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Jun 17th, 2021
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  1. EntitySpawn:
  2. #
  3. # Checks Chunk when entity spawns
  4. Check: true
  5. # When set to true players without permissions: mfm.build.wither mfm.build.irongolem mfm.build.snowman will be prevented from building appropriate monsters
  6. PreventMobBuild: false
  7. # When set to true iron golems in villages will not spawn throw natural means
  8. PreventIronGolemSpawn: false
  9. # If this set to true, chunks will be grouped up and counted as one. In example with range 2 all 9 (3x3) chunks will be counted as one and limits will be used as for one chunk
  10. # This will give wider range of mob cleaning
  11. GroupChunks: true
  12. GroupChunksRadius: 2
  13. #
  14. # When set to true entities which are above allowed limit will get removed
  15. # Disabling this will prevent entities from disappearing in front of your eyes, but this can allow player from stacking dozens or even hundreds of mobs in one chunk throw multiple methods
  16. # Disable at your own risk
  17. RemoveExisting: false
  18. AutoClean:
  19. #
  20. # Checks chunks around players for over populated farms
  21. Use: true
  22. #
  23. # Informs users with mfm.cleaninform permission node how many entities we cleaned up and which ones in particular
  24. Inform: true
  25. # How often to check chunks in seconds. Minimal value: 30
  26. Interval: 30
  27. # Defines max amount of entities which we will remove from a chunk or chunk group when checking it
  28. # Set to 0 if you want to disable limit
  29. MaxRemoved: 0
  30. # When set to true and value for ChunkRadius is provided, we will group more then one chunk into check
  31. GroupChunks: true
  32. # Range around player in chunks to check. 2 means that 9 chunks will be checked, 3 - 25 chunks and so on
  33. # Max value is 5 to avoid unnecessary load on server
  34. # 1 = 1x1 area = 1 total chunks
  35. # 2 = 3x3 area = 9 total chunks
  36. # 3 = 5x5 area = 25 total chunks
  37. # 4 = 7x7 area = 49 total chunks
  38. # 5 = 9x9 area = 81 total chunks
  39. ChunkRadius: 5
  40. # Defines range from 1 to 5 in chunks we will check around player when performing autoclean
  41. # This only applies when you dont have GroupChunks enabled
  42. ExpandRange: 5
  43. Commands:
  44. Clean:
  45. # Defines max amount of entities which we will remove from a chunk or chunk group when cleaning it
  46. # Set to 0 if you want to disable limit
  47. MaxRemoved: 0
  48. # If this set to true, chunks will be grouped up and counted as one. In example with range 2 all 9 (3x3) chunks will be counted as one and limits will be used as for one chunk
  49. # This will give wider range of mob cleaning
  50. # This only applies for clean command. If you want to keep similar or same behavior as other options, like auto clean or spawn listener, set this to the same values as those ones
  51. GroupChunks: true
  52. GroupChunksRadius: 2
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