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- In the grim darkness of the 82nd Century, there is only war...
- Stats
- Attributes:
- STRENGTH - Physical power
- TRAINING – Skill in combat
- AGILITY - Speed and reactions
- BODY - Fortitude, endurance, and size
- Secondary Attributes:
- HP: Hit points, they default to BOD x2
- Deflection: Ability to dodge and parry incoming attacks, defaults to the higher of TRA and AGI
- Armour: Ability to soak up damage, defaults to 0
- Move: The number of hexes a unit can move per turn, defaults to the higher of BOD and AGI
- Attacking
- Attacker subtracts d10 from Training
- Defender subtracts d10 from Deflection
- Higher result is victorious
- If the attacker is victorious, attacker rolls damage
- Subtract defender's Armour from damage result
- Basic Equipment
- Short Sword
- A sword does d6 damage, and adds 1 to Training while making attacks with the sword.
- Axe
- An axe does d8 damage.
- Hammer
- A hammer does d6 damage, and adds 1 to Strength while making attacks with the hammer.
- Crossbow
- A crossbow does d6 damage and has a range of 10 hexes
- Longbow
- A longbow does d4 damage and has a range of 20 hexes
- Buckler
- A buckler adds 2 to Deflection.
- Kite Shield
- A kite shield adds 1 to Deflection and 1 to Armour
- Tower Shield
- A tower shield adds 2 to Armour
- Leather Armour
- Leather armour adds 1 to Armour while it is being worn
- Chain Armour
- Chain armour adds 3 to Armour and subtracts 1 from Agility while it is being worn
- Plate Armour
- Plate armour 5 to Armour and subtracts 2 from Agility while it is being worn
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