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Kylegar

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Nov 10th, 2008
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  1. PRINT: 1 number
  2. PRINT: 2 table
  3. PRINT: table: 012A1428 number
  4. PRINT: __mode string
  5. PRINT: 3 table
  6. PRINT: __eq function
  7. PRINT: __mul function
  8. PRINT: __pow function
  9. PRINT: __newindex function
  10. PRINT: __call function
  11. PRINT: __unm function
  12. PRINT: __concat function
  13. PRINT: __gettable function
  14. PRINT: __tostring function
  15. PRINT: __lt function
  16. PRINT: __div function
  17. PRINT: __index function
  18. PRINT: __luabind_class boolean
  19. PRINT: __gc function
  20. PRINT: __le function
  21. PRINT: __sub function
  22. PRINT: __add function
  23. PRINT: 4 table
  24. PRINT: __newindex function
  25. PRINT: __index function
  26. PRINT: __luabind_classrep boolean
  27. PRINT: __gc function
  28. PRINT: __call function
  29. PRINT: 5 table
  30. PRINT: __index function
  31. PRINT: __unm function
  32. PRINT: __tostring function
  33. PRINT: __luabind_class boolean
  34. PRINT: __concat function
  35. PRINT: __eq function
  36. PRINT: __gc function
  37. PRINT: __le function
  38. PRINT: __add function
  39. PRINT: __div function
  40. PRINT: __lt function
  41. PRINT: __pow function
  42. PRINT: __mul function
  43. PRINT: __sub function
  44. PRINT: __newindex function
  45. PRINT: __call function
  46. PRINT: 6 table
  47. PRINT: __index function
  48. PRINT: __newindex function
  49. PRINT: __luabind_classrep boolean
  50. PRINT: __gc function
  51. PRINT: __call function
  52. PRINT: 7 table
  53. PRINT: __gc function
  54. PRINT: 8 table
  55. PRINT: __eq function
  56. PRINT: SetMagnitude function
  57. PRINT: CapMagnitude function
  58. PRINT: DegRotate function
  59. PRINT: FlipY function
  60. PRINT: Normalize function
  61. PRINT: Dot function
  62. PRINT: AbsRotateTo function
  63. PRINT: Round function
  64. PRINT: RadRotate function
  65. PRINT: GetYFlipped function
  66. PRINT: __mul function
  67. PRINT: ToHalf function
  68. PRINT: Floor function
  69. PRINT: Perpendicularize function
  70. PRINT: IsZero function
  71. PRINT: FlipX function
  72. PRINT: Ceiling function
  73. PRINT: IsOpposedTo function
  74. PRINT: __add function
  75. PRINT: __div function
  76. PRINT: __tostring function
  77. PRINT: Cross function
  78. PRINT: GetXFlipped function
  79. PRINT: SetXY function
  80. PRINT: __sub function
  81. PRINT: Reset function
  82. PRINT: 9 table
  83. PRINT: __eq function
  84. PRINT: SetMagnitude function
  85. PRINT: CapMagnitude function
  86. PRINT: DegRotate function
  87. PRINT: FlipY function
  88. PRINT: Normalize function
  89. PRINT: Dot function
  90. PRINT: AbsRotateTo function
  91. PRINT: Round function
  92. PRINT: RadRotate function
  93. PRINT: GetYFlipped function
  94. PRINT: __mul function
  95. PRINT: ToHalf function
  96. PRINT: Floor function
  97. PRINT: Perpendicularize function
  98. PRINT: IsZero function
  99. PRINT: FlipX function
  100. PRINT: Ceiling function
  101. PRINT: IsOpposedTo function
  102. PRINT: __add function
  103. PRINT: __div function
  104. PRINT: __tostring function
  105. PRINT: Cross function
  106. PRINT: GetXFlipped function
  107. PRINT: SetXY function
  108. PRINT: __sub function
  109. PRINT: Reset function
  110. PRINT: 10 userdata
  111. PRINT: 11 table
  112. PRINT: Unflip function
  113. PRINT: WithinBox function
  114. PRINT: GetRandomPoint function
  115. PRINT: __eq function
  116. PRINT: 12 table
  117. PRINT: Unflip function
  118. PRINT: WithinBox function
  119. PRINT: GetRandomPoint function
  120. PRINT: __eq function
  121. PRINT: 13 userdata
  122. PRINT: 14 table
  123. PRINT: RemoveBoxInside function
  124. PRINT: AddBox function
  125. PRINT: HasNoArea function
  126. PRINT: GetBoxInside function
  127. PRINT: IsInside function
  128. PRINT: GetRandomPoint function
  129. PRINT: GetCenterPoint function
  130. PRINT: 15 table
  131. PRINT: RemoveBoxInside function
  132. PRINT: AddBox function
  133. PRINT: HasNoArea function
  134. PRINT: GetBoxInside function
  135. PRINT: IsInside function
  136. PRINT: GetRandomPoint function
  137. PRINT: GetCenterPoint function
  138. PRINT: 16 userdata
  139. PRINT: 17 table
  140. PRINT: Clone function
  141. PRINT: IsInGroup function
  142. PRINT: AddToGroup function
  143. PRINT: __tostring function
  144. PRINT: Reset function
  145. PRINT: 18 table
  146. PRINT: Clone function
  147. PRINT: IsInGroup function
  148. PRINT: AddToGroup function
  149. PRINT: __tostring function
  150. PRINT: Reset function
  151. PRINT: 19 userdata
  152. PRINT: 20 userdata
  153. PRINT: 21 table
  154. PRINT: Clone function
  155. PRINT: IsOnScenePoint function
  156. PRINT: IsInGroup function
  157. PRINT: Reset function
  158. PRINT: __tostring function
  159. PRINT: AddToGroup function
  160. PRINT: 22 table
  161. PRINT: Clone function
  162. PRINT: IsOnScenePoint function
  163. PRINT: IsInGroup function
  164. PRINT: Reset function
  165. PRINT: __tostring function
  166. PRINT: AddToGroup function
  167. PRINT: 23 userdata
  168. PRINT: 24 userdata
  169. PRINT: 25 table
  170. PRINT: IsDevice function
  171. PRINT: IsGeneric function
  172. PRINT: GetAltitude function
  173. PRINT: IsSetToDelete function
  174. PRINT: __tostring function
  175. PRINT: IsAtRest function
  176. PRINT: IsActor function
  177. PRINT: IsThrownDevice function
  178. PRINT: HasObject function
  179. PRINT: RestDetection function
  180. PRINT: MoveOutOfTerrain function
  181. PRINT: IsHeldDevice function
  182. PRINT: AddToGroup function
  183. PRINT: IsGold function
  184. PRINT: RotateOffset function
  185. PRINT: NotResting function
  186. PRINT: HasObjectInGroup function
  187. PRINT: ClearImpulseForces function
  188. PRINT: ClearForces function
  189. PRINT: AddAbsImpulseForce function
  190. PRINT: AddImpulseForce function
  191. PRINT: AddAbsForce function
  192. PRINT: Clone function
  193. PRINT: SetWhichMOToNotHit function
  194. PRINT: AddForce function
  195. PRINT: IsInGroup function
  196. PRINT: IsOnScenePoint function
  197. PRINT: Reset function
  198. PRINT: 26 table
  199. PRINT: IsDevice function
  200. PRINT: IsGeneric function
  201. PRINT: GetAltitude function
  202. PRINT: IsSetToDelete function
  203. PRINT: __tostring function
  204. PRINT: IsAtRest function
  205. PRINT: IsActor function
  206. PRINT: IsThrownDevice function
  207. PRINT: HasObject function
  208. PRINT: RestDetection function
  209. PRINT: MoveOutOfTerrain function
  210. PRINT: IsHeldDevice function
  211. PRINT: AddToGroup function
  212. PRINT: IsGold function
  213. PRINT: RotateOffset function
  214. PRINT: NotResting function
  215. PRINT: HasObjectInGroup function
  216. PRINT: ClearImpulseForces function
  217. PRINT: ClearForces function
  218. PRINT: AddAbsImpulseForce function
  219. PRINT: AddImpulseForce function
  220. PRINT: AddAbsForce function
  221. PRINT: Clone function
  222. PRINT: SetWhichMOToNotHit function
  223. PRINT: AddForce function
  224. PRINT: IsInGroup function
  225. PRINT: IsOnScenePoint function
  226. PRINT: Reset function
  227. PRINT: 27 userdata
  228. PRINT: 28 userdata
  229. PRINT: 29 table
  230. PRINT: IsDevice function
  231. PRINT: UnRotateOffset function
  232. PRINT: RotateOffset function
  233. PRINT: GetAltitude function
  234. PRINT: IsSetToDelete function
  235. PRINT: __tostring function
  236. PRINT: IsAtRest function
  237. PRINT: IsActor function
  238. PRINT: IsThrownDevice function
  239. PRINT: HasObject function
  240. PRINT: IsTooFast function
  241. PRINT: RestDetection function
  242. PRINT: MoveOutOfTerrain function
  243. PRINT: IsHeldDevice function
  244. PRINT: AddToGroup function
  245. PRINT: SetNextFrame function
  246. PRINT: IsGold function
  247. PRINT: IsGeneric function
  248. PRINT: NotResting function
  249. PRINT: HasObjectInGroup function
  250. PRINT: IsInGroup function
  251. PRINT: AddForce function
  252. PRINT: SetWhichMOToNotHit function
  253. PRINT: AddImpulseForce function
  254. PRINT: AddAbsForce function
  255. PRINT: Clone function
  256. PRINT: AddAbsImpulseForce function
  257. PRINT: ClearForces function
  258. PRINT: ClearImpulseForces function
  259. PRINT: IsOnScenePoint function
  260. PRINT: Reset function
  261. PRINT: 30 table
  262. PRINT: IsDevice function
  263. PRINT: UnRotateOffset function
  264. PRINT: RotateOffset function
  265. PRINT: GetAltitude function
  266. PRINT: IsSetToDelete function
  267. PRINT: __tostring function
  268. PRINT: IsAtRest function
  269. PRINT: IsActor function
  270. PRINT: IsThrownDevice function
  271. PRINT: HasObject function
  272. PRINT: IsTooFast function
  273. PRINT: RestDetection function
  274. PRINT: MoveOutOfTerrain function
  275. PRINT: IsHeldDevice function
  276. PRINT: AddToGroup function
  277. PRINT: SetNextFrame function
  278. PRINT: IsGold function
  279. PRINT: IsGeneric function
  280. PRINT: NotResting function
  281. PRINT: HasObjectInGroup function
  282. PRINT: IsInGroup function
  283. PRINT: AddForce function
  284. PRINT: SetWhichMOToNotHit function
  285. PRINT: AddImpulseForce function
  286. PRINT: AddAbsForce function
  287. PRINT: Clone function
  288. PRINT: AddAbsImpulseForce function
  289. PRINT: ClearForces function
  290. PRINT: ClearImpulseForces function
  291. PRINT: IsOnScenePoint function
  292. PRINT: Reset function
  293. PRINT: 31 userdata
  294. PRINT: 32 userdata
  295. PRINT: 33 userdata
  296. PRINT: 34 table
  297. PRINT: IsDevice function
  298. PRINT: IsAtRest function
  299. PRINT: RotateOffset function
  300. PRINT: GetAltitude function
  301. PRINT: IsSetToDelete function
  302. PRINT: __tostring function
  303. PRINT: UnRotateOffset function
  304. PRINT: IsActor function
  305. PRINT: IsThrownDevice function
  306. PRINT: HasObject function
  307. PRINT: SetNextFrame function
  308. PRINT: RestDetection function
  309. PRINT: MoveOutOfTerrain function
  310. PRINT: IsHeldDevice function
  311. PRINT: AddToGroup function
  312. PRINT: ClearImpulseForces function
  313. PRINT: IsGold function
  314. PRINT: ClearForces function
  315. PRINT: AddAbsImpulseForce function
  316. PRINT: HasObjectInGroup function
  317. PRINT: Clone function
  318. PRINT: AddForce function
  319. PRINT: AddImpulseForce function
  320. PRINT: IsInGroup function
  321. PRINT: AddAbsForce function
  322. PRINT: IsTooFast function
  323. PRINT: SetWhichMOToNotHit function
  324. PRINT: NotResting function
  325. PRINT: IsGeneric function
  326. PRINT: IsOnScenePoint function
  327. PRINT: Reset function
  328. PRINT: 35 table
  329. PRINT: IsDevice function
  330. PRINT: IsAtRest function
  331. PRINT: RotateOffset function
  332. PRINT: GetAltitude function
  333. PRINT: IsSetToDelete function
  334. PRINT: __tostring function
  335. PRINT: UnRotateOffset function
  336. PRINT: IsActor function
  337. PRINT: IsThrownDevice function
  338. PRINT: HasObject function
  339. PRINT: SetNextFrame function
  340. PRINT: RestDetection function
  341. PRINT: MoveOutOfTerrain function
  342. PRINT: IsHeldDevice function
  343. PRINT: AddToGroup function
  344. PRINT: ClearImpulseForces function
  345. PRINT: IsGold function
  346. PRINT: ClearForces function
  347. PRINT: AddAbsImpulseForce function
  348. PRINT: HasObjectInGroup function
  349. PRINT: Clone function
  350. PRINT: AddForce function
  351. PRINT: AddImpulseForce function
  352. PRINT: IsInGroup function
  353. PRINT: AddAbsForce function
  354. PRINT: IsTooFast function
  355. PRINT: SetWhichMOToNotHit function
  356. PRINT: NotResting function
  357. PRINT: IsGeneric function
  358. PRINT: IsOnScenePoint function
  359. PRINT: Reset function
  360. PRINT: 36 userdata
