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Boeing747-8

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Aug 2nd, 2018
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  1. tfm.exec.disableAfkDeath(false)
  2. v=0
  3. tfm.exec.setRoomMaxPlayers(15)
  4. dp={}
  5. function count()
  6. if runner<1 then
  7. tfm.exec.newGame(maps[math.random(#maps)])
  8. end
  9. end
  10. function vip(n)
  11. if n=="Fuzzyfirsdog#0000" or n=="Bodykudo#0000" or n=="Tortuegreen#0000" or n=="Bolodefchoco#0000" then
  12. data[n].def=212
  13. data[n].objects=data[n].def
  14. data[n].nyan=true
  15. end
  16. if n=="Reddeathnick#3204" or n=="Mariluiss#0000" or n=="Mugiwaraloffy#9866" or n=="Pratton#0000" or n=="Seaqueen2003#0000" then
  17. data[n].def=212
  18. data[n].objects=data[n].def
  19. data[n].nyan=true
  20. end
  21. end
  22. function add(n)
  23. if data[n].role=="Runner" then
  24. runner=runner+1
  25. elseif data[n].role=="Death" then
  26. death=death+1
  27. end
  28. end
  29. lag=0
  30. Lives2=1000
  31. icedMouseCost=400
  32. cakeCost=200
  33. companionCost=900
  34. shamanCannonCost=1000
  35. watermelonCost=500
  36. mechAnvilCost=800
  37. rockCost=400
  38. ultraCannonCost=900
  39. nyanCost=400
  40. local toDespawn = {}
  41. do
  42. local addShamanObject = tfm.exec.addShamanObject
  43. tfm.exec.addShamanObject = function(...)
  44. toDespawn[#toDespawn + 1] = {
  45. addShamanObject(...),
  46. os.time() + 3000
  47. }
  48.  
  49. return toDespawn[#toDespawn][1]
  50. end
  51. end
  52.  
  53. tfm.exec.disableAllShamanSkills(true)
  54. tfm.exec.disableMortCommand(true)
  55. wonCountDown=1
  56.  
  57.  
  58. maps={7455943,7458404,7459068,6238915,6321696,6321733,6335123}
  59. powery=320
  60. powerx=math.random(1600)
  61.  
  62. mice=0
  63.  
  64. function countMice()
  65. for n,player in pairs(tfm.get.room.playerList) do
  66. mice=mice+1
  67. end
  68. end
  69.  
  70. Down=string.byte("S")
  71.  
  72. tfm.exec.disableAutoShaman(true)
  73. tfm.exec.disableAutoNewGame(true)
  74.  
  75.  
  76. tfm.exec.disableAutoShaman(true)
  77. tfm.exec.disableAutoTimeLeft(true)
  78. tfm.exec.disableAutoScore(true)
  79. data={}
  80. text={}
  81. lang={}
  82. lang.br={
  83. boughtNyan="<J>Você comprou Nyan Cat!",
  84. nyanInv="<p align='left'>Nyan Cat <J><a href='event:equipNyan'>[Equipar]</a></J>",
  85. nyan="Nyan Cat<N> - Nyan Cat aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyNyan'> [Compra]",
  86. boughtUltraCannon="<J>Você comprou o ultra canhão!",
  87. ultraCannonInv="<p align='left'>Ultra Cannon <J><a href='event:equipUltraCannon'>[Equipar]</a></J>",
  88. ultraCannon="Ultra Cannon<N> - Dois ultra canhões brilhantes aparecerão com oseu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyUltraCannon'> [Compra]",
  89. boughtRock="<J>Você comprou a bigorna de pedra!",
  90. rock="Rock Anvil<N> - A bigorna de pedra aparece como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyRock'> [Compra]",
  91. rockInv="<p align='left'>Rock Anvil <J><a href='event:equipRock'>[Equipar]</a></J>",
  92. mechAnvilInv="<p align='left'>Mechanical Anvil <J><a href='event:equipMechAnvil'>[Equipar]</a></J>",
  93. boughtMechAnvil="<J>Você comprou a bigorna mecânica!",
  94. watermelonInv="<p align='left'>Watermelon Cannon <J><a href='event:equipWatermelon'>[Equipar]</a></J>",
  95. boughtWatermelon="<J>Você comprou o canhão de melancia!",
  96. mechAnvil="Mechanical Anvil<N> - Duas bigornas mecânicas aparecerãocomo seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyMechAnvil'> [Compra]",
  97. watermelon="Watermelon Cannon<N> - Um canhão de melancia aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyWatermelon'> [Compra]",
  98. boughtShamanCannon="<J>Você comprou o canhão de shaman!",
  99. shamanCannonInv="<p align='left'>Shaman Cannon <J><a href='event:equipShamanCannon'>[Equipar]</a></J>",
  100. shamanCannon="Shaman Cannon<N> - Três canhões de shaman aparecerão como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyShamanCannon'> [Compra]",
  101. equip="Equip",
  102. need2People="São necessários dois jogadores para jogar",
  103. nowHave2Lives="<J>Você agora tem duas vidas em cada rodada!",
  104. boughtIcedMouse="<J>Você comprou o objeto rato congelado!",
  105. boughtCake="<J>Você comprou o objeto bolo!",
  106. boughtCompanion="<J>Você comprou a caixa de companheiro!",
  107. companionInv="<p align='left'>Companion Crate <J><a href='event:equipCompanion'>[Equipar]</a></J>",
  108. companion="Companion Crate<N> - A caixa de companheiro aparecerá como seu objeto de ataquequando você é o assassino. <VP>Worth %s points.<J><a href='event:buyCompanion'> [Compra]",
  109. inventory2="Inventário",
  110. inventory="<p align='center'><font size='20'>INVENTORY</font><br><br><font size='12'><p align='left'>Default Box <a href='event:equipDefault'><J>[Equipar]</J></a>",
  111. icedMouseInv="<p align='left'>Iced mouse <J><a href='event:equipIcedMouse'>[Equipar]</a></J>",
  112. cakeInv="<p align='left'>Cake <J><a href='event:equipCake'>[Equipar]</a></J>",
  113. shop2="Loja",
  114. cake="Cake Object<N> - Um bolo aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyCake'> [Compra]",
  115. icedMouse="Iced Mouse Object<N> - Um rato congelado aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyIcedMouse'> [Compra]",
  116. lives2="2 Lives<N> - Após você morrer pela primeira vez em uma rodada, receberá outra vida apenas uma vez. <VP>Worth %s points. <J><a href='event:buy2Lives'>[Compra]",
  117. description="Descrição",
  118. points="Pontos",
  119. winsAsRunner="Vitórias como fugitivo",
  120. winsAsDeath="Vitória como assassino",
  121. profile2="Perfil",
  122. rules="Regras</font></font></u><font size='12'>\n\n• Não é permitido o uso de truques para bugar o jogo \n\n• O uso de hack não é permitido, assim como qualquer outro jogo.",
  123. rules2="Regras",
  124. commands="Poderes\n\n<font size='11'>Click - Spawna um objeto de shaman aleatório quando vocçe é um <J>Assassino</J>.\n\nBarra de espaço - Faz um pulo grande seguido de um canhão invisível quando você é um<J>Fugitivo</J>. \n\nSeta para baixo/ Tecla S - Te dá um boost de velocidade (Tanto para fugitivos quanto para assassinos)",
  125. commands2="Poderes",
  126. credits="Créditos</font></font><font face='verdana'><font size='11'>\n\n<N>Programação - Fuzzyfirsdog#0000\n\nIdeia do Module - Reddeathnick#3204\n\nTradução para árabe - Bodykudo#0000\n\nTradução para FR - Tortuegreen#0000\n\nTradução para BR - Pratton#0000\n\nPowerup Sugestões - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nAchando maneiras de remover hacks - Mariluiss#0000 \n\n<VP>Obrigado ^^",
  127. credits2="Créditos",
  128. killer="[Assassino] ",
  129. runner="[Fugitivo]",
  130. youCanAttack="<R>Assassino: <N>Você pode atacou",
  131. youCanNotAttack="<R>Assassino: <N>Voce não pode atacar",
  132. youCanUsePowerups="<VP>Fugitivo: <N>Você pode usar poderes",
  133. youCanNotUsePowerups="<VP>Fugitivo: <N>Você não pode usar poderes",
  134. attacked="ATACADO",
  135. youAreARunner="Você é um fugitivo",
  136. youAreADeath="Você é um assasino",
  137. help="No #deathrun existem <J>Assassinos</J> e <J>Fugitivos</J>. Assassinos devem tentar matar os ratos spawnando objetos. Se nenhum fugitivo entra na toca, os assassinos ganham! Os fugitivos devem usar os poderes dados a eles para escapar dos assassinos e chegar a toca. Se um fugitivo entra na toca, a vitória é dos fugitivos.",
  138. close="Fechar",
  139. help2="Ajuda",
  140. superJump="SUPER PULO",
  141. speed="VELOCIDADE",
  142. deathsWin="Vitória dos assassinos!",
  143. runnersWin="Vitória dos fugitivos!"
