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  1. 0.001 2017-05-03 16:30:06; Factorio 0.15.6 (build 29362, win64, steam)
  2. 0.001 Operating system: Windows 10 (version 1607)
  3. 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
  4. 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
  5. 0.001 Write data path: C:/Users/Peter/AppData/Roaming/Factorio
  6. 0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
  7. 0.006 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 16301MB]
  8. 0.006 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
  9. 0.007 Available display adapters: 2
  10. 0.007 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 Ti {0x80005, [0,0], 2560x1440, 32bit, 59Hz}
  11. 0.007 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 980 Ti {0x80001, [2560,355], 1920x1080, 32bit, 60Hz}
  12. 0.007 Create display on adapter 0. Size 1280x720 at position [630, 342].
  13. 0.455 Initialised Direct3D:[0] NVIDIA GeForce GTX 980 Ti; driver: nvd3dumx.dll 21.21.13.7653
  14. 0.457 Video memory size (dedicated video/dedicated system/shared system/available): 6102/0/8150/4082 MB
  15. 0.476 DSound: Starting _dsound_update thread
  16. 0.476 DSound: Enter _dsound_update; tid=11468
  17. 0.477 Device reset internal.
  18. 0.479 Desktop composition is active.
  19. 0.479 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
  20. 0.479 Graphics settings preset: very-high
  21. 0.479 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
  22. 0.531 Loading mod core 0.0.0 (data.lua)
  23. 0.537 Loading mod base 0.15.6 (data.lua)
  24. 0.617 Loading mod base 0.15.6 (data-updates.lua)
  25. 0.678 Checksum for core: 3409166051
  26. 0.678 Checksum of base: 2213884006
  27. 0.782 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493850061
  28. 0.782 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493849455
  29. 0.851 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
  30. 0.852 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
  31. 0.862 Initial atlas bitmap size is 16384
  32. 0.876 Created atlas bitmap 16384x16370
  33. 1.317 Created atlas bitmap 16384x8937
  34. 1.503 Created atlas bitmap 4096x3980
  35. 1.525 Created atlas bitmap 4096x3648
  36. 10.119 Sprites loaded
  37. 10.119 Convert atlas 4096x3980 to: trilinear-filtering
  38. 10.205 Convert atlas 4096x3648 to: mipmap
  39. 10.645 Loading sounds...
  40. 12.198 Custom inputs active: 0
  41. 12.230 Factorio initialised
  42. 123.233 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  43. 123.233 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  44. 123.233 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  45. 123.234 Loading Level.dat: 944417 bytes.
  46. 123.234 Info Scenario.cpp:133: Map version 0.15.6-0
  47. 123.294 Checksum for script C:/Users/Peter/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
  48. 123.301 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
  49. 123.301 Hosting game at 0.0.0.0:34197
  50. 123.301 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
  51. 123.927 Info HttpSharedState.cpp:111: Status code: 200
  52. 123.927 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (FfSmvd1UVZntneyTzMOv2n8Yn5N4iEvZ) from the auth server.
  53. 123.927 Info ServerMultiplayerManager.cpp:663: mapTick(0) changing state from(CreatingGame) to(InGame)
  54. 123.928 Info ServerRouter.cpp:580: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
  55. 124.003 Info UDPSocket.cpp:39: Opening socket for broadcast
  56. 124.007 Info GameActionHandler.cpp:3253: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create )
  57. 124.650 Info ServerRouter.cpp:473: Own address is 153.90.88.148:34197
  58. 125.586 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
  59. 208.691 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(173.239.228.66:60258)
  60. 208.691 Refusing connection for address(173.239.228.66:60258). UserVerificationMissing
  61. 208.923 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(173.239.228.66:60258)
  62. 208.923 Refusing connection for address(173.239.228.66:60258). UserVerificationMissing
  63. 211.259 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(173.239.228.66:59040)
  64. 211.262 Refusing connection for address(173.239.228.66:59040). PasswordMissing
  65. 214.828 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(173.239.228.66:59041)
  66. 214.829 Info ServerRouter.cpp:389: Replying to connectionRequest for address(173.239.228.66:59041).
