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- glBegin(GL_QUADS);
- glTexCoord2f(0, 0.0);
- glVertex3f(-50.0,-50.0,0.0);
- glTexCoord2f(0.0, 1.0);
- glVertex3f(-50.0,50.0,0.0);
- glTexCoord2f(1.0, 1.0);
- glVertex3f(50.0,50.0,0.0);
- glTexCoord2f(1.0, 0.0);
- glVertex3f(50.0,-50.0,0.0);
- glEnd();
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