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  1. #ifdef CONFIG_TOP
  2. #include "proffieboard_v2_config.h"
  3. #define NUM_BLADES 1
  4. #define NUM_BUTTONS 1
  5. #define VOLUME 1500
  6. const unsigned int maxLedsPerStrip = 144;
  7. #define BOOT_VOLUME 50
  8. #define CLASH_THRESHOLD_G 2.5
  9. #define ENABLE_AUDIO
  10. #define ENABLE_MOTION
  11. #define ENABLE_WS2811
  12. #define ENABLE_SD
  13. #define ENABLE_SERIAL
  14. #define MOTION_TIMEOUT 60 * 15 * 1000
  15. #define IDLE_OFF_TIME 60 * 15 * 1000
  16. #define DISABLE_BASIC_PARSER_STYLES
  17. #define ENABLE_ALL_EDIT_OPTIONS
  18. #define NO_REPEAT_RANDOM
  19. #define COLOR_CHANGE_DIRECT
  20. #define FETT263_EDIT_MODE_MENU
  21. #define FETT263_CLASH_STRENGTH_SOUND
  22. #define FETT263_MAX_CLASH 16
  23. #define FETT263_SAY_COLOR_LIST
  24. #define FETT263_SAY_COLOR_LIST_CC
  25. #define FETT263_SAY_BATTERY_PERCENT
  26. #define FETT263_QUOTE_PLAYER_START_ON
  27. #define FETT263_USE_BC_MELT_STAB
  28. #define FETT263_LOCKUP_DELAY 200
  29. #define FETT263_BM_CLASH_DETECT 4
  30. #define FETT263_SWING_ON_SPEED 375
  31. #define FETT263_SWING_ON
  32. #define FETT263_SWING_ON_NO_BM
  33. #define FETT263_TWIST_ON
  34. #define FETT263_TWIST_ON_NO_BM
  35. #define FETT263_STAB_ON
  36. #define FETT263_STAB_ON_NO_BM
  37. #define FETT263_TWIST_OFF
  38. #define FETT263_FORCE_PUSH_ALWAYS_ON
  39. #define FETT263_FORCE_PUSH_LENGTH 5
  40. #define FETT263_CIRCULAR_DIM_MENU
  41. #define FETT263_CIRCULAR_VOLUME_MENU
  42. #endif
  43.  
  44. #ifdef CONFIG_PROP
  45. #include "../props/saber_fett263_buttons.h"
  46. #endif
  47.  
  48. #ifdef CONFIG_PRESETS
  49. Preset presets[] = {
  50. { "Kylo;common", "common/tracks/TFA_Battle.wav",
  51. /* copyright Fett263 KyloRen (Primary Blade) OS6 Style
  52. https://fett263.com/fett263-proffieOS6-style-library.html#KyloRen
  53. OS6.7 v4.021
  54. Single Style
  55. Base Style: Kylo Ren Unstable (Film Based)
  56.  
  57. Base Color: Rgb<255,0,0> (0)
  58.  
  59. --Effects Included--
  60. Ignition Effect: Standard Ignition
  61. Retraction Effect: Standard Retraction
  62. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  63. LightningBlock Effect: Responsive Lightning Block
  64. Drag Effect: Intensity Sparking Drag
  65. Melt Effect: Responsive Melt
  66. Stab Effect: Normal Stab
  67. Blast Effect: Blast Wave (Random)
  68. Clash Effect: Real Clash V3
  69. Swing Effect: Force Boost Aura
  70. Battery Level: % Blade (Green to Red)
  71. */
  72. StylePtr<Layers<StaticFire<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<3213>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,300>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,0,6,10,1000,2>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  73. "preset 1"
  74. },
  75.  
  76. { "ANH;common", "common/tracks/Falcon.wav",
  77. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  78. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  79. OS6.7 v4.021
  80. Single Style
  81. Base Style: Hyper Responsive Rotoscope (Original Trilogy)
  82.  
  83. Base Color: Rgb<30,60,200> (0)
  84.  
