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  1. 0.000 2019-04-02 00:05:06; Factorio 0.17.23 (build 44171, linux64, steam)
  2. 0.100 Operating system: Linux (Ubuntu 18.10)
  3. 0.100 Program arguments: "/home/joe/.steam/steamapps/common/Factorio/bin/x64/factorio"
  4. 0.100 Read data path: /home/joe/.steam/steamapps/common/Factorio/data
  5. 0.100 Write data path: /home/joe/.factorio [196883/238298MB]
  6. 0.100 Binaries path: /home/joe/.steam/steamapps/common/Factorio/bin
  7. 0.109 System info: [CPU: Intel(R) Core(TM) i5-8350U CPU @ 1.70GHz, 8 cores, RAM: 23850 MB]
  8. 0.109 Environment: DISPLAY=:0.0 WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=mate XDG_SESSION_DESKTOP=mate XDG_CURRENT_DESKTOP=MATE
  9. 0.109 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en]
  10. 0.136 Available displays: 1
  11. 0.136 [0]: 0 - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
  12. 0.163 Initialised OpenGL:[0] Mesa DRI Intel(R) UHD Graphics 620 (Kabylake GT2) ; driver: 4.5 (Core Profile) Mesa 18.2.2
  13. 0.163 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
  14. 0.163 [Version] 4.5
  15. 0.204 Graphics settings preset: medium
  16. 0.204 Dedicated video memory size 0 MB
  17. 0.204 Graphics options: [Graphics quality: high] [Video memory usage: medium] [Light scale: 25%] [DXT: low-quality]
  18. 0.204 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 1] [Rotation quality: low] [Color: 32bit]
  19. 0.282 Loading mod core 0.0.0 (data.lua)
  20. 0.368 Loading mod base 0.17.23 (data.lua)
  21. 0.568 Loading mod base 0.17.23 (data-updates.lua)
  22. 0.667 Checksum for core: 1532611835
  23. 0.667 Checksum of base: 3383128201
  24. 1.206 Loading sounds...
  25. 1.237 Info PlayerData.cpp:69: Local player-data.json unavailable
  26. 1.237 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1553979275
  27. 1.348 Initial atlas bitmap size is 16384
  28. 1.367 Created atlas bitmap 16384x3796 [none]
  29. 1.377 Created atlas bitmap 16384x2116 [decal]
  30. 1.394 Created atlas bitmap 16384x3808 [low-object]
  31. 1.402 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  32. 1.432 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  33. 1.434 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
  34. 1.443 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  35. 1.444 Created atlas bitmap 16384x748 [alpha-mask]
  36. 1.468 Created atlas bitmap 16384x11244 [shadow, linear-magnification, alpha-mask]
  37. 1.471 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
  38. 2.047 Created virtual atlas pages 4096x4096x22
  39. 2.114 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  40. 2.579 Parallel Sprite Loader initialized (threads: 7)
  41. 15.083 Sprites loaded
  42. 15.300 Generated mipmaps for atlas of size 16384x3808
  43. 15.395 Generated mipmaps for atlas of size 16384x1888
  44. 15.560 Generated mipmaps for atlas of size 16384x6880
  45. 15.646 Generated mipmaps for atlas of size 16384x480
  46. 15.711 Generated mipmaps for atlas of size 16384x456
  47. 15.754 Generated mipmaps for atlas of size 16384x1264
  48. 16.082 Generated mipmaps for virtual atlas of size 16384x24576
  49. 16.122 Warning ControlInputValue.cpp:208: Unknown control input string "NUMBERSIGN"
  50. 16.123 Custom inputs active: 6
  51. 16.180 Factorio initialised
  52. 23.662 Loading map /home/joe/.factorio/saves/_autosave2.zip: 41154740 bytes.
  53. 23.698 Loading level.dat: 90027593 bytes.
  54. 23.707 Info Scenario.cpp:161: Map version 0.17.23-1
  55. 26.539 Loading script.dat: 339 bytes.
  56. 26.543 Checksum for script /home/joe/.factorio/temp/currently-playing/control.lua: 1848333929
  57. 89.803 Info AppManager.cpp:277: Saving to _autosave3 (blocking).
  58. 94.672 Info AppManagerStates.cpp:1747: Saving finished
  59. 97.465 Error CrashHandler.cpp:564: Received SIGSEGV
  60. Factorio crashed. Generating symbolized stacktrace, please wait ...
  61. Raw stacktrace: 0xaed83b, 0xc76b3d, 0xb69c81, 0xb69e1e, 0xb69e39, 0x41100, 0xb63456, 0xbf5287, 0x6becad, 0x944825, 0xec1f17, 0xef28e5, 0xef2d8d, 0xef30e7, 0xf20704, 0xf20cf0, 0xb04be1, 0x17fffbf, 0x8164, 0
  62. 103.242 Warning Logger.cpp:503: Symbols.size() == 28, usedSize == 19
  63. #0 0x0000000000c76b3d in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /usr/include/c++/8/bits/unique_ptr.h:150
  64. #1 0x0000000000b69c81 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /usr/include/c++/8/bits/unique_ptr.h:343
  65. #2 0x0000000000b69e1e in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /usr/include/c++/8/bits/unique_ptr.h:337
  66. #3 0x0000000000b69e39 in Logger::flush() at /tmp/factorio-build-ArG8SU/src/Util/Logger.cpp:541
  67. #4 0x0000000000041100 in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-ArG8SU/src/Util/Logger.cpp:527
  68. #5 0x0000000000b63456 in GlobalContext::getMap() at /tmp/factorio-build-ArG8SU/src/GlobalContext.cpp:1789
  69. #6 0x0000000000bf5287 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-ArG8SU/src/Util/CrashHandler.cpp:176
  70. #7 0x00000000006becad in CrashHandler::commonSignalHandler(int) at /tmp/factorio-build-ArG8SU/src/Util/CrashHandler.cpp:567
  71. #8 0x0000000000944825 in CrashHandler::SignalHandler(int) at /tmp/factorio-build-ArG8SU/src/Util/CrashHandler.cpp:581
  72. #9 0x0000000000ec1f17 in ?? at ??:0
  73. #10 0x0000000000ef28e5 in Inserter::getPickupTarget() at /tmp/factorio-build-ArG8SU/src/Entity/Inserter.cpp:775 (discriminator 2)
  74. #11 0x0000000000ef2d8d in Inserter::update() at /tmp/factorio-build-ArG8SU/src/Entity/Inserter.cpp:1098
  75. #12 0x0000000000ef30e7 in Chunk::updateActiveEntities(IntrusiveList<UpdatableEntity, void, false>&) at /tmp/factorio-build-ArG8SU/src/Surface/Chunk.cpp:567
  76. #13 0x0000000000f20704 in Chunk::isConditionallyActive(unsigned int) const at /tmp/factorio-build-ArG8SU/src/Surface/Chunk.cpp:932
  77. #14 0x0000000000f20cf0 in Chunk::updateEntities(unsigned int) at /tmp/factorio-build-ArG8SU/src/Surface/Chunk.cpp:616
  78. #15 0x0000000000b04be1 in Surface::update() at /tmp/factorio-build-ArG8SU/src/Surface/Surface.cpp:1373
  79. #16 0x00000000017fffbf in Map::updateEntities() at /tmp/factorio-build-ArG8SU/src/Map/Map.cpp:1461 (discriminator 2)
  80. #17 0x0000000000008164 in Map::update() at /tmp/factorio-build-ArG8SU/src/Map/Map.cpp:1420
  81. #18 (nil) in Game::update() at /tmp/factorio-build-ArG8SU/src/Game.cpp:195
  82. #19 (nil) in Scenario::update() at /tmp/factorio-build-ArG8SU/src/Scenario/Scenario.cpp:1166
  83. #20 0x4081b2939f3a66e2 in Scenario::updateStep() at /tmp/factorio-build-ArG8SU/src/Scenario/Scenario.cpp:1063
  84. #21 0x00007fc2dcf4d738 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-ArG8SU/src/MainLoop.cpp:1114
  85. #22 0x00007fc2dcf4d768 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-ArG8SU/src/MainLoop.cpp:980
  86. #23 0x0000000000000003 in std::function<void ()>::operator=(decltype(nullptr)) at /usr/include/c++/8/bits/std_function.h:495
  87. #24 0x0000000000000003 in WorkerThread::loop() at /tmp/factorio-build-ArG8SU/src/Util/WorkerThread.cpp:42
  88. #25 0x00000000015d8853 in execute_native_thread_routine at blake2s.c:?
  89. #26 0x000000000063a118 in ?? at ??:0
  90. #27 0x4081b2939f3a66e2 in ?? at ??:0
  91. Stack trace logging done
  92. 108.727 Warning Logger.cpp:503: Symbols.size() == 23, usedSize == 18
  93. 108.727 Error CrashHandler.cpp:177: Map tick at moment of crash: 22906964
  94. 108.733 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
  95. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  96. 110.660 Uploading log file
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