carlosname

Untitled

Nov 21st, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. --https://github.com/Mokiros/roblox-FE-compatibility
  6. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  7. local Player,game,owner = owner,game
  8. local RealPlayer = Player
  9. do
  10. print("FE Compatibility code V2 by Mokiros")
  11. local RealPlayer = RealPlayer
  12. script.Parent = RealPlayer.Character
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local Disconnect_Function = function(this)
  16. this[1].Functions[this[2]] = nil
  17. end
  18. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  19. local FakeEvent_Metatable = {__index={
  20. Connect = function(this,f)
  21. local i = tostring(math.random(0,10000))
  22. while this.Functions[i] do
  23. i = tostring(math.random(0,10000))
  24. end
  25. this.Functions[i] = f
  26. return setmetatable({this,i},Disconnect_Metatable)
  27. end
  28. }}
  29. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  30. local function fakeEvent()
  31. return setmetatable({Functions={}},FakeEvent_Metatable)
  32. end
  33.  
  34. --Creating fake input objects with fake variables
  35. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  36. FakeMouse.keyUp = FakeMouse.KeyUp
  37. FakeMouse.keyDown = FakeMouse.KeyDown
  38. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  39. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  40. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  41. end}
  42. --Merged 2 functions into one by checking amount of arguments
  43. CAS.UnbindAction = CAS.BindAction
  44.  
  45. --This function will trigger the events that have been :Connect()'ed
  46. local function TriggerEvent(self,ev,...)
  47. for _,f in pairs(self[ev].Functions) do
  48. f(...)
  49. end
  50. end
  51. FakeMouse.TriggerEvent = TriggerEvent
  52. UIS.TriggerEvent = TriggerEvent
  53.  
  54. --Client communication
  55. local Event = Instance.new("RemoteEvent")
  56. Event.Name = "UserInput_Event"
  57. Event.OnServerEvent:Connect(function(plr,io)
  58. if plr~=RealPlayer then return end
  59. FakeMouse.Target = io.Target
  60. FakeMouse.Hit = io.Hit
  61. if not io.isMouse then
  62. local b = io.UserInputState == Enum.UserInputState.Begin
  63. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  64. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  65. end
  66. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  67. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  68. end
  69. for _,t in pairs(CAS.Actions) do
  70. for _,k in pairs(t.Keys) do
  71. if k==io.KeyCode then
  72. t.Function(t.Name,io.UserInputState,io)
  73. end
  74. end
  75. end
  76. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  77. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  78. end
  79. end)
  80. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  81. local Mouse = owner:GetMouse()
  82. local UIS = game:GetService("UserInputService")
  83. local input = function(io,RobloxHandled)
  84. if RobloxHandled then return end
  85. --Since InputObject is a client-side instance, we create and pass table instead
  86. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  87. end
  88. UIS.InputBegan:Connect(input)
  89. UIS.InputEnded:Connect(input)
  90. local h,t
  91. --Give the server mouse data every second frame, but only if the values changed
  92. --If player is not moving their mouse, client won't fire events
  93. local HB = game:GetService("RunService").Heartbeat
  94. while true do
  95. if h~=Mouse.Hit or t~=Mouse.Target then
  96. h,t=Mouse.Hit,Mouse.Target
  97. Event:FireServer({isMouse=true,Target=t,Hit=h})
  98. end
  99. --Wait 2 frames
  100. for i=1,2 do
  101. HB:Wait()
  102. end
  103. end]==],script)
  104.  
  105. ----Sandboxed game object that allows the usage of client-side methods and services
  106. --Real game object
  107. local RealGame = game
  108.  
  109. --Metatable for fake service
  110. local FakeService_Metatable = {
  111. __index = function(self,k)
  112. local s = rawget(self,"_RealService")
  113. if s then
  114. return typeof(s[k])=="function"
  115. and function(_,...)return s[k](s,...)end or s[k]
  116. end
  117. end,
  118. __newindex = function(self,k,v)
  119. local s = rawget(self,"_RealService")
  120. if s then s[k]=v end
  121. end
  122. }
  123. local function FakeService(t,RealService)
  124. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  125. return setmetatable(t,FakeService_Metatable)
  126. end
  127.  
  128. --Fake game object
  129. local FakeGame = {
  130. GetService = function(self,s)
  131. return rawget(self,s) or RealGame:GetService(s)
  132. end,
  133. Players = FakeService({
  134. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  135. },"Players"),
  136. UserInputService = FakeService(UIS,"UserInputService"),
  137. ContextActionService = FakeService(CAS,"ContextActionService"),
  138. RunService = FakeService({
  139. _btrs = {},
  140. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  141. BindToRenderStep = function(self,name,_,fun)
  142. self._btrs[name] = self.Heartbeat:Connect(fun)
  143. end,
  144. UnbindFromRenderStep = function(self,name)
  145. self._btrs[name]:Disconnect()
  146. end,
  147. },"RunService")
  148. }
  149. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  150. FakeGame.service = FakeGame.GetService
  151. FakeService(FakeGame,game)
  152. --Changing owner to fake player object to support owner:GetMouse()
  153. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  154. end
  155.  
  156. wait(0.2)
  157.  
  158.  
  159.  
  160. Player = game:GetService("Players").LocalPlayer
  161. PlayerGui = Player.PlayerGui
  162. Cam = workspace.CurrentCamera
  163. Backpack = Player.Backpack
  164. Character = Player.Character
  165. Humanoid = Character.Humanoid
  166. Mouse = Player:GetMouse()
  167. RootPart = Character["HumanoidRootPart"]
  168. Torso = Character["Torso"]
  169. Head = Character["Head"]
  170. RightArm = Character["Right Arm"]
  171. LeftArm = Character["Left Arm"]
  172. RightLeg = Character["Right Leg"]
  173. LeftLeg = Character["Left Leg"]
  174. RootJoint = RootPart["RootJoint"]
  175. Neck = Torso["Neck"]
  176. RightShoulder = Torso["Right Shoulder"]
  177. LeftShoulder = Torso["Left Shoulder"]
  178. RightHip = Torso["Right Hip"]
  179. LeftHip = Torso["Left Hip"]
  180. local sick = Instance.new("Sound",Character)
  181. sick.SoundId = "rbxassetid://965804171"
  182. sick.Looped = true
  183. sick.Pitch = 1
  184. sick.Volume = 1
  185. sick:Play()
  186. local sick2 = Instance.new("Sound",Character)
  187. sick2.SoundId = "rbxassetid://590156873"
  188. sick2.Looped = true
  189. sick2.Pitch = 1
  190. sick2.Volume = 3
  191. Humanoid.DisplayDistanceType = "None"
  192.  
  193. IT = Instance.new
  194. CF = CFrame.new
  195. VT = Vector3.new
  196. RAD = math.rad
  197. C3 = Color3.new
  198. UD2 = UDim2.new
  199. BRICKC = BrickColor.new
  200. ANGLES = CFrame.Angles
  201. EULER = CFrame.fromEulerAnglesXYZ
  202. COS = math.cos
  203. ACOS = math.acos
  204. SIN = math.sin
  205. ASIN = math.asin
  206. ABS = math.abs
  207. MRANDOM = math.random
  208. FLOOR = math.floor
  209.  