  361. PRINT: 37 userdata
  362. PRINT: 38 userdata
  363. PRINT: 39 table
  364. PRINT: ApplyForces function
  365. PRINT: IsGeneric function
  366. PRINT: ClearImpulseForces function
  367. PRINT: IsAtRest function
  368. PRINT: AddImpulseForce function
  369. PRINT: AddToGroup function
  370. PRINT: IsGold function
  371. PRINT: AddForce function
  372. PRINT: EnableDeepCheck function
  373. PRINT: SetWhichMOToNotHit function
  374. PRINT: IsDevice function
  375. PRINT: EraseFromTerrain function
  376. PRINT: RotateOffset function
  377. PRINT: IsInGroup function
  378. PRINT: IsSetToDelete function
  379. PRINT: AttachEmitter function
  380. PRINT: UnRotateOffset function
  381. PRINT: IsActor function
  382. PRINT: IsThrownDevice function
  383. PRINT: HasObject function
  384. PRINT: SetNextFrame function
  385. PRINT: NotResting function
  386. PRINT: MoveOutOfTerrain function
  387. PRINT: IsHeldDevice function
  388. PRINT: GibThis function
  389. PRINT: ForceDeepCheck function
  390. PRINT: IsRecoiled function
  391. PRINT: SetRecoil function
  392. PRINT: AddRecoil function
  393. PRINT: HasObjectInGroup function
  394. PRINT: GetAltitude function
  395. PRINT: __tostring function
  396. PRINT: ApplyImpulses function
  397. PRINT: RestDetection function
  398. PRINT: AddAbsForce function
  399. PRINT: IsTooFast function
  400. PRINT: AddAbsImpulseForce function
  401. PRINT: ClearForces function
  402. PRINT: Clone function
  403. PRINT: IsOnScenePoint function
  404. PRINT: Reset function
  405. PRINT: 40 table
  406. PRINT: ApplyForces function
  407. PRINT: IsGeneric function
  408. PRINT: ClearImpulseForces function
  409. PRINT: IsAtRest function
  410. PRINT: AddImpulseForce function
  411. PRINT: AddToGroup function
  412. PRINT: IsGold function
  413. PRINT: AddForce function
  414. PRINT: EnableDeepCheck function
  415. PRINT: SetWhichMOToNotHit function
  416. PRINT: IsDevice function
  417. PRINT: EraseFromTerrain function
  418. PRINT: RotateOffset function
  419. PRINT: IsInGroup function
  420. PRINT: IsSetToDelete function
  421. PRINT: AttachEmitter function
  422. PRINT: UnRotateOffset function
  423. PRINT: IsActor function
  424. PRINT: IsThrownDevice function
  425. PRINT: HasObject function
  426. PRINT: SetNextFrame function
  427. PRINT: NotResting function
  428. PRINT: MoveOutOfTerrain function
  429. PRINT: IsHeldDevice function
  430. PRINT: GibThis function
  431. PRINT: ForceDeepCheck function
  432. PRINT: IsRecoiled function
  433. PRINT: SetRecoil function
  434. PRINT: AddRecoil function
  435. PRINT: HasObjectInGroup function
  436. PRINT: GetAltitude function
  437. PRINT: __tostring function
  438. PRINT: ApplyImpulses function
  439. PRINT: RestDetection function
  440. PRINT: AddAbsForce function
  441. PRINT: IsTooFast function
  442. PRINT: AddAbsImpulseForce function
  443. PRINT: ClearForces function
  444. PRINT: Clone function
  445. PRINT: IsOnScenePoint function
  446. PRINT: Reset function
  447. PRINT: 41 userdata
  448. PRINT: 42 userdata
  449. PRINT: 43 userdata
  450. PRINT: 44 table
  451. PRINT: ApplyForces function
  452. PRINT: IsGeneric function
  453. PRINT: SetNextFrame function
  454. PRINT: IsAtRest function
  455. PRINT: AddImpulseForce function
  456. PRINT: AddToGroup function
  457. PRINT: IsGold function
  458. PRINT: AddForce function
  459. PRINT: GibThis function
  460. PRINT: RestDetection function
  461. PRINT: TransferJointImpulses function
  462. PRINT: TransferJointForces function
  463. PRINT: Detach function
  464. PRINT: SetWhichMOToNotHit function
  465. PRINT: Attach function
  466. PRINT: IsDrawnAfterParent function
  467. PRINT: IsInGroup function
  468. PRINT: IsAttached function
  469. PRINT: IsDevice function
  470. PRINT: GetRootParent function
  471. PRINT: EnableDeepCheck function
  472. PRINT: RotateOffset function
  473. PRINT: EraseFromTerrain function
  474. PRINT: IsRecoiled function
  475. PRINT: IsOnScenePoint function
  476. PRINT: UnRotateOffset function
  477. PRINT: IsActor function
  478. PRINT: IsThrownDevice function
  479. PRINT: HasObject function
  480. PRINT: Clone function
  481. PRINT: NotResting function
  482. PRINT: MoveOutOfTerrain function
  483. PRINT: IsHeldDevice function
  484. PRINT: ClearForces function
  485. PRINT: AttachEmitter function
  486. PRINT: GetAltitude function
  487. PRINT: ClearImpulseForces function
  488. PRINT: CollectDamage function
  489. PRINT: HasObjectInGroup function
  490. PRINT: IsAttachedTo function
  491. PRINT: __tostring function
  492. PRINT: ApplyImpulses function
  493. PRINT: IsSetToDelete function
  494. PRINT: AddAbsForce function
  495. PRINT: IsTooFast function
  496. PRINT: AddAbsImpulseForce function
  497. PRINT: AddRecoil function
  498. PRINT: SetRecoil function
  499. PRINT: ForceDeepCheck function
  500. PRINT: Reset function
  501. PRINT: 45 table
  502. PRINT: ApplyForces function
  503. PRINT: IsGeneric function
  504. PRINT: SetNextFrame function
  505. PRINT: IsAtRest function
  506. PRINT: AddImpulseForce function
  507. PRINT: AddToGroup function
  508. PRINT: IsGold function
  509. PRINT: AddForce function
  510. PRINT: GibThis function
  511. PRINT: RestDetection function
  512. PRINT: TransferJointImpulses function
  513. PRINT: TransferJointForces function
  514. PRINT: Detach function
  515. PRINT: SetWhichMOToNotHit function
  516. PRINT: Attach function
  517. PRINT: IsDrawnAfterParent function
  518. PRINT: IsInGroup function
  519. PRINT: IsAttached function
  520. PRINT: IsDevice function
  521. PRINT: GetRootParent function
  522. PRINT: EnableDeepCheck function
  523. PRINT: RotateOffset function
  524. PRINT: EraseFromTerrain function
  525. PRINT: IsRecoiled function
  526. PRINT: IsOnScenePoint function
  527. PRINT: UnRotateOffset function
  528. PRINT: IsActor function
  529. PRINT: IsThrownDevice function
  530. PRINT: HasObject function
  531. PRINT: Clone function
  532. PRINT: NotResting function
  533. PRINT: MoveOutOfTerrain function
  534. PRINT: IsHeldDevice function
  535. PRINT: ClearForces function
  536. PRINT: AttachEmitter function
  537. PRINT: GetAltitude function
  538. PRINT: ClearImpulseForces function
  539. PRINT: CollectDamage function
  540. PRINT: HasObjectInGroup function
  541. PRINT: IsAttachedTo function
  542. PRINT: __tostring function
  543. PRINT: ApplyImpulses function
  544. PRINT: IsSetToDelete function
  545. PRINT: AddAbsForce function
  546. PRINT: IsTooFast function
  547. PRINT: AddAbsImpulseForce function
  548. PRINT: AddRecoil function
  549. PRINT: SetRecoil function
  550. PRINT: ForceDeepCheck function
  551. PRINT: Reset function
  552. PRINT: 46 userdata
  553. PRINT: 47 userdata
  554. PRINT: 48 userdata
  555. PRINT: 49 table
  556. PRINT: ApplyForces function
  557. PRINT: IsGeneric function
  558. PRINT: SetNextFrame function
  559. PRINT: IsAttached function
  560. PRINT: AddImpulseForce function
  561. PRINT: AddToGroup function
  562. PRINT: EnableEmission function
  563. PRINT: IsGold function
  564. PRINT: ClearImpulseForces function
  565. PRINT: IsEmitting function
  566. PRINT: Attach function
  567. PRINT: IsSetToBurst function
  568. PRINT: EnableDeepCheck function
  569. PRINT: GibThis function
  570. PRINT: ForceDeepCheck function
  571. PRINT: SetRecoil function
  572. PRINT: AddRecoil function
  573. PRINT: SetWhichMOToNotHit function
  574. PRINT: GetRootParent function
  575. PRINT: IsTooFast function
  576. PRINT: IsAtRest function
  577. PRINT: IsSetToDelete function
  578. PRINT: IsDevice function
  579. PRINT: IsInGroup function
  580. PRINT: __tostring function
  581. PRINT: RotateOffset function
  582. PRINT: EraseFromTerrain function
  583. PRINT: IsRecoiled function
  584. PRINT: IsAttachedTo function
  585. PRINT: UnRotateOffset function
  586. PRINT: IsActor function
  587. PRINT: IsThrownDevice function
  588. PRINT: HasObject function
  589. PRINT: IsDrawnAfterParent function
  590. PRINT: RestDetection function
  591. PRINT: MoveOutOfTerrain function
  592. PRINT: IsHeldDevice function
  593. PRINT: ClearForces function
  594. PRINT: TriggerBurst function
  595. PRINT: GetAltitude function
  596. PRINT: AttachEmitter function
  597. PRINT: CollectDamage function
  598. PRINT: HasObjectInGroup function
  599. PRINT: Detach function
  600. PRINT: TransferJointImpulses function
  601. PRINT: ApplyImpulses function
  602. PRINT: TransferJointForces function
  603. PRINT: AddAbsForce function
  604. PRINT: Clone function
  605. PRINT: AddAbsImpulseForce function
  606. PRINT: NotResting function
  607. PRINT: AddForce function
  608. PRINT: IsOnScenePoint function
  609. PRINT: Reset function
  610. PRINT: 50 table
  611. PRINT: ApplyForces function
  612. PRINT: IsGeneric function
  613. PRINT: SetNextFrame function
  614. PRINT: IsAttached function
  615. PRINT: AddImpulseForce function
  616. PRINT: AddToGroup function
  617. PRINT: EnableEmission function
  618. PRINT: IsGold function
  619. PRINT: ClearImpulseForces function
  620. PRINT: IsEmitting function
  621. PRINT: Attach function
  622. PRINT: IsSetToBurst function
  623. PRINT: EnableDeepCheck function
  624. PRINT: GibThis function
  625. PRINT: ForceDeepCheck function
  626. PRINT: SetRecoil function
  627. PRINT: AddRecoil function
  628. PRINT: SetWhichMOToNotHit function
  629. PRINT: GetRootParent function
  630. PRINT: IsTooFast function
  631. PRINT: IsAtRest function
  632. PRINT: IsSetToDelete function
  633. PRINT: IsDevice function
  634. PRINT: IsInGroup function
  635. PRINT: __tostring function
  636. PRINT: RotateOffset function
  637. PRINT: EraseFromTerrain function
  638. PRINT: IsRecoiled function
  639. PRINT: IsAttachedTo function
  640. PRINT: UnRotateOffset function
  641. PRINT: IsActor function
  642. PRINT: IsThrownDevice function
  643. PRINT: HasObject function
  644. PRINT: IsDrawnAfterParent function
  645. PRINT: RestDetection function
  646. PRINT: MoveOutOfTerrain function
  647. PRINT: IsHeldDevice function
  648. PRINT: ClearForces function
  649. PRINT: TriggerBurst function
  650. PRINT: GetAltitude function
  651. PRINT: AttachEmitter function
  652. PRINT: CollectDamage function
  653. PRINT: HasObjectInGroup function
  654. PRINT: Detach function
  655. PRINT: TransferJointImpulses function
  656. PRINT: ApplyImpulses function
  657. PRINT: TransferJointForces function
  658. PRINT: AddAbsForce function
  659. PRINT: Clone function
  660. PRINT: AddAbsImpulseForce function
  661. PRINT: NotResting function
  662. PRINT: AddForce function
  663. PRINT: IsOnScenePoint function
  664. PRINT: Reset function
  665. PRINT: 51 userdata
  666. PRINT: 52 userdata
  667. PRINT: 53 userdata
  668. PRINT: 54 table
  669. PRINT: ApplyForces function
  670. PRINT: IsGeneric function
  671. PRINT: DropAllInventory function
  672. PRINT: __tostring function
  673. PRINT: IsStatus function
  674. PRINT: DrawWaypoints function
  675. PRINT: AddInventoryItem function
  676. PRINT: AddForce function
  677. PRINT: GibThis function
  678. PRINT: IsWithinRange function
  679. PRINT: IsInGroup function
  680. PRINT: IsRecoiled function
  681. PRINT: IsDead function
  682. PRINT: UnRotateOffset function
  683. PRINT: IsControllable function
  684. PRINT: AttachEmitter function
  685. PRINT: IsHeldDevice function
  686. PRINT: FacingAngle function
  687. PRINT: Clone function
  688. PRINT: AddAbsImpulseForce function
  689. PRINT: SwapPrevInventory function
  690. PRINT: SetRecoil function
  691. PRINT: SetControllerMode function
  692. PRINT: GetLastAIWaypoint function
  693. PRINT: SwapControllerModes function
  694. PRINT: AddImpulseForce function
  695. PRINT: AddAIMOWaypoint function
  696. PRINT: AddToGroup function
  697. PRINT: IsGold function
  698. PRINT: SetMovePathToUpdate function
  699. PRINT: EnableDeepCheck function
