
  193. # Percentage to add or subtract to the maintenance cost of all dimlets (100 would double the cost, -100 would set the cost to almost zero (complete zero is not allowed))
  194. D:maintenanceCostPercentage=0.0
  195.  
  196. # The maximum amount of dimensions per player. This requires that dimensions are build with an owned builder (dimensionBuilderNeedsOwner must be set). -1 means no maximum
  197. I:maxDimensionsPerPlayer=-1
  198.  
  199. # Bonus dimlets can never get the maintenance cost of a dimension below this percentage of the nominal cost without bonus dimlets
  200. I:minimumCostPercentage=10
  201.  
  202. # Set this to true if you want terrains with dimlet 'normal' to generate like the overworld (i.e. amplified if the overworld is amplified)
  203. B:normalTerrainInheritsOverworld=false
  204.  
  205. # If this is enabled (non-craftable) owner dimlets are required to construct dimension tabs. This is useful on servers where you want to limit the amount of dimensions a player can make
  206. B:ownerDimletsNeeded=true
  207.  
  208. # RF per tick that the phased field generator item will consume
  209. I:phasedFieldConsumePerTick=100
  210.  
  211. # If true you will get some debufs when the PFG is in use. If false there will be no debufs
  212. B:phasedFieldGeneratorDebuf=true
  213.  
  214. # In this range the PFG will keep entities active (set to 0 to disable this feature)
  215. I:phasedFieldGeneratorRange=5
  216.  
  217. # Maximum RF storage that the phased field generator item can hold
  218. I:phasedFieldMaxRF=1000000
  219.  
  220. # RF per tick that the phased field generator item can receive
  221. I:phasedFieldRFPerTick=1000
  222.  
  223. # If this is enabled then regular players can delete their own dimensions using the /rftdim safedel <id> command
  224. B:playersCanDeleteDimensions=true
  225.  
  226. # If this flag is true all spawns will be disabled in an unpowered dimension
  227. B:preventSpawnUnpoweredDimension=true
  228.  
  229. # The chance that a non-stone block is selected for the main terrain
  230. D:randomBaseBlockChance=0.30000001192092896
  231.  
  232. # The chance that a random biome controller is selected
  233. D:randomControllerChance=0.4000000059604645
  234.  
  235. # The chance that an effect gets randomly selected in worldgen (poison, regeneration, ...)
  236. D:randomEffectChance=0.10000000149011612
  237.  
  238. # The chance that extra specific mobs will spawn
  239. D:randomExtraMobsChance=0.4000000059604645
  240.  
  241. # The chance that every specific feature gets randomly selected in worldgen (tendrils, caves, lakes, oregen, ...)
  242. D:randomFeatureChance=0.4000000059604645
  243.  
  244. # The chance that random blocks are selected for landscape features (tendrils, canyons, ...)
  245. D:randomFeatureMaterialChance=0.4000000059604645
  246.  
  247. # The chance that random fluid liquids are selected for lakes
  248. D:randomLakeFluidChance=0.20000000298023224
  249.  
  250. # The chance that a non-water block is selected for oceans and seas
  251. D:randomOceanLiquidChance=0.20000000298023224
  252.  
  253. # The chance that random fluid liquids are selected for liquid orbs
  254. D:randomOrbFluidChance=0.20000000298023224
  255.  
  256. # The chance that random blocks are selected for extra oregen feature
  257. D:randomOregenMaterialChance=0.20000000298023224
  258.  
  259. # The chance that special sky features are selected
  260. D:randomSpecialSkyChance=0.5
  261.  
  262. # The chance that default time features are selected
  263. D:randomSpecialTimeChance=0.5
  264.  
  265. # The chance that every specific structure gets randomly selected in worldgen (village, nether fortress, ...)
  266. D:randomStructureChance=0.20000000298023224
  267.  
  268. # The chance that default weather features are selected
  269. D:randomWeatherChance=0.800000011920929
  270.  
  271. # Randomize the seed when the dimension is created
  272. B:randomizeSeed=false
  273.  
  274. # If this flag is true the player will respawn in the rftools dimension when he dies (unless power runs out)
  275. B:respawnRfToolsDimension=false
  276.  
  277. # Dimension to respawn in after you get kicked out of an RFTools dimension
  278. I:spawnDimension=0
  279.  
  280. # How much stronger mobs should be if spawned in a dimension with the strong mobs dimlet
  281. D:strongMobsFactor=2.0
  282.  
  283. # The maximum amount of unknown dimlets that can be generated in a dungeon chest
  284. I:unknownDimletChestLootMaximum=3
  285.  
  286. # The minimum amount of unknown dimlets that can be generated in a dungeon chest
  287. I:unknownDimletChestLootMinimum=1
  288.  
  289. # The rarity of unknown dimlets in dungeon chests (0 means you'll get none, 100 means very common)
  290. I:unknownDimletChestLootRarity=50
  291.  
  292. # Set this to true if you want to make sure RFTools can only create void dimensions
  293. B:voidOnly=false
  294.  
  295. # The chance for a volcano to spawn in a chunk (with the volcano feature dimlet). Higher numbers mean less chance (1 in 'volcanoChance' chance)
  296. I:volcanoChance=60
  297. }
  298.  
  299.  
  300. ##########################################################################################################
  301. # endergenic
  302. #--------------------------------------------------------------------------------------------------------#
  303. # Settings for the endergenic generator
  304. ##########################################################################################################
  305.  
  306. endergenic {
  307. # The amount of particles to spawn whenever a pearl is lost (use 0 to disable)
  308. I:endergenicBadParticles=10
  309.  
  310. # The chance (in 1/10 percent, so 1000 = 100%) that an endergenic pearl is lost while trying to hold it
  311. I:endergenicChanceLost=5
  312.  
  313. # The amount of particles to spawn whenever energy is generated (use 0 to disable)
  314. I:endergenicGoodParticles=10
  315.  
  316. # The amount of RF that every endergenic will keep itself (so that it can hold pearls)
  317. I:endergenicKeepRf=2000
  318.  
  319. # The amount of RF that is consumed every tick to hold the endergenic pearl
  320. I:endergenicRfHolding=500
  321.  
  322. # The amount of RF per tick that this generator can give from its internal buffer to adjacent blocks
  323. I:endergenicRfOutput=20000
  324.  
  325. # Multiplier for power generation
  326. D:powergenFactor=2.0
  327. }
  328.  
  329.  
  330. ##########################################################################################################
  331. # environmental
  332. #--------------------------------------------------------------------------------------------------------#
  333. # Settings for the environmental controller system
  334. ##########################################################################################################
  335.  
  336. environmental {
  337. # Set to true to make the blindness module available
  338. B:blindnessAvailable=false
  339.  
  340. # RF per tick/per block for the blindness module
  341. D:blindnessRFPerTick=0.009999999776482582
  342.  
  343. # Maximum RF storage that the environmental controller can hold
  344. I:environmentalMaxRF=500000
  345.  
  346. # The minimum RF/tick usage that an active controller consumes
  347. I:environmentalMinRFUsage=5
  348.  
  349. # RF per tick that the the environmental controller can receive
  350. I:environmentalRFPerTick=20000
  351.  
  352. # RF per tick/per block for the feather falling plus module
  353. D:featherfallingPlusRFPerTick=0.003000000026077032
  354.  
  355. # RF per tick/per block for the feather falling module
  356. D:featherfallingRFPerTick=0.0010000000474974513
  357.  
  358. # RF per tick/per block for the flight module
  359. D:flightRFPerTick=0.004000000189989805
  360.  
  361. # RF per tick/per block for the haste plus module
  362. D:hastePlusRFPerTick=0.003000000026077032
  363.  
  364. # RF per tick/per block for the haste module
  365. D:hasteRFPerTick=0.0010000000474974513
  366.  
  367. # RF per tick/per block for the night vision module
  368. D:nightvisionRFPerTick=0.0010000000474974513
  369.  
  370. # RF per tick/per block for the peaceful module
  371. D:peacefulRFPerTick=0.0010000000474974513
  372.  
  373. # Set to true to make the poison module available
  374. B:poisonAvailable=false
  375.  
  376. # RF per tick/per block for the poison module
  377. D:poisonRFPerTick=0.019999999552965164
  378.  
  379. # RF per tick/per block for the regeneration plus module
  380. D:regenerationPlusRFPerTick=0.0044999998062849045
  381.  
  382. # RF per tick/per block for the regeneration module
  383. D:regenerationRFPerTick=0.001500000013038516
  384.  
  385. # RF per tick/per block for the saturation plus module
  386. D:saturationPlusRFPerTick=0.003000000026077032
  387.  
  388. # RF per tick/per block for the saturation module
  389. D:saturationRFPerTick=0.0010000000474974513
  390.  
  391. # Set to true to make the slowness module available
  392. B:slownessAvailable=false
  393.  
  394. # RF per tick/per block for the slowness module
  395. D:slownessRFPerTick=0.012000000104308128
  396.  
  397. # RF per tick/per block for the speed plus module
  398. D:speedPlusRFPerTick=0.003000000026077032
  399.  
  400. # RF per tick/per block for the speed module
  401. D:speedRFPerTick=0.0010000000474974513
  402.  
  403. # RF per tick/per block for the wather breathing module
  404. D:watherBreathingRFPerTick=0.0010000000474974513
  405.  
  406. # Set to true to make the weakness module available
  407. B:weaknessAvailable=false
  408.  
  409. # RF per tick/per block for the weakness module
  410. D:weaknessRFPerTick=0.009999999776482582
  411. }
  412.  
  413.  