  144. }
  145. lang.fr={
  146. boughtNyan="<J>Vous avez acheté nyan cat !",
  147. nyanInv="<p align='left'>Nyan Cat <J><a href='event:equipNyan'>[Équiper]</a></J>",
  148. nyan="Nyan Cat<N> - Nyan cat sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyNyan'> [Acheter]",
  149. boughtUltraCannon="<J>Vous avez acheté le super boulet !",
  150. ultraCannonInv="<p align='left'>Super Boulet <J><a href='event:equipUltraCannon'>[Équiper]</a></J>",
  151. ultraCannon="Super Boulet<N> - 2 magnifiques super boulets seront utilisés pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyUltraCannon'> [Acheter]",
  152. boughtRock="<J>Vous avez acheté l'enclume rocher !",
  153. rock="Emclume Rocher<N> - Un rocher sera utilisé pour attaquer lorsuqe vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyRock'> [Acheter]",
  154. rockInv="<p align='left'>Enclume Rocher <J><a href='event:equipRock'>[Équiper]</a></J>",
  155. mechAnvilInv="<p align='left'>Enclume Mécanique <J><a href='event:equipMechAnvil'>[Équiper]</a></J>",
  156. boughtMechAnvil="<J>Vous avez acheté l'enclume mécanique !",
  157. watermelonInv="<p align='left'>Boulet Pastèque <J><a href='event:equipWatermelon'>[Équiper]</a></J>",
  158. boughtWatermelon="<J>Vous avez acheté le boulet pastèque !",
  159. mechAnvil="Emclume Mécanique<N> - 2 enclumes mécaniques seront utilisées pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyMechAnvil'> [Acheter]",
  160. watermelon="Watermelon Cannon<N> - Un boulet pastèque sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyWatermelon'> [Acheter]",
  161. boughtShamanCannon="<J>Vous avez acheté le boulet chamane !",
  162. shamanCannonInv="<p align='left'>Boulet Chamane <J><a href='event:equipShamanCannon'>[Équiper]</a></J>",
  163. shamanCannon="Shaman Cannon<N> - 3 boulets chamane seront utilisés pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyShamanCannon'> [Acheter]",
  164. equip="Équiper",
  165. need2People="Vous devez être 2 pour jouer",
  166. nowHave2Lives="<J>Vous avez maintenant 2 vies à chaque tour !",
  167. boughtIcedMouse="<J>Vous venez d'acheter l'objet Souris gelée !",
  168. boughtCake="<J>Vous venez d'acheter l'objet Gâteau !",
  169. boughtCompanion="<J>Vous venez d'acheter la Caisse compagnon !",
  170. companionInv="<p align='left'>Caisse Compagnon <J><a href='event:equipCompanion'>[Équiper]</a></J>",
  171. companion="Caisse Compagnon<N> - Une caisse compagnon sera utilisée pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyCompanion'> [Acheter]",
  172. inventory2="Inventaire",
  173. inventory="<p align='center'><font size='20'>INVENTAIRE</font><br><br><font size='12'><p align='left'>Caisse par défaut <a href='event:equipDefault'><J>[Équiper]</J></a>",
  174. icedMouseInv="<p align='left'>Souris glacée <J><a href='event:equipIcedMouse'>[Équiper]</a></J>",
  175. cakeInv="<p align='left'>Gâteau <J><a href='event:equipCake'>[Équiper]</a></J>",
  176. shop2="Magasin",
  177. cake="Objet Gâteau<N> - Un gâteau sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyCake'> [Acheter]",
  178. icedMouse="Objet Souris glacée<N> - Une souris glacée sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyIcedMouse'> [Acheter]",
  179. lives2="2 Vies<N> - Lorsque vous mourrez pour la première fois durant un tour, vous obtiendrez une nouvelle vie. <VP>Coûte %s points. <J><a href='event:buy2Lives'>[Acheter]",
  180. description="Description",
  181. points="Points",
  182. winsAsRunner="Gaggne en étant un Coureur",
  183. winsAsDeath="Gagne en étant le tueur",
  184. profile2="Profil",
  185. rules="Règles</font></font></u><font size='12'>\n\n• Utiliser des techniques pour faire buguer le jeu n'est pas autorisé\n\n• Vous n'avez pas le droit de tricher, comme dans tout autre jeu.",
  186. rules2="Règles",
  187. commands="Boosters\n\n<font size='11'><b>Cliquer</b> - Fait apparaître un objet chamane aléatoire lorsque vous le rôle de <J>le tueur<J>.\n\n<b>Barre d'espace</b> - Fait un grand saut suivi d'un boulet invisible lorsque vous êtes un <J>Coureur</J>. \n\n<b>Flèche du basw / touche S</b> - Vous donne un bonus de vitesse. (Fonctione pour tueurs et les Coureurs)",
  188. commands2="Boosters",
  189. credits="Crédits</font></font><font face='verdana'><font size='11'>\n\n<N>Code - Fuzzyfirsdog#0000\n\Idée du module - Reddeathnick#3204\n\nTraductions Arabe - Bodykudo#0000\n\nTraduction française - Tortuegreen#0000\n\nTraductions en Portugais - Pratton#0000\n\nSuggestions des boosters - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nAnti-triche - Mariluiss#0000 \n\n<VP>Merci ^^",
  190. credits2="Crédits",
  191. killer="[Tueur] ",
  192. runner="[Coureur]",
  193. youCanAttack="<R>Tueur: <N>Vous pouvez attaquer",
  194. youCanNotAttack="<R>Tueur: <N>Vous ne pouvez pas attaquer",
  195. youCanUsePowerups="<VP>Coureur: <N>Vous pouvez utiliser des boosters",
  196. youCanNotUsePowerups="<VP>Coureur: <N>Vous ne pouvez pas utiliser de boosters",
  197. attacked="ATTAQUÉ",
  198. youAreARunner="Vous êtes un Coureur",
  199. youAreADeath="Vous êtes le tueur",
  200. help="Dans #deathrun, il y a <J>tueurs</J> et <J>les Coureurs</J>. le tueur doit tuer les souris en cliquant pour faire apparaître des objets. Si aucun Coureur ne rentre dans le trou avec le fromage, tueurs gagnent! Les Coureurs peuvent utiliser des boosters à leur disposition pour rentrer dans le trou et échaper aux tueurs. Si un Coureur réussit à rentrer dans le trou, les Coureurs gagnent.",
  201. close="Fermer",
  202. help2="Aide",
  203. superJump="SUPER SAUT",
  204. speed="VITESSE",
  205. deathsWin="Tueurs ont gagné !",
  206. runnersWin="Les Coureurs ont gagné !"
