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- [Half-Dragon] Human [Dual-Cursed] Oracle/Unchained Monk [Scaled Fist] 18
- +8 Strength 24 + 2 belt
- +3 Dexterity 15 + 2 belt
- +6 Constitution 20 + 2 belt
- +2 Intelligence 15
- +3 Wisdom 13 + 4 headband
- +10 Charisma 27 + 4 headband
- BAB +18/+13/+8/+3
- AC 10 + 10 charisma + 2 dexterity + 8 natural + 4 monk + 2 deflection + 3 armor = 39 [32 touch]
- HP 124 + 108 constitution + 18 favored = 250
- +17/+14/+14
- Single Attack [Power Attack]
- [+23] [2d10+26]
- Flurry of Blows
- +27/+22/+17/+12/+27/+27/+27 [2d10+14]
- Power Attack
- +23/+18/+13/+8 [+23/+23/+23] [2d10+22]
- Buffs
- Bull's Strength [net] [+1 hit, +1 damage]
- Bear's Endurance [+2 hp per hit die]
- Eagle's Splendor [+2 to ac, many save dcs]
- Weapon of Awe [+2 damage, shaken on crit]
- Wrathful Mantle [+3 resistance bonus to saves]
- Shield of Faith [net] [+3 deflection to AC]
- Entropic Shield [20% to nullify a ranged attack]
- Prayer [+1 luck to many things]
- Divine Power [+5 luck to hit and damage, additional attack on full attack]
- Blessing of Fervor [Cool Bonuses]
- Polymorphs
- Righteous Might [+2 damage, +2 hit, +2 hp per hit die, large 2d12 melee damage]
- FOTD 1 [+2 damage, +2 hit, +1 hp per hit die, natural attacks]
- FOTD 2 [+3 damage, +3 hit, +2 hp per hit die, natural attacks, large, DR 5/magic]
- FOTD 3 [+5 damage, +5 hit, +4 hp per hit die, natural attacks, large, DR 10/magic, frightful Presence [DC 24], unlimited breath attacks]
- Half-Dragon Features
- +4 Natural Armor
- Immunity to Sleep, Paralysis
- Immunity to Ice
- Wings (Fly 160 feet, average)
- Two Claws, Bite
- Breath Weapon [16d6, cone 30 ft, ice damage, DC 23]
- Oracle Features
- Mystery [Dragon]
- > Revelation [Misfortune]
- > Revelation [Presence of Dragons] [4/day, inflict shaken, DC 28]
- > Revelation [Draconic Resistances] [Resist 20 Ice, +4 natural armor]
- > Revelation [Dragon Senses] [Extended Darkvision 120, Blindsense]
- > Revelation [Form of the Dragon] [I for 15 hours/day, II for 150 minutes/day,
- > Revelation [Fortune] [3/day]
- > Revelation [Dragon Magic] (Contingency, Permanency)
- Progressing - OC: [Reclusive]
- > Spells Auto-Extended on Self, +1 CL
- > Immune to Charms and Charm Spell Likes
- > Spell Resistance 27
- Not Progressing - OC: [Covetous]
- >+4 appraise, umd
- Orisons
- Unchained Monk Features
- Draconic Might
- AC Bonus [+8+4]
- [1st] Bonus Feat [Dragon Style]
- [2nd] Bonus Feat [Dazzling Display]
- [3rd] Bonus Feat [Shatter Defenses]
- [4th] Bonus Feat [Disheartening Display]
- [5th] Bonus Feat [Intimidating Prowess]
- Flurry of Blows (2x bonus attack)
- Stunning Fist
- Unarmed Strike [2d10]
- Evasion
- Fast Movement [+50 feet]
- Ki Pool [18]
- Ki Strike [Magic, Cold Iron/Silver, Lawful, Adamantine]
- Draconic Mettle
- Ki Power (Elemental Fury)
- Ki Power (Sudden Speed)
- Ki Power (Insightful Wisdom)
- Ki Power (Ki Hurricane)
- Ki Power (Draconic Breath)
- Ki Power (Empty Body)
- Ki Power (Quivering Palm)
- Purity of Body
- Style Strike (2/round) (Flying Kick, Headbutt, Shattering Punch, Elbow Smash)
- Tongue of the Sun and Moon
- Timeless Body
- Feats
- [1st] Weapon Focus [Claw]
- [Human] Feral Combat Training
- [Monk] Improved Unarmed Strike
- [Monk] Stunning Fist 10 + 2/day
- [Monk] Dragon Style
- [Monk] Dazzling Display
- [3rd] Craft Wondrous Item
- [5th] Inscribe Magical Tattoo
- [Monk] Dragon Ferocity
- [7th] Recruits
- [9th] Elemental Fist
- [Monk] Shatter Defenses
- [11th] Dragon Roar
- [13th] Improved Critical (unarmed strike)
- [Monk] Disheartening Display
- [15th] Accursed Critical
- [17th] Touch of Serenity
- [Monk] Intimidating Prowess
- Traits
- [Campaign] Blood of Giants
- [Combat] Martial Manuscript
- Skills: 4 + 2 intelligence + 1 human x 17
- Acrobatics
- Diplomacy
- Sense Motive
- Spellcraft
- Perception
- Use Magic Device
- Fly
- DC 20/21/22/23/24/25/26/27/28
- Spells [-/6+3/6+3/6+2/6+2/6+2/6+2/6+1/5+1/3+1]
- Spells Known: 9/5+1/5+1/4+1/4+1/4+2/3+1/3/2+1/1+1
- 0th: Detect Poison, Guidance, Mending, Resistance, Virtue, Light, Read Magic, Detect Magic, Create Water
