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- # Configuration file
- ##########################################################################################################
- # blockprotector
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the block protector machine
- ##########################################################################################################
- blockprotector {
- # Maximum RF storage that the block protector can hold
- I:blockProtectorMaxRF=500000
- # RF per tick that the block protector can receive
- I:blockProtectorRFPerTick=20000
- # The maximum distance between the protector and the protected blocks (on one axis)
- I:maxProtectDistance=10
- # The RF that is consumed to protect a block right next to the explosion with a radius of 8 (standard TNT). Further distances will reduce power usage, bigger radius will increase power usage.
- I:rfForExplosionProtection=10000
- # The RF that is consumed to protect against a single harvest attempt
- I:rfForHarvestAttempt=2000
- # Amount of passive RF/tick used for every protected block
- I:rfPerProtectedBlock=5
- }
- ##########################################################################################################
- # crafter
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the automatic crafter machine
- ##########################################################################################################
- crafter {
- # Maximum RF storage that the crafter can hold
- I:crafterMaxRF=50000
- # RF per tick that the crafter can receive
- I:crafterRFPerTick=500
- # Amount of RF used per crafting operation
- I:rfPerOperation=100
- # How many operations to do at once in fast mode
- I:speedOperations=5
- }
- ##########################################################################################################
- # dimletconstruction
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the dimlet construction system
- ##########################################################################################################
- dimletconstruction {
- # Maximum RF storage that the dimlet workbench can hold
- I:dimletWorkbenchMaxRF=32000
- # RF that the dimlet workbench needs for extracting one dimlet
- I:dimletWorkbenchRFPerOperation=200
- # RF per tick that the the dimlet workbench can receive
- I:dimletWorkbenchRFPerTick=80
- # Amount of ticks needed to fully absorb a biome essence
- I:maxBiomeAbsorbtion=5000
- # Amount of blocks needed to fully absorb material essence
- I:maxBlockAbsorbtion=128
- # Amount of liquid blocks needed to fully absorb liquid essence
- I:maxLiquidAbsorbtion=128
- # Amount of injections needed to get a fully absorbed mob essence
- I:maxMobInjections=10
- # Amount of ticks needed to absorb the correct time
- I:maxTimeAbsorbtion=10
- }
- ##########################################################################################################
- # dimlets
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the dimlet/dimension system
- ##########################################################################################################
- dimlets {
- # If the dimension turns out to be more expensive after creation you get a factor of the actual cost extra to the RF/tick maintenance cost. If this is 0 there is no such cost. If this is 1 then you get the full cost
- D:afterCreationCostFactor=0.10000000149011612
- # Behaviour when sleeping in an RFTools dimension: 0 = do nothing, 1 = explode, 2 = set spawn
- I:bedBehaviour=0
- # The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation
- I:bedrockLayer=1
- # How much stronger mobs should be if spawned in a dimension with the brutal mobs dimlet
- D:brutalMobsFactor=5.0
- # Maximum height of the caverns. 0=64, 1=128, 2=196, 3=256
- I:cavernHeightLimit=1
- # Difficulty level for the dimension system. -1 means dimensions don't consume power. 0 means that you will not get killed but kicked out of the dimension when it runs out of power. 1 means certain death
- I:difficulty=1
- # Maximum RF storage that the dimension builder can hold
- I:dimensionBuilderMaxRF=10000000
- # If this is enabled then the dimension builder needs a correct owner before you can create dimensions with it
- B:dimensionBuilderNeedsOwner=true
- # RF per tick that the dimension builder can receive
- I:dimensionBuilderRFPerTick=50000
- # Maximum RF storage that the dimension editor can hold
- I:dimensionEditorMaxRF=5000000
- # RF per tick that the dimension editor can receive
- I:dimensionEditorRFPerTick=50000
- # If this is enabled the /rftdim safedel <id> command will also delete the DIM<id> folder. If false then this has to be done manually
- B:dimensionFolderIsDeletedWithSafeDel=true
- # The internal RF buffer for every dimension
- I:dimensionPower=40000000
- # The zero level at which power warning signs are starting to happen. This is only used for lighting level. No other debuffs occur at this level.
- I:dimensionPowerWarn0=6000000
- # The first level at which power warning signs are starting to happen
- I:dimensionPowerWarn1=4000000
- # The second level at which power warning signs are starting to become worse
- I:dimensionPowerWarn2=1000000
- # The third level at which power warning signs are starting to be very bad
- I:dimensionPowerWarn3=500000
- # The level at which the teleportation system will consider a destination to be dangerous
- I:dimensionPowerWarnTP=500000
- # Set this to true if you want a recipe for dimensional shards. Useful on servers that disallow dimensions
- B:dimensionalShardRecipe=false
- # Maximum RF storage that the dimlet researcher can hold
- I:dimletResearcherMaxRF=32000
- # RF that the dimlet researcher needs for researching a single unknown dimlet
- I:dimletResearcherRFPerOperation=100
- # RF per tick that the dimlet researcher can receive
- I:dimletResearcherRFPerTick=80
- # Maximum RF storage that the dimlet scrambler can hold
- I:dimletScramblerMaxRF=32000
- # RF that the machine infuser needs for one operation
- I:dimletScramblerRFPerOperation=100
- # RF per tick that the dimlet scrambler can receive
- I:dimletScramblerRFPerTick=80
- # Stack limit for dimlets
- I:dimletStackSize=16
- # The chance for a dungeon to spawn in a chunk. Higher numbers mean less chance (1 in 'dungeonChance' chance)
- I:dungeonChance=200
- # If this is enabled then a dimension editor can delete a dimension that is owned by the same player as the dimension editor's player. This works by sending over a block of TNT
- B:editorCanDeleteDimensions=true
- # The chance that you get an unknown dimlet when killing an enderman. Set to 0 to disable
- D:endermanUnknownDimletDrop=0.009999999776482582
- # Maximum RF storage that the energy extractor can hold
- I:energyExtractorMaxRF=50000
- # RF per tick that the energy extractor can send
- I:energyExtractorRFPerTick=1000
- # If this flag is true RFTools will freeze all entities and machines in a dimension when the power runs out
- B:freezeUnpoweredDimension=true
- # Maximum RF storage that the machine infuser can hold
- I:machineInfuserMaxRF=60000
- # RF per tick that the the machine infuser can receive
- I:machineInfuserRFPerTick=200
- # Percentage to add or subtract to the maintenance cost of all dimlets (100 would double the cost, -100 would set the cost to almost zero (complete zero is not allowed))
- D:maintenanceCostPercentage=0.0
- # The maximum amount of dimensions per player. This requires that dimensions are build with an owned builder (dimensionBuilderNeedsOwner must be set). -1 means no maximum
- I:maxDimensionsPerPlayer=-1
- # Bonus dimlets can never get the maintenance cost of a dimension below this percentage of the nominal cost without bonus dimlets
- I:minimumCostPercentage=10
- # Set this to true if you want terrains with dimlet 'normal' to generate like the overworld (i.e. amplified if the overworld is amplified)
- B:normalTerrainInheritsOverworld=false
- # If this is enabled (non-craftable) owner dimlets are required to construct dimension tabs. This is useful on servers where you want to limit the amount of dimensions a player can make
- B:ownerDimletsNeeded=true
- # RF per tick that the phased field generator item will consume
- I:phasedFieldConsumePerTick=100
- # If true you will get some debufs when the PFG is in use. If false there will be no debufs
- B:phasedFieldGeneratorDebuf=true
- # In this range the PFG will keep entities active (set to 0 to disable this feature)
- I:phasedFieldGeneratorRange=5
- # Maximum RF storage that the phased field generator item can hold
- I:phasedFieldMaxRF=1000000
- # RF per tick that the phased field generator item can receive
- I:phasedFieldRFPerTick=1000
- # If this is enabled then regular players can delete their own dimensions using the /rftdim safedel <id> command
- B:playersCanDeleteDimensions=true
- # If this flag is true all spawns will be disabled in an unpowered dimension
- B:preventSpawnUnpoweredDimension=true
- # The chance that a non-stone block is selected for the main terrain
- D:randomBaseBlockChance=0.30000001192092896
- # The chance that a random biome controller is selected
- D:randomControllerChance=0.4000000059604645
- # The chance that an effect gets randomly selected in worldgen (poison, regeneration, ...)