  85. --Effects Included--
  86. Ignition Effect: Standard Ignition
  87. Retraction Effect: Standard Retraction
  88. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  89. LightningBlock Effect: Responsive Lightning Block
  90. Drag Effect: Intensity Sparking Drag
  91. Melt Effect: Responsive Melt
  92. Stab Effect: Normal Stab
  93. Blast Effect: Blast Wave (Random)
  94. Clash Effect: Real Clash V3
  95. Swing Effect: Force Boost Aura
  96. Battery Level: % Blade (Green to Red)
  97. */
  98. StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  99. "preset 2"
  100. },
  101.  
  102. { "Mando;common", "common/tracks/Ahsoka.wav",
  103. /* copyright Fett263 DarkSaber (Primary Blade) OS6 Style
  104. https://fett263.com/fett263-proffieOS6-style-library.html#DarkSaber
  105. OS6.7 v4.021
  106. Single Style
  107. Base Style: Clone Wars Darksaber
  108.  
  109. Base Color: Rgb<100,100,150> (0)
  110.  
  111. --Effects Included--
  112. Ignition Effect: Standard Ignition
  113. Retraction Effect: Standard Retraction
  114. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  115. LightningBlock Effect: Responsive Lightning Block
  116. Drag Effect: Intensity Sparking Drag
  117. Melt Effect: Responsive Melt
  118. Stab Effect: Normal Stab
  119. Blast Effect: Blast Wave (Random)
  120. Clash Effect: Real Clash V3
  121. Swing Effect: Force Boost Aura
  122. Battery Level: % Blade (Green to Red)
  123. */
  124. 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  125. "preset 3"
  126. },
  127.  
  128. { "Asc;common", "common/tracks/Ascension.wav",
  129. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  130. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  131. OS6.7 v4.021
  132. Single Style
  133. Base Style: Hyper Responsive Rotoscope (Sequels)
  134.  
  135. Base Color: Rgb<0,255,0> (0)
  136.  
  137. --Effects Included--
  138. Ignition Effect: Standard Ignition
  139. Retraction Effect: Standard Retraction
  140. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  141. LightningBlock Effect: Responsive Lightning Block
  142. Drag Effect: Intensity Sparking Drag
  143. Melt Effect: Responsive Melt
  144. Stab Effect: Normal Stab
  145. Blast Effect: Blast Wave (Random)
  146. Clash Effect: Real Clash V3
  147. Swing Effect: Force Boost Aura
  148. Battery Level: % Blade (Green to Red)
  149. */
  150. 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  151. "preset 4"
  152. },
  153.  
  154. { "Maul;common", "common/tracks/DOF.wav",
  155. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  156. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  157. OS6.7 v4.021
  158. Single Style
  159. Base Style: Hyper Responsive Rotoscope (Prequels)
  160.  
  161. Base Color: Rgb<255,0,0> (0)
  162.  
  163. --Effects Included--
  164. Ignition Effect: Standard Ignition
  165. Retraction Effect: Standard Retraction
  166. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  167. LightningBlock Effect: Responsive Lightning Block
  168. Drag Effect: Intensity Sparking Drag
  169. Melt Effect: Responsive Melt
  170. Stab Effect: Normal Stab
  171. Blast Effect: Blast Wave (Random)
  172. Clash Effect: Real Clash V3
  173. Swing Effect: Force Boost Aura
  174. Battery Level: % Blade (Green to Red)
  175. */
  176. 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  177. "preset 5"
  178. },
  179.  
  180. { "ANI3;common", "common/tracks/TmplMarch.wav",
  181. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  182. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  183. OS6.7 v4.021
  184. Single Style
  185. Base Style: Hyper Responsive Rotoscope (Prequels)
  186.  
  187. Base Color: Rgb<0,0,255> (0)
  188.  
  189. --Effects Included--
  190. Ignition Effect: Standard Ignition
  191. Retraction Effect: Standard Retraction
  192. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  193. LightningBlock Effect: Responsive Lightning Block
  194. Drag Effect: Intensity Sparking Drag
  195. Melt Effect: Responsive Melt
  196. Stab Effect: Normal Stab
  197. Blast Effect: Blast Wave (Random)
  198. Clash Effect: Real Clash V3
  199. Swing Effect: Force Boost Aura
  200. Battery Level: % Blade (Green to Red)
  201. */
  202. 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  203. "preset 6"
  204. },
  205.  
