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May 20th, 2025
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  1. // ACE Advanced Ballistics
  2. force ace_advanced_ballistics_ammoTemperatureEnabled = false;
  3. force ace_advanced_ballistics_barrelLengthInfluenceEnabled = false;
  4. force ace_advanced_ballistics_bulletTraceEnabled = true;
  5. force ace_advanced_ballistics_enabled = false;
  6. force ace_advanced_ballistics_muzzleVelocityVariationEnabled = false;
  7. force ace_advanced_ballistics_simulationInterval = 0.05;
  8.  
  9. // ACE Advanced Fatigue
  10. force ace_advanced_fatigue_enabled = false;
  11. force ace_advanced_fatigue_enableStaminaBar = true;
  12. ace_advanced_fatigue_fadeStaminaBar = true;
  13. force ace_advanced_fatigue_loadFactor = 0;
  14. force ace_advanced_fatigue_performanceFactor = 5;
  15. force ace_advanced_fatigue_recoveryFactor = 5;
  16. force ace_advanced_fatigue_terrainGradientFactor = 1;
  17.  
  18. // ACE Advanced Throwing
  19. ace_advanced_throwing_enabled = false;
  20. force ace_advanced_throwing_enablePickUp = true;
  21. force ace_advanced_throwing_enablePickUpAttached = true;
  22. ace_advanced_throwing_enableTempWindInfo = true;
  23. ace_advanced_throwing_showMouseControls = true;
  24. ace_advanced_throwing_showThrowArc = true;
  25.  
  26. // ACE Advanced Vehicle Damage
  27. force ace_vehicle_damage_enableCarDamage = false;
  28. force ace_vehicle_damage_enabled = false;
  29.  
  30. // ACE AI
  31. force ace_ai_assignNVG = false;
  32.  
  33. // ACE Arsenal
  34. force ace_arsenal_allowDefaultLoadouts = true;
  35. force ace_arsenal_allowSharedLoadouts = true;
  36. ace_arsenal_camInverted = false;
  37. ace_arsenal_defaultToFavorites = false;
  38. force ace_arsenal_enableIdentityTabs = true;
  39. ace_arsenal_enableModIcons = 1;
  40. ace_arsenal_EnableRPTLog = false;
  41. ace_arsenal_favoritesColor = [0.9,0.875,0.6];
  42. ace_arsenal_fontHeight = 4.5;
  43. ace_arsenal_loadoutsSaveFace = false;
  44. ace_arsenal_loadoutsSaveInsignia = true;
  45. ace_arsenal_loadoutsSaveVoice = false;
  46. ace_arsenal_showUnavailableItems = 0;
  47.  
  48. // ACE Artillery
  49. force ace_artillerytables_advancedCorrections = false;
  50. force ace_artillerytables_disableArtilleryComputer = false;
  51. force ace_mk6mortar_airResistanceEnabled = false;
  52. force ace_mk6mortar_allowCompass = true;
  53. force ace_mk6mortar_allowComputerRangefinder = true;
  54. force ace_mk6mortar_useAmmoHandling = false;
  55.  
  56. // ACE Captives
  57. force ace_captives_allowHandcuffOwnSide = true;
  58. force ace_captives_allowSurrender = true;
  59. force ace_captives_requireSurrender = 1;
  60. force ace_captives_requireSurrenderAi = false;
  61.  
  62. // ACE Casings
  63. ace_casings_enabled = true;
  64. ace_casings_maxCasings = 250;
  65.  
  66. // ACE Common
  67. force ace_common_allowFadeMusic = true;
  68. force ace_common_checkExtensions = false;
  69. force ace_common_checkPBOsAction = 0;
  70. force ace_common_checkPBOsCheckAll = false;
  71. force ace_common_checkPBOsWhitelist = "[]";
  72. force ace_common_deployedSwayFactor = 1;
  73. ace_common_displayTextColor = [0,0,0,0.1];
  74. ace_common_displayTextFontColor = [1,1,1,1];
  75. force ace_common_enableSway = true;
  76. ace_common_epilepsyFriendlyMode = false;
  77. force ace_common_magneticDeclination = false;
  78. ace_common_progressBarInfo = 2;
  79. force ace_common_restedSwayFactor = 1;
  80. ace_common_settingFeedbackIcons = 1;
  81. ace_common_settingProgressBarLocation = 0;
  82. force ace_common_swayFactor = 1;
  83.  