  207. }
  208. lang.en={boughtNyan="<J>You bought nyan cat!",nyanInv="<p align='left'>Nyan Cat <J><a href='event:equipNyan'>[Equip]</a></J>",nyan="Nyan Cat<N> - Nyan cat will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyNyan'> [Buy]",boughtUltraCannon="<J>You bought the ultra cannon!",ultraCannonInv="<p align='left'>Ultra Cannon <J><a href='event:equipUltraCannon'>[Equip]</a></J>",ultraCannon="Ultra Cannon<N> - 2 glowing ultra cannons will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyUltraCannon'> [Buy]",boughtRock="<J>You bought the rock anvil!",rock="Rock Anvil<N> - A rock anvil appear as your attack object. <VP>Worth %s points.<J><a href='event:buyRock'> [Buy]",rockInv="<p align='left'>Rock Anvil <J><a href='event:equipRock'>[Equip]</a></J>",mechAnvilInv="<p align='left'>Mechanical Anvil <J><a href='event:equipMechAnvil'>[Equip]</a></J>",boughtMechAnvil="<J>You bought the mechanical anvil!",watermelonInv="<p align='left'>Watermelon Cannon <J><a href='event:equipWatermelon'>[Equip]</a></J>",boughtWatermelon="<J>You bought the watermelon cannon!",mechAnvil="Mechanical Anvil<N> - 2 mechanical anvils will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyMechAnvil'> [Buy]",watermelon="Watermelon Cannon<N> - A watermelon cannon will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyWatermelon'> [Buy]",boughtShamanCannon="<J>You bought the shaman cannon!",shamanCannonInv="<p align='left'>Shaman Cannon <J><a href='event:equipShamanCannon'>[Equip]</a></J>",shamanCannon="Shaman Cannon<N> - 3 shaman cannons will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyShamanCannon'> [Buy]",equip="Equip",need2People="You need 2 people to play",nowHave2Lives="<J>You now have 2 lives on each round!",boughtIcedMouse="<J>You just bought the iced mouse object!",boughtCake="<J>You just bought the cake object!",boughtCompanion="<J>You just bought the companion crate!",companionInv="<p align='left'>Companion Crate <J><a href='event:equipCompanion'>[Equip]</a></J>",companion="Companion Crate<N> - A companion crate will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyCompanion'> [Buy]",inventory2="Inventory",inventory="<p align='center'><font size='20'>INVENTORY</font><br><br><font size='12'><p align='left'>Default Box <a href='event:equipDefault'><J>[Equip]</J></a>",icedMouseInv="<p align='left'>Iced mouse <J><a href='event:equipIcedMouse'>[Equip]</a></J>",cakeInv="<p align='left'>Cake <J><a href='event:equipCake'>[Equip]</a></J>",shop2="Shop",cake="Cake Object<N> - A cake will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyCake'> [Buy]",icedMouse="Iced Mouse Object<N> - An iced mouse will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyIcedMouse'> [Buy]",lives2="2 Lives<N> - After you die your first time on a round, you'll be given another live once. <VP>Worth %s points. <J><a href='event:buy2Lives'>[Buy]",description="Description",points="Points",winsAsRunner="Wins as runner",winsAsDeath="Wins as Killer",profile2="Profile",rules="Rules</font></font></u><font size='12'>\n\n• Using tricks to glitch the game is not allowed\n\n• You are not allowed to hack just like in any other game.",rules2="Rules",commands="Powerups\n\n<font size='11'><b>Click</b> - Spawns a random shaman object when you have the role of being a <J>Killer</J>.\n\n<b>Spacebar</b> - Makes a large jump followed with an invisible cannon when you have the role of being a <J>Runner</J>. \n\n<b>Down Arrow / S key</b> - Gives you a boost of speed. (Works for both Killers and Runners)",commands2="Powerups",credits="Credits</font></font><font face='verdana'><font size='11'>\n\n<N>Programming - Fuzzyfirsdog#0000\n\nModule Idea - Reddeathnick#3204\n\nArabic Translations - Bodykudo#0000\n\nFrench Translations - Tortuegreen#0000\n\nPortuguese Translations - Pratton#0000\n\nPowerup Suggestions - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nFinding Ways To Remove Hacks - Mariluiss#0000 \n\n<VP>Thank you ^^",credits2="Credits",youCanAttack="<R>Killer: <N>You can attack",youCanNotAttack="<R>Killer: <N>You can not attack",youCanUsePowerups="<VP>Runner: <N>You can use powerups",youCanNotUsePowerups="<VP>Runner: <N>You can not use powerups",attacked="ATTACKED",youAreARunner="You are a runner",youAreADeath="You are a Killer",help="In #deathrun there are <J>Killers</J> and <J>Runners</J>. Killers should try to kill the mice by clicking to spawn objects, if no runners get into the hole then Killers win! Runners are supposed to use the powerups they are given to get into the hole and escape Killers. If one runner gets into the hole, runners win.",close="Close",help2="Help",superJump="SUPER JUMP",speed="SPEED",deathsWin="Killers win!",runnersWin="Runners win!",killer="[Killer] ",runner="[Runner]"}
  209. lang.ar={
  210. boughtNyan="<J>لقد اشتريت القطة نيان!",
  211. nyanInv="<p align='left'>القطة نيان <J><a href='event:equipNyan'>[ارتداء]</a></J>",
  212. nyan="القطة نيان<N> - القطة نيان سوف تظهر كأداة هجومك عندما تكون القاتل. <VP>تستحق %s نقطة.<J><a href='event:buyNyan'> [شراء]",
  213. boughtUltraCannon="<J>لقد اشتريت القذيفة الفائقة!",
  214. ultraCannonInv="<p align='left'>القذيفة الفائقة <J><a href='event:equipUltraCannon'>[ارتداء]</a></J>",
  215. ultraCannon="القذيفة الفائقة<N> - كُرتان فائقتان متوهجتان سوف يظهران كهجومك عندما تكون القاتل <VP>تستحق %s نقطة.<J><a href='event:buyUltraCannon'> [شراء]",
  216. boughtRock="<J>لقد اشتريت السندان الصخري!",
  217. rock="السندان الصخري<N> - السندان الصخري سوف يظهر كهجومك عندما تكون القاتل. <VP>يستحق %s نقطة.<J><a href='event:buyRock'> [شراء]",
  218. rockInv="<p align='left'>السندان الصخري <J><a href='event:equipRock'>[ارتداء]</a></J>",
  219. mechAnvilInv="<p align='left'>السندان الميكانيكي <J><a href='event:equipMechAnvil'>[ارتداء]</a></J>",
  220. boughtMechAnvil="<J>لقد اشتريت السندان الميكانيكي!",
  221. watermelonInv="<p align='left'>كرة البطيخ <J><a href='event:equipWatermelon'>[ارتداء]</a></J>",
  222. boughtWatermelon="<J>لقد اشتريت كرة البطيخ!",
  223. mechAnvil="السندان الميكانيكي<N> - سندانان ميكانيكيان سوف يظهران كهجوم عندما تكون القاتل. <VP>يستحق %s نقطة.<J><a href='event:buyMechAnvil'> [شراء]",
  224. watermelon="كرة البطيخ<N> - كرة البطيخ سوف تظهر كهجومك عندما تكون القاتل. <VP>تستحق %s نقطة.<J><a href='event:buyWatermelon'> [شراء]",
  225. boughtShamanCannon="<J>لقد اشتريت كرة الشامان!",
  226. shamanCannonInv="<p align='left'>كرة الشامان <J><a href='event:equipShamanCannon'>[ارتداء]</a></J>",
  227. shamanCannon="كرة الشامان<N> - 3 كرات شامان سوف تظهر كهجومك عندما تكون القاتل. <VP>تستحق %s نقاط.<J><a href='event:buyShamanCannon'> [شراء]",
  228. equip="ارتداء",
  229. need2People="أنت تحتاج لاعبيّن لكي تلعب",
  230. nowHave2Lives="<J>أنت الآن لديك حيواتان كل جولة",
  231. boughtIcedMouse="<J>لقد اشتريت الفأر المجمَد!",
  232. boughtCake="<J>لقد اشتريت صندوق الكعك!",
  233. boughtCompanion="<J>لقد اشتريت القفص!",