  206. { "Ben;common", "common/tracks/Kenobi.wav",
  207. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  208. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  209. OS6.7 v4.021
  210. Single Style
  211. Base Style: Hyper Responsive Rotoscope (Prequels)
  212.  
  213. Base Color: Rgb<0,0,255> (0)
  214.  
  215. --Effects Included--
  216. Ignition Effect: Standard Ignition
  217. Retraction Effect: Standard Retraction
  218. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  219. LightningBlock Effect: Responsive Lightning Block
  220. Drag Effect: Intensity Sparking Drag
  221. Melt Effect: Responsive Melt
  222. Stab Effect: Normal Stab
  223. Blast Effect: Blast Wave (Random)
  224. Clash Effect: Real Clash V3
  225. Swing Effect: Force Boost Aura
  226. Battery Level: % Blade (Green to Red)
  227. */
  228. 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  229. "preset 7"
  230. },
  231.  
  232. { "QuiGon;common", "common/tracks/DOF.wav",
  233. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  234. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  235. OS6.7 v4.021
  236. Single Style
  237. Base Style: Hyper Responsive Rotoscope (Prequels)
  238.  
  239. Base Color: Rgb<0,255,0> (0)
  240.  
  241. --Effects Included--
  242. Ignition Effect: Standard Ignition
  243. Retraction Effect: Standard Retraction
  244. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  245. LightningBlock Effect: Responsive Lightning Block
  246. Drag Effect: Intensity Sparking Drag
  247. Melt Effect: Responsive Melt
  248. Stab Effect: Normal Stab
  249. Blast Effect: Blast Wave (Random)
  250. Clash Effect: Real Clash V3
  251. Swing Effect: Force Boost Aura
  252. Battery Level: % Blade (Green to Red)
  253. */
  254. 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  255. "preset 8"
  256. },
  257.  
  258. { "Dooku;common", "common/tracks/Duke.wav",
  259. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  260. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  261. OS6.7 v4.021
  262. Single Style
  263. Base Style: Hyper Responsive Rotoscope (Prequels)
  264.  
  265. Base Color: Rgb<255,0,0> (0)
  266.  
  267. --Effects Included--
  268. Ignition Effect: Standard Ignition
  269. Retraction Effect: Standard Retraction
  270. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  271. LightningBlock Effect: Responsive Lightning Block
  272. Drag Effect: Intensity Sparking Drag
  273. Melt Effect: Responsive Melt
  274. Stab Effect: Normal Stab
  275. Blast Effect: Blast Wave (Random)
  276. Clash Effect: Real Clash V3
  277. Swing Effect: Force Boost Aura
  278. Battery Level: % Blade (Green to Red)
  279. */
  280. 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  281. "preset 9"
  282. },
  283.  
  284. { "OB3;common", "common/tracks/Heroes.wav",
  285. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  286. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  287. OS6.7 v4.021
  288. Single Style
  289. Base Style: Hyper Responsive Rotoscope (Prequels)
  290.  
  291. Base Color: Rgb<0,0,255> (0)
  292.  
  293. --Effects Included--
  294. Ignition Effect: Standard Ignition
  295. Retraction Effect: Standard Retraction
  296. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  297. LightningBlock Effect: Responsive Lightning Block
  298. Drag Effect: Intensity Sparking Drag
  299. Melt Effect: Responsive Melt
  300. Stab Effect: Normal Stab
  301. Blast Effect: Blast Wave (Random)
  302. Clash Effect: Real Clash V3
  303. Swing Effect: Force Boost Aura
  304. Battery Level: % Blade (Green to Red)
  305. */
  306. StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<24000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,2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  307. "preset 10"
  308. },
  309.  
  310. { "OB2;common", "common/tracks/Jango.wav",
  311. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  312. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  313. OS6.7 v4.021
  314. Single Style
  315. Base Style: Hyper Responsive Rotoscope (Prequels)
  316.  
  317. Base Color: Rgb<0,0,255> (0)
  318.  
  319. --Effects Included--
  320. Ignition Effect: Standard Ignition
  321. Retraction Effect: Standard Retraction
  322. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  323. LightningBlock Effect: Responsive Lightning Block
  324. Drag Effect: Intensity Sparking Drag
  325. Melt Effect: Responsive Melt
  326. Stab Effect: Normal Stab
  327. Blast Effect: Blast Wave (Random)
  328. Clash Effect: Real Clash V3
  329. Swing Effect: Force Boost Aura
  330. Battery Level: % Blade (Green to Red)
  331. */
  332. 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  333. "preset 11"
  334. },
  335.  