  700. PRINT: GetController function
  701. PRINT: SetWhichMOToNotHit function
  702. PRINT: SwapNextInventory function
  703. PRINT: IsDevice function
  704. PRINT: UpdateMovePath function
  705. PRINT: FlashWhite function
  706. PRINT: RotateOffset function
  707. PRINT: EraseFromTerrain function
  708. PRINT: IsSetToDelete function
  709. PRINT: GetAimAngle function
  710. PRINT: SetNextFrame function
  711. PRINT: IsActor function
  712. PRINT: IsThrownDevice function
  713. PRINT: HasObject function
  714. PRINT: IsAtRest function
  715. PRINT: AddRecoil function
  716. PRINT: MoveOutOfTerrain function
  717. PRINT: IsPlayerControlled function
  718. PRINT: IsInventoryEmpty function
  719. PRINT: AddAISceneWaypoint function
  720. PRINT: ClearAIWaypoints function
  721. PRINT: SetAimAngle function
  722. PRINT: RestDetection function
  723. PRINT: HasObjectInGroup function
  724. PRINT: AddHealth function
  725. PRINT: ClearImpulseForces function
  726. PRINT: ApplyImpulses function
  727. PRINT: IsOnScenePoint function
  728. PRINT: AddAbsForce function
  729. PRINT: IsTooFast function
  730. PRINT: NotResting function
  731. PRINT: ClearForces function
  732. PRINT: GetAltitude function
  733. PRINT: ForceDeepCheck function
  734. PRINT: Reset function
  735. PRINT: 55 table
  736. PRINT: ApplyForces function
  737. PRINT: IsGeneric function
  738. PRINT: DropAllInventory function
  739. PRINT: __tostring function
  740. PRINT: IsStatus function
  741. PRINT: DrawWaypoints function
  742. PRINT: AddInventoryItem function
  743. PRINT: AddForce function
  744. PRINT: GibThis function
  745. PRINT: IsWithinRange function
  746. PRINT: IsInGroup function
  747. PRINT: IsRecoiled function
  748. PRINT: IsDead function
  749. PRINT: UnRotateOffset function
  750. PRINT: IsControllable function
  751. PRINT: AttachEmitter function
  752. PRINT: IsHeldDevice function
  753. PRINT: FacingAngle function
  754. PRINT: Clone function
  755. PRINT: AddAbsImpulseForce function
  756. PRINT: SwapPrevInventory function
  757. PRINT: SetRecoil function
  758. PRINT: SetControllerMode function
  759. PRINT: GetLastAIWaypoint function
  760. PRINT: SwapControllerModes function
  761. PRINT: AddImpulseForce function
  762. PRINT: AddAIMOWaypoint function
  763. PRINT: AddToGroup function
  764. PRINT: IsGold function
  765. PRINT: SetMovePathToUpdate function
  766. PRINT: EnableDeepCheck function
  767. PRINT: GetController function
  768. PRINT: SetWhichMOToNotHit function
  769. PRINT: SwapNextInventory function
  770. PRINT: IsDevice function
  771. PRINT: UpdateMovePath function
  772. PRINT: FlashWhite function
  773. PRINT: RotateOffset function
  774. PRINT: EraseFromTerrain function
  775. PRINT: IsSetToDelete function
  776. PRINT: GetAimAngle function
  777. PRINT: SetNextFrame function
  778. PRINT: IsActor function
  779. PRINT: IsThrownDevice function
  780. PRINT: HasObject function
  781. PRINT: IsAtRest function
  782. PRINT: AddRecoil function
  783. PRINT: MoveOutOfTerrain function
  784. PRINT: IsPlayerControlled function
  785. PRINT: IsInventoryEmpty function
  786. PRINT: AddAISceneWaypoint function
  787. PRINT: ClearAIWaypoints function
  788. PRINT: SetAimAngle function
  789. PRINT: RestDetection function
  790. PRINT: HasObjectInGroup function
  791. PRINT: AddHealth function
  792. PRINT: ClearImpulseForces function
  793. PRINT: ApplyImpulses function
  794. PRINT: IsOnScenePoint function
  795. PRINT: AddAbsForce function
  796. PRINT: IsTooFast function
  797. PRINT: NotResting function
  798. PRINT: ClearForces function
  799. PRINT: GetAltitude function
  800. PRINT: ForceDeepCheck function
  801. PRINT: Reset function
  802. PRINT: 56 userdata
  803. PRINT: 57 userdata
  804. PRINT: 58 userdata
  805. PRINT: 59 table
  806. PRINT: ApplyForces function
  807. PRINT: IsGeneric function
  808. PRINT: DropAllInventory function
  809. PRINT: __tostring function
  810. PRINT: IsStatus function
  811. PRINT: DrawWaypoints function
  812. PRINT: AddInventoryItem function
  813. PRINT: AddForce function
  814. PRINT: IsInventoryEmpty function
  815. PRINT: IsWithinRange function
  816. PRINT: IsInGroup function
  817. PRINT: IsRecoiled function
  818. PRINT: IsDead function
  819. PRINT: UnRotateOffset function
  820. PRINT: IsControllable function
  821. PRINT: AttachEmitter function
  822. PRINT: IsHeldDevice function
  823. PRINT: FacingAngle function
  824. PRINT: Clone function
  825. PRINT: AddAbsImpulseForce function
  826. PRINT: UpdateMovePath function
  827. PRINT: SetRecoil function
  828. PRINT: IsAtRest function
  829. PRINT: IsPlayerControlled function
  830. PRINT: SwapControllerModes function
  831. PRINT: AddImpulseForce function
  832. PRINT: AddAIMOWaypoint function
  833. PRINT: AddToGroup function
  834. PRINT: IsGold function
  835. PRINT: SetMovePathToUpdate function
  836. PRINT: EnableDeepCheck function
  837. PRINT: GetController function
  838. PRINT: SetWhichMOToNotHit function
  839. PRINT: SwapNextInventory function
  840. PRINT: IsDevice function
  841. PRINT: MoveOutOfTerrain function
  842. PRINT: ForceDeepCheck function
  843. PRINT: RotateOffset function
  844. PRINT: EraseFromTerrain function
  845. PRINT: IsSetToDelete function
  846. PRINT: GetAimAngle function
  847. PRINT: GetAltitude function
  848. PRINT: IsActor function
  849. PRINT: IsThrownDevice function
  850. PRINT: HasObject function
  851. PRINT: SwapPrevInventory function
  852. PRINT: AddRecoil function
  853. PRINT: FlashWhite function
  854. PRINT: ClearForces function
  855. PRINT: GetLastAIWaypoint function
  856. PRINT: NotResting function
  857. PRINT: RestDetection function
  858. PRINT: SetAimAngle function
  859. PRINT: SetControllerMode function
  860. PRINT: HasObjectInGroup function
  861. PRINT: ClearImpulseForces function
  862. PRINT: GibThis function
  863. PRINT: ApplyImpulses function
  864. PRINT: AddHealth function
  865. PRINT: AddAbsForce function
  866. PRINT: IsTooFast function
  867. PRINT: SetNextFrame function
  868. PRINT: ClearAIWaypoints function
  869. PRINT: AddAISceneWaypoint function
  870. PRINT: IsOnScenePoint function
  871. PRINT: Reset function
  872. PRINT: 60 table
  873. PRINT: ApplyForces function
  874. PRINT: IsGeneric function
  875. PRINT: DropAllInventory function
  876. PRINT: __tostring function
  877. PRINT: IsStatus function
  878. PRINT: DrawWaypoints function
  879. PRINT: AddInventoryItem function
  880. PRINT: AddForce function
  881. PRINT: IsInventoryEmpty function
  882. PRINT: IsWithinRange function
  883. PRINT: IsInGroup function
  884. PRINT: IsRecoiled function
  885. PRINT: IsDead function
  886. PRINT: UnRotateOffset function
  887. PRINT: IsControllable function
  888. PRINT: AttachEmitter function
  889. PRINT: IsHeldDevice function
  890. PRINT: FacingAngle function
  891. PRINT: Clone function
  892. PRINT: AddAbsImpulseForce function
  893. PRINT: UpdateMovePath function
  894. PRINT: SetRecoil function
  895. PRINT: IsAtRest function
  896. PRINT: IsPlayerControlled function
  897. PRINT: SwapControllerModes function
  898. PRINT: AddImpulseForce function
  899. PRINT: AddAIMOWaypoint function
  900. PRINT: AddToGroup function
  901. PRINT: IsGold function
  902. PRINT: SetMovePathToUpdate function
  903. PRINT: EnableDeepCheck function
  904. PRINT: GetController function
  905. PRINT: SetWhichMOToNotHit function
  906. PRINT: SwapNextInventory function
  907. PRINT: IsDevice function
  908. PRINT: MoveOutOfTerrain function
  909. PRINT: ForceDeepCheck function
  910. PRINT: RotateOffset function
  911. PRINT: EraseFromTerrain function
  912. PRINT: IsSetToDelete function
  913. PRINT: GetAimAngle function
  914. PRINT: GetAltitude function
  915. PRINT: IsActor function
  916. PRINT: IsThrownDevice function
  917. PRINT: HasObject function
  918. PRINT: SwapPrevInventory function
  919. PRINT: AddRecoil function
  920. PRINT: FlashWhite function
  921. PRINT: ClearForces function
  922. PRINT: GetLastAIWaypoint function
  923. PRINT: NotResting function
  924. PRINT: RestDetection function
  925. PRINT: SetAimAngle function
  926. PRINT: SetControllerMode function
  927. PRINT: HasObjectInGroup function
  928. PRINT: ClearImpulseForces function
  929. PRINT: GibThis function
  930. PRINT: ApplyImpulses function
  931. PRINT: AddHealth function
  932. PRINT: AddAbsForce function
  933. PRINT: IsTooFast function
  934. PRINT: SetNextFrame function
  935. PRINT: ClearAIWaypoints function
  936. PRINT: AddAISceneWaypoint function
  937. PRINT: IsOnScenePoint function
  938. PRINT: Reset function
  939. PRINT: 61 userdata
  940. PRINT: 62 userdata
  941. PRINT: 63 userdata
  942. PRINT: 64 table
  943. PRINT: ApplyForces function
  944. PRINT: IsGeneric function
  945. PRINT: DropAllInventory function
  946. PRINT: __tostring function
  947. PRINT: IsStatus function
  948. PRINT: DrawWaypoints function
  949. PRINT: AddInventoryItem function
  950. PRINT: AddForce function
  951. PRINT: IsInventoryEmpty function
  952. PRINT: IsWithinRange function
  953. PRINT: IsInGroup function
  954. PRINT: IsRecoiled function
  955. PRINT: IsDead function
  956. PRINT: UnRotateOffset function
  957. PRINT: IsControllable function
  958. PRINT: AttachEmitter function
  959. PRINT: IsHeldDevice function
  960. PRINT: FacingAngle function
  961. PRINT: Clone function
  962. PRINT: AddAbsImpulseForce function
  963. PRINT: UpdateMovePath function
  964. PRINT: SetRecoil function
  965. PRINT: IsAtRest function
  966. PRINT: IsPlayerControlled function
  967. PRINT: SwapControllerModes function
  968. PRINT: AddImpulseForce function
  969. PRINT: AddAIMOWaypoint function
  970. PRINT: AddToGroup function
  971. PRINT: IsGold function
  972. PRINT: SetMovePathToUpdate function
  973. PRINT: EnableDeepCheck function
  974. PRINT: GetController function
  975. PRINT: SetWhichMOToNotHit function
  976. PRINT: SwapNextInventory function
  977. PRINT: IsDevice function
  978. PRINT: MoveOutOfTerrain function
  979. PRINT: ForceDeepCheck function
  980. PRINT: RotateOffset function
  981. PRINT: EraseFromTerrain function
  982. PRINT: IsSetToDelete function
  983. PRINT: GetAimAngle function
  984. PRINT: GetAltitude function
  985. PRINT: IsActor function
  986. PRINT: IsThrownDevice function
  987. PRINT: HasObject function
  988. PRINT: SwapPrevInventory function
  989. PRINT: AddRecoil function
  990. PRINT: FlashWhite function
  991. PRINT: ClearForces function
  992. PRINT: GetLastAIWaypoint function
  993. PRINT: NotResting function
  994. PRINT: RestDetection function
  995. PRINT: SetAimAngle function
  996. PRINT: SetControllerMode function
  997. PRINT: HasObjectInGroup function
  998. PRINT: ClearImpulseForces function
  999. PRINT: GibThis function
  1000. PRINT: ApplyImpulses function
  1001. PRINT: AddHealth function
  1002. PRINT: AddAbsForce function
  1003. PRINT: IsTooFast function
  1004. PRINT: SetNextFrame function
  1005. PRINT: ClearAIWaypoints function
  1006. PRINT: AddAISceneWaypoint function
  1007. PRINT: IsOnScenePoint function
  1008. PRINT: Reset function
  1009. PRINT: 65 table
  1010. PRINT: ApplyForces function
  1011. PRINT: IsGeneric function
  1012. PRINT: DropAllInventory function
  1013. PRINT: __tostring function
  1014. PRINT: IsStatus function
  1015. PRINT: DrawWaypoints function
  1016. PRINT: AddInventoryItem function
  1017. PRINT: AddForce function
  1018. PRINT: IsInventoryEmpty function
  1019. PRINT: IsWithinRange function
  1020. PRINT: IsInGroup function
  1021. PRINT: IsRecoiled function
  1022. PRINT: IsDead function
  1023. PRINT: UnRotateOffset function
  1024. PRINT: IsControllable function
  1025. PRINT: AttachEmitter function
  1026. PRINT: IsHeldDevice function
  1027. PRINT: FacingAngle function
  1028. PRINT: Clone function
