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- CXX = g++
- SDL = -framework SDL2
- CXXFLAGS = -Wall -c -std=c++11 -I ~/Library/Frameworks/SDL2.framework/Headers
- LDFLAGS = $(SDL) -F /Library/Frameworks -F ~/Library/Frameworks/
- EXE = SDL_Lesson0
- all: $(EXE)
- $(EXE): main.o
- $(CXX) $(LDFLAGS) $< -o $@
- main.o: main.cpp
- $(CXX) $(CXXFLAGS) $< -o $@
- clean:
- rm *.o && rm $(EXE)
- #include <iostream>
- #include <SDL2/SDL.h>
- int main(int, char**)
- {
- if (SDL_Init(SDL_INIT_VIDEO) != 0)
- {
- std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl;
- return 1;
- }
- SDL_Quit();
- return 0;
- }
- /Users/path/where/i/unzipped/SDL2-2.0.5
- sdl2-config --cflags --libs
- g++ -std=c++11 main.cpp -o main.exe `sdl2-config --cflags` `sdl2-config --libs`
- g++ -Wall -c -std=c++11 -F /Library/Frameworks -c -o main.o main.cpp
- g++ main.o -o main -framework SDL2 -I /Library/Frameworks/SDL2.framework/Headers
- CXX = g++
- CXXFLAGS = -Wall -c -std=c++11 -F /Library/Frameworks
- LDFLAGS = -framework SDL2 -F /Library/Frameworks -I /Library/Frameworks/SDL2.framework/Headers
- all: main
- main: main.o
- $(CXX) main.o -o main $(LDFLAGS)
- obj/main.o : main.cpp
- $(CXX) $(CXXFLAGS) -c main.cpp -o main.o
- clean:
- rm main.o main
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