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- // [---------|Simple DM Town|---------]
- // [--------------|By|----------------]
- // [---------|..::Freud::..|----------]
- #include <a_samp>
- //Filterscript define
- #define FILTERSCRIPT
- //Colors Defines
- #define COLOR_GREY 0xAFAFAFAA
- #define COLOR_GREEN 0x33AA33AA
- #define COLOR_RED 0xAA3333AA
- #define COLOR_ORANGE 0xFF9933AA
- //Weapons
- new Pistol;
- new Pistol2;
- new Pistol3;
- new Pistol4;
- new Pistol5;
- new Ak47_0;
- new Ak47_1;
- new Ak47_2;
- new Ak47_3;
- new Ak47_4;
- new Ak47_5;
- new Ak47_6;
- new Ak47_7;
- new Ak47_8;
- new Shotgun;
- new Shotgun2;
- new Shotgun3;
- new Shotgun4;
- new Shotgun5;
- new Bazooka;
- new Bazooka2;
- new Bazooka3;
- new Bazooka4;
- new Armour;
- new Armour2;
- new Armour3;
- new Armour4;
- new Armour5;
- new Armour6;
- new Armour7;
- new Armour8;
- new Armour9;
- new Armour10;
- new Health;
- new Health2;
- new Health3;
- new Health4;
- new Health5;
- new Health6;
- new Health7;
- new Health8;
- new Health9;
- new Health10;
- new Health11;
- new Health12;
- new Health13;
- new Eagle;
- new Eagle2;
- new Eagle3;
- new Eagle4;
- new Eagle5;
- new Eagle6;
- new Minigun;
- new Minigun2;
- new Minigun3;
- new Minigun4;
- new iSpawnSet[MAX_PLAYERS];
- //Forward
- forward SetPlayerRandomSpawn(playerid);
- new Float:gRandomPlayerSpawns[20][3] =
- {
- {2208.525,55.853,28.331},
- {2208.512,64.299,28.252},
- {2298.430,-120.643,28.423},
- {2210.273,58.113,27.623},
- {2287.190,-123.285,28.434},
- {2298.107,-111.297,28.170},
- {2288.053,-112.193,28.171},
- {2350.020,90.858,26.517},
- {2258.782,167.443,27.630},
- {2269.283,153.242,27.280},
- {2253.178,154.721,27.999},
- {2252.559,164.454,27.807},
- {2263.223,121.168,28.552},
- {2262.048,63.314,27.717},
- {2315.456,33.532,27.682},
- {2318.956,-63.913,32.961},
- {2266.272,-73.615,31.509},
- {2260.571,-70.658,47.913},
- {2313.165,-53.247,33.310},
- {2280.538,-51.278,27.186}
- };
- public OnFilterScriptExit()
- {
- print("Simple DM Toown Unloaded");
- return 1;
- }
- public OnFilterScriptInit()
- {
- print("**************************************");
- print(" Simple DM Town by ..::Freud::.. ");
- print(" Loaded succesfully. ");
- print("**************************************");
- //===============================[[Objects]]====================================
- CreateObject(987,2223.792,36.570,25.484,0.0,0.0,-225.000);
- CreateObject(987,2215.325,42.808,25.332,0.0,0.0,-270.000);
- CreateObject(987,2215.317,59.901,25.434,0.0,0.0,-270.000);
- CreateObject(987,2215.292,69.032,25.434,0.0,0.0,-270.000);
- CreateObject(987,2215.290,80.998,25.434,0.0,0.0,-270.000);
- CreateObject(987,2215.277,92.974,25.434,0.0,0.0,-270.000);
- CreateObject(987,2215.267,104.959,25.434,0.0,0.0,-270.000);
- CreateObject(987,2215.258,116.958,25.434,0.0,0.0,-270.000);
- CreateObject(987,2215.241,128.967,25.484,0.0,0.0,-292.500);
- CreateObject(987,2219.815,139.961,25.484,0.0,0.0,-315.000);
- CreateObject(987,2228.420,148.379,25.409,0.0,0.0,-348.750);
- CreateObject(987,2240.185,150.695,25.459,0.0,0.0,-360.000);
- CreateObject(987,2245.165,150.631,25.484,0.0,0.0,-360.000);
- CreateObject(987,2261.431,150.657,25.434,0.0,0.0,-360.000);
- CreateObject(987,2276.084,150.690,25.459,0.0,0.0,-360.000);
- CreateObject(987,2288.161,150.635,25.477,0.0,0.0,-393.750);