  234. companionInv="<p align='left'>القفص <J><a href='event:equipCompanion'>[ارتداء]</a></J>",
  235. companion="القفص<N> - القفص سوف يظهر كهجومك عندما تكون القاتل.<VP>يستحق %s نقطة.<J><a href='event:buyCompanion'> [شراء]",
  236. inventory2="المخزن",
  237. inventory="<p align='center'><font size='20'>المخزن</font><br><br><font size='12'><p align='left'>الصندوق العادي <a href='event:equipDefault'><J>[ارتداء]</J></a>",
  238. icedMouseInv="<p align='left'>الفأر المجمَد <J><a href='event:equipIcedMouse'>[ارتداء]</a></J>",
  239. cakeInv="<p align='left'>الكعكة <J><a href='event:equipCake'>[ارتداء]</a></J>",
  240. shop2="المتجر",
  241. cake="الكعكة<N> - الكعكة سوف تظهر كهجومك عندما تكون القاتل.<VP>تستحق %s نقطة.<J><a href='event:buyCake'> [شراء]",
  242. icedMouse="الفأر المجمَد<N> - الفأر المجمَد سوف يظهر كهجومك عندما تكون القاتل. <VP>يستحق %s نقطة.<J><a href='event:buyIcedMouse'> [شراء]",
  243. lives2="حياتان<N> - بعدما تموت لأول مرة في الجولة, سوف يتم إعطائك حياة أخرى فورًا. <VP>تستحق %s نقطة. <J><a href='event:buy2Lives'>[شراء]",
  244. description="الوصف",
  245. points="نقاط",
  246. winsAsRunner="مرات الفوز كراكض",
  247. winsAsDeath="مرات الفوز كقاتل",
  248. profile2="الملف الشخصي",
  249. rules="القواعد</font></font></u><font size='12'>\n\n• استخدام طرق لتخريب اللعبة ليس مسموحًا\n\n• ليس مسموحًا لك استخدام الهكر كباقي الألعاب.",
  250. rules2="القواعد",
  251. commands="المقويات\n\n<font size='11'>اضغط - Sلكي تطلق صندوقًا للهجوم عندما تكون <J>القاتل</J>.\n\nالمسافة - تجعلك تقفز طويلًا بالإضافة إلى قذيفة مخفية عندما تكون <J>راكضًا</J>. \n\nزر أسفل / زر S - تعطيك سرعة إضافية. (تعمل لدى القاتل والراكضين)",
  252. commands2="المقويِات",
  253. credits="ائتمان</font></font><font face='verdana'><font size='11'>\n\n<N>البرمجة - Fuzzyfirsdog#0000\n\n الترجمة العربية - Bodykudo#0000\n\nترجمة فرنسية - Tortuegreen#0000\n\nترجمات البرتغالية\n\nفكرة النمط - Reddeathnick#3204\n\nاقتراح المقويِّات - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nإيجاد طريق لمنع الهكرز - Mariluiss#0000 \n\n<VP>شكرًا لكم ^^",
  254. credits2="الائتمان",
  255. killer="[القاتل] ",
  256. runner="[الراكضين]",
  257. youCanAttack="<R>القاتل: <N>يمكنك الهجوم",
  258. youCanNotAttack="<R>القاتل: <N>لا يمكنك الهجوم",
  259. youCanUsePowerups="<VP>الراكض: <N>يمكنك استعمال المقويِّات",
  260. youCanNotUsePowerups="<VP>الراكض: <N>لا يمكنك استعمال المقويِّات",
  261. attacked="هجم",
  262. youAreARunner="أنت راكض",
  263. youAreADeath="أنت قاتل",
  264. help="في #deathrun يوجد <J>قاتلين</J> و <J>الراكضين</J>. القاتلين يجب أن يحاولوا قتل الراكضين عبر إطلاق أدوات عبر الضغط على الشاشة, إذا لم يفز أي راكض سيفوز القاتل! الراكضين يمكنهم استعمال المقويِّات. إذا وصل راكض واحد للجحر, يفوز الراكضين.",
  265. close="إغلاق",
  266. help2="المساعدة",
  267. superJump="القفزة الخارقة",
  268. speed="السرعة",
  269. deathsWin="فاز القاتل!",
  270. runnersWin="فاز الراكضين!"
  271. }
  272. roles={"Death","Runner"}
  273. death=0
  274. runner=0
  275. miceInHole=0
  276. function setLang(n)
  277. text[n]=lang[tfm.get.room.playerList[n].community] or lang.en
  278. end
  279. P=string.byte("P")
  280. H=string.byte("H")
  281. O=string.byte("O")
  282. function bindMouse()
  283. for n,player in pairs(tfm.get.room.playerList) do
  284. tfm.exec.bindKeyboard(n, 0, true, true)
  285. tfm.exec.bindKeyboard(n, 1, true, true)
  286. tfm.exec.bindKeyboard(n, 2, true, true)
  287. tfm.exec.bindKeyboard(n, 3, true, true)
  288. tfm.exec.bindKeyboard(n, 32, true, true)
  289. tfm.exec.bindKeyboard(n, P, true, true)
  290. tfm.exec.bindKeyboard(n, O, true, true)
  291. tfm.exec.bindKeyboard(n, H, true, true)
  292. system.bindMouse(n,true)
  293. end
  294. end
  295. bindMouse()
  296. names={}
  297. theRole=1
  298. currentRole=roles[math.floor(theRole)]
  299. function showTabs(n)
  300. ui.addTextArea(130, "", n, -432, -865, 3625, 953, 0xffffff, 0xffffff, 0.008, true)
  301. ui.addTextArea(15, "<VP><a href='event:help'><font size='12'>"..text[n].help2.."</a> | <a href='event:credits'>"..text[n].credits2.." </a>|<a href='event:commands'> "..text[n].commands2.." </a>|<a href='event:rules'> "..text[n].rules2, n, 30, 30, 264, 26, 0x00aaff, 0x00eeff, 0, true)
  302. ui.addTextArea(155, "<font size='12'><VP><a href='event:inventory'>"..text[n].inventory2.."</a> | <a href='event:shop'>"..text[n].shop2.." | <a href='event:profile'>"..text[n].profile2, n, 600, 30, 264, 26, 0x00aaff, 0x00eeff, 0, true)
  303. end
  304. function setData(n)
  305. data[n] = {
  306. def=2,
  307. idTime=6,
  308. afk=true,
  309. description="",
  310. p=0,
  311. nyan=false,
  312. ultraCannon=false,
  313. rock=false,
  314. mechAnvil=false,
  315. watermelon=false,
  316. shamanCannon=false,
  317. ompanion=false,
  318. isInRoom=true,
  319. cake=false,
  320. objects=2,
  321. lives2=false,
  322. normalLives=1,
  323. lives=1,
  324. icedMouse=false,
  325. winsAsRunner=0,
  326. winsAsDeath=0,
  327. facingx=85,
  328. name=n,
  329. role="Runner",
  330. points=0,
  331. spawnLimit=-1,
  332. ableToShoot=0,
  333. ableToShoot2=0,
  334. pointsAndScore="",
  335. inventory=text[n].inventory
  336. }
  337. data[n].objects=data[n].def
  338. end
  339. function inventory(n)
  340. ui.addTextArea(152, "", n, 510, 96, 286, 290, 0x00ff6a, 0x047529, 1, true)
  341. ui.addTextArea(92, "<p align='center'><font size='20'>"..text[n].inventory.."</font>\n", n, 515, 101, 276, 279, 0x034511, 0x005219, 1, true)
  342. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#808080'>\n"..text[n].close, n, 515, 343, 276, 36, 0x034511, 0x005219, 1, true)
  343. end
  344. for n,player in pairs(tfm.get.room.playerList) do
  345. setLang(n)
  346. table.insert(names,n)
  347. showTabs(n)
  348. setData(n)
  349. add(n)
  350. vip(n)
  351. data[n].pointsAndScore=data[n].name.." "..data[n].points
  352. showTabs(n)
  353. tfm.exec.lowerSyncDelay(n)
  354. table.insert(dp,n)
  355. end
  356.  
  357. function Dp(name)
  358. name = name:sub(1,1):upper()..name:sub(2):lower()
  359. for i,dp in ipairs(dp) do
  360. if name==dp then
  361. return true
  362. end
  363. end
  364. return false
  365. end
  366.  
  367. function shopPage1(n)
  368. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  369. ui.addTextArea(25, "<CE>"..text[n].runner.." "..string.format(text[n].lives2,Lives2), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  370. ui.addTextArea(19, "<CE>"..text[n].killer..string.format(text[n].icedMouse,icedMouseCost), n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  371. ui.addTextArea(110, "<CE>"..text[n].killer..string.format(text[n].cake,cakeCost), n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  372. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  373. ui.addTextArea(92, "<G><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  374. ui.addTextArea(152, "<a href='event:nextTo2'><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  375. end
  376.  
