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- objects
- {
- // Engineer Objects
- OBJ_SENTRYGUN
- {
- ClassName obj_sentrygun
- StatusName "#TF_Object_Sentry"
- BuildTime 10
- MaxObjects -1
- Cost 130
- CostMultiplier 1
- UpgradeCost 200
- UpgradeDuration 1.5
- MaxUpgradeLevel 0
- BuilderWeaponName "Sentry Gun"
- BuilderPlacementString "Place on ground"
- SelectionSlot 5
- SelectionPosition 0
- SapperAttachTime 0.0
- IconActive obj_sentrygun
- IconInactive obj_sentrygun
- Viewmodel "models/weapons/v_models/v_toolbox_engineer.mdl"
- Playermodel "models/weapons/w_models/w_toolbox.mdl"
- DisplayPriority 4
- HudStatusIcon "obj_status_sentrygun_1"
- VisibleInWeaponSelection 0
- ExplodeSound "Building_Sentry.Explode"
- ExplodeEffect "ExplosionCore_buildings"
- MetalToDropInGibs 60
- UpgradeSound "Building_Sentrygun.Built"
- }
- OBJ_DISPENSER
- {
- ClassName obj_dispenser
- StatusName "#TF_Object_Dispenser"
- BuildTime 20
- MaxObjects -1
- Cost 100
- CostMultiplier 1
- UpgradeCost 200
- UpgradeDuration 1.5
- MaxUpgradeLevel 0
- BuilderWeaponName "Dispenser"
- BuilderPlacementString "Place on ground"
- SelectionSlot 5
- SelectionPosition 1
- SapperAttachTime 0.0
- IconActive obj_dispenser
- IconInactive obj_dispenser
- Viewmodel "models/weapons/v_models/v_toolbox_engineer.mdl"
- Playermodel "models/weapons/w_models/w_toolbox.mdl"
- DisplayPriority 3
- HudStatusIcon "obj_status_dispenser"
- VisibleInWeaponSelection 0
- ExplodeSound "Building_Dispenser.Explode"
- ExplodeEffect "ExplosionCore_buildings"
- MetalToDropInGibs 50
- UpgradeSound "Building_Sentrygun.Built"
- }
- OBJ_TELEPORTER_ENTRANCE
- {
- ClassName obj_teleporter_entrance
- StatusName "#TF_Object_Tele_Entrance"
- BuildTime 20
- MaxObjects -1
- Cost 125
- CostMultiplier 1
- UpgradeCost 200
- UpgradeDuration 1.5
- MaxUpgradeLevel 0
- BuilderWeaponName "Teleporter Entrance"
- BuilderPlacementString "Place on ground"
- SelectionSlot 5
- SelectionPosition 2
- SapperAttachTime 0.0
- IconActive obj_teleporter_entrance
- IconInactive obj_teleporter_entrance
- SolidToPlayerMovement 1
- Viewmodel "models/weapons/v_models/v_toolbox_engineer.mdl"
- Playermodel "models/weapons/w_models/w_toolbox.mdl"
- DisplayPriority 2
- HudStatusIcon "obj_status_tele_entrance"
- VisibleInWeaponSelection 0
- ExplodeSound "Building_Teleporter.Explode"
- ExplodeEffect "ExplosionCore_buildings"
- MetalToDropInGibs 60
- UpgradeSound "Building_Sentrygun.Built"
- }
- OBJ_TELEPORTER_EXIT
- {
- ClassName obj_teleporter_exit
- StatusName "#TF_Object_Tele_Exit"
- BuildTime 20
- MaxObjects -1
- Cost 125
- CostMultiplier 1
- UpgradeCost 200
- UpgradeDuration 1.5
- MaxUpgradeLevel 0
- BuilderWeaponName "Teleporter Exit"
- BuilderPlacementString "Place on ground"
- SelectionSlot 5
- SelectionPosition 3
- SapperAttachTime 0.0
- IconActive obj_teleporter_exit
- IconInactive obj_teleporter_exit
- SolidToPlayerMovement 1
- Viewmodel "models/weapons/v_models/v_toolbox_engineer.mdl"
- Playermodel "models/weapons/w_models/w_toolbox.mdl"
- DisplayPriority 1
- HudStatusIcon "obj_status_tele_exit"
- VisibleInWeaponSelection 0
- ExplodeSound "Building_Teleporter.Explode"
- ExplodeEffect "ExplosionCore_buildings"
- MetalToDropInGibs 60
- UpgradeSound "Building_Sentrygun.Built"
- }
- OBJ_ATTACHMENT_SAPPER
- {
- ClassName obj_attachment_sapper
- StatusName "Object Sapper"
- BuildTime 0.1
- MaxObjects -1
- Cost 0
- CostMultiplier 1
- UpgradeCost 0
- UpgradeDuration 0
- MaxUpgradeLevel 0
- BuilderWeaponName "Object Sapper"
- BuilderPlacementString "Place on object"
- SelectionSlot 1
- SelectionPosition 0
- SapperAttachTime 0.0
- IconActive obj_attachment_sapper
- IconInactive obj_attachment_sapper
- Viewmodel "models/weapons/v_models/v_sapper_spy.mdl"
- Playermodel "models/weapons/w_models/w_sapper.mdl"
- DisplayPriority 1
- HudStatusIcon "obj_status_sapper"
- VisibleInWeaponSelection 1
- autoswitchto 1
- ExplodeSound "Weapon_Sapper.Removed"
- ExplodeEffect "ExplosionCore_sapperdestroyed"
- MetalToDropInGibs 10
- UpgradeSound "Building_Sentrygun.Built"
- }
- }
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