- CreateObject(987,2298.182,143.921,25.484,0.0,0.0,-427.500);
- CreateObject(987,2302.755,132.811,25.484,0.0,0.0,-450.000);
- CreateObject(987,2302.740,120.843,25.434,0.0,0.0,-450.000);
- CreateObject(987,2302.743,112.618,25.384,0.0,0.0,-450.000);
- CreateObject(987,2302.607,101.029,25.484,0.0,0.0,-360.000);
- CreateObject(987,2314.516,101.003,25.484,0.0,0.0,-360.000);
- CreateObject(987,2326.501,101.021,25.484,0.0,0.0,-360.000);
- CreateObject(987,2338.515,101.005,25.484,0.0,0.0,-405.000);
- CreateObject(987,2344.464,98.866,25.336,0.0,0.0,-427.500);
- CreateObject(987,2353.469,81.665,25.484,0.0,0.0,-450.000);
- CreateObject(987,2353.449,70.869,25.484,0.0,0.0,-450.000);
- CreateObject(987,2353.519,58.821,25.484,0.0,0.0,-450.000);
- CreateObject(987,2353.505,46.895,25.484,0.0,0.0,-450.000);
- CreateObject(987,2353.472,34.945,25.484,0.0,0.0,-450.000);
- CreateObject(987,2353.480,22.999,25.484,0.0,0.0,-450.000);
- CreateObject(987,2353.455,11.017,25.484,0.0,0.0,-450.000);
- CreateObject(987,2353.439,-0.856,25.484,0.0,0.0,-450.000);
- CreateObject(987,2353.429,-12.791,25.484,0.0,0.0,-450.000);
- CreateObject(987,2353.448,-24.753,25.334,0.0,0.0,-461.250);
- CreateObject(987,2351.138,-36.233,25.484,0.0,0.0,-450.000);
- CreateObject(987,2226.852,-156.816,-103.519,0.0,0.0,-596.250);
- CreateObject(987,2316.771,-106.365,25.484,0.0,0.0,-532.265);
- CreateObject(987,2289.931,-107.767,25.484,0.0,0.0,-540.000);
- CreateObject(987,2277.951,-107.752,25.474,0.0,0.0,-540.000);
- CreateObject(987,2265.969,-107.755,25.474,0.0,0.0,-899.999);
- CreateObject(987,2253.991,-107.756,25.474,0.0,0.0,-899.999);
- CreateObject(987,2231.363,-9.085,25.484,0.0,0.0,-989.999);
- CreateObject(987,2231.398,2.597,25.457,0.0,0.0,-989.999);
- CreateObject(987,2231.234,14.786,25.208,0.0,0.0,-989.999);
- CreateObject(987,2231.187,26.798,25.454,0.0,0.0,-952.812);
- CreateObject(987,2241.950,-107.707,25.474,0.0,0.0,-911.249);
- CreateObject(987,2230.176,-105.401,25.480,0.0,0.0,-933.749);
- CreateObject(987,2220.307,-98.738,25.484,0.0,0.0,-967.499);
- CreateObject(987,2215.807,-87.890,25.484,0.0,0.0,-989.999);
- CreateObject(987,2215.789,-75.969,25.484,0.0,0.0,-989.999);
- CreateObject(987,2215.825,-64.250,25.484,0.0,0.0,-989.999);
- CreateObject(987,2215.852,-52.329,25.484,0.0,0.0,-989.999);
- CreateObject(987,2215.861,-40.412,25.484,0.0,0.0,-1001.249);
- CreateObject(987,2218.191,-28.981,25.484,0.0,0.0,-1035.000);
- CreateObject(987,2226.747,-20.417,25.484,0.0,0.0,-1023.750);
- CreateObject(3279,2322.836,63.716,25.561,0.0,0.0,180.000);
- CreateObject(3361,2266.054,65.603,27.483,0.0,0.0,-180.000);
- CreateObject(3361,2257.905,69.408,26.358,0.0,0.0,-270.000);
- CreateObject(4882,2318.851,-63.930,29.910,0.0,0.0,0.0);
- CreateObject(987,2351.121,-48.223,25.484,0.0,0.0,-450.000);
- CreateObject(987,2351.136,-60.189,25.484,0.0,0.0,-450.000);
- CreateObject(987,2351.131,-72.158,25.484,0.0,0.0,-450.000);
- CreateObject(987,2351.123,-84.005,25.484,0.0,0.0,-461.250);
- CreateObject(987,2348.845,-95.707,25.484,0.0,0.0,-495.000);
- CreateObject(987,2340.531,-104.079,25.484,0.0,0.0,-528.750);
- CreateObject(987,2328.763,-106.376,25.484,0.0,0.0,-540.000);
- CreateObject(987,2305.225,-108.074,25.484,0.0,0.0,-541.719);
- CreateObject(1262,2300.873,-73.024,26.685,0.0,0.0,-270.000);
- CreateObject(1262,2336.937,-54.811,26.685,0.0,0.0,-416.250);