  377. function shopPage2(n)
  378. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  379. ui.addTextArea(25, "<CE>"..text[n].killer..string.format(text[n].companion,companionCost), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  380. ui.addTextArea(19, "<CE>"..text[n].killer..string.format(text[n].shamanCannon,shamanCannonCost), n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  381. ui.addTextArea(110, "<CE>"..text[n].killer..string.format(text[n].watermelon,watermelonCost), n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  382. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  383. ui.addTextArea(92, "<a href='event:backTo1'><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  384. ui.addTextArea(152, "<a href='event:nextTo3'><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  385. end
  386.  
  387.  
  388. function shopPage3(n)
  389. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  390. ui.addTextArea(25, "<CE>"..text[n].killer..string.format(text[n].mechAnvil,mechAnvilCost), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  391. ui.addTextArea(19, "<CE>"..text[n].killer..string.format(text[n].rock,rockCost), n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  392. ui.addTextArea(110, "<CE>"..text[n].killer..string.format(text[n].ultraCannon,ultraCannonCost), n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  393. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  394. ui.addTextArea(92, "<a href='event:backTo2'><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  395. ui.addTextArea(152, "<a href='event:nextTo4'><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  396. end
  397.  
  398. function shopPage4(n)
  399. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  400. ui.addTextArea(25, "<CE>"..text[n].killer..string.format(text[n].nyan,nyanCost), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  401. ui.addTextArea(19, "<CE>", n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  402. ui.addTextArea(110, "<CE>", n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  403. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  404. ui.addTextArea(92, "<a href='event:backTo3'><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  405. ui.addTextArea(152, "<G><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  406. end
  407.  
  408.  
  409.  
  410.  
  411.  
  412. function findRoles(n)
  413. for n,player in pairs(tfm.get.room.playerList) do
  414. if data[n].role=="Death" then
  415. tfm.exec.movePlayer(n,150,30,false,0,0,false)
  416. elseif data[n].role=="Runner" then
  417. tfm.exec.movePlayer(n,150,300,false,0,0,false)
  418. end
  419. end
  420. end
  421.  
  422. function findRolesNewPlayer(n)
  423. if data[n].role=="Death" then
  424. tfm.exec.movePlayer(n,150,30,false,0,0,false)
  425. elseif data[n].role=="Runner" then
  426. tfm.exec.movePlayer(n,150,300,false,0,0,false)
  427. end
  428. end
  429. a={}
  430. randomDeath=""
  431. lastDeath=""
  432. function eventNewPlayer(n)
  433. id=tfm.exec.addImage("1642e105967.png","&0",190,146,n)
  434. setLang(n)
  435. if not data[n] then
  436. tfm.exec.respawnPlayer(n)
  437. setData(n)
  438. end
  439. data[n].idTime=0
  440. showTabs(n)
  441. mice=0
  442. countMice()
  443. bindMouse()
  444. table.insert(dp,n)
  445. vip(n)
  446. add(n)
  447. data[n].isInRoom=true
  448. table.insert(names,n)
  449. findRolesNewPlayer(n)
  450. if mice<2 then
  451. tfm.exec.newGame(7489132)
  452. tfm.exec.chatMessage("<R>"..text[n].need2People,n)
  453. end
  454. if mice>1 and curMap=="@7489132" then
  455. tfm.exec.newGame(maps[math.random(#maps)])
  456. end
  457. end
  458. randomDeath=names[math.floor(math.random(mice))]
  459. data[randomDeath].role="Death"
  460. lastDeath=""
  461. function addToRoleNumber()
  462. for n,player in pairs(tfm.get.room.playerList) do
  463. if data[n].role=="Death" then
  464. death=death+1
  465. end
  466. if data[n].role=="Runner" then
  467. runner=runner+1
  468. end
  469. findRoles(n)
  470. end
  471. end
  472. tfm.exec.newGame(maps[math.random(#maps)])
  473. amountInA=0
  474. function punishGlitchers()
  475. if a then
  476. for i=1,amountInA do
  477. data[a[math.floor(amountInA)]].role="Runner"
  478. end
  479. end
  480. end
  481.  
  482. curMap=0
  483. function eventNewGame()
  484. curMap=tfm.get.room.currentMap
  485. lag=0
  486. v=0
  487. local toDespawn = {}
  488. do
  489. local addShamanObject = tfm.exec.addShamanObject
  490. tfm.exec.addShamanObject = function(...)
  491. toDespawn[#toDespawn + 1] = {
  492. addShamanObject(...),
  493. os.time() + 3000
  494. }
  495. return toDespawn[#toDespawn][1]
  496. end
  497. end
  498. time=0
  499. theRole=1
  500. powerx=math.random(1600)
  501. runner=0
  502. death=0
  503. mice=0
  504. countMice()
  505. for n,player in pairs(tfm.get.room.playerList) do
  506. data[n].lives=data[n].normalLives
  507. data[n].role="Runner"
  508. data[n].ableToShoot=0
  509. data[n].ableToShoot2=0
  510. data[n].spawnLimit=-1
  511. data[n].afk=true
  512. if mice<2 then
  513. tfm.exec.chatMessage("<R>"..text[n].need2People,n)
  514. end
  515. end
  516. mice=mice
  517. if lastDeath==randomDeath then
  518. randomDeath=names[math.random(math.floor(mice))]
  519. end
  520.  
  521. if data[randomDeath].isInRoom==true then
  522. data[randomDeath].role="Death"
  523. elseif data[randomDeath].isInRoom==false then
  524. randomDeath=names[math.random(math.floor(mice))]
  525. end
  526.  
  527. lastDeath=randomDeath
  528. addToRoleNumber()
  529. findRoles(n)
  530. end
  531. locationx=0
  532. locationy=0
  533. function eventMouse(n,x,y)
  534. if x>200 then
  535. if data[n].role=="Death" and (math.floor(time)>3) and lag<2 and data[n].spawnLimit<1 and mice>1 then
  536. lag=lag+1
  537. if lag>3 then
  538. randomDeath=names[math.floor(math.random(mice))]
  539. data[randomDeath].role="Death"
  540. local toDespawn = {}
  541. table.insert(a,n)
  542. amountInA=amountInA+1
  543. do
  544. local addShamanObject = tfm.exec.addShamanObject
  545. tfm.exec.addShamanObject = function(...)
  546. toDespawn[#toDespawn + 1] = {
  547. addShamanObject(...),
  548. os.time() + 0000
  549. }
  550. return toDespawn[#toDespawn][1]
  551. end
  552. end
  553.  
  554.  
  555. ui.addTextArea(133, "<R><font size='17'><b>USING LAG TRICKS OR HACKS ARE NOT ALLOWED IN THIS ROOM", n, 143, 150, 534, 91, 0x324650, 0x000000, 1, true)
  556. time=-0.5
  557. tfm.exec.newGame(maps[math.random(#maps)])
  558. eventNewGame()
  559. end
  560.  
  561.  
  562. data[n].spawnLimit=3
  563. attacked=0
  564. attacked=n
  565. for n,player in pairs(tfm.get.room.playerList) do
  566. ui.addTextArea(2, "<font color='#FF9000'><font size='30'><b>"..attacked.." "..text[n].attacked, n, x, y, 425, 100, 0x324650, 0x000000, 0, false)
  567. end
  568. locationx=x
  569. locationy=y
  570.  
  571.  