  84. // ACE Cook-off
  85. force ace_cookoff_ammoCookoffDuration = 1;
  86. force ace_cookoff_cookoffDuration = 1;
  87. force ace_cookoff_destroyVehicleAfterCookoff = false;
  88. force ace_cookoff_enableAmmobox = false;
  89. force ace_cookoff_enableAmmoCookoff = false;
  90. force ace_cookoff_enableFire = false;
  91. force ace_cookoff_probabilityCoef = 1;
  92. force ace_cookoff_removeAmmoDuringCookoff = true;
  93.  
  94. // ACE Crew Served Weapons
  95. force ace_csw_ammoHandling = 2;
  96. force ace_csw_defaultAssemblyMode = false;
  97. ace_csw_dragAfterDeploy = false;
  98. force ace_csw_handleExtraMagazines = true;
  99. force ace_csw_handleExtraMagazinesType = 0;
  100. force ace_csw_progressBarTimeCoefficent = 1;
  101.  
  102. // ACE Dragging
  103. force ace_dragging_allowRunWithLightweight = true;
  104. ace_dragging_dragAndFire = true;
  105. force ace_dragging_skipContainerWeight = false;
  106. force ace_dragging_weightCoefficient = 1;
  107.  
  108. // ACE Explosives
  109. ace_explosives_customTimerDefault = 30;
  110. force ace_explosives_customTimerMax = 900;
  111. force ace_explosives_customTimerMin = 5;
  112. force ace_explosives_explodeOnDefuse = false;
  113. force ace_explosives_punishNonSpecialists = false;
  114. force ace_explosives_requireSpecialist = false;
  115.  
  116. // ACE Field Rations
  117. force ace_field_rations_zeusUpdates = false;
  118. force acex_field_rations_affectAdvancedFatigue = true;
  119. force acex_field_rations_enabled = false;
  120. acex_field_rations_hudShowLevel = 0;
  121. acex_field_rations_hudTransparency = -1;
  122. acex_field_rations_hudType = 0;
  123. force acex_field_rations_hungerSatiated = 1;
  124. force acex_field_rations_nearDepletedConsequence = 1;
  125. force acex_field_rations_terrainObjectActions = true;
  126. force acex_field_rations_thirstQuenched = 1;
  127. force acex_field_rations_timeWithoutFood = 2;
  128. force acex_field_rations_timeWithoutWater = 2;
  129. force acex_field_rations_waterSourceActions = 2;
  130.  
  131. // ACE Fortify
  132. force ace_fortify_markObjectsOnMap = 1;
  133. force ace_fortify_timeCostCoefficient = 1;
  134. force ace_fortify_timeMin = 1.5;
  135. acex_fortify_settingHint = 2;
  136.  
  137. // ACE Fragmentation Simulation
  138. force ace_frag_enabled = false;
  139. force ace_frag_reflectionsEnabled = false;
  140. force ace_frag_spallEnabled = false;
  141. force ace_frag_spallIntensity = 1;
  142.  
  143. // ACE G-Forces
  144. force ace_gforces_coef = 1;
  145. force ace_gforces_enabledFor = 0;
  146.  
  147. // ACE Goggles
  148. ace_goggles_drawOverlay = true;
  149. ace_goggles_effects = 2;
  150. ace_goggles_showClearGlasses = false;
  151. ace_goggles_showInThirdPerson = false;
  152.  
  153. // ACE Grenades
  154. force ace_grenades_convertExplosives = true;
  155.  
  156. // ACE Headless
  157. force acex_headless_delay = 15;
  158. force acex_headless_enabled = false;
  159. force acex_headless_endMission = 0;
  160. force acex_headless_log = false;
  161. force acex_headless_transferLoadout = 0;
  162.  
  163. // ACE Hearing
  164. force ace_hearing_autoAddEarplugsToUnits = 1;
  165. ace_hearing_disableEarRinging = false;
  166. force ace_hearing_earplugsVolume = 0.5;
  167. force ace_hearing_enableCombatDeafness = true;
  168. force ace_hearing_enabledForZeusUnits = true;
  169. ace_hearing_enableNoiseDucking = true;
  170. force ace_hearing_explosionDeafnessCoefficient = 1;
  171. force ace_hearing_unconsciousnessVolume = 0.4;
  172.  
  173. // ACE Interaction
  174. force ace_interaction_disableNegativeRating = false;
  175. force ace_interaction_enableAnimActions = true;
  176. force ace_interaction_enableGroupRenaming = true;
  177. ace_interaction_enableMagazinePassing = true;
  178. force ace_interaction_enableTeamManagement = true;
  179. ace_interaction_enableThrowablePassing = true;
  180. ace_interaction_enableWeaponAttachments = true;
  181. force ace_interaction_interactWithEnemyCrew = 0;
  182. force ace_interaction_interactWithTerrainObjects = false;
  183. force ace_interaction_remoteTeamManagement = true;
  184.  
