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  1. #Mission Info
  2.  
  3. $Version: 0.10
  4. $Name: XSTR("TEST", -1)
  5. $Author: NO U
  6. $Created: 01/14/12 at 14:40:12
  7. $Modified: 01/14/12 at 16:12:45
  8. $Notes:
  9. This is a FRED2_OPEN created mission.
  10. $End Notes:
  11.  
  12. $Mission Desc:
  13. XSTR("Put mission description here
  14. ", -1)
  15. $end_multi_text
  16.  
  17. +Game Type Flags: 1
  18.  
  19. +Flags: 0
  20. +Fog Near Mult: 1.000000
  21.  
  22. +Fog Far Mult: 1.000000
  23.  
  24.  
  25. +Disallow Support: 0
  26.  
  27. +Hull Repair Ceiling: 0.000000
  28.  
  29. +Subsystem Repair Ceiling: 100.000000
  30.  
  31. +Viewer pos: -710.561890, 221.684738, 426.813477
  32. +Viewer orient:
  33. -0.052988, -0.000000, -0.998595,
  34. 0.240863, 0.970475, -0.012781,
  35. 0.969112, -0.241202, -0.051424
  36.  
  37.  
  38. $AI Profile: BP2
  39.  
  40. #Command Briefing
  41.  
  42. #Briefing
  43. $start_briefing
  44. $num_stages: 0
  45. $end_briefing
  46.  
  47. #Debriefing_info
  48.  
  49. $Num stages: 0
  50.  
  51. #Players ;! 1 total
  52.  
  53. $Starting Shipname: Alpha 1
  54. $Ship Choices: (
  55. "GTF Ulysses" 5
  56. "GTF Hercules" 5
  57. "GTF Hercules Mark II" 5
  58. "GTF Ares" 5
  59. "GTF Erinyes" 5
  60. "GTF Loki" 5
  61. "GTF Pegasus" 5
  62. "GTF Perseus" 5
  63. "GTF Myrmidon" 5
  64. "SF Mara (terrans)" 5
  65. "GTB Artemis" 5
  66. "GTB Artemis D.H." 5
  67. "GTB Medusa" 5
  68. "GTB Ursa" 5
  69. "GTB Zeus" 5
  70. "GTB Boanerges" 5
  71. "GVF Ptah" 5
  72. "GTF Aurora" 5
  73. "GTF Kulas" 5
  74. "Spacesuit" 5
  75. "GTF Atalanta" 5
  76. "GTF Nyx" 5
  77. "GTF Draco" 5
  78. "GTB Rhea" 5
  79. "UEF Uhlan" 5
  80. "UEF Kentauroi" 5
  81. "UEF Uriel" 5
  82. "UEF Izra'il" 5
  83. "UEF Lao Tze" 5
  84. "UEF Ainsarii" 5
  85. "UEB Durga" 5
  86. "UEB Vajradhara" 5
  87. "UEB Lapith" 5
  88. "Scimitar" 5
  89. )
  90.  
