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- LogOutputDevice:Error: === Handled ensure: ===
- LogOutputDevice:Error: Ensure condition failed: !ActorCDO->bExchangedRoles [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 2158]
- LogOutputDevice:Error: Your CDO has had ExchangeNetRoles called on it (likely via RerunConstructionScripts) which should never have happened. This will cause issues replicating this actor over the network due to mutated transient data!
- LogOutputDevice:Error: Stack:
- LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000C93395E6
- LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000C90E9B82
- LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000C90FB666
- LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C4A057DF
- LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C49D92B9
- LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C49DC2C6
- LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C49DB94D
- LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C3556AD9
- LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C3518A1A
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAD60C37
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAD3B086
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE3E5DA
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE1868E
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE32C11
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE17709
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE18ACB
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE351B6
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF14D72
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF14327
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE60CB4
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE5F9E5
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE60F05
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE5F9E5
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE5F828
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE222EA
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE5EA45
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE1AB6B
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE30B64
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF14B2C
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF142B7
- LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C3212D37
- LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C3203A25
- LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C31E93F3
- LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C39DAA15
- LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C3479BCB
- LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C3479816
- LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C398D0FE
- LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C3950A4D
- LogOutputDevice:Error: UE4Editor.exe!0x000000004B67EA36
- LogOutputDevice:Error: UE4Editor.exe!0x000000004B67EBBA
- LogOutputDevice:Error: UE4Editor.exe!0x000000004B690A29
- LogOutputDevice:Error: UE4Editor.exe!0x000000004B6922B6
- LogOutputDevice:Error: KERNEL32.DLL!0x00000000EE222774
- LogOutputDevice:Error: ntdll.dll!0x00000000F0480D61
- LogStats: SubmitErrorReport - 0.000 s
- MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 196.957ms to complete.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:702][ 0]LogOutputDevice:Error: begin: stack for UAT
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:703][ 0]LogOutputDevice:Error: === Handled ensure: ===
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:703][ 0]LogOutputDevice:Error:
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:703][ 0]LogOutputDevice:Error: Ensure condition failed: !ActorCDO->bExchangedRoles [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 2158]
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:703][ 0]LogOutputDevice:Error: Your CDO has had ExchangeNetRoles called on it (likely via RerunConstructionScripts) which should never have happened. This will cause issues replicating this actor over the network due to mutated transient data!
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:703][ 0]LogOutputDevice:Error: Stack:
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:703][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000C93395E6
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:703][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000C90E9B82
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:703][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000C90FB666
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:704][ 0]LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C4A057DF
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:704][ 0]LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C49D92B9
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:704][ 0]LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C49DC2C6
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:704][ 0]LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C49DB94D
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:704][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C3556AD9
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:704][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C3518A1A
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:704][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAD60C37
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:704][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAD3B086
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:704][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE3E5DA
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:704][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE1868E
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:704][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE32C11
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:705][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE17709
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:705][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE18ACB
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:705][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE351B6
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:705][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF14D72
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:705][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF14327
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:705][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE60CB4
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:705][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE5F9E5
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:706][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE60F05
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:706][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE5F9E5
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:706][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE5F828
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:706][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE222EA
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:706][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE5EA45
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:706][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE1AB6B
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:706][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE30B64
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:706][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF14B2C
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:706][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF142B7
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:707][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF2C007
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:707][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF36DF1
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:707][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF36596
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:707][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAD73714
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:707][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C30765E0
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:707][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C2F401B2
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:707][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C2F33BF2
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:707][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A0D7776F
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:707][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A0D6E96A
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:707][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A0D6EBBA
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:708][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A0D80A29
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:708][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A0D816FE
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:708][ 0]LogOutputDevice:Error: KERNEL32.DLL!0x00000000EE222774
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:708][ 0]LogOutputDevice:Error: ntdll.dll!0x00000000F0480D61
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:708][ 0]LogOutputDevice:Error:
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:708][ 0]LogOutputDevice:Error: end: stack for UAT
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.49:147][ 0]LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> C:/Users/Isac/Documents/ALCopy2/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.49:149][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Isac/Documents/ALCopy2/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.10:789][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.10:789][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.10:789][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.10:790][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.10:791][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.10:791][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.10:792][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.10:792][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.10:793][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.10:793][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.10:794][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.16:878][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.16:878][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.16:878][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.16:879][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.16:879][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.16:879][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.16:880][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.16:880][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.16:881][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.16:882][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.16:882][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.23:436][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.23:436][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.23:437][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.23:437][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.23:438][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.23:438][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.23:439][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.23:439][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.23:439][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.23:440][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.23:440][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.28:560][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.28:561][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.28:561][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.28:562][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.28:562][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.28:562][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.28:563][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.28:563][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.28:564][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.28:564][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.28:564][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.34:930][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.34:930][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.34:931][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.34:931][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.34:931][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.34:932][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.34:932][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.34:933][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.34:933][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.34:934][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.40:471][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.40:472][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.40:472][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.40:472][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.40:473][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.40:473][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.40:474][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.40:475][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.40:475][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.40:476][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.45:875][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.45:875][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.45:875][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.45:876][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.45:876][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.45:877][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.45:877][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.45:878][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.45:878][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.45:878][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.50:769][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.50:769][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.50:770][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.50:770][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.50:770][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.50:771][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.50:771][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.50:772][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.50:772][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.50:772][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.10.45:666][ 0]LogMaterial:Warning: Function MatLayerBlend_NormalBlend: (Node MakeMaterialAttributes) Error on property Normal
