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Evocati 3.11.0h Patch Notes

Sep 25th, 2020 (edited)
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  1. Star Citizen Patch 3.11.0h
  2. Alpha Patch 3.11.0h has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.11.0-PTU.6135419.
  3.  
  4. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  5.  
  6. Database Reset: NO
  7. Long Term Persistence: Enabled
  8. Starting aUEC: 15,000,000
  9.  
  10. The current build is under NDA
  11.  
  12. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  13.  
  14. USER.cfg settings: r_displaySessionInfo = 1
  15. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  16.  
  17. Note: We have a few scheduled playtests this weekend! Take a look at this thread for times and details! https://robertsspaceindustries.com/spectrum/community/AVOCADO/forum/34726/thread/etf-playtests-green-zone-removal-and-star-marine-l
  18.  
  19. Testing Focus
  20. New Cargo Decks
  21. New Space Station layouts
  22. BEHR BR2 Shotgun
  23. BEHR Grenade Launcher
  24. Front End Refactor
  25. Exterior Space Station Green Zone Removal
  26. Player and External Inventory Interactions
  27. Throw T1
  28. Force Reactions T1
  29. Missile and Countermeasure QOL Improvements
  30. Known Issues
  31. Commodities kiosks at Grim HEX and Lorville don't let the user select commodities to sell.
  32. Specific sentry turrets take no damage against missiles & torpedos
  33. Global Chat text is not always displayed in mobiGlas or visor
  34. No charges are given to a player that rams and destroys another ship with players
  35. Pilot of a ship containing a passenger will be charged with Negligent Homicide if their ship is rammed and destroyed by another
  36. player
  37. Warning: Major Unexpected Torque Imbalance ' persists indefinitely on ship HUD
  38. Missile selection doesn't always update properly
  39. Various tables and chairs around Promenade and Commons have template chairs and replaceme texture
  40. Some ships and vehicles can be left in a broken state after spawning
  41. The Player is unable to use Auto-Land in Lorville or New Babbage Hangars and their Ship will drift into the corner of the Hangar
  42. Ships can be displayed as 'unknown' after destruction and be available to spawn again, but will not appear on their specified
  43. landing pad.
  44. Feature Updates
  45. Gameplay
  46. Added New Vehicles to the greenzone security spawns around Stations.
  47. Bug Fixes
  48. CRU-L1 & ARC-L1 Rest stop greenzones should now allow players to fire ship weapons.
  49. Ship cameras should no longer be off position so players calling a pilot should now see the player in the pilot seat.
  50. Fixed an issue causing some Ships to be assigned the Large Landing Pads incorrectly at Port Olisar on Spawn.
  51. Fixed an issue causing elevator cabs to be visible in the environment as it elevator arrives.
  52. Fixed an issue causing some players to be extremely quiet regardless of proximity when in party chat.
  53. Fixed missing railing and nose antenna on the Anvil Hornet Tracker.
  54. Fixed missing background Art in all Race Maps.
  55. Technical
  56. Fixed 1 Client crash
  57. Fixed 1 Server crash
  58.  
  59. Patch notes brought to you by Aria, leaks only from fr e sh a voca do
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