  414. ##########################################################################################################
  415. # general
  416. #--------------------------------------------------------------------------------------------------------#
  417. # General dimension configuration
  418. ##########################################################################################################
  419.  
  420. general {
  421. # The base cost (in RF/tick) for creating a dimension
  422. I:baseDimensionCreationCost=1000
  423.  
  424. # The base cost (in RF/tick) for maintaining a dimension
  425. I:baseDimensionMaintenanceCost=10
  426.  
  427. # The base time (in ticks) for creating a dimension
  428. I:baseDimensionTickCost=100
  429.  
  430. # How much of the tick cost of the world is applied to the PFG cost, as a ratio from 0 to 1
  431. D:dynamicPhaseCostAmount=0.05000000074505806
  432.  
  433. # Enable the block protector recipe.
  434. B:enableBlockProtectorRecipe=true
  435.  
  436. # Enable the builder recipe.
  437. B:enableBuilderRecipe=true
  438.  
  439. # Enable the dialing device recipe.
  440. B:enableDialingDeviceRecipe=true
  441.  
  442. # Enable the dimension builder recipe.
  443. B:enableDimensionBuilderRecipe=true
  444.  
  445. # Enable the dimension editor recipe.
  446. B:enableDimensionEditorRecipe=true
  447.  
  448. # Enable dynamic scaling of the Phase Field Generator cost based on world tick cost
  449. B:enableDynamicPhaseCost=false
  450.  
  451. # Enable the endergenic generator recipe.
  452. B:enableEndergenRecipe=true
  453.  
  454. # Enable the matter receiver recipe.
  455. B:enableMatterReceiverRecipe=true
  456.  
  457. # Enable the matter transmitter recipe.
  458. B:enableMatterTransmitterRecipe=true
  459.  
  460. # Enable the shield projector recipe.
  461. B:enableShieldProjectorRecipe=true
  462.  
  463. # If true dump a lot of logging information about various things in RFTools. Useful for debugging.
  464. B:logging=false
  465.  
  466. # The ID for the RFTools villager. -1 means disable, 0 means to automatically assigns an id, any other number will use that as fixed id
  467. I:villagerId=10
  468. }
  469.  
  470.  
  471. ##########################################################################################################
  472. # livingmatter
  473. #--------------------------------------------------------------------------------------------------------#
  474. # Blocks and items that are seen as living for the spawner
  475. ##########################################################################################################
  476.  
  477. livingmatter {
  478. S:living.0 <
  479. B
  480. minecraft:leaves
  481. 1.0
  482. >
  483. S:living.1 <
  484. B
  485. minecraft:leaves2
  486. 1.0
  487. >
  488. S:living.10 <
  489. I
  490. minecraft:carrot
  491. 1.5
  492. >
  493. S:living.11 <
  494. I
  495. minecraft:pumpkin_seeds
  496. 0.8
  497. >
  498. S:living.12 <
  499. I
  500. minecraft:melon_seeds
  501. 0.8
  502. >
  503. S:living.13 <
  504. I
  505. minecraft:beef
  506. 2.0
  507. >
  508. S:living.14 <
  509. I
  510. minecraft:porkchop
  511. 2.0
  512. >
  513. S:living.15 <
  514. I
  515. minecraft:chicken
  516. 2.0
  517. >
  518. S:living.2 <
  519. B
  520. minecraft:sapling
  521. 1.0
  522. >
  523. S:living.3 <
  524. B
  525. minecraft:hay_block
  526. 1.0
  527. >
  528. S:living.4 <
  529. B
  530. minecraft:melon_block
  531. 1.0
  532. >
  533. S:living.5 <
  534. B
  535. minecraft:cactus
  536. 0.8
  537. >
  538. S:living.6 <
  539. I
  540. minecraft:apple
  541. 1.0
  542. >
  543. S:living.7 <
  544. I
  545. minecraft:wheat
  546. 1.5
  547. >
  548. S:living.8 <
  549. I
  550. minecraft:wheat_seeds
  551. 0.8
  552. >
  553. S:living.9 <
  554. I
  555. minecraft:potato
  556. 1.5
  557. >
  558. }
  559.  
  560.  
  561. ##########################################################################################################
  562. # mobspawnamounts
  563. #--------------------------------------------------------------------------------------------------------#
  564. # Amount of materials needed to spawn mobs
  565. ##########################################################################################################
  566.  
  567. mobspawnamounts {
  568. S:Bat.spawnamount.0 <
  569. I
  570. minecraft:feather
  571. 0
  572. 0.1
  573. >
  574. S:Bat.spawnamount.1 <
  575. B
  576. minecraft:dirt
  577. 0
  578. 20.0
  579. >
  580. S:Bat.spawnamount.2 <
  581. L
  582.  
  583. 0
  584. 2.0
  585. >
  586. S:Blaze.spawnamount.0 <
  587. I
  588. minecraft:blaze_rod
  589. 0
  590. 0.1
  591. >
  592. S:Blaze.spawnamount.1 <
  593. B
  594. minecraft:netherrack
  595. 0
  596. 60.0
  597. >
  598. S:Blaze.spawnamount.2 <
  599. L
  600.  
  601. 0
  602. 9.0
  603. >
  604. S:Blizz.spawnamount.0 <
  605. I
  606. minecraft:snowball
  607. 0
  608. 0.1
  609. >
  610. S:Blizz.spawnamount.1 <
  611. B
  612. minecraft:dirt
  613. 0
  614. 50.0
  615. >
  616. S:Blizz.spawnamount.2 <
  617. L
  618.  
  619. 0
  620. 9.0
  621. >
  622. S:"Cave Spider.spawnamount.0" <
  623. I
  624. minecraft:string
  625. 0
  626. 0.1
  627. >
  628. S:"Cave Spider.spawnamount.1" <
  629. B
  630. minecraft:dirt
  631. 0
  632. 40.0
  633. >
  634. S:"Cave Spider.spawnamount.2" <
  635. L
  636.  
  637. 0
  638. 5.0
  639. >
  640. S:Chicken.spawnamount.0 <
  641. I
  642. minecraft:feather
  643. 0
  644. 0.1
  645. >
  646. S:Chicken.spawnamount.1 <
  647. B
  648. minecraft:dirt
  649. 0
  650. 30.0
  651. >
  652. S:Chicken.spawnamount.2 <
  653. L
  654.  
  655. 0
  656. 5.0
  657. >
  658. S:Cow.spawnamount.0 <
  659. I
  660. minecraft:leather
  661. 0
  662. 0.1
  663. >
  664. S:Cow.spawnamount.1 <
  665. B
  666. minecraft:dirt
  667. 0
  668. 50.0
  669. >
  670. S:Cow.spawnamount.2 <
  671. L
  672.  
  673. 0
  674. 8.0
  675. >
  676. S:Creeper.spawnamount.0 <
  677. I
  678. minecraft:gunpowder
  679. 0
  680. 0.1
  681. >
  682. S:Creeper.spawnamount.1 <
  683. B
  684. minecraft:dirt
  685. 0
  686. 60.0
  687. >
  688. S:Creeper.spawnamount.2 <
  689. L
  690.  
  691. 0
  692. 5.0
  693. >
  694. S:Dragon.spawnamount.0 <
  695. I
  696. minecraft:experience_bottle
  697. 0
  698. 0.1
  699. >
  700. S:Dragon.spawnamount.1 <
  701. B
  702. minecraft:end_stone
  703. 0
  704. 200.0
  705. >
  706. S:Dragon.spawnamount.2 <
  707. L
  708.  
  709. 0
  710. 200.0
  711. >
  712. S:Enderman.spawnamount.0 <
  713. I
  714. minecraft:ender_pearl
  715. 0
  716. 0.1
  717. >
  718. S:Enderman.spawnamount.1 <
  719. B
  720. minecraft:end_stone
  721. 0
  722. 20.0
  723. >
  724. S:Enderman.spawnamount.2 <
  725. L
  726.  
  727. 0
  728. 11.0
  729. >
  730. S:Ghast.spawnamount.0 <
  731. I
  732. minecraft:ghast_tear
  733. 0
  734. 0.1
  735. >
  736. S:Ghast.spawnamount.1 <
  737. B
  738. minecraft:netherrack
  739. 0
  740. 50.0
  741. >
  742. S:Ghast.spawnamount.2 <
  743. L
  744.  
  745. 0
  746. 12.0
  747. >
  748. S:Horse.spawnamount.0 <
  749. I
  750. minecraft:leather
  751. 0
  752. 0.1
  753. >
  754. S:Horse.spawnamount.1 <
  755. B
  756. minecraft:dirt
  757. 0
  758. 50.0
  759. >
  760. S:Horse.spawnamount.2 <
  761. L
  762.  
  763. 0
  764. 8.0
  765. >
  766. S:"Iron Golem.spawnamount.0" <
  767. I
  768. minecraft:iron_ingot
  769. 0
  770. 0.1
  771. >
  772. S:"Iron Golem.spawnamount.1" <
  773. B
  774. minecraft:dirt
  775. 0
  776. 50.0
  777. >
  778. S:"Iron Golem.spawnamount.2" <
  779. I
  780. 38
  781. 0
  782. 0.1
  783. >
  784. S:"Magma Cube.spawnamount.0" <
  785. I
  786. minecraft:magma_cream
  787. 0
  788. 0.1
  789. >
  790. S:"Magma Cube.spawnamount.1" <
  791. B
  792. minecraft:netherrack
  793. 0
  794. 50.0
  795. >
  796. S:"Magma Cube.spawnamount.2" <
  797. L
  798.  