  185. // ACE Interaction Menu
  186. ace_gestures_showOnInteractionMenu = 2;
  187. ace_interact_menu_actionOnKeyRelease = true;
  188. ace_interact_menu_addBuildingActions = false;
  189. ace_interact_menu_alwaysUseCursorInteraction = false;
  190. ace_interact_menu_alwaysUseCursorSelfInteraction = true;
  191. ace_interact_menu_colorShadowMax = [0,0,0,1];
  192. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  193. ace_interact_menu_colorTextMax = [1,1,1,1];
  194. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  195. ace_interact_menu_consolidateSingleChild = false;
  196. ace_interact_menu_cursorKeepCentered = false;
  197. ace_interact_menu_cursorKeepCenteredSelfInteraction = false;
  198. ace_interact_menu_menuAnimationSpeed = 0;
  199. ace_interact_menu_menuBackground = 0;
  200. ace_interact_menu_menuBackgroundSelf = 0;
  201. ace_interact_menu_selectorColor = [1,0,0];
  202. ace_interact_menu_shadowSetting = 2;
  203. ace_interact_menu_textSize = 2;
  204. ace_interact_menu_useListMenu = true;
  205. ace_interact_menu_useListMenuSelf = false;
  206.  
  207. // ACE Interaction Menu (Self) - More
  208. ace_interact_menu_more__ACE_CheckAirTemperature = false;
  209. ace_interact_menu_more__ace_csw_deploy = false;
  210. ace_interact_menu_more__ACE_Equipment = false;
  211. ace_interact_menu_more__ACE_Explosives = false;
  212. ace_interact_menu_more__ace_field_rations = false;
  213. ace_interact_menu_more__ace_fortify = false;
  214. ace_interact_menu_more__ace_gestures = false;
  215. ace_interact_menu_more__ace_intelitems = false;
  216. ace_interact_menu_more__ACE_MapFlashlight = false;
  217. ace_interact_menu_more__ACE_MapGpsHide = false;
  218. ace_interact_menu_more__ACE_MapGpsShow = false;
  219. ace_interact_menu_more__ACE_MapTools = false;
  220. ace_interact_menu_more__ACE_MoveRallypoint = false;
  221. ace_interact_menu_more__ACE_PlottingBoard = false;
  222. ace_interact_menu_more__ACE_PlottingBoardHide = false;
  223. ace_interact_menu_more__ACE_RepackMagazines = false;
  224. ace_interact_menu_more__ace_sandbag_place = false;
  225. ace_interact_menu_more__ACE_StartSurrenderingSelf = false;
  226. ace_interact_menu_more__ACE_StopEscortingSelf = false;
  227. ace_interact_menu_more__ACE_StopSurrenderingSelf = false;
  228. ace_interact_menu_more__ACE_Tags = false;
  229. ace_interact_menu_more__ACE_TeamManagement = false;
  230. ace_interact_menu_more__ace_zeus_create = false;
  231. ace_interact_menu_more__ace_zeus_delete = false;
  232. ace_interact_menu_more__acex_sitting_Stand = false;
  233.  