  210. local naeeym2 = Instance.new("BillboardGui",Character)
  211. naeeym2.AlwaysOnTop = true
  212. naeeym2.Size = UDim2.new(5,35,2,35)
  213. naeeym2.StudsOffset = Vector3.new(0,3,0)
  214. naeeym2.Adornee = Character.Head
  215. naeeym2.Name = "Name"
  216. naeeym2.PlayerToHideFrom = Player
  217. local tecks2 = Instance.new("TextLabel",naeeym2)
  218. tecks2.BackgroundTransparency = 1
  219. tecks2.TextScaled = true
  220. tecks2.BorderSizePixel = 0
  221. tecks2.Text = Player.Name
  222. tecks2.Font = "Fantasy"
  223. tecks2.TextSize = 20
  224. tecks2.TextStrokeTransparency = 1
  225. tecks2.TextColor3 = Color3.new(0,0,0)
  226. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  227. tecks2.Size = UDim2.new(1,0,0.5,0)
  228. tecks2.Parent = naeeym2
  229.  
  230. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  231. local NEWMESH = IT(MESH)
  232. if MESH == "SpecialMesh" then
  233. NEWMESH.MeshType = MESHTYPE
  234. if MESHID ~= "nil" and MESHID ~= "" then
  235. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  236. end
  237. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  238. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  239. end
  240. end
  241. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  242. NEWMESH.Scale = SCALE
  243. NEWMESH.Parent = PARENT
  244. return NEWMESH
  245. end
  246.  
  247. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  248. local NEWPART = IT("Part")
  249. NEWPART.formFactor = FORMFACTOR
  250. NEWPART.Reflectance = REFLECTANCE
  251. NEWPART.Transparency = TRANSPARENCY
  252. NEWPART.CanCollide = false
  253. NEWPART.Locked = true
  254. NEWPART.Anchored = true
  255. if ANCHOR == false then
  256. NEWPART.Anchored = false
  257. end
  258. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  259. NEWPART.Name = NAME
  260. NEWPART.Size = SIZE
  261. NEWPART.Position = Torso.Position
  262. NEWPART.Material = MATERIAL
  263. NEWPART:BreakJoints()
  264. NEWPART.Parent = PARENT
  265. return NEWPART
  266. end
  267.  
  268. --//=================================\\
  269. --|| CUSTOMIZATION
  270. --\\=================================//
  271.  
  272. Player_Size = 1 --Size of the player.
  273. Animation_Speed = 3
  274. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  275.  
  276. local Speed = 16
  277. local Effects2 = {}
  278.  
  279. --//=================================\\
  280. --|| END OF CUSTOMIZATION
  281. --\\=================================//
  282.  
  283. local function weldBetween(a, b)
  284. local weldd = Instance.new("ManualWeld")
  285. weldd.Part0 = a
  286. weldd.Part1 = b
  287. weldd.C0 = CFrame.new()
  288. weldd.C1 = b.CFrame:inverse() * a.CFrame
  289. weldd.Parent = a
  290. return weldd
  291. end
  292.  
  293. --//=================================\\
  294. --|| USEFUL VALUES
  295. --\\=================================//
  296.  
  297. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  298. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  299. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  300. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  301. local CHANGEDEFENSE = 0
  302. local CHANGEDAMAGE = 0
  303. local CHANGEMOVEMENT = 0
  304. local ANIM = "Idle"
  305. local ATTACK = false
  306. local EQUIPPED = false
  307. local HOLD = false
  308. local COMBO = 1
  309. local Rooted = false
  310. local SINE = 0
  311. local KEYHOLD = false
  312. local CHANGE = 2 / Animation_Speed
  313. local WALKINGANIM = false
  314. local WALK = 0
  315. local VALUE1 = false
  316. local VALUE2 = "Normal"
  317. local ROBLOXIDLEANIMATION = IT("Animation")
  318. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  319. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  320. --ROBLOXIDLEANIMATION.Parent = Humanoid
  321. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  322. WEAPONGUI.Name = "Weapon GUI"
  323. local Weapon = IT("Model")
  324. Weapon.Name = "Adds"
  325. local Effects = IT("Folder", Weapon)
  326. Effects.Name = "Effects"
  327. local ANIMATOR = Humanoid.Animator
  328. local ANIMATE = Character.Animate
  329. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  330. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  331. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  332. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  333. local UNANCHOR = true
  334.  
  335. local SKILLTEXTCOLOR = C3(0.3,0,0.4)
  336.  
  337. --//=================================\\
  338. --\\=================================//
  339.  
  340.  
  341. --//=================================\\
  342. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  343. --\\=================================//
  344.  
  345. ArtificialHB = Instance.new("BindableEvent", script)
  346. ArtificialHB.Name = "ArtificialHB"
  347.  
  348. script:WaitForChild("ArtificialHB")
  349.  
  350. frame = Frame_Speed
  351. tf = 0
  352. allowframeloss = false
  353. tossremainder = false
  354. lastframe = tick()
  355. script.ArtificialHB:Fire()
  356.  
  357. game:GetService("RunService").Heartbeat:connect(function(s, p)
  358. tf = tf + s
  359. if tf >= frame then
  360. if allowframeloss then
  361. script.ArtificialHB:Fire()
  362. lastframe = tick()
  363. else
  364. for i = 1, math.floor(tf / frame) do
  365. script.ArtificialHB:Fire()
  366. end
  367. lastframe = tick()
  368. end
  369. if tossremainder then
  370. tf = 0
  371. else
  372. tf = tf - frame * math.floor(tf / frame)
  373. end
  374. end
  375. end)
  376.  
  377. --//=================================\\
  378. --\\=================================//
  379.  
  380.  
  381.  
  382.  
  383.  
  384. --//=================================\\
  385. --|| SOME FUNCTIONS
  386. --\\=================================//
  387.  
  388. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  389. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  390. end
  391.  
  392. function PositiveAngle(NUMBER)
  393. if NUMBER >= 0 then
  394. NUMBER = 0
  395. end
  396. return NUMBER
  397. end
  398.  
  399. function NegativeAngle(NUMBER)
  400. if NUMBER <= 0 then
  401. NUMBER = 0
  402. end
  403. return NUMBER
  404. end
  405.  
  406. function Swait(NUMBER)
  407. if NUMBER == 0 or NUMBER == nil then
  408. ArtificialHB.Event:wait()
  409. else
  410. for i = 1, NUMBER do
  411. ArtificialHB.Event:wait()
  412. end
  413. end
  414. end
  415.  
  416. function QuaternionFromCFrame(cf)
  417. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  418. local trace = m00 + m11 + m22
  419. if trace > 0 then
  420. local s = math.sqrt(1 + trace)
  421. local recip = 0.5 / s
  422. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  423. else
  424. local i = 0
  425. if m11 > m00 then
  426. i = 1
  427. end
  428. if m22 > (i == 0 and m00 or m11) then
  429. i = 2
  430. end
  431. if i == 0 then
  432. local s = math.sqrt(m00 - m11 - m22 + 1)
  433. local recip = 0.5 / s
  434. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  435. elseif i == 1 then
  436. local s = math.sqrt(m11 - m22 - m00 + 1)
  437. local recip = 0.5 / s
  438. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  439. elseif i == 2 then
  440. local s = math.sqrt(m22 - m00 - m11 + 1)
  441. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  442. end
  443. end
  444. end
  445.  