  799. 0
  800. 5.0
  801. >
  802. S:Mooshroom.spawnamount.0 <
  803. I
  804. minecraft:leather
  805. 0
  806. 0.1
  807. >
  808. S:Mooshroom.spawnamount.1 <
  809. B
  810. minecraft:dirt
  811. 0
  812. 50.0
  813. >
  814. S:Mooshroom.spawnamount.2 <
  815. L
  816.  
  817. 0
  818. 8.0
  819. >
  820. S:Ocelot.spawnamount.0 <
  821. I
  822. minecraft:fish
  823. 0
  824. 0.1
  825. >
  826. S:Ocelot.spawnamount.1 <
  827. B
  828. minecraft:dirt
  829. 0
  830. 50.0
  831. >
  832. S:Ocelot.spawnamount.2 <
  833. L
  834.  
  835. 0
  836. 8.0
  837. >
  838. S:Pig.spawnamount.0 <
  839. I
  840. minecraft:leather
  841. 0
  842. 0.1
  843. >
  844. S:Pig.spawnamount.1 <
  845. B
  846. minecraft:dirt
  847. 0
  848. 50.0
  849. >
  850. S:Pig.spawnamount.2 <
  851. L
  852.  
  853. 0
  854. 8.0
  855. >
  856. S:Sheep.spawnamount.0 <
  857. B
  858. minecraft:wool
  859. 0
  860. 0.1
  861. >
  862. S:Sheep.spawnamount.1 <
  863. B
  864. minecraft:dirt
  865. 0
  866. 50.0
  867. >
  868. S:Sheep.spawnamount.2 <
  869. L
  870.  
  871. 0
  872. 8.0
  873. >
  874. S:Skeleton.spawnamount.0 <
  875. I
  876. minecraft:bone
  877. 0
  878. 0.1
  879. >
  880. S:Skeleton.spawnamount.1 <
  881. B
  882. minecraft:dirt
  883. 0
  884. 30.0
  885. >
  886. S:Skeleton.spawnamount.2 <
  887. L
  888.  
  889. 0
  890. 5.0
  891. >
  892. S:Slime.spawnamount.0 <
  893. I
  894. minecraft:slime_ball
  895. 0
  896. 0.1
  897. >
  898. S:Slime.spawnamount.1 <
  899. B
  900. minecraft:dirt
  901. 0
  902. 40.0
  903. >
  904. S:Slime.spawnamount.2 <
  905. L
  906.  
  907. 0
  908. 5.0
  909. >
  910. S:Snowman.spawnamount.0 <
  911. I
  912. minecraft:snowball
  913. 0
  914. 0.1
  915. >
  916. S:Snowman.spawnamount.1 <
  917. B
  918. minecraft:dirt
  919. 0
  920. 40.0
  921. >
  922. S:Snowman.spawnamount.2 <
  923. L
  924.  
  925. 0
  926. 4.0
  927. >
  928. S:Spider.spawnamount.0 <
  929. I
  930. minecraft:string
  931. 0
  932. 0.1
  933. >
  934. S:Spider.spawnamount.1 <
  935. B
  936. minecraft:dirt
  937. 0
  938. 40.0
  939. >
  940. S:Spider.spawnamount.2 <
  941. L
  942.  
  943. 0
  944. 5.0
  945. >
  946. S:Squid.spawnamount.0 <
  947. I
  948. 351
  949. 0
  950. 0.1
  951. >
  952. S:Squid.spawnamount.1 <
  953. B
  954. minecraft:dirt
  955. 0
  956. 40.0
  957. >
  958. S:Squid.spawnamount.2 <
  959. L
  960.  
  961. 0
  962. 4.0
  963. >
  964. S:Villager.spawnamount.0 <
  965. I
  966. minecraft:book
  967. 0
  968. 0.1
  969. >
  970. S:Villager.spawnamount.1 <
  971. B
  972. minecraft:dirt
  973. 0
  974. 40.0
  975. >
  976. S:Villager.spawnamount.2 <
  977. L
  978.  
  979. 0
  980. 7.0
  981. >
  982. S:Wisp.spawnamount.0 <
  983. I
  984. minecraft:diamond
  985. 0
  986. 0.1
  987. >
  988. S:Wisp.spawnamount.1 <
  989. B
  990. minecraft:dirt
  991. 0
  992. 50.0
  993. >
  994. S:Wisp.spawnamount.2 <
  995. L
  996.  
  997. 0
  998. 4.0
  999. >
  1000. S:Witch.spawnamount.0 <
  1001. I
  1002. minecraft:glass_bottle
  1003. 0
  1004. 0.1
  1005. >
  1006. S:Witch.spawnamount.1 <
  1007. B
  1008. minecraft:dirt
  1009. 0
  1010. 40.0
  1011. >
  1012. S:Witch.spawnamount.2 <
  1013. L
  1014.  
  1015. 0
  1016. 7.0
  1017. >
  1018. S:Wither.spawnamount.0 <
  1019. I
  1020. minecraft:nether_star
  1021. 0
  1022. 0.1
  1023. >
  1024. S:Wither.spawnamount.1 <
  1025. B
  1026. minecraft:soul_sand
  1027. 0
  1028. 40.0
  1029. >
  1030. S:Wither.spawnamount.2 <
  1031. L
  1032.  
  1033. 0
  1034. 6.0
  1035. >
  1036. S:Wolf.spawnamount.0 <
  1037. I
  1038. minecraft:bone
  1039. 0
  1040. 0.1
  1041. >
  1042. S:Wolf.spawnamount.1 <
  1043. B
  1044. minecraft:dirt
  1045. 0
  1046. 50.0
  1047. >
  1048. S:Wolf.spawnamount.2 <
  1049. L
  1050.  
  1051. 0
  1052. 8.0
  1053. >
  1054. S:"Zombie Pigman.spawnamount.0" <
  1055. I
  1056. minecraft:gold_nugget
  1057. 0
  1058. 0.1
  1059. >
  1060. S:"Zombie Pigman.spawnamount.1" <
  1061. B
  1062. minecraft:netherrack
  1063. 0
  1064. 30.0
  1065. >
  1066. S:"Zombie Pigman.spawnamount.2" <
  1067. L
  1068.  
  1069. 0
  1070. 5.0
  1071. >
  1072. S:Zombie.spawnamount.0 <
  1073. I
  1074. minecraft:rotten_flesh
  1075. 0
  1076. 0.1
  1077. >
  1078. S:Zombie.spawnamount.1 <
  1079. B
  1080. minecraft:dirt
  1081. 0
  1082. 30.0
  1083. >
  1084. S:Zombie.spawnamount.2 <
  1085. L
  1086.  
  1087. 0
  1088. 5.0
  1089. >
  1090. }
  1091.  
  1092.  
  1093. ##########################################################################################################
  1094. # mobspawnrf
  1095. #--------------------------------------------------------------------------------------------------------#
  1096. # Amount of RF needed to spawn mobs
  1097. ##########################################################################################################
  1098.  
  1099. mobspawnrf {
  1100. I:Bat=100
  1101. I:Blaze=1000
  1102. I:Blizz=1000
  1103. I:"Cave Spider"=500
  1104. I:Chicken=500
  1105. I:Cow=800
  1106. I:Creeper=800
  1107. I:Dragon=100000
  1108. I:Enderman=2000
  1109. I:Ghast=2000
  1110. I:Horse=1000
  1111. I:"Iron Golem"=2000
  1112. I:"Magma Cube"=600
  1113. I:Mooshroom=800
  1114. I:Ocelot=800
  1115. I:Pig=800
  1116. I:Sheep=800
  1117. I:Skeleton=800
  1118. I:Slime=600
  1119. I:Snowman=600
  1120. I:Spider=500
  1121. I:Squid=500
  1122. I:Villager=2000
  1123. I:Wisp=2000
  1124. I:Witch=1200
  1125. I:Wither=20000
  1126. I:Wolf=800
  1127. I:Zombie=800
  1128. I:"Zombie Pigman"=1200
  1129. }
  1130.  
  1131.  
  1132. ##########################################################################################################
  1133. # mobspawns
  1134. #--------------------------------------------------------------------------------------------------------#
  1135. # Settings for the mob dimlets
  1136. ##########################################################################################################
  1137.  
