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- 0.001 2017-05-03 16:30:06; Factorio 0.15.6 (build 29362, win64, steam)
- 0.001 Operating system: Windows 10 (version 1607)
- 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
- 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
- 0.001 Write data path: C:/Users/Peter/AppData/Roaming/Factorio
- 0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
- 0.006 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 16301MB]
- 0.006 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
- 0.007 Available display adapters: 2
- 0.007 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 Ti {0x80005, [0,0], 2560x1440, 32bit, 59Hz}
- 0.007 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 980 Ti {0x80001, [2560,355], 1920x1080, 32bit, 60Hz}
- 0.007 Create display on adapter 0. Size 1280x720 at position [630, 342].
- 0.455 Initialised Direct3D:[0] NVIDIA GeForce GTX 980 Ti; driver: nvd3dumx.dll 21.21.13.7653
- 0.457 Video memory size (dedicated video/dedicated system/shared system/available): 6102/0/8150/4082 MB
- 0.476 DSound: Starting _dsound_update thread
- 0.476 DSound: Enter _dsound_update; tid=11468
- 0.477 Device reset internal.
- 0.479 Desktop composition is active.
- 0.479 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
- 0.479 Graphics settings preset: very-high
- 0.479 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
- 0.531 Loading mod core 0.0.0 (data.lua)
- 0.537 Loading mod base 0.15.6 (data.lua)
- 0.617 Loading mod base 0.15.6 (data-updates.lua)
- 0.678 Checksum for core: 3409166051
- 0.678 Checksum of base: 2213884006
- 0.782 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493850061
- 0.782 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493849455
- 0.851 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
- 0.852 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
- 0.862 Initial atlas bitmap size is 16384
- 0.876 Created atlas bitmap 16384x16370
- 1.317 Created atlas bitmap 16384x8937
- 1.503 Created atlas bitmap 4096x3980
- 1.525 Created atlas bitmap 4096x3648
- 10.119 Sprites loaded
- 10.119 Convert atlas 4096x3980 to: trilinear-filtering
- 10.205 Convert atlas 4096x3648 to: mipmap
- 10.645 Loading sounds...
- 12.198 Custom inputs active: 0
- 12.230 Factorio initialised
- 123.233 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
- 123.233 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
- 123.233 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
- 123.234 Loading Level.dat: 944417 bytes.
- 123.234 Info Scenario.cpp:133: Map version 0.15.6-0
- 123.294 Checksum for script C:/Users/Peter/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
- 123.301 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
- 123.301 Hosting game at 0.0.0.0:34197
- 123.301 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
- 123.927 Info HttpSharedState.cpp:111: Status code: 200
- 123.927 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (FfSmvd1UVZntneyTzMOv2n8Yn5N4iEvZ) from the auth server.
- 123.927 Info ServerMultiplayerManager.cpp:663: mapTick(0) changing state from(CreatingGame) to(InGame)
- 123.928 Info ServerRouter.cpp:580: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
- 124.003 Info UDPSocket.cpp:39: Opening socket for broadcast
- 124.007 Info GameActionHandler.cpp:3253: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create )
- 124.650 Info ServerRouter.cpp:473: Own address is 153.90.88.148:34197
- 125.586 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
- 208.691 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(173.239.228.66:60258)
- 208.691 Refusing connection for address(173.239.228.66:60258). UserVerificationMissing
- 208.923 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(173.239.228.66:60258)
- 208.923 Refusing connection for address(173.239.228.66:60258). UserVerificationMissing
- 211.259 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(173.239.228.66:59040)
- 211.262 Refusing connection for address(173.239.228.66:59040). PasswordMissing
- 214.828 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(173.239.228.66:59041)
- 214.829 Info ServerRouter.cpp:389: Replying to connectionRequest for address(173.239.228.66:59041).
- 214.829 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(2696) adding peer(1)
- 214.845 Info ServerMultiplayerManager.cpp:663: mapTick(5450) changing state from(InGame) to(InGameSavingMap)
- 215.064 Info ServerMultiplayerManager.cpp:801: MapTick(5450) Serving map(C) for peer(1) size(894463) crc(798673501)
- 215.064 Info ServerMultiplayerManager.cpp:663: mapTick(5450) changing state from(InGameSavingMap) to(InGame)
- 215.077 Info ServerMultiplayerManager.cpp:747: mapTick(5450) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
- 215.380 Info ServerMultiplayerManager.cpp:747: mapTick(5468) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 218.450 Info ServerMultiplayerManager.cpp:747: mapTick(5653) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 218.698 Info ServerMultiplayerManager.cpp:747: mapTick(5668) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
- 219.115 Info ServerMultiplayerManager.cpp:747: mapTick(5693) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
- 219.116 Info GameActionHandler.cpp:3253: MapTick (5693) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create )
- 219.332 Info ServerMultiplayerManager.cpp:747: mapTick(5706) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
- Factorio crashed. Generating symbolized stacktrace, please wait ...
- c:\cygwin64\tmp\factorio-0ypl8d\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
- c:\cygwin64\tmp\factorio-0ypl8d\src\util\logger.cpp (354): Logger::writeStacktrace
- c:\cygwin64\tmp\factorio-0ypl8d\src\util\logger.cpp (408): Logger::logStacktrace
- c:\cygwin64\tmp\factorio-0ypl8d\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
- c:\cygwin64\tmp\factorio-0ypl8d\src\util\crashhandler.cpp (210): CrashHandler::PureCallHandler
- f:\dd\vctools\crt\vcruntime\src\misc\purevirt.cpp (29): _purecall
- c:\cygwin64\tmp\factorio-0ypl8d\src\blueprint\blueprintrecord.cpp (80): BlueprintRecord::draw
- c:\cygwin64\tmp\factorio-0ypl8d\src\gui\blueprintrecordslotbutton.cpp (108): BlueprintRecordSlotButton::paintComponent
- c:\cygwin64\tmp\factorio-0ypl8d\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
- c:\cygwin64\tmp\factorio-0ypl8d\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
- c:\cygwin64\tmp\factorio-0ypl8d\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
- c:\cygwin64\tmp\factorio-0ypl8d\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
- c:\cygwin64\tmp\factorio-0ypl8d\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
- c:\cygwin64\tmp\factorio-0ypl8d\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
- c:\cygwin64\tmp\factorio-0ypl8d\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
- c:\cygwin64\tmp\factorio-0ypl8d\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
- c:\cygwin64\tmp\factorio-0ypl8d\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
- c:\cygwin64\tmp\factorio-0ypl8d\src\mainloop.cpp (643): MainLoop::prepare
- c:\cygwin64\tmp\factorio-0ypl8d\src\mainloop.cpp (397): MainLoop::mainLoopStep
- c:\cygwin64\tmp\factorio-0ypl8d\src\mainloop.cpp (227): MainLoop::run
- c:\cygwin64\tmp\factorio-0ypl8d\src\main.cpp (902): wmain
- f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFE6778364)
- 00007FFFE6778364 (KERNEL32): (filename not available): BaseThreadInitThunk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFE8C670D1)
- 00007FFFE8C670D1 (ntdll): (filename not available): RtlUserThreadStart
- 2654.707 Error CrashHandler.cpp:106: Map tick at moment of crash: 151272
- 2654.707 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
- Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
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