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Game 1: Chumley1 vs Flandre Scarlet

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Nov 19th, 2018
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  1. Game 1: Chumley1 vs Flandre Scarlet
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  3. T0: fine, I might set the saku here since this is game 1 and we don’t know if the opponent plays rota/lv2/blade. Also your hand isn’t great so I’d generally play looser in these cases.
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  5. T2: Not much need to graceful. Snatch to target the Breaker is a fine way to start this turn. Since it’s early, you have a good alternative move, and you don’t have Sinister, Airknight, or a dark to discard and you can wait. I’d have discarded saku and tribe, holding call and nobleman. Saku since it’s redundant, tribe since it’s a -1 without serpent. Nobleman is one of the strongest spells in the format and rarely should be discarded. Call is strong with your BLS, which is live as soon as you resolve goat+meta and dump your TER. I also think it’s a mistake to set goat and end your turn here. I almost certainly would snatch the breaker. It’s unlikely you will get a better snatch target this game. If you had snatch’d the breaker, he would have been forced to MST your snatch. Then you can close out your turn by setting goat.
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  7. T4: Not sure why you don’t want to snatch the breaker. You snatch it and pop his backrow, getting a +1 out of snatch and holding the breaker for no added cost, giving yourself field position and tribute fodder. This line of play where you use tribe is just wasteful. All he has to do is run over your tribe and you’re down a card despite having already played pot+graceful and gone first. Not a good position. All of these bad decisions are downstream of the decision not to snatch breaker earlier.
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  9. T5: Yes you need to saku the tsuku.
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  11. T6: Summoning Asura to do an additional 700 doesn’t seem worth it to me. I’d rather put the Sangan on the board here, let it stick, and hide that we have Asura a bit longer. Setting mirror seems correct because we have to continue to protect this weak tribe
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  13. T8: You drew airknight, and this is one reason why I wanted to summon Sangan the turn before. It’s also why I don’t like playing Asura in goat (makes tributing harder when you are tempted to spend normal summons on spirits). Also note: your opponent just flipped Scapegoat when you attacked. Wouldn’t it be nice if he didn’t know you had Asura at this moment? I actually would not attack a token here because you have the Asura and the Airknight in hand to punish tokens sitting on the field later, and leaving him with 4 tokens can make his next moves more awkward and buy you some time.
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  15. T10: This is actually an interesting decision point--do we tribute sangan for airknight or summon asura priest? I think you’re making the correct play here by tributing for airknight, but mostly because the opponent left the tokens on the field without a backrow to protect them from asura, possibly indicating he does not have metamorphosis. Anyway you should absolutely set your dust tornado before attacking the set monster in case it’s morphing jar. You would be setting the dust tornado regardless of the set monster is revealed to be. Wait… why did you not set dust tornado? There is literally no reason not to. It would protect you from snatch, nail a new backrow, and make your opponent have to think about playing around it.
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  17. T12: No reason to hold Dust Tornado here. You should set it. Either he attacks through and forces you to Ring for a draw or he banishes your faith and passes. If he passes and sets a backrow that dust tornado could very well come in handy.
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  19. T13: Not much reason to force the draw immediately. First of all, he might just beat you if he has book of moon in hand to protect BLS (he could then flip it up and attack for game, or banish and summon and attack for game). Second, you still have a chance to win if he is scared off by your backrow and he decides to banish your set monster, be conservative, etc. Third you can always ring in his end phase, or ring in response to a card like pot or graceful that would let him draw cards. I wouldn’t be playing around a jinzo here anyway. Even if he had Jinzo he would banish your set monster before summoning it.
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  21. Summary: you outdrew your opponent and won the die roll, this was a game you would have won if you used Snatch Steal and Graceful correctly. There were other smaller mistakes but these stand out the most.
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