  1138. mobspawns {
  1139. I:Bat.chance=10
  1140. I:Bat.maxentity=20
  1141. I:Bat.maxgroup=8
  1142. I:Bat.mingroup=8
  1143. I:Blaze.chance=20
  1144. I:Blaze.maxentity=20
  1145. I:Blaze.maxgroup=4
  1146. I:Blaze.mingroup=2
  1147. I:Blizz.chance=20
  1148. I:Blizz.maxentity=20
  1149. I:Blizz.maxgroup=4
  1150. I:Blizz.mingroup=2
  1151. I:"Cave Spider.chance"=100
  1152. I:"Cave Spider.maxentity"=60
  1153. I:"Cave Spider.maxgroup"=8
  1154. I:"Cave Spider.mingroup"=8
  1155. I:Chicken.chance=10
  1156. I:Chicken.maxentity=40
  1157. I:Chicken.maxgroup=4
  1158. I:Chicken.mingroup=3
  1159. I:Cow.chance=10
  1160. I:Cow.maxentity=40
  1161. I:Cow.maxgroup=4
  1162. I:Cow.mingroup=3
  1163. I:Creeper.chance=100
  1164. I:Creeper.maxentity=60
  1165. I:Creeper.maxgroup=8
  1166. I:Creeper.mingroup=8
  1167. I:Default.chance=1
  1168. I:Default.maxentity=1
  1169. I:Default.maxgroup=1
  1170. I:Default.mingroup=1
  1171. I:Dragon.chance=4
  1172. I:Dragon.maxentity=4
  1173. I:Dragon.maxgroup=2
  1174. I:Dragon.mingroup=1
  1175. I:Enderman.chance=20
  1176. I:Enderman.maxentity=20
  1177. I:Enderman.maxgroup=4
  1178. I:Enderman.mingroup=2
  1179. I:Ghast.chance=20
  1180. I:Ghast.maxentity=20
  1181. I:Ghast.maxgroup=4
  1182. I:Ghast.mingroup=2
  1183. I:Horse.chance=10
  1184. I:Horse.maxentity=40
  1185. I:Horse.maxgroup=4
  1186. I:Horse.mingroup=3
  1187. I:"Iron Golem.chance"=20
  1188. I:"Iron Golem.maxentity"=6
  1189. I:"Iron Golem.maxgroup"=2
  1190. I:"Iron Golem.mingroup"=1
  1191. I:"Magma Cube.chance"=50
  1192. I:"Magma Cube.maxentity"=30
  1193. I:"Magma Cube.maxgroup"=4
  1194. I:"Magma Cube.mingroup"=2
  1195. I:Mooshroom.chance=10
  1196. I:Mooshroom.maxentity=40
  1197. I:Mooshroom.maxgroup=4
  1198. I:Mooshroom.mingroup=3
  1199. I:Ocelot.chance=5
  1200. I:Ocelot.maxentity=20
  1201. I:Ocelot.maxgroup=3
  1202. I:Ocelot.mingroup=2
  1203. I:Pig.chance=10
  1204. I:Pig.maxentity=40
  1205. I:Pig.maxgroup=4
  1206. I:Pig.mingroup=3
  1207. I:Sheep.chance=10
  1208. I:Sheep.maxentity=40
  1209. I:Sheep.maxgroup=4
  1210. I:Sheep.mingroup=3
  1211. I:Skeleton.chance=100
  1212. I:Skeleton.maxentity=60
  1213. I:Skeleton.maxgroup=8
  1214. I:Skeleton.mingroup=8
  1215. I:Slime.chance=50
  1216. I:Slime.maxentity=30
  1217. I:Slime.maxgroup=4
  1218. I:Slime.mingroup=2
  1219. I:Snowman.chance=50
  1220. I:Snowman.maxentity=30
  1221. I:Snowman.maxgroup=4
  1222. I:Snowman.mingroup=2
  1223. I:Spider.chance=100
  1224. I:Spider.maxentity=60
  1225. I:Spider.maxgroup=8
  1226. I:Spider.mingroup=8
  1227. I:Squid.chance=10
  1228. I:Squid.maxentity=40
  1229. I:Squid.maxgroup=4
  1230. I:Squid.mingroup=3
  1231. I:Villager.chance=10
  1232. I:Villager.maxentity=20
  1233. I:Villager.maxgroup=4
  1234. I:Villager.mingroup=3
  1235. I:Wisp.chance=20
  1236. I:Wisp.maxentity=10
  1237. I:Wisp.maxgroup=4
  1238. I:Wisp.mingroup=2
  1239. I:Witch.chance=10
  1240. I:Witch.maxentity=20
  1241. I:Witch.maxgroup=1
  1242. I:Witch.mingroup=1
  1243. I:Wither.chance=5
  1244. I:Wither.maxentity=5
  1245. I:Wither.maxgroup=2
  1246. I:Wither.mingroup=1
  1247. I:Wolf.chance=10
  1248. I:Wolf.maxentity=20
  1249. I:Wolf.maxgroup=4
  1250. I:Wolf.mingroup=3
  1251. I:"Zombie Pigman.chance"=20
  1252. I:"Zombie Pigman.maxentity"=10
  1253. I:"Zombie Pigman.maxgroup"=4
  1254. I:"Zombie Pigman.mingroup"=2
  1255. I:Zombie.chance=100
  1256. I:Zombie.maxentity=60
  1257. I:Zombie.maxgroup=8
  1258. I:Zombie.mingroup=8
  1259. }
  1260.  
  1261.  
  1262. ##########################################################################################################
  1263. # networkmonitor
  1264. #--------------------------------------------------------------------------------------------------------#
  1265. # Settings for the network monitor item
  1266. ##########################################################################################################
  1267.  
  1268. networkmonitor {
  1269. # Time (in seconds) to hilight a block in the world
  1270. I:hilightTime=5
  1271.  
  1272. # Maximum amount of blocks to show in monitor (do NOT increase above 1800!)
  1273. I:maximumBlocks=500
  1274. }
  1275.  
  1276.  
  1277. ##########################################################################################################
  1278. # rarity
  1279. #--------------------------------------------------------------------------------------------------------#
  1280. # General rarity distribution for dimlet selection
  1281. ##########################################################################################################
  1282.  
  1283. rarity {
  1284. D:level0=500.0
  1285. D:level1=250.0
  1286. D:level2=150.0
  1287. D:level3=90.0
  1288. D:level4=40.0
  1289. D:level5=20.0
  1290. D:level6=1.0
  1291. }
  1292.  
  1293.  
  1294. ##########################################################################################################
  1295. # recurrentcomplex
  1296. #--------------------------------------------------------------------------------------------------------#
  1297. # Settings Recurrent Complex structure dimlets
  1298. ##########################################################################################################
  1299.  
  1300. recurrentcomplex {
  1301. }
  1302.  
  1303.  
  1304. ##########################################################################################################
  1305. # screen
  1306. #--------------------------------------------------------------------------------------------------------#
  1307. # Settings for the screen system
  1308. ##########################################################################################################
  1309.  
  1310. screen {
  1311. # RF per tick/per block for the button module
  1312. I:buttonRFPerTick=0
  1313.  
  1314. # RF per tick/per block for the clock module
  1315. I:clockRFPerTick=1
  1316.  
  1317. # RF per tick/per block for the computer module
  1318. I:computerRFPerTick=4
  1319.  
  1320. # RF per tick/per block for the counter plus module
  1321. I:counterPlusRFPerTick=30
  1322.  
  1323. # RF per tick/per block for the counter module
  1324. I:counterRFPerTick=4
  1325.  
  1326. # RF per tick/per block for the dimension module
  1327. I:dimensionRFPerTick=6
  1328.  
  1329. # RF per tick that the the screen controller can receive
  1330. I:dimletResearcherRFPerTick=1000
  1331.  
  1332. # RF per tick/per block for the energy plus module
  1333. I:energyPlusRFPerTick=30
  1334.  
  1335. # RF per tick/per block for the energy module
  1336. I:energyRFPerTick=4
  1337.  
  1338. # RF per tick/per block for the fluid plus module
  1339. I:fluidPlusRFPerTick=30
  1340.  
  1341. # RF per tick/per block for the fluid module
  1342. I:fluidRFPerTick=4
  1343.  
  1344. # RF per tick/per block for the itemstack plus module
  1345. I:itemstackPlusRFPerTick=30
  1346.  
  1347. # RF per tick/per block for the itemstack module
  1348. I:itemstackRFPerTick=4
  1349.  
  1350. # RF per tick/per block for the machine information module
  1351. I:machineInfoRFPerTick=4
  1352.  
  1353. # RF per tick/per block for the redstone module
  1354. I:redstoneRFPerTick=4
  1355.  
  1356. # Maximum RF storage that the screen controller can hold
  1357. I:screenControllerMaxRF=60000
  1358.  
  1359. # RF per tick/per block for the text module
  1360. I:textRFPerTick=0
  1361. }
  1362.  
  1363.  
  1364. ##########################################################################################################
  1365. # shield
  1366. #--------------------------------------------------------------------------------------------------------#
  1367. # Settings for the shield system
  1368. ##########################################################################################################
  1369.  
  1370. shield {
  1371. # Set this to true if you have a corrupted world due to a bad camo block in the shield system. Load your world, remove the offending block from the shield, exit MC and then set this back to false
  1372. B:disableShieldBlocksToUncorruptWorld=false
  1373.  
  1374. # Maximum distance at which you can add disjoint shield sections to a composed shield
  1375. I:maxDisjointShieldDistance=64
  1376.  
  1377. # Maximum dimension of the shape when a shape card is used
  1378. I:maxShieldDimension=256
  1379.  
  1380. # Maximum offset of the shape when a shape card is used
  1381. I:maxShieldOffset=128
  1382.  
  1383. # The amount of damage to do for a single spike on one entity
  1384. D:shieldDamage=5.0
  1385.  
  1386. # Maximum RF storage that the shield block can hold
  1387. I:shieldMaxRF=200000
  1388.  
  1389. # Maximum size (in blocks) of a tier 1 shield
  1390. I:shieldMaxSize=256
  1391.  
  1392. # RF per tick that the shield block can receive
  1393. I:shieldRFPerTick=5000
  1394.  
  1395. # Base amount of RF/tick for every 10 blocks in the shield (while active)
  1396. I:shieldRfBase=8
  1397.  
  1398. # RF/tick for every 10 blocks added in case of camo mode
  1399. I:shieldRfCamo=2
  1400.  
  1401. # The amount of RF to consume for a single spike of damage for one entity
  1402. I:shieldRfDamage=1000
  1403.  
  1404. # The amount of RF to consume for a single spike of damage for one entity (used in case of player-type damage)
  1405. I:shieldRfDamagePlayer=2000
  1406.  
  1407. # RF/tick for every 10 block addeds in case of shield mode
  1408. I:shieldRfShield=2
  1409. }
  1410.  