  572. if not (data[n].objects==1704) and not (data[n].objects==1002) and not (data[n].objects==1706) and not (data[n].objects==1709) then
  573. tfm.exec.addShamanObject(data[n].objects,locationx,locationy,0,0,20,false)
  574. end
  575. if data[n].objects==1704 then
  576. tfm.exec.addShamanObject(data[n].objects,locationx,locationy,180,0,20,false)
  577. tfm.exec.addShamanObject(data[n].objects,locationx-20,locationy,180,0,20,false)
  578. tfm.exec.addShamanObject(data[n].objects,locationx+20,locationy,180,0,20,false)
  579. elseif data[n].objects==1706 then
  580. tfm.exec.addShamanObject(data[n].objects,locationx,locationy,180,0,20,false)
  581. elseif data[n].objects==1709 then
  582. tfm.exec.addShamanObject(data[n].objects,locationx+5,locationy,170,10,120,false)
  583. tfm.exec.addShamanObject(data[n].objects,locationx-5,locationy,-170,10,20,false)
  584. elseif data[n].objects==1002 then
  585. tfm.exec.addShamanObject(data[n].objects,locationx-5,locationy,0,0,20,false)
  586. tfm.exec.addShamanObject(data[n].objects,locationx+5,locationy,0,0,20,false)
  587. end
  588. tfm.exec.displayParticle(3,locationx,locationy,0,0,0,0,nil)
  589. canShoot()
  590. end
  591. end
  592. end
  593. time=0
  594. function eventPlayerGetCheese(n)
  595. v=v+1
  596. if data[n].role=="Runner" and mice>1 and v==1 and data[n].afk==false then
  597. randomDeath=n
  598. time=119.5
  599. data[n].points=data[n].points+50
  600. for n,player in pairs(tfm.get.room.playerList) do
  601. ui.addTextArea(133, "<b><font size='40'><font color='#0ff164'>"..text[n].runnersWin, n, 296, 282, 351, 189, 0xd41717, 0x000000, 0, true)
  602. if data[n].role=="Runner" and data[n].afk==false then
  603. data[n].points=data[n].points+15
  604. data[n].winsAsRunner=data[n].winsAsRunner+1
  605. wonCountDown=-5
  606. end
  607. end
  608. end
  609. end
  610.  
  611.  
  612.  
  613.  
  614.  
  615.  
  616. function explosions()
  617. tfm.exec.displayParticle(0,locationx,locationy,0.5,0.5,0.5,0.5,nil)
  618. tfm.exec.displayParticle(0,locationx,locationy,-0.5,-0.5,-0.5,-0.5,nil)
  619. tfm.exec.displayParticle(2,locationx,locationy,3,-3,3,-3,nil)
  620. tfm.exec.displayParticle(2,locationx,locationy,-3,3,-3,3,nil)
  621. tfm.exec.displayParticle(0,locationx,locationy,-0.5,0.5,-0.5,0.5,nil)
  622. tfm.exec.displayParticle(0,locationx,locationy,0.5,-0.5,0.5,-0.5,nil)
  623. tfm.exec.displayParticle(2,locationx,locationy,1,-3,1,-3,nil)
  624. tfm.exec.displayParticle(2,locationx,locationy,1,1,3,1,nil)
  625. tfm.exec.displayParticle(2,locationx,locationy,-1,3,-1,3,nil)
  626. tfm.exec.displayParticle(2,locationx,locationy,-1,-1,-3,-1,nil)
  627. tfm.exec.displayParticle(5,locationx,locationy,0.5,0.5,0.5,0.5,nil)
  628. tfm.exec.displayParticle(5,locationx,locationy,-0.5,-0.5,-0.5,-0.5,nil)
  629. tfm.exec.displayParticle(5,locationx,locationy,-0.5,0.5,-0.5,0.5,nil)
  630. tfm.exec.displayParticle(5,locationx,locationy,0.5,-0.5,0.5,-0.5,nil)
  631. tfm.exec.explosion(locationx, locationy, 40, 40, false)
  632. end
  633.  
  634.  
  635. function canShoot()
  636. for n,player in pairs(tfm.get.room.playerList) do
  637. if data[n].spawnLimit<1 and data[n].role=="Death" then
  638. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanAttack, n, 270, 23, 240, 46, 0x00a611, 0x338500, 1, true)
  639. end
  640. if not (data[n].spawnLimit<1) and data[n].role=="Death" then
  641. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanNotAttack, n, 270, 23, 240, 46, 0x802c2c, 0x6e0000, 1, true)
  642. end
  643. if data[n].spawnLimit<1 and data[n].role=="Runner" then
  644. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanUsePowerups, n, 270, 23, 240, 46, 0x00a611, 0x338500, 1, true)
  645. end
  646. if not (data[n].spawnLimit<1) and data[n].role=="Runner" then
  647. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanNotUsePowerups, n, 270, 23, 240, 46, 0x802c2c, 0x6e0000, 1, true)
  648. end
  649. end
  650. end
  651. function removeObjectAfterTime()
  652. for k, v in ipairs(toDespawn) do
  653. if os.time() > v[2] then
  654. tfm.exec.removeObject(v[1])
  655. table.remove(toDespawn, k)
  656. end
  657. end
  658. end
  659.  
  660. function eventLoop()
  661. for n,player in pairs(tfm.get.room.playerList) do
  662. data[n].idTime=data[n].idTime+0.5
  663. if data[n].idTime==5 then
  664. tfm.exec.removeImage(id)
  665. end
  666. end
  667. lag=0
  668. removeObjectAfterTime()
  669. if mice>1 then
  670. ui.removeTextArea(202,nil)
  671. wonCoundown=wonCountDown+0.5
  672. canShoot()
  673. for n,player in pairs(tfm.get.room.playerList) do
  674. data[n].spawnLimit=data[n].spawnLimit-0.5
  675. if tfm.get.room.playerList[n].y>100 and data[n].role=="Death" then
  676. tfm.exec.movePlayer(n,150,30,false,0,0,false)
  677. elseif tfm.get.room.playerList[n].y<100 and data[n].role=="Runner" then
  678. tfm.exec.movePlayer(n,70,300,false,0,0,false)
  679. elseif tfm.get.room.playerList[n].x>600 and time<5 then
  680. tfm.exec.killPlayer(n)
  681. tfm.exec.movePlayer(n,150,tfm.get.room.playerList[n].y,false,0,0,false)
  682. tfm.exec.respawnPlayer(n)
  683. end
  684.  
  685. if data[n].spawnLimit==0 then
  686. ui.removeTextArea(2,nil)
  687. system.bindMouse(n, true)
  688. ui.removeTextArea(11,n)
  689. end
  690. end
  691. time=time+.5
  692. if time==120 then
  693. time=119.6
  694. end
  695. if time==120.1 then
  696. tfm.exec.newGame(maps[math.random(#maps)])
  697. for n,player in pairs(tfm.get.room.playerList) do
  698. if data[n].role=="Death" and data[n].afk==false then
  699. data[n].points=data[n].points+15
  700. ui.addTextArea(133, "<b><font size='40'><font color='#d40000'>"..text[n].deathsWin, n, 296, 282, 351, 189, 0xd41717, 0x000000, 0, true)
  701. end
  702. end
  703. time=-0.5
  704. elseif time==0 then
  705. for n,player in pairs(tfm.get.room.playerList) do
  706. findRoles(n)
  707. end
  708. elseif time==5 then
  709. for n,player in pairs(tfm.get.room.playerList) do
  710. ui.removeTextArea(0,nil)
  711. ui.removeTextArea(2,nil)
  712. system.bindMouse(n, true)
  713. ui.removeTextArea(133,n)
  714.  
  715. end
  716. end
  717. end
  718. end
  719.  
  720. function profile(n)
  721. ui.addTextArea(110, "<p align='center'><font size='12'><font color='#FFFFFF'><font face='calibri'>"..n, n, 551, 89, 233, 278, 0x4f4132, 0x695743, 1, true)
  722. ui.addTextArea(18, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'>"..text[n].points..": <br>"..data[n].points.." <br><br>"..text[n].winsAsDeath..": <br>"..data[n].winsAsDeath.."<br><br>"..text[n].winsAsRunner..": <br>"..data[n].winsAsRunner, n, 557, 136, 105, 226, 0x695743, 0x695743, 1, true)
  723. ui.addTextArea(19, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'><a href='event:description'>"..text[n].description.."</a> : "..data[n].description, n, 675, 136, 104, 226, 0x695743, 0x695743, 1, true)
  724. ui.addTextArea(25, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 551, 368, 233, 26, 0x4f4132, 0x30291a, 1, true)
  725. end
  726.  
