Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <standard>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>3.7</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
- <smoothrandommin>1.3</smoothrandommin>
- <smoothrandommax>1.9</smoothrandommax>
- <zcorrection>1.3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>250</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>0</startshot>
- <stopshot>0</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>0.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </standard>
- <Glock18>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>4.0</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>0.0</smooth>
- <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
- <smoothrandommin>0.0</smoothrandommin>
- <smoothrandommax>0.0</smoothrandommax>
- <zcorrection>-1.9</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>250</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>0</startshot>
- <stopshot>0</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>0.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </Glock18>
- <P2000>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>2.1</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>0.0</smooth>
- <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
- <smoothrandommin>0.0</smoothrandommin>
- <smoothrandommax>0.0</smoothrandommax>
- <zcorrection>-1.3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>250</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>0</startshot>
- <stopshot>0</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>0.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </P2000>
- <USPS>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>4.0</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>0.0</smooth>
- <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
- <smoothrandommin>0.0</smoothrandommin>
- <smoothrandommax>0.0</smoothrandommax>
- <zcorrection>-1.0</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>250</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>0</startshot>
- <stopshot>0</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>0.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </USPS>
- <P250>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>3.5</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>2.0</smooth>
- <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
- <smoothrandommin>1.4</smoothrandommin>
- <smoothrandommax>1.9</smoothrandommax>
- <zcorrection>-1.0</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>250</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>0</startshot>
- <stopshot>0</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>0.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </P250>
- <Tec9>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>3.4</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
- <smoothrandommin>1.4</smoothrandommin>
- <smoothrandommax>2</smoothrandommax>
- <zcorrection>1.3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.6</pitchrecoilcompensation>
- <yawrecoilcompensation>2.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>250</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>0</startshot>
- <stopshot>0</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>0.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </Tec9>
- <FiveSeveN>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>3.4</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>0.0</smooth>
- <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
- <smoothrandommin>0.0</smoothrandommin>
- <smoothrandommax>0.0</smoothrandommax>
- <zcorrection>-1.3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>250</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>0</startshot>
- <stopshot>0</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>0.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </FiveSeveN>
- <DesertEagle>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>4.0</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>0.0</smooth>
- <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
- <smoothrandommin>0.0</smoothrandommin>
- <smoothrandommax>0.0</smoothrandommax>
- <zcorrection>-1.75</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>0</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.74</range>
- <rangedistancemultiplier>1.65</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>0</startshot>
- <stopshot>0</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>0.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </DesertEagle>
- <MAC10>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>3.4</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>2.0</smooth>
- <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
- <smoothrandommin>1.4</smoothrandommin>
- <smoothrandommax>2.00</smoothrandommax>
- <zcorrection>-1.3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>2.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>250</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>3</startshot>
- <stopshot>9</stopshot>
- <pitchcompensation>1.1</pitchcompensation>
- <yawcompensation>0.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </MAC10>
- <MP9>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>4.1</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
- <smoothrandommin>2.05</smoothrandommin>
- <smoothrandommax>2.45</smoothrandommax>
- <zcorrection>-1.3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>2.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>250</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>3</startshot>
- <stopshot>9</stopshot>
- <pitchcompensation>1.0</pitchcompensation>
- <yawcompensation>0.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </MP9>
- <MP7>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>3.4</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
- <smoothrandommin>1.5</smoothrandommin>
- <smoothrandommax>2.00</smoothrandommax>
- <zcorrection>-2.3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>2.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>250</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>3</startshot>
- <stopshot>9</stopshot>
- <pitchcompensation>1.0</pitchcompensation>
- <yawcompensation>0.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </MP7>
- <UMP45>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>3.4</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>2.0</smooth>
- <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
- <smoothrandommin>1.4</smoothrandommin>
- <smoothrandommax>2.00</smoothrandommax>
- <zcorrection>-1.3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>2.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>250</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>2</startshot>
- <stopshot>8</stopshot>