- D:randomEffectChance=0.10000000149011612
- # The chance that extra specific mobs will spawn
- D:randomExtraMobsChance=0.4000000059604645
- # The chance that every specific feature gets randomly selected in worldgen (tendrils, caves, lakes, oregen, ...)
- D:randomFeatureChance=0.4000000059604645
- # The chance that random blocks are selected for landscape features (tendrils, canyons, ...)
- D:randomFeatureMaterialChance=0.4000000059604645
- # The chance that random fluid liquids are selected for lakes
- D:randomLakeFluidChance=0.20000000298023224
- # The chance that a non-water block is selected for oceans and seas
- D:randomOceanLiquidChance=0.20000000298023224
- # The chance that random fluid liquids are selected for liquid orbs
- D:randomOrbFluidChance=0.20000000298023224
- # The chance that random blocks are selected for extra oregen feature
- D:randomOregenMaterialChance=0.20000000298023224
- # The chance that special sky features are selected
- D:randomSpecialSkyChance=0.5
- # The chance that default time features are selected
- D:randomSpecialTimeChance=0.5
- # The chance that every specific structure gets randomly selected in worldgen (village, nether fortress, ...)
- D:randomStructureChance=0.20000000298023224
- # The chance that default weather features are selected
- D:randomWeatherChance=0.800000011920929
- # Randomize the seed when the dimension is created
- B:randomizeSeed=false
- # If this flag is true the player will respawn in the rftools dimension when he dies (unless power runs out)
- B:respawnRfToolsDimension=false
- # Dimension to respawn in after you get kicked out of an RFTools dimension
- I:spawnDimension=0
- # How much stronger mobs should be if spawned in a dimension with the strong mobs dimlet
- D:strongMobsFactor=2.0
- # The maximum amount of unknown dimlets that can be generated in a dungeon chest
- I:unknownDimletChestLootMaximum=3
- # The minimum amount of unknown dimlets that can be generated in a dungeon chest
- I:unknownDimletChestLootMinimum=1
- # The rarity of unknown dimlets in dungeon chests (0 means you'll get none, 100 means very common)
- I:unknownDimletChestLootRarity=50
- # Set this to true if you want to make sure RFTools can only create void dimensions
- B:voidOnly=false
- # The chance for a volcano to spawn in a chunk (with the volcano feature dimlet). Higher numbers mean less chance (1 in 'volcanoChance' chance)
- I:volcanoChance=60
- }
- ##########################################################################################################
- # endergenic
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the endergenic generator
- ##########################################################################################################
- endergenic {
- # The amount of particles to spawn whenever a pearl is lost (use 0 to disable)
- I:endergenicBadParticles=10
- # The chance (in 1/10 percent, so 1000 = 100%) that an endergenic pearl is lost while trying to hold it
- I:endergenicChanceLost=5
- # The amount of particles to spawn whenever energy is generated (use 0 to disable)
- I:endergenicGoodParticles=10
- # The amount of RF that every endergenic will keep itself (so that it can hold pearls)
- I:endergenicKeepRf=2000
- # The amount of RF that is consumed every tick to hold the endergenic pearl
- I:endergenicRfHolding=500
- # The amount of RF per tick that this generator can give from its internal buffer to adjacent blocks
- I:endergenicRfOutput=20000
- # Multiplier for power generation
- D:powergenFactor=2.0
- }
- ##########################################################################################################
- # environmental
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the environmental controller system
- ##########################################################################################################
- environmental {
- # Set to true to make the blindness module available
- B:blindnessAvailable=false
- # RF per tick/per block for the blindness module
- D:blindnessRFPerTick=0.009999999776482582
- # Maximum RF storage that the environmental controller can hold
- I:environmentalMaxRF=500000
- # The minimum RF/tick usage that an active controller consumes
- I:environmentalMinRFUsage=5
- # RF per tick that the the environmental controller can receive
- I:environmentalRFPerTick=20000
- # RF per tick/per block for the feather falling plus module
- D:featherfallingPlusRFPerTick=0.003000000026077032
- # RF per tick/per block for the feather falling module
- D:featherfallingRFPerTick=0.0010000000474974513
- # RF per tick/per block for the flight module
- D:flightRFPerTick=0.004000000189989805
- # RF per tick/per block for the haste plus module
- D:hastePlusRFPerTick=0.003000000026077032
- # RF per tick/per block for the haste module
- D:hasteRFPerTick=0.0010000000474974513
- # RF per tick/per block for the night vision module
- D:nightvisionRFPerTick=0.0010000000474974513
- # RF per tick/per block for the peaceful module
- D:peacefulRFPerTick=0.0010000000474974513
- # Set to true to make the poison module available
- B:poisonAvailable=false
- # RF per tick/per block for the poison module
- D:poisonRFPerTick=0.019999999552965164
- # RF per tick/per block for the regeneration plus module
- D:regenerationPlusRFPerTick=0.0044999998062849045
- # RF per tick/per block for the regeneration module
- D:regenerationRFPerTick=0.001500000013038516
- # RF per tick/per block for the saturation plus module
- D:saturationPlusRFPerTick=0.003000000026077032
- # RF per tick/per block for the saturation module
- D:saturationRFPerTick=0.0010000000474974513
- # Set to true to make the slowness module available
- B:slownessAvailable=false
- # RF per tick/per block for the slowness module
- D:slownessRFPerTick=0.012000000104308128
- # RF per tick/per block for the speed plus module
- D:speedPlusRFPerTick=0.003000000026077032
- # RF per tick/per block for the speed module
- D:speedRFPerTick=0.0010000000474974513
- # RF per tick/per block for the wather breathing module
- D:watherBreathingRFPerTick=0.0010000000474974513
- # Set to true to make the weakness module available
- B:weaknessAvailable=false
- # RF per tick/per block for the weakness module
- D:weaknessRFPerTick=0.009999999776482582
- }
- ##########################################################################################################
- # general
- #--------------------------------------------------------------------------------------------------------#
- # General dimension configuration
- ##########################################################################################################
- general {
- # The base cost (in RF/tick) for creating a dimension
- I:baseDimensionCreationCost=1000
- # The base cost (in RF/tick) for maintaining a dimension
- I:baseDimensionMaintenanceCost=10
- # The base time (in ticks) for creating a dimension
- I:baseDimensionTickCost=100
- # How much of the tick cost of the world is applied to the PFG cost, as a ratio from 0 to 1
- D:dynamicPhaseCostAmount=0.05000000074505806
- # Enable the block protector recipe.
- B:enableBlockProtectorRecipe=true
- # Enable the builder recipe.
- B:enableBuilderRecipe=true
- # Enable the dialing device recipe.
- B:enableDialingDeviceRecipe=true
- # Enable the dimension builder recipe.
- B:enableDimensionBuilderRecipe=true
- # Enable the dimension editor recipe.
- B:enableDimensionEditorRecipe=true
- # Enable dynamic scaling of the Phase Field Generator cost based on world tick cost
- B:enableDynamicPhaseCost=false
- # Enable the endergenic generator recipe.
- B:enableEndergenRecipe=true
- # Enable the matter receiver recipe.
- B:enableMatterReceiverRecipe=true
- # Enable the matter transmitter recipe.
- B:enableMatterTransmitterRecipe=true
- # Enable the shield projector recipe.
- B:enableShieldProjectorRecipe=true
- # If true dump a lot of logging information about various things in RFTools. Useful for debugging.
