Guest User

Untitled

a guest
May 19th, 2019
165
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 30.74 KB | None | 0 0
  1. input_player1_a = "z"
  2. input_player1_b = "shift"
  3. input_player1_y = "ctrl"
  4. input_player1_x = "alt"
  5. input_player1_start = "num1"
  6. input_player1_select = "num5"
  7. input_player1_l = "space"
  8. input_player1_r = "x"
  9. input_player1_left = "left"
  10. input_player1_right = "right"
  11. input_player1_up = "up"
  12. input_player1_down = "down"
  13. # input_player1_l2 =
  14. # input_player1_r2 =
  15. # input_player1_l3 =
  16. # input_player1_r3 =
  17.  
  18. input_player2_a = "i"
  19. input_player2_b = "w"
  20. input_player2_y = "a"
  21. input_player2_x = "s"
  22. input_player2_start = "num2"
  23. input_player2_select = "num6"
  24. input_player2_l = "q"
  25. input_player2_r = "k"
  26. input_player2_left = "d"
  27. input_player2_right = "g"
  28. input_player2_up = "r"
  29. input_player2_down = "f"
  30. # input_player1_l2 = "nul"
  31. # input_player1_r2 = "nul"
  32. # input_player1_l3 = "nul"
  33. # input_player1_r3 = "nul"
  34.  
  35. ## Skeleton config file for RetroArch
  36.  
  37. # If set to a directory, the content history playlist will be saved
  38. # to this directory.
  39. # content_history_dir =
  40.  
  41. # Automatically saves a savestate at the end of RetroArch's lifetime.
  42. # The path is $SRAM_PATH.auto.
  43. # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
  44. # savestate_auto_save = false
  45. # savestate_auto_load = true
  46.  
  47. # Load libretro from a dynamic location for dynamically built RetroArch.
  48. # This option is mandatory.
  49.  
  50. # Path to a libretro implementation.
  51. # libretro_path = "/path/to/libretro.so"
  52.  
  53. # Sets log level for libretro cores (GET_LOG_INTERFACE).
  54. # If a log level issued by a libretro core is below libretro_log_level, it is ignored.
  55. # DEBUG logs are always ignored unless verbose mode is activated (--verbose).
  56. # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
  57. # libretro_log_level = 0
  58.  
  59. # Enable or disable verbosity level of frontend.
  60. # log_verbosity = false
  61.  
  62. # If this option is enabled, every content file loaded in RetroArch will be
  63. # automatically added to a history list.
  64. # history_list_enable = true
  65.  
  66. # Enable performance counters
  67. # perfcnt_enable = false
  68.  
  69. # Path to core options config file.
  70. # This config file is used to expose core-specific options.
  71. # It will be written to by RetroArch.
  72. # A default path will be assigned if not set.
  73. core_options_path = "/opt/retropie/configs/all/retroarch-core-options.cfg"
  74.  
  75. # Path to content history file.
  76. # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
  77. # A default path will be assigned if not set.
  78. # content_history_path =
  79.  
  80. # Path to music content history file (optional).
  81. # RetroArch keeps track of all music content loaded in the menu and from CLI directly for convenient quick loading.
  82. # A default path will be assigned if not set.
  83. # content_music_history_path =
  84.  
  85. # Path to image content history file (optional).
  86. # RetroArch keeps track of all image content loaded in the menu and from CLI directly for convenient quick loading.
  87. # A default path will be assigned if not set.
  88. # content_image_history_path =
  89.  
  90. # Path to video content history file (optional).
  91. # RetroArch keeps track of all video content loaded in the menu and from CLI directly for convenient quick loading.
  92. # A default path will be assigned if not set.
  93. # content_video_history_path =
  94.  
  95. # Number of entries that will be kept in content history file.
  96. # content_history_size = 100
  97.  
  98. # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
  99. # Usually set by developers who bundle libretro/RetroArch apps to point to assets.
  100. # content_directory =
  101.  
  102. # Sets start directory for menu config browser.
  103. # rgui_config_directory =
  104.  
  105. # Show startup screen in menu.
  106. # Is automatically set to false when seen for the first time.
  107. # This is only updated in config if config_save_on_exit is set to true, however.
  108. rgui_show_start_screen = "false"
  109.  
  110. # Flushes config to disk on exit. Useful for menu as settings can be modified.
  111. # Overwrites the config. #include's and comments are not preserved.
  112. config_save_on_exit = "false"
  113.  
  114. # Shows hidden files and folders in directory listings.
  115. # show_hidden_files = false
  116.  
  117. #### Driver
  118.  
  119. # Input driver. Depending on video driver, it might force a different input driver.
  120. # input_driver = sdl
  121.  
  122. # Joypad driver. ("udev", "linuxraw", "paraport", "sdl2", "hid", "dinput")
  123. input_joypad_driver = "udev"
  124.  
  125. # Video driver to use. "gl", "xvideo", "sdl", "d3d"
  126. # video_driver = "gl"
  127.  
  128. # Which context implementation to use.
  129. # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
  130. # By default, tries to use first suitable driver.
  131. # video_context_driver =
  132.  
  133. # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
  134. # audio_driver =
  135.  
  136. # Audio resampler driver backend. Which audio resampler to use.
  137. # Default will use "sinc".
  138. # audio_resampler =
  139.  
  140. # Camera driver.
  141. # camera_driver =
  142.  
  143. # Location driver.
  144. # location_driver =
  145.  
  146. # Menu driver to use. ("rgui", "xmb", "glui")
  147. menu_driver = "rgui"
  148.  
  149. # Record driver. Used when recording video.
  150. # record_driver =
  151.  
  152. #### Video
  153.  
  154. # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored
  155. # by video driver.
  156. # suspend_screensaver_enable = true
  157.  
  158. # Display framerate.
  159. # fps_show = false
  160.  
  161. # Display memory.
  162. # memory_show = false
  163.  
  164. # Display total number of frames rendered. (only displays if fps_show is enabled)
  165. # framecount_show =
  166.  
  167. # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
  168. # suggests RetroArch to use that particular monitor.
  169. # video_monitor_index = 0
  170.  
  171. # Start in fullscreen. Can be changed at runtime.
  172. # video_fullscreen = false
  173.  
  174. # If fullscreen, prefer using a windowed fullscreen mode.
  175. # video_windowed_fullscreen = true
  176.  
  177. # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
  178. # video_fullscreen_x = 0
  179. # video_fullscreen_y = 0
  180.  
  181. # Video refresh rate of your CRT monitor.
  182. # Used to calculate a suitable audio input rate.
  183. # crt_video_refresh_rate = 59.94
  184.  
  185. # Video refresh rate of your monitor.
  186. # Used to calculate a suitable audio input rate.
  187. # video_refresh_rate = 59.94
  188.  
  189. # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows
  190. # have video problems with sRGB FBO support enabled.
  191. # video_force_srgb_disable = false
  192.  
  193. # If this is true and video_aspect_ratio is not set,
  194. # aspect ratio is decided by libretro implementation.
  195. # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
  196. video_aspect_ratio_auto = "true"
  197.  
  198. # A floating point value for video aspect ratio (width / height).
  199. # If this is not set, aspect ratio is assumed to be automatic.
  200. # Behavior then is defined by video_aspect_ratio_auto.
  201. # video_aspect_ratio =
  202.  
  203. # Windowed x resolution scale and y resolution scale
  204. # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
  205. # video_scale = 3.0
  206.  
  207. # Percentage of opacity to use for the window (100 is completely opaque).
  208. # video_window_opacity = 100
  209.  
  210. # Whether to enable the default window decorations like border, titlebar etc.
  211. # video_window_show_decorations = true
  212.  
  213. # Forcibly disable composition. Only works in Windows Vista/7 for now.
  214. # video_disable_composition = false
  215.  
  216. # Video vsync.
  217. # video_vsync = true
  218.  
  219. # Interval at which a Vsync swap is performed.
  220. # 1 is normal, 2 is doubled frames, 3 is tripled frames, etc.
  221. # video_swap_interval = 1
  222.  
  223. # Max amount of swapchain images.
  224. # Single buffering = 1, Double buffering = 2, 3 = Triple buffering
  225. # video_max_swapchain_images = 3
  226.  