  336. { "OB1;common", "common/tracks/DOF.wav",
  337. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  338. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  339. OS6.7 v4.021
  340. Single Style
  341. Base Style: Hyper Responsive Rotoscope (Prequels)
  342.  
  343. Base Color: Rgb<0,0,255> (0)
  344.  
  345. --Effects Included--
  346. Ignition Effect: Standard Ignition
  347. Retraction Effect: Standard Retraction
  348. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  349. LightningBlock Effect: Responsive Lightning Block
  350. Drag Effect: Intensity Sparking Drag
  351. Melt Effect: Responsive Melt
  352. Stab Effect: Normal Stab
  353. Blast Effect: Blast Wave (Random)
  354. Clash Effect: Real Clash V3
  355. Swing Effect: Force Boost Aura
  356. Battery Level: % Blade (Green to Red)
  357. */
  358. 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  359. "preset 12"
  360. },
  361.  
  362. { "OB4;common", "common/tracks/OldBen.wav",
  363. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  364. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  365. OS6.7 v4.021
  366. Single Style
  367. Base Style: Hyper Responsive Rotoscope (Original Trilogy)
  368.  
  369. Base Color: Rgb<30,60,200> (0)
  370.  
  371. --Effects Included--
  372. Ignition Effect: Standard Ignition
  373. Retraction Effect: Standard Retraction
  374. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  375. LightningBlock Effect: Responsive Lightning Block
  376. Drag Effect: Intensity Sparking Drag
  377. Melt Effect: Responsive Melt
  378. Stab Effect: Normal Stab
  379. Blast Effect: Blast Wave (Random)
  380. Clash Effect: Real Clash V3
  381. Swing Effect: Force Boost Aura
  382. Battery Level: % Blade (Green to Red)
  383. */
  384. 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  385. "preset 13"
  386. },
  387.  
  388. { "Vader;common", "common/tracks/R1.wav",
  389. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  390. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  391. OS6.7 v4.021
  392. Single Style
  393. Base Style: Hyper Responsive Rotoscope (Prequels)
  394.  
  395. Base Color: Rgb<255,0,0> (0)
  396.  
  397. --Effects Included--
  398. Ignition Effect: Standard Ignition
  399. Retraction Effect: Standard Retraction
  400. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  401. LightningBlock Effect: Responsive Lightning Block
  402. Drag Effect: Intensity Sparking Drag
  403. Melt Effect: Responsive Melt
  404. Stab Effect: Normal Stab
  405. Blast Effect: Blast Wave (Random)
  406. Clash Effect: Real Clash V3
  407. Swing Effect: Force Boost Aura
  408. Battery Level: % Blade (Green to Red)
  409. */
  410. 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  411. "preset 14"
  412. },
  413.  
  414. { "Palp;common", "common/tracks/Senate.wav",
  415. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  416. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  417. OS6.7 v4.021
  418. Single Style
  419. Base Style: Hyper Responsive Rotoscope (Prequels)
  420.  
  421. Base Color: Rgb<255,0,0> (0)
  422.  
  423. --Effects Included--
  424. Ignition Effect: Standard Ignition
  425. Retraction Effect: Standard Retraction
  426. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  427. LightningBlock Effect: Responsive Lightning Block
  428. Drag Effect: Intensity Sparking Drag
  429. Melt Effect: Responsive Melt
  430. Stab Effect: Normal Stab
  431. Blast Effect: Blast Wave (Random)
  432. Clash Effect: Real Clash V3
  433. Swing Effect: Force Boost Aura
  434. Battery Level: % Blade (Green to Red)
  435. */
  436. 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  437. "preset 15"
  438. },
  439.  
  440. { "Revan;common", "common/tracks/RevanSongYT.wav",
  441. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  442. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  443. OS6.7 v4.021
  444. Single Style
  445. Base Style: Hyper Responsive Rotoscope (Prequels)
  446.  
  447. Base Color: Rgb<115,15,240> (0)
  448.  