- CreateObject(851,2276.715,-81.165,25.855,0.0,0.0,-22.500);
- CreateObject(853,2275.706,-82.231,25.934,0.0,0.0,-45.000);
- CreateObject(854,2276.880,-84.039,25.725,0.0,0.0,-90.000);
- CreateObject(922,2272.098,-86.029,26.388,0.0,0.0,-90.000);
- CreateObject(1227,2278.381,-60.722,26.465,0.0,0.0,-270.000);
- CreateObject(1235,2301.625,-72.074,25.987,0.0,0.0,0.0);
- CreateObject(1264,2281.223,-82.851,25.988,0.0,0.0,-236.250);
- CreateObject(1264,2281.218,-81.454,25.988,0.0,0.0,-315.000);
- CreateObject(1299,2300.963,-6.793,25.940,0.0,0.0,0.0);
- CreateObject(1365,2280.184,29.481,26.622,0.0,0.0,-45.000);
- CreateObject(2672,2270.223,25.360,25.724,0.0,0.0,-33.750);
- CreateObject(2671,2274.655,27.802,25.458,0.0,0.0,0.0);
- CreateObject(2670,2276.220,26.718,25.564,0.0,0.0,0.0);
- CreateObject(3594,2238.808,25.070,26.078,0.0,0.0,0.0);
- CreateObject(3594,2238.969,29.724,26.424,-9.454,0.0,0.0);
- CreateObject(3594,2238.817,22.122,27.497,9.454,0.0,-180.000);
- CreateObject(14600,2240.139,-2.080,28.091,0.0,0.0,-270.000);
- CreateObject(850,2285.489,-20.271,25.596,0.0,0.0,0.0);
- CreateObject(1211,2286.302,48.103,26.095,0.0,0.0,0.0);
- CreateObject(1294,2289.853,57.812,29.851,0.0,0.0,-1260.000);
- CreateObject(1294,2339.842,-41.010,29.850,0.0,0.0,-1620.000);
- CreateObject(1294,2300.164,-91.222,30.002,0.0,0.0,-1755.000);
- CreateObject(1294,2287.533,-35.253,30.002,0.0,0.0,-2700.002);
- CreateObject(3279,2260.673,-70.492,30.677,0.0,0.0,0.0);
- CreateObject(3279,2266.738,125.672,26.919,0.0,0.0,-180.000);
- CreateObject(3279,2309.676,-69.253,33.084,0.0,0.0,-270.000);
- CreateObject(1426,2282.185,65.473,25.676,0.0,0.0,0.0);
- CreateObject(1426,2278.640,65.443,25.676,0.0,0.0,0.0);
- CreateObject(1426,2275.126,65.448,25.676,0.0,0.0,0.0);
- CreateObject(1464,2265.217,85.778,26.649,0.0,0.0,-180.000);
- CreateObject(1464,2262.387,85.785,26.649,0.0,0.0,-180.000);
- CreateObject(1464,2259.545,85.811,26.649,0.0,0.0,-180.000);
- CreateObject(1464,2253.034,85.753,26.649,0.0,0.0,-180.000);
- CreateObject(1464,2250.176,85.750,26.649,0.0,0.0,-180.000);
- CreateObject(1464,2247.293,85.750,26.649,0.0,0.0,-180.000);
- CreateObject(1464,2244.442,85.745,26.649,0.0,0.0,-180.000);
- CreateObject(1472,2309.615,65.620,29.899,0.0,0.0,90.000);
- CreateObject(1472,2310.061,48.461,29.899,0.0,0.0,90.000);
- CreateObject(2036,2278.891,-85.665,25.539,0.0,0.0,-135.000);
- CreateObject(2036,2278.974,-85.640,25.540,0.0,0.0,-202.500);
- CreateObject(2036,2278.913,-85.740,25.539,0.0,0.0,-90.000);
- CreateObject(2045,2281.078,-86.173,25.594,0.0,0.0,-45.000);
- CreateObject(970,2333.883,-77.673,26.036,0.0,0.0,-90.000);
- CreateObject(982,2284.060,-75.308,26.168,0.0,0.0,0.0);
- CreateObject(982,2271.177,-88.333,26.255,0.0,0.0,-90.000);
- CreateObject(983,2243.410,36.089,26.168,0.0,0.0,90.000);
- CreateObject(983,2249.829,36.135,26.168,0.0,0.0,90.000);
- CreateObject(983,2260.637,36.126,26.168,0.0,0.0,90.000);
- CreateObject(983,2267.035,36.127,26.168,0.0,0.0,90.000);
- CreateObject(983,2273.432,36.145,26.168,0.0,0.0,90.000);
- CreateObject(1446,2323.966,83.268,26.290,0.0,0.0,-495.000);
- CreateObject(1446,2327.876,84.875,26.289,0.0,0.0,-540.000);
- CreateObject(1446,2318.186,83.290,26.288,0.0,0.0,-585.000);
- CreateObject(1446,2314.260,84.951,26.288,0.0,0.0,-540.000);