- B:logging=false
- # The ID for the RFTools villager. -1 means disable, 0 means to automatically assigns an id, any other number will use that as fixed id
- I:villagerId=10
- }
- ##########################################################################################################
- # livingmatter
- #--------------------------------------------------------------------------------------------------------#
- # Blocks and items that are seen as living for the spawner
- ##########################################################################################################
- livingmatter {
- S:living.0 <
- B
- minecraft:leaves
- 1.0
- >
- S:living.1 <
- B
- minecraft:leaves2
- 1.0
- >
- S:living.10 <
- I
- minecraft:carrot
- 1.5
- >
- S:living.11 <
- I
- minecraft:pumpkin_seeds
- 0.8
- >
- S:living.12 <
- I
- minecraft:melon_seeds
- 0.8
- >
- S:living.13 <
- I
- minecraft:beef
- 2.0
- >
- S:living.14 <
- I
- minecraft:porkchop
- 2.0
- >
- S:living.15 <
- I
- minecraft:chicken
- 2.0
- >
- S:living.2 <
- B
- minecraft:sapling
- 1.0
- >
- S:living.3 <
- B
- minecraft:hay_block
- 1.0
- >
- S:living.4 <
- B
- minecraft:melon_block
- 1.0
- >
- S:living.5 <
- B
- minecraft:cactus
- 0.8
- >
- S:living.6 <
- I
- minecraft:apple
- 1.0
- >
- S:living.7 <
- I
- minecraft:wheat
- 1.5
- >
- S:living.8 <
- I
- minecraft:wheat_seeds
- 0.8
- >
- S:living.9 <
- I
- minecraft:potato
- 1.5
- >
- }
- ##########################################################################################################
- # mobspawnamounts
- #--------------------------------------------------------------------------------------------------------#
- # Amount of materials needed to spawn mobs
- ##########################################################################################################
- mobspawnamounts {
- S:Bat.spawnamount.0 <
- I
- minecraft:feather
- 0
- 0.1
- >
- S:Bat.spawnamount.1 <
- B
- minecraft:dirt
- 0
- 20.0
- >
- S:Bat.spawnamount.2 <
- L
- 0
- 2.0
- >
- S:Blaze.spawnamount.0 <
- I
- minecraft:blaze_rod
- 0
- 0.1
- >
- S:Blaze.spawnamount.1 <
- B
- minecraft:netherrack
- 0
- 60.0
- >
- S:Blaze.spawnamount.2 <
- L
- 0
- 9.0
- >
- S:Blizz.spawnamount.0 <
- I
- minecraft:snowball
- 0
- 0.1
- >
- S:Blizz.spawnamount.1 <
- B
- minecraft:dirt
- 0
- 50.0
- >
- S:Blizz.spawnamount.2 <
- L
- 0
- 9.0
- >
- S:"Cave Spider.spawnamount.0" <
- I
- minecraft:string
- 0
- 0.1
- >
- S:"Cave Spider.spawnamount.1" <
- B
- minecraft:dirt
- 0
- 40.0
- >
- S:"Cave Spider.spawnamount.2" <
- L
- 0
- 5.0
- >
- S:Chicken.spawnamount.0 <
- I
- minecraft:feather
- 0
- 0.1
- >
- S:Chicken.spawnamount.1 <
- B
- minecraft:dirt
- 0
- 30.0
- >
- S:Chicken.spawnamount.2 <
- L
- 0
- 5.0
- >
- S:Cow.spawnamount.0 <
- I
- minecraft:leather
- 0
- 0.1
- >
- S:Cow.spawnamount.1 <
- B
- minecraft:dirt
- 0
- 50.0
- >
- S:Cow.spawnamount.2 <
- L
- 0
- 8.0
- >
- S:Creeper.spawnamount.0 <
- I
- minecraft:gunpowder
- 0
- 0.1
- >
- S:Creeper.spawnamount.1 <
- B
- minecraft:dirt
- 0
- 60.0
- >
- S:Creeper.spawnamount.2 <
- L
- 0
- 5.0
- >
- S:Dragon.spawnamount.0 <
- I
- minecraft:experience_bottle
- 0
- 0.1
- >
- S:Dragon.spawnamount.1 <
- B
- minecraft:end_stone
- 0
- 200.0
- >
- S:Dragon.spawnamount.2 <
- L
- 0
- 200.0
- >
- S:Enderman.spawnamount.0 <
- I
- minecraft:ender_pearl
- 0
- 0.1
- >
- S:Enderman.spawnamount.1 <
- B
- minecraft:end_stone
- 0
- 20.0
- >
- S:Enderman.spawnamount.2 <
- L
- 0
- 11.0
- >
- S:Ghast.spawnamount.0 <
- I
- minecraft:ghast_tear
- 0
- 0.1
- >
- S:Ghast.spawnamount.1 <
- B
- minecraft:netherrack
- 0
- 50.0
- >
- S:Ghast.spawnamount.2 <
- L
- 0
- 12.0
- >
- S:Horse.spawnamount.0 <
- I
- minecraft:leather
- 0
- 0.1
- >
- S:Horse.spawnamount.1 <
- B
- minecraft:dirt
- 0
- 50.0
- >
- S:Horse.spawnamount.2 <
- L
- 0
- 8.0
- >
- S:"Iron Golem.spawnamount.0" <
- I
- minecraft:iron_ingot
- 0
- 0.1
- >
- S:"Iron Golem.spawnamount.1" <
- B
- minecraft:dirt
- 0
- 50.0
- >
- S:"Iron Golem.spawnamount.2" <
- I
- 38
- 0
- 0.1
- >
- S:"Magma Cube.spawnamount.0" <
- I
- minecraft:magma_cream
- 0
- 0.1
- >
- S:"Magma Cube.spawnamount.1" <
- B
- minecraft:netherrack
- 0
- 50.0
- >
- S:"Magma Cube.spawnamount.2" <
- L
- 0
- 5.0
- >
- S:Mooshroom.spawnamount.0 <
- I
- minecraft:leather
- 0
- 0.1
- >
- S:Mooshroom.spawnamount.1 <
- B
- minecraft:dirt
- 0
- 50.0
- >
- S:Mooshroom.spawnamount.2 <
- L
- 0
- 8.0
- >
- S:Ocelot.spawnamount.0 <
- I
- minecraft:fish
- 0
- 0.1
- >
- S:Ocelot.spawnamount.1 <
- B
- minecraft:dirt
- 0
- 50.0
- >
- S:Ocelot.spawnamount.2 <
- L
- 0
- 8.0
- >
- S:Pig.spawnamount.0 <
- I
- minecraft:leather
- 0
- 0.1
- >
- S:Pig.spawnamount.1 <
- B
- minecraft:dirt
- 0
- 50.0
- >
- S:Pig.spawnamount.2 <
- L
- 0
- 8.0
- >
- S:Sheep.spawnamount.0 <
- B
- minecraft:wool
- 0
- 0.1
- >
- S:Sheep.spawnamount.1 <
- B
- minecraft:dirt
- 0
- 50.0
- >
- S:Sheep.spawnamount.2 <
- L
- 0
- 8.0
- >
- S:Skeleton.spawnamount.0 <
- I
- minecraft:bone
- 0
- 0.1
- >
- S:Skeleton.spawnamount.1 <
- B
- minecraft:dirt
- 0
- 30.0
- >
- S:Skeleton.spawnamount.2 <
- L
- 0
- 5.0
- >
- S:Slime.spawnamount.0 <
- I
- minecraft:slime_ball
- 0
- 0.1
- >
- S:Slime.spawnamount.1 <
- B
- minecraft:dirt
- 0
- 40.0
- >
- S:Slime.spawnamount.2 <
- L
- 0
- 5.0
- >
- S:Snowman.spawnamount.0 <
- I
- minecraft:snowball
- 0
- 0.1
- >
- S:Snowman.spawnamount.1 <
- B
- minecraft:dirt
- 0
- 40.0
- >
- S:Snowman.spawnamount.2 <
- L
- 0
- 4.0
- >
- S:Spider.spawnamount.0 <
- I
- minecraft:string
- 0
- 0.1
- >
- S:Spider.spawnamount.1 <
- B
- minecraft:dirt
- 0
- 40.0
- >
- S:Spider.spawnamount.2 <
- L
- 0
- 5.0
- >
- S:Squid.spawnamount.0 <
- I
- 351
- 0
- 0.1
- >
- S:Squid.spawnamount.1 <
- B
- minecraft:dirt
- 0
- 40.0
- >
- S:Squid.spawnamount.2 <