  449. --Effects Included--
  450. Ignition Effect: Standard Ignition
  451. Retraction Effect: Standard Retraction
  452. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  453. LightningBlock Effect: Responsive Lightning Block
  454. Drag Effect: Intensity Sparking Drag
  455. Melt Effect: Responsive Melt
  456. Stab Effect: Normal Stab
  457. Blast Effect: Blast Wave (Random)
  458. Clash Effect: Real Clash V3
  459. Swing Effect: Force Boost Aura
  460. Battery Level: % Blade (Green to Red)
  461. */
  462. 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G_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  463. "preset 16"
  464. },
  465.  
  466. { "SK;common", "common/tracks/DarkSide.wav",
  467. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  468. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  469. OS6.7 v4.021
  470. Single Style
  471. Base Style: Hyper Responsive Rotoscope (Prequels)
  472.  
  473. Base Color: Rgb<255,0,0> (0)
  474.  
  475. --Effects Included--
  476. Ignition Effect: Standard Ignition
  477. Retraction Effect: Standard Retraction
  478. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  479. LightningBlock Effect: Responsive Lightning Block
  480. Drag Effect: Intensity Sparking Drag
  481. Melt Effect: Responsive Melt
  482. Stab Effect: Normal Stab
  483. Blast Effect: Blast Wave (Random)
  484. Clash Effect: Real Clash V3
  485. Swing Effect: Force Boost Aura
  486. Battery Level: % Blade (Green to Red)
  487. */
  488. 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  489. "preset 17"
  490. },
  491.  
  492. { "Ahsoka;common", "common/tracks/Ahsoka.wav",
  493. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  494. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  495. OS6.7 v4.021
  496. Single Style
  497. Base Style: Hyper Responsive Rotoscope (Sequels)
  498.  
  499. Base Color: Rgb<100,100,150> (0)
  500.  
  501. --Effects Included--
  502. Ignition Effect: Standard Ignition
  503. Retraction Effect: Standard Retraction
  504. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  505. LightningBlock Effect: Responsive Lightning Block
  506. Drag Effect: Intensity Sparking Drag
  507. Melt Effect: Responsive Melt
  508. Stab Effect: Normal Stab
  509. Blast Effect: Blast Wave (Random)
  510. Clash Effect: Real Clash V3
  511. Swing Effect: Force Boost Aura
  512. Battery Level: % Blade (Green to Red)
  513. */
  514. 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  515. "preset 18"
  516. },
  517.  
  518. { "DVK;common", "common/tracks/TheDuel.wav",
  519. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  520. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  521. OS6.7 v4.021
  522. Single Style
  523. Base Style: Hyper Responsive Rotoscope (Prequels)
  524.  
  525. Base Color: Rgb<255,0,0> (0)
  526.  
  527. --Effects Included--
  528. Ignition Effect: Standard Ignition
  529. Retraction Effect: Standard Retraction
  530. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  531. LightningBlock Effect: Responsive Lightning Block
  532. Drag Effect: Intensity Sparking Drag
  533. Melt Effect: Responsive Melt
  534. Stab Effect: Normal Stab
  535. Blast Effect: Blast Wave (Random)
  536. Clash Effect: Real Clash V3
  537. Swing Effect: Force Boost Aura
  538. Battery Level: % Blade (Green to Red)
  539. */
  540. 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  541. "preset 19"
  542. },
  543.  
  544. { "ESB;common", "common/tracks/Father.wav",
  545. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  546. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  547. OS6.7 v4.021
  548. Single Style
  549. Base Style: Hyper Responsive Rotoscope (Original Trilogy)
  550.  
  551. Base Color: Rgb<30,60,200> (0)
  552.  
  553. --Effects Included--
  554. Ignition Effect: Standard Ignition
  555. Retraction Effect: Standard Retraction
  556. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  557. LightningBlock Effect: Responsive Lightning Block
  558. Drag Effect: Intensity Sparking Drag
  559. Melt Effect: Responsive Melt
  560. Stab Effect: Normal Stab
  561. Blast Effect: Blast Wave (Random)
  562. Clash Effect: Real Clash V3
  563. Swing Effect: Force Boost Aura
  564. Battery Level: % Blade (Green to Red)
  565. */
  566. 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  567. "preset 20"
  568. },
  569.  