  1029. PRINT: AddAbsImpulseForce function
  1030. PRINT: UpdateMovePath function
  1031. PRINT: SetRecoil function
  1032. PRINT: IsAtRest function
  1033. PRINT: IsPlayerControlled function
  1034. PRINT: SwapControllerModes function
  1035. PRINT: AddImpulseForce function
  1036. PRINT: AddAIMOWaypoint function
  1037. PRINT: AddToGroup function
  1038. PRINT: IsGold function
  1039. PRINT: SetMovePathToUpdate function
  1040. PRINT: EnableDeepCheck function
  1041. PRINT: GetController function
  1042. PRINT: SetWhichMOToNotHit function
  1043. PRINT: SwapNextInventory function
  1044. PRINT: IsDevice function
  1045. PRINT: MoveOutOfTerrain function
  1046. PRINT: ForceDeepCheck function
  1047. PRINT: RotateOffset function
  1048. PRINT: EraseFromTerrain function
  1049. PRINT: IsSetToDelete function
  1050. PRINT: GetAimAngle function
  1051. PRINT: GetAltitude function
  1052. PRINT: IsActor function
  1053. PRINT: IsThrownDevice function
  1054. PRINT: HasObject function
  1055. PRINT: SwapPrevInventory function
  1056. PRINT: AddRecoil function
  1057. PRINT: FlashWhite function
  1058. PRINT: ClearForces function
  1059. PRINT: GetLastAIWaypoint function
  1060. PRINT: NotResting function
  1061. PRINT: RestDetection function
  1062. PRINT: SetAimAngle function
  1063. PRINT: SetControllerMode function
  1064. PRINT: HasObjectInGroup function
  1065. PRINT: ClearImpulseForces function
  1066. PRINT: GibThis function
  1067. PRINT: ApplyImpulses function
  1068. PRINT: AddHealth function
  1069. PRINT: AddAbsForce function
  1070. PRINT: IsTooFast function
  1071. PRINT: SetNextFrame function
  1072. PRINT: ClearAIWaypoints function
  1073. PRINT: AddAISceneWaypoint function
  1074. PRINT: IsOnScenePoint function
  1075. PRINT: Reset function
  1076. PRINT: 66 userdata
  1077. PRINT: 67 userdata
  1078. PRINT: 68 userdata
  1079. PRINT: 69 table
  1080. PRINT: ApplyForces function
  1081. PRINT: IsGeneric function
  1082. PRINT: DropAllInventory function
  1083. PRINT: __tostring function
  1084. PRINT: IsStatus function
  1085. PRINT: DrawWaypoints function
  1086. PRINT: AddInventoryItem function
  1087. PRINT: AddForce function
  1088. PRINT: IsInventoryEmpty function
  1089. PRINT: IsWithinRange function
  1090. PRINT: IsInGroup function
  1091. PRINT: IsRecoiled function
  1092. PRINT: IsDead function
  1093. PRINT: UnRotateOffset function
  1094. PRINT: IsControllable function
  1095. PRINT: AttachEmitter function
  1096. PRINT: IsHeldDevice function
  1097. PRINT: FacingAngle function
  1098. PRINT: Clone function
  1099. PRINT: AddAbsImpulseForce function
  1100. PRINT: UpdateMovePath function
  1101. PRINT: SetRecoil function
  1102. PRINT: IsAtRest function
  1103. PRINT: IsPlayerControlled function
  1104. PRINT: SwapControllerModes function
  1105. PRINT: AddImpulseForce function
  1106. PRINT: AddAIMOWaypoint function
  1107. PRINT: AddToGroup function
  1108. PRINT: IsGold function
  1109. PRINT: SetMovePathToUpdate function
  1110. PRINT: EnableDeepCheck function
  1111. PRINT: GetController function
  1112. PRINT: SetWhichMOToNotHit function
  1113. PRINT: SwapNextInventory function
  1114. PRINT: IsDevice function
  1115. PRINT: MoveOutOfTerrain function
  1116. PRINT: ForceDeepCheck function
  1117. PRINT: RotateOffset function
  1118. PRINT: EraseFromTerrain function
  1119. PRINT: IsSetToDelete function
  1120. PRINT: GetAimAngle function
  1121. PRINT: GetAltitude function
  1122. PRINT: IsActor function
  1123. PRINT: IsThrownDevice function
  1124. PRINT: HasObject function
  1125. PRINT: SwapPrevInventory function
  1126. PRINT: AddRecoil function
  1127. PRINT: FlashWhite function
  1128. PRINT: ClearForces function
  1129. PRINT: GetLastAIWaypoint function
  1130. PRINT: NotResting function
  1131. PRINT: RestDetection function
  1132. PRINT: SetAimAngle function
  1133. PRINT: SetControllerMode function
  1134. PRINT: HasObjectInGroup function
  1135. PRINT: ClearImpulseForces function
  1136. PRINT: GibThis function
  1137. PRINT: ApplyImpulses function
  1138. PRINT: AddHealth function
  1139. PRINT: AddAbsForce function
  1140. PRINT: IsTooFast function
  1141. PRINT: SetNextFrame function
  1142. PRINT: ClearAIWaypoints function
  1143. PRINT: AddAISceneWaypoint function
  1144. PRINT: IsOnScenePoint function
  1145. PRINT: Reset function
  1146. PRINT: 70 table
  1147. PRINT: ApplyForces function
  1148. PRINT: IsGeneric function
  1149. PRINT: DropAllInventory function
  1150. PRINT: __tostring function
  1151. PRINT: IsStatus function
  1152. PRINT: DrawWaypoints function
  1153. PRINT: AddInventoryItem function
  1154. PRINT: AddForce function
  1155. PRINT: IsInventoryEmpty function
  1156. PRINT: IsWithinRange function
  1157. PRINT: IsInGroup function
  1158. PRINT: IsRecoiled function
  1159. PRINT: IsDead function
  1160. PRINT: UnRotateOffset function
  1161. PRINT: IsControllable function
  1162. PRINT: AttachEmitter function
  1163. PRINT: IsHeldDevice function
  1164. PRINT: FacingAngle function
  1165. PRINT: Clone function
  1166. PRINT: AddAbsImpulseForce function
  1167. PRINT: UpdateMovePath function
  1168. PRINT: SetRecoil function
  1169. PRINT: IsAtRest function
  1170. PRINT: IsPlayerControlled function
  1171. PRINT: SwapControllerModes function
  1172. PRINT: AddImpulseForce function
  1173. PRINT: AddAIMOWaypoint function
  1174. PRINT: AddToGroup function
  1175. PRINT: IsGold function
  1176. PRINT: SetMovePathToUpdate function
  1177. PRINT: EnableDeepCheck function
  1178. PRINT: GetController function
  1179. PRINT: SetWhichMOToNotHit function
  1180. PRINT: SwapNextInventory function
  1181. PRINT: IsDevice function
  1182. PRINT: MoveOutOfTerrain function
  1183. PRINT: ForceDeepCheck function
  1184. PRINT: RotateOffset function
  1185. PRINT: EraseFromTerrain function
  1186. PRINT: IsSetToDelete function
  1187. PRINT: GetAimAngle function
  1188. PRINT: GetAltitude function
  1189. PRINT: IsActor function
  1190. PRINT: IsThrownDevice function
  1191. PRINT: HasObject function
  1192. PRINT: SwapPrevInventory function
  1193. PRINT: AddRecoil function
  1194. PRINT: FlashWhite function
  1195. PRINT: ClearForces function
  1196. PRINT: GetLastAIWaypoint function
  1197. PRINT: NotResting function
  1198. PRINT: RestDetection function
  1199. PRINT: SetAimAngle function
  1200. PRINT: SetControllerMode function
  1201. PRINT: HasObjectInGroup function
  1202. PRINT: ClearImpulseForces function
  1203. PRINT: GibThis function
  1204. PRINT: ApplyImpulses function
  1205. PRINT: AddHealth function
  1206. PRINT: AddAbsForce function
  1207. PRINT: IsTooFast function
  1208. PRINT: SetNextFrame function
  1209. PRINT: ClearAIWaypoints function
  1210. PRINT: AddAISceneWaypoint function
  1211. PRINT: IsOnScenePoint function
  1212. PRINT: Reset function
  1213. PRINT: 71 userdata
  1214. PRINT: 72 userdata
  1215. PRINT: 73 table
  1216. PRINT: ApplyForces function
  1217. PRINT: IsGeneric function
  1218. PRINT: DropAllInventory function
  1219. PRINT: __tostring function
  1220. PRINT: IsStatus function
  1221. PRINT: DrawWaypoints function
  1222. PRINT: AddInventoryItem function
  1223. PRINT: AddForce function
  1224. PRINT: IsInventoryEmpty function
  1225. PRINT: IsWithinRange function
  1226. PRINT: IsInGroup function
  1227. PRINT: IsRecoiled function
  1228. PRINT: IsDead function
  1229. PRINT: UnRotateOffset function
  1230. PRINT: IsControllable function
  1231. PRINT: AttachEmitter function
  1232. PRINT: IsHeldDevice function
  1233. PRINT: FacingAngle function
  1234. PRINT: Clone function
  1235. PRINT: AddAbsImpulseForce function
  1236. PRINT: UpdateMovePath function
  1237. PRINT: SetRecoil function
  1238. PRINT: IsAtRest function
  1239. PRINT: IsPlayerControlled function
  1240. PRINT: SwapControllerModes function
  1241. PRINT: AddImpulseForce function
  1242. PRINT: AddAIMOWaypoint function
  1243. PRINT: AddToGroup function
  1244. PRINT: IsGold function
  1245. PRINT: SetMovePathToUpdate function
  1246. PRINT: EnableDeepCheck function
  1247. PRINT: GetController function
  1248. PRINT: SetWhichMOToNotHit function
  1249. PRINT: SwapNextInventory function
  1250. PRINT: IsDevice function
  1251. PRINT: MoveOutOfTerrain function
  1252. PRINT: ForceDeepCheck function
  1253. PRINT: RotateOffset function
  1254. PRINT: EraseFromTerrain function
  1255. PRINT: IsSetToDelete function
  1256. PRINT: GetAimAngle function
  1257. PRINT: GetAltitude function
  1258. PRINT: IsActor function
  1259. PRINT: IsThrownDevice function
  1260. PRINT: HasObject function
  1261. PRINT: SwapPrevInventory function
  1262. PRINT: AddRecoil function
  1263. PRINT: FlashWhite function
  1264. PRINT: ClearForces function
  1265. PRINT: GetLastAIWaypoint function
  1266. PRINT: NotResting function
  1267. PRINT: RestDetection function
  1268. PRINT: SetAimAngle function
  1269. PRINT: SetControllerMode function
  1270. PRINT: HasObjectInGroup function
  1271. PRINT: ClearImpulseForces function
  1272. PRINT: GibThis function
  1273. PRINT: ApplyImpulses function
  1274. PRINT: AddHealth function
  1275. PRINT: AddAbsForce function
  1276. PRINT: IsTooFast function
  1277. PRINT: SetNextFrame function
  1278. PRINT: ClearAIWaypoints function
  1279. PRINT: AddAISceneWaypoint function
  1280. PRINT: IsOnScenePoint function
  1281. PRINT: Reset function
  1282. PRINT: 74 table
  1283. PRINT: ApplyForces function
  1284. PRINT: IsGeneric function
  1285. PRINT: DropAllInventory function
  1286. PRINT: __tostring function
  1287. PRINT: IsStatus function
  1288. PRINT: DrawWaypoints function
  1289. PRINT: AddInventoryItem function
  1290. PRINT: AddForce function
  1291. PRINT: IsInventoryEmpty function
  1292. PRINT: IsWithinRange function
  1293. PRINT: IsInGroup function
  1294. PRINT: IsRecoiled function
  1295. PRINT: IsDead function
  1296. PRINT: UnRotateOffset function
  1297. PRINT: IsControllable function
  1298. PRINT: AttachEmitter function
  1299. PRINT: IsHeldDevice function
  1300. PRINT: FacingAngle function
  1301. PRINT: Clone function
  1302. PRINT: AddAbsImpulseForce function
  1303. PRINT: UpdateMovePath function
  1304. PRINT: SetRecoil function
  1305. PRINT: IsAtRest function
  1306. PRINT: IsPlayerControlled function
  1307. PRINT: SwapControllerModes function
  1308. PRINT: AddImpulseForce function
  1309. PRINT: AddAIMOWaypoint function
  1310. PRINT: AddToGroup function
  1311. PRINT: IsGold function
  1312. PRINT: SetMovePathToUpdate function
  1313. PRINT: EnableDeepCheck function
  1314. PRINT: GetController function
  1315. PRINT: SetWhichMOToNotHit function
  1316. PRINT: SwapNextInventory function
  1317. PRINT: IsDevice function
  1318. PRINT: MoveOutOfTerrain function
  1319. PRINT: ForceDeepCheck function
  1320. PRINT: RotateOffset function
  1321. PRINT: EraseFromTerrain function
  1322. PRINT: IsSetToDelete function
  1323. PRINT: GetAimAngle function
  1324. PRINT: GetAltitude function
  1325. PRINT: IsActor function
  1326. PRINT: IsThrownDevice function
  1327. PRINT: HasObject function
  1328. PRINT: SwapPrevInventory function
  1329. PRINT: AddRecoil function
  1330. PRINT: FlashWhite function
  1331. PRINT: ClearForces function
  1332. PRINT: GetLastAIWaypoint function
  1333. PRINT: NotResting function
  1334. PRINT: RestDetection function
  1335. PRINT: SetAimAngle function
  1336. PRINT: SetControllerMode function
  1337. PRINT: HasObjectInGroup function
  1338. PRINT: ClearImpulseForces function
  1339. PRINT: GibThis function
  1340. PRINT: ApplyImpulses function
  1341. PRINT: AddHealth function
  1342. PRINT: AddAbsForce function
  1343. PRINT: IsTooFast function
  1344. PRINT: SetNextFrame function
  1345. PRINT: ClearAIWaypoints function
  1346. PRINT: AddAISceneWaypoint function
  1347. PRINT: IsOnScenePoint function
  1348. PRINT: Reset function