  446. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  447. local xs, ys, zs = x + x, y + y, z + z
  448. local wx, wy, wz = w * xs, w * ys, w * zs
  449. local xx = x * xs
  450. local xy = x * ys
  451. local xz = x * zs
  452. local yy = y * ys
  453. local yz = y * zs
  454. local zz = z * zs
  455. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  456. end
  457.  
  458. function QuaternionSlerp(a, b, t)
  459. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  460. local startInterp, finishInterp;
  461. if cosTheta >= 0.0001 then
  462. if (1 - cosTheta) > 0.0001 then
  463. local theta = ACOS(cosTheta)
  464. local invSinTheta = 1 / SIN(theta)
  465. startInterp = SIN((1 - t) * theta) * invSinTheta
  466. finishInterp = SIN(t * theta) * invSinTheta
  467. else
  468. startInterp = 1 - t
  469. finishInterp = t
  470. end
  471. else
  472. if (1 + cosTheta) > 0.0001 then
  473. local theta = ACOS(-cosTheta)
  474. local invSinTheta = 1 / SIN(theta)
  475. startInterp = SIN((t - 1) * theta) * invSinTheta
  476. finishInterp = SIN(t * theta) * invSinTheta
  477. else
  478. startInterp = t - 1
  479. finishInterp = t
  480. end
  481. end
  482. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  483. end
  484.  
  485. function Clerp(a, b, t)
  486. local qa = {QuaternionFromCFrame(a)}
  487. local qb = {QuaternionFromCFrame(b)}
  488. local ax, ay, az = a.x, a.y, a.z
  489. local bx, by, bz = b.x, b.y, b.z
  490. local _t = 1 - t
  491. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  492. end
  493.  
  494. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  495. local frame = IT("Frame")
  496. frame.BackgroundTransparency = TRANSPARENCY
  497. frame.BorderSizePixel = BORDERSIZEPIXEL
  498. frame.Position = POSITION
  499. frame.Size = SIZE
  500. frame.BackgroundColor3 = COLOR
  501. frame.BorderColor3 = BORDERCOLOR
  502. frame.Name = NAME
  503. frame.Parent = PARENT
  504. return frame
  505. end
  506.  
  507. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  508. local label = IT("TextLabel")
  509. label.BackgroundTransparency = 1
  510. label.Size = UD2(1, 0, 1, 0)
  511. label.Position = UD2(0, 0, 0, 0)
  512. label.TextColor3 = TEXTCOLOR
  513. label.TextStrokeTransparency = STROKETRANSPARENCY
  514. label.TextTransparency = TRANSPARENCY
  515. label.FontSize = TEXTFONTSIZE
  516. label.Font = TEXTFONT
  517. label.BorderSizePixel = BORDERSIZEPIXEL
  518. label.TextScaled = false
  519. label.Text = TEXT
  520. label.Name = NAME
  521. label.Parent = PARENT
  522. return label
  523. end
  524.  
  525. function NoOutlines(PART)
  526. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  527. end
  528.  
  529.  
  530. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  531. local NEWWELD = IT(TYPE)
  532. NEWWELD.Part0 = PART0
  533. NEWWELD.Part1 = PART1
  534. NEWWELD.C0 = C0
  535. NEWWELD.C1 = C1
  536. NEWWELD.Parent = PARENT
  537. return NEWWELD
  538. end
  539.  
  540. local SOUND = IT("Sound",nil)
  541.  
  542. function CreateSound(ID, PARENT, VOLUME, PITCH)
  543. local NEWSOUND = nil
  544. coroutine.resume(coroutine.create(function()
  545. NEWSOUND = SOUND:Clone()
  546. NEWSOUND.Parent = PARENT
  547. NEWSOUND.Volume = VOLUME
  548. NEWSOUND.Pitch = PITCH
  549. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  550. Swait()
  551. NEWSOUND:play()
  552. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  553. end))
  554. return NEWSOUND
  555. end
  556.  
  557. function CFrameFromTopBack(at, top, back)
  558. local right = top:Cross(back)
  559. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  560. end
  561.  
  562. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  563. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  564. local mesh = IT("SpecialMesh",wave)
  565. mesh.MeshType = "FileMesh"
  566. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  567. mesh.Scale = SIZE
  568. mesh.Offset = VT(0,0,-SIZE.X/8)
  569. wave.CFrame = CFRAME
  570. coroutine.resume(coroutine.create(function(PART)
  571. for i = 1, WAIT do
  572. Swait()
  573. mesh.Scale = mesh.Scale + GROW
  574. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  575. if DOESROT == true then
  576. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  577. end
  578. wave.Transparency = wave.Transparency + (0.5/WAIT)
  579. if wave.Transparency > 0.99 then
  580. wave:remove()
  581. end
  582. end
  583. end))
  584. end
  585.  
  586. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,DOESTRAIL)
  587. local wave = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC(COLOR), "Effect", VT(0,0,0))
  588. local mesh = IT("SpecialMesh",wave)
  589. mesh.MeshType = "FileMesh"
  590. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  591. mesh.Scale = SIZE
  592. wave.CFrame = CFRAME
  593. coroutine.resume(coroutine.create(function(PART)
  594. for i = 1, WAIT do
  595. Swait()
  596. if DOESTRAIL == true then
  597. Trail(wave)
  598. end
  599. mesh.Scale = mesh.Scale + GROW
  600. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  601. if DOESROT == true then
  602. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  603. end
  604. wave.Transparency = wave.Transparency + (0.2/WAIT)
  605. if wave.Transparency > 0.99 then
  606. wave:remove()
  607. end
  608. end
  609. end))
  610. end
  611.  
  612. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  613. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  614. local mesh = IT("SpecialMesh",wave)
  615. mesh.MeshType = "Sphere"
  616. mesh.Scale = SIZE
  617. mesh.Offset = VT(0,0,0)
  618. wave.CFrame = CFRAME
  619. coroutine.resume(coroutine.create(function(PART)
  620. for i = 1, WAIT do
  621. Swait()
  622. mesh.Scale = mesh.Scale + GROW
  623. wave.Transparency = wave.Transparency + (1/WAIT)
  624. if wave.Transparency > 0.99 then
  625. wave:remove()
  626. end
  627. end
  628. end))
  629. end
  630.  
  631. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  632. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  633. local mesh = IT("BlockMesh",wave)
  634. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  635. coroutine.resume(coroutine.create(function(PART)
  636. for i = 1, WAIT do
  637. Swait()
  638. mesh.Scale = mesh.Scale + GROW
  639. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  640. wave.Transparency = wave.Transparency + (0.5/WAIT)
  641. if wave.Transparency > 0.99 then
  642. wave:remove()
  643. end
  644. end
  645. end))
  646. end
  647.  