- <pitchcompensation>1.0</pitchcompensation>
- <yawcompensation>0.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </UMP45>
- <P90>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>1.0</smooth>
- <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
- <smoothrandommin>0.0</smoothrandommin>
- <smoothrandommax>0.00</smoothrandommax>
- <zcorrection>-1.3</zcorrection>
- <prediction>1</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>2.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>250</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>3</startshot>
- <stopshot>9</stopshot>
- <pitchcompensation>1.2</pitchcompensation>
- <yawcompensation>0.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </P90>
- <Bizon>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>2.1</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
- <smoothrandommin>2.05</smoothrandommin>
- <smoothrandommax>2.45</smoothrandommax>
- <zcorrection>-1.3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>2.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>250</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>3</startshot>
- <stopshot>8</stopshot>
- <pitchcompensation>1.2</pitchcompensation>
- <yawcompensation>0.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </Bizon>
- <Nova>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>2.1</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
- <smoothrandommin>2.05</smoothrandommin>
- <smoothrandommax>1.5</smoothrandommax>
- <zcorrection>-2.5</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>0</startshot>
- <stopshot>0</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>0.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </Nova>
- <XM1014>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>2.1</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
- <smoothrandommin>2.05</smoothrandommin>
- <smoothrandommax>2.45</smoothrandommax>
- <zcorrection>-2.5</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>0</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>1.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </XM1014>
- <SawedOff>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>3.4</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
- <smoothrandommin>1.42</smoothrandommin>
- <smoothrandommax>2.00</smoothrandommax>
- <zcorrection>-1.5</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>0</startshot>
- <stopshot>0</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>0.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </SawedOff>
- <MAG7>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>3.5</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
- <smoothrandommin>1.4</smoothrandommin>
- <smoothrandommax>2.00</smoothrandommax>
- <zcorrection>-2.0</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>0</startshot>
- <stopshot>0</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>0.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </MAG7>
- <M249>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>2.1</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>30.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
- <smoothrandommin>2.05</smoothrandommin>
- <smoothrandommax>2.45</smoothrandommax>
- <zcorrection>-2.5</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>2.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>250</afterburst>
- <maxinaccuracy>2.0</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>2</startshot>
- <stopshot>8</stopshot>
- <pitchcompensation>0.8</pitchcompensation>
- <yawcompensation>0.2</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </M249>
- <Negev>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>2.1</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>30.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
- <smoothrandommin>2.05</smoothrandommin>
- <smoothrandommax>2.45</smoothrandommax>
- <zcorrection>-2.5</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>2.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>250</afterburst>
- <maxinaccuracy>2.0</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>2</startshot>
- <stopshot>8</stopshot>
- <pitchcompensation>0.8</pitchcompensation>
- <yawcompensation>0.2</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </Negev>
- <Galil>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>3.4</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
- <smoothrandommin>1.4</smoothrandommin>
- <smoothrandommax>2.00</smoothrandommax>
- <zcorrection>-1.3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>2.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>250</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>2</startshot>
- <stopshot>8</stopshot>
- <pitchcompensation>1.1</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </Galil>
- <FAMAS>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>3.4</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
- <smoothrandommin>1.3</smoothrandommin>
- <smoothrandommax>1.9</smoothrandommax>
- <zcorrection>-3.3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>2.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>250</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>3</startshot>
- <stopshot>8</stopshot>
- <pitchcompensation>1.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </FAMAS>
- <AK47>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>2.0</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>0.0</smooth>
- <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
- <smoothrandommin>0.0</smoothrandommin>
- <smoothrandommax>0.00</smoothrandommax>
- <zcorrection>-2.8</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>2.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>250</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>3</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.9</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </AK47>
- <M4A4>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>3.0</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>0.0</smooth>
- <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
- <smoothrandommin>0.0</smoothrandommin>
- <smoothrandommax>0.00</smoothrandommax>
- <zcorrection>-3.5</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>2.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>250</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>2</startshot>
- <stopshot>8</stopshot>
- <pitchcompensation>0.75</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </M4A4>
- <M4A1S>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>4.0</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
- <smoothrandommin>1.30</smoothrandommin>
- <smoothrandommax>1.60</smoothrandommax>
- <zcorrection>-2.9</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>2.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>250</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>3</startshot>