  67. 214.829 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(2696) adding peer(1)
  68. 214.845 Info ServerMultiplayerManager.cpp:663: mapTick(5450) changing state from(InGame) to(InGameSavingMap)
  69. 215.064 Info ServerMultiplayerManager.cpp:801: MapTick(5450) Serving map(C) for peer(1) size(894463) crc(798673501)
  70. 215.064 Info ServerMultiplayerManager.cpp:663: mapTick(5450) changing state from(InGameSavingMap) to(InGame)
  71. 215.077 Info ServerMultiplayerManager.cpp:747: mapTick(5450) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
  72. 215.380 Info ServerMultiplayerManager.cpp:747: mapTick(5468) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  73. 218.450 Info ServerMultiplayerManager.cpp:747: mapTick(5653) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  74. 218.698 Info ServerMultiplayerManager.cpp:747: mapTick(5668) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
  75. 219.115 Info ServerMultiplayerManager.cpp:747: mapTick(5693) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
  76. 219.116 Info GameActionHandler.cpp:3253: MapTick (5693) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create )
  77. 219.332 Info ServerMultiplayerManager.cpp:747: mapTick(5706) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
  78. Factorio crashed. Generating symbolized stacktrace, please wait ...
  79. c:\cygwin64\tmp\factorio-0ypl8d\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
  80. c:\cygwin64\tmp\factorio-0ypl8d\src\util\logger.cpp (354): Logger::writeStacktrace
  81. c:\cygwin64\tmp\factorio-0ypl8d\src\util\logger.cpp (408): Logger::logStacktrace
  82. c:\cygwin64\tmp\factorio-0ypl8d\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
  83. c:\cygwin64\tmp\factorio-0ypl8d\src\util\crashhandler.cpp (210): CrashHandler::PureCallHandler
  84. f:\dd\vctools\crt\vcruntime\src\misc\purevirt.cpp (29): _purecall
  85. c:\cygwin64\tmp\factorio-0ypl8d\src\blueprint\blueprintrecord.cpp (80): BlueprintRecord::draw
  86. c:\cygwin64\tmp\factorio-0ypl8d\src\gui\blueprintrecordslotbutton.cpp (108): BlueprintRecordSlotButton::paintComponent
  87. c:\cygwin64\tmp\factorio-0ypl8d\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
  88. c:\cygwin64\tmp\factorio-0ypl8d\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
  89. c:\cygwin64\tmp\factorio-0ypl8d\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
  90. c:\cygwin64\tmp\factorio-0ypl8d\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
  91. c:\cygwin64\tmp\factorio-0ypl8d\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
  92. c:\cygwin64\tmp\factorio-0ypl8d\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
  93. c:\cygwin64\tmp\factorio-0ypl8d\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
  94. c:\cygwin64\tmp\factorio-0ypl8d\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
  95. c:\cygwin64\tmp\factorio-0ypl8d\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
  96. c:\cygwin64\tmp\factorio-0ypl8d\src\mainloop.cpp (643): MainLoop::prepare
  97. c:\cygwin64\tmp\factorio-0ypl8d\src\mainloop.cpp (397): MainLoop::mainLoopStep
  98. c:\cygwin64\tmp\factorio-0ypl8d\src\mainloop.cpp (227): MainLoop::run
  99. c:\cygwin64\tmp\factorio-0ypl8d\src\main.cpp (902): wmain
  100. f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
  101. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFE6778364)
  102. 00007FFFE6778364 (KERNEL32): (filename not available): BaseThreadInitThunk
  103. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFE8C670D1)
  104. 00007FFFE8C670D1 (ntdll): (filename not available): RtlUserThreadStart
  105. 2654.707 Error CrashHandler.cpp:106: Map tick at moment of crash: 151272
  106. 2654.707 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
  107. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
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