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TheNadie

Untitled

Jan 28th, 2019
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  1. _G.run = true -- Para parar, troque true por false e execute novamente
  2.  
  3. while _G.run do
  4. game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.Handcuffs)
  5. game.ReplicatedStorage.Event:FireServer("Equip", game.Players.LocalPlayer.Character, game.Players.LocalPlayer.Character.Handcuffs.Handle)
  6. for i,v in pairs(game.Players:GetChildren()) do
  7. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame
  8. wait(0.25)
  9. game.ReplicatedStorage.Event:FireServer("Arrest", v)
  10. wait()
  11. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0, 0,0)
  12. end
  13. wait(0.25)
  14. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0, -1000,0)
  15. game.Players.LocalPlayer.Character:BreakJoints()
  16. wait(20)
  17. end
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