  570. { "Yoda;common", "common/tracks/CrimsonMenace.wav",
  571. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  572. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  573. OS6.7 v4.021
  574. Single Style
  575. Base Style: Hyper Responsive Rotoscope (Prequels)
  576.  
  577. Base Color: Rgb<0,255,0> (0)
  578.  
  579. --Effects Included--
  580. Ignition Effect: Standard Ignition
  581. Retraction Effect: Standard Retraction
  582. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  583. LightningBlock Effect: Responsive Lightning Block
  584. Drag Effect: Intensity Sparking Drag
  585. Melt Effect: Responsive Melt
  586. Stab Effect: Normal Stab
  587. Blast Effect: Blast Wave (Random)
  588. Clash Effect: Real Clash V3
  589. Swing Effect: Force Boost Aura
  590. Battery Level: % Blade (Green to Red)
  591. */
  592. 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  593. "preset 21"
  594. },
  595.  
  596. { "Luke;common", "common/tracks/DS2.wav",
  597. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  598. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  599. OS6.7 v4.021
  600. Single Style
  601. Base Style: Hyper Responsive Rotoscope (Original Trilogy)
  602.  
  603. Base Color: Rgb<0,255,0> (0)
  604.  
  605. --Effects Included--
  606. Ignition Effect: Standard Ignition
  607. Retraction Effect: Standard Retraction
  608. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  609. LightningBlock Effect: Responsive Lightning Block
  610. Drag Effect: Intensity Sparking Drag
  611. Melt Effect: Responsive Melt
  612. Stab Effect: Normal Stab
  613. Blast Effect: Blast Wave (Random)
  614. Clash Effect: Real Clash V3
  615. Swing Effect: Force Boost Aura
  616. Battery Level: % Blade (Green to Red)
  617. */
  618. 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  619. "preset 22"
  620. },
  621.  
  622. { "Bastila;common", "common/tracks/Knight.wav",
  623. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  624. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  625. OS6.7 v4.021
  626. Single Style
  627. Base Style: Hyper Responsive Rotoscope (Prequels)
  628.  
  629. Base Color: Rgb<180,130,0> (0)
  630.  
  631. --Effects Included--
  632. Ignition Effect: Standard Ignition
  633. Retraction Effect: Standard Retraction
  634. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  635. LightningBlock Effect: Responsive Lightning Block
  636. Drag Effect: Intensity Sparking Drag
  637. Melt Effect: Responsive Melt
  638. Stab Effect: Normal Stab
  639. Blast Effect: Blast Wave (Random)
  640. Clash Effect: Real Clash V3
  641. Swing Effect: Force Boost Aura
  642. Battery Level: % Blade (Green to Red)
  643. */
  644. 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  645. "preset 23"
  646. },
  647.  
  648. { "Cal;common", "common/tracks/JFO1.wav",
  649. /* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
  650. https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
  651. OS6.7 v4.021
  652. Single Style
  653. Base Style: Fallen Order Cal Kestis
  654.  
  655. Base Color: Rgb<255,97,0> (0)
  656.  
  657. --Effects Included--
  658. Ignition Effect: Standard Ignition
  659. Retraction Effect: Standard Retraction
  660. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  661. LightningBlock Effect: Responsive Lightning Block
  662. Drag Effect: Intensity Sparking Drag
  663. Melt Effect: Responsive Melt
  664. Stab Effect: Normal Stab
  665. Blast Effect: Blast Wave (Random)
  666. Clash Effect: Real Clash V3
  667. Swing Effect: Force Boost Aura
  668. Battery Level: % Blade (Green to Red)
  669. */
  670. 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  671. "preset 24"
  672. },
  673.  
  674. { "Ser;common", "common/tracks/uranus.wav",
  675. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  676. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  677. OS6.7 v4.021
  678. Single Style
  679. Base Style: Hyper Responsive Rotoscope (Prequels)
  680.  
  681. Base Color: Rgb<0,0,255> (0)
  682.  
  683. --Effects Included--
  684. Ignition Effect: Standard Ignition
  685. Retraction Effect: Standard Retraction
  686. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  687. LightningBlock Effect: Responsive Lightning Block
  688. Drag Effect: Intensity Sparking Drag
  689. Melt Effect: Responsive Melt
  690. Stab Effect: Normal Stab
  691. Blast Effect: Blast Wave (Random)
  692. Clash Effect: Real Clash V3
  693. Swing Effect: Force Boost Aura
  694. Battery Level: % Blade (Green to Red)
  695. */
  696. 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  697. "preset 25"
  698. },
  699.  