- CreateObject(11392,2294.571,-71.164,25.331,0.0,0.0,0.0);
- CreateObject(11392,2294.608,-6.602,25.331,0.0,0.0,-135.000);
- CreateObject(11392,2289.844,89.829,25.331,0.0,0.0,-45.000);
- CreateObject(11392,2222.959,114.514,25.331,0.0,0.0,-67.500);
- CreateObject(968,2293.332,-107.466,23.819,0.0,0.0,0.0);
- CreateObject(968,2289.903,-107.481,23.759,0.0,0.0,0.0);
- CreateObject(979,2291.721,-107.473,30.400,0.0,0.0,0.0);
- CreateObject(2714,2291.624,-107.237,30.330,0.0,0.0,-180.000);
- CreateObject(1649,2292.698,-122.399,28.069,0.0,0.0,-180.000);
- CreateObject(1649,2294.928,-124.639,28.032,0.0,0.0,-270.000);
- CreateObject(1649,2290.400,-124.624,28.051,0.0,0.0,-90.000);
- CreateObject(2068,2283.264,-50.382,27.223,-180.482,-95.397,-0.859);
- CreateObject(2068,2283.213,-51.178,27.198,-180.482,-95.397,-0.859);
- CreateObject(2068,2283.517,-51.058,27.673,-180.482,-95.397,-180.859);
- CreateObject(2068,2283.450,-50.333,27.673,-180.482,-95.397,-180.859);
- CreateObject(7662,2241.364,105.540,26.676,0.0,0.0,-90.000);
- CreateObject(3374,2299.307,51.615,26.978,0.0,0.0,0.0);
- CreateObject(3374,2296.960,138.728,26.978,0.0,0.0,0.0);
- CreateObject(3374,2243.701,97.604,26.978,0.0,0.0,0.0);
- CreateObject(3374,2279.541,50.049,26.978,0.0,0.0,-135.000);
- CreateObject(3374,2319.255,-35.479,26.978,0.0,0.0,-202.500);
- CreateObject(3374,2300.625,-48.201,26.978,0.0,0.0,-225.000);
- CreateObject(3374,2303.509,-103.725,26.974,0.0,0.0,-326.250);
- CreateObject(8251,2291.619,-120.969,29.317,0.0,0.0,90.000);
- CreateObject(1232,2289.560,-106.902,28.112,0.0,0.0,0.0);
- CreateObject(1232,2293.669,-106.852,28.112,0.0,0.0,-56.250);
- CreateObject(3374,2336.969,-68.613,26.978,0.0,0.0,-326.250);
- CreateObject(3374,2326.118,-21.464,26.978,0.0,0.0,-326.250);
- CreateObject(3374,2242.579,-20.433,26.978,0.0,0.0,-326.250);
- CreateObject(1225,2330.047,-32.673,25.890,0.0,0.0,0.0);
- CreateObject(1225,2249.242,-19.118,25.890,0.0,0.0,0.0);
- CreateObject(8251,2259.116,163.864,29.354,0.0,0.0,-90.000);
- CreateObject(968,2261.385,150.418,23.844,0.0,0.0,0.0);
- CreateObject(968,2256.977,150.306,23.869,0.0,0.0,0.0);
- CreateObject(978,2259.027,150.185,30.208,0.0,0.0,1.719);
- CreateObject(3359,2353.501,88.205,25.334,0.0,0.0,-67.500);
- CreateObject(3374,2349.147,33.767,26.978,0.0,0.0,-326.250);
- CreateObject(3374,2338.002,13.353,26.978,0.0,0.0,-393.750);
- CreateObject(3374,2350.050,-3.170,25.484,0.0,0.0,-393.750);
- CreateObject(987,2269.836,150.844,25.484,0.0,0.0,-360.000);
- CreateObject(2714,2258.911,149.706,30.322,0.0,0.0,0.0);
- CreateObject(8251,2202.196,62.202,29.358,0.0,0.0,0.0);
- CreateObject(987,2214.620,75.064,25.484,0.0,0.0,-450.000);
- CreateObject(987,2214.111,72.169,25.484,0.0,0.0,-450.000);
- CreateObject(987,2215.043,54.557,25.484,0.0,0.0,-450.000);
- CreateObject(968,2256.952,150.454,23.869,0.0,0.0,0.0);
- CreateObject(968,2215.566,54.650,24.419,0.0,0.0,-90.000);
- CreateObject(968,2215.621,59.901,24.319,0.0,0.0,-90.000);
- CreateObject(968,2214.848,54.589,24.244,0.0,0.0,-90.000);
- CreateObject(968,2214.741,59.948,24.494,0.0,0.0,-90.000);
- CreateObject(978,2215.609,57.243,30.349,0.0,0.0,-90.000);
- CreateObject(2714,2215.933,57.980,30.485,0.0,0.0,-270.000);
- //================================[Vehicles]====================================
- CreateVehicle(589,2265.058,106.241,27.410,179.0,-1,-1,120);