  727. function removeTextAreas(n)
  728. ui.removeTextArea(18,n)
  729. ui.removeTextArea(19,n)
  730. ui.removeTextArea(110,n)
  731. ui.removeTextArea(222,n)
  732. ui.removeTextArea(25,n)
  733. ui.removeTextArea(152,n)
  734. ui.removeTextArea(92,n)
  735. ui.addPopup(0, 2, text[n].description, n, 8565, 290, 200, true)
  736. end
  737. function help(n)
  738. ui.addTextArea(18, "<font size='13'><font face='verdana'><font size='20'><font color='#30A9DE'>#DEATHRUN</font></font>\n\n"..text[n].help, n, 504, 122, 254, 209, 0x4f4132, 0x695743, 1, true)
  739. ui.addTextArea(19, "<p align='center'><font size='14'><a href='event:close'><VP>"..text[n].close, n, 504, 338, 254, 26, 0x4f4132, 0x30291a, 1, true)
  740. end
  741. function eventKeyboard(n, key, down, x,y)
  742. if tfm.get.room.playerList[n].isDead==false then
  743. data[n].afk=false
  744. end
  745. --FACING
  746. if tfm.get.room.playerList[n].isDead==false and data[n].role=="Runner" then
  747. end
  748. if key==0 then
  749. data[n].facing=-85
  750. elseif key==2 then
  751. data[n].facing=85
  752. elseif key==P and data[n].p==0 then
  753. removeTextAreas(n)
  754. profile(n)
  755. data[n].p=1
  756. elseif key==P and data[n].p==1 then
  757. removeTextAreas(n)
  758. data[n].p=0
  759. elseif key==H and data[n].p==0 then
  760. removeTextAreas(n)
  761. data[n].p=1
  762. elseif key==H and data[n].p==1 then
  763. removeTextAreas(n)
  764. help(n)
  765. data[n].p=0
  766. elseif key==O and data[n].p==0 then
  767. removeTextAreas(n)
  768. data[n].p=1
  769. elseif key==O and data[n].p==1 then
  770. removeTextAreas(n)
  771. shopPage1(n)
  772. data[n].p=0
  773. end
  774. if time>3 and mice>1 then
  775.  
  776. --AUTOMATIC POWERUPS
  777.  
  778. if key==32 and data[n].role=="Runner" and data[n].spawnLimit<0 then
  779. ui.addTextArea(11, "<b><font size='30'><font color='#F0F000'>"..text[n].superJump, n, x-50, y-50, 379, 67, 0x324650, 0x000000, 0, false)
  780. tfm.exec.movePlayer(n,0,0,false,0,-80,false)
  781. tfm.exec.displayParticle(10,x,y,3,-3,3,-3,nil)
  782. tfm.exec.displayParticle(10,x,y,-3,3,-3,3,nil)
  783. tfm.exec.displayParticle(10,x,y,-3,-3,-3,-3,nil)
  784. tfm.exec.displayParticle(10,x,y,3,3,3,3,nil)
  785. tfm.exec.bindKeyboard(n, 32, false, false)
  786. tfm.exec.addShamanObject(17,x,y,60,50,-10,true)
  787. data[n].spawnLimit=3.5
  788. data[n].ableToShoot=0
  789. canShoot()
  790. elseif (key==3) then
  791. if data[n].role=="Death" then
  792. if data[n].facing==-85 then
  793. tfm.exec.movePlayer(n,0,0,false,-50,0,true)
  794. elseif data[n].facing==85 then
  795. tfm.exec.movePlayer(n,0,0,false,50,0,true)
  796. end
  797. elseif data[n].spawnLimit<0 and data[n].role=="Runner" then
  798. tfm.exec.movePlayer(n,0,0,false,data[n].facing,0,true)
  799. ui.addTextArea(11, "<b><font size='30'><font color='#F0F000'>"..text[n].speed, n, x-50, y-50, 379, 67, 0x324650, 0x000000, 0, false)
  800. tfm.exec.displayParticle(10,x,y,3,-3,3,-3,nil)
  801. tfm.exec.displayParticle(10,x,y,-3,3,-3,3,nil)
  802. tfm.exec.displayParticle(10,x,y,-3,-3,-3,-3,nil)
  803. tfm.exec.displayParticle(10,x,y,3,3,3,3,nil)
  804. data[n].spawnLimit=3.5
  805. data[n].ableToShoot=0
  806. canShoot()
  807. end
  808. end
  809. end
  810. end
  811. n=0
  812. system.disableChatCommandDisplay("profile",true)
  813. function eventTextAreaCallback(id,p,a)
  814. n=p
  815. if a=="close" then
  816. data[n].p=0
  817. removeTextAreas(n)
  818. elseif a=="help" then
  819. data[n].p=0
  820. removeTextAreas(n)
  821. --TABS
  822. ui.addTextArea(18, "<font size='13'><font face='verdana'><font size='20'><font color='#30A9DE'>#DEATHRUN</font></font>\n\n"..text[n].help, n, 504, 122, 254, 209, 0x4f4132, 0x695743, 1, true)
  823. ui.addTextArea(19, "<p align='center'><font size='14'><a href='event:close'><VP>"..text[n].close, n, 504, 338, 254, 26, 0x4f4132, 0x30291a, 1, true)
  824. elseif a=="credits" then
  825. data[n].p=0
  826. removeTextAreas(n)
  827. ui.addTextArea(18, "<p align='center'><font size='16'><font face='verdana'><J>"..text[n].credits, n, 504, 72, 254, 304, 0x4f4132, 0x695743, 1, true)
  828. ui.addTextArea(19, "<p align='center'><font size='13'><a href='event:close'><VP>"..text[n].close, n, 504, 363, 254, 26, 0x4f4132, 0x30291a, 1, true)
  829. elseif a=="commands" then
  830. data[n].p=0
  831. removeTextAreas(n)
  832. ui.addTextArea(18, "<p align='center'><font size='14'><font face='verdana'>"..text[n].commands, n, 545, 111, 220, 238, 0x4f4132, 0x695743, 1, true)
  833. ui.addTextArea(19, "<p align='center'><font size='13'><a href='event:close'><VP>"..text[n].close, n, 545, 346, 220, 26, 0x4f4132, 0x30291a, 1, true)
  834. elseif a=="rules" then
  835. data[n].p=0
  836. removeTextAreas(n)
  837. ui.addTextArea(18, "<p align='center'><u><font size='17'><font face='calibri'>"..text[n].rules, n, 562, 132, 201, 230, 0x4f4132, 0x695743, 1, true)
  838. ui.addTextArea(19, "<p align='center'><font size='13'><a href='event:close'><VP>"..text[n].close, n, 562, 349, 201, 26, 0x4f4132, 0x30291a, 1, true)
  839. elseif a=="profile" then
  840. removeTextAreas(n)
  841. profile(n)
  842. elseif a=="description" then
  843. ui.addPopup(0, 2, text[n].description, n, 565, 290, 200, true)
  844. end
  845. if a=="inventory" then
  846. data[n].p=0
  847. removeTextAreas(n)
  848. ui.addTextArea(92, "<p align='center'><font size='20'>"..data[n].inventory, n, 515, 101, 276, 279, 0x4f4132, 0x695743, 1, true)
  849. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#808080'><VP>"..text[n].close, n, 515, 363, 276, 26, 0x4f4132, 0x30291a, 1, true)
  850. end
  851. if a=="equipDefault" then
  852. data[n].objects=data[n].def
  853. elseif a=="equipNyan" then
  854. data[n].objects=212
  855. elseif a=="equipUltraCannon" then
  856. data[n].objects=1709
  857. elseif a=="equipCompanion" then
  858. data[n].objects=61
  859. elseif a=="equipShamanCannon" then
  860. data[n].objects=1704
  861. elseif a=="equipWatermelon" then
  862. data[n].objects=1706
  863. elseif a=="equipIcedMouse" then
  864. data[n].objects=54
  865. elseif a=="equipCake" then
  866. data[n].objects=207
  867. elseif a=="equipMechAnvil" then
  868. data[n].objects=1002
  869. elseif a=="equipRock" then
  870. data[n].objects=1003
  871. elseif a=="shop" then
  872. shopPage1(n)
  873. data[n].p=0
  874. elseif a=="backTo1" then
  875. shopPage1(n)
  876. elseif a=="nextTo2" then
  877. shopPage2(n)
  878. elseif a=="backTo2" then
  879. shopPage2(n)
  880. elseif a=="nextTo3" then
  881. shopPage3(n)
  882. elseif a=="backTo3" then
  883. shopPage3(n)
  884. elseif a=="nextTo4" then
  885. shopPage4(n)
  886. end
  887. --SHOP ITEMS
  888. if a=="buyIcedMouse" and (data[n].points>icedMouseCost or data[n].points==icedMouseCost) and data[n].icedMouse==false then
  889. data[n].inventory = data[n].inventory.."\n"..text[n].icedMouseInv
  890. data[n].objects=54
  891. tfm.exec.chatMessage(text[n].boughtIcedMouse,n)
  892.  