  700. { "MaceW;common", "common/tracks/Arena.wav",
  701. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  702. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  703. OS6.7 v4.021
  704. Single Style
  705. Base Style: Hyper Responsive Rotoscope (Prequels)
  706.  
  707. Base Color: Rgb<115,15,240> (0)
  708.  
  709. --Effects Included--
  710. Ignition Effect: Standard Ignition
  711. Retraction Effect: Standard Retraction
  712. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  713. LightningBlock Effect: Responsive Lightning Block
  714. Drag Effect: Intensity Sparking Drag
  715. Melt Effect: Responsive Melt
  716. Stab Effect: Normal Stab
  717. Blast Effect: Blast Wave (Random)
  718. Clash Effect: Real Clash V3
  719. Swing Effect: Force Boost Aura
  720. Battery Level: % Blade (Green to Red)
  721. */
  722. StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<24000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  723. "preset 26"
  724. },
  725.  
  726. { "DV2;common", "common/tracks/Imp.wav",
  727. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  728. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  729. OS6.7 v4.021
  730. Single Style
  731. Base Style: Hyper Responsive Rotoscope (Original Trilogy)
  732.  
  733. Base Color: Rgb<255,0,0> (0)
  734.  
  735. --Effects Included--
  736. Ignition Effect: Standard Ignition
  737. Retraction Effect: Standard Retraction
  738. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  739. LightningBlock Effect: Responsive Lightning Block
  740. Drag Effect: Intensity Sparking Drag
  741. Melt Effect: Responsive Melt
  742. Stab Effect: Normal Stab
  743. Blast Effect: Blast Wave (Random)
  744. Clash Effect: Real Clash V3
  745. Swing Effect: Force Boost Aura
  746. Battery Level: % Blade (Green to Red)
  747. */
  748. StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,2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  749. "preset 27"
  750. },
  751.  
  752. { "Kanan;common", "common/tracks/JFO2.wav",
  753. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  754. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  755. OS6.7 v4.021
  756. Single Style
  757. Base Style: Hyper Responsive Rotoscope (Prequels)
  758.  
  759. Base Color: Rgb<0,0,255> (0)
  760.  
  761. --Effects Included--
  762. Ignition Effect: Standard Ignition
  763. Retraction Effect: Standard Retraction
  764. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  765. LightningBlock Effect: Responsive Lightning Block
  766. Drag Effect: Intensity Sparking Drag
  767. Melt Effect: Responsive Melt
  768. Stab Effect: Normal Stab
  769. Blast Effect: Blast Wave (Random)
  770. Clash Effect: Real Clash V3
  771. Swing Effect: Force Boost Aura
  772. Battery Level: % Blade (Green to Red)
  773. */
  774. 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  775. "preset 28"
  776. },
  777.  
  778. { "Trilla;common", "common/tracks/MSV.wav",
  779. /* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
  780. https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
  781. OS6.7 v4.021
  782. Single Style
  783. Base Style: Fallen Order Second Sister
  784.  
  785. Base Color: Rgb<255,0,0> (0)
  786.  
  787. --Effects Included--
  788. Ignition Effect: Standard Ignition
  789. Retraction Effect: Standard Retraction
  790. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  791. LightningBlock Effect: Responsive Lightning Block
  792. Drag Effect: Intensity Sparking Drag
  793. Melt Effect: Responsive Melt
  794. Stab Effect: Normal Stab
  795. Blast Effect: Blast Wave (Random)
  796. Clash Effect: Real Clash V3
  797. Swing Effect: Force Boost Aura
  798. Battery Level: % Blade (Green to Red)
  799. */
  800. 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  801. "preset 29"
  802. },
  803.  
  804. { "Teacher;common", "common/tracks/Ascension.wav",
  805. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  806. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  807. OS6.7 v4.021
  808. Single Style
  809. Base Style: Hyper Responsive Rotoscope (Prequels)
  810.  
  811. Base Color: Rgb<0,255,0> (0)
  812.  