- CreateVehicle(587,2261.450,106.426,27.465,179.0,-1,-1,120);
- CreateVehicle(481,2259.724,21.915,26.315,0.0,-1,-1,120);
- CreateVehicle(589,2256.096,21.954,26.315,0.0,-1,-1,120);
- CreateVehicle(559,2240.496,-6.872,27.221,179.0,-1,-1,120);
- CreateVehicle(587,2240.330,-14.221,26.648,179.0,-1,-1,120);
- CreateVehicle(589,2218.920,91.191,26.334,179.0,-1,-1,120);
- CreateVehicle(412,2229.256,128.084,26.334,179.0,-1,-1,120);
- CreateVehicle(603,2261.733,136.142,26.334,89.0,-1,-1,120);
- CreateVehicle(556,2254.256,147.438,26.334,179.0,-1,-1,120);
- CreateVehicle(536,2251.269,147.603,26.334,179.0,-1,-1,120);
- CreateVehicle(415,2284.017,-104.502,26.328,0.0,-1,-1,120);
- CreateVehicle(587,2296.770,-104.428,26.328,0.0,-1,-1,120);
- CreateVehicle(559,2288.491,110.492,26.334,179.0,-1,-1,120);
- CreateVehicle(481,2288.448,70.178,26.334,0.0,-1,-1,120);
- CreateVehicle(556,2299.089,59.834,26.334,0.0,-1,-1,120);
- CreateVehicle(415,2288.485,13.317,26.334,179.0,-1,-1,120);
- CreateVehicle(587,2279.622,6.902,27.318,179.0,-1,-1,120);
- CreateVehicle(415,2279.973,-7.716,26.902,179.0,-1,-1,120);
- CreateVehicle(509,2338.488,-6.117,26.334,179.0,-1,-1,120);
- CreateVehicle(462,2338.955,59.371,26.185,0.0,-1,-1,120);
- CreateVehicle(589,2325.101,96.437,26.184,270.0,-1,-1,120);
- CreateVehicle(481,2338.426,-77.047,26.334,179.0,-1,-1,120);
- CreateVehicle(603,2337.757,-46.893,26.334,0.0,-1,-1,120);
- CreateVehicle(536,2318.011,-22.889,26.334,270.0,-1,-1,120);
- CreateVehicle(412,2274.746,-65.368,26.383,271.0,-1,-1,120);
- CreateVehicle(559,2248.764,-84.659,26.363,181.0,-1,-1,120);
- CreateVehicle(603,2251.837,-84.613,26.364,181.0,-1,-1,120);
- CreateVehicle(587,2299.273,-64.501,26.334,181.0,-1,-1,120);
- CreateVehicle(412,2288.706,-44.993,26.334,181.0,-1,-1,120);
- CreateVehicle(559,2299.363,-11.248,26.334,181.0,-1,-1,120);
- CreateVehicle(536,2287.416,-104.341,26.328,0.0,-1,-1,120);
- //============================[Pickups]========================================
- Pistol = CreatePickup(346,2,2204.418,73.294,27.606);
- Pistol2 = CreatePickup(346,2,2301.896,-123.723,26.842);
- Pistol3 = CreatePickup(346,2,2302.291,-79.306,25.417);
- Pistol4 = CreatePickup(346,2,2354.536,93.409,25.694);
- Pistol5 = CreatePickup(346,2,2257.995,167.201,27.336);
- Ak47_0 = CreatePickup(355,2,2268.733,164.547,26.771);
- Ak47_1 = CreatePickup(355,2,2212.281,71.003,26.253);
- Ak47_2 = CreatePickup(355,2,2260.485,17.857,26.771);
- Ak47_3 = CreatePickup(355,2,2279.812,-57.109,30.809);
- Ak47_4 = CreatePickup(355,2,2292.777,-123.900,27.647);
- Ak47_5 = CreatePickup(355,2,2357.294,85.868,26.028);
- Ak47_6 = CreatePickup(355,2,2322.595,-75.359,26.461);
- Ak47_7 = CreatePickup(355,2,2267.575,-74.403,31.195);
- Ak47_8 = CreatePickup(355,2,2235.954,17.330,27.095);
- Shotgun = CreatePickup(350,2,2313.895,56.348,26.139);
- Shotgun2 = CreatePickup(349,2,2209.560,71.389,26.622);
- Shotgun3 = CreatePickup(350,2,2270.598,73.470,31.288);
- Shotgun4 = CreatePickup(349,2,2291.378,-123.918,27.659);
- Shotgun5 = CreatePickup(350,2,355.847,89.032,26.069);
- Bazooka = CreatePickup(359,2,2322.887,63.768,42.231);
- Bazooka2 = CreatePickup(359,2,2309.695,-69.115,49.854);
- Bazooka3 = CreatePickup(359,2,2260.852,-70.764,47.272);
- Bazooka4 = CreatePickup(359,2,2266.824,126.014,43.414);
- Armour = CreatePickup(1242,2,2212.985,61.231,26.913);