- <stopshot>8</stopshot>
- <pitchcompensation>1.1</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </M4A1S>
- <SSG08>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>4.5</fov>
- <fovdistancemultiplier>0.98</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>0.0</smooth>
- <smoothdistancemultiplier>0.3</smoothdistancemultiplier>
- <smoothrandommin>1.4</smoothrandommin>
- <smoothrandommax>1.85</smoothrandommax>
- <zcorrection>-1.5</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>0</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.65</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>0</startshot>
- <stopshot>0</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>0.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </SSG08>
- <SG553>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>2.1</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>5.0</smooth>
- <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
- <smoothrandommin>2.05</smoothrandommin>
- <smoothrandommax>2.45</smoothrandommax>
- <zcorrection>-1.3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>2.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>250</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>0</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>1.2</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </SG553>
- <AUG>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>2.1</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
- <smoothrandommin>2.05</smoothrandommin>
- <smoothrandommax>2.45</smoothrandommax>
- <zcorrection>-1.3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>2.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>250</afterburst>
- <maxinaccuracy>1.5</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>0</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>1.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </AUG>
- <AWP>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>2</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>3</fov>
- <fovdistancemultiplier>0.95</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>0.0</smooth>
- <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
- <smoothrandommin>0.00</smoothrandommin>
- <smoothrandommax>0.00</smoothrandommax>
- <zcorrection>-8.0</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>8</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.65</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>0</startshot>
- <stopshot>0</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>0.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </AWP>
- <G3SG1>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>1.99</fov>
- <fovdistancemultiplier>0.95</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>0.3</smoothdistancemultiplier>
- <smoothrandommin>3.5</smoothrandommin>
- <smoothrandommax>3.9</smoothrandommax>
- <zcorrection>-5.5</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>0</startshot>
- <stopshot>0</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>0.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </G3SG1>
- <SCAR20>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>2</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>1.99</fov>
- <fovdistancemultiplier>0.95</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>2.0</smooth>
- <smoothdistancemultiplier>0.3</smoothdistancemultiplier>
- <smoothrandommin>3.5</smoothrandommin>
- <smoothrandommax>3.9</smoothrandommax>
- <zcorrection>-5.5</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>7</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>0</startshot>
- <stopshot>0</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>0.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </SCAR20>
- <Zeus>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>1</faceitmode>
- <fov>2.1</fov>
- <fovdistancemultiplier>0.75</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
- <smoothrandommin>2.05</smoothrandommin>
- <smoothrandommax>2.45</smoothrandommax>
- <zcorrection>-1.5</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>5.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>86</key>
- <triggermode>3</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>15</delay>
- <triggertime>0</triggertime>
- <pausetime>0</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.75</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- <startshot>0</startshot>
- <stopshot>0</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>0.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop>
- <key>1</key>
- <switch>0</switch>
- </bunnyhop>
- </Zeus>
- <Knife>
- <aimbot><switch>0</switch></aimbot>
- <triggerbot><switch>1</switch></triggerbot>
- <rcs><switch>0</switch></rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop><switch>0</switch></bunnyhop>
- </Knife>
- <C4>
- <aimbot><switch>0</switch></aimbot>
- <triggerbot><switch>1</switch></triggerbot>
- <rcs><switch>0</switch></rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop><switch>0</switch></bunnyhop>
- </C4>
- <FB>
- <aimbot><switch>0</switch></aimbot>
- <triggerbot><switch>1</switch></triggerbot>
- <rcs><switch>0</switch></rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop><switch>0</switch></bunnyhop>
- </FB>
- <HE>
- <aimbot><switch>0</switch></aimbot>
- <triggerbot><switch>1</switch></triggerbot>
- <rcs><switch>0</switch></rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop><switch>0</switch></bunnyhop>
- </HE>
- <DG>
- <aimbot><switch>0</switch></aimbot>
- <triggerbot><switch>1</switch></triggerbot>
- <rcs><switch>0</switch></rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop><switch>0</switch></bunnyhop>
- </DG>
- <IG>
- <aimbot><switch>0</switch></aimbot>
- <triggerbot><switch>1</switch></triggerbot>
- <rcs><switch>0</switch></rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop><switch>0</switch></bunnyhop>
- </IG>
- <Molotov>
- <aimbot><switch>0</switch></aimbot>
- <triggerbot><switch>1</switch></triggerbot>
- <rcs><switch>0</switch></rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop><switch>0</switch></bunnyhop>
- </Molotov>
- <SG>
- <aimbot><switch>0</switch></aimbot>
- <triggerbot><switch>1</switch></triggerbot>
- <rcs><switch>0</switch></rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF00FF80</tcolor>
- <tvisiblecolor>0x00FF00AA</tvisiblecolor>
- <ctcolor>0xFF00FF80</ctcolor>
- <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
- <weaponcolor>0x00FF00AA</weaponcolor>
- </glow>
- <radar>
- <switch>1</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>1</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>500</sonarpause>
- </sonar>
- <bunnyhop><switch>0</switch></bunnyhop>
- </SG>
- <bindings>
- </bindings>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement