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Aug 18th, 2017
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  1. using UnityEngine;
  2. using System.Linq;
  3.  
  4. [System.Serializable]
  5. public class Drinks {
  6.  
  7. public string CoffeeName = "Espresso";
  8.  
  9. public float Price = 5f;
  10.  
  11. public float MaxTip = 3f;
  12.  
  13. public bool avalaible = false;
  14. }
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