  91. +Weaponry Pool: (
  92. "Subach HL-7" 17
  93. "Subach HL-D" 16
  94. "Mekhu HL-7" 16
  95. "Mekhu HL-7D" 16
  96. "Akheton SDG" 16
  97. "Morning Star" 16
  98. "MorningStar D" 16
  99. "Prometheus R" 17
  100. "Prometheus S" 16
  101. "Prometheus D" 16
  102. "Maxim" 16
  103. "Maxim D" 16
  104. "UD-8 Kayser" 16
  105. "UD-D Kayser" 16
  106. "Circe" 16
  107. "Lamprey" 16
  108. "Balor" 16
  109. "Vishnan Primary" 16
  110. "Vulcan" 16
  111. "Maul" 16
  112. "Rapier" 16
  113. "Gattler" 16
  114. "Scalpel" 16
  115. "Sidhe" 16
  116. "UX Accelerator" 16
  117. "Cavalier" 16
  118. "Archer" 16
  119. "Redeemer" 16
  120. "Vajra" 16
  121. "Ammo Pack" 16
  122. "ERA Kit" 16
  123. "Repair System" 16
  124. "Arquebus" 16
  125. "Rockeye" 500
  126. "Rockeye D" 500
  127. "Tempest" 500
  128. "Tempest D" 500
  129. "Hornet" 500
  130. "Hornet D" 500
  131. "Hornet#Weak" 500
  132. "Tornado" 500
  133. "Tornado D" 500
  134. "Harpoon" 516
  135. "Harpoon D" 500
  136. "Harpoon#Weak" 500
  137. "Trebuchet" 500
  138. "TAG-A" 500
  139. "TAG-B" 500
  140. "TAG-C" 500
  141. "Piranha" 500
  142. "Stiletto II" 500
  143. "Infyrno" 500
  144. "Infyrno D" 500
  145. "Cyclops" 500
  146. "Cyclops#short" 500
  147. "Helios" 500
  148. "EMP Adv." 500
  149. "Hornet#Weak#Shivan" 500
  150. "Harpoon#Weak#Shivan" 500
  151. "Vishnan Missile" 500
  152. "Vishnan Megabomb" 500
  153. "Vishnan Ultrabomb" 500
  154. "Javelin" 500
  155. "Dart" 500
  156. "Dirk" 500
  157. "Slammer" 500
  158. "Paveway" 500
  159. "Hellfire" 500
  160. "Shrike" 500
  161. "Grimler" 500
  162. "Warhammer" 500
  163. "Sledgehammer" 500
  164. "Jackhammer" 500
  165. )
  166.  
  167. #Objects ;! 3 total
  168.  
  169. $Name: Alpha 1 ;! Object #0
  170. $Class: GTF Ulysses
  171. $Team: Friendly
  172. $Location: 0.000000, 0.000000, 0.000000
  173. $Orientation:
  174. 1.000000, 0.000000, 0.000000,
  175. 0.000000, 1.000000, 0.000000,
  176. 0.000000, 0.000000, 1.000000
  177. $AI Behavior: None
  178. $Cargo 1: XSTR("Nothing", -1)
  179. +Initial Velocity: 33
  180. +Initial Hull: 100
  181. +Subsystem: Pilot
  182. $Arrival Location: Hyperspace
  183. $Arrival Cue: ( false )
  184. $Departure Location: Hyperspace
  185. $Departure Cue: ( false )
  186. $Determination: 10
  187. +Flags: ( "cargo-known" "player-start" )
  188. +Flags2: ( )
  189. +Respawn priority: 0
  190. +Group: 0
  191. +Use Table Score:
  192. +Score: 8
  193.  
  194. $Name: GTSG Mjolnir 1 ;! Object #1
  195. $Class: GTSG Mjolnir
  196. $Team: Friendly
  197. $Location: -228.086594, -53.355431, 444.987854
  198. $Orientation:
  199. 0.005749, -0.999203, -0.039508,
  200. 0.999265, 0.007238, -0.037652,
  201. 0.037908, -0.039262, 0.998510
  202. $AI Behavior: None
  203. $Cargo 1: XSTR("Nothing", -1)
  204. +Initial Velocity: 33
  205. +Initial Hull: 100
  206. +Subsystem: Pilot
  207. +Subsystem: turret01
  208. +Primary Banks: ( "TerSlash" )
  209. $Arrival Location: Hyperspace
  210. $Arrival Cue: ( true )
  211. $Departure Location: Hyperspace
  212. $Departure Cue: ( false )
  213. $Determination: 10
  214. +Flags: ( "cargo-known" )
  215. +Flags2: ( )
  216. +Respawn priority: 0
  217. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  218. +Group: 0
  219. +Use Table Score:
  220. +Score: 17
  221.  
