Wyrmknave

Cleaved Allaria

Apr 27th, 2013
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  1. In the grim darkness of the 82nd Century, there is only war...
  2.  
  3.  
  4. Stats
  5.  
  6. Attributes:
  7.  
  8. STRENGTH - Physical power
  9. TRAINING – Skill in combat
  10. AGILITY - Speed and reactions
  11. BODY - Fortitude, endurance, and size
  12.  
  13. Secondary Attributes:
  14.  
  15. HP: Hit points, they default to BOD x2
  16. Deflection: Ability to dodge and parry incoming attacks, defaults to the higher of TRA and AGI
  17. Armour: Ability to soak up damage, defaults to 0
  18. Move: The number of hexes a unit can move per turn, defaults to the higher of BOD and AGI
  19.  
  20. Attacking
  21.  
  22. Attacker subtracts d10 from Training
  23. Defender subtracts d10 from Deflection
  24. Higher result is victorious
  25. If the attacker is victorious, attacker rolls damage
  26. Subtract defender's Armour from damage result
  27.  
  28. Basic Equipment
  29.  
  30. Short Sword
  31. A sword does d6 damage, and adds 1 to Training while making attacks with the sword.
  32.  
  33. Axe
  34. An axe does d8 damage.
  35.  
  36. Hammer
  37. A hammer does d6 damage, and adds 1 to Strength while making attacks with the hammer.
  38.  
  39. Crossbow
  40. A crossbow does d6 damage and has a range of 10 hexes
  41.  
  42. Longbow
  43. A longbow does d4 damage and has a range of 20 hexes
  44.  
  45. Buckler
  46. A buckler adds 2 to Deflection.
  47.  
  48. Kite Shield
  49. A kite shield adds 1 to Deflection and 1 to Armour
  50.  
  51. Tower Shield
  52. A tower shield adds 2 to Armour
  53.  
  54. Leather Armour
  55. Leather armour adds 1 to Armour while it is being worn
  56.  
  57. Chain Armour
  58. Chain armour adds 3 to Armour and subtracts 1 from Agility while it is being worn
  59.  
  60. Plate Armour
  61. Plate armour 5 to Armour and subtracts 2 from Agility while it is being worn
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