  227. # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
  228. # video_hard_sync = false
  229.  
  230. # Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
  231. # Maximum is 3.
  232. # video_hard_sync_frames = 0
  233.  
  234. # Sets how many milliseconds to delay after VSync before running the core.
  235. # Can reduce latency at cost of higher risk of stuttering.
  236. # Maximum is 15.
  237. # video_frame_delay = 0
  238.  
  239. # Inserts a black frame inbetween frames.
  240. # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
  241. # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
  242. # video_black_frame_insertion = false
  243.  
  244. # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
  245. video_threaded = "true"
  246.  
  247. # Use a shared context for HW rendered libretro cores.
  248. # Avoids having to assume HW state changes inbetween frames.
  249. # video_shared_context = false
  250.  
  251. # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
  252. video_smooth = "false"
  253.  
  254. # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
  255. # video_force_aspect = true
  256.  
  257. # Only scales video in integer steps.
  258. # The base size depends on system-reported geometry and aspect ratio.
  259. # If video_force_aspect is not set, X/Y will be integer scaled independently.
  260. # video_scale_integer = false
  261.  
  262. # Index of the aspect ratio selection in the menu.
  263. # 19 = Config, 20 = 1:1 PAR, 21 = Core Provided, 22 = Custom Aspect Ratio
  264. # aspect_ratio_index = 19
  265.  
  266. # Forces cropping of overscanned frames.
  267. # Exact behavior of this option is implementation specific.
  268. # video_crop_overscan = true
  269.  
  270. # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
  271. # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
  272.  
  273. # Load video_shader on startup.
  274. # Other shaders can still be loaded later in runtime.
  275. # video_shader_enable = false
  276.  
  277. # CPU-based video filter. Path to a dynamic library.
  278. # video_filter =
  279.  
  280. # Path to a font used for rendering messages. This path must be defined to enable fonts.
  281. # Do note that the _full_ path of the font is necessary!
  282. # video_font_path =
  283.  
  284. # Size of the font rendered in points.
  285. video_font_size = "12"
  286.  
  287. # Enable usage of OSD messages.
  288. # video_font_enable = true
  289.  
  290. # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
  291. # [0.0, 0.0] maps to the lower left corner of the screen.
  292. # video_message_pos_x = 0.05
  293. # video_message_pos_y = 0.05
  294.  
  295. # Color for message. The value is treated as a hexadecimal value.
  296. # It is a regular RGB hex number, i.e. red is "ff0000".
  297. # video_message_color = ffffff
  298.  
  299. # Background color for OSD messages. Red/Green/Blue values are from 0 to 255 and opacity is 0.0 to 1.0.
  300. # video_message_bgcolor_enable = false
  301. # video_message_bgcolor_red = 0
  302. # video_message_bgcolor_green = 0
  303. # video_message_bgcolor_blue = 0
  304. # video_message_bgcolor_opacity = 1.0
  305.  
  306. # Allows libretro cores to set rotation modes.
  307. # Setting this to false will honor, but ignore this request.
  308. # This is useful for vertically oriented content where one manually rotates the monitor.
  309. # video_allow_rotate = true
  310.  
  311. # Forces a certain rotation of the screen.
  312. # The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
  313. # The angle is <value> * 90 degrees counter-clockwise.
  314. # video_rotation = 0
  315.  
  316. #### Audio
  317.  
  318. # Enable audio.
  319. # audio_enable = true
  320.  
  321. # Enable menu audio sounds.
  322. # audio_enable_menu = false
  323. # audio_enable_menu_ok = false
  324. # audio_enable_menu_cancel = false
  325. # audio_enable_menu_notice = false
  326. # audio_enable_menu_bgm = false
  327.  
  328. # Mutes audio.
  329. # audio_mute_enable = false
  330.  
  331. # Mutes audio mixer volume globally.
  332. # audio_mixer_mute_enable = false
  333.  
  334. # Audio output samplerate.
  335. # audio_out_rate = 48000
  336.  
  337. # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
  338. # audio_device =
  339.  
  340. # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
  341. # audio_dsp_plugin =
  342.  
  343. # Will sync (block) on audio. Recommended.