  648. function MakeForm(PART,TYPE)
  649. if TYPE == "Cyl" then
  650. local MSH = IT("CylinderMesh",PART)
  651. elseif TYPE == "Ball" then
  652. local MSH = IT("SpecialMesh",PART)
  653. MSH.MeshType = "Sphere"
  654. elseif TYPE == "Wedge" then
  655. local MSH = IT("SpecialMesh",PART)
  656. MSH.MeshType = "Wedge"
  657. end
  658. end
  659.  
  660. function CheckTableForString(Table, String)
  661. for i, v in pairs(Table) do
  662. if string.find(string.lower(String), string.lower(v)) then
  663. return true
  664. end
  665. end
  666. return false
  667. end
  668.  
  669. function CheckIntangible(Hit)
  670. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  671. if Hit and Hit.Parent then
  672. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  673. return true
  674. end
  675. end
  676. return false
  677. end
  678.  
  679. Debris = game:GetService("Debris")
  680.  
  681. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  682. local Direction = CFrame.new(StartPos, Vec).lookVector
  683. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  684. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  685. if RayHit and CheckIntangible(RayHit) then
  686. if DelayIfHit then
  687. wait()
  688. end
  689. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  690. end
  691. return RayHit, RayPos, RayNormal
  692. end
  693.  
  694. function turnto(position)
  695. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  696. end
  697.  
  698. --//=================================\\
  699. --|| WEAPON CREATION
  700. --\\=================================//
  701.  
  702. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Wistband part", VT(1.015,0.15,1.015),false)
  703. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  704. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.035,0.1,1.035),false)
  705. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  706. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.035,0.1,1.035),false)
  707. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.45, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  708. MakeForm(part,"Wedge")
  709. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.025,0.05,1.025),false)
  710. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.22, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  711. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.025,0.1,1.025),false)
  712. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  713. MakeForm(part,"Wedge")
  714. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(0.8,0.05,0.8),false)
  715. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.5, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  716. MakeForm(part,"Cyl")
  717. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Wistband part", VT(0.81,0.05,0.81),false)
  718. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.49, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  719. MakeForm(part,"Cyl")
  720. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Wistband part", VT(0.5,0.05,0.5),false)
  721. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.51, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  722. MakeForm(part,"Cyl")
  723. local blade = CreatePart(3, Weapon, "Marble", 0, 0, "Really black", "Wistband part", VT(0.5,0.05,0.5),false)
  724. local armweld = CreateWeldOrSnapOrMotor("Weld", blade, RightArm, blade, CF(0.52, -0.306, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  725. CreateMesh("SpecialMesh", blade, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
  726. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Wistband part", VT(0.2,0.05,0.2),false)
  727. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  728. MakeForm(part,"Ball")
  729. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(0.15,0.06,0.15),false)
  730. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  731. MakeForm(part,"Ball")
  732. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Wistband part", VT(0.1,0.07,0.1),false)
  733. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  734. MakeForm(part,"Ball")
  735.  
  736. for _, c in pairs(Weapon:GetChildren()) do
  737. if c.ClassName == "Part" then
  738. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  739. end
  740. end
  741.  
  742. Weapon.Parent = Character
  743.  
  744. Humanoid.Died:connect(function()
  745. ATTACK = true
  746. end)
  747.  
  748. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  749. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  750. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  751. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  752.  
  753. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkage Shurikens", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
  754. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Darkage Surge", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
  755. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Shadow Sneak", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 3")
  756. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Rage of Darkage", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 4")
  757.  
  758. --//=================================\\
  759. --|| DAMAGE FUNCTIONS
  760. --\\=================================//
  761.  
  762. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  763. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  764. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  765. local BODYGYRO = IT("BodyGyro", STATPART)
  766. local BODYPOSITION = IT("BodyPosition", STATPART)
  767. BODYPOSITION.P = 2000
  768. BODYPOSITION.D = 100
  769. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  770. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  771. game:GetService("Debris"):AddItem(STATPART ,5)
  772. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  773. BILLBOARDGUI.Adornee = STATPART
  774. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  775. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  776. BILLBOARDGUI.AlwaysOnTop = false
  777. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  778. TEXTLABEL.BackgroundTransparency = 1
  779. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  780. TEXTLABEL.Text = TEXT
  781. TEXTLABEL.Font = "Fantasy"
  782. TEXTLABEL.FontSize="Size42"
  783. TEXTLABEL.TextColor3 = COLOR
  784. TEXTLABEL.TextStrokeTransparency = 1
  785. TEXTLABEL.TextScaled = true
  786. TEXTLABEL.TextWrapped = true
  787. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  788. if LABELTYPE == "Normal" then
  789. for i = 1, 30 do
  790. Swait()
  791. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  792. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  793. end
  794. elseif LABELTYPE == "Debuff" then
  795. for i = 1, 30 do
  796. Swait()
  797. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  798. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  799. end
  800. elseif LABELTYPE == "Shock" then
  801. local ORIGIN = STATPART.Position
  802. for i = 1, 30 do
  803. Swait()
  804. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  805. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  806. end
  807. end
  808. THEPART.Parent = nil
  809. end),STATPART, BODYPOSITION, TEXTLABEL)
  810. end
  811.  
  812. --//=================================\\
  813. --|| DAMAGING
  814. --\\=================================//
  815.  
  816. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  817. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  818. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  819. local dmg = math.random(min,max)
  820. if humanoid.Health > 0 then
  821. if beserk == true then
  822. humanoid.Health = 0
  823. else
  824. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  825. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  826. if math.random(1,100) < critrate+1 then
  827. humanoid.Health = humanoid.Health - dmg*critmultiplier
  828. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  829. else
  830. humanoid.Health = humanoid.Health - dmg
  831. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  832. end
  833. local defence = Instance.new("BoolValue",hit.Parent)
  834. defence.Name = ("HitBy"..Player.Name)
  835. game:GetService("Debris"):AddItem(defence, 0.5)
  836. end
  837. end
  838. end
  839. end
  840.  
  841. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  842. local dmg = math.random(min,max)
  843. for i,v in ipairs(workspace:GetChildren()) do
  844. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  845. local body = v:GetChildren()
  846. for part = 1, #body do
  847. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  848. if(body[part].Position - position).Magnitude < radius then
  849. if v.ClassName == "Model" then
  850. if v:FindFirstChild("Humanoid") then
  851. if v.Humanoid.Health ~= 0 then
  852. if CanBeDodgedByJumping == true then
  853. if body[part].Position.Y < position.Y+5 then
  854. if math.random(1,100) < critrate+1 then
  855. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  856. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  857. else
  858. v.Humanoid.Health = v.Humanoid.Health - dmg
  859. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  860. end
  861. local defence = Instance.new("BoolValue",v)
  862. defence.Name = ("HitBy"..Player.Name)
  863. end
  864. else
  865. if beserk == true then
  866. v.Humanoid.Health = 0
  867. end
  868. if math.random(1,100) < critrate+1 then
  869. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  870. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  871. else
  872. v.Humanoid.Health = v.Humanoid.Health - dmg
  873. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  874. end
  875. local defence = Instance.new("BoolValue",v)
  876. defence.Name = ("HitBy"..Player.Name)
  877. end
  878. end
  879. end
  880. end
  881. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  882. end
  883. end
  884. end
  885. end
  886. if v:FindFirstChild("HitBy"..Player.Name) then
  887. v:FindFirstChild("HitBy"..Player.Name):remove()
  888. end
  889. end
  890. end
  891.  