- L
- 0
- 4.0
- >
- S:Villager.spawnamount.0 <
- I
- minecraft:book
- 0
- 0.1
- >
- S:Villager.spawnamount.1 <
- B
- minecraft:dirt
- 0
- 40.0
- >
- S:Villager.spawnamount.2 <
- L
- 0
- 7.0
- >
- S:Wisp.spawnamount.0 <
- I
- minecraft:diamond
- 0
- 0.1
- >
- S:Wisp.spawnamount.1 <
- B
- minecraft:dirt
- 0
- 50.0
- >
- S:Wisp.spawnamount.2 <
- L
- 0
- 4.0
- >
- S:Witch.spawnamount.0 <
- I
- minecraft:glass_bottle
- 0
- 0.1
- >
- S:Witch.spawnamount.1 <
- B
- minecraft:dirt
- 0
- 40.0
- >
- S:Witch.spawnamount.2 <
- L
- 0
- 7.0
- >
- S:Wither.spawnamount.0 <
- I
- minecraft:nether_star
- 0
- 0.1
- >
- S:Wither.spawnamount.1 <
- B
- minecraft:soul_sand
- 0
- 40.0
- >
- S:Wither.spawnamount.2 <
- L
- 0
- 6.0
- >
- S:Wolf.spawnamount.0 <
- I
- minecraft:bone
- 0
- 0.1
- >
- S:Wolf.spawnamount.1 <
- B
- minecraft:dirt
- 0
- 50.0
- >
- S:Wolf.spawnamount.2 <
- L
- 0
- 8.0
- >
- S:"Zombie Pigman.spawnamount.0" <
- I
- minecraft:gold_nugget
- 0
- 0.1
- >
- S:"Zombie Pigman.spawnamount.1" <
- B
- minecraft:netherrack
- 0
- 30.0
- >
- S:"Zombie Pigman.spawnamount.2" <
- L
- 0
- 5.0
- >
- S:Zombie.spawnamount.0 <
- I
- minecraft:rotten_flesh
- 0
- 0.1
- >
- S:Zombie.spawnamount.1 <
- B
- minecraft:dirt
- 0
- 30.0
- >
- S:Zombie.spawnamount.2 <
- L
- 0
- 5.0
- >
- }
- ##########################################################################################################
- # mobspawnrf
- #--------------------------------------------------------------------------------------------------------#
- # Amount of RF needed to spawn mobs
- ##########################################################################################################
- mobspawnrf {
- I:Bat=100
- I:Blaze=1000
- I:Blizz=1000
- I:"Cave Spider"=500
- I:Chicken=500
- I:Cow=800
- I:Creeper=800
- I:Dragon=100000
- I:Enderman=2000
- I:Ghast=2000
- I:Horse=1000
- I:"Iron Golem"=2000
- I:"Magma Cube"=600
- I:Mooshroom=800
- I:Ocelot=800
- I:Pig=800
- I:Sheep=800
- I:Skeleton=800
- I:Slime=600
- I:Snowman=600
- I:Spider=500
- I:Squid=500
- I:Villager=2000
- I:Wisp=2000
- I:Witch=1200
- I:Wither=20000
- I:Wolf=800
- I:Zombie=800
- I:"Zombie Pigman"=1200
- }
- ##########################################################################################################
- # mobspawns
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the mob dimlets
- ##########################################################################################################
- mobspawns {
- I:Bat.chance=10
- I:Bat.maxentity=20
- I:Bat.maxgroup=8
- I:Bat.mingroup=8
- I:Blaze.chance=20
- I:Blaze.maxentity=20
- I:Blaze.maxgroup=4
- I:Blaze.mingroup=2
- I:Blizz.chance=20
- I:Blizz.maxentity=20
- I:Blizz.maxgroup=4
- I:Blizz.mingroup=2
- I:"Cave Spider.chance"=100
- I:"Cave Spider.maxentity"=60
- I:"Cave Spider.maxgroup"=8
- I:"Cave Spider.mingroup"=8
- I:Chicken.chance=10
- I:Chicken.maxentity=40
- I:Chicken.maxgroup=4
- I:Chicken.mingroup=3
- I:Cow.chance=10
- I:Cow.maxentity=40
- I:Cow.maxgroup=4
- I:Cow.mingroup=3
- I:Creeper.chance=100
- I:Creeper.maxentity=60
- I:Creeper.maxgroup=8
- I:Creeper.mingroup=8
- I:Default.chance=1
- I:Default.maxentity=1
- I:Default.maxgroup=1
- I:Default.mingroup=1
- I:Dragon.chance=4
- I:Dragon.maxentity=4
- I:Dragon.maxgroup=2
- I:Dragon.mingroup=1
- I:Enderman.chance=20
- I:Enderman.maxentity=20
- I:Enderman.maxgroup=4
- I:Enderman.mingroup=2
- I:Ghast.chance=20
- I:Ghast.maxentity=20
- I:Ghast.maxgroup=4
- I:Ghast.mingroup=2
- I:Horse.chance=10
- I:Horse.maxentity=40
- I:Horse.maxgroup=4
- I:Horse.mingroup=3
- I:"Iron Golem.chance"=20
- I:"Iron Golem.maxentity"=6
- I:"Iron Golem.maxgroup"=2
- I:"Iron Golem.mingroup"=1
- I:"Magma Cube.chance"=50
- I:"Magma Cube.maxentity"=30
- I:"Magma Cube.maxgroup"=4
- I:"Magma Cube.mingroup"=2
- I:Mooshroom.chance=10
- I:Mooshroom.maxentity=40
- I:Mooshroom.maxgroup=4
- I:Mooshroom.mingroup=3
- I:Ocelot.chance=5
- I:Ocelot.maxentity=20
- I:Ocelot.maxgroup=3
- I:Ocelot.mingroup=2
- I:Pig.chance=10
- I:Pig.maxentity=40
- I:Pig.maxgroup=4
- I:Pig.mingroup=3
- I:Sheep.chance=10
- I:Sheep.maxentity=40
- I:Sheep.maxgroup=4
- I:Sheep.mingroup=3
- I:Skeleton.chance=100
- I:Skeleton.maxentity=60
- I:Skeleton.maxgroup=8
- I:Skeleton.mingroup=8
- I:Slime.chance=50
- I:Slime.maxentity=30
- I:Slime.maxgroup=4
- I:Slime.mingroup=2
- I:Snowman.chance=50
- I:Snowman.maxentity=30
- I:Snowman.maxgroup=4
- I:Snowman.mingroup=2
- I:Spider.chance=100
- I:Spider.maxentity=60
- I:Spider.maxgroup=8
- I:Spider.mingroup=8
- I:Squid.chance=10
- I:Squid.maxentity=40
- I:Squid.maxgroup=4
- I:Squid.mingroup=3
- I:Villager.chance=10
- I:Villager.maxentity=20
- I:Villager.maxgroup=4
- I:Villager.mingroup=3
- I:Wisp.chance=20
- I:Wisp.maxentity=10
- I:Wisp.maxgroup=4
- I:Wisp.mingroup=2
- I:Witch.chance=10
- I:Witch.maxentity=20
- I:Witch.maxgroup=1
- I:Witch.mingroup=1
- I:Wither.chance=5
- I:Wither.maxentity=5
- I:Wither.maxgroup=2
- I:Wither.mingroup=1
- I:Wolf.chance=10
- I:Wolf.maxentity=20
- I:Wolf.maxgroup=4
- I:Wolf.mingroup=3
- I:"Zombie Pigman.chance"=20
- I:"Zombie Pigman.maxentity"=10
- I:"Zombie Pigman.maxgroup"=4
- I:"Zombie Pigman.mingroup"=2
- I:Zombie.chance=100
- I:Zombie.maxentity=60
- I:Zombie.maxgroup=8
- I:Zombie.mingroup=8
- }
- ##########################################################################################################
- # networkmonitor
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the network monitor item
- ##########################################################################################################
- networkmonitor {
- # Time (in seconds) to hilight a block in the world
- I:hilightTime=5
- # Maximum amount of blocks to show in monitor (do NOT increase above 1800!)