  344. # audio_sync = true
  345.  
  346. # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
  347. # audio_latency = 64
  348.  
  349. # Enable audio rate control.
  350. # audio_rate_control = true
  351.  
  352. # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
  353. # Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
  354. # audio_rate_control_delta = 0.005
  355.  
  356. # Controls maximum audio timing skew. Defines the maximum change in input rate.
  357. # Input rate = in_rate * (1.0 +/- max_timing_skew)
  358. # audio_max_timing_skew = 0.05
  359.  
  360. # Audio volume. Volume is expressed in dB.
  361. # 0 dB is normal volume. No gain will be applied.
  362. # Gain can be controlled in runtime with input_volume_up/input_volume_down.
  363. # audio_volume = 0.0
  364.  
  365. # Audio mixer volume. Volume is expressed in dB.
  366. # 0 dB is normal volume. No gain will be applied.
  367. # audio_mixer_volume = 0.0
  368.  
  369. #### Overlay
  370.  
  371. # Enable the overlay.
  372. # input_overlay_enable = true
  373.  
  374. # Hide the current overlay from appearing inside the menu.
  375. # input_overlay_hide_in_menu = true
  376.  
  377. # Path to input overlay.
  378. # input_overlay =
  379.  
  380. # Opacity of all the UI elements of the overlay.
  381. # input_overlay_opacity = 1.0
  382.  
  383. # Scale of all UI elements of the overlay.
  384. # input_overlay_scale = 1.0
  385.  
  386. #### Input
  387.  
  388. # Path to input remapping file.
  389. # input_remapping_path =
  390.  
  391. # Input bind timer timeout.
  392. # Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1
  393. # input_bind_timeout = 1
  394.  
  395. # If enabled, overrides the input binds with the remapped binds set for the current core.
  396. # input_remap_binds_enable = true
  397.  
  398. # Maximum amount of users supported by RetroArch.
  399. # input_max_users = 16
  400.  
  401. # Keyboard layout for input driver if applicable (udev/evdev for now).
  402. # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
  403. # input_keyboard_layout =
  404.  
  405. # Defines axis threshold. Possible values are [0.0, 1.0]
  406. # input_axis_threshold = 0.5
  407.  
  408. # Enable input auto-detection. Will attempt to autoconfigure
  409. # joypads, Plug-and-Play style.
  410. input_autodetect_enable = "true"
  411.  
  412. # Show the input descriptors set by the core instead of the
  413. # default ones.
  414. # input_descriptor_label_show = true
  415.  
  416. # Hide input descriptors that were not set by the core.
  417. # input_descriptor_hide_unbound = false
  418.  
  419. # Influence how input polling is done inside RetroArch.
  420. # 0 : Early - Input polling is performed before call to retro_run.
  421. # 1 : Normal - Input polling is performed when retro_input_poll is
  422. # requested.
  423. # 2 : Late - Input polling is performed on first call to retro_input_state
  424. # per frame
  425. #
  426. # Setting it to 0 or 2 can result in less latency depending on
  427. # your configuration.
  428. #
  429. # When netplay is enabled, the default polling behavior (1) will
  430. # be used regardless of the value set here.
  431. # input_poll_type_behavior = 1
  432.  
  433. # Sets which libretro device is used for a user.
  434. # Devices are indentified with a number.
  435. # This is normally saved by the menu.
  436. # Device IDs are found in libretro.h.
  437. # These settings are overridden by explicit command-line arguments which refer to input devices.
  438. # None: 0
  439. # Joypad (RetroPad): 1
  440. # Mouse: 2
  441. # Keyboard: 3
  442. # Generic Lightgun: 4
  443. # Joypad w/ Analog (RetroPad + Analog sticks): 5
  444. # Multitap (SNES specific): 257
  445. # Super Scope (SNES specific): 260
  446. # Justifier (SNES specific): 516
  447. # Justifiers (SNES specific): 772
  448.  
  449. # input_libretro_device_p1 =
  450. # input_libretro_device_p2 =
  451. # input_libretro_device_p3 =
  452. # input_libretro_device_p4 =
  453. # input_libretro_device_p5 =
  454. # input_libretro_device_p6 =
  455. # input_libretro_device_p7 =
  456. # input_libretro_device_p8 =
  457.  