  222. $Name: Target ;! Object #2
  223. $Class: UEFg Karuna
  224. $Team: Hostile
  225. $Location: 1628.599976, 0.000000, 442.200012
  226. $Orientation:
  227. 0.001502, 0.000000, 0.999999,
  228. -0.028725, 0.999587, 0.000043,
  229. -0.999586, -0.028725, 0.001501
  230. $AI Behavior: None
  231. $Cargo 1: XSTR("Nothing", -1)
  232. +Initial Hull: 100
  233. +Subsystem: Pilot
  234. +Subsystem: turret01
  235. +Subsystem: turret02
  236. +Subsystem: turret03
  237. +Subsystem: turret04
  238. +Subsystem: turret05
  239. +Subsystem: turret28
  240. +Subsystem: turret29
  241. +Subsystem: turret30
  242. +Subsystem: turret31
  243. +Subsystem: turret32
  244. +Subsystem: turret35
  245. +Subsystem: turret36
  246. +Subsystem: turret37
  247. +Subsystem: turret38
  248. +Subsystem: turret39
  249. +Subsystem: turret40
  250. +Subsystem: turret41
  251. +Subsystem: turret42
  252. +Subsystem: turret43
  253. +Subsystem: turret44
  254. +Subsystem: turret45
  255. +Subsystem: turret46
  256. +Subsystem: turret47
  257. +Subsystem: turret48
  258. +Subsystem: turret49
  259. +Subsystem: turret50
  260. +Subsystem: turret51
  261. +Subsystem: Turret52
  262. +Subsystem: Turret53
  263. $Arrival Location: Hyperspace
  264. $Arrival Cue: ( true )
  265. $Departure Location: Hyperspace
  266. $Departure Cue: ( false )
  267. $Determination: 10
  268. +Flags: ( "cargo-known" "no-arrival-warp" "vaporize" )
  269. +Flags2: ( )
  270. +Respawn priority: 0
  271. +Special Hitpoints: 3850
  272. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  273. +Group: 0
  274. +Score: 500
  275.  
  276. #Wings ;! 1 total
  277.  
  278. $Name: Alpha
  279. $Waves: 1
  280. $Wave Threshold: 0
  281. $Special Ship: 0 ;! Alpha 1
  282.  
  283. $Arrival Location: Hyperspace
  284. $Arrival Cue: ( true )
  285. $Departure Location: Hyperspace
  286. $Departure Cue: ( false )
  287. $Ships: ( ;! 1 total
  288. "Alpha 1"
  289. )
  290. +Hotkey: 0
  291. +Flags: ( )
  292.  
  293. #Events ;! 2 total
  294.  
  295. $Formula: ( when
  296. ( true )
  297. ( turret-lock-all "Target" )
  298. ( ship-guardian "Target" )
  299. )
  300. +Name: Event name
  301. +Repeat Count: 1
  302. +Interval: 1
  303.  
  304. $Formula: ( when
  305. ( true )
  306. ( fire-beam
  307. "GTSG Mjolnir 1"
  308. "turret01"
  309. "Target"
  310. )
  311. ( repair-subsystem
  312. "Target"
  313. "Hull"
  314. 100
  315. )
  316. )
  317. +Name: Event name
  318. +Repeat Count: 99
  319. +Interval: 3
  320.  
  321. #Goals ;! 0 total
  322.  
  323.  
  324. #Waypoints ;! 0 lists total
  325.  
  326.  
  327. #Messages ;! 0 total
  328.  
  329.  
  330. #Reinforcements ;! 0 total
  331.  
  332.  
  333. #Background bitmaps ;! 0 total
  334.  
  335. $Num stars: 500
  336. $Ambient light level: 7895160
  337. +Nebula: Nebula01
  338. +Color: Blue
  339. +Pitch: 74
  340. +Bank: 281
  341. +Heading: 285
  342.  
  343. #Asteroid Fields
  344.  
  345. #Music
  346.  
  347. $Event Music: None
  348. $Briefing Music: None
  349.  
  350. #End
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