  1349. PRINT: 75 userdata
  1350. PRINT: 76 userdata
  1351. PRINT: 77 userdata
  1352. PRINT: 78 table
  1353. PRINT: ApplyForces function
  1354. PRINT: IsGeneric function
  1355. PRINT: DropAllInventory function
  1356. PRINT: __tostring function
  1357. PRINT: IsStatus function
  1358. PRINT: DrawWaypoints function
  1359. PRINT: AddInventoryItem function
  1360. PRINT: AddForce function
  1361. PRINT: IsInventoryEmpty function
  1362. PRINT: IsWithinRange function
  1363. PRINT: IsInGroup function
  1364. PRINT: IsRecoiled function
  1365. PRINT: IsDead function
  1366. PRINT: UnRotateOffset function
  1367. PRINT: IsControllable function
  1368. PRINT: AttachEmitter function
  1369. PRINT: IsHeldDevice function
  1370. PRINT: FacingAngle function
  1371. PRINT: Clone function
  1372. PRINT: AddAbsImpulseForce function
  1373. PRINT: SwapPrevInventory function
  1374. PRINT: SetRecoil function
  1375. PRINT: SetControllerMode function
  1376. PRINT: GetLastAIWaypoint function
  1377. PRINT: SwapControllerModes function
  1378. PRINT: AddImpulseForce function
  1379. PRINT: AddAIMOWaypoint function
  1380. PRINT: AddToGroup function
  1381. PRINT: IsGold function
  1382. PRINT: SetMovePathToUpdate function
  1383. PRINT: EnableDeepCheck function
  1384. PRINT: GetController function
  1385. PRINT: SetWhichMOToNotHit function
  1386. PRINT: SwapNextInventory function
  1387. PRINT: IsDevice function
  1388. PRINT: FlashWhite function
  1389. PRINT: IsOnScenePoint function
  1390. PRINT: RotateOffset function
  1391. PRINT: EraseFromTerrain function
  1392. PRINT: IsSetToDelete function
  1393. PRINT: GetAimAngle function
  1394. PRINT: AddAISceneWaypoint function
  1395. PRINT: IsActor function
  1396. PRINT: IsThrownDevice function
  1397. PRINT: HasObject function
  1398. PRINT: UpdateMovePath function
  1399. PRINT: AddRecoil function
  1400. PRINT: MoveOutOfTerrain function
  1401. PRINT: ClearAIWaypoints function
  1402. PRINT: IsPlayerControlled function
  1403. PRINT: SetNextFrame function
  1404. PRINT: GetAltitude function
  1405. PRINT: SetAimAngle function
  1406. PRINT: IsAtRest function
  1407. PRINT: HasObjectInGroup function
  1408. PRINT: AddHealth function
  1409. PRINT: GibThis function
  1410. PRINT: ApplyImpulses function
  1411. PRINT: ClearImpulseForces function
  1412. PRINT: AddAbsForce function
  1413. PRINT: IsTooFast function
  1414. PRINT: RestDetection function
  1415. PRINT: NotResting function
  1416. PRINT: ClearForces function
  1417. PRINT: ForceDeepCheck function
  1418. PRINT: Reset function
  1419. PRINT: 79 table
  1420. PRINT: ApplyForces function
  1421. PRINT: IsGeneric function
  1422. PRINT: DropAllInventory function
  1423. PRINT: __tostring function
  1424. PRINT: IsStatus function
  1425. PRINT: DrawWaypoints function
  1426. PRINT: AddInventoryItem function
  1427. PRINT: AddForce function
  1428. PRINT: IsInventoryEmpty function
  1429. PRINT: IsWithinRange function
  1430. PRINT: IsInGroup function
  1431. PRINT: IsRecoiled function
  1432. PRINT: IsDead function
  1433. PRINT: UnRotateOffset function
  1434. PRINT: IsControllable function
  1435. PRINT: AttachEmitter function
  1436. PRINT: IsHeldDevice function
  1437. PRINT: FacingAngle function
  1438. PRINT: Clone function
  1439. PRINT: AddAbsImpulseForce function
  1440. PRINT: SwapPrevInventory function
  1441. PRINT: SetRecoil function
  1442. PRINT: SetControllerMode function
  1443. PRINT: GetLastAIWaypoint function
  1444. PRINT: SwapControllerModes function
  1445. PRINT: AddImpulseForce function
  1446. PRINT: AddAIMOWaypoint function
  1447. PRINT: AddToGroup function
  1448. PRINT: IsGold function
  1449. PRINT: SetMovePathToUpdate function
  1450. PRINT: EnableDeepCheck function
  1451. PRINT: GetController function
  1452. PRINT: SetWhichMOToNotHit function
  1453. PRINT: SwapNextInventory function
  1454. PRINT: IsDevice function
  1455. PRINT: FlashWhite function
  1456. PRINT: IsOnScenePoint function
  1457. PRINT: RotateOffset function
  1458. PRINT: EraseFromTerrain function
  1459. PRINT: IsSetToDelete function
  1460. PRINT: GetAimAngle function
  1461. PRINT: AddAISceneWaypoint function
  1462. PRINT: IsActor function
  1463. PRINT: IsThrownDevice function
  1464. PRINT: HasObject function
  1465. PRINT: UpdateMovePath function
  1466. PRINT: AddRecoil function
  1467. PRINT: MoveOutOfTerrain function
  1468. PRINT: ClearAIWaypoints function
  1469. PRINT: IsPlayerControlled function
  1470. PRINT: SetNextFrame function
  1471. PRINT: GetAltitude function
  1472. PRINT: SetAimAngle function
  1473. PRINT: IsAtRest function
  1474. PRINT: HasObjectInGroup function
  1475. PRINT: AddHealth function
  1476. PRINT: GibThis function
  1477. PRINT: ApplyImpulses function
  1478. PRINT: ClearImpulseForces function
  1479. PRINT: AddAbsForce function
  1480. PRINT: IsTooFast function
  1481. PRINT: RestDetection function
  1482. PRINT: NotResting function
  1483. PRINT: ClearForces function
  1484. PRINT: ForceDeepCheck function
  1485. PRINT: Reset function
  1486. PRINT: 80 userdata
  1487. PRINT: 81 userdata
  1488. PRINT: 82 userdata
  1489. PRINT: 83 table
  1490. PRINT: ApplyForces function
  1491. PRINT: IsGeneric function
  1492. PRINT: DropAllInventory function
  1493. PRINT: __tostring function
  1494. PRINT: IsStatus function
  1495. PRINT: DrawWaypoints function
  1496. PRINT: AddInventoryItem function
  1497. PRINT: AddForce function
  1498. PRINT: IsInventoryEmpty function
  1499. PRINT: IsWithinRange function
  1500. PRINT: IsInGroup function
  1501. PRINT: IsRecoiled function
  1502. PRINT: IsDead function
  1503. PRINT: UnRotateOffset function
  1504. PRINT: IsControllable function
  1505. PRINT: AttachEmitter function
  1506. PRINT: IsHeldDevice function
  1507. PRINT: FacingAngle function
  1508. PRINT: Clone function
  1509. PRINT: AddAbsImpulseForce function
  1510. PRINT: SwapPrevInventory function
  1511. PRINT: SetRecoil function
  1512. PRINT: SetControllerMode function
  1513. PRINT: GetLastAIWaypoint function
  1514. PRINT: SwapControllerModes function
  1515. PRINT: AddImpulseForce function
  1516. PRINT: AddAIMOWaypoint function
  1517. PRINT: AddToGroup function
  1518. PRINT: IsGold function
  1519. PRINT: SetMovePathToUpdate function
  1520. PRINT: EnableDeepCheck function
  1521. PRINT: GetController function
  1522. PRINT: SetWhichMOToNotHit function
  1523. PRINT: SwapNextInventory function
  1524. PRINT: IsDevice function
  1525. PRINT: FlashWhite function
  1526. PRINT: IsOnScenePoint function
  1527. PRINT: RotateOffset function
  1528. PRINT: EraseFromTerrain function
  1529. PRINT: IsSetToDelete function
  1530. PRINT: GetAimAngle function
  1531. PRINT: AddAISceneWaypoint function
  1532. PRINT: IsActor function
  1533. PRINT: IsThrownDevice function
  1534. PRINT: HasObject function
  1535. PRINT: UpdateMovePath function
  1536. PRINT: AddRecoil function
  1537. PRINT: MoveOutOfTerrain function
  1538. PRINT: ClearAIWaypoints function
  1539. PRINT: IsPlayerControlled function
  1540. PRINT: SetNextFrame function
  1541. PRINT: GetAltitude function
  1542. PRINT: SetAimAngle function
  1543. PRINT: IsAtRest function
  1544. PRINT: HasObjectInGroup function
  1545. PRINT: AddHealth function
  1546. PRINT: GibThis function
  1547. PRINT: ApplyImpulses function
  1548. PRINT: ClearImpulseForces function
  1549. PRINT: AddAbsForce function
  1550. PRINT: IsTooFast function
  1551. PRINT: RestDetection function
  1552. PRINT: NotResting function
  1553. PRINT: ClearForces function
  1554. PRINT: ForceDeepCheck function
  1555. PRINT: Reset function
  1556. PRINT: 84 table
  1557. PRINT: ApplyForces function
  1558. PRINT: IsGeneric function
  1559. PRINT: DropAllInventory function
  1560. PRINT: __tostring function
  1561. PRINT: IsStatus function
  1562. PRINT: DrawWaypoints function
  1563. PRINT: AddInventoryItem function
  1564. PRINT: AddForce function
  1565. PRINT: IsInventoryEmpty function
  1566. PRINT: IsWithinRange function
  1567. PRINT: IsInGroup function
  1568. PRINT: IsRecoiled function
  1569. PRINT: IsDead function
  1570. PRINT: UnRotateOffset function
  1571. PRINT: IsControllable function
  1572. PRINT: AttachEmitter function
  1573. PRINT: IsHeldDevice function
  1574. PRINT: FacingAngle function
  1575. PRINT: Clone function
  1576. PRINT: AddAbsImpulseForce function
  1577. PRINT: SwapPrevInventory function
  1578. PRINT: SetRecoil function
  1579. PRINT: SetControllerMode function
  1580. PRINT: GetLastAIWaypoint function
  1581. PRINT: SwapControllerModes function
  1582. PRINT: AddImpulseForce function
  1583. PRINT: AddAIMOWaypoint function
  1584. PRINT: AddToGroup function
  1585. PRINT: IsGold function
  1586. PRINT: SetMovePathToUpdate function
  1587. PRINT: EnableDeepCheck function
  1588. PRINT: GetController function
  1589. PRINT: SetWhichMOToNotHit function
  1590. PRINT: SwapNextInventory function
  1591. PRINT: IsDevice function
  1592. PRINT: FlashWhite function
  1593. PRINT: IsOnScenePoint function
  1594. PRINT: RotateOffset function
  1595. PRINT: EraseFromTerrain function
  1596. PRINT: IsSetToDelete function
  1597. PRINT: GetAimAngle function
  1598. PRINT: AddAISceneWaypoint function
  1599. PRINT: IsActor function
  1600. PRINT: IsThrownDevice function
  1601. PRINT: HasObject function
  1602. PRINT: UpdateMovePath function
  1603. PRINT: AddRecoil function
  1604. PRINT: MoveOutOfTerrain function
  1605. PRINT: ClearAIWaypoints function
  1606. PRINT: IsPlayerControlled function
  1607. PRINT: SetNextFrame function
  1608. PRINT: GetAltitude function
  1609. PRINT: SetAimAngle function
  1610. PRINT: IsAtRest function
  1611. PRINT: HasObjectInGroup function
  1612. PRINT: AddHealth function
  1613. PRINT: GibThis function
  1614. PRINT: ApplyImpulses function
  1615. PRINT: ClearImpulseForces function
  1616. PRINT: AddAbsForce function
  1617. PRINT: IsTooFast function
  1618. PRINT: RestDetection function
  1619. PRINT: NotResting function
  1620. PRINT: ClearForces function
  1621. PRINT: ForceDeepCheck function
  1622. PRINT: Reset function
  1623. PRINT: 85 userdata
  1624. PRINT: 86 userdata
  1625. PRINT: 87 userdata
  1626. PRINT: 88 table
  1627. PRINT: ApplyForces function
  1628. PRINT: IsGeneric function
  1629. PRINT: SetNextFrame function
  1630. PRINT: IsAttached function
  1631. PRINT: AddImpulseForce function
  1632. PRINT: AddToGroup function
  1633. PRINT: IsGold function
  1634. PRINT: Attach function
  1635. PRINT: EnableDeepCheck function
  1636. PRINT: GibThis function
  1637. PRINT: ForceDeepCheck function
  1638. PRINT: SetRecoil function
  1639. PRINT: AddRecoil function
  1640. PRINT: SetWhichMOToNotHit function
  1641. PRINT: GetRootParent function
  1642. PRINT: IsTooFast function
  1643. PRINT: IsAtRest function
  1644. PRINT: IsSetToDelete function
  1645. PRINT: IsDevice function
  1646. PRINT: IsInGroup function
  1647. PRINT: __tostring function
  1648. PRINT: RotateOffset function
  1649. PRINT: EraseFromTerrain function
  1650. PRINT: IsRecoiled function
  1651. PRINT: IsAttachedTo function
  1652. PRINT: UnRotateOffset function
  1653. PRINT: IsActor function
  1654. PRINT: IsThrownDevice function
  1655. PRINT: HasObject function
  1656. PRINT: IsDrawnAfterParent function
  1657. PRINT: RestDetection function
  1658. PRINT: MoveOutOfTerrain function
  1659. PRINT: IsHeldDevice function
  1660. PRINT: ClearForces function
  1661. PRINT: ClearImpulseForces function
  1662. PRINT: GetAltitude function
  1663. PRINT: AttachEmitter function
  1664. PRINT: CollectDamage function
  1665. PRINT: HasObjectInGroup function
  1666. PRINT: Detach function
  1667. PRINT: TransferJointImpulses function
  1668. PRINT: ApplyImpulses function
  1669. PRINT: TransferJointForces function
  1670. PRINT: AddAbsForce function