  234. // ACE Interaction Menu (Self) - Move to Root
  235. ace_interact_menu_moveToRoot__ACE_Equipment__ace_atragmx_open = false;
  236. ace_interact_menu_moveToRoot__ACE_Equipment__ace_attach_Attach = false;
  237. ace_interact_menu_moveToRoot__ACE_Equipment__ace_attach_Detach = false;
  238. ace_interact_menu_moveToRoot__ACE_Equipment__ACE_CheckDogtags = false;
  239. ace_interact_menu_moveToRoot__ACE_Equipment__ACE_Chemlights = false;
  240. ace_interact_menu_moveToRoot__ACE_Equipment__ace_dagr_menu = false;
  241. ace_interact_menu_moveToRoot__ACE_Equipment__ace_dagr_menu__ace_dagr_toggle = false;
  242. ace_interact_menu_moveToRoot__ACE_Equipment__ace_flags = false;
  243. ace_interact_menu_moveToRoot__ACE_Equipment__ace_flags__ace_flags_furlFlag = false;
  244. ace_interact_menu_moveToRoot__ACE_Equipment__ace_goggles_wipeGlasses = false;
  245. ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions = false;
  246. ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_status = false;
  247. ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_weaponOff = false;
  248. ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_weaponSwap = false;
  249. ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_weaponTo = false;
  250. ace_interact_menu_moveToRoot__ACE_Equipment__ace_huntir_open = false;
  251. ace_interact_menu_moveToRoot__ACE_Equipment__ace_interaction_weaponAttachments = false;
  252. ace_interact_menu_moveToRoot__ACE_Equipment__ace_kestrel4500_open = false;
  253. ace_interact_menu_moveToRoot__ACE_Equipment__ace_kestrel4500_open__ace_kestrel4500_hide = false;
  254. ace_interact_menu_moveToRoot__ACE_Equipment__ace_kestrel4500_open__ace_kestrel4500_show = false;
  255. ace_interact_menu_moveToRoot__ACE_Equipment__ace_marker_flags = false;
  256. ace_interact_menu_moveToRoot__ACE_Equipment__ace_microdagr_configure = false;
  257. ace_interact_menu_moveToRoot__ACE_Equipment__ace_microdagr_configure__ace_microdagr_close = false;
  258. ace_interact_menu_moveToRoot__ACE_Equipment__ace_microdagr_configure__ace_microdagr_show = false;
  259. ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector = false;
  260. ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector__ace_minedetector_activate = false;
  261. ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector__ace_minedetector_connectHeadphones = false;
  262. ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector__ace_minedetector_deactivate = false;
  263. ace_interact_menu_moveToRoot__ACE_Equipment__ace_minedetector_metalDetector__ace_minedetector_disconnectHeadphones = false;
  264. ace_interact_menu_moveToRoot__ACE_Equipment__ace_mk6mortar_rangetable = false;
  265. ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_CheckTemperature = false;
  266. ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_CheckTemperatureSpareBarrels = false;
  267. ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_CoolWeaponWithItem = false;
  268. ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_SwapBarrel = false;
  269. ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_UnJam = false;
  270. ace_interact_menu_moveToRoot__ACE_Equipment__ACE_PutInEarplugs = false;
  271. ace_interact_menu_moveToRoot__ACE_Equipment__ACE_PutOnEHP = false;
  272. ace_interact_menu_moveToRoot__ACE_Equipment__ace_rangecard_open = false;
  273. ace_interact_menu_moveToRoot__ACE_Equipment__ace_rangecard_open__ace_rangecard_makeCopy = false;
  274. ace_interact_menu_moveToRoot__ACE_Equipment__ace_rangecard_open__ace_rangecard_openCopy = false;
  275. ace_interact_menu_moveToRoot__ACE_Equipment__ace_reload_checkAmmo = false;
  276. ace_interact_menu_moveToRoot__ACE_Equipment__ACE_RemoveEarplugs = false;
  277. ace_interact_menu_moveToRoot__ACE_Equipment__ACE_RemoveEHP = false;
  278. ace_interact_menu_moveToRoot__ACE_Equipment__ace_scopes_adjustZero = false;
  279. ace_interact_menu_moveToRoot__ACE_Equipment__ace_scopes_resetZero = false;
  280. ace_interact_menu_moveToRoot__ACE_Equipment__ace_spottingscope_place = false;
  281. ace_interact_menu_moveToRoot__ACE_Equipment__ACE_TacticalLadders = false;
  282. ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches_digEnvelopeBig = false;
  283. ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches_digEnvelopeSmall = false;
  284. ace_interact_menu_moveToRoot__ACE_Equipment__ace_tripod_place = false;
  285. ace_interact_menu_moveToRoot__ACE_Explosives__ACE_Cellphone = false;
  286. ace_interact_menu_moveToRoot__ACE_Explosives__ACE_Place = false;
  287. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Advance = false;
  288. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_CeaseFire = false;
  289. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Cover = false;
  290. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Engage = false;
  291. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Follow = false;
  292. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Forward = false;
  293. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Freeze = false;
  294. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Go = false;
  295. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Hold = false;
  296. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Point = false;
  297. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Regroup = false;
  298. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Stop = false;
  299. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Up = false;
  300. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Warning = false;
  301. ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign = false;
  302. ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign__ACE_MapToolsAlignCompass = false;
  303. ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign__ACE_MapToolsAlignNorth = false;
  304. ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign__ACE_MapToolsAlignToPlottingBoard = false;
  305. ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign__ACE_MapToolsAlignToPlottingBoardAcrylic = false;
  306. ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlign__ACE_MapToolsAlignToPlottingBoardRuler = false;
  307. ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsHide = false;
  308. ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsShowNormal = false;
  309. ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsShowSmall = false;
  310. ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign = false;
  311. ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignAcrylic = false;
  312. ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignAcrylic__ACE_PlottingBoardAlignAcrylicMaptool = false;
  313. ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignAcrylic__ACE_PlottingBoardAlignAcrylicUp = false;
  314. ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignBoard = false;
  315. ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignBoard__ACE_PlottingBoardAlignBoardMaptool = false;
  316. ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignBoard__ACE_PlottingBoardAlignBoardUp = false;
  317. ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignRuler = false;
  318. ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignRuler__ACE_PlottingBoardAlignRulerMaptool = false;
  319. ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardAlign__ACE_PlottingBoardAlignRuler__ACE_PlottingBoardAlignRulerUp = false;
  320. ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardRulerHide = false;
  321. ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardRulerShow = false;
  322. ace_interact_menu_moveToRoot__ACE_PlottingBoardHide__ACE_PlottingBoardWipe = false;
  323. ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_BecomeLeader = false;
  324. ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamBlue = false;
  325. ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamGreen = false;
  326. ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamMain = false;
  327. ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamRed = false;
  328. ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamYellow = false;
  329. ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_LeaveGroup = false;
  330. ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_remoteTeamManagement = false;
  331. ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_RenameGroup = false;
  332.  