- 1st: Endure Elements, Abundant Ammunition, Ill Omen, Shield of Faith, Protection from Evil, Entropic Shield
- 2nd: Oracle's Burden, Augury, Eagle's Splendor, Weapon of Awe, Bear's Endurance, Bull's Strength
- 3rd: Bestow Curse, Prayer, Dispel Magic, Wrathful Mantle, Invisibility Purge
- 4th: Fear, Divination, Divine Power, Freedom of Movement, Blessing of Fervor
- 5th: Spell Resistance, True Seeing, Breath of Life, Righteous Might, Plane Shift, Break Enchantment
- 6th: Antimagic Field, Word of Recall, Banishment, Undeath to Death
- 7th: Greater Restoration, Resurrection, Awaken Construct
- 8th: Form of the Dragon III, Spell Immunity (Greater), Discern Location
- 9th: Overwhelming Presence, Gate
- Equipment
- [Weapon] Gloomblade
- [Head] Frontovik's Gas Mask
- [Headband] Headband of Mental Prowess [Wis, Cha]
- [Body] Cassock of the Black Monk
- [Shoulders] Rimepelt
- [Wrists] Bracers of Armor +3
- [Weapon] Fistwraps +2
- [Neck] Periapt of Health
- [Belt] Belt of Physical Perfection +2
- [Ring] Ring of Protection +2
- [Ring] Ring of Ki Mastery [2/2]
- [Boots] Boots of the Winter Jarl
- Tattoos
- [0.8k] Belt of Tumbling
- +4 competence bonus on Acrobatics checks made to move through a threatened square or through an enemy’s space.
- [1k] Vest of Endure Elements
- This long sheepskin vest grants the benefits of an endure elements spell when worn.
- [1k] Quickrunner's Shirt
- Once per day as a swift action, the wearer can take an additional move action to move and then immediately end his turn, losing any unspent actions
- [1k] Boots of the Cat
- e boot’s wearer always takes the minimum possible damage from falls (as if the GM had rolled a 1 on each die of damage incurred by the fall) and at the end of a fall always lands on his feet.
- [2k] Glowing Glove
- The wearer of this slender white leather glove may, as a standard action, press it against any surface or object and cause a luminous handprint to appear. This print glows any color the wearer wishes, sheds light as a candle, and is easily visible from a distance of up to 60 feet. Such handprints last for 1 day before fading away. The glowing handprint matches the wearer’s hand in terms of size, position of fingers, and so on.
- [2k] Buffering Cap
- Once per day when struck by a critical hit, the wearer can spend an immediate action to convert the bonus damage of the critical hit into nonlethal damage.
- [6k] True Love Locket
- ach wearer knows the condition of the other, as a constant status spell. In addition, when either wearer uses the aid another action to assist the wearer of the linked locket, the bonus gained is increased by 1. Lastly, once per day, each wearer may use one of the known skills of the wearer of the linked locket, as borrow skill
- [1k] Muleback Cords
- The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity.
- [0.5k] Armbands of the Brawler
- +1 competence bonus on grapple checks and checks to break a grapple.
- [-] Ring of Sustanence
- This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind; its wearer only needs to sleep 2 hours per day to gain the benefit of 8 hours of sleep. This allows a spellcaster that requires rest to prepare spells to do so after only 2 hours, but does not allow a spellcaster to prepare spells more than once per day.
- [1k] Kyton Ring
- On command, the ring can produce a rusty, clanky length of iron chain (hardness 10, 5 hp, break DC 26). The ring can create no more than 100 feet of chain in this way. This total length can be split among many uses, but must be spent in 10-foot increments. When the ring’s daily allotment of chain is renewed, any previously conjured chain rusts away. Once per day as a standard action, the user can shoot a chain from the ring as though it were a grappling hook, except the range increment is 50 feet.
- Slotless
- [-] Handy Haversack
- [-] Javelin of Lightning x2
- [-] Dragonbone Divination Sticks
- [-] Drinking Horn
- [-] Robe of the Monk
- [-] Ring of Protection +1
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