  892. --//=================================\\
  893. --|| ATTACK FUNCTIONS AND STUFF
  894. --\\=================================//
  895.  
  896. local asd = Instance.new("ParticleEmitter")
  897. asd.Color = ColorSequence.new(Color3.new(0, 0, 0))
  898. asd.LightEmission = .1
  899. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  900. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 4),NumberSequenceKeypoint.new(1, 8)})
  901. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  902. asd.Transparency = bbb
  903. asd.Size = aaa
  904. asd.ZOffset = .9
  905. asd.Acceleration = Vector3.new(0, 0, 0)
  906. asd.LockedToPart = false
  907. asd.EmissionDirection = "Back"
  908. asd.Lifetime = NumberRange.new(1, 2)
  909. asd.Rotation = NumberRange.new(-100, 100)
  910. asd.RotSpeed = NumberRange.new(-100, 100)
  911. asd.Speed = NumberRange.new(6)
  912. asd.Enabled = false
  913. asd.Drag = 3
  914. asd.VelocitySpread = 10000
  915.  
  916. function poofcloud(pos,amount)
  917. local prt = CreatePart(3, Effects, "Neon", 0, 1, "Royal purple", "Poof", VT(0,0,0))
  918. prt.Anchored = true
  919. prt.CFrame = CF(pos)
  920. local prtcl = asd:Clone()
  921. prtcl.Parent = prt
  922. prtcl:Emit(amount)
  923. CreateSound("966888080", prt, 6, (math.random(12,16)/10))
  924. coroutine.resume(coroutine.create(function()
  925. wait(3)
  926. prt:remove()
  927. end))
  928. end
  929.  
  930. function Vanish()
  931. tecks2.TextTransparency = 1
  932. poofcloud(Torso.Position,50)
  933. g = Character:GetChildren()
  934. for i = 1, #g do
  935. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  936. g[i].Transparency = 1
  937. Head.face.Transparency = 1
  938. elseif g[i].ClassName == "Accessory" then
  939. g[i].Handle.Transparency = 1
  940. end
  941. end
  942. g = Weapon:GetChildren()
  943. for i = 1, #g do
  944. if g[i].ClassName == "Part" then
  945. g[i].Transparency = 1
  946. end
  947. end
  948. end
  949.  
  950. function Trail(Part)
  951. local TRAIL = Part:Clone()
  952. TRAIL.CanCollide = false
  953. TRAIL.Anchored = true
  954. TRAIL.Parent = Effects
  955. TRAIL.Name = "Trail"
  956. local TRANS = Part.Transparency
  957. coroutine.resume(coroutine.create(function()
  958. for i = 1, 20 do
  959. Swait()
  960. TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20)
  961. end
  962. TRAIL:remove()
  963. end))
  964. end
  965.  
  966. function Appear()
  967. tecks2.TextTransparency = 0
  968. poofcloud(Torso.Position,50)
  969. g = Character:GetChildren()
  970. for i = 1, #g do
  971. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  972. g[i].Transparency = 0
  973. Head.face.Transparency = 0
  974. elseif g[i].ClassName == "Accessory" then
  975. g[i].Handle.Transparency = 0
  976. end
  977. end
  978. g = Weapon:GetChildren()
  979. for i = 1, #g do
  980. if g[i].ClassName == "Part" then
  981. g[i].Transparency = 0
  982. end
  983. end
  984. end
  985.  
  986. function AttackTemplate()
  987. ATTACK = true
  988. Rooted = false
  989. for i=0, 1, 0.1 / Animation_Speed do
  990. Swait()
  991. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  995. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  996. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.15 / Animation_Speed)
  997. end
  998. ATTACK = false
  999. Rooted = false
  1000. end
  1001.  
  1002. function DarkageShuriken()
  1003. ATTACK = true
  1004. Rooted = false
  1005. for i=0, 1, 0.1 / Animation_Speed do
  1006. Swait()
  1007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed)
  1012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed)
  1013. end
  1014. for i=0, 1.5, 0.1 / Animation_Speed do
  1015. Swait()
  1016. MagicBlock(3,10,blade.CFrame,"Royal purple",VT(-0.1,-0.1,-0.1))
  1017. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed)
  1022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed)
  1023. end
  1024. local ANGLE = 15
  1025. for i = 1, 3 do
  1026. local SHURIKEN = CreatePart(3, Effects, "Marble", 0, 0.3, "Royal purple", "Shuriken", VT(0.5,0.05,0.5),false)
  1027. local MESH = CreateMesh("SpecialMesh", SHURIKEN, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
  1028. SHURIKEN.CFrame = CF(RootPart.Position,Mouse.Hit.p) * CF(0,0,-4) * ANGLES(RAD(0),RAD(ANGLE),RAD(0))
  1029. ANGLE = ANGLE - 15
  1030. SHURIKEN.Anchored = true
  1031. SHURIKEN.Parent = Effects
  1032. SHURIKEN.CanCollide = true
  1033. MESH.Scale = MESH.Scale * 5
  1034. MESH.Offset = MESH.Offset * 5
  1035. SHURIKEN.Size = SHURIKEN.Size * 5
  1036. coroutine.resume(coroutine.create(function()
  1037. local TOUCHED = false
  1038. local CFRAME = SHURIKEN.CFrame
  1039. local LOOP = 1
  1040. local HIT = SHURIKEN.Touched:Connect(function(hit)
  1041. if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1042. TOUCHED = true
  1043. end
  1044. end)
  1045. repeat
  1046. Swait()
  1047. Trail(SHURIKEN)
  1048. LOOP = LOOP + 1
  1049. SHURIKEN.CFrame = CFRAME * CF(0,0,-LOOP) * ANGLES(RAD(0),RAD(LOOP*15),RAD(0))
  1050. MESH.Scale = MESH.Scale * 1.01
  1051. MESH.Offset = MESH.Offset * 1.01
  1052. SHURIKEN.Size = SHURIKEN.Size * 1.01
  1053. until TOUCHED == true or LOOP >= 250
  1054. SHURIKEN.CanCollide = false
  1055. HIT:disconnect()
  1056. if LOOP >= 250 and TOUCHED == false then
  1057. for i = 1, 50 do
  1058. Swait()
  1059. MESH.Scale = MESH.Scale * 0.9
  1060. MESH.Offset = MESH.Offset * 0.9
  1061. SHURIKEN.Size = SHURIKEN.Size * 0.9
  1062. end
  1063. elseif TOUCHED == true then
  1064. AoEDamage(SHURIKEN.Position,SHURIKEN.Size.X,35,45,7,false,3,1.2,false)
  1065. CreateSound("444667859", SHURIKEN, 3, (math.random(12,16)/10))
  1066. for i = 1, 10 do
  1067. Swait()
  1068. MagicBlock(SHURIKEN.Size.Y*5,5,SHURIKEN.CFrame,"Royal purple",VT(SHURIKEN.Size.Y/15,SHURIKEN.Size.Y/15,SHURIKEN.Size.Y/15))
  1069. SHURIKEN.CFrame = SHURIKEN.CFrame * ANGLES(RAD(0),RAD(15),RAD(0))
  1070. MESH.Scale = MESH.Scale * 1.03
  1071. MESH.Offset = MESH.Offset * 1.03
  1072. SHURIKEN.Size = SHURIKEN.Size * 1.03
  1073. SHURIKEN.Transparency = SHURIKEN.Transparency + 0.1
  1074. end
  1075. end
  1076. wait(5)
  1077. SHURIKEN:remove()
  1078. end))
  1079. end
  1080. for i=0, 0.4, 0.1 / Animation_Speed do
  1081. Swait()
  1082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
  1088. end
  1089. ATTACK = false
  1090. Rooted = false
  1091. end
  1092.  