  333. // ACE Logistics
  334. ace_cargo_carryAfterUnload = true;
  335. ace_cargo_checkSizeInteraction = false;
  336. force ace_cargo_enable = true;
  337. force ace_cargo_enableDeploy = true;
  338. ace_cargo_enableRename = true;
  339. force ace_cargo_loadTimeCoefficient = 4.5;
  340. ace_cargo_openAfterUnload = 0;
  341. force ace_cargo_paradropTimeCoefficent = 2.5;
  342. force ace_rearm_distance = 20;
  343. force ace_rearm_enabled = true;
  344. force ace_rearm_level = 0;
  345. force ace_rearm_supply = 0;
  346. force ace_refuel_cargoRate = 10;
  347. force ace_refuel_enabled = true;
  348. force ace_refuel_hoseLength = 12;
  349. force ace_refuel_progressDuration = 2;
  350. force ace_refuel_rate = 1;
  351. force ace_towing_addRopeToVehicleInventory = true;
  352.  
  353. // ACE Magazine Repack
  354. ace_magazinerepack_repackAnimation = true;
  355. ace_magazinerepack_repackLoadedMagazines = true;
  356. force ace_magazinerepack_timePerAmmo = 1.5;
  357. force ace_magazinerepack_timePerBeltLink = 8;
  358. force ace_magazinerepack_timePerMagazine = 2;
  359.  
  360. // ACE Map
  361. force ace_map_BFT_Enabled = false;
  362. force ace_map_BFT_HideAiGroups = false;
  363. force ace_map_BFT_Interval = 1;
  364. force ace_map_BFT_ShowPlayerNames = false;
  365. force ace_map_DefaultChannel = -1;
  366. force ace_map_mapGlow = true;
  367. force ace_map_mapIllumination = true;
  368. force ace_map_mapLimitZoom = false;
  369. force ace_map_mapShake = true;
  370. force ace_map_mapShowCursorCoordinates = false;
  371. ace_markers_moveRestriction = 0;
  372. ace_markers_timestampEnabled = true;
  373. ace_markers_timestampFormat = "HH:MM";
  374. ace_markers_timestampHourFormat = 24;
  375. force ace_markers_timestampTimezone = 0;
  376. ace_markers_TimestampUTCMinutesOffset = 0;
  377. force ace_markers_timestampUTCOffset = 0;
  378.  
  379. // ACE Map Gestures
  380. ace_map_gestures_allowCurator = true;
  381. ace_map_gestures_allowSpectator = true;
  382. ace_map_gestures_briefingMode = 0;
  383. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  384. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  385. force ace_map_gestures_enabled = true;
  386. force ace_map_gestures_interval = 0.03;
  387. force ace_map_gestures_maxRange = 7;
  388. force ace_map_gestures_maxRangeCamera = 14;
  389. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  390. force ace_map_gestures_onlyShowFriendlys = false;
  391.  
  392. // ACE Map Tools
  393. ace_maptools_drawStraightLines = true;
  394. ace_maptools_plottingBoardAllowChannelDrawing = 1;
  395. ace_maptools_rotateModifierKey = 1;
  396.  