  1411.  
  1412. ##########################################################################################################
  1413. # spaceprojector
  1414. #--------------------------------------------------------------------------------------------------------#
  1415. # Settings for the space projector system
  1416. ##########################################################################################################
  1417.  
  1418. spaceprojector {
  1419. # Maximum RF storage that the builder can hold
  1420. I:builderMaxRF=10000000
  1421.  
  1422. # RF per tick that the builder can receive
  1423. I:builderRFPerTick=50000
  1424.  
  1425. # RF per entity move operation for the builder
  1426. I:builderRfPerEntity=5000
  1427.  
  1428. # RF per block operation for the builder when used to build
  1429. I:builderRfPerOperation=500
  1430.  
  1431. # RF per player move operation for the builder
  1432. I:builderRfPerPlayer=40000
  1433.  
  1434. # Base RF per block operation for the builder when used as a quarry or voider (actual cost depends on hardness of block)
  1435. I:builderRfPerQuarry=300
  1436.  
  1437. # If true we allow the clearing quarry cards to be crafted (these can be heavier on the server)
  1438. B:clearingQuarryAllowed=true
  1439.  
  1440. # How much more expensive a move accross dimensions is
  1441. D:dimensionCostFactor=5.0
  1442.  
  1443. # The RF per operation of the builder is multiplied with this factor when using the fortune quarry shape card
  1444. D:fortunequarryShapeCardFactor=2.0
  1445.  
  1446. # Maximum dimension of the shape when a shape card is used in the builder
  1447. I:maxBuilderDimension=512
  1448.  
  1449. # Maximum offset of the shape when a shape card is used in the builder
  1450. I:maxBuilderOffset=260
  1451.  
  1452. # Maximum dimension for the space chamber
  1453. I:maxSpaceChamberDimension=128
  1454.  
  1455. # If true we go back to the old (wrong) sphere/cylinder calculation for the builder/shield
  1456. B:oldSphereCylinderShape=false
  1457.  
  1458. # If true we allow quarry cards to be crafted
  1459. B:quarryAllowed=true
  1460.  
  1461. # The base speed (number of blocks per tick) of the quarry
  1462. I:quarryBaseSpeed=8
  1463.  
  1464. # If true the quarry will chunkload a chunk at a time. If false the quarry will stop if a chunk is not loaded
  1465. B:quarryChunkloads=true
  1466.  
  1467. # Multiply the infusion factor with this value and add that to the quarry base speed
  1468. I:quarryInfusionSpeedFactor=20
  1469.  
  1470. # If true the quarry will skip all tile entities. Set this to false to allow harvesting ores that are tile entities. Be careful with this!
  1471. B:quarrySkipTileEntities=true
  1472.  
  1473. # If true we allow shape cards to be crafted. Note that in order to use the quarry system you must also enable this
  1474. B:shapeCardAllowed=true
  1475.  
  1476. # The RF per operation of the builder is multiplied with this factor when using the silk quarry shape card
  1477. D:silkquarryShapeCardFactor=3.0
  1478.  
  1479. # Maximum RF storage that the space projector can hold
  1480. I:spaceProjectorMaxRF=100000
  1481.  
  1482. # RF per tick that the space projector can receive
  1483. I:spaceProjectorRFPerTick=1000
  1484.  
  1485. # Can Tile Entities be moved? 'forbidden' means never, 'whitelist' means only whitelisted, 'blacklist' means all except blacklisted, 'allowed' means all
  1486. S:tileEntityMode=whitelist
  1487.  
  1488. # The RF per operation of the builder is multiplied with this factor when using the void shape card
  1489. D:voidShapeCardFactor=0.5
  1490. }
  1491.  
  1492.  
  1493. ##########################################################################################################
  1494. # spawner
  1495. #--------------------------------------------------------------------------------------------------------#
  1496. # Settings for the spawner system
  1497. ##########################################################################################################
  1498.  
  1499. spawner {
  1500. # The amount of blocks that the matter beamer will use send in one operation (every 20 ticks)
  1501. I:beamerBlocksPerSend=1
  1502.  
  1503. # Maximum RF storage that the matter beamer can hold
  1504. I:beamerMaxRF=200000
  1505.  
  1506. # RF per tick that the matter beamer can receive
  1507. I:beamerRFPerTick=1000
  1508.  
  1509. # RF per tick that the matter beamer will use for sending over a single object
  1510. I:beamerRfPerSend=2000
  1511.  
  1512. # The maximum distance that a laser can travel between the beamer and the spawner
  1513. I:maxBeamDistance=8
  1514.  
  1515. # The maximum amount of energized matter that this spawner can store (per type)
  1516. I:spawnerMaxMatterStorage=6400
  1517.  
  1518. # Maximum RF storage that the spawner can hold
  1519. I:spawnerMaxRF=200000
  1520.  
  1521. # RF per tick that the spawner can receive
  1522. I:spawnerRFPerTick=2000
  1523. }
  1524.  
  1525.  
  1526. ##########################################################################################################
  1527. # storage
  1528. #--------------------------------------------------------------------------------------------------------#
  1529. # Settings for the modular storage system
  1530. ##########################################################################################################
  1531.  
  1532. storage {
  1533. # If true we automatically set the focus on the search field when opening the GUI for the modular storage. Set to false if you don't want that
  1534. B:autofocusSearch=true
  1535.  
  1536. # If true we clear the search field when opening the GUI for the modular storage. Set to false if you don't want that
  1537. B:clearSearchOnOpen=false
  1538.  
  1539. # Background color for group lines
  1540. I:groupBackground=-1123021
  1541.  
  1542. # Foreground color for group lines
  1543. I:groupForeground=-16777216
  1544.  
  1545. # The height for the smallest style modular storage GUI
  1546. I:modularStorageGuiHeight1=236
  1547.  
  1548. # The height for the middle style modular storage GUI
  1549. I:modularStorageGuiHeight2=320
  1550.  
  1551. # The height for the tallest style modular storage GUI
  1552. I:modularStorageGuiHeight3=490
  1553.  
  1554. # RF/tick to share an inventory to all dimensions
  1555. I:remoteShareGlobal=50
  1556.  
  1557. # RF/tick to share an inventory to the same dimension
  1558. I:remoteShareLocal=10
  1559.  
  1560. # Maximum RF storage that the remote storage block can hold
  1561. I:remoteStorageMaxRF=100000
  1562.  
  1563. # RF per tick that the remote storage block can receive
  1564. I:remoteStorageRFPerTick=300
  1565.  
  1566. # Extra RF per usage per storage tier
  1567. I:tabletExtraRFUsage=100
  1568.  
  1569. # Maximum RF storage that the storage tablet can hold
  1570. I:tabletMaxRF=20000
  1571.  
  1572. # RF per tick that the storage tablet can receive
  1573. I:tabletRFPerTick=500
  1574.  
  1575. # RF per usage of the storage tablet
  1576. I:tabletRFUsage=100
  1577. }
  1578.  
  1579.  
  1580. ##########################################################################################################
  1581. # storageconfig
  1582. #--------------------------------------------------------------------------------------------------------#
  1583. # Generic item module categories for various items
  1584. ##########################################################################################################
  1585.  