  1093. function DarkageStorm()
  1094. ATTACK = true
  1095. Rooted = false
  1096. for i=0, 1, 0.1 / Animation_Speed do
  1097. Swait()
  1098. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed)
  1103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed)
  1104. end
  1105. for i=0, 1.5, 0.1 / Animation_Speed do
  1106. Swait()
  1107. CreateSwirl(VT(1,1,1),15,blade.CFrame,true,4,"Royal purple",VT(0.5,0.5,0.5))
  1108. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal purple",VT(0.001,0.001,1),0)
  1109. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal purple",VT(0.001,0.001,0.6),0)
  1110. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Really black",VT(0.001,0.001,1),0)
  1111. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1115. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed)
  1116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed)
  1117. end
  1118. CreateSound("444667859", blade, 3, (math.random(6,8)/10))
  1119. coroutine.resume(coroutine.create(function()
  1120. local FRAME = CF(RootPart.Position,Mouse.Hit.p)
  1121. for i = 1, 75 do
  1122. Swait(5)
  1123. FRAME = FRAME * CF(0,0,-6)
  1124. CreateSwirl(VT(i,i,i),15,FRAME*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Really black",VT(-0.1,-0.1,-0.1),true)
  1125. CreateSwirl(VT(i,i,i),15,FRAME*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Royal purple",VT(-0.1,-0.1,-0.1),true)
  1126. AoEDamage(FRAME.p,i*1.5,4,10,0,false,0,1.2,false)
  1127. end
  1128. end))
  1129. for i=0, 0.4, 0.1 / Animation_Speed do
  1130. Swait()
  1131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
  1137. end
  1138. ATTACK = false
  1139. Rooted = false
  1140. end
  1141.  
  1142. function DarkageSurge()
  1143. ATTACK = true
  1144. Rooted = true
  1145. for i=0, 1, 0.1 / Animation_Speed do
  1146. Swait()
  1147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
  1153. end
  1154. for i=0, 3, 0.1 / Animation_Speed do
  1155. Swait()
  1156. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal purple",VT(0.001,0.001,1),0)
  1157. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
  1163. end
  1164. coroutine.resume(coroutine.create(function()
  1165. local SHURIKEN = CreatePart(3, Effects, "Marble", 0, 0.8, "Royal purple", "Shuriken", VT(0.5,0.05,0.5))
  1166. local MESH = CreateMesh("SpecialMesh", SHURIKEN, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
  1167. SHURIKEN.CFrame = RootPart.CFrame*CF(0,-5,0)
  1168. SHURIKEN.Parent = Effects
  1169. MESH.Scale = MESH.Scale * 50
  1170. MESH.Offset = MESH.Offset * 50
  1171. SHURIKEN.Size = SHURIKEN.Size * 50
  1172. CreateSound("971126018", SHURIKEN, 7, 0.6)
  1173. for i = 1, 85 do
  1174. Swait()
  1175. AoEDamage(SHURIKEN.Position,SHURIKEN.Size.X/1.5,1,1,0,false,3,1.2,false)
  1176. local FRAME = CF(VT(SHURIKEN.Position.X+MRANDOM(-SHURIKEN.Size.X/2,SHURIKEN.Size.X/2),SHURIKEN.Position.Y,SHURIKEN.Position.Z+MRANDOM(-SHURIKEN.Size.X/2,SHURIKEN.Size.X/2)))
  1177. MagicSphere(VT(0.6,0.6,0.6),15,FRAME,"Royal purple",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y,SHURIKEN.Size.Y/4),0)
  1178. MagicSphere(VT(0.2,0.2,0.2),15,FRAME,"Really black",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y,SHURIKEN.Size.Y/4),0)
  1179. MagicSphere(VT(0.6,0.6,0.6),15,CF(SHURIKEN.Position),"Royal purple",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y*2,SHURIKEN.Size.Y/4),0)
  1180. MagicSphere(VT(0.2,0.2,0.2),15,CF(SHURIKEN.Position),"Really black",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y*2,SHURIKEN.Size.Y/4),0)
  1181. MESH.Scale = MESH.Scale * 1.01
  1182. MESH.Offset = MESH.Offset * 1.01
  1183. SHURIKEN.Size = SHURIKEN.Size * 1.01
  1184. Trail(SHURIKEN)
  1185. SHURIKEN.CFrame = SHURIKEN.CFrame * ANGLES(RAD(0),RAD(i),RAD(0))
  1186. end
  1187. for i = 1, 50 do
  1188. Swait()
  1189. MESH.Scale = MESH.Scale * 0.9
  1190. MESH.Offset = MESH.Offset * 0.9
  1191. SHURIKEN.Size = SHURIKEN.Size * 0.9
  1192. end
  1193. SHURIKEN:remove()
  1194. end))
  1195. ATTACK = false
  1196. Rooted = false
  1197. end
  1198.  