  397. // ACE Name Tags
  398. force ace_nametags_ambientBrightnessAffectViewDist = 1;
  399. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  400. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  401. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  402. ace_nametags_nametagColorMain = [1,1,1,1];
  403. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  404. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  405. force ace_nametags_playerNamesMaxAlpha = 0.8;
  406. force ace_nametags_playerNamesViewDistance = 5;
  407. force ace_nametags_showCursorTagForVehicles = false;
  408. ace_nametags_showNamesForAI = false;
  409. ace_nametags_showPlayerNames = 1;
  410. ace_nametags_showPlayerRanks = true;
  411. ace_nametags_showSoundWaves = 1;
  412. ace_nametags_showVehicleCrewInfo = true;
  413. ace_nametags_tagSize = 2;
  414.  
  415. // ACE Nightvision
  416. force ace_nightvision_aimDownSightsBlur = 0;
  417. force ace_nightvision_disableNVGsWithSights = false;
  418. force ace_nightvision_effectScaling = 0.398876;
  419. force ace_nightvision_fogScaling = 0;
  420. force ace_nightvision_noiseScaling = 0;
  421. ace_nightvision_shutterEffects = false;
  422.  
  423. // ACE Overheating
  424. force ace_overheating_cookoffCoef = 1;
  425. force ace_overheating_coolingCoef = 1;
  426. ace_overheating_displayTextOnJam = true;
  427. force ace_overheating_enabled = false;
  428. force ace_overheating_heatCoef = 1;
  429. force ace_overheating_jamChanceCoef = 1;
  430. force ace_overheating_overheatingDispersion = true;
  431. force ace_overheating_overheatingRateOfFire = true;
  432. ace_overheating_particleEffectsAndDispersionDistance = 3000;
  433. ace_overheating_showParticleEffects = true;
  434. ace_overheating_showParticleEffectsForEveryone = false;
  435. force ace_overheating_suppressorCoef = 1;
  436. force ace_overheating_unJamFailChance = 0.1;
  437. force ace_overheating_unJamOnreload = false;
  438. force ace_overheating_unJamOnSwapBarrel = false;
  439.  
  440. // ACE Pointing
  441. force ace_finger_enabled = false;
  442. ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  443. ace_finger_indicatorForSelf = true;
  444. force ace_finger_maxRange = 4;
  445. force ace_finger_proximityScaling = false;
  446. force ace_finger_sizeCoef = 1;
  447.  
  448. // ACE Pylons
  449. force ace_pylons_enabledForZeus = true;
  450. force ace_pylons_enabledFromAmmoTrucks = true;
  451. force ace_pylons_rearmNewPylons = false;
  452. force ace_pylons_requireEngineer = false;
  453. force ace_pylons_requireToolkit = true;
  454. force ace_pylons_searchDistance = 15;
  455. force ace_pylons_timePerPylon = 5;
  456.  
  457. // ACE Quick Mount
  458. force ace_quickmount_distance = 3;
  459. force ace_quickmount_enabled = true;
  460. ace_quickmount_enableMenu = 3;
  461. ace_quickmount_priority = 0;
  462. force ace_quickmount_speed = 18;
  463.  
  464. // ACE Repair
  465. force ace_repair_addSpareParts = true;
  466. force ace_repair_autoShutOffEngineWhenStartingRepair = false;
  467. force ace_repair_consumeItem_toolKit = 0;
  468. ace_repair_displayTextOnRepair = true;
  469. force ace_repair_enabled = true;
  470. force ace_repair_engineerSetting_fullRepair = 0;
  471. force ace_repair_engineerSetting_repair = 0;
  472. force ace_repair_engineerSetting_wheel = 0;
  473. force ace_repair_fullRepairLocation = 0;
  474. force ace_repair_fullRepairRequiredItems = ["ace_repair_anyToolKit"];
  475. force ace_repair_locationsBoostTraining = false;
  476. force ace_repair_miscRepairRequiredItems = ["ace_repair_anyToolKit"];
  477. force ace_repair_miscRepairTime = 9;
  478. force ace_repair_patchWheelEnabled = 0;
  479. force ace_repair_patchWheelLocation = ["ground","vehicle"];
  480. force ace_repair_patchWheelMaximumRepair = 0.15;
  481. force ace_repair_patchWheelRequiredItems = [];
  482. force ace_repair_patchWheelTime = 2.005;
  483. force ace_repair_repairDamageThreshold = 0.6;
  484. force ace_repair_repairDamageThreshold_engineer = 0.4;
  485. force ace_repair_timeCoefficientFullRepair = 0.15;
  486. force ace_repair_wheelChangeTime = 4;
  487. force ace_repair_wheelRepairRequiredItems = [];
  488.  
  489. // ACE Respawn
  490. force ace_respawn_removeDeadBodiesDisconnected = true;
  491. force ace_respawn_savePreDeathGear = false;
  492.  