- I:maximumBlocks=500
- }
- ##########################################################################################################
- # rarity
- #--------------------------------------------------------------------------------------------------------#
- # General rarity distribution for dimlet selection
- ##########################################################################################################
- rarity {
- D:level0=500.0
- D:level1=250.0
- D:level2=150.0
- D:level3=90.0
- D:level4=40.0
- D:level5=20.0
- D:level6=1.0
- }
- ##########################################################################################################
- # recurrentcomplex
- #--------------------------------------------------------------------------------------------------------#
- # Settings Recurrent Complex structure dimlets
- ##########################################################################################################
- recurrentcomplex {
- }
- ##########################################################################################################
- # screen
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the screen system
- ##########################################################################################################
- screen {
- # RF per tick/per block for the button module
- I:buttonRFPerTick=0
- # RF per tick/per block for the clock module
- I:clockRFPerTick=1
- # RF per tick/per block for the computer module
- I:computerRFPerTick=4
- # RF per tick/per block for the counter plus module
- I:counterPlusRFPerTick=30
- # RF per tick/per block for the counter module
- I:counterRFPerTick=4
- # RF per tick/per block for the dimension module
- I:dimensionRFPerTick=6
- # RF per tick that the the screen controller can receive
- I:dimletResearcherRFPerTick=1000
- # RF per tick/per block for the energy plus module
- I:energyPlusRFPerTick=30
- # RF per tick/per block for the energy module
- I:energyRFPerTick=4
- # RF per tick/per block for the fluid plus module
- I:fluidPlusRFPerTick=30
- # RF per tick/per block for the fluid module
- I:fluidRFPerTick=4
- # RF per tick/per block for the itemstack plus module
- I:itemstackPlusRFPerTick=30
- # RF per tick/per block for the itemstack module
- I:itemstackRFPerTick=4
- # RF per tick/per block for the machine information module
- I:machineInfoRFPerTick=4
- # RF per tick/per block for the redstone module
- I:redstoneRFPerTick=4
- # Maximum RF storage that the screen controller can hold
- I:screenControllerMaxRF=60000
- # RF per tick/per block for the text module
- I:textRFPerTick=0
- }
- ##########################################################################################################
- # shield
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the shield system
- ##########################################################################################################
- shield {
- # Set this to true if you have a corrupted world due to a bad camo block in the shield system. Load your world, remove the offending block from the shield, exit MC and then set this back to false
- B:disableShieldBlocksToUncorruptWorld=false
- # Maximum distance at which you can add disjoint shield sections to a composed shield
- I:maxDisjointShieldDistance=64
- # Maximum dimension of the shape when a shape card is used
- I:maxShieldDimension=256
- # Maximum offset of the shape when a shape card is used
- I:maxShieldOffset=128
- # The amount of damage to do for a single spike on one entity
- D:shieldDamage=5.0
- # Maximum RF storage that the shield block can hold
- I:shieldMaxRF=200000
- # Maximum size (in blocks) of a tier 1 shield
- I:shieldMaxSize=256
- # RF per tick that the shield block can receive
- I:shieldRFPerTick=5000
- # Base amount of RF/tick for every 10 blocks in the shield (while active)
- I:shieldRfBase=8
- # RF/tick for every 10 blocks added in case of camo mode
- I:shieldRfCamo=2
- # The amount of RF to consume for a single spike of damage for one entity
- I:shieldRfDamage=1000
- # The amount of RF to consume for a single spike of damage for one entity (used in case of player-type damage)
- I:shieldRfDamagePlayer=2000
- # RF/tick for every 10 block addeds in case of shield mode
- I:shieldRfShield=2
- }
- ##########################################################################################################
- # spaceprojector
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the space projector system
- ##########################################################################################################
- spaceprojector {
- # Maximum RF storage that the builder can hold
- I:builderMaxRF=10000000
- # RF per tick that the builder can receive
- I:builderRFPerTick=50000
- # RF per entity move operation for the builder
- I:builderRfPerEntity=5000
- # RF per block operation for the builder when used to build
- I:builderRfPerOperation=500
- # RF per player move operation for the builder
- I:builderRfPerPlayer=40000
- # Base RF per block operation for the builder when used as a quarry or voider (actual cost depends on hardness of block)
- I:builderRfPerQuarry=300
- # If true we allow the clearing quarry cards to be crafted (these can be heavier on the server)
- B:clearingQuarryAllowed=true
- # How much more expensive a move accross dimensions is
- D:dimensionCostFactor=5.0
- # The RF per operation of the builder is multiplied with this factor when using the fortune quarry shape card
- D:fortunequarryShapeCardFactor=2.0
- # Maximum dimension of the shape when a shape card is used in the builder
- I:maxBuilderDimension=512
- # Maximum offset of the shape when a shape card is used in the builder
- I:maxBuilderOffset=260
- # Maximum dimension for the space chamber
- I:maxSpaceChamberDimension=128
- # If true we go back to the old (wrong) sphere/cylinder calculation for the builder/shield
- B:oldSphereCylinderShape=false
- # If true we allow quarry cards to be crafted
- B:quarryAllowed=true
- # The base speed (number of blocks per tick) of the quarry
- I:quarryBaseSpeed=8
- # If true the quarry will chunkload a chunk at a time. If false the quarry will stop if a chunk is not loaded
- B:quarryChunkloads=true
- # Multiply the infusion factor with this value and add that to the quarry base speed
- I:quarryInfusionSpeedFactor=20
- # If true the quarry will skip all tile entities. Set this to false to allow harvesting ores that are tile entities. Be careful with this!
- B:quarrySkipTileEntities=true
- # If true we allow shape cards to be crafted. Note that in order to use the quarry system you must also enable this
- B:shapeCardAllowed=true
- # The RF per operation of the builder is multiplied with this factor when using the silk quarry shape card
- D:silkquarryShapeCardFactor=3.0
- # Maximum RF storage that the space projector can hold
- I:spaceProjectorMaxRF=100000
- # RF per tick that the space projector can receive
- I:spaceProjectorRFPerTick=1000
- # Can Tile Entities be moved? 'forbidden' means never, 'whitelist' means only whitelisted, 'blacklist' means all except blacklisted, 'allowed' means all
- S:tileEntityMode=whitelist
- # The RF per operation of the builder is multiplied with this factor when using the void shape card
- D:voidShapeCardFactor=0.5
- }
- ##########################################################################################################
- # spawner
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the spawner system
- ##########################################################################################################
- spawner {
- # The amount of blocks that the matter beamer will use send in one operation (every 20 ticks)
- I:beamerBlocksPerSend=1
- # Maximum RF storage that the matter beamer can hold
- I:beamerMaxRF=200000
- # RF per tick that the matter beamer can receive
- I:beamerRFPerTick=1000
- # RF per tick that the matter beamer will use for sending over a single object
- I:beamerRfPerSend=2000
- # The maximum distance that a laser can travel between the beamer and the spawner
- I:maxBeamDistance=8
- # The maximum amount of energized matter that this spawner can store (per type)
- I:spawnerMaxMatterStorage=6400
- # Maximum RF storage that the spawner can hold
- I:spawnerMaxRF=200000
- # RF per tick that the spawner can receive
- I:spawnerRFPerTick=2000
- }
- ##########################################################################################################
- # storage
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the modular storage system
- ##########################################################################################################
- storage {
- # If true we automatically set the focus on the search field when opening the GUI for the modular storage. Set to false if you don't want that
- B:autofocusSearch=true
- # If true we clear the search field when opening the GUI for the modular storage. Set to false if you don't want that
- B:clearSearchOnOpen=false
- # Background color for group lines
- I:groupBackground=-1123021
- # Foreground color for group lines
- I:groupForeground=-16777216
- # The height for the smallest style modular storage GUI
- I:modularStorageGuiHeight1=236
- # The height for the middle style modular storage GUI
- I:modularStorageGuiHeight2=320
- # The height for the tallest style modular storage GUI
- I:modularStorageGuiHeight3=490
- # RF/tick to share an inventory to all dimensions
- I:remoteShareGlobal=50
- # RF/tick to share an inventory to the same dimension
- I:remoteShareLocal=10