  1586. storageconfig {
  1587. S:biomesoplenty.common.blocks.BlockBOPFlower=Flowers
  1588. S:biomesoplenty.common.blocks.BlockBOPFlower2=Flowers
  1589. S:biomesoplenty.common.itemblocks.ItemBlockFlower=Flowers
  1590. S:biomesoplenty.common.itemblocks.ItemBlockFlower2=Flowers
  1591. S:biomesoplenty.common.items.ItemBOPBucket=Buckets
  1592. S:buildcraft.builders=Machines
  1593. S:codechicken.chunkloader.ItemChunkLoader=Machines
  1594. S:codechicken.microblock.ItemMicroPart=Microblocks
  1595. S:codechicken.microblock.ItemSaw=Tools
  1596. S:cofh.core.item.ItemBucket=Buckets
  1597. S:cofh.thermalexpansion.block.device=Machines
  1598. S:com.rwtema.extrautils.block.BlockEnderthermicPump=Machines
  1599. S:com.rwtema.extrautils.tileentity.enderquarry.BlockEnderMarkers=Technical
  1600. S:com.rwtema.extrautils.tileentity.enderquarry.BlockEnderQuarry=Machines
  1601. S:com.rwtema.extrautils.tileentity.enderquarry.BlockQuarryUpgrades=Technical
  1602. S:com.rwtema.extrautils.tileentity.generators.BlockGenerator=Machines
  1603. S:com.rwtema.extrautils.tileentity.transfernodes.BlockTransferPipe=Technical
  1604. S:crazypants.enderio.block.BlockDarkSteelPressurePlate=Technical
  1605. S:crazypants.enderio.conduit.BlockConduitBundle=Technical
  1606. S:crazypants.enderio.conduit.facade.BlockConduitFacade=Technical
  1607. S:crazypants.enderio.conduit.gas.ItemGasConduit=Technical
  1608. S:crazypants.enderio.conduit.item.ItemExtractSpeedUpgrade=Technical
  1609. S:crazypants.enderio.conduit.item.ItemItemConduit=Technical
  1610. S:crazypants.enderio.conduit.item.filter.ItemBasicItemFilter=Technical
  1611. S:crazypants.enderio.conduit.item.filter.ItemExistingItemFilter=Technical
  1612. S:crazypants.enderio.conduit.item.filter.ItemModItemFilter=Technical
  1613. S:crazypants.enderio.conduit.liquid.ItemLiquidConduit=Technical
  1614. S:crazypants.enderio.conduit.power.ItemPowerConduit=Technical
  1615. S:crazypants.enderio.conduit.redstone.ItemRedstoneConduit=Technical
  1616. S:crazypants.enderio.fluid.ItemBucketEio=Buckets
  1617. S:crazypants.enderio.item.ItemConduitProbe=Technical
  1618. S:crazypants.enderio.item.ItemMagnet=Technical
  1619. S:crazypants.enderio.item.skull=Skulls
  1620. S:crazypants.enderio.machine=Machines
  1621. S:crazypants.enderio.machine.spawner.ItemBrokenSpawner=Machines
  1622. S:crazypants.enderio.material.ItemCapacitor=Technical
  1623. S:crazypants.enderio.material.ItemMachinePart=Technical
  1624. S:crazypants.enderio.rail.BlockEnderRail=Technical
  1625. S:extrabiomes.blocks.BlockCustomFlower=Flowers
  1626. S:mcjty.lib.container.GenericBlock=Machines
  1627. S:mcjty.rftools.blocks.MachineBase=Machines
  1628. S:mcjty.rftools.blocks.MachineFrame=Machines
  1629. S:mcjty.rftools.blocks.shield.ShieldTemplateBlock=Machines
  1630. S:mcjty.rftools.blocks.spaceprojector.SpaceChamberBlock=Machines
  1631. S:mcjty.rftools.blocks.spaceprojector.SpaceChamberCardItem=Technical
  1632. S:mcjty.rftools.blocks.teleporter.DestinationAnalyzerBlock=Machines
  1633. S:mcjty.rftools.blocks.teleporter.MatterBoosterBlock=Machines
  1634. S:mcjty.rftools.items.devdelight.DevelopersDelightItem=Technical
  1635. S:mcjty.rftools.items.dimensionmonitor.DimensionMonitorItem=Technical
  1636. S:mcjty.rftools.items.dimensionmonitor.PhasedFieldGeneratorItem=Technical
  1637. S:mcjty.rftools.items.dimlets.DimletTemplate=Dimlets
  1638. S:mcjty.rftools.items.dimlets.EmptyDimensionTab=Dimlets
  1639. S:mcjty.rftools.items.dimlets.KnownDimlet=Dimlets
  1640. S:mcjty.rftools.items.dimlets.RealizedDimensionTab=Dimlets
  1641. S:mcjty.rftools.items.dimlets.UnknownDimlet=Dimlets
  1642. S:mcjty.rftools.items.envmodules=Modules
  1643. S:mcjty.rftools.items.manual.RFToolsManualDimensionItem=Books
  1644. S:mcjty.rftools.items.manual.RFToolsManualItem=Books
  1645. S:mcjty.rftools.items.netmonitor.NetworkMonitorItem=Technical
  1646. S:mcjty.rftools.items.parts.DimletControlCircuitItem=Dimlet Parts
  1647. S:mcjty.rftools.items.parts.DimletEnergyModuleItem=Dimlet Parts
  1648. S:mcjty.rftools.items.parts.DimletMemoryUnitItem=Dimlet Parts
  1649. S:mcjty.rftools.items.parts.DimletTypeControllerItem=Dimlet Parts
  1650. S:mcjty.rftools.items.parts.EfficiencyEssenceItem=Dimlet Parts
  1651. S:mcjty.rftools.items.parts.MediocreEfficiencyEssenceItem=Dimlet Parts
  1652. S:mcjty.rftools.items.parts.PeaceEssenceItem=Dimlet Parts
  1653. S:mcjty.rftools.items.parts.SyringeItem=Dimlet Parts
  1654. S:mcjty.rftools.items.screenmodules=Modules
  1655. S:mcjty.rftools.items.smartwrench.SmartWrenchItem=Technical
  1656. S:mcjty.rftools.items.storage=Modules
  1657. S:mcjty.rftools.items.teleportprobe.ChargedPorterItem=Technical
  1658. S:mcjty.rftools.items.teleportprobe.TeleportProbeItem=Technical
  1659. S:net.minecraft.block.BlockButtonStone=Technical
  1660. S:net.minecraft.block.BlockCake=Food
  1661. S:net.minecraft.block.BlockCarrot=Food
  1662. S:net.minecraft.block.BlockCommandBlock=Technical
  1663. S:net.minecraft.block.BlockDaylightDetector=Technical
  1664. S:net.minecraft.block.BlockDispenser=Technical
  1665. S:net.minecraft.block.BlockDropper=Technical
  1666. S:net.minecraft.block.BlockFlower=Flowers
  1667. S:net.minecraft.block.BlockFurnace=Technical
  1668. S:net.minecraft.block.BlockHopper=Technical
  1669. S:net.minecraft.block.BlockJukebox=Technical
  1670. S:net.minecraft.block.BlockLever=Technical
  1671. S:net.minecraft.block.BlockNote=Technical
  1672. S:net.minecraft.block.BlockOre=Ores
  1673. S:net.minecraft.block.BlockPistonBase=Technical
  1674. S:net.minecraft.block.BlockPotato=Food
  1675. S:net.minecraft.block.BlockPressurePlate=Technical
  1676. S:net.minecraft.block.BlockPressurePlateWeighted=Technical
  1677. S:net.minecraft.block.BlockRail=Technical
  1678. S:net.minecraft.block.BlockRailDetector=Technical
  1679. S:net.minecraft.block.BlockRailPowered=Technical
  1680. S:net.minecraft.block.BlockRedstoneComparator=Technical
  1681. S:net.minecraft.block.BlockRedstoneLight=Technical
  1682. S:net.minecraft.block.BlockRedstoneRepeater=Technical
  1683. S:net.minecraft.block.BlockRedstoneTorch=Technical
  1684. S:net.minecraft.block.BlockRedstoneWire=Technical
  1685. S:net.minecraft.block.BlockSapling=Saplings
  1686. S:net.minecraft.block.BlockTNT=Technical
  1687. S:net.minecraft.block.BlockTripWire=Technical
  1688. S:net.minecraft.block.BlockTripWireHook=Technical
  1689. S:net.minecraft.block.BlockWood=null
  1690. S:net.minecraft.block.BlockWorkbench=Technical
  1691. S:net.minecraft.item.ItemArmor=Armor
  1692. S:net.minecraft.item.ItemBook=Books
  1693. S:net.minecraft.item.ItemBow=Weapons
  1694. S:net.minecraft.item.ItemBucket=Buckets
  1695. S:net.minecraft.item.ItemFlintAndSteel=Tools
  1696. S:net.minecraft.item.ItemFood=Food
  1697. S:net.minecraft.item.ItemHoe=Tools
  1698. S:net.minecraft.item.ItemMinecart=Technical
  1699. S:net.minecraft.item.ItemPotion=Potions
  1700. S:net.minecraft.item.ItemRecord=Records
  1701. S:net.minecraft.item.ItemRedstone=Technical
  1702. S:net.minecraft.item.ItemShears=Tools
  1703. S:net.minecraft.item.ItemSkull=Skulls
  1704. S:net.minecraft.item.ItemSword=Weapons
  1705. S:net.minecraft.item.ItemTool=Tools
  1706. S:powercrystals.minefactoryreloaded.block=Machines
  1707. S:powercrystals.minefactoryreloaded.item.ItemLaserFocus=Technical
  1708. S:powercrystals.minefactoryreloaded.item.ItemLogicUpgradeCard=Technical
  1709. S:powercrystals.minefactoryreloaded.item.ItemPortaSpawner=Technical
  1710. S:powercrystals.minefactoryreloaded.item.ItemSafariNet=Technical
  1711. S:powercrystals.minefactoryreloaded.item.base.ItemFactoryBucket=Buckets
  1712. S:powercrystals.minefactoryreloaded.item.gun.ItemSafariNetLauncher=Technical
  1713. S:powercrystals.minefactoryreloaded.item.tool.ItemRedNetMemoryCard=Technical
  1714. S:powercrystals.minefactoryreloaded.item.tool.ItemRedNetMeter=Technical
  1715. S:powercrystals.minefactoryreloaded.item.tool.ItemXpExtractor=Technical
  1716. S:thermalexpansion.block.cell=Machines
  1717. S:thermalexpansion.block.device.ItemBlockDevice=Machines
  1718. S:thermalexpansion.block.dynamo.ItemBlockDynamo=Machines
  1719. S:thermalexpansion.block.machine=Machines
  1720. S:thermalexpansion.item.ItemCapacitor=Technical
  1721. S:thermalexpansion.item.tool.ItemIgniter=Technical
  1722. S:thermalexpansion.item.tool.ItemMultimeter=Technical
  1723. S:thermalexpansion.item.tool.ItemWrench=Technical
  1724. S:thermalfoundation.block.BlockOre=Ores
  1725. }
  1726.  
  1727.  
  1728. ##########################################################################################################
  1729. # storagemonitor
  1730. #--------------------------------------------------------------------------------------------------------#
  1731. # Settings for the storage scanner machine
  1732. ##########################################################################################################
  1733.  
  1734. storagemonitor {
  1735. # Time (in seconds) to hilight a block in the world
  1736. I:hilightTime=5
  1737.  
  1738. # Amount of RF used per scan operation
  1739. I:rfPerOperation=100
  1740.  
  1741. # Maximum RF storage that the storage scanner can hold
  1742. I:scannerMaxRF=100000
  1743.  
  1744. # RF per tick that the storage scanner can receive
  1745. I:scannerRFPerTick=500
  1746.  
  1747. # How many blocks to scan per operation
  1748. I:scansPerOperation=20
  1749. }
  1750.  