  1671. PRINT: Clone function
  1672. PRINT: AddAbsImpulseForce function
  1673. PRINT: NotResting function
  1674. PRINT: AddForce function
  1675. PRINT: IsOnScenePoint function
  1676. PRINT: Reset function
  1677. PRINT: 89 table
  1678. PRINT: ApplyForces function
  1679. PRINT: IsGeneric function
  1680. PRINT: SetNextFrame function
  1681. PRINT: IsAttached function
  1682. PRINT: AddImpulseForce function
  1683. PRINT: AddToGroup function
  1684. PRINT: IsGold function
  1685. PRINT: Attach function
  1686. PRINT: EnableDeepCheck function
  1687. PRINT: GibThis function
  1688. PRINT: ForceDeepCheck function
  1689. PRINT: SetRecoil function
  1690. PRINT: AddRecoil function
  1691. PRINT: SetWhichMOToNotHit function
  1692. PRINT: GetRootParent function
  1693. PRINT: IsTooFast function
  1694. PRINT: IsAtRest function
  1695. PRINT: IsSetToDelete function
  1696. PRINT: IsDevice function
  1697. PRINT: IsInGroup function
  1698. PRINT: __tostring function
  1699. PRINT: RotateOffset function
  1700. PRINT: EraseFromTerrain function
  1701. PRINT: IsRecoiled function
  1702. PRINT: IsAttachedTo function
  1703. PRINT: UnRotateOffset function
  1704. PRINT: IsActor function
  1705. PRINT: IsThrownDevice function
  1706. PRINT: HasObject function
  1707. PRINT: IsDrawnAfterParent function
  1708. PRINT: RestDetection function
  1709. PRINT: MoveOutOfTerrain function
  1710. PRINT: IsHeldDevice function
  1711. PRINT: ClearForces function
  1712. PRINT: ClearImpulseForces function
  1713. PRINT: GetAltitude function
  1714. PRINT: AttachEmitter function
  1715. PRINT: CollectDamage function
  1716. PRINT: HasObjectInGroup function
  1717. PRINT: Detach function
  1718. PRINT: TransferJointImpulses function
  1719. PRINT: ApplyImpulses function
  1720. PRINT: TransferJointForces function
  1721. PRINT: AddAbsForce function
  1722. PRINT: Clone function
  1723. PRINT: AddAbsImpulseForce function
  1724. PRINT: NotResting function
  1725. PRINT: AddForce function
  1726. PRINT: IsOnScenePoint function
  1727. PRINT: Reset function
  1728. PRINT: 90 userdata
  1729. PRINT: 91 userdata
  1730. PRINT: 92 userdata
  1731. PRINT: 93 table
  1732. PRINT: ApplyForces function
  1733. PRINT: IsGeneric function
  1734. PRINT: SetNextFrame function
  1735. PRINT: IsAtRest function
  1736. PRINT: AddImpulseForce function
  1737. PRINT: AddToGroup function
  1738. PRINT: IsGold function
  1739. PRINT: Attach function
  1740. PRINT: GibThis function
  1741. PRINT: __tostring function
  1742. PRINT: IsOnScenePoint function
  1743. PRINT: AddForce function
  1744. PRINT: NotResting function
  1745. PRINT: SetWhichMOToNotHit function
  1746. PRINT: GetRootParent function
  1747. PRINT: Clone function
  1748. PRINT: IsAttached function
  1749. PRINT: TransferJointForces function
  1750. PRINT: IsDrawnAfterParent function
  1751. PRINT: IsSetToDelete function
  1752. PRINT: TransferJointImpulses function
  1753. PRINT: RotateOffset function
  1754. PRINT: EraseFromTerrain function
  1755. PRINT: IsRecoiled function
  1756. PRINT: Detach function
  1757. PRINT: UnRotateOffset function
  1758. PRINT: IsActor function
  1759. PRINT: IsThrownDevice function
  1760. PRINT: HasObject function
  1761. PRINT: IsDevice function
  1762. PRINT: AddRecoil function
  1763. PRINT: MoveOutOfTerrain function
  1764. PRINT: IsHeldDevice function
  1765. PRINT: ClearForces function
  1766. PRINT: AttachEmitter function
  1767. PRINT: GetAltitude function
  1768. PRINT: ClearImpulseForces function
  1769. PRINT: CollectDamage function
  1770. PRINT: HasObjectInGroup function
  1771. PRINT: IsAttachedTo function
  1772. PRINT: IsInGroup function
  1773. PRINT: ApplyImpulses function
  1774. PRINT: SetRecoil function
  1775. PRINT: AddAbsForce function
  1776. PRINT: IsTooFast function
  1777. PRINT: AddAbsImpulseForce function
  1778. PRINT: RestDetection function
  1779. PRINT: EnableDeepCheck function
  1780. PRINT: ForceDeepCheck function
  1781. PRINT: Reset function
  1782. PRINT: 94 table
  1783. PRINT: ApplyForces function
  1784. PRINT: IsGeneric function
  1785. PRINT: SetNextFrame function
  1786. PRINT: IsAtRest function
  1787. PRINT: AddImpulseForce function
  1788. PRINT: AddToGroup function
  1789. PRINT: IsGold function
  1790. PRINT: Attach function
  1791. PRINT: GibThis function
  1792. PRINT: __tostring function
  1793. PRINT: IsOnScenePoint function
  1794. PRINT: AddForce function
  1795. PRINT: NotResting function
  1796. PRINT: SetWhichMOToNotHit function
  1797. PRINT: GetRootParent function
  1798. PRINT: Clone function
  1799. PRINT: IsAttached function
  1800. PRINT: TransferJointForces function
  1801. PRINT: IsDrawnAfterParent function
  1802. PRINT: IsSetToDelete function
  1803. PRINT: TransferJointImpulses function
  1804. PRINT: RotateOffset function
  1805. PRINT: EraseFromTerrain function
  1806. PRINT: IsRecoiled function
  1807. PRINT: Detach function
  1808. PRINT: UnRotateOffset function
  1809. PRINT: IsActor function
  1810. PRINT: IsThrownDevice function
  1811. PRINT: HasObject function
  1812. PRINT: IsDevice function
  1813. PRINT: AddRecoil function
  1814. PRINT: MoveOutOfTerrain function
  1815. PRINT: IsHeldDevice function
  1816. PRINT: ClearForces function
  1817. PRINT: AttachEmitter function
  1818. PRINT: GetAltitude function
  1819. PRINT: ClearImpulseForces function
  1820. PRINT: CollectDamage function
  1821. PRINT: HasObjectInGroup function
  1822. PRINT: IsAttachedTo function
  1823. PRINT: IsInGroup function
  1824. PRINT: ApplyImpulses function
  1825. PRINT: SetRecoil function
  1826. PRINT: AddAbsForce function
  1827. PRINT: IsTooFast function
  1828. PRINT: AddAbsImpulseForce function
  1829. PRINT: RestDetection function
  1830. PRINT: EnableDeepCheck function
  1831. PRINT: ForceDeepCheck function
  1832. PRINT: Reset function
  1833. PRINT: 95 userdata
  1834. PRINT: 96 userdata
  1835. PRINT: 97 userdata
  1836. PRINT: 98 table
  1837. PRINT: ApplyForces function
  1838. PRINT: IsGeneric function
  1839. PRINT: SetNextFrame function
  1840. PRINT: IsAtRest function
  1841. PRINT: AddImpulseForce function
  1842. PRINT: AddToGroup function
  1843. PRINT: IsGold function
  1844. PRINT: Attach function
  1845. PRINT: GibThis function
  1846. PRINT: __tostring function
  1847. PRINT: IsOnScenePoint function
  1848. PRINT: AddForce function
  1849. PRINT: NotResting function
  1850. PRINT: SetWhichMOToNotHit function
  1851. PRINT: GetRootParent function
  1852. PRINT: Clone function
  1853. PRINT: IsAttached function
  1854. PRINT: TransferJointForces function
  1855. PRINT: IsDrawnAfterParent function
  1856. PRINT: IsSetToDelete function
  1857. PRINT: TransferJointImpulses function
  1858. PRINT: RotateOffset function
  1859. PRINT: EraseFromTerrain function
  1860. PRINT: IsRecoiled function
  1861. PRINT: Detach function
  1862. PRINT: UnRotateOffset function
  1863. PRINT: IsActor function
  1864. PRINT: IsThrownDevice function
  1865. PRINT: HasObject function
  1866. PRINT: IsDevice function
  1867. PRINT: AddRecoil function
  1868. PRINT: MoveOutOfTerrain function
  1869. PRINT: IsHeldDevice function
  1870. PRINT: ClearForces function
  1871. PRINT: AttachEmitter function
  1872. PRINT: GetAltitude function
  1873. PRINT: ClearImpulseForces function
  1874. PRINT: CollectDamage function
  1875. PRINT: HasObjectInGroup function
  1876. PRINT: IsAttachedTo function
  1877. PRINT: IsInGroup function
  1878. PRINT: ApplyImpulses function
  1879. PRINT: SetRecoil function
  1880. PRINT: AddAbsForce function
  1881. PRINT: IsTooFast function
  1882. PRINT: AddAbsImpulseForce function
  1883. PRINT: RestDetection function
  1884. PRINT: EnableDeepCheck function
  1885. PRINT: ForceDeepCheck function
  1886. PRINT: Reset function
  1887. PRINT: 99 table
  1888. PRINT: ApplyForces function
  1889. PRINT: IsGeneric function
  1890. PRINT: SetNextFrame function
  1891. PRINT: IsAtRest function
  1892. PRINT: AddImpulseForce function
  1893. PRINT: AddToGroup function
  1894. PRINT: IsGold function
  1895. PRINT: Attach function
  1896. PRINT: GibThis function
  1897. PRINT: __tostring function
  1898. PRINT: IsOnScenePoint function
  1899. PRINT: AddForce function
  1900. PRINT: NotResting function
  1901. PRINT: SetWhichMOToNotHit function
  1902. PRINT: GetRootParent function
  1903. PRINT: Clone function
  1904. PRINT: IsAttached function
  1905. PRINT: TransferJointForces function
  1906. PRINT: IsDrawnAfterParent function
  1907. PRINT: IsSetToDelete function
  1908. PRINT: TransferJointImpulses function
  1909. PRINT: RotateOffset function
  1910. PRINT: EraseFromTerrain function
  1911. PRINT: IsRecoiled function
  1912. PRINT: Detach function
  1913. PRINT: UnRotateOffset function
  1914. PRINT: IsActor function
  1915. PRINT: IsThrownDevice function
  1916. PRINT: HasObject function
  1917. PRINT: IsDevice function
  1918. PRINT: AddRecoil function
  1919. PRINT: MoveOutOfTerrain function
  1920. PRINT: IsHeldDevice function
  1921. PRINT: ClearForces function
  1922. PRINT: AttachEmitter function
  1923. PRINT: GetAltitude function
  1924. PRINT: ClearImpulseForces function
  1925. PRINT: CollectDamage function
  1926. PRINT: HasObjectInGroup function
  1927. PRINT: IsAttachedTo function
  1928. PRINT: IsInGroup function
  1929. PRINT: ApplyImpulses function
  1930. PRINT: SetRecoil function
  1931. PRINT: AddAbsForce function
  1932. PRINT: IsTooFast function
  1933. PRINT: AddAbsImpulseForce function
  1934. PRINT: RestDetection function
  1935. PRINT: EnableDeepCheck function
  1936. PRINT: ForceDeepCheck function
  1937. PRINT: Reset function
  1938. PRINT: 100 userdata
  1939. PRINT: 101 userdata
  1940. PRINT: 102 userdata
  1941. PRINT: 103 table
  1942. PRINT: ApplyForces function
  1943. PRINT: IsGeneric function
  1944. PRINT: __tostring function
  1945. PRINT: IsAttached function
  1946. PRINT: AddImpulseForce function
  1947. PRINT: AddToGroup function
  1948. PRINT: IsGold function
  1949. PRINT: Attach function
  1950. PRINT: GibThis function
  1951. PRINT: TransferJointForces function
  1952. PRINT: ForceDeepCheck function
  1953. PRINT: EnableDeepCheck function
  1954. PRINT: RestDetection function
  1955. PRINT: SetWhichMOToNotHit function
  1956. PRINT: AddRecoil function
  1957. PRINT: IsTooFast function
  1958. PRINT: GetRootParent function
  1959. PRINT: SetRecoil function
  1960. PRINT: IsDevice function
  1961. PRINT: SetNextFrame function
  1962. PRINT: IsInGroup function
  1963. PRINT: TransferJointImpulses function
  1964. PRINT: EraseFromTerrain function
  1965. PRINT: IsRecoiled function
  1966. PRINT: IsAttachedTo function
  1967. PRINT: UnRotateOffset function
  1968. PRINT: IsActor function
  1969. PRINT: IsThrownDevice function
  1970. PRINT: HasObject function
  1971. PRINT: IsDrawnAfterParent function
  1972. PRINT: NotResting function
  1973. PRINT: MoveOutOfTerrain function
  1974. PRINT: IsHeldDevice function
  1975. PRINT: ClearForces function
  1976. PRINT: ClearImpulseForces function
  1977. PRINT: GetAltitude function
  1978. PRINT: AttachEmitter function
  1979. PRINT: CollectDamage function
  1980. PRINT: HasObjectInGroup function
  1981. PRINT: Detach function
  1982. PRINT: IsSetToDelete function
  1983. PRINT: ApplyImpulses function
  1984. PRINT: IsAtRest function
  1985. PRINT: AddAbsForce function
  1986. PRINT: Clone function
  1987. PRINT: AddAbsImpulseForce function
  1988. PRINT: AddForce function
  1989. PRINT: RotateOffset function
  1990. PRINT: IsOnScenePoint function
  1991. PRINT: Reset function
  1992. PRINT: 104 table
  1993. PRINT: ApplyForces function
  1994. PRINT: IsGeneric function
  1995. PRINT: __tostring function
  1996. PRINT: IsAttached function
  1997. PRINT: AddImpulseForce function
  1998. PRINT: AddToGroup function
  1999. PRINT: IsGold function
