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Sep 28th, 2016
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  1. package com.realistic.signals;
  2.  
  3. import org.bukkit.Material;
  4. import org.bukkit.entity.Player;
  5. import org.bukkit.event.EventHandler;
  6. import org.bukkit.event.Listener;
  7. import org.bukkit.event.block.BlockPlaceEvent;
  8.  
  9. import com.realistic.api.MessageManager;
  10. import com.realistic.api.MessageManager.MsgType;
  11. import com.realistic.config.configMessage;
  12.  
  13. import net.md_5.bungee.api.ChatColor;
  14.  
  15. public class Handler_Place implements Listener {
  16.  
  17. @EventHandler
  18. public void onPlace(BlockPlaceEvent e) {
  19.  
  20. Player p = e.getPlayer();
  21.  
  22. if (e.getBlockPlaced().getType() == Material.REDSTONE_TORCH_ON) {
  23. if (p.getItemInHand().getItemMeta().getDisplayName() != null && p.getItemInHand().getItemMeta()
  24. .getDisplayName() == ChatColor.GOLD + ChatColor.BOLD.toString() + "Сигнальная шишка") {
  25.  
  26. MessageManager.getManager().msg(p, MsgType.SUCCESS,
  27. configMessage.messageConfig.getString("signal_enable"));
  28. }
  29. }
  30. }
  31. }
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