  1751.  
  1752. ##########################################################################################################
  1753. # teleporter
  1754. #--------------------------------------------------------------------------------------------------------#
  1755. # Settings for the teleporter system
  1756. ##########################################################################################################
  1757.  
  1758. teleporter {
  1759. # Maximum RF storage that the advanced charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter)
  1760. I:advancedChargedPorterMaxRF=1000000
  1761.  
  1762. # The speed bonus for the advanced charged porter (compared to the normal one)
  1763. I:advancedSpeedBonus=4
  1764.  
  1765. # Comma separated list of dimension ids that the teleportation system can't teleport to
  1766. S:blacklistedTeleportationDestinations=
  1767.  
  1768. # Comma separated list of dimension ids that the teleportation system can't teleport from
  1769. S:blacklistedTeleportationSources=
  1770.  
  1771. # Maximum RF storage that the charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter)
  1772. I:chargedPorterMaxRF=200000
  1773.  
  1774. # RF per tick that the the charged porter item can receive
  1775. I:chargedPorterRFPerTick=400
  1776.  
  1777. # The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the chunk is not loaded (-1 to disable this check completely)
  1778. I:checkUnloadedChunk=-1
  1779.  
  1780. # The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the world is not loaded (-1 to disable this check completely)
  1781. I:checkUnloadedWorld=-1
  1782.  
  1783. # Maximum RF storage that the dialing device can hold
  1784. I:dialerMaxRF=50000
  1785.  
  1786. # RF per tick that the dialing device can receive
  1787. I:dialerRFPerTick=100
  1788.  
  1789. # The horizontal range the dialing device uses to check for transmitters. These are the transmitters the dialing device will be able to control
  1790. I:horizontalDialerRange=10
  1791.  
  1792. # If this is true then all usages of the teleport system are logged
  1793. B:logTeleportUsages=false
  1794.  
  1795. # If this is true then the RFTools teleportation system cannot be used to travel in the same dimension
  1796. B:preventInterdimensionalTeleports=false
  1797.  
  1798. # Maximum RF storage that the matter receiver can hold
  1799. I:receiverMaxRF=100000
  1800.  
  1801. # RF per tick that the matter receiver can receive
  1802. I:receiverRFPerTick=500
  1803.  
  1804. # This is the amount of RF that is consumed at a boosted transmitter in case the receiver doesn't have enough power
  1805. I:rfBoostedTeleport=20000
  1806.  
  1807. # The amount of RF that is consumed by the matter transmitter when a dial is active
  1808. I:rfDialedConnectionPerTick=10
  1809.  
  1810. # The amount of RF/tick an idle dialed transmitter consumes
  1811. I:rfMatterIdleTick=0
  1812.  
  1813. # The amount of RF consumed when the dialing device checks for the capabilities of a receiver ('Check' button)
  1814. I:rfPerCheck=5000
  1815.  
  1816. # The amount of RF consumed when dialing a transmitter to another receiver
  1817. I:rfPerDial=1000
  1818.  
  1819. # This is the amount of RF that is consumed at the receiving side for every teleport. This RF is only consumed when the teleportation actually happens
  1820. I:rfPerTeleportReceiver=5000
  1821.  
  1822. # The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This version is for a teleportation to another dimension and in this case 'rfStartTeleportDist' is not used. This value also acts as the maximum rf that can be consumed for a local teleport
  1823. I:rfStartTeleportDim=100000
  1824.  
  1825. # For every unit in distance this value is added to the initial RF cost for starting the teleportation. This value is not used when teleporting to another dimension
  1826. I:rfStartTeleportDist=10
  1827.  
  1828. # The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This value is used for a teleport in the same dimension. In addition to this value the 'rfStartTeleportDist' is also added per traveled distance
  1829. I:rfStartTeleportLocal=5000
  1830.  
  1831. # For the duration of the teleport process this value represents the amount of RF that is consumed by the matter transmitter for every tick
  1832. I:rfTeleportPerTick=500
  1833.  
  1834. # The base time used for a teleportation to another dimension. The 'timeTeleportDist' value is not used
  1835. I:timeTeleportBaseDim=50
  1836.  
  1837. # The base time used for a teleportation for a local teleport. The 'timeTeleportDist' value is added per distance traveled
  1838. I:timeTeleportBaseLocal=5
  1839.  
  1840. # The amount of time that is added depending on distance for a local teleport. This value is in militicks which means that 1000 is one tick and one tick is 1/20 of a second
  1841. I:timeTeleportDist=10
  1842.  
  1843. # Maximum RF storage that the matter transmitter can hold. This should be at least equal to 'rfStartTeleportDim'
  1844. I:transmitterMaxRF=200000
  1845.  
  1846. # RF per tick that the matter transmitter can receive. It is recommended to keep this at least equal to 'rfTeleportPerTick'
  1847. I:transmitterRFPerTick=1000
  1848.  
  1849. # The vertical range the dialing device uses to check for transmitters
  1850. I:verticalDialerRange=5
  1851.  
  1852. # The volume for the teleporting sound (1.0 is default)
  1853. D:volumeTeleport=1.0
  1854.  
  1855. # The volume for the error sound when teleportation fails (1.0 is default)
  1856. D:volumeTeleportError=1.0
  1857. }
  1858.  
  1859.  
  1860. ##########################################################################################################
  1861. # type_biome
  1862. #--------------------------------------------------------------------------------------------------------#
  1863. # Settings for the biome dimlet type
  1864. ##########################################################################################################
  1865.  
  1866. type_biome {
  1867. # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
  1868. I:creation.cost=100
  1869.  
  1870. # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
  1871. I:maintenance.cost=0
  1872.  
  1873. # Default rarity for this dimlet type
  1874. I:rarity=1
  1875.  
  1876. # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
  1877. I:tick.cost=1
  1878. }
  1879.  
  1880.  
  1881. ##########################################################################################################
  1882. # type_controller
  1883. #--------------------------------------------------------------------------------------------------------#
  1884. # Settings for the controller dimlet type
  1885. ##########################################################################################################
  1886.  
  1887. type_controller {
  1888. # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
  1889. I:creation.cost=100
  1890.  
  1891. # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
  1892. I:maintenance.cost=0
  1893.  
  1894. # Default rarity for this dimlet type
  1895. I:rarity=1
  1896.  
  1897. # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
  1898. I:tick.cost=1
  1899. }
  1900.  
  1901.  
  1902. ##########################################################################################################
  1903. # type_digit
  1904. #--------------------------------------------------------------------------------------------------------#
  1905. # Settings for the digit dimlet type
  1906. ##########################################################################################################
  1907.  
  1908. type_digit {
  1909. # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
  1910. I:creation.cost=0
  1911.  
  1912. # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
  1913. I:maintenance.cost=0
  1914.  
  1915. # Default rarity for this dimlet type
  1916. I:rarity=0
  1917.  
  1918. # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
  1919. I:tick.cost=0
  1920. }
  1921.  
  1922.  
  1923. ##########################################################################################################
  1924. # type_effect
  1925. #--------------------------------------------------------------------------------------------------------#
  1926. # Settings for the effect dimlet type
  1927. ##########################################################################################################
  1928.  
  1929. type_effect {
  1930. # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
  1931. I:creation.cost=200
  1932.  
  1933. # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
  1934. I:maintenance.cost=0
  1935.  
  1936. # Default rarity for this dimlet type
  1937. I:rarity=3
  1938.  
  1939. # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
  1940. I:tick.cost=100
  1941. }
  1942.  
  1943.  
  1944. ##########################################################################################################
  1945. # type_feature
  1946. #--------------------------------------------------------------------------------------------------------#
  1947. # Settings for the feature dimlet type
  1948. ##########################################################################################################
  1949.  
  1950. type_feature {
  1951. # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
  1952. I:creation.cost=100
  1953.  
  1954. # The cost factor for a liquid dimlet modifier when used in combination with a feature of lowest class
  1955. D:liquid.creation.factor.0=1.0
  1956.  
  1957. # The cost factor for a liquid dimlet modifier when used in combination with a feature of low class
  1958. D:liquid.creation.factor.1=1.399999976158142
  1959.  
  1960. # The cost factor for a liquid dimlet modifier when used in combination with a feature of medium class
  1961. D:liquid.creation.factor.2=1.7999999523162842
  1962.  
  1963. # The cost factor for a liquid dimlet modifier when used in combination with a feature of high class
  1964. D:liquid.creation.factor.3=2.5
  1965.  
  1966. # The cost factor for a liquid dimlet modifier when used in combination with a feature of lowest class
  1967. D:liquid.maintenance.factor.0=1.0
  1968.  
  1969. # The cost factor for a liquid dimlet modifier when used in combination with a feature of low class
  1970. D:liquid.maintenance.factor.1=1.399999976158142
  1971.  
  1972. # The cost factor for a liquid dimlet modifier when used in combination with a feature of medium class
  1973. D:liquid.maintenance.factor.2=1.7999999523162842
  1974.  
  1975. # The cost factor for a liquid dimlet modifier when used in combination with a feature of high class
  1976. D:liquid.maintenance.factor.3=2.5
  1977.  
  1978. # The cost factor for a liquid dimlet modifier when used in combination with a feature of lowest class
  1979. D:liquid.tick.factor.0=1.0
  1980.  
  1981. # The cost factor for a liquid dimlet modifier when used in combination with a feature of low class
  1982. D:liquid.tick.factor.1=1.2999999523162842
  1983.  
  1984. # The cost factor for a liquid dimlet modifier when used in combination with a feature of medium class
  1985. D:liquid.tick.factor.2=1.5
  1986.  