- Armour2 = CreatePickup(1242,2,2252.528,73.870,30.003);
- Armour3 = CreatePickup(1242,2,2306.521,50.847,32.228);
- Armour4 = CreatePickup(1242,2,2330.561,-13.836,31.582);
- Armour5 = CreatePickup(1242,2,2287.663,-111.478,26.841);
- Armour6 = CreatePickup(1242,2,2268.262,-50.600,26.916);
- Armour7 = CreatePickup(1242,2,2346.515,90.360,26.832);
- Armour8 = CreatePickup(1242,2,2251.468,59.992,30.003);
- Armour9 = CreatePickup(1242,2,2238.406,20.422,26.870);
- Armour10 = CreatePickup(1242,2,2236.300,-72.535,27.187);
- Health = CreatePickup(1240,2,2282.439,-16.881,26.918);
- Health2 = CreatePickup(1240,2,2204.470,60.738,28.736);
- Health3 = CreatePickup(1240,2,2251.687,31.523,26.402);
- Health4 = CreatePickup(1240,2,2270.866,28.308,26.422);
- Health5 = CreatePickup(1240,2,2282.421,111.292,28.793);
- Health6 = CreatePickup(1240,2,2328.592,83.154,26.929);
- Health7 = CreatePickup(1240,2,2315.543,24.142,26.829);
- Health8 = CreatePickup(1240,2,2319.350,-11.584,32.876);
- Health9 = CreatePickup(1240,2,2287.591,-114.894,27.370);
- Health10 = CreatePickup(1240,2,2245.409,-3.300,29.523);
- Health11 = CreatePickup(1240,2,2326.889,50.178,33583);
- Health12 = CreatePickup(1240,2,2326.410,-71.278,29.653);
- Health13 = CreatePickup(1240,2,2266.920,-76.717,125.106);
- Eagle = CreatePickup(348,2,2287.042,-123.979,27.080);
- Eagle2 = CreatePickup(348,2,2240.008,-86.058,27.523);
- Eagle3 = CreatePickup(348,2,2239.896,77.591,31.152);
- Eagle4 = CreatePickup(348,2,2323.646,67.153,26.105);
- Eagle5 = CreatePickup(348,2,2268.474,167.401,27.772);
- Eagle6 = CreatePickup(348,2,2317.906,-51.587,26.103);
- Minigun = CreatePickup(362,2,2235.954,17.330,27.095);
- Minigun2 = CreatePickup(362,2,2294.116,-132.909,28.248);
- Minigun3 = CreatePickup(362,2,2193.749,62.268,28.231);
- Minigun4 = CreatePickup(362,2,2256.012,175.451,31.140);
- }
- //------------------------------------------------------------------------------
- // Pickups
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- if (pickupid == Pistol){
- GivePlayerWeapon(playerid,22,200);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-9mm Pistol, with 200 bullets");}
- if (pickupid == Pistol2){
- GivePlayerWeapon(playerid,22,160);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-9mm Pistol, with 160 bullets");}
- if (pickupid == Pistol3){
- GivePlayerWeapon(playerid,22,300);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-9mm Pistol, with 300 bullets");}
- if (pickupid == Pistol4){
- GivePlayerWeapon(playerid,22,200);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-9mm Pistol, with 200 bullets");}
- if (pickupid == Pistol5){
- GivePlayerWeapon(playerid,22,500);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-9mm Pistol, with 500 bullets");}
- if (pickupid == Ak47_0){
- GivePlayerWeapon(playerid,30,160);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-Ak47, with 160 bullets");}
- if (pickupid == Ak47_1){
- GivePlayerWeapon(playerid,30,100);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-Ak47, with 100 bullets");}
- if (pickupid == Ak47_2){
- GivePlayerWeapon(playerid,30,120);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-Ak47, with 120 bullets");}
- if (pickupid == Ak47_3){
- GivePlayerWeapon(playerid,30,200);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-Ak47, with 200 bullets");}