  458. # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
  459. # is for keypad keys):
  460. #
  461. # left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
  462. # rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
  463. # f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
  464. # num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
  465. # keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
  466. # period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
  467. # tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
  468. # backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
  469. #
  470. # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
  471. # rather than relying on a default.
  472.  
  473.  
  474. # Two analog sticks (DualShock-esque).
  475. # Bound as usual, however, if a real analog axis is bound,
  476. # it can be read as a true analog.
  477. # Positive X axis is right, Positive Y axis is down.
  478. # input_player1_l_x_plus =
  479. # input_player1_l_x_minus =
  480. # input_player1_l_y_plus =
  481. # input_player1_l_y_minus =
  482. # input_player1_r_x_plus =
  483. # input_player1_r_x_minus =
  484. # input_player1_r_y_plus =
  485. # input_player1_r_y_minus =
  486.  
  487. # If desired, it is possible to override which joypads are being used for user 1 through 8.
  488. # First joypad available is 0.
  489. # input_player1_joypad_index = 0
  490. # input_player2_joypad_index = 1
  491. # input_player3_joypad_index = 2
  492. # input_player4_joypad_index = 3
  493. # input_player5_joypad_index = 4
  494. # input_player6_joypad_index = 5
  495. # input_player7_joypad_index = 6
  496. # input_player8_joypad_index = 7
  497.  
  498. # Input device buttons.
  499. # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
  500. # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
  501. # E.g. "h0up"
  502. # input_player1_a_btn =
  503. # input_player1_b_btn =
  504. # input_player1_y_btn =
  505. # input_player1_x_btn =
  506. # input_player1_start_btn =
  507. # input_player1_select_btn =
  508. # input_player1_l_btn =
  509. # input_player1_r_btn =
  510. # input_player1_left_btn =
  511. # input_player1_right_btn =
  512. # input_player1_up_btn =
  513. # input_player1_down_btn =
  514. # input_player1_l2_btn =
  515. # input_player1_r2_btn =
  516. # input_player1_l3_btn =
  517. # input_player1_r3_btn =
  518.  
  519. # Menu buttons.
  520. # menu_search_btn =
  521. # menu_info_btn =
  522. # menu_default_btn =
  523. # menu_scroll_down_btn =
  524. # menu_scroll_up_btn =
  525.  
  526. # Swap buttons for OK/Cancel
  527. menu_swap_ok_cancel_buttons = "false"
  528.  
  529. # Axis for RetroArch D-Pad.
  530. # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
  531. # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
  532. # input_player1_left_axis =
  533. # input_player1_right_axis =
  534. # input_player1_up_axis =
  535. # input_player1_down_axis =
  536.  
  537. # Holding the turbo while pressing another button will let the button enter a turbo mode
  538. # where the button state is modulated with a periodic signal.
  539. # The modulation stops when the button itself (not turbo button) is released.
  540. # input_player1_turbo =
  541.  
  542. # Describes the period and how long of that period a turbo-enabled button should behave.
  543. # Numbers are described in frames.
  544. # input_turbo_period = 6
  545. # input_turbo_duty_cycle = 3
  546.  
  547. # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
  548. # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
  549.  
  550. # Toggles fullscreen.
  551. # input_toggle_fullscreen = f
  552.  
  553. # Saves state.
  554. # input_save_state = f2
  555. # Loads state.
  556. # input_load_state = f4
  557.  
  558. # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
  559. # When slot is != 0, path will be $path%d, where %d is slot number.
  560. # input_state_slot_increase = f7
  561. # input_state_slot_decrease = f6
  562.  
  563. # Toggles between fast-forwarding and normal speed.
  564. input_toggle_fast_forward = nul
  565.  
  566. # Hold for fast-forward. Releasing button disables fast-forward.
  567. # input_hold_fast_forward = nul
  568.  
  569. # Key to exit RetroArch cleanly.
  570. # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
  571. # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
  572. input_exit_emulator = "escape"
  573.  
  574.  
  575. # Applies next and previous shader in directory.
  576. input_shader_next = "m"
  577. input_shader_prev = "n"
  578.  