  1987. # The cost factor for a liquid dimlet modifier when used in combination with a feature of high class
  1988. D:liquid.tick.factor.3=1.7000000476837158
  1989.  
  1990. # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
  1991. I:maintenance.cost=1
  1992.  
  1993. # The cost factor for a material dimlet modifier when used in combination with a feature of lowest class
  1994. D:material.creation.factor.0=1.0
  1995.  
  1996. # The cost factor for a material dimlet modifier when used in combination with a feature of low class
  1997. D:material.creation.factor.1=1.399999976158142
  1998.  
  1999. # The cost factor for a material dimlet modifier when used in combination with a feature of medium class
  2000. D:material.creation.factor.2=1.7999999523162842
  2001.  
  2002. # The cost factor for a material dimlet modifier when used in combination with a feature of high class
  2003. D:material.creation.factor.3=2.5
  2004.  
  2005. # The cost factor for a material dimlet modifier when used in combination with a feature of lowest class
  2006. D:material.maintenance.factor.0=1.0
  2007.  
  2008. # The cost factor for a material dimlet modifier when used in combination with a feature of low class
  2009. D:material.maintenance.factor.1=1.399999976158142
  2010.  
  2011. # The cost factor for a material dimlet modifier when used in combination with a feature of medium class
  2012. D:material.maintenance.factor.2=1.7999999523162842
  2013.  
  2014. # The cost factor for a material dimlet modifier when used in combination with a feature of high class
  2015. D:material.maintenance.factor.3=2.5
  2016.  
  2017. # The cost factor for a material dimlet modifier when used in combination with a feature of lowest class
  2018. D:material.tick.factor.0=1.0
  2019.  
  2020. # The cost factor for a material dimlet modifier when used in combination with a feature of low class
  2021. D:material.tick.factor.1=1.2999999523162842
  2022.  
  2023. # The cost factor for a material dimlet modifier when used in combination with a feature of medium class
  2024. D:material.tick.factor.2=1.5
  2025.  
  2026. # The cost factor for a material dimlet modifier when used in combination with a feature of high class
  2027. D:material.tick.factor.3=1.7000000476837158
  2028.  
  2029. # Default rarity for this dimlet type
  2030. I:rarity=0
  2031.  
  2032. # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
  2033. I:tick.cost=1
  2034. }
  2035.  
  2036.  
  2037. ##########################################################################################################
  2038. # type_foliage
  2039. #--------------------------------------------------------------------------------------------------------#
  2040. # Settings for the foliage dimlet type (not implemented yet!)
  2041. ##########################################################################################################
  2042.  
  2043. type_foliage {
  2044. # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
  2045. I:creation.cost=200
  2046.  
  2047. # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
  2048. I:maintenance.cost=10
  2049.  
  2050. # Default rarity for this dimlet type
  2051. I:rarity=0
  2052.  
  2053. # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
  2054. I:tick.cost=10
  2055. }
  2056.  
  2057.  
  2058. ##########################################################################################################
  2059. # type_liquid
  2060. #--------------------------------------------------------------------------------------------------------#
  2061. # Settings for the liquid dimlet type. Note that this is a modifier so actual cost depends on terrain/feature you use this with
  2062. ##########################################################################################################
  2063.  
  2064. type_liquid {
  2065. # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
  2066. I:creation.cost=500
  2067.  
  2068. # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
  2069. I:maintenance.cost=300
  2070.  
  2071. # Default rarity for this dimlet type
  2072. I:rarity=2
  2073.  
  2074. # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
  2075. I:tick.cost=200
  2076. }
  2077.  
  2078.  
  2079. ##########################################################################################################
  2080. # type_material
  2081. #--------------------------------------------------------------------------------------------------------#
  2082. # Settings for the material dimlet type. Note that this is a modifier so actual cost depends on terrain/feature you use this with
  2083. ##########################################################################################################
  2084.  
  2085. type_material {
  2086. # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
  2087. I:creation.cost=300
  2088.  
  2089. # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
  2090. I:maintenance.cost=10
  2091.  
  2092. # Default rarity for this dimlet type
  2093. I:rarity=1
  2094.  
  2095. # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
  2096. I:tick.cost=100
  2097. }
  2098.  
  2099.  
  2100. ##########################################################################################################
  2101. # type_mob
  2102. #--------------------------------------------------------------------------------------------------------#
  2103. # Settings for the mob dimlet type
  2104. ##########################################################################################################
  2105.  
  2106. type_mob {
  2107. # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
  2108. I:creation.cost=300
  2109.  
  2110. # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
  2111. I:maintenance.cost=100
  2112.  
  2113. # Default rarity for this dimlet type
  2114. I:rarity=2
  2115.  
  2116. # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
  2117. I:tick.cost=200
  2118. }
  2119.  
  2120.  
  2121. ##########################################################################################################
  2122. # type_patreon
  2123. #--------------------------------------------------------------------------------------------------------#
  2124. # Settings for the patreon dimlet type
  2125. ##########################################################################################################
  2126.  
  2127. type_patreon {
  2128. # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
  2129. I:creation.cost=10
  2130.  
  2131. # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
  2132. I:maintenance.cost=0
  2133.  
  2134. # Default rarity for this dimlet type
  2135. I:rarity=2
  2136.  
  2137. # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
  2138. I:tick.cost=1
  2139. }
  2140.  
  2141.  
  2142. ##########################################################################################################
  2143. # type_sky
  2144. #--------------------------------------------------------------------------------------------------------#
  2145. # Settings for the sky dimlet type
  2146. ##########################################################################################################
  2147.  
  2148. type_sky {
  2149. # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
  2150. I:creation.cost=100
  2151.  
  2152. # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
  2153. I:maintenance.cost=1
  2154.  
  2155. # Default rarity for this dimlet type
  2156. I:rarity=0
  2157.  
  2158. # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
  2159. I:tick.cost=1
  2160. }
  2161.  
  2162.  
  2163. ##########################################################################################################
  2164. # type_special
  2165. #--------------------------------------------------------------------------------------------------------#
  2166. # Settings for the special dimlet type
  2167. ##########################################################################################################
  2168.  
  2169. type_special {
  2170. # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
  2171. I:creation.cost=1000
  2172.  
  2173. # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
  2174. I:maintenance.cost=1000
  2175.  
  2176. # Default rarity for this dimlet type
  2177. I:rarity=5
  2178.  
  2179. # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
  2180. I:tick.cost=1000
  2181. }
  2182.  
  2183.  
  2184. ##########################################################################################################
  2185. # type_structure
  2186. #--------------------------------------------------------------------------------------------------------#
  2187. # Settings for the structure dimlet type
  2188. ##########################################################################################################
  2189.  
  2190. type_structure {
  2191. # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
  2192. I:creation.cost=600
  2193.  
  2194. # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
  2195. I:maintenance.cost=100
  2196.  
  2197. # Default rarity for this dimlet type
  2198. I:rarity=3
  2199.  
  2200. # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
  2201. I:tick.cost=900
  2202. }
  2203.  
  2204.  
  2205. ##########################################################################################################
  2206. # type_terrain
  2207. #--------------------------------------------------------------------------------------------------------#
  2208. # Settings for the terrain dimlet type
  2209. ##########################################################################################################
  2210.  
  2211. type_terrain {
  2212. # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
  2213. I:creation.cost=100
  2214.  
  2215. # The cost factor for a liquid dimlet modifier when used in combination with this terrain
  2216. D:liquid.creation.factor=5.0
  2217.  
  2218. # The cost factor for a liquid dimlet modifier when used in combination with this terrain
  2219. D:liquid.maintenance.factor=5.0
  2220.  
  2221. # The cost factor for a liquid dimlet modifier when used in combination with this terrain
  2222. D:liquid.tick.factor=2.0
  2223.  
  2224. # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
  2225. I:maintenance.cost=1
  2226.  
  2227. # The cost factor for a material dimlet modifier when used in combination with this terrain
  2228. D:material.creation.factor=5.0
  2229.  
  2230. # The cost factor for a material dimlet modifier when used in combination with this terrain
  2231. D:material.maintenance.factor=5.0
  2232.  
  2233. # The cost factor for a material dimlet modifier when used in combination with this terrain
  2234. D:material.tick.factor=2.0
  2235.  
  2236. # Default rarity for this dimlet type
  2237. I:rarity=0
  2238.  
  2239. # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
  2240. I:tick.cost=1
  2241. }
  2242.  
  2243.  
  2244. ##########################################################################################################
  2245. # type_time
  2246. #--------------------------------------------------------------------------------------------------------#
  2247. # Settings for the time dimlet type
  2248. ##########################################################################################################
  2249.  
  2250. type_time {
  2251. # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
  2252. I:creation.cost=300
  2253.  
  2254. # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
  2255. I:maintenance.cost=20
  2256.  
  2257. # Default rarity for this dimlet type
  2258. I:rarity=2
  2259.  
  2260. # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
  2261. I:tick.cost=10
  2262. }
  2263.  
  2264.  
  2265. ##########################################################################################################
  2266. # type_weather
  2267. #--------------------------------------------------------------------------------------------------------#
  2268. # Settings for the weather dimlet type
  2269. ##########################################################################################################
  2270.  
  2271. type_weather {
  2272. # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
  2273. I:creation.cost=100
  2274.  
  2275. # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
  2276. I:maintenance.cost=50
  2277.  
  2278. # Default rarity for this dimlet type
  2279. I:rarity=1
  2280.  
  2281. # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
  2282. I:tick.cost=10
  2283. }
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