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.10.45:666][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property EmissiveColor
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.10.45:666][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property BaseColor
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.10.45:666][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property Metallic
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.10.45:666][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property Roughness
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.10.45:671][ 0]LogMaterial:Warning: Function MatLayerBlend_NormalBlend: (Node MakeMaterialAttributes) Error on property Normal
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.10.45:671][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property EmissiveColor
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.10.45:671][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property BaseColor
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.10.45:671][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property Metallic
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.10.45:671][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property Roughness
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.30:599][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.30:600][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.30:600][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.30:601][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.30:601][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.30:601][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.30:602][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.30:602][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.30:603][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.30:604][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:337][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:338][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:338][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:338][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:339][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:339][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:340][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:340][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:341][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:341][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:346][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:347][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:347][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:347][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:348][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:348][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:348][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:349][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:349][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:350][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:353][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:354][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:354][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:354][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:355][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:355][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:355][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:356][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:357][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:358][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:362][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:363][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:363][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:364][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:364][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:364][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:365][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:365][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:366][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:366][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:366][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:370][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:371][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:371][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:371][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:372][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:372][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:372][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:373][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:373][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:374][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:375][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:380][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:380][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:380][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:381][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:381][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:382][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:382][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:382][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:383][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:384][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:384][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:388][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:389][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:389][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:390][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:390][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:390][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:391][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:391][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:392][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:392][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:392][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.58:127][ 0]LogCook:Display: Cooking /Game/KiteDemo_Runtime/Engine/Content/Slate/MessageLog/Log_Error -> C:/Users/Isac/Documents/ALCopy2/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/AmberLakeCabin/Content/KiteDemo_Runtime/Engine/Content/Slate/MessageLog/Log_Error.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.58:128][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Isac/Documents/ALCopy2/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/AmberLakeCabin/Content/KiteDemo_Runtime/Engine/Content/Slate/MessageLog/Log_Error.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.58:259][ 0]LogCook:Display: Cooking /Game/KiteDemo_Runtime/Engine/Content/Slate/Icons/icon_error_16x -> C:/Users/Isac/Documents/ALCopy2/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/AmberLakeCabin/Content/KiteDemo_Runtime/Engine/Content/Slate/Icons/icon_error_16x.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.58:260][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Isac/Documents/ALCopy2/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/AmberLakeCabin/Content/KiteDemo_Runtime/Engine/Content/Slate/Icons/icon_error_16x.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:262][ 0]LogInit:Display: Warning/Error Summary (Unique only)
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:262][ 0]LogInit:Display: LogOutputDevice:Error: begin: stack for UAT
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:262][ 0]LogInit:Display: LogOutputDevice:Error: === Handled ensure: ===
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:262][ 0]LogInit:Display: LogOutputDevice:Error:
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:262][ 0]LogInit:Display: LogOutputDevice:Error: Ensure condition failed: !ActorCDO->bExchangedRoles [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 2158]
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:262][ 0]LogInit:Display: LogOutputDevice:Error: Your CDO has had ExchangeNetRoles called on it (likely via RerunConstructionScripts) which should never have happened. This will cause issues replicating this actor over the network due to mutated transient data!
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:263][ 0]LogInit:Display: LogOutputDevice:Error: Stack:
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:263][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000C93395E6
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:263][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000C90E9B82
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:263][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000C90FB666
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:263][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C4A057DF
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:263][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C49D92B9
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:263][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C49DC2C6
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:263][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C49DB94D
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:263][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C3556AD9
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:263][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C3518A1A
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:264][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAD60C37
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:264][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAD3B086
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:264][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE3E5DA
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:264][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE1868E
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:264][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE32C11
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:264][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE17709
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:265][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE18ACB
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:265][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE351B6
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:265][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF14D72
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:265][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF14327
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:265][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE60CB4
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:265][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE5F9E5
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:265][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE60F05
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:266][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE5F828
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:266][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE222EA
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:266][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE5EA45
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:266][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE1AB6B
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:266][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE30B64
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:266][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF14B2C
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:266][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF142B7
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:266][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF2C007
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:266][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF36DF1
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:266][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF36596
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:266][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAD73714
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:267][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C30765E0
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:267][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C2F401B2
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:267][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C2F33BF2
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:267][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A0D7776F
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:267][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A0D6E96A
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:267][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A0D6EBBA
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:267][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A0D80A29
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:267][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A0D816FE
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:267][ 0]LogInit:Display: LogOutputDevice:Error: KERNEL32.DLL!0x00000000EE222774
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:268][ 0]LogInit:Display: LogOutputDevice:Error: ntdll.dll!0x00000000F0480D61
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:268][ 0]LogInit:Display: LogOutputDevice:Error: end: stack for UAT
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:299][ 0]LogInit:Display: Failure - 52 error(s), 87984 warning(s)
- UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\Isac\Documents\ALCopy2\ALCopy\AmberLakeCabin\AmberLakeCabin.uproject; see log C:\Users\Isac\AppData\Roaming\Unrea
- UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
- PackagingResults:Error: Error Unknown Cook Failure
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