- # Maximum RF storage that the remote storage block can hold
- I:remoteStorageMaxRF=100000
- # RF per tick that the remote storage block can receive
- I:remoteStorageRFPerTick=300
- # Extra RF per usage per storage tier
- I:tabletExtraRFUsage=100
- # Maximum RF storage that the storage tablet can hold
- I:tabletMaxRF=20000
- # RF per tick that the storage tablet can receive
- I:tabletRFPerTick=500
- # RF per usage of the storage tablet
- I:tabletRFUsage=100
- }
- ##########################################################################################################
- # storageconfig
- #--------------------------------------------------------------------------------------------------------#
- # Generic item module categories for various items
- ##########################################################################################################
- storageconfig {
- S:biomesoplenty.common.blocks.BlockBOPFlower=Flowers
- S:biomesoplenty.common.blocks.BlockBOPFlower2=Flowers
- S:biomesoplenty.common.itemblocks.ItemBlockFlower=Flowers
- S:biomesoplenty.common.itemblocks.ItemBlockFlower2=Flowers
- S:biomesoplenty.common.items.ItemBOPBucket=Buckets
- S:buildcraft.builders=Machines
- S:codechicken.chunkloader.ItemChunkLoader=Machines
- S:codechicken.microblock.ItemMicroPart=Microblocks
- S:codechicken.microblock.ItemSaw=Tools
- S:cofh.core.item.ItemBucket=Buckets
- S:cofh.thermalexpansion.block.device=Machines
- S:com.rwtema.extrautils.block.BlockEnderthermicPump=Machines
- S:com.rwtema.extrautils.tileentity.enderquarry.BlockEnderMarkers=Technical
- S:com.rwtema.extrautils.tileentity.enderquarry.BlockEnderQuarry=Machines
- S:com.rwtema.extrautils.tileentity.enderquarry.BlockQuarryUpgrades=Technical
- S:com.rwtema.extrautils.tileentity.generators.BlockGenerator=Machines
- S:com.rwtema.extrautils.tileentity.transfernodes.BlockTransferPipe=Technical
- S:crazypants.enderio.block.BlockDarkSteelPressurePlate=Technical
- S:crazypants.enderio.conduit.BlockConduitBundle=Technical
- S:crazypants.enderio.conduit.facade.BlockConduitFacade=Technical
- S:crazypants.enderio.conduit.gas.ItemGasConduit=Technical
- S:crazypants.enderio.conduit.item.ItemExtractSpeedUpgrade=Technical
- S:crazypants.enderio.conduit.item.ItemItemConduit=Technical
- S:crazypants.enderio.conduit.item.filter.ItemBasicItemFilter=Technical
- S:crazypants.enderio.conduit.item.filter.ItemExistingItemFilter=Technical
- S:crazypants.enderio.conduit.item.filter.ItemModItemFilter=Technical
- S:crazypants.enderio.conduit.liquid.ItemLiquidConduit=Technical
- S:crazypants.enderio.conduit.power.ItemPowerConduit=Technical
- S:crazypants.enderio.conduit.redstone.ItemRedstoneConduit=Technical
- S:crazypants.enderio.fluid.ItemBucketEio=Buckets
- S:crazypants.enderio.item.ItemConduitProbe=Technical
- S:crazypants.enderio.item.ItemMagnet=Technical
- S:crazypants.enderio.item.skull=Skulls
- S:crazypants.enderio.machine=Machines
- S:crazypants.enderio.machine.spawner.ItemBrokenSpawner=Machines
- S:crazypants.enderio.material.ItemCapacitor=Technical
- S:crazypants.enderio.material.ItemMachinePart=Technical
- S:crazypants.enderio.rail.BlockEnderRail=Technical
- S:extrabiomes.blocks.BlockCustomFlower=Flowers
- S:mcjty.lib.container.GenericBlock=Machines
- S:mcjty.rftools.blocks.MachineBase=Machines
- S:mcjty.rftools.blocks.MachineFrame=Machines
- S:mcjty.rftools.blocks.shield.ShieldTemplateBlock=Machines
- S:mcjty.rftools.blocks.spaceprojector.SpaceChamberBlock=Machines
- S:mcjty.rftools.blocks.spaceprojector.SpaceChamberCardItem=Technical
- S:mcjty.rftools.blocks.teleporter.DestinationAnalyzerBlock=Machines
- S:mcjty.rftools.blocks.teleporter.MatterBoosterBlock=Machines
- S:mcjty.rftools.items.devdelight.DevelopersDelightItem=Technical
- S:mcjty.rftools.items.dimensionmonitor.DimensionMonitorItem=Technical
- S:mcjty.rftools.items.dimensionmonitor.PhasedFieldGeneratorItem=Technical
- S:mcjty.rftools.items.dimlets.DimletTemplate=Dimlets
- S:mcjty.rftools.items.dimlets.EmptyDimensionTab=Dimlets
- S:mcjty.rftools.items.dimlets.KnownDimlet=Dimlets
- S:mcjty.rftools.items.dimlets.RealizedDimensionTab=Dimlets
- S:mcjty.rftools.items.dimlets.UnknownDimlet=Dimlets
- S:mcjty.rftools.items.envmodules=Modules
- S:mcjty.rftools.items.manual.RFToolsManualDimensionItem=Books
- S:mcjty.rftools.items.manual.RFToolsManualItem=Books
- S:mcjty.rftools.items.netmonitor.NetworkMonitorItem=Technical
- S:mcjty.rftools.items.parts.DimletControlCircuitItem=Dimlet Parts
- S:mcjty.rftools.items.parts.DimletEnergyModuleItem=Dimlet Parts
- S:mcjty.rftools.items.parts.DimletMemoryUnitItem=Dimlet Parts
- S:mcjty.rftools.items.parts.DimletTypeControllerItem=Dimlet Parts
- S:mcjty.rftools.items.parts.EfficiencyEssenceItem=Dimlet Parts
- S:mcjty.rftools.items.parts.MediocreEfficiencyEssenceItem=Dimlet Parts
- S:mcjty.rftools.items.parts.PeaceEssenceItem=Dimlet Parts
- S:mcjty.rftools.items.parts.SyringeItem=Dimlet Parts
- S:mcjty.rftools.items.screenmodules=Modules
- S:mcjty.rftools.items.smartwrench.SmartWrenchItem=Technical
- S:mcjty.rftools.items.storage=Modules
- S:mcjty.rftools.items.teleportprobe.ChargedPorterItem=Technical
- S:mcjty.rftools.items.teleportprobe.TeleportProbeItem=Technical
- S:net.minecraft.block.BlockButtonStone=Technical
- S:net.minecraft.block.BlockCake=Food
- S:net.minecraft.block.BlockCarrot=Food
- S:net.minecraft.block.BlockCommandBlock=Technical
- S:net.minecraft.block.BlockDaylightDetector=Technical
- S:net.minecraft.block.BlockDispenser=Technical
- S:net.minecraft.block.BlockDropper=Technical
- S:net.minecraft.block.BlockFlower=Flowers
- S:net.minecraft.block.BlockFurnace=Technical
- S:net.minecraft.block.BlockHopper=Technical
- S:net.minecraft.block.BlockJukebox=Technical
- S:net.minecraft.block.BlockLever=Technical
- S:net.minecraft.block.BlockNote=Technical
- S:net.minecraft.block.BlockOre=Ores
- S:net.minecraft.block.BlockPistonBase=Technical
- S:net.minecraft.block.BlockPotato=Food
- S:net.minecraft.block.BlockPressurePlate=Technical
- S:net.minecraft.block.BlockPressurePlateWeighted=Technical
- S:net.minecraft.block.BlockRail=Technical
- S:net.minecraft.block.BlockRailDetector=Technical
- S:net.minecraft.block.BlockRailPowered=Technical
- S:net.minecraft.block.BlockRedstoneComparator=Technical
- S:net.minecraft.block.BlockRedstoneLight=Technical
- S:net.minecraft.block.BlockRedstoneRepeater=Technical
- S:net.minecraft.block.BlockRedstoneTorch=Technical
- S:net.minecraft.block.BlockRedstoneWire=Technical
- S:net.minecraft.block.BlockSapling=Saplings
- S:net.minecraft.block.BlockTNT=Technical
- S:net.minecraft.block.BlockTripWire=Technical
- S:net.minecraft.block.BlockTripWireHook=Technical
- S:net.minecraft.block.BlockWood=null
- S:net.minecraft.block.BlockWorkbench=Technical
- S:net.minecraft.item.ItemArmor=Armor
- S:net.minecraft.item.ItemBook=Books
- S:net.minecraft.item.ItemBow=Weapons
- S:net.minecraft.item.ItemBucket=Buckets
- S:net.minecraft.item.ItemFlintAndSteel=Tools
- S:net.minecraft.item.ItemFood=Food
- S:net.minecraft.item.ItemHoe=Tools
- S:net.minecraft.item.ItemMinecart=Technical
- S:net.minecraft.item.ItemPotion=Potions
- S:net.minecraft.item.ItemRecord=Records
- S:net.minecraft.item.ItemRedstone=Technical
- S:net.minecraft.item.ItemShears=Tools
- S:net.minecraft.item.ItemSkull=Skulls
- S:net.minecraft.item.ItemSword=Weapons
- S:net.minecraft.item.ItemTool=Tools
- S:powercrystals.minefactoryreloaded.block=Machines
- S:powercrystals.minefactoryreloaded.item.ItemLaserFocus=Technical
- S:powercrystals.minefactoryreloaded.item.ItemLogicUpgradeCard=Technical
- S:powercrystals.minefactoryreloaded.item.ItemPortaSpawner=Technical
- S:powercrystals.minefactoryreloaded.item.ItemSafariNet=Technical
- S:powercrystals.minefactoryreloaded.item.base.ItemFactoryBucket=Buckets
- S:powercrystals.minefactoryreloaded.item.gun.ItemSafariNetLauncher=Technical
- S:powercrystals.minefactoryreloaded.item.tool.ItemRedNetMemoryCard=Technical
- S:powercrystals.minefactoryreloaded.item.tool.ItemRedNetMeter=Technical
- S:powercrystals.minefactoryreloaded.item.tool.ItemXpExtractor=Technical
- S:thermalexpansion.block.cell=Machines
- S:thermalexpansion.block.device.ItemBlockDevice=Machines
- S:thermalexpansion.block.dynamo.ItemBlockDynamo=Machines
- S:thermalexpansion.block.machine=Machines
- S:thermalexpansion.item.ItemCapacitor=Technical
- S:thermalexpansion.item.tool.ItemIgniter=Technical
- S:thermalexpansion.item.tool.ItemMultimeter=Technical
- S:thermalexpansion.item.tool.ItemWrench=Technical
- S:thermalfoundation.block.BlockOre=Ores
- }
- ##########################################################################################################
- # storagemonitor
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the storage scanner machine
- ##########################################################################################################
- storagemonitor {
- # Time (in seconds) to hilight a block in the world
- I:hilightTime=5
- # Amount of RF used per scan operation
- I:rfPerOperation=100
- # Maximum RF storage that the storage scanner can hold
- I:scannerMaxRF=100000
- # RF per tick that the storage scanner can receive
- I:scannerRFPerTick=500
- # How many blocks to scan per operation
- I:scansPerOperation=20
- }
- ##########################################################################################################
- # teleporter
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the teleporter system
- ##########################################################################################################
