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- echo Config Loaded!!! (1/2) //This confirms that the config has been loaded
- // Content
- // 1. Main Settings
- // 2. Bindings
- // 3. Crosshair
- // 4. Hud
- // 5. Mouse
- // 6. Viewmodel
- // 7. Rates
- // 8. Net
- // 9. Video
- // 10.Other
- // 1. Main Settings
- con_enable "1" //Enables Console
- gameinstructor_enable "0" //Removes in-game instructions
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam
- cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
- cl_autowepswitch "0" //Disable auto-weapon switch
- cl_forcepreload "0" //Disabled for higher FPS, and a smoother experience (thanks John McDonald)
- cl_join_advertise "2" //Let friends join your community servers
- // 2. Bindings (Personal)
- unbind "i" //To not accidentally enable hud fade
- bind "6" "slot6"
- bind mwheeldown +jump
- bind "mouse1" "+attack"
- bind "MOUSE2" "+attack2"
- bind "mouse3" "use weapon_flashbang"
- bind "mouse5" "+voicerecord" //Communicate with "mouse5" instead of "K"
- bind "leftarrow" "+left" //Turn left with arrow key
- bind "rightarrow" "+right" //Turn right with arrow key
- bind "`" "toggleconsole"
- bind "," "cl_radar_icon_scale_min .7; cl_radar_scale .3"
- bind "." "cl_radar_icon_scale_min .55; cl_radar_scale .7"
- bind "[" "volume .1" //Volume .1
- bind "]" "volume .5" //Volume 0.5
- bind "x" "use weapon_molotov; use weapon_incgrenade"
- bind "m" "teammenu"
- bindtoggle "c" "cl_righthand"
- bind "0" "give weapon_hegrenade;give weapon_flashbang;give weapon_smokegrenade;give weapon_molotov"
- bind "`" "toggleconsole"
- bind "TAB" "+showscores;
- bind "ESCAPE" "cancelselect"
- bind "DEL" "voice_enable 0"
- bind "PAUSE" "pause"
- bind "F3" "autobuy"
- bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
- bind "F5" "jpeg"
- bind "f" "+lookatweapon;r_cleardecals"
- bind "-" "voice_scale .1"//Lower teammates' voices
- bind "=" "voice_scale 0.6" //Normalize teammates'voices
- bind "capslock" "r_cleardecals"
- bind "shift" "+speed"
- bind "t" "cl_playerspraydisable 0; impulse 201"
- //3. Crosshair
- cl_crosshair_drawoutline "0"
- cl_crosshair_dynamic_maxdist_splitratio "0.35"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.5"
- cl_crosshair_dynamic_splitdist "7"
- cl_crosshair_friendly_warning "2"
- cl_crosshair_outlinethickness "0.5"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "2"
- cl_crosshair_t "0"
- cl_crosshairalpha "255"
- cl_crosshaircolor "1"
- cl_crosshaircolor_b "50"
- cl_crosshaircolor_g "255"
- cl_crosshaircolor_r "50"
- cl_crosshairdot "0"
- cl_crosshairgap "-1.0000"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairsize "2"
- cl_crosshairstyle "4"
- cl_crosshairthickness "0.700000"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "0"
- // 4. Hud
- hud_scaling "0.75" //Scales hud elements to maximum value
- hud_showtargetid "1" //Enables display of target names, important
- cl_color "3";
- cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
- cl_hud_color "8" //Makes the hud color green (own preference)
- cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "0" //Puts player information in the bottom instead of top
- cl_hud_healthammo_style "1" //Reverted hud style due to hidden burst mode
- cl_hud_background_alpha "0.5" //Hidden but still visible black bars, easy on the eyes
- cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
- safezonex "1" //Screen width percentage for the hud
- safezoney "1" //Screen height percentage for the hud
- // 5. Mouse ("Raw Input" & "No Acceleration")
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0" //Custom mouse acceleration disabled
- m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
- zoom_sensitivity_ratio_mouse "1.0000" //f you are a Rifler and want to use the same sensitivity while being scoped and unscoped use this
- m_customaccel_scale "0"
- m_customaccel_exponent "0"
- // 6. Viewmodel
- viewmodel_fov "65"
- iewmodel_offset_x "2.5"
- viewmodel_offset_y "1"
- viewmodel_offset_z "-1.5"
- viewmodel_presetpos "0"
- cl_viewmodel_shift_left_amt "1.5"
- cl_viewmodel_shift_right_amt "0.75"
- viewmodel_recoil "0"
- cl_righthand "1"
- cl_bob_lower_amt "5"
- cl_bobamt_lat "0.33"
- cl_bobamt_vert "0.14"
- cl_bobcycle "0.98"
- // 7. Rates (These network settings are optimized for high speed internet)
- rate "786432" // Your download rate to the server. Max rate: "786432"
- //cl_cmdrate "128" //Max number of command packets sent to server per second(mainly plying on mm so this command is useless for me atm)
- //cl_updaterate "128" //Number of packets per second you are requesting from the server(mainly plying on mm so this command is useless for me atm)
- cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
- cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- // 8. Net (Netgraph positioning)
- net_graph "1" //Shows my network usage data
- net_graphheight "30" `//Changes height
- net_graphmsecs "400" //The latency graph represents this many milliseconds
- net_graphpos "1" //Positioning of Net Graph
- net_graphproportionalfont "0" //Makes font smaller
- net_graphshowinterp "1" //Shows interpolation value
- net_graphshowlatency "1" //Shows latency value
- net_graphsolid "1" //Solid Net Graph
- net_graphtext "1" //Shows text fields
- net_maxroutable "1200" //Requested max packet size before packets are split
- net_scale "5" //Makes font smaller
- // 9. Video (Video settings and FPS Boosts)
- fps_max "0" //Max frames per second, setting it to 0 causes long loading times
- fps_max_menu "245" //Max frames per second in main-menu
- mat_monitorgamma "1.60000" //Sets Brightness to highest, highly recommended
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
- mat_powersavingsmode "0" //Disables power saving mode
- mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
- r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
- r_drawtracers_firstperson "1" //Remove first person tracers, does not impact gameplay, just makes it easier to spray
- // 10. Other
- cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
- mm_dedicated_search_maxping "80" //Maxping Search in Matchmaking
- func_break_max_pieces "0" //Less clutter from breaking vents (especially on Mirage)
- sdr ClientForceRelayCluster sgp
- mm_dedicated_force_servers sgp
- //Damage Dealt Appear On the top left corner
- con_filter_text damage;con_filter_text_out Player:; con_filter_enable 2;
- // Jump Throw (For Smokes)
- alias "+jumpthrow" "+jump;-attack"
- alias "-jumpthrow" "-jump"
- bind "v" "+jumpthrow" //Bind to whatever you prefer (Default Mouse5)
- //Crouch Jump (Jump+ Control Bind)
- alias +duckjump "+jump; +duck";
- alias -duckjump "-jump; -duck";
- bind "SPACE" "+duckjump"
- +cl_teamid_overhead_mode 0
- alias +show "+cl_teamid_overhead_mode; bind / -show;r_cleardecals"
- alias -show "-cl_teamid_overhead_mode; bind / +show;r_cleardecals"
- echo Config Loaded!!! (2/2) //This just confirms that the config has ended successfully
- /////////////////////////////////////////////////////////////////////
- echo Scripts Loaded (2/2)
- host_writeconfig
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