  2000. PRINT: Attach function
  2001. PRINT: GibThis function
  2002. PRINT: TransferJointForces function
  2003. PRINT: ForceDeepCheck function
  2004. PRINT: EnableDeepCheck function
  2005. PRINT: RestDetection function
  2006. PRINT: SetWhichMOToNotHit function
  2007. PRINT: AddRecoil function
  2008. PRINT: IsTooFast function
  2009. PRINT: GetRootParent function
  2010. PRINT: SetRecoil function
  2011. PRINT: IsDevice function
  2012. PRINT: SetNextFrame function
  2013. PRINT: IsInGroup function
  2014. PRINT: TransferJointImpulses function
  2015. PRINT: EraseFromTerrain function
  2016. PRINT: IsRecoiled function
  2017. PRINT: IsAttachedTo function
  2018. PRINT: UnRotateOffset function
  2019. PRINT: IsActor function
  2020. PRINT: IsThrownDevice function
  2021. PRINT: HasObject function
  2022. PRINT: IsDrawnAfterParent function
  2023. PRINT: NotResting function
  2024. PRINT: MoveOutOfTerrain function
  2025. PRINT: IsHeldDevice function
  2026. PRINT: ClearForces function
  2027. PRINT: ClearImpulseForces function
  2028. PRINT: GetAltitude function
  2029. PRINT: AttachEmitter function
  2030. PRINT: CollectDamage function
  2031. PRINT: HasObjectInGroup function
  2032. PRINT: Detach function
  2033. PRINT: IsSetToDelete function
  2034. PRINT: ApplyImpulses function
  2035. PRINT: IsAtRest function
  2036. PRINT: AddAbsForce function
  2037. PRINT: Clone function
  2038. PRINT: AddAbsImpulseForce function
  2039. PRINT: AddForce function
  2040. PRINT: RotateOffset function
  2041. PRINT: IsOnScenePoint function
  2042. PRINT: Reset function
  2043. PRINT: 105 userdata
  2044. PRINT: 106 table
  2045. PRINT: IsMouseControlled function
  2046. PRINT: SetState function
  2047. PRINT: IsState function
  2048. PRINT: RelativeCursorMovement function
  2049. PRINT: IsPlayerControlled function
  2050. PRINT: 107 table
  2051. PRINT: IsMouseControlled function
  2052. PRINT: SetState function
  2053. PRINT: IsState function
  2054. PRINT: RelativeCursorMovement function
  2055. PRINT: IsPlayerControlled function
  2056. PRINT: 108 userdata
  2057. PRINT: 109 table
  2058. PRINT: LeftTillSimMS function
  2059. PRINT: SetSimTimeLimitS function
  2060. PRINT: LeftTillRealTimeLimitMS function
  2061. PRINT: SetRealTimeLimitS function
  2062. PRINT: IsPastRealTimeLimit function
  2063. PRINT: LeftTillRealTimeLimitS function
  2064. PRINT: IsPastRealMS function
  2065. PRINT: AlternateSim function
  2066. PRINT: IsPastSimMS function
  2067. PRINT: SetRealTimeLimitMS function
  2068. PRINT: LeftTillRealMS function
  2069. PRINT: LeftTillSimTimeLimitS function
  2070. PRINT: LeftTillSimTimeLimitMS function
  2071. PRINT: AlternateReal function
  2072. PRINT: IsPastSimTimeLimit function
  2073. PRINT: SetSimTimeLimitMS function
  2074. PRINT: Reset function
  2075. PRINT: 110 table
  2076. PRINT: LeftTillSimMS function
  2077. PRINT: SetSimTimeLimitS function
  2078. PRINT: LeftTillRealTimeLimitMS function
  2079. PRINT: SetRealTimeLimitS function
  2080. PRINT: IsPastRealTimeLimit function
  2081. PRINT: LeftTillRealTimeLimitS function
  2082. PRINT: IsPastRealMS function
  2083. PRINT: AlternateSim function
  2084. PRINT: IsPastSimMS function
  2085. PRINT: SetRealTimeLimitMS function
  2086. PRINT: LeftTillRealMS function
  2087. PRINT: LeftTillSimTimeLimitS function
  2088. PRINT: LeftTillSimTimeLimitMS function
  2089. PRINT: AlternateReal function
  2090. PRINT: IsPastSimTimeLimit function
  2091. PRINT: SetSimTimeLimitMS function
  2092. PRINT: Reset function
  2093. PRINT: 111 userdata
  2094. PRINT: 112 table
  2095. PRINT: EnableAveraging function
  2096. PRINT: TimeForSimUpdate function
  2097. PRINT: DrawnSimUpdate function
  2098. PRINT: PauseSim function
  2099. PRINT: 113 table
  2100. PRINT: EnableAveraging function
  2101. PRINT: TimeForSimUpdate function
  2102. PRINT: DrawnSimUpdate function
  2103. PRINT: PauseSim function
  2104. PRINT: 114 userdata
  2105. PRINT: 115 table
  2106. PRINT: ShowPerformanceStats function
  2107. PRINT: SaveBitmapToBMP function
  2108. PRINT: ClearBackBuffer8 function
  2109. PRINT: ResetFrameTimer function
  2110. PRINT: FadeInPalette function
  2111. PRINT: FadeOutPalette function
  2112. PRINT: DrawLine function
  2113. PRINT: LoadPalette function
  2114. PRINT: IsResettingRTE function
  2115. PRINT: SetScreenText function
  2116. PRINT: SaveScreenToBMP function
  2117. PRINT: ToggleFullscreen function
  2118. PRINT: ResetSplitScreens function
  2119. PRINT: ResetRTE function
  2120. PRINT: ClearScreenText function
  2121. PRINT: ClearBackBuffer32 function
  2122. PRINT: DrawText function
  2123. PRINT: IsFullscreen function
  2124. PRINT: 116 table
  2125. PRINT: ShowPerformanceStats function
  2126. PRINT: SaveBitmapToBMP function
  2127. PRINT: ClearBackBuffer8 function
  2128. PRINT: ResetFrameTimer function
  2129. PRINT: FadeInPalette function
  2130. PRINT: FadeOutPalette function
  2131. PRINT: DrawLine function
  2132. PRINT: LoadPalette function
  2133. PRINT: IsResettingRTE function
  2134. PRINT: SetScreenText function
  2135. PRINT: SaveScreenToBMP function
  2136. PRINT: ToggleFullscreen function
  2137. PRINT: ResetSplitScreens function
  2138. PRINT: ResetRTE function
  2139. PRINT: ClearScreenText function
  2140. PRINT: ClearBackBuffer32 function
  2141. PRINT: DrawText function
  2142. PRINT: IsFullscreen function
  2143. PRINT: 117 userdata
  2144. PRINT: 118 table
  2145. PRINT: GetDataModule function
  2146. PRINT: AddPreset function
  2147. PRINT: GetOfficialModuleCount function
  2148. PRINT: LoadDataModule function
  2149. PRINT: GetTotalModuleCount function
  2150. PRINT: GetModuleID function
  2151. PRINT: GetEntityDataLocation function
  2152. PRINT: ReadReflectedPreset function
  2153. PRINT: GetPreset function
  2154. PRINT: GetModuleIDFromPath function
  2155. PRINT: 119 table
  2156. PRINT: GetDataModule function
  2157. PRINT: AddPreset function
  2158. PRINT: GetOfficialModuleCount function
  2159. PRINT: LoadDataModule function
  2160. PRINT: GetTotalModuleCount function
  2161. PRINT: GetModuleID function
  2162. PRINT: GetEntityDataLocation function
  2163. PRINT: ReadReflectedPreset function
  2164. PRINT: GetPreset function
  2165. PRINT: GetModuleIDFromPath function
  2166. PRINT: 120 userdata
  2167. PRINT: 121 table
  2168. PRINT: IsMusicPlaying function
  2169. PRINT: QueueMusicStream function
  2170. PRINT: StopAll function
  2171. PRINT: SetMusicPosition function
  2172. PRINT: PlaySound function
  2173. PRINT: StopMusic function
  2174. PRINT: ClearMusicQueue function
  2175. PRINT: FadeOutSound function
  2176. PRINT: SetSoundAttenuation function
  2177. PRINT: IsPlaying function
  2178. PRINT: PlayMusic function
  2179. PRINT: QueueSilence function
  2180. PRINT: StopSound function
  2181. PRINT: 122 table
  2182. PRINT: IsMusicPlaying function
  2183. PRINT: QueueMusicStream function
  2184. PRINT: StopAll function
  2185. PRINT: SetMusicPosition function
  2186. PRINT: PlaySound function
  2187. PRINT: StopMusic function
  2188. PRINT: ClearMusicQueue function
  2189. PRINT: FadeOutSound function
  2190. PRINT: SetSoundAttenuation function
  2191. PRINT: IsPlaying function
  2192. PRINT: PlayMusic function
  2193. PRINT: QueueSilence function
  2194. PRINT: StopSound function
  2195. PRINT: 123 userdata
  2196. PRINT: 124 table
  2197. PRINT: SetMousePos function
  2198. PRINT: DisableMouseMoving function
  2199. PRINT: JoyDirectionPressed function
  2200. PRINT: JoyButtonPressed function
  2201. PRINT: ForceMouseWithinPlayerScreen function
  2202. PRINT: AnalogMoveValues function
  2203. PRINT: AnyInput function
  2204. PRINT: AnalogAimValues function
  2205. PRINT: AnalogAxisValue function
  2206. PRINT: MouseButtonPressed function
  2207. PRINT: MouseButtonHeld function
  2208. PRINT: JoyButtonReleased function
  2209. PRINT: AnyJoyPress function
  2210. PRINT: AnalogStickValues function
  2211. PRINT: MouseWheelMoved function
  2212. PRINT: AnyJoyButtonPress function
  2213. PRINT: AnyMouseButtonPress function
  2214. PRINT: KeyHeld function
  2215. PRINT: TrapMousePos function
  2216. PRINT: AnyPress function
  2217. PRINT: MouseUsedByPlayer function
  2218. PRINT: SetMouseValueMagnitude function
  2219. PRINT: AnyStartPress function
  2220. PRINT: AnyJoyInput function
  2221. PRINT: WhichJoyButtonPressed function
  2222. PRINT: ElementHeld function
  2223. PRINT: KeyReleased function
  2224. PRINT: MouseButtonReleased function
  2225. PRINT: JoyButtonHeld function
  2226. PRINT: ElementPressed function
  2227. PRINT: JoyDirectionReleased function
  2228. PRINT: KeyPressed function
  2229. PRINT: ElementReleased function
  2230. PRINT: WhichKeyHeld function
  2231. PRINT: ForceMouseWithinBox function
  2232. PRINT: JoyDirectionHeld function
  2233. PRINT: GetMouseMovement function
  2234. PRINT: 125 table
  2235. PRINT: SetMousePos function
  2236. PRINT: DisableMouseMoving function
  2237. PRINT: JoyDirectionPressed function
  2238. PRINT: JoyButtonPressed function
  2239. PRINT: ForceMouseWithinPlayerScreen function
  2240. PRINT: AnalogMoveValues function
  2241. PRINT: AnyInput function
  2242. PRINT: AnalogAimValues function
  2243. PRINT: AnalogAxisValue function
  2244. PRINT: MouseButtonPressed function
  2245. PRINT: MouseButtonHeld function
  2246. PRINT: JoyButtonReleased function
  2247. PRINT: AnyJoyPress function
  2248. PRINT: AnalogStickValues function
  2249. PRINT: MouseWheelMoved function
  2250. PRINT: AnyJoyButtonPress function
  2251. PRINT: AnyMouseButtonPress function
  2252. PRINT: KeyHeld function
  2253. PRINT: TrapMousePos function
  2254. PRINT: AnyPress function
  2255. PRINT: MouseUsedByPlayer function
  2256. PRINT: SetMouseValueMagnitude function
  2257. PRINT: AnyStartPress function
  2258. PRINT: AnyJoyInput function
  2259. PRINT: WhichJoyButtonPressed function
  2260. PRINT: ElementHeld function
  2261. PRINT: KeyReleased function
  2262. PRINT: MouseButtonReleased function
  2263. PRINT: JoyButtonHeld function
  2264. PRINT: ElementPressed function
  2265. PRINT: JoyDirectionReleased function
  2266. PRINT: KeyPressed function
  2267. PRINT: ElementReleased function
  2268. PRINT: WhichKeyHeld function
  2269. PRINT: ForceMouseWithinBox function
  2270. PRINT: JoyDirectionHeld function
  2271. PRINT: GetMouseMovement function
  2272. PRINT: 126 userdata
  2273. PRINT: 127 table
  2274. PRINT: 128 table
  2275. PRINT: 129 userdata
  2276. PRINT: 130 userdata
  2277. PRINT: 131 userdata
  2278. PRINT: 132 table
  2279. PRINT: WithinArea function
  2280. PRINT: Clone function
  2281. PRINT: Reset function
  2282. PRINT: IsInGroup function
  2283. PRINT: GetArea function
  2284. PRINT: __tostring function
  2285. PRINT: AddToGroup function
  2286. PRINT: 133 table
  2287. PRINT: WithinArea function
  2288. PRINT: Clone function
  2289. PRINT: Reset function
  2290. PRINT: IsInGroup function
  2291. PRINT: GetArea function
  2292. PRINT: __tostring function
  2293. PRINT: AddToGroup function
  2294. PRINT: 134 userdata
  2295. PRINT: 135 table
  2296. PRINT: GetOffset function
  2297. PRINT: GetTerrMatter function
  2298. PRINT: CastMaterialRay function
  2299. PRINT: SnapPosition function
  2300. PRINT: CastStrengthSumRay function
  2301. PRINT: CastMORay function
  2302. PRINT: GetScreenOcclusion function
  2303. PRINT: CastObstacleRay function
  2304. PRINT: LoadScene function
  2305. PRINT: IsWithinBounds function
  2306. PRINT: ShortestDistance function
  2307. PRINT: SetScreenOcclusion function
  2308. PRINT: ObscuredPoint function
  2309. PRINT: GetTerrain function
  2310. PRINT: MovePointToGround function
  2311. PRINT: RegisterPostEffect function
  2312. PRINT: FindAltitude function
  2313. PRINT: CheckOffset function
  2314. PRINT: SetOffsetX function
  2315. PRINT: GetMOIDPixel function
  2316. PRINT: CastFindMORay function