- if (pickupid == Ak47_4){
- GivePlayerWeapon(playerid,30,50);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-Ak47, with 50 bullets");}
- if (pickupid == Ak47_5){
- GivePlayerWeapon(playerid,30,140);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-Ak47, with 140 bullets");}
- if (pickupid == Ak47_6){
- GivePlayerWeapon(playerid,30,160);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-Ak47, with 160 bullets");}
- if (pickupid == Ak47_7){
- GivePlayerWeapon(playerid,30,350);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-Ak47, with 350 bullets");}
- if (pickupid == Ak47_8){
- GivePlayerWeapon(playerid,30,100);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-Ak47, with 100 bullets");}
- if (pickupid == Shotgun){
- GivePlayerWeapon(playerid,26,30);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-Sawn-off Shotgun, with 30 bullets");}
- if (pickupid == Shotgun2){
- GivePlayerWeapon(playerid,26,44);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-Sawn-off Shotgun, with 44 bullets");}
- if (pickupid == Shotgun3){
- GivePlayerWeapon(playerid,27,50);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-Combat Shotgun, with 50 bullets");}
- if (pickupid == Shotgun4){
- GivePlayerWeapon(playerid,26,100);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-Sawn-off Shotgun, with 100 bullets");}
- if (pickupid == Shotgun5){
- GivePlayerWeapon(playerid,27,100);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-Combat Shotgun, with 100 bullets");}
- if (pickupid == Bazooka){
- GivePlayerWeapon(playerid,36,3);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-HS Rocket Launcher, with 3 rockets");}
- if (pickupid == Bazooka2){
- GivePlayerWeapon(playerid,36,3);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-HS Rocket Launcher, with 3 rockets");}
- if (pickupid == Bazooka3){
- GivePlayerWeapon(playerid,35,4);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-Rocket Launcher, with 4 rockets");}
- if (pickupid == Bazooka4){
- GivePlayerWeapon(playerid,35,4);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-Rocket Launcher, with 4 rockets");}
- if (pickupid == Armour){
- SetPlayerArmour(playerid,100);}
- if (pickupid == Armour2){
- SetPlayerArmour(playerid,100);}
- if (pickupid == Armour3){
- SetPlayerArmour(playerid,100);}
- if (pickupid == Armour4){
- SetPlayerArmour(playerid,100);}
- if (pickupid == Armour5){
- SetPlayerArmour(playerid,100);}
- if (pickupid == Armour6){
- SetPlayerArmour(playerid,100);}
- if (pickupid == Armour7){
- SetPlayerArmour(playerid,100);}
- if (pickupid == Armour8){
- SetPlayerArmour(playerid,100);}
- if (pickupid == Armour9){
- SetPlayerArmour(playerid,100);}
- if (pickupid == Armour10){
- SetPlayerArmour(playerid,100);}
- if (pickupid == Health){
- SetPlayerHealth(playerid,100);}
- if (pickupid == Health2){
- SetPlayerHealth(playerid,100);}
- if (pickupid == Health3){
- SetPlayerHealth(playerid,100);}
- if (pickupid == Health4){
- SetPlayerHealth(playerid,100);}
- if (pickupid == Health5){
- SetPlayerHealth(playerid,100);}
- if (pickupid == Health6){
- SetPlayerHealth(playerid,100);}
- if (pickupid == Health7){
- SetPlayerHealth(playerid,100);}
- if (pickupid == Health8){
- SetPlayerHealth(playerid,100);}
- if (pickupid == Health9){
- SetPlayerHealth(playerid,100);}
- if (pickupid == Health10){