  493. // ACE Scopes
  494. force ace_scopes_correctZeroing = true;
  495. force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  496. force ace_scopes_defaultZeroRange = 100;
  497. force ace_scopes_enabled = false;
  498. force ace_scopes_forceUseOfAdjustmentTurrets = false;
  499. ace_scopes_inScopeAdjustment = false;
  500. force ace_scopes_overwriteZeroRange = false;
  501. force ace_scopes_simplifiedZeroing = false;
  502. ace_scopes_useLegacyUI = false;
  503. force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  504. force ace_scopes_zeroReferenceHumidity = 0;
  505. force ace_scopes_zeroReferenceTemperature = 15;
  506.  
  507. // ACE Sitting
  508. force acex_sitting_enable = true;
  509.  
  510. // ACE Spectator
  511. force ace_spectator_enableAI = false;
  512. ace_spectator_maxFollowDistance = 5;
  513. force ace_spectator_restrictModes = 0;
  514. force ace_spectator_restrictVisions = 0;
  515.  
  516. // ACE Switch Units
  517. force ace_switchunits_enableSafeZone = true;
  518. force ace_switchunits_enableSwitchUnits = false;
  519. force ace_switchunits_safeZoneRadius = 100;
  520. force ace_switchunits_switchToCivilian = false;
  521. force ace_switchunits_switchToEast = false;
  522. force ace_switchunits_switchToIndependent = false;
  523. force ace_switchunits_switchToWest = false;
  524.  
  525. // ACE Trenches
  526. force ace_trenches_bigEnvelopeDigDuration = 25;
  527. force ace_trenches_bigEnvelopeRemoveDuration = 15;
  528. force ace_trenches_smallEnvelopeDigDuration = 20;
  529. force ace_trenches_smallEnvelopeRemoveDuration = 12;
  530.  
  531. // ACE Uncategorized
  532. force ace_fastroping_autoAddFRIES = false;
  533. force ace_fastroping_requireRopeItems = false;
  534. ace_flags_enableCarrying = true;
  535. ace_flags_enablePlacing = true;
  536. force ace_gunbag_swapGunbagEnabled = true;
  537. force ace_hitreactions_minDamageToTrigger = 0.1;
  538. force ace_hitreactions_weaponDropChanceArmHitAI = 0;
  539. force ace_hitreactions_weaponDropChanceArmHitPlayer = 0;
  540. ace_inventory_inventoryDisplaySize = 0;
  541. force ace_laser_dispersionCount = 2;
  542. force ace_laser_showLaserOnMap = 1;
  543. force ace_marker_flags_placeAnywhere = false;
  544. force ace_microdagr_mapDataAvailable = 2;
  545. force ace_microdagr_waypointPrecision = 3;
  546. force ace_noradio_enabled = true;
  547. ace_optionsmenu_showNewsOnMainMenu = true;
  548. force ace_overpressure_backblastDistanceCoefficient = 1;
  549. force ace_overpressure_overpressureDistanceCoefficient = 1;
  550. force ace_parachute_failureChance = 0;
  551. ace_parachute_hideAltimeter = true;
  552. ace_tagging_quickTag = 1;
  553.  
  554. // ACE User Interface
  555. force ace_ui_allowSelectiveUI = true;
  556. ace_ui_ammoCount = false;
  557. ace_ui_ammoType = true;
  558. ace_ui_commandMenu = true;
  559. force ace_ui_enableSpeedIndicator = true;
  560. ace_ui_firingMode = true;
  561. ace_ui_groupBar = false;
  562. ace_ui_gunnerAmmoCount = true;
  563. ace_ui_gunnerAmmoType = true;
  564. ace_ui_gunnerFiringMode = true;
  565. ace_ui_gunnerLaunchableCount = true;
  566. ace_ui_gunnerLaunchableName = true;
  567. ace_ui_gunnerMagCount = true;
  568. ace_ui_gunnerWeaponLowerInfoBackground = true;
  569. ace_ui_gunnerWeaponName = true;
  570. ace_ui_gunnerWeaponNameBackground = true;
  571. ace_ui_gunnerZeroing = true;
  572. ace_ui_hideDefaultActionIcon = false;
  573. ace_ui_magCount = true;
  574. ace_ui_soldierVehicleWeaponInfo = true;
  575. ace_ui_staminaBar = true;
  576. ace_ui_stance = true;
  577. ace_ui_throwableCount = true;
  578. ace_ui_throwableName = true;
  579. ace_ui_vehicleAltitude = true;
  580. ace_ui_vehicleCompass = true;
  581. ace_ui_vehicleDamage = true;
  582. ace_ui_vehicleFuelBar = true;
  583. ace_ui_vehicleInfoBackground = true;
  584. ace_ui_vehicleName = true;
  585. ace_ui_vehicleNameBackground = true;
  586. ace_ui_vehicleRadar = true;
  587. ace_ui_vehicleSpeed = true;
  588. ace_ui_weaponLowerInfoBackground = true;
  589. ace_ui_weaponName = true;
  590. ace_ui_weaponNameBackground = true;
  591. ace_ui_zeroing = true;
  592.  
  593. // ACE Vehicle Lock
  594. force ace_vehiclelock_defaultLockpickStrength = 10;
  595. force ace_vehiclelock_lockVehicleInventory = false;
  596. force ace_vehiclelock_vehicleStartingLockState = -1;
  597.  
  598. // ACE Vehicles
  599. force ace_novehicleclanlogo_enabled = false;
  600. ace_vehicles_hideEjectAction = true;
  601. force ace_vehicles_keepEngineRunning = false;
  602. ace_vehicles_speedLimiterStep = 5;
  603. force ace_viewports_enabled = true;
  604.  
  605. // ACE View Distance Limiter
  606. force ace_viewdistance_enabled = false;
  607. force ace_viewdistance_limitViewDistance = 10000;
  608. ace_viewdistance_objectViewDistanceCoeff = 0;
  609. ace_viewdistance_viewDistanceAirVehicle = 0;
  610. ace_viewdistance_viewDistanceLandVehicle = 0;
  611. ace_viewdistance_viewDistanceOnFoot = 0;
  612.  
  613. // ACE View Restriction
  614. force acex_viewrestriction_mode = 0;
  615. force acex_viewrestriction_modeSelectiveAir = 0;
  616. force acex_viewrestriction_modeSelectiveFoot = 0;
  617. force acex_viewrestriction_modeSelectiveLand = 0;
  618. force acex_viewrestriction_modeSelectiveSea = 0;
  619. acex_viewrestriction_preserveView = false;
  620.  
  621. // ACE Volume
  622. acex_volume_enabled = false;
  623. acex_volume_fadeDelay = 1;
  624. acex_volume_lowerInVehicles = false;
  625. acex_volume_reduction = 5;
  626. acex_volume_remindIfLowered = false;
  627. acex_volume_showNotification = true;
  628.  
  629. // ACE Weapons
  630. ace_common_persistentLaserEnabled = false;
  631. ace_reload_displayText = true;
  632. ace_reload_showCheckAmmoSelf = false;
  633. ace_reloadlaunchers_displayStatusText = true;
  634. ace_weaponselect_displayText = true;
  635.  
  636. // ACE Weather
  637. force ace_weather_enabled = true;
  638. ace_weather_showCheckAirTemperature = true;
  639. force ace_weather_updateInterval = 60;
  640. force ace_weather_windSimulation = true;
  641.  
  642. // ACE Wind Deflection
  643. force ace_winddeflection_enabled = true;
  644. force ace_winddeflection_simulationInterval = 0.05;
  645. force ace_winddeflection_vehicleEnabled = true;
  646.  
  647. // ACE Zeus
  648. force ace_zeus_autoAddObjects = false;
  649. force ace_zeus_canCreateZeus = -1;
  650. force ace_zeus_radioOrdnance = false;
  651. force ace_zeus_remoteWind = false;
  652. force ace_zeus_revealMines = 0;
  653. force ace_zeus_zeusAscension = false;
  654. force ace_zeus_zeusBird = false;
  655.  
  656. // Community Base Addons
  657. cba_diagnostic_ConsoleIndentType = -1;
  658. force cba_diagnostic_watchInfoRefreshRate = 0.2;
  659. cba_disposable_dropUsedLauncher = 2;
  660. force cba_disposable_replaceDisposableLauncher = true;
  661. cba_events_repetitionMode = 1;
  662. force cba_network_loadoutValidation = 0;
  663. cba_optics_usePipOptics = true;
  664. cba_quicktime_qteShorten = false;
  665. cba_ui_notifyLifetime = 4;
  666. cba_ui_StorePasswords = 1;
  667.  
  668. // CUP
  669. CUP_CheckCfgPatches = false;
  670. CUP_Vehicles_PreventBarrelClip = true;
  671.  
  672. // CUP Static Weapons
  673. CUP_staticWeapons_allowMovement = false;
  674. CUP_staticWeapons_allowRotation = false;
  675.  
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