  579. # Hold button down to rewind. Rewinding must be enabled.
  580. input_rewind = "r"
  581.  
  582. # Toggle between recording and not.
  583. # input_movie_record_toggle = o
  584.  
  585. # Toggle between paused and non-paused state
  586. # input_pause_toggle = p
  587.  
  588. # Frame advance when content is paused
  589. # input_frame_advance = k
  590.  
  591. # Reset the content.
  592. # input_reset = h
  593.  
  594. # Cheats.
  595. # input_cheat_index_plus = y
  596. # input_cheat_index_minus = t
  597. # input_cheat_toggle = u
  598.  
  599. # Mute/unmute audio
  600. # input_audio_mute = f9
  601.  
  602. # Take screenshot
  603. # input_screenshot = f8
  604.  
  605. # Netplay flip users.
  606. # input_netplay_flip_players = i
  607.  
  608. # Hold for slowmotion.
  609. # input_slowmotion = e
  610.  
  611. # Enable other hotkeys.
  612. # If this hotkey is bound to either keyboard, joybutton or joyaxis,
  613. # all other hotkeys will be disabled unless this hotkey is also held at the same time.
  614. # This is useful for RETRO_KEYBOARD centric implementations
  615. # which query a large area of the keyboard, where it is not desirable
  616. # that hotkeys get in the way.
  617.  
  618. # Alternatively, all hotkeys for keyboard could be disabled by the user.
  619. # input_enable_hotkey_btn =
  620.  
  621. # Increases audio volume.
  622. # input_volume_up = kp_plus
  623. # Decreases audio volume.
  624. # input_volume_down = kp_minus
  625.  
  626. # Toggles to next overlay. Wraps around.
  627. # input_overlay_next =
  628.  
  629. # Toggles eject for disks. Used for multiple-disk content.
  630. # input_disk_eject_toggle =
  631.  
  632. # Cycles through disk images. Use after ejecting.
  633. # Complete by toggling eject again.
  634. # input_disk_next =
  635.  
  636. # Toggles menu.
  637. # input_menu_toggle = f1
  638.  
  639. # RetroPad button combination to toggle menu
  640. # 0 = none, 1 = L + R + Y + D-Pad Down, 2 = L3 + R3, 3 = Start + Select
  641. # input_menu_toggle_gamepad_combo = 0
  642.  
  643. # allow any RetroPad to control the menu
  644. all_users_control_menu = "true"
  645.  
  646. # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
  647. # and keeps the mouse pointer inside the window to allow relative mouse input
  648. # to work better.
  649. # input_grab_mouse_toggle = f11
  650.  
  651. #### Menu
  652.  
  653. # If disabled, will hide 'Online Updater' inside the menu.
  654. menu_show_online_updater = "false"
  655.  
  656. # If disabled, will hide the ability to update cores (and core info files) inside the menu.
  657. menu_show_core_updater = "false"
  658.  
  659. # If disabled, the libretro core will keep running in the background when we
  660. # are in the menu.
  661. # menu_pause_libretro = false
  662.  
  663. # If disabled, we use separate controls for menu operation.
  664. # menu_unified_controls = false
  665.  
  666. # Enable mouse controls inside the menu.
  667. # menu_mouse_enable = false
  668.  
  669. # Enable touch controls inside the menu.
  670. # menu_pointer_enable = false
  671.  
  672. # Shows current date and/or time inside menu.
  673. # menu_timedate_enable = true
  674.  
  675. # Shows current battery level inside menu.
  676. # menu_battery_level_enable = true
  677.  
  678. # Shows current core inside menu.
  679. # menu_core_enable = true
  680.  
  681. # Path to an image to set as menu wallpaper.
  682. # menu_wallpaper =
  683.  
  684. # Dynamically load a new wallpaper depending on context.
  685. # menu_dynamic_wallpaper_enable = false
  686.  
  687. # Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts
  688. # menu_thumbnails = 0
  689. # menu_left_thumbnails = 0
  690.  
  691. # Wrap-around to beginning and/or end if boundary of list is reached horizontally or vertically.
  692. # menu_navigation_wraparound_enable = false
  693.  
