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- 1.local weapon = game.Players.LocalPlayer.Backpack
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.Name == "3SS Katana" then
- v.Parent = game.Players.LocalPlayer
- end
- end
- 2.local weapon = game.Players.LocalPlayer.Backpack
- _G.weapon = true
- while _G.weapon do
- wait()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.Name == "3SS Katana" then
- v.Parent = game.Players.LocalPlayer
- end
- end
- end
- 3.local weapon = game.Players.LocalPlayer.Backpack
- _G.weapon = true
- while _G.weapon do
- wait()
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v.Name == "3SS Katana" then
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- end
- 4.local weapon = game.Players.LocalPlayer.Backpack
- _G.weapon = true
- while _G.weapon do
- wait()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.Name == "3SS Katana" then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- end
- 5.local weapon = game.Players.LocalPlayer.Backpack
- _G.weapon = true
- while _G.weapon do
- wait()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "3SS Katana" then v:Activate() end
- end
- end
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