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  1. LogOutputDevice:Error: === Handled ensure: ===
  2. LogOutputDevice:Error: Ensure condition failed: !ActorCDO->bExchangedRoles [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 2158]
  3. LogOutputDevice:Error: Your CDO has had ExchangeNetRoles called on it (likely via RerunConstructionScripts) which should never have happened. This will cause issues replicating this actor over the network due to mutated transient data!
  4. LogOutputDevice:Error: Stack:
  5. LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000C93395E6
  6. LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000C90E9B82
  7. LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000C90FB666
  8. LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C4A057DF
  9. LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C49D92B9
  10. LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C49DC2C6
  11. LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C49DB94D
  12. LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C3556AD9
  13. LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C3518A1A
  14. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAD60C37
  15. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAD3B086
  16. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE3E5DA
  17. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE1868E
  18. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE32C11
  19. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE17709
  20. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE18ACB
  21. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE351B6
  22. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF14D72
  23. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF14327
  24. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE60CB4
  25. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE5F9E5
  26. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE60F05
  27. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE5F9E5
  28. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE5F828
  29. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE222EA
  30. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE5EA45
  31. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE1AB6B
  32. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE30B64
  33. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF14B2C
  34. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF142B7
  35. LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C3212D37
  36. LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C3203A25
  37. LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C31E93F3
  38. LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C39DAA15
  39. LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C3479BCB
  40. LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C3479816
  41. LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C398D0FE
  42. LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C3950A4D
  43. LogOutputDevice:Error: UE4Editor.exe!0x000000004B67EA36
  44. LogOutputDevice:Error: UE4Editor.exe!0x000000004B67EBBA
  45. LogOutputDevice:Error: UE4Editor.exe!0x000000004B690A29
  46. LogOutputDevice:Error: UE4Editor.exe!0x000000004B6922B6
  47. LogOutputDevice:Error: KERNEL32.DLL!0x00000000EE222774
  48. LogOutputDevice:Error: ntdll.dll!0x00000000F0480D61
  49. LogStats: SubmitErrorReport - 0.000 s
  50. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 196.957ms to complete.
  51. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:702][ 0]LogOutputDevice:Error: begin: stack for UAT
  52. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:703][ 0]LogOutputDevice:Error: === Handled ensure: ===
  53. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:703][ 0]LogOutputDevice:Error:
  54. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:703][ 0]LogOutputDevice:Error: Ensure condition failed: !ActorCDO->bExchangedRoles [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 2158]
  55. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:703][ 0]LogOutputDevice:Error: Your CDO has had ExchangeNetRoles called on it (likely via RerunConstructionScripts) which should never have happened. This will cause issues replicating this actor over the network due to mutated transient data!
  56. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:703][ 0]LogOutputDevice:Error: Stack:
  57. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:703][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000C93395E6
  58. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:703][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000C90E9B82
  59. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:703][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000C90FB666
  60. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:704][ 0]LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C4A057DF
  61. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:704][ 0]LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C49D92B9
  62. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:704][ 0]LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C49DC2C6
  63. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:704][ 0]LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C49DB94D
  64. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:704][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C3556AD9
  65. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:704][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C3518A1A
  66. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:704][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAD60C37
  67. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:704][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAD3B086
  68. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:704][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE3E5DA
  69. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:704][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE1868E
  70. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:704][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE32C11
  71. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:705][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE17709
  72. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:705][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE18ACB
  73. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:705][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE351B6
  74. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:705][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF14D72
  75. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:705][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF14327
  76. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:705][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE60CB4
  77. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:705][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE5F9E5
  78. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:706][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE60F05
  79. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:706][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE5F9E5
  80. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:706][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE5F828
  81. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:706][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE222EA
  82. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:706][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE5EA45
  83. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:706][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE1AB6B
  84. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:706][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE30B64
  85. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:706][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF14B2C
  86. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:706][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF142B7
  87. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:707][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF2C007
  88. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:707][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF36DF1
  89. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:707][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF36596
  90. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:707][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAD73714
  91. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:707][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C30765E0
  92. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:707][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C2F401B2
  93. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:707][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C2F33BF2
  94. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:707][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A0D7776F
  95. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:707][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A0D6E96A
  96. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:707][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A0D6EBBA
  97. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:708][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A0D80A29
  98. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:708][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A0D816FE
  99. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:708][ 0]LogOutputDevice:Error: KERNEL32.DLL!0x00000000EE222774
  100. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:708][ 0]LogOutputDevice:Error: ntdll.dll!0x00000000F0480D61
  101. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:708][ 0]LogOutputDevice:Error:
  102. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.23:708][ 0]LogOutputDevice:Error: end: stack for UAT
  103. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.49:147][ 0]LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> C:/Users/Isac/Documents/ALCopy2/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
  104. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.08.49:149][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Isac/Documents/ALCopy2/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
  105. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.10:789][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  106. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.10:789][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  107. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.10:789][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  108. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.10:790][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  109. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.10:791][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  110. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.10:791][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  111. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.10:792][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  112. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.10:792][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  113. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.10:793][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  114. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.10:793][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  115. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.10:794][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  116. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.16:878][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  117. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.16:878][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  118. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.16:878][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  119. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.16:879][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  120. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.16:879][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  121. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.16:879][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  122. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.16:880][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  123. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.16:880][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  124. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.16:881][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  125. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.16:882][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  126. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.16:882][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  127. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.23:436][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  128. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.23:436][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  129. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.23:437][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  130. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.23:437][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  131. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.23:438][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  132. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.23:438][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  133. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.23:439][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  134. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.23:439][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  135. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.23:439][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  136. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.23:440][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  137. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.23:440][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  138. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.28:560][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  139. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.28:561][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  140. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.28:561][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  141. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.28:562][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  142. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.28:562][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  143. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.28:562][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  144. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.28:563][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  145. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.28:563][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  146. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.28:564][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  147. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.28:564][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  148. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.28:564][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  149. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.34:930][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  150. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.34:930][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  151. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.34:931][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  152. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.34:931][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  153. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.34:931][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  154. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.34:932][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  155. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.34:932][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  156. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.34:933][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  157. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.34:933][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  158. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.34:934][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  159. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.40:471][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  160. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.40:472][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  161. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.40:472][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  162. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.40:472][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  163. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.40:473][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  164. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.40:473][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  165. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.40:474][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  166. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.40:475][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  167. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.40:475][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  168. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.40:476][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  169. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.45:875][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  170. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.45:875][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  171. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.45:875][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  172. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.45:876][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  173. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.45:876][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  174. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.45:877][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  175. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.45:877][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  176. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.45:878][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  177. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.45:878][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  178. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.45:878][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  179. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.50:769][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  180. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.50:769][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  181. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.50:770][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  182. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.50:770][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  183. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.50:770][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  184. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.50:771][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  185. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.50:771][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  186. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.50:772][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  187. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.50:772][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  188. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.09.50:772][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  189. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.10.45:666][ 0]LogMaterial:Warning: Function MatLayerBlend_NormalBlend: (Node MakeMaterialAttributes) Error on property Normal
  190. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.10.45:666][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property EmissiveColor
  191. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.10.45:666][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property BaseColor
  192. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.10.45:666][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property Metallic
  193. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.10.45:666][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property Roughness
  194. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.10.45:671][ 0]LogMaterial:Warning: Function MatLayerBlend_NormalBlend: (Node MakeMaterialAttributes) Error on property Normal
  195. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.10.45:671][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property EmissiveColor
  196. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.10.45:671][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property BaseColor
  197. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.10.45:671][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property Metallic
  198. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.10.45:671][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property Roughness
  199. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.30:599][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  200. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.30:600][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  201. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.30:600][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  202. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.30:601][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  203. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.30:601][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  204. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.30:601][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  205. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.30:602][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  206. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.30:602][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  207. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.30:603][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  208. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.30:604][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  209. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:337][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  210. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:338][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  211. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:338][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  212. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:338][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  213. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:339][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  214. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:339][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  215. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:340][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  216. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:340][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  217. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:341][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  218. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:341][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  219. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:346][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  220. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:347][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  221. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:347][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  222. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:347][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  223. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:348][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  224. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:348][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  225. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:348][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  226. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:349][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  227. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:349][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  228. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:350][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  229. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:353][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  230. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:354][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  231. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:354][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  232. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:354][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  233. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:355][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  234. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:355][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  235. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:355][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  236. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:356][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  237. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:357][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  238. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:358][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  239. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:362][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  240. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:363][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  241. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:363][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  242. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:364][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  243. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:364][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  244. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:364][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  245. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:365][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  246. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:365][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  247. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:366][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  248. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:366][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  249. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:366][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  250. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:370][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  251. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:371][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  252. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:371][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  253. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:371][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  254. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:372][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  255. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:372][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  256. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:372][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  257. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:373][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  258. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:373][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  259. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:374][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  260. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:375][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  261. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:380][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  262. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:380][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  263. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:380][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  264. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:381][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  265. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:381][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  266. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:382][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  267. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:382][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  268. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:382][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  269. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:383][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  270. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:384][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  271. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:384][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  272. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:388][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  273. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:389][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  274. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:389][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  275. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:390][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  276. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:390][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  277. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:390][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  278. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:391][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  279. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:391][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  280. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:392][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  281. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:392][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  282. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.35:392][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  283. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.58:127][ 0]LogCook:Display: Cooking /Game/KiteDemo_Runtime/Engine/Content/Slate/MessageLog/Log_Error -> C:/Users/Isac/Documents/ALCopy2/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/AmberLakeCabin/Content/KiteDemo_Runtime/Engine/Content/Slate/MessageLog/Log_Error.uasset
  284. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.58:128][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Isac/Documents/ALCopy2/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/AmberLakeCabin/Content/KiteDemo_Runtime/Engine/Content/Slate/MessageLog/Log_Error.uasset
  285. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.58:259][ 0]LogCook:Display: Cooking /Game/KiteDemo_Runtime/Engine/Content/Slate/Icons/icon_error_16x -> C:/Users/Isac/Documents/ALCopy2/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/AmberLakeCabin/Content/KiteDemo_Runtime/Engine/Content/Slate/Icons/icon_error_16x.uasset
  286. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.11.58:260][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Isac/Documents/ALCopy2/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/AmberLakeCabin/Content/KiteDemo_Runtime/Engine/Content/Slate/Icons/icon_error_16x.uasset
  287. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:262][ 0]LogInit:Display: Warning/Error Summary (Unique only)
  288. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:262][ 0]LogInit:Display: LogOutputDevice:Error: begin: stack for UAT
  289. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:262][ 0]LogInit:Display: LogOutputDevice:Error: === Handled ensure: ===
  290. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:262][ 0]LogInit:Display: LogOutputDevice:Error:
  291. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:262][ 0]LogInit:Display: LogOutputDevice:Error: Ensure condition failed: !ActorCDO->bExchangedRoles [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 2158]
  292. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:262][ 0]LogInit:Display: LogOutputDevice:Error: Your CDO has had ExchangeNetRoles called on it (likely via RerunConstructionScripts) which should never have happened. This will cause issues replicating this actor over the network due to mutated transient data!
  293. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:263][ 0]LogInit:Display: LogOutputDevice:Error: Stack:
  294. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:263][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000C93395E6
  295. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:263][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000C90E9B82
  296. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:263][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000C90FB666
  297. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:263][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C4A057DF
  298. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:263][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C49D92B9
  299. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:263][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C49DC2C6
  300. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:263][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000C49DB94D
  301. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:263][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C3556AD9
  302. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:263][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C3518A1A
  303. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:264][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAD60C37
  304. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:264][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAD3B086
  305. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:264][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE3E5DA
  306. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:264][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE1868E
  307. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:264][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE32C11
  308. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:264][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE17709
  309. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:265][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE18ACB
  310. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:265][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE351B6
  311. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:265][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF14D72
  312. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:265][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF14327
  313. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:265][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE60CB4
  314. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:265][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE5F9E5
  315. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:265][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE60F05
  316. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:266][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE5F828
  317. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:266][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE222EA
  318. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:266][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE5EA45
  319. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:266][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE1AB6B
  320. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:266][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAE30B64
  321. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:266][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF14B2C
  322. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:266][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF142B7
  323. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:266][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF2C007
  324. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:266][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF36DF1
  325. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:266][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAF36596
  326. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:266][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000CAD73714
  327. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:267][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C30765E0
  328. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:267][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C2F401B2
  329. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:267][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000C2F33BF2
  330. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:267][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A0D7776F
  331. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:267][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A0D6E96A
  332. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:267][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A0D6EBBA
  333. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:267][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A0D80A29
  334. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:267][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A0D816FE
  335. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:267][ 0]LogInit:Display: LogOutputDevice:Error: KERNEL32.DLL!0x00000000EE222774
  336. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:268][ 0]LogInit:Display: LogOutputDevice:Error: ntdll.dll!0x00000000F0480D61
  337. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:268][ 0]LogInit:Display: LogOutputDevice:Error: end: stack for UAT
  338. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.16-13.14.45:299][ 0]LogInit:Display: Failure - 52 error(s), 87984 warning(s)
  339. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\Isac\Documents\ALCopy2\ALCopy\AmberLakeCabin\AmberLakeCabin.uproject; see log C:\Users\Isac\AppData\Roaming\Unrea
  340. UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
  341. PackagingResults:Error: Error Unknown Cook Failure
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