- teleporter {
- # Maximum RF storage that the advanced charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter)
- I:advancedChargedPorterMaxRF=1000000
- # The speed bonus for the advanced charged porter (compared to the normal one)
- I:advancedSpeedBonus=4
- # Comma separated list of dimension ids that the teleportation system can't teleport to
- S:blacklistedTeleportationDestinations=
- # Comma separated list of dimension ids that the teleportation system can't teleport from
- S:blacklistedTeleportationSources=
- # Maximum RF storage that the charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter)
- I:chargedPorterMaxRF=200000
- # RF per tick that the the charged porter item can receive
- I:chargedPorterRFPerTick=400
- # The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the chunk is not loaded (-1 to disable this check completely)
- I:checkUnloadedChunk=-1
- # The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the world is not loaded (-1 to disable this check completely)
- I:checkUnloadedWorld=-1
- # Maximum RF storage that the dialing device can hold
- I:dialerMaxRF=50000
- # RF per tick that the dialing device can receive
- I:dialerRFPerTick=100
- # The horizontal range the dialing device uses to check for transmitters. These are the transmitters the dialing device will be able to control
- I:horizontalDialerRange=10
- # If this is true then all usages of the teleport system are logged
- B:logTeleportUsages=false
- # If this is true then the RFTools teleportation system cannot be used to travel in the same dimension
- B:preventInterdimensionalTeleports=false
- # Maximum RF storage that the matter receiver can hold
- I:receiverMaxRF=100000
- # RF per tick that the matter receiver can receive
- I:receiverRFPerTick=500
- # This is the amount of RF that is consumed at a boosted transmitter in case the receiver doesn't have enough power
- I:rfBoostedTeleport=20000
- # The amount of RF that is consumed by the matter transmitter when a dial is active
- I:rfDialedConnectionPerTick=10
- # The amount of RF/tick an idle dialed transmitter consumes
- I:rfMatterIdleTick=0
- # The amount of RF consumed when the dialing device checks for the capabilities of a receiver ('Check' button)
- I:rfPerCheck=5000
- # The amount of RF consumed when dialing a transmitter to another receiver
- I:rfPerDial=1000
- # This is the amount of RF that is consumed at the receiving side for every teleport. This RF is only consumed when the teleportation actually happens
- I:rfPerTeleportReceiver=5000
- # The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This version is for a teleportation to another dimension and in this case 'rfStartTeleportDist' is not used. This value also acts as the maximum rf that can be consumed for a local teleport
- I:rfStartTeleportDim=100000
- # For every unit in distance this value is added to the initial RF cost for starting the teleportation. This value is not used when teleporting to another dimension
- I:rfStartTeleportDist=10
- # The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This value is used for a teleport in the same dimension. In addition to this value the 'rfStartTeleportDist' is also added per traveled distance
- I:rfStartTeleportLocal=5000
- # For the duration of the teleport process this value represents the amount of RF that is consumed by the matter transmitter for every tick
- I:rfTeleportPerTick=500
- # The base time used for a teleportation to another dimension. The 'timeTeleportDist' value is not used
- I:timeTeleportBaseDim=50
- # The base time used for a teleportation for a local teleport. The 'timeTeleportDist' value is added per distance traveled
- I:timeTeleportBaseLocal=5
- # The amount of time that is added depending on distance for a local teleport. This value is in militicks which means that 1000 is one tick and one tick is 1/20 of a second
- I:timeTeleportDist=10
- # Maximum RF storage that the matter transmitter can hold. This should be at least equal to 'rfStartTeleportDim'
- I:transmitterMaxRF=200000
- # RF per tick that the matter transmitter can receive. It is recommended to keep this at least equal to 'rfTeleportPerTick'
- I:transmitterRFPerTick=1000
- # The vertical range the dialing device uses to check for transmitters
- I:verticalDialerRange=5
- # The volume for the teleporting sound (1.0 is default)
- D:volumeTeleport=1.0
- # The volume for the error sound when teleportation fails (1.0 is default)
- D:volumeTeleportError=1.0
- }
- ##########################################################################################################
- # type_biome
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the biome dimlet type
- ##########################################################################################################
- type_biome {
- # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
- I:creation.cost=100
- # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
- I:maintenance.cost=0
- # Default rarity for this dimlet type
- I:rarity=1
- # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
- I:tick.cost=1
- }
- ##########################################################################################################
- # type_controller
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the controller dimlet type
- ##########################################################################################################
- type_controller {
- # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
- I:creation.cost=100
- # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
- I:maintenance.cost=0
- # Default rarity for this dimlet type
- I:rarity=1
- # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
- I:tick.cost=1
- }
- ##########################################################################################################
- # type_digit
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the digit dimlet type
- ##########################################################################################################
- type_digit {
- # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
- I:creation.cost=0
- # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
- I:maintenance.cost=0
- # Default rarity for this dimlet type
- I:rarity=0
- # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
- I:tick.cost=0
- }
- ##########################################################################################################
- # type_effect
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the effect dimlet type
- ##########################################################################################################
- type_effect {
- # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
- I:creation.cost=200
- # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
- I:maintenance.cost=0
- # Default rarity for this dimlet type
- I:rarity=3
- # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
- I:tick.cost=100
- }
- ##########################################################################################################
- # type_feature
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the feature dimlet type
- ##########################################################################################################
- type_feature {
- # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
- I:creation.cost=100
- # The cost factor for a liquid dimlet modifier when used in combination with a feature of lowest class
- D:liquid.creation.factor.0=1.0
- # The cost factor for a liquid dimlet modifier when used in combination with a feature of low class
- D:liquid.creation.factor.1=1.399999976158142
- # The cost factor for a liquid dimlet modifier when used in combination with a feature of medium class
- D:liquid.creation.factor.2=1.7999999523162842
- # The cost factor for a liquid dimlet modifier when used in combination with a feature of high class
- D:liquid.creation.factor.3=2.5
- # The cost factor for a liquid dimlet modifier when used in combination with a feature of lowest class
- D:liquid.maintenance.factor.0=1.0
- # The cost factor for a liquid dimlet modifier when used in combination with a feature of low class
- D:liquid.maintenance.factor.1=1.399999976158142
- # The cost factor for a liquid dimlet modifier when used in combination with a feature of medium class
- D:liquid.maintenance.factor.2=1.7999999523162842
- # The cost factor for a liquid dimlet modifier when used in combination with a feature of high class
- D:liquid.maintenance.factor.3=2.5
- # The cost factor for a liquid dimlet modifier when used in combination with a feature of lowest class
- D:liquid.tick.factor.0=1.0
- # The cost factor for a liquid dimlet modifier when used in combination with a feature of low class
- D:liquid.tick.factor.1=1.2999999523162842
- # The cost factor for a liquid dimlet modifier when used in combination with a feature of medium class
- D:liquid.tick.factor.2=1.5
- # The cost factor for a liquid dimlet modifier when used in combination with a feature of high class
- D:liquid.tick.factor.3=1.7000000476837158
- # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
- I:maintenance.cost=1
- # The cost factor for a material dimlet modifier when used in combination with a feature of lowest class
- D:material.creation.factor.0=1.0
- # The cost factor for a material dimlet modifier when used in combination with a feature of low class
- D:material.creation.factor.1=1.399999976158142
- # The cost factor for a material dimlet modifier when used in combination with a feature of medium class