- SetPlayerHealth(playerid,100);}
- if (pickupid == Health11){
- SetPlayerHealth(playerid,100);}
- if (pickupid == Health12){
- SetPlayerHealth(playerid,100);}
- if (pickupid == Health13){
- SetPlayerHealth(playerid,100);}
- if (pickupid == Eagle){
- GivePlayerWeapon(playerid, 24,20);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-Desert Eagle, with 20 bullets!");}
- if (pickupid == Eagle2){
- GivePlayerWeapon(playerid, 24,20);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-Desert Eagle, with 20 bullets!");}
- if (pickupid == Eagle3){
- GivePlayerWeapon(playerid, 24,20);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-Desert Eagle, with 20 bullets!");}
- if (pickupid == Eagle4){
- GivePlayerWeapon(playerid, 24,20);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-Desert Eagle, with 20 bullets!");}
- if (pickupid == Eagle5){
- GivePlayerWeapon(playerid, 24,20);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-Desert Eagle, with 20 bullets!");}
- if (pickupid == Eagle6){
- GivePlayerWeapon(playerid, 24,20);
- SendClientMessage(playerid,COLOR_GREEN, "Picked Up::-Desert Eagle, with 20 bullets!");}
- if (pickupid == Minigun){
- GivePlayerWeapon(playerid, 38,500);
- SendClientMessage(playerid,COLOR_GREEN, "Surprise!! Have fun with it buddy!");}
- if (pickupid == Minigun2){
- GivePlayerWeapon(playerid, 38,500);
- SendClientMessage(playerid,COLOR_GREEN, "Surprise!! Have fun with it buddy!");}
- if (pickupid == Minigun3){
- GivePlayerWeapon(playerid, 38,500);
- SendClientMessage(playerid,COLOR_GREEN, "Surprise!! Have fun with it buddy!");}
- if (pickupid == Minigun4){
- GivePlayerWeapon(playerid, 38,500);
- SendClientMessage(playerid,COLOR_GREEN, "Surprise!! Have fun with it buddy!");}
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
- return 1;
- }
- //Teleport Command
- public OnPlayerCommandText(playerid, cmdtext[]){
- new name[MAX_PLAYER_NAME+1];
- new string[256];
- new rand = random(sizeof(gRandomPlayerSpawns));
- if (strcmp(cmdtext, "/SDMT", true)==0){
- iSpawnSet[playerid] = 1;
- SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]);
- GetPlayerName(playerid, name, sizeof(name));
- format(string, sizeof(string), "%s has entered Simple DM Town, join him /SDMT.", name);
- SendClientMessageToAll(0xFFFFFFAA, string);
- GameTextForPlayer(playerid, "~r~S~y~DM~b~T",2000,6);
- SetPlayerInterior(playerid, 0);
- ResetPlayerWeapons(playerid);
- SetPlayerArmour(playerid, 100);
- SetPlayerHealth(playerid, 100);
- return 1;
- }
- if (strcmp(cmdtext, "/SDMTI", true)==0){
- SendClientMessage(playerid,0xFFFFFFAA,"Informations about Simple DM Town.");
- SendClientMessage(playerid,COLOR_ORANGE, "It was made by ..::Freud::..");
- SendClientMessage(playerid,COLOR_ORANGE, "It has,176 objects, 32 vehicles, 52 pickups.");
- SendClientMessage(playerid,COLOR_ORANGE, "To go there, just type /SDMT, and kick some asses.");
- SendClientMessage(playerid,COLOR_ORANGE, "Also, there are 4 well hidded miniguns,find them and u'll beat everyone!");
- SendClientMessage(playerid,COLOR_ORANGE, "I wish you , a lot of fun buddy.");
- return 1;
- }
- return 0;
- }
- public OnPlayerConnect(playerid)
- {
- SendClientMessage(playerid, 0xffffffaa, "This server contains, Simple DM Town, type /SDMTI for info.");
- return 1;
- }
- //End
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