  1199. function DarkageBlades()
  1200. ATTACK = true
  1201. Rooted = true
  1202. local MESHID = "86297695"
  1203. local TEXTURE = "86290910"
  1204. for i=0, 1, 0.1 / Animation_Speed do
  1205. Swait()
  1206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
  1212. end
  1213. local BLADEHOLDER = IT("Folder",Effects)
  1214. BLADEHOLDER.Name = "Blades"
  1215. local BLADE1 = CreatePart(3, BLADEHOLDER, "Marble", 0, 1, "Royal purple", "Katana", VT(0.5,4,0.5))
  1216. local MESH = CreateMesh("SpecialMesh", BLADE1, "FileMesh", MESHID, TEXTURE, VT(1,1,1), VT(0,0,0))
  1217. BLADE1.CanCollide = true
  1218. BLADE1.CFrame = RootPart.CFrame * CF(-5,3,0)*ANGLES(RAD(180),RAD(0),RAD(0))
  1219. local BLADE2 = CreatePart(3, BLADEHOLDER, "Marble", 0, 1, "Royal purple", "Katana", VT(0.5,4,0.5))
  1220. local MESH = CreateMesh("SpecialMesh", BLADE2, "FileMesh", MESHID, TEXTURE, VT(1,1,1), VT(0,0,0))
  1221. BLADE2.CanCollide = true
  1222. BLADE2.CFrame = RootPart.CFrame * CF(5,0,0)*ANGLES(RAD(180),RAD(0),RAD(180))
  1223. local BLADE3 = CreatePart(3, BLADEHOLDER, "Marble", 0, 1, "Royal purple", "Katana", VT(0.5,4,0.5))
  1224. local MESH = CreateMesh("SpecialMesh", BLADE3, "FileMesh", MESHID, TEXTURE, VT(1,1,1), VT(0,0,0))
  1225. BLADE3.CanCollide = true
  1226. BLADE3.CFrame = RootPart.CFrame * CF(-5,-3,0)*ANGLES(RAD(180),RAD(0),RAD(0))
  1227. coroutine.resume(coroutine.create(function()
  1228. for i = 1, 100 do
  1229. Swait()
  1230. BLADE1.Transparency = BLADE1.Transparency - 0.01
  1231. BLADE2.Transparency = BLADE1.Transparency
  1232. BLADE3.Transparency = BLADE1.Transparency
  1233. end
  1234. end))
  1235. for i=0, 3, 0.1 / Animation_Speed do
  1236. Swait()
  1237. BLADE1.CFrame = RootPart.CFrame * CF(-5,3,0)*ANGLES(RAD(180),RAD(0),RAD(0))
  1238. BLADE2.CFrame = RootPart.CFrame * CF(5,0,0)*ANGLES(RAD(180),RAD(0),RAD(180))
  1239. BLADE3.CFrame = RootPart.CFrame * CF(-5,-3,0)*ANGLES(RAD(180),RAD(0),RAD(0))
  1240. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal purple",VT(0.001,0.001,1),0)
  1241. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1245. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
  1247. end
  1248. for i= 1, 15 do
  1249. Swait()
  1250. Trail(BLADE1)
  1251. Trail(BLADE2)
  1252. Trail(BLADE3)
  1253. BLADE1.CFrame = BLADE1.CFrame * CF(0,0,2)*ANGLES(RAD(0),RAD(-0.4),RAD(0))
  1254. BLADE2.CFrame = BLADE2.CFrame * CF(0,0,2)*ANGLES(RAD(0),RAD(-0.4),RAD(0))
  1255. BLADE3.CFrame = BLADE3.CFrame * CF(0,0,2)*ANGLES(RAD(0),RAD(-0.4),RAD(0))
  1256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1260. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
  1262. end
  1263. coroutine.resume(coroutine.create(function()
  1264. for i = 1, 25 do
  1265. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE1, 2, MRANDOM(8,12)/10)
  1266. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE2, 2, MRANDOM(8,12)/10)
  1267. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE3, 2, MRANDOM(8,12)/10)
  1268. AoEDamage(BLADE1.Position,15,15,25,2,false,3,1.2,false)
  1269. AoEDamage(BLADE2.Position,15,15,25,2,false,3,1.2,false)
  1270. AoEDamage(BLADE3.Position,15,15,25,2,false,3,1.2,false)
  1271. CreateSwirl(VT(10,10,10),15,BLADE1.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Pearl",VT(-0.1,-0.1,-0.1),false)
  1272. CreateSwirl(VT(10,10,10),15,BLADE2.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Pearl",VT(-0.1,-0.1,-0.1),false)
  1273. CreateSwirl(VT(10,10,10),15,BLADE3.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Pearl",VT(-0.1,-0.1,-0.1),false)
  1274. for i= 1, 5 do
  1275. BLADE1.CFrame = BLADE1.CFrame * ANGLES(RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)))
  1276. BLADE2.CFrame = BLADE2.CFrame * ANGLES(RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)))
  1277. BLADE3.CFrame = BLADE3.CFrame * ANGLES(RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)))
  1278. end
  1279. Swait()
  1280. end
  1281. coroutine.resume(coroutine.create(function()
  1282. for i = 1, 100 do
  1283. Swait()
  1284. BLADE1.Transparency = BLADE1.Transparency + 0.01
  1285. BLADE2.Transparency = BLADE1.Transparency
  1286. BLADE3.Transparency = BLADE1.Transparency
  1287. end
  1288. end))
  1289. end))
  1290. for i=0, 0.4, 0.1 / Animation_Speed do
  1291. Swait()
  1292. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
  1298. end
  1299. ATTACK = false
  1300. Rooted = false
  1301. end
  1302.  
  1303. function RageOfDarkage()
  1304. ATTACK = true
  1305. Rooted = true
  1306. for i=0, 4, 0.1 / Animation_Speed do
  1307. Swait()
  1308. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal purple",VT(0.001,0.001,1),0)
  1309. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal purple",VT(0.001,0.001,0.6),0)
  1310. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Really black",VT(0.001,0.001,1),0)
  1311. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1313. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(45), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(-45), RAD(25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1316. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1318. end
  1319. CreateSound("971126018", Torso, 7, 0.6)
  1320. sick:Stop()
  1321. MagicSphere(VT(0.6,0.6,0.6),155,CF(Torso.Position),"Royal purple",VT(0.4,0.4,0.4),0)
  1322. MagicSphere(VT(0.2,0.2,0.2),155,CF(Torso.Position),"Really black",VT(0.4,0.4,0.4),0)
  1323. for i=0, 4, 0.1 / Animation_Speed do
  1324. Swait()
  1325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1327. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1330. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1332. end
  1333. tecks2.Text = Player.Name..", the rage of Darkage"
  1334. VALUE2 = "Rage"
  1335. SKILL1TEXT.Text = "[Z] Darkage Storm"
  1336. SKILL2TEXT.Text = "[B] Darkage Blades"
  1337. SKILL4TEXT.Text = "[V] Cool down"
  1338. sick2:Play()
  1339. ATTACK = false
  1340. Rooted = false
  1341. end
  1342.  
  1343. --//=================================\\
  1344. --|| ASSIGN THINGS TO KEYS
  1345. --\\=================================//
  1346.  
  1347. function MouseDown(Mouse)
  1348. if ATTACK == false then
  1349. end
  1350. end
  1351.  
  1352. function MouseUp(Mouse)
  1353. HOLD = false
  1354. end
  1355.  
  1356. function KeyDown(Key)
  1357. KEYHOLD = true
  1358. if Key == "z" and ATTACK == false then
  1359. if VALUE2 == "Normal" then
  1360. DarkageShuriken()
  1361. elseif VALUE2 == "Rage" then
  1362. DarkageStorm()
  1363. end
  1364. end
  1365.  
  1366. if Key == "b" and ATTACK == false then
  1367. if VALUE2 == "Normal" then
  1368. DarkageSurge()
  1369. elseif VALUE2 == "Rage" then
  1370. DarkageBlades()
  1371. end
  1372. end
  1373.  
  1374. if Key == "c" and ATTACK == false then
  1375. if VALUE1 == false then
  1376. Vanish()
  1377. VALUE1 = true
  1378. elseif VALUE1 == true then
  1379. Appear()
  1380. VALUE1 = false
  1381. end
  1382. end
  1383.  