- D:material.creation.factor.2=1.7999999523162842
- # The cost factor for a material dimlet modifier when used in combination with a feature of high class
- D:material.creation.factor.3=2.5
- # The cost factor for a material dimlet modifier when used in combination with a feature of lowest class
- D:material.maintenance.factor.0=1.0
- # The cost factor for a material dimlet modifier when used in combination with a feature of low class
- D:material.maintenance.factor.1=1.399999976158142
- # The cost factor for a material dimlet modifier when used in combination with a feature of medium class
- D:material.maintenance.factor.2=1.7999999523162842
- # The cost factor for a material dimlet modifier when used in combination with a feature of high class
- D:material.maintenance.factor.3=2.5
- # The cost factor for a material dimlet modifier when used in combination with a feature of lowest class
- D:material.tick.factor.0=1.0
- # The cost factor for a material dimlet modifier when used in combination with a feature of low class
- D:material.tick.factor.1=1.2999999523162842
- # The cost factor for a material dimlet modifier when used in combination with a feature of medium class
- D:material.tick.factor.2=1.5
- # The cost factor for a material dimlet modifier when used in combination with a feature of high class
- D:material.tick.factor.3=1.7000000476837158
- # Default rarity for this dimlet type
- I:rarity=0
- # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
- I:tick.cost=1
- }
- ##########################################################################################################
- # type_foliage
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the foliage dimlet type (not implemented yet!)
- ##########################################################################################################
- type_foliage {
- # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
- I:creation.cost=200
- # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
- I:maintenance.cost=10
- # Default rarity for this dimlet type
- I:rarity=0
- # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
- I:tick.cost=10
- }
- ##########################################################################################################
- # type_liquid
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the liquid dimlet type. Note that this is a modifier so actual cost depends on terrain/feature you use this with
- ##########################################################################################################
- type_liquid {
- # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
- I:creation.cost=500
- # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
- I:maintenance.cost=300
- # Default rarity for this dimlet type
- I:rarity=2
- # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
- I:tick.cost=200
- }
- ##########################################################################################################
- # type_material
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the material dimlet type. Note that this is a modifier so actual cost depends on terrain/feature you use this with
- ##########################################################################################################
- type_material {
- # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
- I:creation.cost=300
- # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
- I:maintenance.cost=10
- # Default rarity for this dimlet type
- I:rarity=1
- # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
- I:tick.cost=100
- }
- ##########################################################################################################
- # type_mob
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the mob dimlet type
- ##########################################################################################################
- type_mob {
- # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
- I:creation.cost=300
- # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
- I:maintenance.cost=100
- # Default rarity for this dimlet type
- I:rarity=2
- # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
- I:tick.cost=200
- }
- ##########################################################################################################
- # type_patreon
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the patreon dimlet type
- ##########################################################################################################
- type_patreon {
- # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
- I:creation.cost=10
- # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
- I:maintenance.cost=0
- # Default rarity for this dimlet type
- I:rarity=2
- # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
- I:tick.cost=1
- }
- ##########################################################################################################
- # type_sky
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the sky dimlet type
- ##########################################################################################################
- type_sky {
- # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
- I:creation.cost=100
- # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
- I:maintenance.cost=1
- # Default rarity for this dimlet type
- I:rarity=0
- # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
- I:tick.cost=1
- }
- ##########################################################################################################
- # type_special
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the special dimlet type
- ##########################################################################################################
- type_special {
- # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
- I:creation.cost=1000
- # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
- I:maintenance.cost=1000
- # Default rarity for this dimlet type
- I:rarity=5
- # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
- I:tick.cost=1000
- }
- ##########################################################################################################
- # type_structure
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the structure dimlet type
- ##########################################################################################################
- type_structure {
- # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
- I:creation.cost=600
- # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
- I:maintenance.cost=100
- # Default rarity for this dimlet type
- I:rarity=3
- # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
- I:tick.cost=900
- }
- ##########################################################################################################
- # type_terrain
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the terrain dimlet type
- ##########################################################################################################
- type_terrain {
- # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
- I:creation.cost=100
- # The cost factor for a liquid dimlet modifier when used in combination with this terrain
- D:liquid.creation.factor=5.0
- # The cost factor for a liquid dimlet modifier when used in combination with this terrain
- D:liquid.maintenance.factor=5.0
- # The cost factor for a liquid dimlet modifier when used in combination with this terrain
- D:liquid.tick.factor=2.0
- # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
- I:maintenance.cost=1
- # The cost factor for a material dimlet modifier when used in combination with this terrain
- D:material.creation.factor=5.0
- # The cost factor for a material dimlet modifier when used in combination with this terrain
- D:material.maintenance.factor=5.0
- # The cost factor for a material dimlet modifier when used in combination with this terrain
- D:material.tick.factor=2.0
- # Default rarity for this dimlet type
- I:rarity=0
- # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
- I:tick.cost=1
- }
- ##########################################################################################################
- # type_time
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the time dimlet type
- ##########################################################################################################
- type_time {
- # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
- I:creation.cost=300
- # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
- I:maintenance.cost=20
- # Default rarity for this dimlet type
- I:rarity=2
- # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
- I:tick.cost=10
- }
- ##########################################################################################################
- # type_weather
- #--------------------------------------------------------------------------------------------------------#
- # Settings for the weather dimlet type
- ##########################################################################################################
- type_weather {
- # Dimlet creation cost (how much power this dimlets adds during creation time of a dimension)
- I:creation.cost=100
- # Dimlet maintenance cost (how much power this dimlet will use up to keep the dimension running)
- I:maintenance.cost=50
- # Default rarity for this dimlet type
- I:rarity=1
- # Dimlet tick cost (how long it takes to make a dimension with this dimlet in it)
- I:tick.cost=10
- }
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