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Aug 13th, 2020
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  1.  
  2. hint "hello World";
  3.  
  4. _box = [player];
  5.  
  6. switch (typeOf player) do {
  7.  
  8. //Desert Gear
  9. _GenericGear = [
  10. //Facewear
  11. "rhs_googles_clear",
  12. //ACE + ITEMS
  13. "ItemGPS",
  14. "ACE_fieldDressing",
  15. "ACE_tourniquet",
  16. "ACE_morphine",
  17. "ACE_EarPlugs",
  18. "ACE_Flashlight_XL50",
  19. "ItemMap",
  20. "ItemCompass",
  21. "ItemWatch",
  22. "TFAR_anprc152",
  23. "ACE_EntrenchingTool",
  24. //AMMO
  25. "30Rnd_556x45_Stanag_Tracer_Red",
  26. "rhs_mag_m67",
  27. "rhs_mag_an_m8hc",
  28. "rhsusf_mag_15Rnd_9x19_FMJ",
  29. //Guns
  30. ];
  31.  
  32. _DeserUniform = [
  33. "U_B_CombatUniform_mcam"
  34. ];
  35.  
  36. _RifleGear = [
  37. //Helmet
  38. "rhsusf_ach_helmet_ocp",
  39. //Vests
  40. "rhsusf_iotv_ocp_Rifleman",
  41. ];
  42.  
  43. _ARGear = [
  44. "rhsusf_200rnd_556x45_mixed_soft_pouch",
  45. "rhsusf_iotv_ocp_SAW",
  46. "B_AssaultPack_cbr",
  47.  
  48. ];
  49.  
  50. _ATGear = [
  51. "launch_MRAWS_sand_rail_F",
  52. "MRAWS_HEAT_F",
  53. "SOR_Rifleman_AT_Pack_D"
  54. ];
  55.  
  56. _GLGear = [
  57. "1Rnd_HE_Grenade_shell",
  58. "UGL_FlareRed_F",
  59. "1Rnd_Smoke_Grenade_shell",
  60. "1Rnd_SmokeRed_Grenade_shell",
  61. "rhsusf_iotv_ocp_Grenadier",
  62. ];
  63.  
  64. _LeadershipGear = [
  65. "rhsusf_ach_helmet_headset_ocp",
  66. "rhs_mag_m18_green",
  67. "rhs_mag_m18_red",
  68. "Laserbatteries",
  69. "ACE_CableTie",
  70. "SOR_M249_Pack_D",
  71. "ACE_epinephrine",
  72. "Laserdesignator",
  73. ];
  74.  
  75. _MedicGear = [
  76. "SOR_Medic_Pack_D",
  77. "ACE_epinephrine",
  78. "ACE_bloodIV_250",
  79. "SOR_PJMedicPack_D",
  80. ];
  81.  
  82. _airGear = [
  83. "Laserbatteries",
  84. "Laserdesignator",
  85. "ACE_Altimeter",
  86. "TFAR_rt1523g_rhs",
  87. "V_PlateCarrier1_rgr_noflag_F",
  88. "rhsusf_hgu56p_visor",
  89. "B_Parachute",
  90. "H_PilotHelmetFighter_B",
  91.  
  92. ];
  93.  
  94.  
  95.  
  96. _infARGuns = [
  97.  
  98.  
  99.  
  100. ];
  101.  
  102.  
  103. _infGlGuns = [
  104.  
  105.  
  106. ];
  107.  
  108. _infGuns = [
  109.  
  110.  
  111.  
  112. ];
  113.  
  114.  
  115. _infSights = [
  116.  
  117.  
  118. ];
  119.  
  120. _arSights = [
  121.  
  122.  
  123. ];
  124.  
  125. _EngineerGear = [
  126. "U_B_CombatUniform_mcam",
  127. "TFAR_anarc210",
  128. "V_PlateCarrierGL_mtp",
  129. "H_HelmetSpecB_paint2",
  130. "ACE_DefusalKit",
  131. "Toolkit",
  132. "ACE_epinephrine",
  133. "Laserdesignator",
  134. "Laserbatteries",
  135. ];
  136.  
  137. ///////////////////////////////// Loadout Arsenal Desert /////////////////////////////////////////////////////////////////
  138. //Leadership
  139. case "SOR_Actual_D","SOR_Commander_D","SOR_Teamleader2_D","SOR_Teamleader_D","SOR_ReconLeader_D","SOR_ZeusCommand_D", :{
  140.  
  141. [_box, _genericGear, _LeadershipGear, _DeserUniform ,false ] call ace_arsenal_fnc_openBox;
  142.  
  143. };
  144.  
  145. //Medic
  146. case "SOR_Medic_D","SOR_HMedic_D", :{
  147. [_box,_MedicGear, _DeserUniform ,false ] call ace_arsenal_fnc_initBox;
  148.  
  149. };
  150.  
  151. //Autorifleman
  152. case  :{
  153. [_box,_ARGear,_DeserUniform, false ] call ace_arsenal_fnc_initBox;
  154.  
  155. };
  156.  
  157. //AT Rifleman
  158. case  :{
  159. [_box,_DeserUniform ,false ] call ace_arsenal_fnc_initBox;
  160.  
  161. };
  162.  
  163. //Grenadier
  164. case  :{
  165. [_box,_DeserUniform ,false ] call ace_arsenal_fnc_initBox;
  166.  
  167. };
  168.  
  169.  
  170. //Rifleman
  171. case  :{
  172. [_box,_DeserUniform ,false ] call ace_arsenal_fnc_initBox;
  173.  
  174. };
  175.  
  176.  
  177.  
  178.  
  179.  
  180.  
  181.  
  182.  
  183.  
  184.  
  185.  
  186.  
  187.  
  188.  
  189.  
  190.  
  191.  
  192.  
  193.  
  194.  
  195.  
  196.  
  197.  
  198. };
  199.  
  200.  
  201.  
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