  2317. PRINT: CastWeaknessRay function
  2318. PRINT: ClearPostEffects function
  2319. PRINT: CastStrengthRay function
  2320. PRINT: TargetDistanceScalar function
  2321. PRINT: ForceBounds function
  2322. PRINT: AddSceneObject function
  2323. PRINT: WrapPosition function
  2324. PRINT: CastNotMaterialRay function
  2325. PRINT: SetScrollTarget function
  2326. PRINT: SetLayerDrawMode function
  2327. PRINT: SetOffset function
  2328. PRINT: SetScroll function
  2329. PRINT: GetLastRayHitPos function
  2330. PRINT: SetOffsetY function
  2331. PRINT: GetScrollTarget function
  2332. PRINT: 136 table
  2333. PRINT: GetOffset function
  2334. PRINT: GetTerrMatter function
  2335. PRINT: CastMaterialRay function
  2336. PRINT: SnapPosition function
  2337. PRINT: CastStrengthSumRay function
  2338. PRINT: CastMORay function
  2339. PRINT: GetScreenOcclusion function
  2340. PRINT: CastObstacleRay function
  2341. PRINT: LoadScene function
  2342. PRINT: IsWithinBounds function
  2343. PRINT: ShortestDistance function
  2344. PRINT: SetScreenOcclusion function
  2345. PRINT: ObscuredPoint function
  2346. PRINT: GetTerrain function
  2347. PRINT: MovePointToGround function
  2348. PRINT: RegisterPostEffect function
  2349. PRINT: FindAltitude function
  2350. PRINT: CheckOffset function
  2351. PRINT: SetOffsetX function
  2352. PRINT: GetMOIDPixel function
  2353. PRINT: CastFindMORay function
  2354. PRINT: CastWeaknessRay function
  2355. PRINT: ClearPostEffects function
  2356. PRINT: CastStrengthRay function
  2357. PRINT: TargetDistanceScalar function
  2358. PRINT: ForceBounds function
  2359. PRINT: AddSceneObject function
  2360. PRINT: WrapPosition function
  2361. PRINT: CastNotMaterialRay function
  2362. PRINT: SetScrollTarget function
  2363. PRINT: SetLayerDrawMode function
  2364. PRINT: SetOffset function
  2365. PRINT: SetScroll function
  2366. PRINT: GetLastRayHitPos function
  2367. PRINT: SetOffsetY function
  2368. PRINT: GetScrollTarget function
  2369. PRINT: 137 userdata
  2370. PRINT: 138 table
  2371. PRINT: ChangeTeamFunds function
  2372. PRINT: GetPlayerBrain function
  2373. PRINT: IsInGroup function
  2374. PRINT: PlayersInTeamCount function
  2375. PRINT: __tostring function
  2376. PRINT: SwitchToPrevActor function
  2377. PRINT: SwitchToNextActor function
  2378. PRINT: Running function
  2379. PRINT: SwitchToActor function
  2380. PRINT: SetViewState function
  2381. PRINT: ReportDeath function
  2382. PRINT: ActivityOver function
  2383. PRINT: GetTeamFunds function
  2384. PRINT: AddToGroup function
  2385. PRINT: Paused function
  2386. PRINT: GetDemoTimeLeft function
  2387. PRINT: TeamFundsChanged function
  2388. PRINT: GetTeamDeathCount function
  2389. PRINT: SetTeamFunds function
  2390. PRINT: GetControlledActor function
  2391. PRINT: IsOtherPlayerBrain function
  2392. PRINT: SetPlayerBrain function
  2393. PRINT: EnteredOrbit function
  2394. PRINT: IsAssignedBrain function
  2395. PRINT: Clone function
  2396. PRINT: SetTeamOfPlayer function
  2397. PRINT: ResetMessageTimer function
  2398. PRINT: GetViewState function
  2399. PRINT: GetTeamOfPlayer function
  2400. PRINT: Reset function
  2401. PRINT: 139 table
  2402. PRINT: ChangeTeamFunds function
  2403. PRINT: GetPlayerBrain function
  2404. PRINT: IsInGroup function
  2405. PRINT: PlayersInTeamCount function
  2406. PRINT: __tostring function
  2407. PRINT: SwitchToPrevActor function
  2408. PRINT: SwitchToNextActor function
  2409. PRINT: Running function
  2410. PRINT: SwitchToActor function
  2411. PRINT: SetViewState function
  2412. PRINT: ReportDeath function
  2413. PRINT: ActivityOver function
  2414. PRINT: GetTeamFunds function
  2415. PRINT: AddToGroup function
  2416. PRINT: Paused function
  2417. PRINT: GetDemoTimeLeft function
  2418. PRINT: TeamFundsChanged function
  2419. PRINT: GetTeamDeathCount function
  2420. PRINT: SetTeamFunds function
  2421. PRINT: GetControlledActor function
  2422. PRINT: IsOtherPlayerBrain function
  2423. PRINT: SetPlayerBrain function
  2424. PRINT: EnteredOrbit function
  2425. PRINT: IsAssignedBrain function
  2426. PRINT: Clone function
  2427. PRINT: SetTeamOfPlayer function
  2428. PRINT: ResetMessageTimer function
  2429. PRINT: GetViewState function
  2430. PRINT: GetTeamOfPlayer function
  2431. PRINT: Reset function
  2432. PRINT: 140 userdata
  2433. PRINT: 141 userdata
  2434. PRINT: 142 table
  2435. PRINT: ActivityOver function
  2436. PRINT: GetControlledActor function
  2437. PRINT: OtherTeam function
  2438. PRINT: GetTeamFunds function
  2439. PRINT: AddToGroup function
  2440. PRINT: SetActorSelectCursor function
  2441. PRINT: PlayersInTeamCount function
  2442. PRINT: IsAssignedBrain function
  2443. PRINT: SwitchToActor function
  2444. PRINT: SetDeathViewTarget function
  2445. PRINT: GetPlayerBrain function
  2446. PRINT: IsInGroup function
  2447. PRINT: ChangeTeamFunds function
  2448. PRINT: Running function
  2449. PRINT: SetLandingZone function
  2450. PRINT: UpdateEditing function
  2451. PRINT: ReportDeath function
  2452. PRINT: SetObservationTarget function
  2453. PRINT: TeamFundsChanged function
  2454. PRINT: GetViewState function
  2455. PRINT: SetViewState function
  2456. PRINT: SwitchToPrevActor function
  2457. PRINT: __tostring function
  2458. PRINT: GetTeamDeathCount function
  2459. PRINT: GetTeamOfPlayer function
  2460. PRINT: GetDemoTimeLeft function
  2461. PRINT: SetTeamOfPlayer function
  2462. PRINT: Clone function
  2463. PRINT: EnteredOrbit function
  2464. PRINT: SwitchToNextActor function
  2465. PRINT: Paused function
  2466. PRINT: SetPlayerBrain function
  2467. PRINT: ResetMessageTimer function
  2468. PRINT: IsOtherPlayerBrain function
  2469. PRINT: SetTeamFunds function
  2470. PRINT: Reset function
  2471. PRINT: 143 table
  2472. PRINT: ActivityOver function
  2473. PRINT: GetControlledActor function
  2474. PRINT: OtherTeam function
  2475. PRINT: GetTeamFunds function
  2476. PRINT: AddToGroup function
  2477. PRINT: SetActorSelectCursor function
  2478. PRINT: PlayersInTeamCount function
  2479. PRINT: IsAssignedBrain function
  2480. PRINT: SwitchToActor function
  2481. PRINT: SetDeathViewTarget function
  2482. PRINT: GetPlayerBrain function
  2483. PRINT: IsInGroup function
  2484. PRINT: ChangeTeamFunds function
  2485. PRINT: Running function
  2486. PRINT: SetLandingZone function
  2487. PRINT: UpdateEditing function
  2488. PRINT: ReportDeath function
  2489. PRINT: SetObservationTarget function
  2490. PRINT: TeamFundsChanged function
  2491. PRINT: GetViewState function
  2492. PRINT: SetViewState function
  2493. PRINT: SwitchToPrevActor function
  2494. PRINT: __tostring function
  2495. PRINT: GetTeamDeathCount function
  2496. PRINT: GetTeamOfPlayer function
  2497. PRINT: GetDemoTimeLeft function
  2498. PRINT: SetTeamOfPlayer function
  2499. PRINT: Clone function
  2500. PRINT: EnteredOrbit function
  2501. PRINT: SwitchToNextActor function
  2502. PRINT: Paused function
  2503. PRINT: SetPlayerBrain function
  2504. PRINT: ResetMessageTimer function
  2505. PRINT: IsOtherPlayerBrain function
  2506. PRINT: SetTeamFunds function
  2507. PRINT: Reset function
  2508. PRINT: 144 userdata
  2509. PRINT: 145 table
  2510. PRINT: GetStartActivity function
  2511. PRINT: GetActivity function
  2512. PRINT: SetStartActivity function
  2513. PRINT: EndActivity function
  2514. PRINT: ActivityPaused function
  2515. PRINT: StartActivity function
  2516. PRINT: ActivityRunning function
  2517. PRINT: PauseActivity function
  2518. PRINT: RestartActivity function
  2519. PRINT: 146 table
  2520. PRINT: GetStartActivity function
  2521. PRINT: GetActivity function
  2522. PRINT: SetStartActivity function
  2523. PRINT: EndActivity function
  2524. PRINT: ActivityPaused function
  2525. PRINT: StartActivity function
  2526. PRINT: ActivityRunning function
  2527. PRINT: PauseActivity function
  2528. PRINT: RestartActivity function
  2529. PRINT: 147 userdata
  2530. PRINT: 148 table
  2531. PRINT: GetPrevActorInGroup function
  2532. PRINT: GetNextActorInGroup function
  2533. PRINT: GetRootMOID function
  2534. PRINT: GetSplashRatio function
  2535. PRINT: GetMOFromID function
  2536. PRINT: GetMOIDCount function
  2537. PRINT: PurgeAllMOs function
  2538. PRINT: GetClosestTeamActor function
  2539. PRINT: GetClosestActor function
  2540. PRINT: GetClosestBrainActor function
  2541. PRINT: AddActor function
  2542. PRINT: GetPrevTeamActor function
  2543. PRINT: AddParticle function
  2544. PRINT: RemoveMO function
  2545. PRINT: IsMOSubtractionEnabled function
  2546. PRINT: IsOfActor function
  2547. PRINT: IsParticle function
  2548. PRINT: SortTeamRoster function
  2549. PRINT: IsDevice function
  2550. PRINT: IsActor function
  2551. PRINT: ValidMO function
  2552. PRINT: RemoveParticle function
  2553. PRINT: AddMO function
  2554. PRINT: EnableParticleSettling function
  2555. PRINT: AddItem function
  2556. PRINT: GetAGResolution function
  2557. PRINT: RemoveActor function
  2558. PRINT: GetUnassignedBrain function
  2559. PRINT: IsParticleSettlingEnabled function
  2560. PRINT: RemoveItem function
  2561. PRINT: GetParticleCount function
  2562. PRINT: GetNextTeamActor function
  2563. PRINT: 149 table
  2564. PRINT: GetPrevActorInGroup function
  2565. PRINT: GetNextActorInGroup function
  2566. PRINT: GetRootMOID function
  2567. PRINT: GetSplashRatio function
  2568. PRINT: GetMOFromID function
  2569. PRINT: GetMOIDCount function
  2570. PRINT: PurgeAllMOs function
  2571. PRINT: GetClosestTeamActor function
  2572. PRINT: GetClosestActor function
  2573. PRINT: GetClosestBrainActor function
  2574. PRINT: AddActor function
  2575. PRINT: GetPrevTeamActor function
  2576. PRINT: AddParticle function
  2577. PRINT: RemoveMO function
  2578. PRINT: IsMOSubtractionEnabled function
  2579. PRINT: IsOfActor function
  2580. PRINT: IsParticle function
  2581. PRINT: SortTeamRoster function
  2582. PRINT: IsDevice function
  2583. PRINT: IsActor function
  2584. PRINT: ValidMO function
  2585. PRINT: RemoveParticle function
  2586. PRINT: AddMO function
  2587. PRINT: EnableParticleSettling function
  2588. PRINT: AddItem function
  2589. PRINT: GetAGResolution function
  2590. PRINT: RemoveActor function
  2591. PRINT: GetUnassignedBrain function
  2592. PRINT: IsParticleSettlingEnabled function
  2593. PRINT: RemoveItem function
  2594. PRINT: GetParticleCount function
  2595. PRINT: GetNextTeamActor function
  2596. PRINT: 150 userdata
  2597. PRINT: 151 table
  2598. PRINT: SaveInputLog function
  2599. PRINT: PrintString function
  2600. PRINT: SaveAllText function
  2601. PRINT: 152 table
  2602. PRINT: SaveInputLog function
  2603. PRINT: PrintString function
  2604. PRINT: SaveAllText function
  2605. PRINT: 153 userdata
  2606. PRINT: 154 userdata
  2607. PRINT: 155 userdata
  2608. PRINT: 156 userdata
  2609. PRINT: 157 userdata
  2610. PRINT: 158 userdata
  2611. PRINT: 159 userdata
  2612. PRINT: 160 userdata
  2613. PRINT: 161 userdata
  2614. PRINT: 162 userdata
  2615. PRINT: _LOADED table
  2616. PRINT: string table
  2617. PRINT: debug table
  2618. PRINT: package table
  2619. PRINT: _G table
  2620. PRINT: io table
  2621. PRINT: os table
  2622. PRINT: table table
  2623. PRINT: math table
  2624. PRINT: coroutine table
  2625. PRINT: _LOADLIB table
  2626. PRINT: __gc function
  2627. PRINT: __luabind_classes userdata
  2628. PRINT: FILE* table
  2629. PRINT: setvbuf function
  2630. PRINT: lines function
  2631. PRINT: write function
  2632. PRINT: close function
  2633. PRINT: flush function
  2634. PRINT: __gc function
  2635. PRINT: read function
  2636. PRINT: seek function
  2637. PRINT: __index table
  2638. PRINT: __tostring function
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