  1384. if Key == "v" and ATTACK == false and VALUE1 == false then
  1385. if VALUE2 == "Normal" then
  1386. RageOfDarkage()
  1387. elseif VALUE2 == "Rage" then
  1388. VALUE2 = "Normal"
  1389. sick:Play()
  1390. sick2:Stop()
  1391. tecks2.Text = Player.Name
  1392. SKILL1TEXT.Text = "[Z] Darkage Shurikens"
  1393. SKILL2TEXT.Text = "[B] Darkage Surge"
  1394. SKILL4TEXT.Text = "[V] Rage of Darkage"
  1395. end
  1396. end
  1397.  
  1398. if Key == "x" and ATTACK == false then
  1399. end
  1400. end
  1401.  
  1402. function KeyUp(Key)
  1403. KEYHOLD = false
  1404. end
  1405.  
  1406. Mouse.Button1Down:connect(function(NEWKEY)
  1407. MouseDown(NEWKEY)
  1408. end)
  1409. Mouse.Button1Up:connect(function(NEWKEY)
  1410. MouseUp(NEWKEY)
  1411. end)
  1412. Mouse.KeyDown:connect(function(NEWKEY)
  1413. KeyDown(NEWKEY)
  1414. end)
  1415. Mouse.KeyUp:connect(function(NEWKEY)
  1416. KeyUp(NEWKEY)
  1417. end)
  1418.  
  1419. --//=================================\\
  1420. --\\=================================//
  1421.  
  1422.  
  1423. function unanchor()
  1424. if UNANCHOR == true then
  1425. g = Character:GetChildren()
  1426. for i = 1, #g do
  1427. if g[i].ClassName == "Part" then
  1428. g[i].Anchored = false
  1429. end
  1430. end
  1431. end
  1432. end
  1433.  
  1434.  
  1435. --//=================================\\
  1436. --|| WRAP THE WHOLE SCRIPT UP
  1437. --\\=================================//
  1438.  
  1439. Humanoid.Changed:connect(function(Jump)
  1440. if Jump == "Jump" and (Disable_Jump == true) then
  1441. Humanoid.Jump = false
  1442. end
  1443. end)
  1444.  
  1445. Humanoid.HipHeight = 2
  1446. Speed = 45
  1447. local FF = IT("ForceField",Character)
  1448. FF.Visible = false
  1449.  
  1450. while true do
  1451. Swait()
  1452. ANIMATE.Parent = nil
  1453. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1454. IDLEANIMATION:Play()
  1455. SINE = SINE + CHANGE
  1456. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1457. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1458. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1459. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -3, 0))).lookVector, 7 * Player_Size, Character)
  1460. local WALKSPEEDVALUE = 3
  1461. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1462. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1463. --Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1464. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1465. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1466. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1467. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1468. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1469. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1470. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1471. end
  1472. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1473. ANIM = "Jump"
  1474. if ATTACK == false then
  1475. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1476. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1477. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1479. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1481. end
  1482. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1483. ANIM = "Fall"
  1484. if ATTACK == false then
  1485. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1489. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1491. end
  1492. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1493. ANIM = "Idle"
  1494. if ATTACK == false then
  1495. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  1497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1499. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.15 / Animation_Speed)
  1501. end
  1502. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1503. ANIM = "Walk"
  1504. WALK = WALK + 1 / Animation_Speed
  1505. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1506. WALK = 0
  1507. if WALKINGANIM == true then
  1508. WALKINGANIM = false
  1509. elseif WALKINGANIM == false then
  1510. WALKINGANIM = true
  1511. end
  1512. end
  1513. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1514. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1515. if ATTACK == false then
  1516. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.15 / Animation_Speed)
  1522. end
  1523. end
  1524. unanchor()
  1525. Humanoid.MaxHealth = "inf"
  1526. Humanoid.Health = "inf"
  1527. if Rooted == false then
  1528. Disable_Jump = false
  1529. Humanoid.WalkSpeed = Speed
  1530. elseif Rooted == true then
  1531. Disable_Jump = true
  1532. Humanoid.WalkSpeed = 0
  1533. end
  1534. local MATHS = {"0","1"}
  1535. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1536. Humanoid.PlatformStand = false
  1537. if Head:FindFirstChildOfClass("Sound") then
  1538. Head:FindFirstChildOfClass("Sound"):remove()
  1539. end
  1540. armweld.C1 = Clerp(armweld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(SINE*10), RAD(0)), 0.15 / Animation_Speed)
  1541. if VALUE1 == true then
  1542. local HOLDER = IT("Folder",Cam)
  1543. HOLDER.Name = "Trail"
  1544. Debris:AddItem(HOLDER,0.05)
  1545. g = Character:GetChildren()
  1546. for i = 1, #g do
  1547. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1548. local shadow = g[i]:Clone()
  1549. shadow.CFrame = g[i].CFrame
  1550. shadow.Transparency = 0.9
  1551. shadow.Color = C3(0,0,0)
  1552. shadow:ClearAllChildren()
  1553. if g[i].Name == "Head" then
  1554. local MESH = Head.Mesh:Clone()
  1555. MESH.Parent = shadow
  1556. end
  1557. shadow.Anchored = true
  1558. shadow.CanCollide = false
  1559. shadow.Material = "SmoothPlastic"
  1560. shadow.Parent = HOLDER
  1561. end
  1562. end
  1563. g = Weapon:GetChildren()
  1564. for i = 1, #g do
  1565. if g[i].ClassName == "Part" then
  1566. local shadow = g[i]:Clone()
  1567. shadow.CFrame = g[i].CFrame
  1568. shadow.Transparency = 0.9
  1569. shadow.Color = C3(0,0,0)
  1570. shadow:ClearAllChildren()
  1571. if g[i]:FindFirstChild("Mesh") then
  1572. local CLONE = g[i].Mesh:Clone()
  1573. CLONE.Parent = shadow
  1574. end
  1575. shadow.Parent = HOLDER
  1576. shadow.Anchored = true
  1577. shadow.CanCollide = false
  1578. shadow.Material = "SmoothPlastic"
  1579. end
  1580. end
  1581. else
  1582. MagicBlock(0.1,10,blade.CFrame*CF(MRANDOM(-20,20)/100,0,MRANDOM(-20,20)/100),"Royal purple",VT(0.1,0.1,0.1))
  1583. end
  1584. if VALUE2 == "Rage" and VALUE1 == false then
  1585. local FRAME = CF(VT(Torso.Position.X+MRANDOM(-15,15),Torso.Position.Y,Torso.Position.Z+MRANDOM(-15,15)))
  1586. AoEDamage(FRAME.p,4,3,6,0,false,3,1.2,false)
  1587. AoEDamage(blade.Position,5,35,35,25,false,3,1.2,false)
  1588. MagicSphere(VT(0.6,0.6,0.6),15,FRAME,"Royal purple",VT(0.1,6,0.1),0)
  1589. MagicSphere(VT(0.2,0.2,0.2),15,FRAME,"Really black",VT(0.1,6,0.1),0)
  1590. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal purple",VT(0.001,0.001,0.6),0)
  1591. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Really black",VT(0.001,0.001,1),0)
  1592. end
  1593. end
  1594.  
  1595. --//=================================\\
  1596. --\\=================================//
  1597.  
  1598.  
  1599.  
  1600.  
  1601.  
  1602. --//====================================================\\--
  1603. --|| END OF SCRIPT
  1604. --\\====================================================//--
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