  813. --Effects Included--
  814. Ignition Effect: Standard Ignition
  815. Retraction Effect: Standard Retraction
  816. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  817. LightningBlock Effect: Responsive Lightning Block
  818. Drag Effect: Intensity Sparking Drag
  819. Melt Effect: Responsive Melt
  820. Stab Effect: Normal Stab
  821. Blast Effect: Blast Wave (Random)
  822. Clash Effect: Real Clash V3
  823. Swing Effect: Force Boost Aura
  824. Battery Level: % Blade (Green to Red)
  825. */
  826. 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  827. "preset 30"
  828. },
  829.  
  830. { "WoP;common", "common/tracks/TFA_Duel.wav",
  831. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  832. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  833. OS6.7 v4.021
  834. Single Style
  835. Base Style: Hyper Responsive Rotoscope (Prequels)
  836.  
  837. Base Color: Rgb<115,15,240> (0)
  838.  
  839. --Effects Included--
  840. Ignition Effect: Standard Ignition
  841. Retraction Effect: Standard Retraction
  842. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  843. LightningBlock Effect: Responsive Lightning Block
  844. Drag Effect: Intensity Sparking Drag
  845. Melt Effect: Responsive Melt
  846. Stab Effect: Normal Stab
  847. Blast Effect: Blast Wave (Random)
  848. Clash Effect: Real Clash V3
  849. Swing Effect: Force Boost Aura
  850. Battery Level: % Blade (Green to Red)
  851. */
  852. 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G_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  853. "preset 31"
  854. },
  855.  
  856. { "Rey;common", "common/tracks/Prism.wav",
  857. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  858. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  859. OS6.7 v4.021
  860. Single Style
  861. Base Style: Hyper Responsive Rotoscope (Sequels)
  862.  
  863. Base Color: Rgb<180,130,0> (0)
  864.  
  865. --Effects Included--
  866. Ignition Effect: Glitch On
  867. Retraction Effect: Standard Retraction
  868. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  869. LightningBlock Effect: Responsive Lightning Block
  870. Drag Effect: Intensity Sparking Drag
  871. Melt Effect: Responsive Melt
  872. Stab Effect: Normal Stab
  873. Blast Effect: Blast Wave (Random)
  874. Clash Effect: Real Clash V3
  875. Swing Effect: Force Boost Aura
  876. Battery Level: % Blade (Green to Red)
  877. */
  878. StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<14000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-4000>,Int<-400>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<500>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<500>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeX<Mult<IgnitionTime<500>,Int<16384>>>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  879. "preset 32"
  880. },
  881.  
  882. { "Rainbow;common", "common/tracks/cantina.wav",
  883. /* copyright Fett263 RainbowBlade (Primary Blade) OS6 Style
  884. https://fett263.com/fett263-proffieOS6-style-library.html#RainbowBlade
  885. OS6.7 v4.021
  886. Single Style
  887. Base Style: Running Rainbow (Slow)
  888.  
  889. Base Color: Rgb<180,130,0> (0)
  890.  
  891. --Effects Included--
  892. Ignition Effect: Standard Ignition
  893. Retraction Effect: Standard Retraction
  894. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  895. LightningBlock Effect: Responsive Lightning Block
  896. Drag Effect: Intensity Sparking Drag
  897. Melt Effect: Responsive Melt
  898. Stab Effect: Normal Stab
  899. Blast Effect: Blast Wave (Random)
  900. Clash Effect: Real Clash V3
  901. Swing Effect: Force Boost Aura
  902. Battery Level: % Blade (Green to Red)
  903. */
  904. StylePtr<Layers<Stripes<50000,-50,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,RotateColorsX<Int<5461>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RotateColorsX<Int<10922>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RotateColorsX<Int<16384>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RotateColorsX<Int<21845>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RotateColorsX<Int<27306>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  905. "preset 33"
  906. },
  907.  
  908. { "Batt00;common", "common/tracks/cantina.wav",
  909. &style_charging, "Battery\nLevel"},
  910. };
  911.  
  912. BladeConfig blades[] = {
  913. { 0, WS281XBladePtr<144, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), CONFIGARRAY(presets) },
  914. };
  915. #endif
  916.  
  917. #ifdef CONFIG_BUTTONS
  918. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  919. #endif
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