  694. # Filter files being shown in filebrowser by supported extensions.
  695. # menu_navigation_browser_filter_supported_extensions_enable = true
  696.  
  697. # Collapse subgroup settings into main group to create one big listing of settings
  698. # per category.
  699. # menu_collapse_subgroups_enable = false
  700.  
  701. #### Core
  702. #
  703. # Prevent libretro cores from closing RetroArch on exit by loading a dummy core.
  704. # load_dummy_on_core_shutdown = "true"
  705.  
  706. # Check for firmware requirement(s) before loading a content.
  707. # check_firmware_before_loading = "false"
  708.  
  709. #### User Interface
  710.  
  711. # Start UI companion driver's interface on boot (if available).
  712. # ui_companion_start_on_boot = true
  713.  
  714. # Toggle companion UI on startup (currently only used to show the WIMP UI)
  715. # ui_companion_toggle = false
  716.  
  717. # Only init the WIMP UI for this session if this is enabled
  718. # desktop_menu_enable = true
  719.  
  720. #### Camera
  721.  
  722. # Override the default camera device the camera driver uses. This is driver dependant.
  723. # camera_device =
  724.  
  725. # Override the default privacy permission for cores that want to access camera services. Is "false" by default.
  726. # camera_allow = false
  727.  
  728. #### Location
  729.  
  730. # Override the default privacy permission for cores that want to access location services. Is "false" by default.
  731. # location_allow = false
  732.  
  733. #### Core Updater
  734.  
  735. # URL to core update directory on buildbot.
  736. # core_updater_buildbot_url = "http://buildbot.libretro.com"
  737.  
  738. # URL to assets update directory on buildbot.
  739. # core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/"
  740.  
  741. # After downloading, automatically extract archives that the downloads are contained inside.
  742. # core_updater_auto_extract_archive = true
  743.  
  744. #### Network
  745.  
  746. # When being client over netplay, use keybinds for user 1.
  747. # netplay_client_swap_input = false
  748.  
  749. # The username of the person running RetroArch. This will be used for playing online, for instance.
  750. # netplay_nickname =
  751.  
  752. # The amount of delay frames to use for netplay. Increasing this value will increase
  753. # performance, but introduce more latency.
  754. # netplay_delay_frames = 0
  755.  
  756. # Netplay mode for the current user.
  757. # false is Server, true is Client.
  758. # netplay_mode = false
  759.  
  760. # Enable or disable spectator mode for the user during netplay.
  761. # netplay_spectator_mode_enable = false
  762.  
  763. # The IP Address of the host to connect to.
  764. # netplay_ip_address =
  765.  
  766. # The port of the host IP Address. Can be either a TCP or UDP port.
  767. # netplay_ip_port = 55435
  768.  
  769. # Force game hosting to go through a man-in-the-middle server to get around firewalls and NAT/UPnP problems.
  770. # netplay_use_mitm_server = false
  771.  
  772. # The requested MITM server to use.
  773. # netplay_mitm_server = "nyc"
  774.  
  775. #### Directory
  776.  
  777. # Sets the System/BIOS directory.
  778. # Implementations can query for this directory to load BIOSes, system-specific configs, etc.
  779. system_directory = "/home/pi/RetroPie/BIOS"
  780.  
  781. # Save all downloaded files to this directory.
  782. # core_assets_directory =
  783.  
  784. # Assets directory. This location is queried by default when menu interfaces try to look for
  785. # loadable assets, etc.
  786. # assets_directory =
  787.  
  788. # Dynamic wallpapers directory. The place to store the wallpapers dynamically
  789. # loaded by the menu depending on context.
  790. # dynamic_wallpapers_directory =
  791.  
  792. # Thumbnails directory. To store thumbnail files.
  793. # thumbnails_directory =
  794.  
  795. # File browser directory. Sets start directory for menu file browser.
  796. # rgui_browser_directory =
  797.  
  798. # Core directory for libretro core implementations.
  799. # libretro_directory =
  800.  
  801. # Core info directory for libretro core information.
  802. # libretro_info_path =
  803.  
  804. # Path to content database directory.
  805. # content_database_path =
  806.  
  807. # Saved queries are stored to this directory.