  893. data[n].icedMouse=true
  894. data[n].points=data[n].points-icedMouseCost
  895. elseif a=="buyNyan" and (data[n].points>nyanCost or data[n].points==nyanCost) and data[n].nyan==false then
  896. data[n].inventory = data[n].inventory.."\n"..text[n].nyanInv
  897. data[n].objects=212
  898. tfm.exec.chatMessage(text[n].boughtNyan,n)
  899. data[n].nyan=true
  900. data[n].points=data[n].points-nyanCost
  901. elseif a=="buyUltraCannon" and (data[n].points>ultraCannonCost or data[n].points==ultraCannonCost) and data[n].ultraCannon==false then
  902. data[n].inventory = data[n].inventory.."\n"..text[n].ultraCannonInv
  903. data[n].objects=1709
  904. tfm.exec.chatMessage(text[n].boughtUltraCannon,n)
  905. data[n].ultraCannon=true
  906. data[n].points=data[n].points-ultraCannonCost
  907. elseif a=="buyCake" and (data[n].points>cakeCost or data[n].points==cakeCost) and data[n].cake==false then
  908. data[n].inventory=data[n].inventory.."\n"..text[n].cakeInv
  909.  
  910. data[n].objects=207
  911. tfm.exec.chatMessage(text[n].boughtCake,n)
  912. data[n].cake=true
  913. data[n].points=data[n].points-cakeCost
  914. elseif a=="buyMechAnvil" and (data[n].points>mechAnvilCost or data[n].points==mechAnvilCost) and data[n].mechAnvil==false then
  915. data[n].inventory=data[n].inventory.."\n"..text[n].mechAnvilInv
  916.  
  917. data[n].objects=1002
  918. tfm.exec.chatMessage(text[n].boughtMechAnvil,n)
  919. data[n].mechAnvil=true
  920. data[n].points=data[n].points-mechAnvilCost
  921. elseif a=="buyRock" and (data[n].points>rockCost or data[n].points==rockCost) and data[n].rock==false then
  922. data[n].inventory=data[n].inventory.."\n"..text[n].rockInv
  923.  
  924. data[n].objects=1003
  925. tfm.exec.chatMessage(text[n].boughtRock,n)
  926. data[n].rock=true
  927. data[n].points=data[n].points-rockCost
  928.  
  929. elseif a=="buy2Lives" and (data[n].points>Lives2 or data[n].points==Lives2) and data[n].lives2==false then
  930. data[n].normalLives=2
  931. tfm.exec.chatMessage(text[n].nowHave2Lives,n)
  932.  
  933. data[n].points=data[n].points-Lives2
  934. data[n].lives2=true
  935. elseif a=="buyCompanion" and (data[n].points>companionCost or data[n].points==companionCost) and data[n].companion==false then
  936. data[n].objects=61
  937. data[n].inventory = data[n].inventory.."\n"..text[n].companionInv
  938. data[n].companion=true
  939.  
  940. data[n].points=data[n].points-companionCost
  941. tfm.exec.chatMessage(text[n].boughtCompanion,n)
  942. elseif a=="buyShamanCannon" and (data[n].points>shamanCannonCost or data[n].points==shamanCannonCost) and data[n].shamanCannon==false then
  943. data[n].objects=1704
  944. data[n].inventory = data[n].inventory.."\n"..text[n].shamanCannonInv
  945. data[n].shamanCannon=true
  946.  
  947. data[n].points=data[n].points-shamanCannonCost
  948. tfm.exec.chatMessage(text[n].boughtshamanCannon,n)
  949. elseif a=="buyWatermelon" and (data[n].points>watermelonCost or data[n].points==watermelonCost) and data[n].watermelon==false then
  950. data[n].objects=1706
  951. data[n].inventory = data[n].inventory.."\n"..text[n].watermelonInv
  952. data[n].watermelon=true
  953.  
  954. data[n].points=data[n].points-watermelonCost
  955. tfm.exec.chatMessage(text[n].boughtWatermelon,n)
  956.  
  957. end
  958. end
  959.  
  960. function eventPlayerDied(n)
  961. wonCountDown=-5
  962. if data[n].role=="Death" and data[n].afk==false then
  963. tfm.exec.respawnPlayer(n)
  964. tfm.exec.movePlayer(n,200,30,false,0,0,false)
  965. end
  966. if data[n].role=="Death" and data[n].afk==true then
  967. tfm.exec.newGame(maps[math.random(#maps)])
  968. end
  969. data[n].lives=data[n].lives-1
  970. if data[n].role=="Runner" and data[n].lives==1 then
  971. tfm.exec.respawnPlayer(n)
  972. end
  973. if data[n].role=="Runner" and data[n].lives==0 then
  974. runner=runner-1
  975. count()
  976. end
  977. end
  978. function eventPlayerLeft(n)
  979. mice=0
  980. countMice()
  981. names={}
  982. for n in pairs(tfm.get.room.playerList) do
  983. table.insert(names,n)
  984. end
  985. data[n].isInRoom=false
  986. mice=mice-1
  987. if mice<2 then
  988. tfm.exec.newGame(7489132)
  989. for n,player in pairs(tfm.get.room.playerList) do
  990. tfm.exec.chatMessage("<R>"..text[n].need2People,n)
  991. end
  992. end
  993. if n==randomDeath then
  994. randomDeath=names[math.random(math.floor(mice))]
  995. end
  996. if data[n].role=="Runner" then
  997. runner=runner-1
  998. elseif data[n].role=="Death" then
  999. death=death-1
  1000. end
  1001. end
  1002. function eventSummoningEnd(n,id,x,y,angle,t)
  1003. tfm.exec.removeObject(t.id)
  1004. end
  1005.  
  1006. system.disableChatCommandDisplay("p",true)
  1007. function eventChatCommand(l,c)
  1008. if c=="profile" then
  1009. profile(n)
  1010. end
  1011. if c=="mice" then
  1012. print(runner)
  1013. end
  1014. if c:sub(0,7)=="profile" and Dp(c:sub(9)) then
  1015. n = c:sub(9,9):upper()..c:sub(10):lower()
  1016. removeTextAreas(l)
  1017. ui.addTextArea(110, "<p align='center'><font size='12'><font color='#FFFFFF'><font face='calibri'>"..n, l, 551, 89, 233, 278, 0x4f4132, 0x695743, 1, true)
  1018. ui.addTextArea(18, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'>"..text[l].points..": <br>"..data[n].points.." <br><br>"..text[l].winsAsDeath..": <br>"..data[n].winsAsDeath.."<br><br>"..text[l].winsAsRunner..": <br>"..data[n].winsAsRunner, l, 557, 136, 105, 226, 0x695743, 0x695743, 1, true)
  1019. ui.addTextArea(19, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'>"..text[l].description.."</a> : "..data[n].description, l, 675, 136, 104, 226, 0x695743, 0x695743, 1, true)
  1020. ui.addTextArea(25, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[l].close, l, 551, 368, 233, 26, 0x4f4132, 0x30291a, 1, true)
  1021. end
  1022. end
  1023.  
  1024.  
  1025.  
  1026. function eventPopupAnswer(id, n, a)
  1027. local click=a:match("<a href='")
  1028. if not click then
  1029. data[n].description = a
  1030. profile(n)
  1031. data[n].p=1
  1032. end
  1033. end
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