  808. # cursor_directory =
  809.  
  810. # Path to cheat database directory.
  811. # cheat_database_path =
  812.  
  813. # Defines a directory where CPU-based video filters are kept.
  814. # video_filter_dir =
  815.  
  816. # Directory where DSP plugins are kept.
  817. # audio_filter_dir =
  818.  
  819. # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
  820. # video_shader_dir =
  821.  
  822. # Recording output directory. Where recordings are saved.
  823. # recording_output_directory =
  824.  
  825. # Recording config directory. Where recording settings are kept.
  826. # recording_config_directory =
  827.  
  828. # Overlay directory. Where overlays are kept for easy access.
  829. # overlay_directory =
  830.  
  831. # Directory to dump screenshots to.
  832. # screenshot_directory =
  833.  
  834. # Directory for joypad autoconfigs.
  835. # If a joypad is plugged in, that joypad will be autoconfigured if a config file
  836. # corresponding to that joypad is present in joypad_autoconfig_dir.
  837. # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
  838. # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
  839. # Requires input_autodetect_enable to be enabled.
  840. # joypad_autoconfig_dir =
  841.  
  842. # Save all remapped controls to this directory.
  843. # input_remapping_directory =
  844.  
  845. # Save all playlists/collections to this directory.
  846. # playlist_directory =
  847.  
  848. # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
  849. # This will be overridden by explicit command line options.
  850. # savefile_directory =
  851.  
  852. # Save all save states (*.state) to this directory.
  853. # This will be overridden by explicit command line options.
  854. # savestate_directory =
  855.  
  856. # If set to a directory, content which is temporarily extracted
  857. # will be extracted to this directory.
  858. cache_directory = "/tmp/retroarch"
  859.  
  860. #### Misc
  861.  
  862. # Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
  863. rewind_enable = "false"
  864.  
  865. # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
  866. # The buffer should be approx. 20MB per minute of buffer time.
  867. rewind_buffer_size = "10"
  868.  
  869. # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
  870. rewind_granularity = "2"
  871.  
  872. # Pause gameplay when window focus is lost.
  873. # pause_nonactive = true
  874.  
  875. # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
  876. # The interval is measured in seconds. A value of 0 disables autosave.
  877. # autosave_interval =
  878.  
  879. # Records video after CPU video filter.
  880. # video_post_filter_record = false
  881.  
  882. # Records output of GPU shaded material if available.
  883. # video_gpu_record = false
  884.  
  885. # Screenshots output of GPU shaded material if available.
  886. video_gpu_screenshot = "true"
  887.  
  888. # Watch content shader files for changes and auto-apply as necessary.
  889. # video_shader_watch_files = false
  890.  
  891. # Block SRAM from being overwritten when loading save states.
  892. # Might potentially lead to buggy games.
  893. # block_sram_overwrite = false
  894.  
  895. # When saving a savestate, save state index is automatically increased before
  896. # it is saved.
  897. # Also, when loading content, the index will be set to the highest existing index.
  898. # There is no upper bound on the index.
  899. # savestate_auto_index = false
  900.  
  901. # Slowmotion ratio. When slowmotion, content will slow down by factor.
  902. # slowmotion_ratio = 3.0
  903.  
  904. # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
  905. # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
  906. # Do not rely on this cap to be perfectly accurate.
  907. # If this is set at 0, then fastforward ratio is unlimited (no FPS cap)
  908. # fastforward_ratio = 0.0
  909.  
  910. # Enable stdin/network command interface.
  911. # network_cmd_enable = false
  912. # network_cmd_port = 55355
  913. # stdin_cmd_enable = false
  914.  
  915. # Enable Sustained Performance Mode in Android 7.0+
  916. # sustained_performance_mode = true
  917.  
  918. # File format to use when writing playlists to disk
  919. # playlist_use_old_format = false
  920. input_enable_hotkey = "nul"
  921. auto_remaps_enable = "true"
  922. xmb_show_add = "false"
  923. xmb_show_history = "false"
  924. xmb_show_images = "false"
  925. xmb_show_music = "false"
  926. xmb_shadows_enable = "false"
Add Comment
Please, Sign In to add comment